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Post by Link"Guess"ski on May 15, 2017 18:34:51 GMT
I've been thinking the same thing since they announced their damage relief plan, notice me senpai
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Post by Deleted on May 16, 2017 1:12:03 GMT
What was 'fucked up' was trying to carry on a universe which was deliberately and finally ended in a manner to not allow any sequels, and then trying to shoehorn as much of the elements from the trilogy in as possible to please the completely fickle fanbase who would not have been happy regardless. There wasn't going to be a sequel to ME3 anyways, regardless of how they set it up. It was a trilogy after all. The choice you made at the end of ME3 was the final decision and sealed the fate of the Milky Way for good.
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Post by KaiserShep on May 16, 2017 1:17:37 GMT
What was 'fucked up' was trying to carry on a universe which was deliberately and finally ended in a manner to not allow any sequels, and then trying to shoehorn as much of the elements from the trilogy in as possible to please the completely fickle fanbase who would not have been happy regardless. There wasn't going to be a sequel to ME3 anyways, regardless of how they set it up. It was a trilogy after all. The choice you made at the end of ME3 was the final decision and sealed the fate of the Milky Way for good. Forget even the ending. We can help doom entire species before the game is concluded. I suppose an argument can be made for the krogan muscling through their decimated numbers in peace time, but having the quarians be wiped out is kind of a blow.
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Post by decafhigh on May 16, 2017 1:20:19 GMT
What was 'fucked up' was trying to carry on a universe which was deliberately and finally ended in a manner to not allow any sequels, and then trying to shoehorn as much of the elements from the trilogy in as possible to please the completely fickle fanbase who would not have been happy regardless. There wasn't going to be a sequel to ME3 anyways, regardless of how they set it up. It was a trilogy after all. The choice you made at the end of ME3 was the final decision and sealed the fate of the Milky Way for good. I dunno, did the head honchos at Bioware really think ME3 was going to be the last Mass Effect game ever? That strikes me as incredibly naive. Mass Effect is a huge name in video games, and a money maker. EA was never going to let this series die there. ME3 could have ended with them blowing up the entire universe and EA was still going to tell them to make another one.
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Post by KaiserShep on May 16, 2017 1:24:49 GMT
There was a pretty distinct air of finality to Mass Effect 3, but then it's hard to say. The entire trilogy is rife with poor planning in its narrative.
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Post by decafhigh on May 16, 2017 1:31:58 GMT
There was a pretty distinct air of finality to Mass Effect 3, but then it's hard to say. The entire trilogy is rife with poor planning in its narrative. If they were trying to sabotage efforts to make a sequel they did a fairly decent job of that. We had to move millions of lore breaking light years away in order to carry on, but that is kinda my point. I mean maybe this is why a lot of talent left after ME3, feeling like their "artistic integrity" wasn't being respected when told to make another one, but once EA bought BW up those decisions simply aren't theirs to make anymore. Did anyone really ever think EA was going to shelve the entire series after ME3? I certainly didn't, not so long as it was receiving such huge critical praise and making money by the boatloads.
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Post by Deleted on May 16, 2017 2:59:36 GMT
I dunno, did the head honchos at Bioware really think ME3 was going to be the last Mass Effect game ever? That strikes me as incredibly naive. Mass Effect is a huge name in video games, and a money maker. EA was never going to let this series die there. ME3 could have ended with them blowing up the entire universe and EA was still going to tell them to make another one. They did say that there won't be any more Mass Effect games featuring Shepard in them. ME3 is not the end of the franchise/IP. It was only the end of Shepard's story arc. Unless you're one of those people who thinks the entire Mass Effect franchise/IP revolves around Shepard, and any game not featuring him isn't a Mass Effect game. Depending if you ask a glass-half-empty person or a glass-half-full person, you'd get a different answer on that.
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Post by KaiserShep on May 16, 2017 4:01:46 GMT
Depending if you ask a glass-half-empty person or a glass-half-full person, you'd get a different answer on that. Well, pessimist or no, it would be pretty difficult (impossible) for any future titles in that setting to account for the fates of various factions on top of the state of the entire universe. Heck you can neglect the hanar and their planet gets wiped out. Sure, this stuff can get retconned to hell and back, but it still makes it feel like a totally final chapter for the setting.
