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Post by Deleted on May 18, 2017 14:52:38 GMT
Thanks for the tip on augmentations, if I ever get back to MEA I will give it a try. Regarding loyalty quests, my biggest beef is that it seems like a forced copy & paste story mechanic they brought over from ME2. So I see it as very lazy game design. To explain my point better I would like to compare with the OT. In ME1 there are no loyalty missions, its all favors or 10 minute sidequests for 3 people on the squad due to their unique situation. In ME2 its all about the suicide mission and removing distractions or helping these people resolve issues or obtain closure. Its not a loyalty test to decide if you are going to be shot in the back. In the final game you were gathering assets so no loyalty missions per se, but you had some individual moments with your squaddies. In ME3 shooting beer cans with Garrus from the top of the Presidium was story appropriate and a result of progression across three games. But in MEA the rock climbing, bar fight or seed planting looked like a useless time sink to spend 1 on 1 with people I did not care about. This is not happening in a vacuum, it ties in with the very long load animations (unskippable and unmoddable) that you have to go through to get to those useless scenes (go to planet, land, go to badlands, drive nomad to spot...etc...f*** that) I feel like they just copied and pasted elements from the OT without trying to tell a new story and had no sense of how they would build these relationships up across multiple games. Everything about my squad seemed forced and contrived. In my first playthrough of ME1 I was really upset Wrex died. In ME2 I had no idea Wreav was a stand-in for Wrex. When I heard other people talking about meeting Wrex on Tuchanka, I actually went back and loaded ME1 again to keep Wrex alive. By comparison, if characters could die in MEA there are none that would replay the game to save. Cora is a close call, but I wouldnt redo a playthrough for her. Yeah, someone on the forums mentioned that it feels like the MEA writers were trying to give us the Citadel DLC in this game and I agree with that. The writers failed to realize that the Citadel works because we've spent two to three games with these characters and had many other moments with them which could cement the friendship or even hatred of a character. Before the Citadel we had arguments, stand offs, possible betrayals, comfort, facing down impossible odds, shooting contests, chasing down Saren, and surviving suicide missions. MEA is like having the Citadel DLC but with Traynor and Vega only. It just doesn't work even if I like those characters. MEA just tried way too hard to give players this 'happy family' vibe with these characters and it just didn't work out. It's like the only relationship you could really have with them is "friendship" because if they dislike you then they don't want to talk to you at all. It's not like the interaction you can have with Miranda, calling her a b*tch, jealous, and so on which can eventually lead to an impromptu kiss. Or calling Jack out. Arguing with Kaidan over Cerberus. The only companion who broke some of the 'happy family' vibe in MEA was Liam, but he just came across as an annoying d**k to everyone because most of these interactions came so out of the blue. You're just riding in the nomad and he begins pestering people and bringing up their personal family situations. Miranda and Jack had legit story reasons for their dislike as well as Legion and Tali. Wrex had his reasons for not getting along with Turians and Salarians. When Tali and Garrus hooked up, it seemed natural based on all the story evidence of Qaurians and Turians having an attraction and the whole Fleet and Flotilla thing. In MEA they tried to keep the Krogan anger going but it felt hollow as it was reduce to just "We hate Salarians". I loved Wrex despite my canon choice to betray him in ME3 because he at least considered all sides before he had enough and just wanted a real cure for his people. I liked that we got to spend more time with the companions in MEA but the game never provides you with the opportunity to define what type of relationship your Ryder has with them or what relationship they have with each other. Well, it worked for me. I've never played Citadel, so I liked it for once to have friendly folks on the crew. But I would not mind it to grow and add more drama queens. I love (Thane or Jack), or love to hate (Miranda) drama queens too.
Also, it is completely in character for Liam to try to get to know everyone right away. He is remarkably real that way, there are quite a few people like that irl, particularly in the States where being an extrovert is nigh a cultivated virtue. I come from a predominantly introvert culture and people, and yes, it's hard to deal with that. And that's his character's core development, crewmates, Angara, settlers on Eos, anyone he sees, he needs to know better and add to his sphere of connections. Some, like Bailey love it about him, some like Drack, hate it. Which is, again, natural reaction to folks like that. Sometimes you take to them, sometimes they are obnoxious. But he does come across as sincere, for me that's the main thing that makes me eventually come to like him. The bonding moment of laughing with Liam while hanging out of the airlock is awesome too.
