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Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Aug 8, 2017 21:09:55 GMT
I really did not watch the vids, probably because I have strong feelings on the matter. Won't go into the ending (dead horse) but I will say I did not like the renegade/paragon options that 'let you have your cake and eat it too'. So for instance passing a reputation check to make Saren/TIM kill himself vs. doing it yourself is fine. It adds to the feel of the story and sometimes saves time from a tough battle. What I did not like were the reputation options for Tali's Loyalty mission. I felt they were opportunities for making real choices and were subverted by a reputation-dialog cop out. For Wrex it definitely made sense since you are convincing one guy to stand down, and you already did a pretty big favor for him before. Similar to the Tali/Legion and Miranda/Jack dispute. So less use of reputation to avoid making decisions. Like I mentioned in another thread, I would pay for re-master or redo that: 1- Updated all textures 2- New voice acting for male shep. The rest are fine as is, but male shep Voice actor is the reason I have 1 or 2 male sheps per ME game vs 10 or 12 fem sheps. 3- Complete rewrite of the last 15 minutes of ME3 There is a lot if things that they could fix such as space travel on space instead of traveling by a solar system mini game (Which I'm personally bored and disappointed that they're so lazy with it.) Also they could make their levels into open world filled with people doing things and not standing around. I love details in gaming that they should've provide if they only take the time to think things over before they release the game.
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Post by gothpunkboy89 on Aug 9, 2017 5:59:15 GMT
Except... them listening to your criticism means not listing to the opposing criticisms launched by others... and over 5 years of bickering no middle ground seems to have emerged... so they'd be in a similar boat just with the "sides" in this war flipped. It's not unreasonable for them to decide to not rewrite an old game. Hey everyone has differences of opinion. True but it gets taken to absurd extremes some times. And that extreme I think is one of the big flaws with Andromeda. Now granted I haven't played it but I have browsed the over all plot. I really don't know if I will ever get it. Unless maybe I find some 20 dollar GotY edition. Because a game that starts with a massive solar system sized plot hole that retroactively fucks up the logic of the previous trilogy isn't a really hook to get me to play. Because they wanted to avoid the ending because players attitude towards it. There are a few simple ways around it but even then player's tendency towards hard line opinions seems to get in the way. My for fun suggestion of BioWare going with the multiverse theory in which all possible events take place in their own plane of existence. Thus all possible outcomes are cannon. And they then simply pick and choose from the games to build ME:A. Have it be a post control, Korgan saved, Geth wiped out universe. Run with that till they are done then they could make another game in a post destroy universe were the galaxy struggles to rebuild and you are some solider or civilian trying to fend off pirates and build supplies for your colony to rebuild. Working your way up to fixing your mass relay and moving onto the next system. Because every option and action exists at the same time no one's personal cannon is considered wrong. Someone who choose destroy ending is still just as cannon and existing as the control ending that Andromeda would take place in. And my synthesis ending is still just as canon as the post destroy struggle to rebuild the galaxy game would be. They could even have in the opening some high school philosophical mumbo jumbo about the nature of choice and the infinite possibilities it offers at the opening. And how of the many possible threads of the universe we are following one of a near infinite number of them. Some were for the idea and others for reasons I really don't understand were against it. That sort of hard line of even the suggestion of the possibility of some sort of holy grail middle ground set up being rejected by players. Using an idea that was already introduced in ME 3 in a passive line by EDI about theorizing with Liara about if they were able to produce enough energy could they reach a universe in which 2+2=3. Would it be any wonder that BioWare wouldn't want to bother to put any effort into changing the ending of the Trilogy?
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Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Aug 9, 2017 7:00:12 GMT
Hey everyone has differences of opinion. True but it gets taken to absurd extremes some times. And that extreme I think is one of the big flaws with Andromeda. Now granted I haven't played it but I have browsed the over all plot. I really don't know if I will ever get it. Unless maybe I find some 20 dollar GotY edition. Because a game that starts with a massive solar system sized plot hole that retroactively fucks up the logic of the previous trilogy isn't a really hook to get me to play. Because they wanted to avoid the ending because players attitude towards it. There are a few simple ways around it but even then player's tendency towards hard line opinions seems to get in the way. My for fun suggestion of BioWare going with the multiverse theory in which all possible events take place in their own plane of existence. Thus all possible outcomes are cannon. And they then simply pick and choose from the games to build ME:A. Have it be a post control, Korgan saved, Geth wiped out universe. Run with that till they are done then they could make another game in a post destroy universe were the galaxy struggles to rebuild and you are some solider or civilian trying to fend off pirates and build supplies for your colony to rebuild. Working your way up to fixing your mass relay and moving onto the next system. Because every option and action exists at the same time no one's personal cannon is considered wrong. Someone who choose destroy ending is still just as cannon and existing as the control ending that Andromeda would take place in. And my synthesis ending is still just as canon as the post destroy struggle to rebuild the galaxy game would be. They could even have in the opening some high school philosophical mumbo jumbo about the nature of choice and the infinite possibilities it offers at the opening. And how of the many possible threads of the universe we are following one of a near infinite number of them. Some were for the idea and others for reasons I really don't understand were against it. That sort of hard line of even the suggestion of the possibility of some sort of holy grail middle ground set up being rejected by players. Using an idea that was already introduced in ME 3 in a passive line by EDI about theorizing with Liara about if they were able to produce enough energy could they reach a universe in which 2+2=3. Would it be any wonder that BioWare wouldn't want to bother to put any effort into changing the ending of the Trilogy? It may work but the thing is that they should've take the time and think things over and practice balance and consistency, and if they done that they're never put themselves into a situation that they are in the first place.
