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Post by zeypher on May 11, 2017 8:13:34 GMT
This is what EA 's plan is with games as a service model. You will notice all mp driven to earn more profits rather than single player. So mass effect getting canned should not have been a surprise. Another thing to note that except Battlefront and NFS all are licensed game with yearly output. Thats our future for gaming as a service. Even now one cannot buy a GOTY complete edition of Mass effect 2 or 3. DLC's have to be brought separate should have told you how much EA actually values the franchise.
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Post by colfoley on May 11, 2017 8:14:11 GMT
And now you lose all credibility of having a discussion with by focusing on something irrelevent. And factually wrong as well. He does have a point; 1. Hainly Abrams and Biowares apology concerning it. 2. Several NPCs with male body with female voice. 3. Sarah Ryder being altered away from base model in comparison to Scott Ryder. 4. Asari pronouns crap. Start at 5:12. It was a social propaganda checklist. Yeah, I know, a lot of people would stick their head into the sand until Bioware/EA came out with a definite statement from a rep that addressed it directly until people actually believed it, but the evidence is already there. Whatever. Once instance. Huh? When did that happen? Sounds like a glitch to me or a bug. Like when the Inquisitor's voice would suddenly switch gender for some people about mid way through the game. Now are you claiming that BioWare altered the original model to make it more ugly...or more pretty...because the only modifications I've seen are from the ugly-pretty spectrum. Is very Asari.
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Post by Hrulj on May 11, 2017 8:14:25 GMT
Seriously? Four ways to say yes Ryder is a better character than Shepard? Paragon and renegade brought much more depth to a character than: Yes; Yes later, Maybe Yes and Yeah but tell me more. What sense does it make for it to be set in Milky way? 1% of Mass relays were explored, so much milky way remains unexplored, and yet they go to a whole new galaxy. And what do they do there? Build a mass relay to connect two galaxies? Of course not. Since Ryder did not actually do that, and since you would know that if you played the game, I am going to ignore that...But yes, Ryder is a much better character then Shepard is. Shepard basically was the same character through three games, Ryder went on a journey of great change in one game, Ryder's roleplaying options were varied and nuanced and didn't punish the player for roleplaying in a certain way. Etc. It didn't make sense because the endings made any future content set in the MW a non starter. BioWare would have to make a canon ending and since they will not, and unlikely won't do that, then we will never see a game set in the MWG...good riddance. Number 2, telling a slightly more light hearted story of exploration set in any stage of the MWG within the ME universe would have been next to impossible given how horrible the MWG was as a setting. And also given the endings. I never played exclusive paragon and renegade character. Ever! And I never had issues over that. I played a character I wanted. I could have made peace between Geth and Quarians. Instead I chose to kill the Geth off. Did I lack Paragon or Renegade points? Not at all, it was right there. And plenty of other issues like that. You say Ryder gives a better RP experience? Can you tell me can that Ryder be a total dick, lead to extinction of several species based on his whim and shape the fate of half a dozen species? And so we are here today, looking at the death of the franchise. You got the game your way and it's failing. Could it be you're experience is not representative of total experience of others? ME was never about Light hearted exploration. Its a space opera. MWG with a cannon ending could have created an epic story of rebuilding a life, rebuilding old connections and more. Instead we get one alien species, 600 year timeskip and an unrelatable idiot of a main character.
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Post by xetykins on May 11, 2017 8:14:46 GMT
You'd think if the downsizing wasn't true Bioware would be out their saying don't believe a word of this. A lot of misinformation can be put out there once the internet starts a rumor mill. As some might remember, certain people believed that the head animator was a cosplayer. It was only after this woman was sent death threats and other nonsense that BioWare made a comment. Except she posted that she was the head animator and posting with an official Bioware logo and she is a cosplayer, until the game came out and sht hits the fan. Then Bioware spoke up and said she's not working for bioware anymore. One of them is lying but Bioware is not totally blameless either since they let her kept the tirade a long time and did not say anything. That said, there was no excuse whatsoever for the abuse.
