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Post by rapscallioness on May 14, 2017 7:10:29 GMT
They need to hire more people then. Five to seven years? That's too guddam long. I don't care. And I'm going to be honest with you, all this is doing is making me wanna punch Dylan in the throat. Because all I'm seeing in Dylan right now is chockblockin' DA4, and nobody likes a chockblocker. Don't be a chockblocker, Dylan, It's not too late.
edit: oh, but wait, it seems they are hiring for the DA team. I just peeked in over at the DA Twitter thread and they were hiring level design people and all that. That's good news.
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Post by vindur on May 14, 2017 12:33:17 GMT
Fair enough. Much appreciated Gaider's work with Thedas and with great characters like Morrigan. I sure hope BioWare will know how to make the most of his work
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Post by arvaarad on May 14, 2017 12:34:56 GMT
They need to hire more people then. Five to seven years? There's a saying in project management: you can't hire 9 women to have a baby in 1 month. At a certain point, adding extra people doesn't add any extra speed. The tasks can't be subdivided any further, and the overhead of subdividing them outweighs any benefits from having more people working on them. That goes double if a project is already in progress - for their first few months, new hires are a drain on productivity, because others need to help them get up to speed.
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Post by doflamingodonquijote on May 14, 2017 13:28:56 GMT
Never got into BioWare's staff... stuff. I just read Gaider has had major creative tasks in DAO and DA2 and left the company last year. Why exactly? David Gaider was the lead writer on DAO, DA2 and DAI up until Jaws of Hakkon. After working as a writer at BioWare for almost twenty years, he decided to leave and become the creative director on Beamdog's new D&D game. (A bunch of people on the internet are convinced this was a bad breakup because BioWare is dying/EA is evil/the Apocalypse is upon us, but David Gaider has said it was all amicable and he just needed a change after working with one company for so long. Believe what you will, we don't know any more.) We don't know if the former members of BioWare left or if they were removed by EA. One thing is sure I will not miss Gaider,at best I will miss the creator of Mass Effect.
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Post by PapaCharlie9 on May 14, 2017 17:21:21 GMT
They need to hire more people then. Five to seven years? There's a saying in project management: you can't hire 9 women to have a baby in 1 month. Good one! I hadn't heard that before, and I thought I'd heard everything that's a derivative of the Mythical Man-Month. Nevertheless, DA team is hiring level designers, as announced in several of their twitter feeds. This is how we know that DA4 is funded as a project. They couldn't hire full-timers without funding for at least the first stage of production work.
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Post by PapaCharlie9 on May 14, 2017 17:30:42 GMT
You know, there is a scenario where all the kerfuffle around ME/SecretIP could result in DA4 being released earlier than originally planned.
Before the kerfuffle, I thought late 2019 was the solid, odds-on favorite for a DA4 release. But this assumed SecretIP would come out by early 2018. If Secret IP is pushed out to late 2018, or worse, early 2019, there's no new revenue coming in under the Bioware brand for over a year. That's not good, particularly on top of the mixed reception of MEA and the drastic shortening of the revenue tail for follow-on DLCs and whatnot.
That could result in pressure to pull DA4 forward to fill the revenue gap. DA4 and SecretIP could swap planned release dates, with SecretIP coming out in 2019 and DA4 coming out in 2018.
Very, very, very unlikely, of course, and even if it did happen, there would be consequences to the quality of DA4 that none of us would like. Still, the revenue problem is a big one and they are going to have to solve it somehow, though admittedly, most likely by insuring that SecretIP comes out as early in 2018 as possible.
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Post by shechinah on May 14, 2017 17:51:52 GMT
I think I've heard that Dylan will debut at E3 2017 in June.
