correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Post by correctamundo on May 15, 2017 5:30:26 GMT
Until the power runs out. What?.... Do the ships in the future run on batteries? I'm a scientist, I have a haggis for a brain, and I can't pronounce the word atmosphere. Who am I? They sure as shit don't run on perpetuum mobile.
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Post by sinophile on May 15, 2017 5:38:30 GMT
As far as tactics go(e.g. Side hop), this game would make any military person cringe. What bugs me is that the nomad is completely unarmed. However, I am guessing the reason for this is to focus the gameplay on foot combat.
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Post by kharsis on May 15, 2017 6:42:47 GMT
<<snip>>> Anyway, if Ryder fixes her/his own helmet with the omni-tool after falling out of the drop shuttle with Liam, then why does pappy have to sacrifice himself by taking off his own helmet for Ryder junior after the purge-explosion on Habitat 7? Or is there an in-game explanation I have missed? I have just replayed that part and Young Ryder's helmet was just a pattern of cracks like a stone chipped windscreen. It was letting air in but still effectively all one piece. When Dad Ryder took your helmet off at the end it was fully smahed like a cricket ball hitting a glass house and could not be repaired with an omni-tool, it was full workshop repair job.
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Post by kharsis on May 15, 2017 6:46:36 GMT
The strange bit that bothered me is how all those memory fragments were "magically" spread over planets thet Alec Ryder had never visited.
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Space Pirate
🚀🥃🏴☠
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Post by Scathane on May 15, 2017 7:02:09 GMT
I have just replayed that part and Young Ryder's helmet was just a pattern of cracks like a stone chipped windscreen. It was letting air in but still effectively all one piece. When Dad Ryder took your helmet off at the end it was fully smahed like a cricket ball hitting a glass house and could not be repaired with an omni-tool, it was full workshop repair job. Yeah, I know: I watched it again as well after several people pointed that out. I still think you have to look quite well the first time, although once you've seen it as a crack, it's hard to see it any way else... The strange bit that bothered me is how all those were memory fragments were "magically" spread over planets thet Alec Ryder had never visited. SAM explains that the triggers are tied to your progression as Pathfinder, not locations (https://www.youtube.com/watch?v=M-mlC6bSuds, ffw to appr. 1:50). It is strange, though, that the game then actually ties them to locations on planets. Strange...or sloppy...
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Post by KaiserShep on May 15, 2017 7:11:04 GMT
The strange bit that bothered me is how all those memory fragments were "magically" spread over planets thet Alec Ryder had never visited. I think they really should have functioned as sort of a checkpoint trigger that activates when you reach a certain point, like, say when you obtain your first memory trigger on the Hyperion, instead of it being something that you have to actively find and interact with, it would be something that automatically happens simply by stepping into the room. Similarly, each outpost you establish would have the same effect.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on May 15, 2017 13:01:07 GMT
The strange bit that bothered me is how all those memory fragments were "magically" spread over planets thet Alec Ryder had never visited. I think they really should have functioned as sort of a checkpoint trigger that activates when you reach a certain point, like, say when you obtain your first memory trigger on the Hyperion, instead of it being something that you have to actively find and interact with, it would be something that automatically happens simply by stepping into the room. Similarly, each outpost you establish would have the same effect.
I dunno....that would basically require you to do every trigger quest to get all the memories, rather than just find them on the map and go get them, without actually having to do anything other than drive past mobs.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
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Don't knock the little winds. They're important - for morale.
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They never liked me! No one likes me!
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Post by correctamundo on May 15, 2017 13:08:20 GMT
The strange bit that bothered me is how all those memory fragments were "magically" spread over planets thet Alec Ryder had never visited. I think they really should have functioned as sort of a checkpoint trigger that activates when you reach a certain point, like, say when you obtain your first memory trigger on the Hyperion, instead of it being something that you have to actively find and interact with, it would be something that automatically happens simply by stepping into the room. Similarly, each outpost you establish would have the same effect. You're right. I think they really should have functioned as sort of a checkpoint trigger that activates when you reach a certain point, like, say when you obtain your first memory trigger on the Hyperion, instead of it being something that you have to actively find and interact with, it would be something that automatically happens simply by stepping into the room. Similarly, each outpost you establish would have the same effect.
I dunno....that would basically require you to do every trigger quest to get all the memories, rather than just find them on the map and go get them, without actually having to do anything other than drive past mobs.
And you're right.
Random guy on the street: Hey! They can't both be right!
Me: You know random guy, you're also right.
I just can't make up my mind. The trigger quests would of course be priority and vaults and such but it would still sort of force you into a specific line of order and reduce player choice. I think.
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Post by Gileadan on May 15, 2017 13:29:04 GMT
"Until the power runs out" - have you heard of solar panels? Awesome 20th century stuff.