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Post by Warrior DM on May 11, 2017 8:14:49 GMT
A lot of misinformation can be put out there once the internet starts a rumor mill. As some might remember, certain people believed that the head animator was a cosplayer. It was only after this woman was sent death threats and other nonsense that BioWare made a comment. So the head animator wasn't a cosplayer? Christ even I was starting to believe that one. This woman was just a former EA employee that never worked on Andromeda at any point. A random article implied that she was the head of animation (and responsible for the majority of the flaws) through some pictures on her twitter. www.themarysue.com/trolls-mass-effect-andromeda/This is why checking for reliable sources is important.
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Post by jediguardian on May 11, 2017 8:16:14 GMT
Bioware have atleast 3 game in their hand right now.It not surprise me that they put MEA on hiatus or least priority (for 1 or 2 year)
I just hope they release improvement for Scott male romance before they stop give MEA support (Come one! It's on their promise)
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Post by Hrulj on May 11, 2017 8:17:26 GMT
What cannons were that? They didn't have to overwrite them at all. All endings except destroy disable the game continuing. If you chose syntesis then fine, you solved the issues for the rest of time. If you chose control then same, you have a permanent solution. Only destroy allows liberty to create a new story and they should have went with it. Instead we get a lackluster game that failed and will be the death of the franchise for foreseable future You could stories in any of the 3 main ending world states. The universe was a lot more than some inevitable synthetic-organic brat bs. Canonising destroy and canonising all the choices within that(quarians/geth/krogans etc) would be seen as overwriting everyones canons who didn't choose those options. No you couldn't. In a semi hivemind shared consciousness ending of synthesis how do you create a character story, or a plot at all, without everyone else being aware of it? How can you have a conflict with control ending when an all powerful being watches over everything. Destroy is the only ending that restarts the franchise without actually doing so. If you chose other endings your canon is still respected, you got what happened at the end of ME3. There's no further story to be told about those endings.
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Post by guanxi on May 11, 2017 8:17:28 GMT
I think the problems with ME:A go way beyond poor storytelling and lack of polish, general stagnation. It's leadership. The BioWare formula needs a radical re-invention. They are so wide of the mark in so many areas it's time to go back to the drawing board with all of their gameplay systems from the dialogue system, crafting, interface design etc. They need to catch up to the competition and fast and re-define their role in the industry and their own interpretation of the very concept of the modern action RPG in 2017 and the role of the player. The story just doesn't work on a fundamental level for many reasons. The game is devoid of memorable moments, dialogue and choices. The story beats are basically the same with a generic reaper stand in villain of the week but the execution is woefully inadequate and the tone is all wrong. The writing is vacuous and devoid of theme and personality: the story doesn't convey any kind of greater meaning. There's no sense of stakes or interpersonal character drama/conflict. The protagonist is unlikeable, un-relatable, has no arch and their motivations are ill-defined. The writing is not just below BioWare standard. It's below industry standard as is much of the rest of the game. I could go on but i'm boring myself. Could the Ryder/Kett/MEA setting be salvaged? Yes but it's going to be bloody hard work given what they are inheriting it would require a whole lot of involvement from Edmonton who's neglect has partially contributed to this situation while they focus their efforts on their new baby. Good post. Cheers. @projectpat I know i'm being to harsh on what is an enjoyable but just mindless, painfully average by the numbers game from a company who I hold in such high esteem. They used to set the standard for roleplaying and character driven storytelling and now they are firmly on wait and see / rental list in the eyes of many. In other words I expect tolkien from tolkien and if he was to outsource his unfinished masterpiece to an undergrad 20 something you would expect a similar result and response. It's undeniable that however much you may love this game it has fallen well short of the bar and expectations set by Edmonton which is heavily reflected in the critical reaction across the critical spectrum.