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Post by gothpunkboy89 on Aug 9, 2017 14:12:15 GMT
True but it gets taken to absurd extremes some times. And that extreme I think is one of the big flaws with Andromeda. Now granted I haven't played it but I have browsed the over all plot. I really don't know if I will ever get it. Unless maybe I find some 20 dollar GotY edition. Because a game that starts with a massive solar system sized plot hole that retroactively fucks up the logic of the previous trilogy isn't a really hook to get me to play. Because they wanted to avoid the ending because players attitude towards it. There are a few simple ways around it but even then player's tendency towards hard line opinions seems to get in the way. My for fun suggestion of BioWare going with the multiverse theory in which all possible events take place in their own plane of existence. Thus all possible outcomes are cannon. And they then simply pick and choose from the games to build ME:A. Have it be a post control, Korgan saved, Geth wiped out universe. Run with that till they are done then they could make another game in a post destroy universe were the galaxy struggles to rebuild and you are some solider or civilian trying to fend off pirates and build supplies for your colony to rebuild. Working your way up to fixing your mass relay and moving onto the next system. Because every option and action exists at the same time no one's personal cannon is considered wrong. Someone who choose destroy ending is still just as cannon and existing as the control ending that Andromeda would take place in. And my synthesis ending is still just as canon as the post destroy struggle to rebuild the galaxy game would be. They could even have in the opening some high school philosophical mumbo jumbo about the nature of choice and the infinite possibilities it offers at the opening. And how of the many possible threads of the universe we are following one of a near infinite number of them. Some were for the idea and others for reasons I really don't understand were against it. That sort of hard line of even the suggestion of the possibility of some sort of holy grail middle ground set up being rejected by players. Using an idea that was already introduced in ME 3 in a passive line by EDI about theorizing with Liara about if they were able to produce enough energy could they reach a universe in which 2+2=3. Would it be any wonder that BioWare wouldn't want to bother to put any effort into changing the ending of the Trilogy? It may work but the thing is that they should've take the time and think things over and practice balance and consistency, and if they done that they're never put themselves into a situation that they are in the first place. But they didn't do nearly as bad a job as many like to pretend. There are problems and some inconsistencies in the game but I've yet to really play a game that didn't have problems and some inconsistencies in the game. As do TV shows and movies. If you are a fan of any Marvel movie then you enjoy a movie universe full of inconsistencies and plot conveniences so obvious it makes anything in the ME trilogy look down right subtle. But in all my talks about ME trilogy and in particularly the ending the main problem from players I've talk to tends to be they didn't give you the Disney fairy tale ending so players complained. Which I am thankful as fuck they didn't do that. It would have been a terrible ending to a game that has at least tried to maintain some degree of realism to the actions, sacrifices and horrors of war. There is no right or wrong choice there is only justification. And that justification were I see a lot of the complaints turning from valid to less then valid.
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Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Aug 10, 2017 9:22:46 GMT
It may work but the thing is that they should've take the time and think things over and practice balance and consistency, and if they done that they're never put themselves into a situation that they are in the first place. But they didn't do nearly as bad a job as many like to pretend. There are problems and some inconsistencies in the game but I've yet to really play a game that didn't have problems and some inconsistencies in the game. As do TV shows and movies. If you are a fan of any Marvel movie then you enjoy a movie universe full of inconsistencies and plot conveniences so obvious it makes anything in the ME trilogy look down right subtle. But in all my talks about ME trilogy and in particularly the ending the main problem from players I've talk to tends to be they didn't give you the Disney fairy tale ending so players complained. Which I am thankful as fuck they didn't do that. It would have been a terrible ending to a game that has at least tried to maintain some degree of realism to the actions, sacrifices and horrors of war. There is no right or wrong choice there is only justification. And that justification were I see a lot of the complaints turning from valid to less then valid. A person who loves video games will give feedback to creators to improve flaws and ideas not allowing them to screw up. And BioWare obviously failed to do and that causes a lot of problems for them and other developers out there are giving gamers better offer than BioWare ever could.