One thing that Montreal got really, really wrong in the character development department was VA for both male squadmates. I guess, they wanted them both to be distinctive b/c of the Nomad chatter so you won't confuse the boys and Scott, but while all females speak normally, both Jaal and Liam got over the top manner of speaking that could only appeal to a very, very small minority of folks. Really, if even I who always likes very different things from the mainstream audience, and is irritated by far fewer things than ye average gamer, dislike both VAs for both male romances, it's really a bad thing.
ME2 absolutely got male VAs right vs MEA. Thane, Garrus and Kaidan all have great and pleasant VAs. And, uhm, when making a char that you are trying to present as a romantic figure to a female, well, the voice is a big deal.
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Post by correctamundo on May 18, 2017 15:06:12 GMT
You're right. But what I was saying is what other game in the past two or three years has all those mechanics in place working cohesively together? Besides DAI, what other game gives you multiple companions to always play with and account for? Dragon's Dogma has a companion system that completely outstrips Andromeda's, and that game came out in 2012. It also had vastly more complex ability customization and enemy variety, decent open world exploration, and a surprisingly good movement system. Granted, it doesn't have the story and production value of a BioWare game, but I'm fairly certain that comes down to a difference in budget. And to be honest, all the stuff you listed is everywhere now: just about every game has RPG stats, plenty have obligatory crafting, and TellTale games have spoiled people on dialog trees. ME2 worked because it was a juggling act that no one was really doing at the time. Andromeda's act isn't unique at all, and it isn't even especially good. Hell, most of the stuff you listed has been in the last few Far Crys. What could have set Andromeda apart from the mass of adventure games is having either consistently excellent writing like The Witcher 3 or excellently crafted gameplay mechanics like Breath of the Wild. So the answer is a big no then?
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Post by Rochrok on May 18, 2017 15:19:22 GMT
Well, it worked for me. I've never played Citadel, so I liked it for once to have friendly folks on the crew. But I would not mind it to grow and add more drama queens. I love or love to hate drama queens too. Also, it is completely in character for Liam to try to get to know everyone right away. He is remarkably real that way, there are quite a few people like that irl, particularly in the States where being an extrovert is a virtue. And that's his character's core development, crewmates, Angara, settlers on Eos, anyone he sees, he needs to know better and add to his sphere of connections. Some, like Bailey live it about him, some like Drack, hate it. Which is, again, natural reaction to folks like that. The problem is not that there are friendly companions but that the game never gives you the chance to define what your Ryder's relationship with the companions are. The writers try too hard to make you like them to the point where they eliminate any chance of having any other experience with them. And variety is the spice of life after all, if every companion provided almost the same type of relationship then it becomes bland. Granted BW did this with Garrus and Liara. Even if you hated them personally and didn't recruit Garrus for ME1, BW took over and made them your BFF. But at least I could get Garrus killed off and rebuff Liara in ME3 and make it clear that she is not my Shepard's friend. It seemed like BW learned their lesson about these forced comrades only to turn around and make the same mistake in MEA. As for Liam and companion to companion relationships. Liam did more than just try to get to know people, he passed judgement on their choices that really wasn't his business but I'm not saying it's wrong to have Liam be this way as some people are this way. The problem is that it feels like the writers wanted a divisive character in the group and decided to choose Liam for the job rather than create a story that defined the NPC to NPC interaction. Everyone just simply liked each other except for Liam's judgmental pestering. In DA2 the hate between Anders and Fenris was well defined, it felt like being in the center of two friends who hated each other, something I've experienced myself. I wanted some variety in companion relationships, not just with my Ryder but with each other, too. But I do agree about the importance of male voices and romance. And just male voices in general, lol! I still can't get over how sexy the male Sith Inquisitor and Quinn sound while speaking to each other. It's like their voices are making love to each other.