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Post by colfoley on May 11, 2017 8:18:30 GMT
Since Ryder did not actually do that, and since you would know that if you played the game, I am going to ignore that...But yes, Ryder is a much better character then Shepard is. Shepard basically was the same character through three games, Ryder went on a journey of great change in one game, Ryder's roleplaying options were varied and nuanced and didn't punish the player for roleplaying in a certain way. Etc. It didn't make sense because the endings made any future content set in the MW a non starter. BioWare would have to make a canon ending and since they will not, and unlikely won't do that, then we will never see a game set in the MWG...good riddance. Number 2, telling a slightly more light hearted story of exploration set in any stage of the MWG within the ME universe would have been next to impossible given how horrible the MWG was as a setting. And also given the endings. I never played exclusive paragon and renegade character. Ever! And I never had issues over that. I played a character I wanted. I could have made peace between Geth and Quarians. Instead I chose to kill the Geth off. Did I lack Paragon or Renegade points? Not at all, it was right there. And plenty of other issues like that. You say Ryder gives a better RP experience? Can you tell me can that Ryder be a total dick, lead to extinction of several species based on his whim and shape the fate of half a dozen species? And so we are here today, looking at the death of the franchise. You got the game your way and it's failing. Could it be you're experience is not representative of total experience of others? ME was never about Light hearted exploration. Its a space opera. MWG with a cannon ending could have created an epic story of rebuilding a life, rebuilding old connections and more. Instead we get one alien species, 600 year timeskip and an unrelatable idiot of a main character. I played one Shepard pretty straight Paragon and one not... ...did you actually play MEA? And yeah, that story does sound hella cool...but also kind of impossible given the most canon ending that would be likely and would be what the fans would want, portrays the Galaxy as a utopia. So IF you cannonized the Destroy ending where Shepard survived, the highest EMS ending, which is what you would likely want based on your comments...then that is a world without conflict. A world united in peace after the Reaper war. Granted they could just cannonize part of the ending, and....well cherry pick, but then you risk pissing people off, and also that's called a retcon.
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Post by linksocarina on May 11, 2017 8:20:11 GMT
I agree in part. But in trying to make what the fanbase wants, we get something very risk adverse. I don't blame BioWare for trying to give what their fans want. I do blame them for implementation . But implementation is only part of the problem,the other is the fact that we, as the fanbase, are more often than not a catalyst in the reason for the derivitatve nature of the title because of the placating to our feedback. It's not even about whose in charge, they can take feedback. That feedback lead to Andromeda, after all. I don't think that it shows that they are trying to placate fans honestly, if anything it shows that they don't understand the criticism or how to implement it. The outcry in regards to ME:3's ending wasn't because people wanted a flat story with an uninspired ending, and if ME:A's design is the answer it just means that BW completely missed the point.
How many people complained about the fact that the Mako had a gun? How many people complained about the fact that ME had classes? How many people complained that handling more than 3 powers at one time is difficult? These are all examples for design decisions that had nothing to do with feedback from fans. All of them decisions that I personally disliked after seeing their implementation.
"Design by committee" is a problem. ME:A feels somewhat like that, which brings us back to matters of vision and more competent leadership. ME:A was simply all over the place in regards to quality, there were some interesting moments, some rough gems here and there, but overall it's still the first ME game I played once and have no desire to replay in the foreseeable future.
Yes it is. But what calls in the comittee? Personal likes or dislikes to mechanics aside, here's the point i was making, implementation is again only part of the problem. I think BioWare is well aware of the criticisms, but it's also why they took no real risks here and made the game the way it was. It's purposely designed by committee because they didn't want another nuke on their hands. That's the sticking point. The flatter story with a payoff to it, it's "safe" and predictable because it follows the beats of previous titles and falls back on bioware tropes and design of not only mass effect, but their entire 3d canon. The reason why it doesn't work anymore is because of that. I can get behind the flaws and uneven aspects of the trilogy because it took risks, big ones at times, to try and tell somethime compelling. Bioware is not looking to take any risks it seems, and again, I think part of the problem is ultimately how we provide feedback to them, and how they implement it.