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Post by brandoftime on May 14, 2017 19:59:59 GMT
You know, there is a scenario where all the kerfuffle around ME/SecretIP could result in DA4 being released earlier than originally planned. Before the kerfuffle, I thought late 2019 was the solid, odds-on favorite for a DA4 release. But this assumed SecretIP would come out by early 2018. If Secret IP is pushed out to late 2018, or worse, early 2019, there's no new revenue coming in under the Bioware brand for over a year. That's not good, particularly on top of the mixed reception of MEA and the drastic shortening of the revenue tail for follow-on DLCs and whatnot. That could result in pressure to pull DA4 forward to fill the revenue gap. DA4 and SecretIP could swap planned release dates, with SecretIP coming out in 2019 and DA4 coming out in 2018. Very, very, very unlikely, of course, and even if it did happen, there would be consequences to the quality of DA4 that none of us would like. Still, the revenue problem is a big one and they are going to have to solve it somehow, though admittedly, most likely by insuring that SecretIP comes out as early in 2018 as possible. I wish it were so, but it's EA that raked in more cash than ever, mainly through battle front and FIFA. As in record sales over last year at this time. Bioware, hm, I'm not sure how they are compensated . . . I wish we could all starve 'em out, such as it is, but I don't really see it happening. I wish you were right. I have a sad idea that we will not see DA4 until 2020.
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Post by arvaarad on May 14, 2017 23:18:53 GMT
There's a saying in project management: you can't hire 9 women to have a baby in 1 month. Good one! I hadn't heard that before, and I thought I'd heard everything that's a derivative of the Mythical Man-Month. You know, I would deeply enjoy a fairytale about the Mythical Man-Month. I'm picturing a beast stitched of human parts, spreadsheets, and burndown-graph wings that sneaks into offices and punishes project managers for their hubris. *the Mythical Man-Month opens its mouth, flies and worms pouring out* *the manager pales, but she lofts her mousepad like a shield* *behind her, the engineers smash their keyboards against the devouring swarm, bugs falling left and right* "You can't touch us, monster! We hired a dozen new coders just this week!" *its jaw unhinges, and a deep laugh boils out* "AHAHAHAHA, FOOLISH MORTAL! WHERE DO YOU THINK THESE CAME FROM?" *behind her, her army dissolves, becoming clouds of bugs themselves* *at once, they fall upon the kanban board, tearing it to ribbons* "No! My estimates!" "DELIIIIIIIICIOUS."
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Post by Deleted on May 15, 2017 20:09:06 GMT
You know, there is a scenario where all the kerfuffle around ME/SecretIP could result in DA4 being released earlier than originally planned. Before the kerfuffle, I thought late 2019 was the solid, odds-on favorite for a DA4 release. But this assumed SecretIP would come out by early 2018. If Secret IP is pushed out to late 2018, or worse, early 2019, there's no new revenue coming in under the Bioware brand for over a year. That's not good, particularly on top of the mixed reception of MEA and the drastic shortening of the revenue tail for follow-on DLCs and whatnot. That could result in pressure to pull DA4 forward to fill the revenue gap. DA4 and SecretIP could swap planned release dates, with SecretIP coming out in 2019 and DA4 coming out in 2018. Very, very, very unlikely, of course, and even if it did happen, there would be consequences to the quality of DA4 that none of us would like. Still, the revenue problem is a big one and they are going to have to solve it somehow, though admittedly, most likely by insuring that SecretIP comes out as early in 2018 as possible. I would be thrilled at this if it also meant that DA4 will scale back the open world elements to help reduce development time. Which theoretically could happen if some of the feedback from MEA is about how the large maps don't hold lots of content to them and there's a general fatigue in open world games which are supposed to be focused on narrative rather than sandbox exploration.
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Post by dutchsghost7 on May 19, 2017 2:27:35 GMT
2020-2021 still too long. Bioware has lost it frankly, remember when they made a game within 18months? What happened? Obviously a loss of talent and when da4 releases it will probably be weak sauce like DAI.
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Post by Heimdall on May 19, 2017 3:30:51 GMT
2020-2021 still too long. Bioware has lost it frankly, remember when they made a game within 18months? What happened? Obviously a loss of talent and when da4 releases it will probably be weak sauce like DAI. The only game I remember them churning out in 18 months was DA2 and we all saw the corners they cut to pull that off.