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Post by Deleted on May 18, 2017 15:29:11 GMT
Well, it worked for me. I've never played Citadel, so I liked it for once to have friendly folks on the crew. But I would not mind it to grow and add more drama queens. I love or love to hate drama queens too. Also, it is completely in character for Liam to try to get to know everyone right away. He is remarkably real that way, there are quite a few people like that irl, particularly in the States where being an extrovert is a virtue. And that's his character's core development, crewmates, Angara, settlers on Eos, anyone he sees, he needs to know better and add to his sphere of connections. Some, like Bailey live it about him, some like Drack, hate it. Which is, again, natural reaction to folks like that. The problem is not that there are friendly companions but that the game never gives you the chance to define what your Ryder's relationship with the companions are. The writers try too hard to make you like them to the point where they eliminate any chance of having any other experience with them. And variety is the spice of life after all, if every companion provided almost the same type of relationship then it becomes bland. Granted BW did this with Garrus and Liara. Even if you hated them personally and didn't recruit Garrus for ME1, BW took over and made them your BFF. But at least I could get Garrus killed off and rebuff Liara in ME3 and make it clear that she is not my Shepard's friend. It seemed like BW learned their lesson about these forced comrades only to turn around and make the same mistake in MEA. As for Liam and companion to companion relationships. Liam did more than just try to get to know people, he passed judgement on their choices that really wasn't his business but I'm not saying it's wrong to have Liam be this way as some people are this way. The problem is that it feels like the writers wanted a divisive character in the group and decided to choose Liam for the job rather than create a story that defined the NPC to NPC interaction. Everyone just simply liked each other except for Liam's judgmental pestering. In DA2 the hate between Anders and Fenris was well defined, it felt like being in the center of two friends who hated each other, something I've experienced myself. I wanted some variety in companion relationships, not just with my Ryder but with each other, too. Oh, I agree. It's 6 companions only, and tbh, I don't remember being able to really get into much emotional/confrontational dialogues in the smaller crews (ME1 and ME3). Inquisition openly reserved three characters that will always stay with you, and made the cast bigger, so you could express yourself. Maybe that what MEA2 will do.
I hope to see more diverse characters and relationships coming as the game grows. till then I get my spice of the ship with Reyes, and yeah, I do take my chance to upset Drack and Jaal, even if it is way too subtle.
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Post by alanc9 on May 18, 2017 15:40:43 GMT
Well, it worked for me. I've never played Citadel, so I liked it for once to have friendly folks on the crew. The problem is not that there are friendly companions but that the game never gives you the chance to define what your Ryder's relationship with the companions are. The writers try too hard to make you like them to the point where they eliminate any chance of having any other experience with them. And variety is the spice of life after all, if every companion provided almost the same type of relationship then it becomes bland. Granted BW did this with Garrus and Liara. Even if you hated them personally and didn't recruit Garrus for ME1, BW took over and made them your BFF. But at least I could get Garrus killed off and rebuff Liara in ME3 and make it clear that she is not my Shepard's friend. It seemed like BW learned their lesson about these forced comrades only to turn around and make the same mistake in MEA. I'm not sure getting Garrus or anyone else killed off proves that Bio learned anything. With the NPC dead, the relationship with Shepard becomes irrelevant. A live Garrus is still besties with Shepard.
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Post by hobocommand3r on May 18, 2017 15:45:36 GMT
And her collar/outfit. Ugh. This pixelated low rez crap is all over the place in the OT. Who cares about her stupid collar? Look at her face and compare it to meA asari, both she, liara, aria and samara/morinth look better than all asari in andromeda. That imagine isn't doing you any favors if you are trying to defend meA. Besides me2 is a 2010 game, andromeda SHOULD be way better graphically. Yet somehow this asaris face looks better in me2 while in andromeda they got collar upgrades. Personally I'd prefer good looking faces and shitty collar textures. When I played andromeda I didn't stop to stare at the asari's collars at all, I was to busy being annoyed that they all have the same ugly cloned face. Didn't have that problem when I played through me2 the last 2 weeks. i1.wp.com/www.oneangrygamer.net/wp-content/uploads/2017/02/Image4.jpg?resize=585%2C300i.ytimg.com/vi/QrQfgLFxF4I/maxresdefault.jpg
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Post by Fen'Harel Faceman on May 18, 2017 15:49:48 GMT
And her collar/outfit. Ugh. This pixelated low rez crap is all over the place in the OT. Who cares about her stupid collar? I do, obviously. What a dumb question. I'm also not alone, since a lot of hours and work went into texture mods for ME1, ME2, and ME3.