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Post by wildannie on May 11, 2017 8:27:18 GMT
I really like Ryder but would probably be happiest for their story to be wrapped up in DLC and have a new protag if there is to be another game. I am more concerned that they will drop Andromeda as a setting and return to the MW which I think would be a mistake. MEA has its problems but it has set things up nicely for future adventures in Andromeda and to discard that would be throwing the baby out with the bathwater imo.
...I'll be sad if they do drop MEA and we get no SP dlc.
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Post by Hrulj on May 11, 2017 8:27:44 GMT
I never played exclusive paragon and renegade character. Ever! And I never had issues over that. I played a character I wanted. I could have made peace between Geth and Quarians. Instead I chose to kill the Geth off. Did I lack Paragon or Renegade points? Not at all, it was right there. And plenty of other issues like that. You say Ryder gives a better RP experience? Can you tell me can that Ryder be a total dick, lead to extinction of several species based on his whim and shape the fate of half a dozen species? And so we are here today, looking at the death of the franchise. You got the game your way and it's failing. Could it be you're experience is not representative of total experience of others? ME was never about Light hearted exploration. Its a space opera. MWG with a cannon ending could have created an epic story of rebuilding a life, rebuilding old connections and more. Instead we get one alien species, 600 year timeskip and an unrelatable idiot of a main character. I played one Shepard pretty straight Paragon and one not... ...did you actually play MEA? And yeah, that story does sound hella cool...but also kind of impossible given the most canon ending that would be likely and would be what the fans would want, portrays the Galaxy as a utopia. So IF you cannonized the Destroy ending where Shepard survived, the highest EMS ending, which is what you would likely want based on your comments...then that is a world without conflict. A world united in peace after the Reaper war. Granted they could just cannonize part of the ending, and....well cherry pick, but then you risk pissing people off, and also that's called a retcon. You were never forced to play him either way. My Shep had both bars about equal and still had both options. Destroy ending is as far from Utopia as you go. With Reapers dead and Mass Relays destroyed the communication and connection between various species is cut. Colonies are cut off from their homeland, and all are fending for themselves. Conflict would have been inevitable. And a story set in such a world about bridging such a gap and creating unified galaxy once again would have been a memorable story. Already imagining reuniting Shepard post ending with his old crew on some remote planet would get a bunch of panties wet. I said it several times already, other endings can be cannon as well, they are not overulled by Bioware choosing destroy as continuation of their story. Other endings allready got their conclusions of a society in stasis. There's nothing to say there.
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Post by blueasari on May 11, 2017 8:32:34 GMT
Cheers. I know i'm being to harsh on what is an enjoyable but just mindless, painfully average by the numbers game from a company who I hold in such high esteem. They used to set the standard for roleplaying and character driven storytelling and now they are firmly on wait and see / rental list in the eyes of many. In other words I expect tolkien from tolkien and if his was to outsource his unfinished masterpiece to an undergrad 20 something you would expect a similar result and response. It's undeniable that however much you may love this game it has fallen well short of the bar and expectations set by Edmonton which is heavily reflected in the critical reaction across the critical spectrum. No probs, it is funny I was one of those that was defending the game on here and social media to the max after all the criticism that came out even though I had not finished the game. I loved the series so much that it hurt to see it getting bashed like it did, so I guess you could say I was a fanboy. But as I actually got through the game I could see the problems clearly for myself, the animations I could actually let slide at first but it was more the story, characters, change of game play, no classes and just that feeling from the trilogy that sucked me in to the point where I feel in love, I was not getting from Andromeda. After finishing it I have no desire to play it again, I just did not like ryder or any of the companions compared to the trilogy. In the end I still have the Trilogy I can play, probably finished all three over 20+ times easy and still love playing them. Just my opinion of course
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Post by phantomrachie on May 11, 2017 8:35:59 GMT
What cannons were that? They didn't have to overwrite them at all. All endings except destroy disable the game continuing. If you chose syntesis then fine, you solved the issues for the rest of time. If you chose control then same, you have a permanent solution. Only destroy allows liberty to create a new story and they should have went with it. Instead we get a lackluster game that failed and will be the death of the franchise for foreseable future You could stories in any of the 3 main ending world states. The universe was a lot more than some inevitable synthetic-organic brat bs. Canonising destroy and canonising all the choices within that(quarians/geth/krogans etc) would be seen as overwriting everyones canons who didn't choose those options. This is why I was so excited when I heard that Mass Effect was moving to Andromeda. I didn't want a pre triology game and there was so much that happened in ME3 that would have had completely different impacts on the Mass Effect universe.