Why do aliens talk from a human perspective? Jaal, for example, states that angarans are very emotional. He clearly uses humans as a measuring stick there, which is a weird thing to do. Shouldn't he instead say that humans seem to be a rather unemotional species?
The speed with which the radiation dissipated on Eos. Why's Pripyat still a ghost town while Eos is 100% viable? Space magic?
The Archon ambushing the Tempest. It has been stated that once a ship enters FTL speed, it cannot be followed. It's why we haven't got guns. You'd think it's even harder to predict a ship's FTL course and place an entire fleet in its path, hoping that there somehow won't be a collision.
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Post by Chenowl Blanc on May 15, 2017 13:29:11 GMT
A few were already mentioned. 1. Memory Triggers Even if they are meant as depicting your progress as pathfinder, it just doesn't make sense that there are random glowing bubbles across alien planets which you have to "collect" in order to unlock memories. I agree with KaiserShep on this one. No need for a fake fetch quest. 2. Enemy Names I hate it that Peebee just happens to call the robots "Remnants" and suddenly, everyone calls them that way. Same goes with the Kett. Why do the Angarans use the same word? Or can we assume that some kind of translator is used and Ryder just decides to keep the translations he/she came across before? Seriously, they could have included an explanation at some point.
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Post by Gileadan on May 15, 2017 13:32:26 GMT
A few were already mentioned. 1. Memory Triggers Even if they are meant as depicting your progress as pathfinder, it just doesn't make sense that there are random glowing bubbles across alien planets which you have to "collect" in order to unlock memories. I agree with KaiserShep on this one. No need for a fake fetch quest. 2. Enemy Names I hate it that Peebee just happens to call the robots "Remnants" and suddenly, everyone calls them that way. Same goes with the Kett. Why do the Angarans use the same word? Or can we assume that some kind of translator is used and Ryder just decides to keep the translations he/she came across before? Seriously, they could have included an explanation at some point.Good one. I especially like completely out of the blue names like "architect". Seriously, who sees a huge snakey metal construct like that and has the word "architect" pop into their mind?
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Post by liquidsnake on May 15, 2017 13:47:15 GMT
A few were already mentioned. 1. Memory Triggers Even if they are meant as depicting your progress as pathfinder, it just doesn't make sense that there are random glowing bubbles across alien planets which you have to "collect" in order to unlock memories. I agree with KaiserShep on this one. No need for a fake fetch quest. 2. Enemy Names I hate it that Peebee just happens to call the robots "Remnants" and suddenly, everyone calls them that way. Same goes with the Kett. Why do the Angarans use the same word? Or can we assume that some kind of translator is used and Ryder just decides to keep the translations he/she came across before? Seriously, they could have included an explanation at some point. 1. I agree. It should have been tied in to main story progression or settling worlds and you automatically get a memory trigger. It's mainly a video-gamey fetch quest addition to have them spread about. Not the best application. 2. I always assumed with the Remnant that it's mostly due to the translator. Peebee calls them Remnant, so Ryder starts and it becomes the official name for the Initiative for the machines. Not everyone knows the name. For instance when you mention the Remnant on Eos to the people from Advent, they don't know what you are talking about and just ask if you mean the machines. When the Angara talk about it, I assume the translator has logged them as "Remnant" so it comes through as that to your ears. That would also explain why sometimes the Angara tell you their titles and you can say "My translator missed what your title meant. Can you explain?" As for the Kett, we are told they are called the Kett after Habitat 7. I assume someone has found a datapad, or heard them through their translators refer to themselves as such. It's what the actual race refer to themselves as so it's not like Ryder just made up the name and it stuck with everyone.
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Post by LilTIM on May 15, 2017 15:39:45 GMT
Actually Kandros is the one who starts calling them Kett, after his first contact with them (his team was the first milky way people to encounter them, not the hyperion one). Also the one who named the Scourge is Director Tann, let that sink in. At this rate probably even the Angara were named by the exiles or something.
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Post by LilTIM on May 15, 2017 15:44:28 GMT
The strange bit that bothered me is how all those memory fragments were "magically" spread over planets thet Alec Ryder had never visited. I think they really should have functioned as sort of a checkpoint trigger that activates when you reach a certain point, like, say when you obtain your first memory trigger on the Hyperion, instead of it being something that you have to actively find and interact with, it would be something that automatically happens simply by stepping into the room. Similarly, each outpost you establish would have the same effect. This idea sounds great, i think maybe after each major quest you could have a debrief with SAM or something, in your quarters - and by talking to him about things you unlock these hidden memories. Or when people on the Nexus, Tempest, etc. mention your father or the goals of the AI, things that are meaningful, Ryder could have ah "oh i remembered something" moment, thus enabling the quest to go to father's room. Pretty much anything would be better than driving around to find some shiny wisps of wisdom on uncharted planets.