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Post by Deleted on May 18, 2017 15:54:10 GMT
So I played MEA for 2 and 3/4 of a playthrough, 217 hours total. I stopped playing April 15th and have been playing the OT ever since. Finished my first OT playthrough (ME1, 2 and 3) and now working on my second OT playthrough (well second since I started playing OT in April). So this little preamble is to establish the details of all 4 ME games are very much fresh in my head. It's not a surprise that your experience with OT was much better than that with MEA. For a valid comparison, play only ME1 multiple times, then MEA multiple times and compare those 2. Characters (including your PC Shepard) in OT had 3 full games to develop, 3 full games' worth of storytelling. Any augments you use to craft gear (along with some resources) are returned to you when you deconstruct it. The game provides plenty of standard issue gear - crafting is completely optional. You can get plenty of resources by breaking down gear you don't use, running Apex missions, cryo pods, and even buying it from merchants in MEA. ME2 requires you to scan for resources if you want any upgrades to the Normandy or your gear. IIRC, ME2 does give you enough credits to purchase all of the available upgrades from merchants, but you probably won't have enough to buy them the first time you visit the hubs, so you need to return for shopping trips. ME2 did have some good world-building - but most of the LMs were completely unrelated to Shepard's overall mission. The notion that these people needed to tie up these loose ends to focus on the mission was a contrivance. For the most part, MEA's LMs more or less fall into the purview of a Pathfinder. Meanwhile, in order to even play ME2, Shepard has to work with what is considered a terrorist organization and enemy by both the Alliance and the Council. Different strokes, I guess. This is not happening in a vacuum, it ties in with the very long load animations (unskippable and unmoddable) that you have to go through to get to those useless scenes (go to planet, land, go to badlands, drive nomad to spot...etc...f*** that) This actually ties into one of the reasons I found ME2 (and ME3) so very tedious. I originally played the trilogy on PS3, and had to sit through long load screens to go from one deck of the Normandy to another - so visiting squadmates to chat with them really felt like a chore.
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Post by hobocommand3r on May 18, 2017 16:03:48 GMT
Who cares about her stupid collar? I do, obviously. What a dumb question. I'm also not alone, since a lot of hours and work went into texture mods for ME1, ME2, and ME3. So you are cool with the asari clone army and you'd rather have pretty collars over pretty and unique faces? Good for you. Arguing that meA is better because it has better textures is fucking stupid anyway, of course it has better textures when it's a 7 years newer game. Are you gonna argue that ocarina of time is a shit game becasue it has shit textures as well?
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Post by Fen'Harel Faceman on May 18, 2017 16:11:23 GMT
I do, obviously. What a dumb question. I'm also not alone, since a lot of hours and work went into texture mods for ME1, ME2, and ME3. So you are cool with the asari clone army and you'd rather have pretty collars over pretty and unique faces? Good for you. If you can find a quote of me defending the "asari clone army" then you can argue with me about it. Good luck with that, since I've never defended it. I never said that ME:A was better than ME2 because of textures. I don't think I've ever said that ME:A was better than ME2. The only thing I can remember saying about any of that was that they all have their strengths and weaknesses and I like all of them. Never played Ocarina of Time, don't know anything about it and I've never brought it up. So, are we done with the straw man arguments?
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Post by ShadowAngel on May 18, 2017 16:17:22 GMT
And her collar/outfit. Ugh. This pixelated low rez crap is all over the place in the OT. Who cares about her stupid collar? Look at her face and compare it to meA asari, both she, liara, aria and samara/morinth look better than all asari in andromeda. That imagine isn't doing you any favors if you are trying to defend meA. Besides me2 is a 2010 game, andromeda SHOULD be way better graphically. Yet somehow this asaris face looks better in me2 while in andromeda they got collar upgrades. Personally I'd prefer good looking faces and shitty collar textures. When I played andromeda I didn't stop to stare at the asari's collars at all, I was to busy being annoyed that they all have the same ugly cloned face. Didn't have that problem when I played through me2 the last 2 weeks. i1.wp.com/www.oneangrygamer.net/wp-content/uploads/2017/02/Image4.jpg?resize=585%2C300i.ytimg.com/vi/QrQfgLFxF4I/maxresdefault.jpg Andromeda killed my favorite race in the Asari. The OT looks so much better when you compare the aliens looks as well. Truisms aren't glowing white, they're not sticks, the Krogan are small, etc etc.