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September 2016
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Post by gothpunkboy89 on Aug 10, 2017 11:44:03 GMT
But they didn't do nearly as bad a job as many like to pretend. There are problems and some inconsistencies in the game but I've yet to really play a game that didn't have problems and some inconsistencies in the game. As do TV shows and movies. If you are a fan of any Marvel movie then you enjoy a movie universe full of inconsistencies and plot conveniences so obvious it makes anything in the ME trilogy look down right subtle. But in all my talks about ME trilogy and in particularly the ending the main problem from players I've talk to tends to be they didn't give you the Disney fairy tale ending so players complained. Which I am thankful as fuck they didn't do that. It would have been a terrible ending to a game that has at least tried to maintain some degree of realism to the actions, sacrifices and horrors of war. There is no right or wrong choice there is only justification. And that justification were I see a lot of the complaints turning from valid to less then valid. A person who loves video games will give feedback to creators to improve flaws and ideas not allowing them to screw up. And BioWare obviously failed to do and that causes a lot of problems for them and other developers out there are giving gamers better offer than BioWare ever could. There is a fine line between constructive criticism and just being a dick. There is also a fine line between the story they are telling and the story you want them to tell. And that is to me 9/10ths the problem people have with the ending. They want for some reason that by the books Disney fairy tale ending. And because they didn't get it they judge and give feed back based on that rather then based on what BioWare was trying to do. Which is why I mentioned there is no right or wrong choice only justification. And why that justification is were a lot of complaints lose their validity in my eyes. Would you like to give examples of developers out there giving gamers better offer than BioWare ever could?
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Apr 26, 2018 20:05:42 GMT
1,585
tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Aug 10, 2017 14:18:13 GMT
NOTHING is wrong with MET
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118
0
6,168
The Hype Himself
Proud Sponsor of Swingin' Seamen Charter Fishing: My Live Bait Will Catch Your Fish Every Time!
4,023
August 2016
hawkeyegod
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by The Hype Himself on Aug 10, 2017 14:51:04 GMT
A person who loves video games will give feedback to creators to improve flaws and ideas not allowing them to screw up. And BioWare obviously failed to do and that causes a lot of problems for them and other developers out there are giving gamers better offer than BioWare ever could. There is a fine line between constructive criticism and just being a dick. There is also a fine line between the story they are telling and the story you want them to tell. And that is to me 9/10ths the problem people have with the ending. They want for some reason that by the books Disney fairy tale ending. And because they didn't get it they judge and give feed back based on that rather then based on what BioWare was trying to do. Which is why I mentioned there is no right or wrong choice only justification. And why that justification is were a lot of complaints lose their validity in my eyes. Would you like to give examples of developers out there giving gamers better offer than BioWare ever could? Bethesda with Fallout 3. I'm not invested in your cockfight here, but you did ask, just saying. As for my thoughts on Mass Effect... There are a lot of problems with the series on many different levels from narrative, thematic build-up with little to no substantial payout, character derailment from one game to the next, and a lack of internal consistency. I hold no illusions that the game was endeavoring to be some arbitrarily moderate number of hardness on the 'hard/soft' level of science fiction, but when it started to disregard its own internal rules, the story started to suffer for it, sliding into the melodramatic space opera that it is. Not that it ever was any different, to be fair, but it was substantial with its lore. Of course, Mass Effect got caught up in too much of BioWare's old standby narrative pony, and that detracted from the world-building and development to go along with their marvelous characters. Plus, the morality system was too one-sided. Of course, given how Andromeda turned out, it's not as though they rebuilt much confidence in the rest of universe. Of course, I do give them the benefit of the doubt for that - Andromeda was made by their satellite studio that had plenty of internal issues with getting the game made and out the door.
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inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Aug 10, 2017 21:38:01 GMT
A person who loves video games will give feedback to creators to improve flaws and ideas not allowing them to screw up. And BioWare obviously failed to do and that causes a lot of problems for them and other developers out there are giving gamers better offer than BioWare ever could. There is a fine line between constructive criticism and just being a dick. There is also a fine line between the story they are telling and the story you want them to tell. And that is to me 9/10ths the problem people have with the ending. They want for some reason that by the books Disney fairy tale ending. And because they didn't get it they judge and give feed back based on that rather then based on what BioWare was trying to do. Which is why I mentioned there is no right or wrong choice only justification. And why that justification is were a lot of complaints lose their validity in my eyes. Would you like to give examples of developers out there giving gamers better offer than BioWare ever could? It's not just the story, but how the story is told. Example: "It was me and Bob. We was at Safeway. That @#%, Bob said this, and I punched that @#% and I broke out. " And then there's "They call me Ishmael". It's all in how the story is told. Just don't throw Purina on a plate and tell me it's prime rib, is all I'm sayin'.