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Post by dutchsghost7 on May 19, 2017 3:33:11 GMT
2020-2021 still too long. Bioware has lost it frankly, remember when they made a game within 18months? What happened? Obviously a loss of talent and when da4 releases it will probably be weak sauce like DAI. The only game I remember them churning out in 18 months was DA2 and we all saw the corners they cut to pull that off. I enjoyed it more than DAI tbqh.
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Post by Wildfire on May 19, 2017 15:35:56 GMT
I don't really care when DA4 comes, as long as it's coming. I do share the resentment towards IP, though - multiplayer games are such a turn-off.
Anyway, I think that DA4 is their last opportunity to show that they are still capable of making something which makes you go "wow". MEA and DAI were both nice but not quite exciting enough. Tbh Hawke is the single thing which makes DAI good - without her the game would have been pretty lame.
Less open worlds, more relevant story-related content, please. Like in DA2.
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Post by Wulfram on May 19, 2017 19:30:01 GMT
2020-2021 still too long. Bioware has lost it frankly, remember when they made a game within 18months? What happened? Obviously a loss of talent and when da4 releases it will probably be weak sauce like DAI. The only game I remember them churning out in 18 months was DA2 and we all saw the corners they cut to pull that off. Mass Effect 2 took barely over 2 years though
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Post by themikefest on May 20, 2017 11:40:51 GMT
DAI was released about 2 1/2 years after ME3 was released. MEA was released about 2 1/2 years after DAI was released. Maybe DA4 will be released 2 1/2 years after MEA. Put it about fall 2019. Isn't the dylan thing delayed and might release in 2019? Don't know. Is it possible 2 games could be released in the same year? One in spring. The other in the fall.
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Post by gervaise21 on May 20, 2017 18:57:11 GMT
MEA had to go from scratch though with a new engine. That was the same with DAI, which I thought was the reason it took so long. So in theory, using the same engine and with the basic storyline already in place, DA4 ought to have a shorter development time.
Previously they were releasing ME and DA games in alternate years. So ME1: 2008; DAO: 2009; ME2: 2010; (they also managed to fit DAA in 2010 as well); DA2: 2011; ME3 2012. Then they broke the pattern with DAI: 2014 - 2 years from last ME game and 3 years from DA2 but like I say they had to cope with an entirely new engine. Then MEA didn't come out until this year, which was 3 years after the last DA game and 5 years after the last ME game. However, it was an entirely new storyline and with a new engine (for ME), so without the ME tag it could have been seen as an entirely new game.
DA4 is different. We know that DAI only comprised half the story that should have been told. They don't have to come up with something completely new; it is a continuation of the previous plotline both from DAI and the earlier games. This is why having such a long break between games is peculiar, particularly when you consider that there is a ready made customer base eager to play it because they want to see where the plot goes next. Even if it came out in 2018 that would be 4 years from the original game release and 3 years from the last DLC. I wouldn't want them to rush it and ruin it but I think they should get their priorities right. Sadly it would seem that either Bioware or more likely EA seem to favour multi-player over single player when it comes to prioritising development and that will likely also be the case even with DA4. Wasn't DAI delayed because of the multi-player element?
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Post by oyabun on May 20, 2017 19:01:23 GMT
Regardless of when it comes out,I think they should stop at creating each game with a sort of cliffhanger ending,which they always did since the times of DA,only to not care about to resolve the cliffhanger when they release a new game for the series after several years.Beside the games aren't able to work as self contained games in this way.
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Post by linksocarina on May 21, 2017 16:39:03 GMT
Remember when DA:I was coming out in 2013..? And there were 3 fewer playable races? And 2 fewer romances? While 2020 or 21 for DA4 is not appealing, there can be benefits to these delays. Some have argued that those additions weren't good ones however... Of course it is all relative, a 2020/2021 release is perfectly fine...and frankly expected by me. No reason to rush Dragon Age, after all.
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Post by mattjamho on May 22, 2017 1:30:52 GMT
My fear of them releasing DA4 so far away is the age of the engine. Their build on Frostbite will be pretty old by then, I'd worry if it could match the other games that will be released at the same time, graphically etc.
Also, surely having a franchise in development for that length of time would cost a hell of a lot? Even with a barebones team for half of it.