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Post by Deleted on May 18, 2017 16:30:25 GMT
And her collar/outfit. Ugh. This pixelated low rez crap is all over the place in the OT. Who cares about her stupid collar? Look at her face and compare it to meA asari, both she, liara, aria and samara/morinth look better than all asari in andromeda. That imagine isn't doing you any favors if you are trying to defend meA. Besides me2 is a 2010 game, andromeda SHOULD be way better graphically. Yet somehow this asaris face looks better in me2 while in andromeda they got collar upgrades. Personally I'd prefer good looking faces and shitty collar textures. When I played andromeda I didn't stop to stare at the asari's collars at all, I was to busy being annoyed that they all have the same ugly cloned face. Didn't have that problem when I played through me2 the last 2 weeks. i1.wp.com/www.oneangrygamer.net/wp-content/uploads/2017/02/Image4.jpg?resize=585%2C300i.ytimg.com/vi/QrQfgLFxF4I/maxresdefault.jpg To be fair, that's a really crappy shot of an Asari. While which face you like more is purely subjective - fwiw, I like the look of that one and only face we see on every Asari in Andromeda and I love how Pee bee looks - it is perfectly understood that having only one face for the entire race, be that Turians, Asari, Angara, Kett, Krogan or Voluses is limiting the gameplay. But, apart from one screen capture in the entire gameplay where Asari shown en masse, Asari are mixed with other species to create some sort of a diversity.
There are 18 human faces that create diversity among the humans, nine of them female. I do not know if they can do the same thing they essentially did in SWTOR in putting human faces on all the playable aliens. In the first game of the series, we only saw two Asari up-close, iirc, Benezia, and Liara.
So, chances are, just like ME2 added more Asari (and Turians) vs ME1, Andromeda 2 (if it stays with Frostbite) will also have more resources to dedicated to facial diversity of other species.
Or resolves it by adding more species and avoiding the shots where multiple members of the same species are shown all together.
This is neither new, nor unique problem to Andromeda, and they do tend to get resolved if the game is serialized and more assets are produced.
Yes, it was a badly done cutscene that did not account in its design for the lack of assets to pull it off. Every game has those. They should have had one Asari spokesperson and others shown in a pan over the blurred background.
EDIT: Please, tell me this is an actual complain about graphics, not one of those "girls must have oval faces, luminous eyes, pointy chins, full lips and glorious hair falling in rolling waves past their ample perky breasts to their waists." Because I never know with male posters. Seriously, I am PO'd that male elves lost two feet of height between DA2 and Inquisition and went from attractive men to shotas, which I personally do not dig, so I say so outright, not veil it.
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Post by Deleted on May 18, 2017 17:36:17 GMT
In the first game of the series, we only saw two Asari up-close, iirc, Benezia, and Liara. There were more than that in ME1 - Councilor Tevos, Nassana Dantius, Shiala (the thorian clone and cipher giver), Sha'ira (the consort) - to name a few. There were a handful of asari faces re-used with different markings in OT, though.
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Post by KaiserShep on May 18, 2017 17:46:07 GMT
I'm pretty sure Falere and Aethyta use the same face in ME3. If Lexi had a unique face, it'd still be noticeable, but not nearly as badly.
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Post by Deleted on May 18, 2017 18:27:12 GMT
I'm pretty sure Falere and Aethyta use the same face in ME3. If Lexi had a unique face, it'd still be noticeable, but not nearly as badly. Lexi and the two Asari Pathfinders imo. That would gave you 3 heads to dilute the pool of the available Asari. I think that SWTOR had five or six Twileks heads, which morphed a fair bit with the 4 BTs, and you still got dejavus on Balmorra.
I wonder if there is a magic number after which the diversity if high enough to trick our ability to recognize the same face.