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2,311
September 2016
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Post by gothpunkboy89 on Aug 11, 2017 0:31:15 GMT
There is a fine line between constructive criticism and just being a dick. There is also a fine line between the story they are telling and the story you want them to tell. And that is to me 9/10ths the problem people have with the ending. They want for some reason that by the books Disney fairy tale ending. And because they didn't get it they judge and give feed back based on that rather then based on what BioWare was trying to do. Which is why I mentioned there is no right or wrong choice only justification. And why that justification is were a lot of complaints lose their validity in my eyes. Would you like to give examples of developers out there giving gamers better offer than BioWare ever could? Bethesda with Fallout 3. I'm not invested in your cockfight here, but you did ask, just saying. As for my thoughts on Mass Effect... There are a lot of problems with the series on many different levels from narrative, thematic build-up with little to no substantial payout, character derailment from one game to the next, and a lack of internal consistency. I hold no illusions that the game was endeavoring to be some arbitrarily moderate number of hardness on the 'hard/soft' level of science fiction, but when it started to disregard its own internal rules, the story started to suffer for it, sliding into the melodramatic space opera that it is. Not that it ever was any different, to be fair, but it was substantial with its lore. Of course, Mass Effect got caught up in too much of BioWare's old standby narrative pony, and that detracted from the world-building and development to go along with their marvelous characters. Plus, the morality system was too one-sided. Of course, given how Andromeda turned out, it's not as though they rebuilt much confidence in the rest of universe. Of course, I do give them the benefit of the doubt for that - Andromeda was made by their satellite studio that had plenty of internal issues with getting the game made and out the door. Going to have to be more specific with Fallout 3. Because the final DLC doesn't change any aspect of the game. Just allows you to send others to turn on the filter or at worse you wake up later after recovering for weeks. That isn't a fundamental rewrite of the entire story or ending of the story. When did it disregard it's own internal rules?
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September 2016
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Post by gothpunkboy89 on Aug 11, 2017 0:32:51 GMT
There is a fine line between constructive criticism and just being a dick. There is also a fine line between the story they are telling and the story you want them to tell. And that is to me 9/10ths the problem people have with the ending. They want for some reason that by the books Disney fairy tale ending. And because they didn't get it they judge and give feed back based on that rather then based on what BioWare was trying to do. Which is why I mentioned there is no right or wrong choice only justification. And why that justification is were a lot of complaints lose their validity in my eyes. Would you like to give examples of developers out there giving gamers better offer than BioWare ever could? It's not just the story, but how the story is told. Example: "It was me and Bob. We was at Safeway. That @#%, Bob said this, and I punched that @#% and I broke out. " And then there's "They call me Ishmael". It's all in how the story is told. Just don't throw Purina on a plate and tell me it's prime rib, is all I'm sayin'. I get what you are saying but I don't get the context of specific examples. Because that can apply to the first game. And if you upset with it in the first game and particularly the second game that went way off the rails into left field. To the point ME3 basically had to do the job of 2 full games. By the time you get to the 3rd you should consider it normal and acceptable. Other wise you should have gotten off on the first two stops.
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inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Aug 11, 2017 3:16:17 GMT
There is a fine line between constructive criticism and just being a dick. There is also a fine line between the story they are telling and the story you want them to tell. And that is to me 9/10ths the problem people have with the ending. They want for some reason that by the books Disney fairy tale ending. And because they didn't get it they judge and give feed back based on that rather then based on what BioWare was trying to do. Which is why I mentioned there is no right or wrong choice only justification. And why that justification is were a lot of complaints lose their validity in my eyes. Would you like to give examples of developers out there giving gamers better offer than BioWare ever could? Bethesda with Fallout 3. I'm not invested in your cockfight here, but you did ask, just saying. As for my thoughts on Mass Effect... There are a lot of problems with the series on many different levels from narrative, thematic build-up with little to no substantial payout, character derailment from one game to the next, and a lack of internal consistency. I hold no illusions that the game was endeavoring to be some arbitrarily moderate number of hardness on the 'hard/soft' level of science fiction, but when it started to disregard its own internal rules, the story started to suffer for it, sliding into the melodramatic space opera that it is. Not that it ever was any different, to be fair, but it was substantial with its lore. Of course, Mass Effect got caught up in too much of BioWare's old standby narrative pony, and that detracted from the world-building and development to go along with their marvelous characters. Plus, the morality system was too one-sided. Of course, given how Andromeda turned out, it's not as though they rebuilt much confidence in the rest of universe. Of course, I do give them the benefit of the doubt for that - Andromeda was made by their satellite studio that had plenty of internal issues with getting the game made and out the door. ¡Exactamente!
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0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Aug 11, 2017 9:54:33 GMT
It's not just the story, but how the story is told. Example: "It was me and Bob. We was at Safeway. That @#%, Bob said this, and I punched that @#% and I broke out. " And then there's "They call me Ishmael". It's all in how the story is told. Just don't throw Purina on a plate and tell me it's prime rib, is all I'm sayin'. I get what you are saying but I don't get the context of specific examples. Because that can apply to the first game. And if you upset with it in the first game and particularly the second game that went way off the rails into left field. To the point ME3 basically had to do the job of 2 full games. By the time you get to the 3rd you should consider it normal and acceptable. Other wise you should have gotten off on the first two stops. Take a look @ Witcher 3 for an example of how the quests are connected and affect the story depending what choices you make, and your choices matter with the endings which Mass Effect 3 lacks. Even the character development is superior of how they humanize them to have the players emotionally connect to them, and for that CDPR did a damn good job creating balance of story, characters, and gameplay. With that being said BioWare really need to step up their game if they want to stay relevant.