The fact is, none of us know anything about Bioware's release schedule. The way they've been moving to market their games, we could get a surprise announcement at the end of this year, saying DA4 will be released spring 2018. Or, we could hear nothing at all for another 3 years...
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Post by mmoblitz on May 22, 2017 14:37:22 GMT
I fear that Bioware is putting all it's eggs in the Dylan basket at the expense of all it's other games. MEA is proof of that. If Dylan only gets a mixed reception, I can see EA putting Bioware on ice and we may never see DA4.
I have zero interest in Dylan. The longer I have to wait on them putting out a game I'm interested in, the more likely I will just move on and not bother with them. I have pretty much washed my hands of the ME series and now I'm just waiting to see what happens with DA4. Make me wait another 5 yrs and I will probably just say the heck with it and be done with Bioware completely.
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Post by vindur on May 22, 2017 19:42:38 GMT
I fear that Bioware is putting all it's eggs in the Dylan basket at the expense of all it's other games. MEA is proof of that. If Dylan only gets a mixed reception, I can see EA putting Bioware on ice and we may never see DA4. I have zero interest in Dylan. The longer I have to wait on them putting out a game I'm interested in, the more likely I will just move on and not bother with them. I have pretty much washed my hands of the ME series and now I'm just waiting to see what happens with DA4. Make me wait another 5 yrs and I will probably just say the heck with it and be done with Bioware completely. Pretty much agree with you. I went through Inquisition just a few weeks ago and I'm already surprised how so much people still are interested in the saga. How many years have passed since DAII? 2? 3? Also, I still don't know what Dylan exactly is lmao
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Post by Lazarillo on May 22, 2017 20:09:02 GMT
Also, I still don't know what Dylan exactly is lmao To be fair, nobody who's not bound by an NDA knows what Dylan is. All we've been told is that it's not an RPG but apparently it's like an RPG, and that multiplayer is going to be core to its experience, which has most people figgering it's a Destiny knockoff. Whether it is or not, and how it all pans out, remains to be seen. As for the wait for DA4, I don't mind it per se, except for the current state of the series. Cliffhangers only hold excitement for so long, after that, they tend to backfire. I've long since grown bored with the Inquisition's cliffhanger ending, to the point that I'm really, really, really hoping that it's mostly just a subplot to DA4 (which, to be fair, there's precedent for, just as the cliffhanger in DA2 was mostly just a subplot in DAI), but I'm a little worried, I admit it. That's a big part of the reason I'm hoping they go back to endings like Origins had, come the next game.
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Post by Deleted on May 25, 2017 19:20:40 GMT
Can we dump Dylan in a trash can or something I would appriciate it
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Post by morir_a_solas on May 26, 2017 4:39:19 GMT
I fear that Bioware is putting all it's eggs in the Dylan basket at the expense of all it's other games. MEA is proof of that. If Dylan only gets a mixed reception, I can see EA putting Bioware on ice and we may never see DA4. I have zero interest in Dylan. The longer I have to wait on them putting out a game I'm interested in, the more likely I will just move on and not bother with them. I have pretty much washed my hands of the ME series and now I'm just waiting to see what happens with DA4. Make me wait another 5 yrs and I will probably just say the heck with it and be done with Bioware completely. 👆This. I haven't heard anyone excited about Dylan, everyone is just upset the games they want are being delayed over it. Let's hope it's worth it, cause otherwise DA4 and MEA2 might never see the light of day. I personally don't care if it takes them 7 years to complete another game just keep the games self contained and don't leave me on a cliffhanger! You can't start a story and wait 7 years to continue it! In 7 years: -The engine gets old and the consoles outdated -Everyone who played the series moved on -Newcomers are not going to all the trouble of playing on an old console and go to the keep to star a new game, so you'll end up alienating one of the groups -your original concepts on the series get done by everyone and their brother and you have to scrap your lore and story telling style or risk coming off as boring and with nothing new to say If making a game has become so complicated it was easier to do with 2007 technology, then there is a huge efficiency problem. But mostly, stories have to be wrapped up 100% by the end of each game.
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