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Post by Deleted on May 16, 2017 4:05:06 GMT
Well, pessimist or no, it would be pretty difficult (impossible) for any future titles in that setting to account for the fates of various factions on top of the state of the entire universe. Heck you can neglect the hanar and their planet gets wiped out. Sure, this stuff can get retconned to hell and back, but it still makes it feel like a totally final chapter for the setting. I don't know why people feel the need for a sequel to ME3 after it was said numerous times that the first three games were part of a trilogy. Pretty much says there isn't going to be a sequel to ME3.
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Post by KaiserShep on May 16, 2017 4:12:48 GMT
I certainly don't feel the need. I'm pretty against the whole thing.
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Post by force58 on May 16, 2017 13:27:54 GMT
Wow, sometimes I think I'm playing a completely different game than some of you. Like I said, I haven't encountered any "bugs" in this game. Thank god, because I've experienced enough in The Division to last a lifetime. I checked last night and I'm 49 percent through Andromeda. Did you finish the game or just stop playing based on your thoughts with the story and characters? Bioware made it clear a year ago that ME:A would not be a sequel to ME3, I mean, it would sort of be impossible to do so based on the ending that you mention above. My assumption is you played all of the previous ME games. If so, I'd imagine you're one of the few that found the ending of ME3 so reprehensible that it jaded your feelings moving forward with any new ME that would be released. Am I a little bit correct here? You started ME:A looking for issues. All the little things that didn't affect the gameplay quickly became "game breaking" for you, to the point where you're commenting the way you are now. I too was initially shocked at the ending of ME3, but after playing each ending and thinking about it, I thought, wow, no game company would ever do this to a AAA title and get away with it. I guess that thought came true for some of you. I was shocked in a pleasant way that a game company would have the guts to even consider doing what they did. Bravo to them. It didn't take away any of the anticipation for Andromeda or the excitement I'm having now in playing it. For the sake of your sanity I really hope you've moved on to other games. I'll continue my journey in Andromeda to the end. I finished, god damn it. Waste of money, as I should have known it would be, the last time BW released a game I enjoyed without reservation was 2010, so their is that. I didn't like DA:I, the ME3 ending means that I didn't play any ME game for over a year after. The bugs weren't game breaking, but any RPG where I find myself skipping dialogue because I just don't CARE has major issues, Ryder's responses and dialogue felt like flavours of agreement, even more so than the Inq's did in DA:I, the lack of agency I felt within the story was infuriating, usually when you are playing a character you can only 'flavour' (for instance Shephard, or Geralt.) they have a strong personality for you to latch onto, a hook to grab your attention, Ryder doesn't she has the worst parts of a blank slate PC (no strong backstory, NPCs react in a 'generic' way so that the character always fits) And a preset PC (limited options in dialogue, railroading) without the upsides of either, look Shep could either be an idealist or a pragmatist (sometimes they messed up and became 'saint or psychopath' but on the main it worked), The Warden on the other hand was defined by the player, an amoral mercenary, social Darwinist, an idealistic patriot, or some combination, and both approaches WORKED. But with Ryder you just ARE, a bit of a boy scout, shockingly naive at times, and incapable of leading, or showing a spine, you just bumble along allowing people to insult you, belittle you and ignore you, without ever seeming to react, cracking flat jokes to companions that I really couldn't care about (and that looked terrible, which didn't help) and opposing a villain that had the same issues as that guy out of DA:I, a dude with big shoulders and a freaky face who never really feels threatening, Sovereign was terrifying, Logain I despised, the ArchDemon was a force of nature and hate, this walking WMD coming to end the world, Jon Irenicus was such a good villain that 20 years later I still remember his name, but now, now we have 'weird alien nazi opponent number 2762 taken from a b grade Sci Fi movie of the week, and I found nothing to hate or fear. We also to add insult to injury, had what has historically been a horrific act and ideology, Colonialism, dressed up as a kumbaya tour of happy alien friends..I mean what? We turn up to steal planets that suit us..with out war ships? The beings that live on those worlds are friends with us because..why? BW dress up a genocidal activity, one that to actually work has to be genocidal, and shatter the resistance of any 'natives' as a good and noble thing, and take out the horror implicit in it. Seriously what's next, a BW railway simulator taking people to the death camps? THAT is what I disliked about this game, it took a barbaric act and gave it to a boy scout, an act that could, and should, have been an exploration of how far you are willing to go to survive, how much humanity the last (as far as they know) of the Council Races are willing to lose to endure, that took the decisions in the ME series about the life and death of species, a decision you could make in the first freaking game, and asks it again, as the centre of a story, not as a quandary on the side during a greater mission, that puts you face to face with the fate of a desperate band of survivors, and YES DAMMIT this does sound like Battle Star Galatica: The Plan: ME Edition, that is what we could have had here, instead we got Galatica 1980 You're reading WAY too much into a video game. You have to remember that Andromeda purposely DID NOT feature a "Shephard" like character. Ryder is a Pathfinder, pretty much the complete opposite of a space rogue. However, the way we guided to play the game we get to experience the wonder and thrill of a pathfinder enabling planets for the masses to occupy, and then the adrenalin rush of killing anybody that gets in your way. Obviously the best of both worlds. I can understand that if you try and compare Andromeda to ME3 you might be a bit disappointed, but the problem is people that do this ARE disappointed. Its a bit unfair to BioWare, but that's the great thing about forums, we can express our opinions. I played the Drake side missions to completion last night and was so hyped up with excitement I couldn't sleep last night. I guess I must be strange, I don't know. I know one thing for sure though. You need to be a writer for Bioware, your post above is excellent!