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September 2016
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Post by gothpunkboy89 on Aug 11, 2017 15:50:48 GMT
I get what you are saying but I don't get the context of specific examples. Because that can apply to the first game. And if you upset with it in the first game and particularly the second game that went way off the rails into left field. To the point ME3 basically had to do the job of 2 full games. By the time you get to the 3rd you should consider it normal and acceptable. Other wise you should have gotten off on the first two stops. Take a look @ Witcher 3 for an example of how the quests are connected and affect the story depending what choices you make, and your choices matter with the endings which Mass Effect 3 lacks. Even the character development is superior of how they humanize them to have the players emotionally connect to them, and for that CDPR did a damn good job creating balance of story, characters, and gameplay. With that being said BioWare really need to step up their game if they want to stay relevant. So if Mordin doesn't agree with you to not cure the Genophage and you are forced to kill him because you didn't make the dialogue options to get him to stand down. Or if you sabotage the Genophage while Wrex is the leader and he finds out and tries to kill you after withdrawing Krogan support. Aren't examples of quests effecting story and the choices you make mattering? And at least in the vanilla game before DLC added a ton more war assets and players complained about needing to play MP to get best possible ending. The loss of those assets could mean the difference between a destroy ending only damaging London to burning it in hell fire off the face of the earth. So saying choices and actions didn't effect anything is disingenuous to say the least. To even claim they didn't humanize the races in ME is another disingenuous statement. BioWare made the other races save maybe Hannar and Elcor so human that they lose all of the whole alien bit. All they did was take basic generalized human personality and responds and then exaggerated character aspects of human nature and called them a different race. The only race they didn't humanize is the Reapers and part of the reason I think they are so great in the series.
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cloud9
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Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Aug 12, 2017 23:13:04 GMT
Take a look @ Witcher 3 for an example of how the quests are connected and affect the story depending what choices you make, and your choices matter with the endings which Mass Effect 3 lacks. Even the character development is superior of how they humanize them to have the players emotionally connect to them, and for that CDPR did a damn good job creating balance of story, characters, and gameplay. With that being said BioWare really need to step up their game if they want to stay relevant. So if Mordin doesn't agree with you to not cure the Genophage and you are forced to kill him because you didn't make the dialogue options to get him to stand down. Or if you sabotage the Genophage while Wrex is the leader and he finds out and tries to kill you after withdrawing Krogan support. Aren't examples of quests effecting story and the choices you make mattering? And at least in the vanilla game before DLC added a ton more war assets and players complained about needing to play MP to get best possible ending. The loss of those assets could mean the difference between a destroy ending only damaging London to burning it in hell fire off the face of the earth. So saying choices and actions didn't effect anything is disingenuous to say the least. To even claim they didn't humanize the races in ME is another disingenuous statement. BioWare made the other races save maybe Hannar and Elcor so human that they lose all of the whole alien bit. All they did was take basic generalized human personality and responds and then exaggerated character aspects of human nature and called them a different race. The only race they didn't humanize is the Reapers and part of the reason I think they are so great in the series. But Witcher does it better because they provide every detail that Geralt's actions affect the outcome of every quest that it shows events. Take Novingrad for example where you help Triss to escape with mages from the witchhunters, and even though you succeed the witchhunters decide to murder nonhumans and burn books because of his actions. I love that kind style where there is no black and white of your actions, and that is what BioWare should've done with ME3. Because they are things that you have to make the best choices out of the worst options, sometimes you have to do bad things to have good endings or certain events that can affect the story. And once again the character development of Witcher outplay Mass Effect. I mean come on! The whole story is about Geralt finding and protecting Ciri, and I love how they create a bond to get players emotionally invest in. Even the romances are well done that make BioWare look like novices.