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Post by Cyan_Griffonclaw on May 11, 2017 8:37:12 GMT
I don't think that it shows that they are trying to placate fans honestly, if anything it shows that they don't understand the criticism or how to implement it. The outcry in regards to ME:3's ending wasn't because people wanted a flat story with an uninspired ending, and if ME:A's design is the answer it just means that BW completely missed the point.
How many people complained about the fact that the Mako had a gun? How many people complained about the fact that ME had classes? How many people complained that handling more than 3 powers at one time is difficult? These are all examples for design decisions that had nothing to do with feedback from fans. All of them decisions that I personally disliked after seeing their implementation.
"Design by committee" is a problem. ME:A feels somewhat like that, which brings us back to matters of vision and more competent leadership. ME:A was simply all over the place in regards to quality, there were some interesting moments, some rough gems here and there, but overall it's still the first ME game I played once and have no desire to replay in the foreseeable future.
Well said. Well said. Dang it. You beat me.
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Post by linksocarina on May 11, 2017 8:40:33 GMT
Yes it is. But what calls in the comittee? Personal likes or dislikes to mechanics aside, here's the point i was making, implementation is again only part of the problem. I think BioWare is well aware of the criticisms, but it's also why they took no real risks here and made the game the way it was. It's purposely designed by committee because they didn't want another nuke on their hands. That's the sticking point. The flatter story with a payoff to it, it's "safe" and predictable because it follows the beats of previous titles and falls back on bioware tropes and design of not only mass effect, but their entire 3d canon. The reason why it doesn't work anymore is because of that. I can get behind the flaws and uneven aspects of the trilogy because it took risks, big ones at times, to try and tell somethime compelling. Bioware is not looking to take any risks it seems, and again, I think part of the problem is ultimately how we provide feedback to them, and how they implement it. So it's mainly about the story?
When I said design by committee I meant more the game itself than the story. You can avoid "nukes" by having a "peer review" system, or something similar, while still following a coherent vision.
The story just feels... weak honestly, the aliens are painfully bland and uninteresting (both of them), the threat is more annoying than anything else. The premise itself is not very well thought out, many things just don't make much sense, from the lore aspect of things or merely common-sense.
This is not "safe", this is just weak. Most of the story barely held my attention. It's felt like they weren't even trying at times.
But that's just it. They weren't trying in the sense of making something unique. It's not bioware being lazy, there is a lot of artistry in the game and the design. It's bioware being gunshy. That is what I mean when I say safe, it's on purpose that the aliens are a bit boring and bipedal, that the enemy types are in categories, that the story is actually pretty simple to follow and very predictable. The game actually has a coherent vision to it, in the new galaxy, finding a home, adventure and mystery abound. The problem is again, partially implementation and partially the impetus as to why it was implemented. And that's not even touching mechanics. Open world for exploring, mako like vehicle, more morally grey dialogue and choices vs binary dialogue. All of that is part of it too, all of that falls flat for a lot of people playing the game. This is what makes it safe ultimately.
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Post by NRieh on May 11, 2017 8:47:30 GMT
what do you think? The studio that developed this got put on suspension for sucking. I didn't like this game the first time. It's a game you must learn how to love. This is a sin in our fast paced ADHD world. I think that people should stop posting BS. But that's not going to happen anytime soon (I guess). No one had 'put the studio on suspension for sucking'. The development cycle of MEA is shifting to an end, which is a natural process. The main content is done, and same could even be true for the DLCs. Essential people get moved to the other projects, support team remains on duty for patching, monitoring and support. They do not announce new ME\DA title just yet not because 'those games sucked', but because they have their own marketing strategy. We're waiting for the new IP and it would be logical to leave the old 'headliners' behind and focus on something new. I'd gladly see what DAI or MEA may become, but I'd be fine with leaving them 'as is'. Old titles have their own charms, but also the issues. Going past number 3 in a series is a dangerous thing on its own - with all the expectations and excitement and people getting old\tired. I think that MEA did well. Does not mean I want to see the aged one-eyed Ryder (or Shepard) riding a horse in a semi-sandbox open-world.