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Post by vilegrim on May 16, 2017 18:11:16 GMT
I finished, god damn it. Waste of money, as I should have known it would be, the last time BW released a game I enjoyed without reservation was 2010, so their is that. I didn't like DA:I, the ME3 ending means that I didn't play any ME game for over a year after. The bugs weren't game breaking, but any RPG where I find myself skipping dialogue because I just don't CARE has major issues, Ryder's responses and dialogue felt like flavours of agreement, even more so than the Inq's did in DA:I, the lack of agency I felt within the story was infuriating, usually when you are playing a character you can only 'flavour' (for instance Shephard, or Geralt.) they have a strong personality for you to latch onto, a hook to grab your attention, Ryder doesn't she has the worst parts of a blank slate PC (no strong backstory, NPCs react in a 'generic' way so that the character always fits) And a preset PC (limited options in dialogue, railroading) without the upsides of either, look Shep could either be an idealist or a pragmatist (sometimes they messed up and became 'saint or psychopath' but on the main it worked), The Warden on the other hand was defined by the player, an amoral mercenary, social Darwinist, an idealistic patriot, or some combination, and both approaches WORKED. But with Ryder you just ARE, a bit of a boy scout, shockingly naive at times, and incapable of leading, or showing a spine, you just bumble along allowing people to insult you, belittle you and ignore you, without ever seeming to react, cracking flat jokes to companions that I really couldn't care about (and that looked terrible, which didn't help) and opposing a villain that had the same issues as that guy out of DA:I, a dude with big shoulders and a freaky face who never really feels threatening, Sovereign was terrifying, Logain I despised, the ArchDemon was a force of nature and hate, this walking WMD coming to end the world, Jon Irenicus was such a good villain that 20 years later I still remember his name, but now, now we have 'weird alien nazi opponent number 2762 taken from a b grade Sci Fi movie of the week, and I found nothing to hate or fear. We also to add insult to injury, had what has historically been a horrific act and ideology, Colonialism, dressed up as a kumbaya tour of happy alien friends..I mean what? We turn up to steal planets that suit us..with out war ships? The beings that live on those worlds are friends with us because..why? BW dress up a genocidal activity, one that to actually work has to be genocidal, and shatter the resistance of any 'natives' as a good and noble thing, and take out the horror implicit in it. Seriously what's next, a BW railway simulator taking people to the death camps? THAT is what I disliked about this game, it took a barbaric act and gave it to a boy scout, an act that could, and should, have been an exploration of how far you are willing to go to survive, how much humanity the last (as far as they know) of the Council Races are willing to lose to endure, that took the decisions in the ME series about the life and death of species, a decision you could make in the first freaking game, and asks it again, as the centre of a story, not as a quandary on the side during a greater mission, that puts you face to face with the fate of a desperate band of survivors, and YES DAMMIT this does sound like Battle Star Galatica: The Plan: ME Edition, that is what we could have had here, instead we got Galatica 1980 You're reading WAY too much into a video game. You have to remember that Andromeda purposely DID NOT feature a "Shephard" like character. Ryder is a Pathfinder, pretty much the complete opposite of a space rogue. However, the way we guided to play the game we get to experience the wonder and thrill of a pathfinder enabling planets for the masses to occupy, and then the adrenalin rush of killing anybody that gets in your way. Obviously the best of both worlds. I can understand that if you try and compare Andromeda to ME3 you might be a bit disappointed, but the problem is people that do this ARE disappointed. Its a bit unfair to BioWare, but that's the great thing about forums, we can express our opinions. I played the Drake side missions to completion last night and was so hyped up with excitement I couldn't sleep last night. I guess I must be strange, I don't know. I know one thing for sure though. You need to be a writer for Bioware, your post above is excellent! Thanks . The worlds didn't FEEL thrilling, they where to unfocused and generic (actually an issue I had with SWTOR) and the complete lack of grey morality, along with the complete lack of spine shown by Ryder just didn't work for me, their was not that 'are we doing the right thing?' or