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Post by gothpunkboy89 on Aug 13, 2017 4:09:43 GMT
So if Mordin doesn't agree with you to not cure the Genophage and you are forced to kill him because you didn't make the dialogue options to get him to stand down. Or if you sabotage the Genophage while Wrex is the leader and he finds out and tries to kill you after withdrawing Krogan support. Aren't examples of quests effecting story and the choices you make mattering? And at least in the vanilla game before DLC added a ton more war assets and players complained about needing to play MP to get best possible ending. The loss of those assets could mean the difference between a destroy ending only damaging London to burning it in hell fire off the face of the earth. So saying choices and actions didn't effect anything is disingenuous to say the least. To even claim they didn't humanize the races in ME is another disingenuous statement. BioWare made the other races save maybe Hannar and Elcor so human that they lose all of the whole alien bit. All they did was take basic generalized human personality and responds and then exaggerated character aspects of human nature and called them a different race. The only race they didn't humanize is the Reapers and part of the reason I think they are so great in the series. But Witcher does it better because they provide every detail that Geralt's actions affect the outcome of every quest that it shows events. Take Novingrad for example where you help Triss to escape with mages from the witchhunters, and even though you succeed the witchhunters decide to murder nonhumans and burn books because of his actions. I love that kind style where there is no black and white of your actions, and that is what BioWare should've done with ME3. Because they are things that you have to make the best choices out of the worst options, sometimes you have to do bad things to have good endings or certain events that can affect the story. And once again the character development of Witcher outplay Mass Effect. I mean come on! The whole story is about Geralt finding and protecting Ciri, and I love how they create a bond to get players emotionally invest in. Even the romances are well done that make BioWare look like novices. So how are the choices in MET so black and white? Because based on your example the same could be said for Witcher. Choices are obviously black and white. And a major part of MET was bonding (if you so chose to) with your crew mates. To the point Garrus goes from a cop with a stick up his ass to your best friend borderline brother. The Citadel DLC shows the ultimate form of those bonds you make with your crew mates. Or at least potential ultimate based on interactions. I really have to ask if you even played the MET. Because you seem to not be aware of some pretty obvious and core aspects of it. And I know everyone has their own opinion but this isn't sacrificing the council was justified or destroy is the only ending that makes sense. This is having a pineapple and a watermelon on a table and declaring one is a fruit and the other is a vegetable. As for romances looking like novices Skyrim. But then again I've not played witcher so I'm going in blank. But I assume the sand box game world offers you chances to do simple repeat quests to gain affection by reusing existing assets. Something a linear shooting game lacks.
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Post by cloud9 on Aug 16, 2017 2:14:06 GMT
But Witcher does it better because they provide every detail that Geralt's actions affect the outcome of every quest that it shows events. Take Novingrad for example where you help Triss to escape with mages from the witchhunters, and even though you succeed the witchhunters decide to murder nonhumans and burn books because of his actions. I love that kind style where there is no black and white of your actions, and that is what BioWare should've done with ME3. Because they are things that you have to make the best choices out of the worst options, sometimes you have to do bad things to have good endings or certain events that can affect the story. And once again the character development of Witcher outplay Mass Effect. I mean come on! The whole story is about Geralt finding and protecting Ciri, and I love how they create a bond to get players emotionally invest in. Even the romances are well done that make BioWare look like novices. So how are the choices in MET so black and white? Because based on your example the same could be said for Witcher. Choices are obviously black and white. And a major part of MET was bonding (if you so chose to) with your crew mates. To the point Garrus goes from a cop with a stick up his ass to your best friend borderline brother. The Citadel DLC shows the ultimate form of those bonds you make with your crew mates. Or at least potential ultimate based on interactions. I really have to ask if you even played the MET. Because you seem to not be aware of some pretty obvious and core aspects of it. And I know everyone has their own opinion but this isn't sacrificing the council was justified or destroy is the only ending that makes sense. This is having a pineapple and a watermelon on a table and declaring one is a fruit and the other is a vegetable. As for romances looking like novices Skyrim. But then again I've not played witcher so I'm going in blank. But I assume the sand box game world offers you chances to do simple repeat quests to gain affection by reusing existing assets. Something a linear shooting game lacks. Dude you missing out. Witcher 3 was one of the best Action/RPG games ever made and the DLC should've been scrapped because it's very dry, childish, and completely kills the mood of the story. Who in their right mind is gonna get on the dance floor and partying while the Reapers are annihilating organic life in the galaxy? They should party after the Reapers were defeated. This is what I'm talking about BioWare should practice consistency.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Aug 16, 2017 4:03:31 GMT
So how are the choices in MET so black and white? Because based on your example the same could be said for Witcher. Choices are obviously black and white. And a major part of MET was bonding (if you so chose to) with your crew mates. To the point Garrus goes from a cop with a stick up his ass to your best friend borderline brother. The Citadel DLC shows the ultimate form of those bonds you make with your crew mates. Or at least potential ultimate based on interactions. I really have to ask if you even played the MET. Because you seem to not be aware of some pretty obvious and core aspects of it. And I know everyone has their own opinion but this isn't sacrificing the council was justified or destroy is the only ending that makes sense. This is having a pineapple and a watermelon on a table and declaring one is a fruit and the other is a vegetable. As for romances looking like novices Skyrim. But then again I've not played witcher so I'm going in blank. But I assume the sand box game world offers you chances to do simple repeat quests to gain affection by reusing existing assets. Something a linear shooting game lacks. Dude you missing out. Witcher 3 was one of the best Action/RPG games ever made and the DLC should've been scrapped because it's very dry, childish, and completely kills the mood of the story. Who in their right mind is gonna get on the dance floor and partying while the Reapers are annihilating organic life in the galaxy? They should party after the Reapers were defeated. This is what I'm talking about BioWare should practice consistency. Me. I'll get on the floor and dance like the world is about to end. Just like Joker suggested. As for after the Reapers, wouldn't that force Shepard to survive?