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Post by smilesja on May 18, 2017 18:34:31 GMT
Thanks for the tip on augmentations, if I ever get back to MEA I will give it a try. Regarding loyalty quests, my biggest beef is that it seems like a forced copy & paste story mechanic they brought over from ME2. So I see it as very lazy game design. To explain my point better I would like to compare with the OT. In ME1 there are no loyalty missions, its all favors or 10 minute sidequests for 3 people on the squad due to their unique situation. In ME2 its all about the suicide mission and removing distractions or helping these people resolve issues or obtain closure. Its not a loyalty test to decide if you are going to be shot in the back. In the final game you were gathering assets so no loyalty missions per se, but you had some individual moments with your squaddies. In ME3 shooting beer cans with Garrus from the top of the Presidium was story appropriate and a result of progression across three games. But in MEA the rock climbing, bar fight or seed planting looked like a useless time sink to spend 1 on 1 with people I did not care about. This is not happening in a vacuum, it ties in with the very long load animations (unskippable and unmoddable) that you have to go through to get to those useless scenes (go to planet, land, go to badlands, drive nomad to spot...etc...f*** that) I feel like they just copied and pasted elements from the OT without trying to tell a new story and had no sense of how they would build these relationships up across multiple games. Everything about my squad seemed forced and contrived. In my first playthrough of ME1 I was really upset Wrex died. In ME2 I had no idea Wreav was a stand-in for Wrex. When I heard other people talking about meeting Wrex on Tuchanka, I actually went back and loaded ME1 again to keep Wrex alive. By comparison, if characters could die in MEA there are none that would replay the game to save. Cora is a close call, but I wouldnt redo a playthrough for her. Yeah, someone on the forums mentioned that it feels like the MEA writers were trying to give us the Citadel DLC in this game and I agree with that. The writers failed to realize that the Citadel works because we've spent two to three games with these characters and had many other moments with them which could cement the friendship or even hatred of a character. Before the Citadel we had arguments, stand offs, possible betrayals, comfort, facing down impossible odds, shooting contests, chasing down Saren, and surviving suicide missions. MEA is like having the Citadel DLC but with Traynor and Vega only. It just doesn't work even if I like those characters. MEA just tried way too hard to give players this 'happy family' vibe with these characters and it just didn't work out. It's like the only relationship you could really have with them is "friendship" because if they dislike you then they don't want to talk to you at all. It's not like the interaction you can have with Miranda, calling her a b*tch, jealous, and so on which can eventually lead to an impromptu kiss. Or calling Jack out. Arguing with Kaidan over Cerberus. The only companion who broke some of the 'happy family' vibe in MEA was Liam, but he just came across as an annoying d**k to everyone because most of these interactions came so out of the blue. You're just riding in the nomad and he begins pestering people and bringing up their personal family situations. Miranda and Jack had legit story reasons for their dislike as well as Legion and Tali. Wrex had his reasons for not getting along with Turians and Salarians. When Tali and Garrus hooked up, it seemed natural based on all the story evidence of Qaurians and Turians having an attraction and the whole Fleet and Flotilla thing. In MEA they tried to keep the Krogan anger going but it felt hollow as it was reduce to just "We hate Salarians". I loved Wrex despite my canon choice to betray him in ME3 because he at least considered all sides before he had enough and just wanted a real cure for his people. I liked that we got to spend more time with the companions in MEA but the game never provides you with the opportunity to define what type of relationship your Ryder has with them or what relationship they have with each other. I never felt that there was a happy family at least not always. I remember the squad walking out on Ryder the first time you gather them together. It was only in the end that they all trust you.
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Post by Deleted on May 18, 2017 19:00:45 GMT
I'm pretty sure Falere and Aethyta use the same face in ME3. If Lexi had a unique face, it'd still be noticeable, but not nearly as badly. Lexi and the two Asari Pathfinders imo. That would gave you 3 heads to dilute the pool of the available Asari. I think that SWTOR had five or six Twileks heads, which morphed a fair bit with the 4 BTs, and you still got dejavus on Balmorra.
I wonder if there is a magic number after which the diversity if high enough to trick our ability to recognize the same face.
One thing that really helped OT is that the asari faces they re-used were... relatively non-descript (for lack of a better word). Take this one, for example: It's not very distinctive, so the different facial markings are more noticeable, more definitive for the different characters for which it was used. In contrast, Lexi face is much more unique and the different markings don't distinguish individuals to the same degree.
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Post by projectpatdc on May 18, 2017 19:05:54 GMT
And her collar/outfit. Ugh. This pixelated low rez crap is all over the place in the OT. Who cares about her stupid collar? Look at her face and compare it to meA asari, both she, liara, aria and samara/morinth look better than all asari in andromeda. That imagine isn't doing you any favors if you are trying to defend meA. Besides me2 is a 2010 game, andromeda SHOULD be way better graphically. Yet somehow this asaris face looks better in me2 while in andromeda they got collar upgrades. Personally I'd prefer good looking faces and shitty collar textures. When I played andromeda I didn't stop to stare at the asari's collars at all, I was to busy being annoyed that they all have the same ugly cloned face. Didn't have that problem when I played through me2 the last 2 weeks. i1.wp.com/www.oneangrygamer.net/wp-content/uploads/2017/02/Image4.jpg?resize=585%2C300i.ytimg.com/vi/QrQfgLFxF4I/maxresdefault.jpg Sorry I'm not asari
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Post by Deleted on May 18, 2017 19:09:38 GMT
Lexi and the two Asari Pathfinders imo. That would gave you 3 heads to dilute the pool of the available Asari. I think that SWTOR had five or six Twileks heads, which morphed a fair bit with the 4 BTs, and you still got dejavus on Balmorra.