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Post by blueasari on May 11, 2017 8:48:30 GMT
I played one Shepard pretty straight Paragon and one not... ...did you actually play MEA? And yeah, that story does sound hella cool...but also kind of impossible given the most canon ending that would be likely and would be what the fans would want, portrays the Galaxy as a utopia. So IF you cannonized the Destroy ending where Shepard survived, the highest EMS ending, which is what you would likely want based on your comments...then that is a world without conflict. A world united in peace after the Reaper war. Granted they could just cannonize part of the ending, and....well cherry pick, but then you risk pissing people off, and also that's called a retcon. You were never forced to play him either way. My Shep had both bars about equal and still had both options. Destroy ending is as far from Utopia as you go. With Reapers dead and Mass Relays destroyed the communication and connection between various species is cut. Colonies are cut off from their homeland, and all are fending for themselves. Conflict would have been inevitable. And a story set in such a world about bridging such a gap and creating unified galaxy once again would have been a memorable story. Already imagining reuniting Shepard post ending with his old crew on some remote planet would get a bunch of panties wet. I said it several times already, other endings can be cannon as well, they are not overulled by Bioware choosing destroy as continuation of their story. Other endings allready got their conclusions of a society in stasis. There's nothing to say there. Would get me excited
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Post by Psychevore on May 11, 2017 8:51:33 GMT
17 pages of crying after this flimsy Kotaku article.
Pff.
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guanxi
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on May 11, 2017 8:52:22 GMT
Cheers. I know i'm being to harsh on what is an enjoyable but just mindless, painfully average by the numbers game from a company who I hold in such high esteem. They used to set the standard for roleplaying and character driven storytelling and now they are firmly on wait and see / rental list in the eyes of many. In other words I expect tolkien from tolkien and if his was to outsource his unfinished masterpiece to an undergrad 20 something you would expect a similar result and response. It's undeniable that however much you may love this game it has fallen well short of the bar and expectations set by Edmonton which is heavily reflected in the critical reaction across the critical spectrum. No probs, it is funny I was one of those that was defending the game on here and social media to the max after all the criticism that came out even though I had not finished the game. I loved the series so much that it hurt to see it getting bashed like it did, so I guess you could say I was a fanboy. But as I actually got through the game I could see the problems clearly for myself, the animations I could actually let slide at first but it was more the story, characters, change of game play, no classes and just that feeling from the trilogy that sucked me in to the point where I feel in love, I was not getting from Andromeda. After finishing it I have no desire to play it again, I just did not like ryder or any of the companions compared to the trilogy. In the end I still have the Trilogy I can play, probably finished all three over 20+ times easy and still love playing them. Just my opinion of course We're all really passionate about Mass Effect and BioWare and non of us here want to see them to go out like this i'm sure. I feel much the same. I really have tried to give it another chance and start another playthrough at least three times now but I just don't have it in me, my mind starts to wander and I come back to it and i'm still not connecting with it at all on an emotional level. I want to love it but I don't. If I wasn't a 10 year long fan of this series I doubt I would have even finished it. I spent untold hours scowering? the nebula looking for that strange magic and it's just not there.