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Post by cloud9 on Aug 16, 2017 11:01:01 GMT
Dude you missing out. Witcher 3 was one of the best Action/RPG games ever made and the DLC should've been scrapped because it's very dry, childish, and completely kills the mood of the story. Who in their right mind is gonna get on the dance floor and partying while the Reapers are annihilating organic life in the galaxy? They should party after the Reapers were defeated. This is what I'm talking about BioWare should practice consistency. Me. I'll get on the floor and dance like the world is about to end. Just like Joker suggested. As for after the Reapers, wouldn't that force Shepard to survive? It would make sense if they having a get together on the Normandy before the final battle but the Citadel DLC is corny as hell.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Post by dmc1001 on Aug 16, 2017 14:19:58 GMT
Me. I'll get on the floor and dance like the world is about to end. Just like Joker suggested. As for after the Reapers, wouldn't that force Shepard to survive? It would make sense if they having a get together on the Normandy before the final battle but the Citadel DLC is corny as hell. I believe it came off exactly as intended. The end of the dlc leads perfectly into the "final battle". It's the last hurrah, as they they don't actually expect to survive it.
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Post by gothpunkboy89 on Aug 16, 2017 15:59:24 GMT
So how are the choices in MET so black and white? Because based on your example the same could be said for Witcher. Choices are obviously black and white. And a major part of MET was bonding (if you so chose to) with your crew mates. To the point Garrus goes from a cop with a stick up his ass to your best friend borderline brother. The Citadel DLC shows the ultimate form of those bonds you make with your crew mates. Or at least potential ultimate based on interactions. I really have to ask if you even played the MET. Because you seem to not be aware of some pretty obvious and core aspects of it. And I know everyone has their own opinion but this isn't sacrificing the council was justified or destroy is the only ending that makes sense. This is having a pineapple and a watermelon on a table and declaring one is a fruit and the other is a vegetable. As for romances looking like novices Skyrim. But then again I've not played witcher so I'm going in blank. But I assume the sand box game world offers you chances to do simple repeat quests to gain affection by reusing existing assets. Something a linear shooting game lacks. Dude you missing out. Witcher 3 was one of the best Action/RPG games ever made and the DLC should've been scrapped because it's very dry, childish, and completely kills the mood of the story. Who in their right mind is gonna get on the dance floor and partying while the Reapers are annihilating organic life in the galaxy? They should party after the Reapers were defeated. This is what I'm talking about BioWare should practice consistency. So is this an actual thread criticizing flaws and problems in MET. Or is this just a silly thread who's main complaint is Mass Effect is not Witcher? Which is a stupid complaint because obviously they are different games thus have different flows and aspects. You are not Albert Einstein or Stephen Hawking. Does that mean you are a fucking moron because you are you and not them? You are also not Usain Bolt who ran the 100M in 9.6 seconds. Does that also make you a fat lazy fuck who sits around in a pile of his own cheeto dust? Because if you are going to try and make direct comparisons between two games in different genres with different sets ups (IE sand box vs semi linear shooter) then anyone can compare you to literally anyone who has ever done anything major or important or is held in high regard for any reason. Compare them to you and show how shitty a person you are in comparison. And I'm more then familiar with sand box games. They look big and are impressive but they ultimately boil down to collect, kill, rescue. Much like ME. Same thing different way. You do realize that even during such events as WW1/2, Korean War, Vietnam, Desert Storm/Iraqi Freedom people were still holding parties. Soldiers when their tour of duty was over would come home and have parties for various reasons. Party they were home, birthday party of someone or just to go out with friends and drink. So BioWare is pretty consistent on that part. Unless you want to argue with a couple of Vets who served active duty in the middle east that they are wrong about how they act and behave. In that case it will be very very funny. Particularly if you have never served in any armed forces in active combat zones. Arm chair generals telling actual soldiers how they were suppose to act is always amusing to see. Even more so when it is something this stupid and petty. Oh there are a few things I do agree BioWare should be consistent with. But the topic of soldiers having one last party before the big push (If you want all possible people to be there) to end the war isn't one of them. Because human nature and action are by default inconsistent. You are inconsistent going from criticism about MET based on the aspect of the game it self to whining about MET because it isn't the Witcher 3. The clone aspect of Citadel DLC is inconsistent though sort of vaugly fits over all story line. But the party it self is still well within the realm of logic. Particularly since at several times you meet characters at a club on the Citadel.