I wonder if there is a magic number after which the diversity if high enough to trick our ability to recognize the same face.
One thing that really helped OT is that the asari faces they re-used were... relatively non-descript (for lack of a better word). Take this one, for example: It's not very distinctive, so the different facial markings are more noticeable, more definitive for the different characters for which it was used. In contrast, Lexi face is much more unique and the different markings don't distinguish individuals to the same degree. To tell you the truth, I thought they all looked the same in all the games, apart from Liara and Aria. I never really examined them closely. I see more of a problem with that cutscene putting a lot of them together than with the face repeating or how it looks like. They are fairly minor characters, and pretty much only what? 3 teammates got the special non-cc created faces?
But I would totally want to see more, because of course I do. Just like seeing more CC options, more presets for human faces, different body types. Of course it would be better.
I am the kind of a person who notices something minor not being great, and starts thinking/dreaming about how it will be different next time, or how it could be made better, rather than dwell on it.
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Post by Deleted on May 18, 2017 19:22:48 GMT
One thing that really helped OT is that the asari faces they re-used were... relatively non-descript (for lack of a better word). Take this one, for example: It's not very distinctive, so the different facial markings are more noticeable, more definitive for the different characters for which it was used. In contrast, Lexi face is much more unique and the different markings don't distinguish individuals to the same degree. To tell you the truth, I thought they all looked the same in all the games, apart from Liara and Aria. I never really examined them closely. I see more of a problem with that cutscene putting a lot of them together than with the face repeating or how it looks like. They are fairly minor characters, and pretty much only what? 3 teammates got the special non-cc created faces?
But I would totally want to see more, because of course I do. Just like seeing more CC options, more presets for human faces, different body types. Of course it would be better.
I am the kind of a person who notices something minor not being great, and starts thinking/dreaming about how it will be different next time, or how it could be made better, rather than dwell on it.
Have you ever seen this? Some look different due to facial expression - but you can still see that there was a lot of replication in the trilogy. There weren't many (or any?) places in OT where we'd have scenes with multiple asari, not like we have in MEA. Other species also all looked alike, aside from re-colors and markings. But yeah, they overdid it with Lexi face. Here's hoping that won't happen again.
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Post by Deleted on May 18, 2017 19:25:06 GMT
In ways it was better but not that much. Story was better I think in ways. Suicide mission was well done but only because it had stages and choices that made it more interesting. Human reapers not much different than architect. Running and hitting some giant buttons while being attacked is not wildly innovative. Only that you have to do it fast or a crew member dies gives it a unique spin. That you can kill all your crew is different.
Characters are pretty well done and most of them I think I kind of like more than MEA ones. Definitely more than Liam and Peebee. I do like loyalty missions that don't have five million hold stages.
But by contrast, I love MEA vaults. They are really fun and interesting. I love that we will see planets that are vastly different in MEA2 and when you think about it, that was rather innovative. I can't want to see what voeld looks like in MEA2 or 3 and to think of what it is like now. Or any planet we explored this time. That will be fun. I like that I got to see the planets now pre vault activation. I loved the final run to the final battle and how everyone I helped showed up. While the final battle itself was kind of meh I still thought the overall feel of it was great (getting everyone to join in). The story had some great developments toward the end that I think were interesting. ME2 didn't have that. Sure there was no illusive man though we have a mysterious benefactor. I felt pretty boxed in on ME2 to be perfectly frank. I was stuck with someone I didn't trust and had to follow their designs. He screwed me over a few times. I felt I had no real control over the situation as Shepard. Here I had a lot of control I felt. I could not bother with a single vault or loyalty mission if so desired. I can play whatever skills I want. I can build my character however I want. I can even make my team detenators or primers. While my team no longer is within my control I can at least still control where they go to a degree and set them with skills set up how I want. Losing total control I think wasn't good.
Overall, I would say they are at least about equal. ME2 was my least favorite for a long time though. ME1 was more immersive I felt. ME2 was more combat oriented which you note right away in what feels like a big change in difficulty from 1 to 2.