choices that felt like choices, so to go with this lack of agency, we have a protagonist without charisma, with a decent combat system tacked on, sorry but COD and BF have that market pretty much cornered, and do it better, (don't own those games, my house mate does, have seen them played and played them) the empty open worlds where both to big, and paradoxically to small, if they had gone 'Skyrim' open world, so that buggering off to gather herbs and be a chef for a few hours was a perfectly valid option, that would have maybe worked, and filled the emptiness with completionist obsessive behavior, and actual exploration, but it didn't so we end up with empty space and not much to do apart from a touch of dakka, on the other hand the approach they did take with a few widely spread objectives just felt like an excuse to have the nomad, seriously 5km of nuts all, just so I have to drive to whatever the flag is, isn't an open world. it's a wasteland, (ohh the Wasteland must reinstall New Vegas) a more focused hub based world, that was navigated as jump infantry with an improved jump pack in a 'travel' config (cool pop out forcefield wings required) would have felt as large due to travel times, but have been far more packed with interesting events and artifacts to hunt down, even if the travel time was the same. The lack of a strong personality and charisma in both the Protag, and the companions meant I just never get invested in these people or their fate, maybe strong companions would have given the plot time to grow, and the threat of the fairly generic BBEG whose plan makes very little sense would have been more visceral, but they where flat feeling, and the cut scenes and diag made them see incompetent, so I spent more time asking how the hell they had got the ranks they held, or survived til Ryder came along than I did worrying about the Archie killing them..or transforming them or w/e, and now the elephant in the room of recent BW titles: the one, the only BBEG (literally the one and only, he showed up in Inquisition, he shows up with some spinners and new paint in Andromeda) we get a pseudo-nietzschean (as understood by edgy college kids [no I don't understand Nietzche, but I KNOW I don't]) ubermensch wannabe spreading a taint while obsessed with the MacGuffin the PC has in their hand/head to unlock the secrets of the Heaven/The Remnant who wastes time piddling about because reasons while the Inquisitor/Pathfinder builds a force and alliances to resist them....yea. So apart from incompetence and motivation..and big shoulders and a messed up face...and spreading an 'taint' that turns people into their allies what ELSE do they have in common? That's right: They don't feel threatening, because they are passive, and that should be a weird thing to say, after all don't they both have minions they send out, and plans? Yes BUT, (you knew that was coming) those minions don't actually DO anything, they get to an area, set up the 'plot place' and wait around for stuff to happen, we don't see settlements attacked, except in scripted events, we don't lose anything by ignoring them, they just kinda are. So given this what should the BBEG do to feel threatening? Jon Irenicus managed this with scripted events, by turning out to have his fingers in everything, seriously just play BG II to find out, describing why this works is to complicated. Logain manages it, by the illusion of using his rank and title against you, and his actions during the first battle against the blight, (and indeed in the human noble prologue) he manages to get under your skin and you hate him, Archie never manages that, he feels like a bunch of mustache swirling and evil laughs with a rail gun.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by qwib on May 16, 2017 18:34:57 GMT
Whatever happened to voicing your own opinion in a discussion board. Instead I see an alarming trend of people posting articles and youtube videos here to start a discussion and no input from the person starting the thread....
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Post by bakgrind on May 16, 2017 19:07:42 GMT
Whatever happened to voicing your own opinion in a discussion board. Instead I see an alarming trend of people posting articles and youtube videos here to start a discussion and no input from the person starting the thread.... That's just the way things are done today. It's easier because you don't have to paint a picture or explain it yourself because the populous has become accustom to letting the media tell us what is wrong/right with stuff so we don't have to worry or think about it to much. And of course beating a dead horse by posting a random thought by some random guy on the internet never gets old and stirs the masses...
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