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Post by cloud9 on Aug 16, 2017 23:46:11 GMT
Dude you missing out. Witcher 3 was one of the best Action/RPG games ever made and the DLC should've been scrapped because it's very dry, childish, and completely kills the mood of the story. Who in their right mind is gonna get on the dance floor and partying while the Reapers are annihilating organic life in the galaxy? They should party after the Reapers were defeated. This is what I'm talking about BioWare should practice consistency. So is this an actual thread criticizing flaws and problems in MET. Or is this just a silly thread who's main complaint is Mass Effect is not Witcher? Which is a stupid complaint because obviously they are different games thus have different flows and aspects. You are not Albert Einstein or Stephen Hawking. Does that mean you are a fucking moron because you are you and not them? You are also not Usain Bolt who ran the 100M in 9.6 seconds. Does that also make you a fat lazy fuck who sits around in a pile of his own cheeto dust? Because if you are going to try and make direct comparisons between two games in different genres with different sets ups (IE sand box vs semi linear shooter) then anyone can compare you to literally anyone who has ever done anything major or important or is held in high regard for any reason. Compare them to you and show how shitty a person you are in comparison. And I'm more then familiar with sand box games. They look big and are impressive but they ultimately boil down to collect, kill, rescue. Much like ME. Same thing different way. You do realize that even during such events as WW1/2, Korean War, Vietnam, Desert Storm/Iraqi Freedom people were still holding parties. Soldiers when their tour of duty was over would come home and have parties for various reasons. Party they were home, birthday party of someone or just to go out with friends and drink. So BioWare is pretty consistent on that part. Unless you want to argue with a couple of Vets who served active duty in the middle east that they are wrong about how they act and behave. In that case it will be very very funny. Particularly if you have never served in any armed forces in active combat zones. Arm chair generals telling actual soldiers how they were suppose to act is always amusing to see. Even more so when it is something this stupid and petty. Oh there are a few things I do agree BioWare should be consistent with. But the topic of soldiers having one last party before the big push (If you want all possible people to be there) to end the war isn't one of them. Because human nature and action are by default inconsistent. You are inconsistent going from criticism about MET based on the aspect of the game it self to whining about MET because it isn't the Witcher 3. The clone aspect of Citadel DLC is inconsistent though sort of vaugly fits over all story line. But the party it self is still well within the realm of logic. Particularly since at several times you meet characters at a club on the Citadel. Succinctly. No one wants to read your manifesto. Make a response that is clear, concise, and to the point. You are all over the place. And you still missed the point. 😳 I could try to explain it more simply... but what would be the point.
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Post by gothpunkboy89 on Aug 17, 2017 3:44:05 GMT
So is this an actual thread criticizing flaws and problems in MET. Or is this just a silly thread who's main complaint is Mass Effect is not Witcher? Which is a stupid complaint because obviously they are different games thus have different flows and aspects. You are not Albert Einstein or Stephen Hawking. Does that mean you are a fucking moron because you are you and not them? You are also not Usain Bolt who ran the 100M in 9.6 seconds. Does that also make you a fat lazy fuck who sits around in a pile of his own cheeto dust? Because if you are going to try and make direct comparisons between two games in different genres with different sets ups (IE sand box vs semi linear shooter) then anyone can compare you to literally anyone who has ever done anything major or important or is held in high regard for any reason. Compare them to you and show how shitty a person you are in comparison. And I'm more then familiar with sand box games. They look big and are impressive but they ultimately boil down to collect, kill, rescue. Much like ME. Same thing different way. You do realize that even during such events as WW1/2, Korean War, Vietnam, Desert Storm/Iraqi Freedom people were still holding parties. Soldiers when their tour of duty was over would come home and have parties for various reasons. Party they were home, birthday party of someone or just to go out with friends and drink. So BioWare is pretty consistent on that part. Unless you want to argue with a couple of Vets who served active duty in the middle east that they are wrong about how they act and behave. In that case it will be very very funny. Particularly if you have never served in any armed forces in active combat zones. Arm chair generals telling actual soldiers how they were suppose to act is always amusing to see. Even more so when it is something this stupid and petty. Oh there are a few things I do agree BioWare should be consistent with. But the topic of soldiers having one last party before the big push (If you want all possible people to be there) to end the war isn't one of them. Because human nature and action are by default inconsistent. You are inconsistent going from criticism about MET based on the aspect of the game it self to whining about MET because it isn't the Witcher 3. The clone aspect of Citadel DLC is inconsistent though sort of vaugly fits over all story line. But the party it self is still well within the realm of logic. Particularly since at several times you meet characters at a club on the Citadel. Succinctly. No one wants to read your manifesto. Make a response that is clear, concise, and to the point. You are all over the place. And you still missed the point. 😳 I could try to explain it more simply... but what would be the point. Concise enough?
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Post by cloud9 on Aug 17, 2017 21:45:14 GMT
Succinctly. No one wants to read your manifesto. Make a response that is clear, concise, and to the point. You are all over the place. And you still missed the point. 😳 I could try to explain it more simply... but what would be the point. Concise enough?
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Post by gothpunkboy89 on Aug 17, 2017 23:16:58 GMT
Not wrong. You ignore point then complain.
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