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Post by Psychevore on May 11, 2017 8:52:56 GMT
I didn't necessarily want it outside of the Milky Way but when they announced it was going outside the Milky Way I was excited as hell. Great decision to move the franchise to another galaxy. And I wanted the franchise to move on from Shepard. Shepard was cool, Shepard was awesome, Shepard was 'bad ass', but Shepard was also an incredibly weak character and even a weak role playing character when compared to....well most other Role Playing protags. Seriously? Four ways to say yes Ryder is a better character than Shepard? Paragon and renegade brought much more depth to a character than: Yes; Yes later, Maybe Yes and Yeah but tell me more. What sense does it make for it to be set in Milky way? 1% of Mass relays were explored, so much milky way remains unexplored, and yet they go to a whole new galaxy. And what do they do there? Build a mass relay to connect two galaxies? Of course not. It's miles better than ME1's three options to say exactly the same.
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Post by zipzap2000 on May 11, 2017 8:53:10 GMT
This is the part where you insert the image of Shepard saying:
I, Should go
With a smile before the camera pans out to all your favourite crew members standing behind them.
And the fading to black to the final words of the Citadel DLC wirh your LI.
Its finally over, Pyjaks.
Keelah Se'lai!
*Stands up from sick bed*
*Blows nose*
*Coughs*
*Gargles up flem*
*Spits*
*Staggers awkwardly refusing help on one crutch*
*Pours a little Ryncol on the curb for the Mass Effect franchise*
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Post by sageoflife on May 11, 2017 8:58:05 GMT
You'd think if the downsizing wasn't true Bioware would be out their saying don't believe a word of this. But isn't there always downsizing of certain teams post-release?
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phantomrachie
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: phantomrachie
XBL Gamertag: phantomrachie
PSN: phantomrachie
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Post by phantomrachie on May 11, 2017 9:06:36 GMT
I played one Shepard pretty straight Paragon and one not... ...did you actually play MEA? And yeah, that story does sound hella cool...but also kind of impossible given the most canon ending that would be likely and would be what the fans would want, portrays the Galaxy as a utopia. So IF you cannonized the Destroy ending where Shepard survived, the highest EMS ending, which is what you would likely want based on your comments...then that is a world without conflict. A world united in peace after the Reaper war. Granted they could just cannonize part of the ending, and....well cherry pick, but then you risk pissing people off, and also that's called a retcon. You were never forced to play him either way. My Shep had both bars about equal and still had both options. Destroy ending is as far from Utopia as you go. With Reapers dead and Mass Relays destroyed the communication and connection between various species is cut. Colonies are cut off from their homeland, and all are fending for themselves. Conflict would have been inevitable. And a story set in such a world about bridging such a gap and creating unified galaxy once again would have been a memorable story. Already imagining reuniting Shepard post ending with his old crew on some remote planet would get a bunch of panties wet. I said it several times already, other endings can be cannon as well, they are not overulled by Bioware choosing destroy as continuation of their story. Other endings allready got their conclusions of a society in stasis. There's nothing to say there. You're so focused on the ending that you fail to see all the other things that Bioware would have to canonise to make another game in the Milkway work. Was the genophage cured? who is leading the Krogan? Wrex & Eve leading with a genophage cure is a very different outcome from Wreav leading with no cure. Canonising Wrex means dismissing people's choices from ME1 and there are a number of other variables of this decision. How was the Geth/Quairian resolved? Depending on that decision there are, no Quairian or Geth left alive in the Milkyway OR they are working together in harmony. Are there any rachni left alive? It's not as simple as just making the Destroy ending cannon. Shepard got her ending, she fought and struggled and for the most part won. If she is still alive in your game, leave her alone to retire in peace.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on May 11, 2017 9:08:33 GMT
You'd think if the downsizing wasn't true Bioware would be out their saying don't believe a word of this. But isn't there always downsizing of certain teams post-release? Absolutely. You keep some people behind to keep the product viable and support it with patches and DLC. The rest are reallocated to get the next title moving from sketches and writers notes to actual programming and development. EA is f***ing cheap so they're not going to allow some voice actress to continue working on a project that is considered dead. It's not. It's just regular development cycle procedures. Dylan needs actual work to be done. DA4 needs to be prepped. It's all good and Kotaku is just good at click-baiting. They're a bunch of speculative non-journalists that pretend to believe serious.
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