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Post by liquidsnake on May 15, 2017 15:46:19 GMT
Actually Kandros is the one who starts calling them Kett, after his first contact with them (his team was the first milky way people to encounter them, not the hyperion one). Also the one who named the Scourge is Director Tann, let that sink in. At this rate probably even the Angara were named by the exiles or something. Does Kandros specifically say " We call them the Kett" or does he say " They are called the Kett"? Big difference. I remember him saying they are called the Kett, but i could be completely wrong. The latter would mean they possibly spoke to them, or heard through the translator that they referred to themselves as Kett. The word has no meaning by itself, so it would be very strange for the Initiative to randomly name them that.
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Post by sdzald on May 15, 2017 16:11:39 GMT
The strange bit that bothered me is how all those memory fragments were "magically" spread over planets thet Alec Ryder had never visited. Not to mention one or two were inside Vaults.
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Post by aglomeracja on May 15, 2017 16:49:43 GMT
If I remember correctly when you find Asari ark they also know that the Kett are the Kett, the scourge is the scourge, and on top of that, they know that they are fighting some sort of Kett special forces and call them by yet another name.
I'm really not a fan of the way Bioware established Andromeda's lore. Instead of really making it about exploring\colonizing they took shortcuts everywhere to push it toward big space war with an evil empire.
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Post by eisenhorn on May 15, 2017 21:29:05 GMT
The Angara demand that you prove yourself trustworthy... and tell you the exact location of their ground war HQ, including the commander and chief intelligence officer... The whole way first contact was done was such a farce. Was more like meeting dodgy-looking neighbours than an entirely new civilized species.
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Post by dm04 on May 15, 2017 22:42:57 GMT
Leave the emptiness of space between two galaxies, enter the "not so empty" space in a star cluster, plot a course and then all bridge crew go to the toilet or jerk off, while your 20.000 human souls ark hits the not so invisible scourge. And that within the first 10 minutes of the game, from that point on I knew "oh shit, this games story is going nowhere".
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Post by R'Shara on May 15, 2017 22:54:07 GMT
Well the whole Alec Ryder helmet thing was dumb in the first place. The shuttle was inbound in 4 minutes, right? You're telling me they can't share a helmet for a couple minutes? Normal people can hold their breath about 90 seconds without any problem. Daddy takes a good deep breath, gives it to baby Ryder for a minute to recover her O2 levels, takes it back for a couple breaths, back to baby Ryder, and hey look, there's the shuttle!
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Post by R'Shara on May 15, 2017 22:55:54 GMT
Leave the emptiness of space between two galaxies, enter the "not so empty" space in a star cluster, plot a course and then all bridge crew go to the toilet or jerk off, while your 20.000 human souls ark hits the not so invisible scourge. And that within the first 10 minutes of the game, from that point on I knew "oh shit, this games story is going nowhere". Why oh why would they revive critical personnel AFTER they arrive at their destination? People should have been waking up for a year, making sure they were on course, destination still viable, systems still working and to deal with any unforeseen circumstances. Waking up at the last minute is just asking for trouble. Didn't we learn anything from Lost in Space?
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Post by cypherj on May 15, 2017 23:00:03 GMT
Going into uncharted space, exploring new worlds not knowing what you'll run into, but having no weapons on your vehicles. A vehicle that also couldn't protect you from simple hot and cold temperatures.
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Post by havard on May 15, 2017 23:11:31 GMT
Well the whole Alec Ryder helmet thing was dumb in the first place. The shuttle was inbound in 4 minutes, right? You're telling me they can't share a helmet for a couple minutes? Normal people can hold their breath about 90 seconds without any problem. Daddy takes a good deep breath, gives it to baby Ryder for a minute to recover her O2 levels, takes it back for a couple breaths, back to baby Ryder, and hey look, there's the shuttle! SCUBA divers train for this.
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Post by R'Shara on May 15, 2017 23:29:53 GMT
Well the whole Alec Ryder helmet thing was dumb in the first place. The shuttle was inbound in 4 minutes, right? You're telling me they can't share a helmet for a couple minutes? Normal people can hold their breath about 90 seconds without any problem. Daddy takes a good deep breath, gives it to baby Ryder for a minute to recover her O2 levels, takes it back for a couple breaths, back to baby Ryder, and hey look, there's the shuttle! SCUBA divers train for this. I know!
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Post by LilTIM on May 15, 2017 23:46:56 GMT
Alec has trained in extreme conditions, and being N7 he graduated A+, he has no excuses for not coming up with a backup plan right there. The man who stubbornly refused to let his wife die , allowed his family reunion plans be undone because his helmet broke?
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