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Post by Deleted on May 18, 2017 19:35:20 GMT
To tell you the truth, I thought they all looked the same in all the games, apart from Liara and Aria. I never really examined them closely. I see more of a problem with that cutscene putting a lot of them together than with the face repeating or how it looks like. They are fairly minor characters, and pretty much only what? 3 teammates got the special non-cc created faces?
But I would totally want to see more, because of course I do. Just like seeing more CC options, more presets for human faces, different body types. Of course it would be better.
I am the kind of a person who notices something minor not being great, and starts thinking/dreaming about how it will be different next time, or how it could be made better, rather than dwell on it.
Have you ever seen this? Some look different due to facial expression - but you can still see that there was a lot of replication in the trilogy. There weren't many (or any?) places in OT where we'd have scenes with multiple asari, not like we have in MEA. Other species also all looked alike, aside from re-colors and markings. But yeah, they overdid it with Lexi face. Here's hoping that won't happen again. I... honestly never bothered to look? ME was never Asari centric for me, I dealt with them, and moved on? I was really curious about Batarians as species at some point, and they certainly all looked the same, and... whatever?
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Post by Rochrok on May 18, 2017 19:42:07 GMT
The problem is not that there are friendly companions but that the game never gives you the chance to define what your Ryder's relationship with the companions are. The writers try too hard to make you like them to the point where they eliminate any chance of having any other experience with them. And variety is the spice of life after all, if every companion provided almost the same type of relationship then it becomes bland. Granted BW did this with Garrus and Liara. Even if you hated them personally and didn't recruit Garrus for ME1, BW took over and made them your BFF. But at least I could get Garrus killed off and rebuff Liara in ME3 and make it clear that she is not my Shepard's friend. It seemed like BW learned their lesson about these forced comrades only to turn around and make the same mistake in MEA. I'm not sure getting Garrus or anyone else killed off proves that Bio learned anything. With the NPC dead, the relationship with Shepard becomes irrelevant. A live Garrus is still besties with Shepard. True, I just mean that at least you're not stuck with him. I figured that BW would learn with Garrus and Liara not to force companions on us and instead give us more leeway to form the friendship between them and the PC.
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Post by Rochrok on May 18, 2017 19:48:15 GMT
I never felt that there was a happy family at least not always. I remember the squad walking out on Ryder the first time you gather them together. It was only in the end that they all trust you. Yeah but that was light-hearted moreso than malicious, it just meant they didn't take him seriously as a leader and sometimes that could be because they already saw Ryder as simply being on their level.
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Post by Deleted on May 18, 2017 19:53:37 GMT
Yeah, someone on the forums mentioned that it feels like the MEA writers were trying to give us the Citadel DLC in this game and I agree with that. The writers failed to realize that the Citadel works because we've spent two to three games with these characters and had many other moments with them which could cement the friendship or even hatred of a character. Before the Citadel we had arguments, stand offs, possible betrayals, comfort, facing down impossible odds, shooting contests, chasing down Saren, and surviving suicide missions. MEA is like having the Citadel DLC but with Traynor and Vega only. It just doesn't work even if I like those characters. MEA just tried way too hard to give players this 'happy family' vibe with these characters and it just didn't work out. It's like the only relationship you could really have with them is "friendship" because if they dislike you then they don't want to talk to you at all. It's not like the interaction you can have with Miranda, calling her a b*tch, jealous, and so on which can eventually lead to an impromptu kiss. Or calling Jack out. Arguing with Kaidan over Cerberus. The only companion who broke some of the 'happy family' vibe in MEA was Liam, but he just came across as an annoying d**k to everyone because most of these interactions came so out of the blue. You're just riding in the nomad and he begins pestering people and bringing up their personal family situations. Miranda and Jack had legit story reasons for their dislike as well as Legion and Tali. Wrex had his reasons for not getting along with Turians and Salarians. When Tali and Garrus hooked up, it seemed natural based on all the story evidence of Qaurians and Turians having an attraction and the whole Fleet and Flotilla thing. In MEA they tried to keep the Krogan anger going but it felt hollow as it was reduce to just "We hate Salarians". I loved Wrex despite my canon choice to betray him in ME3 because he at least considered all sides before he had enough and just wanted a real cure for his people. I liked that we got to spend more time with the companions in MEA but the game never provides you with the opportunity to define what type of relationship your Ryder has with them or what relationship they have with each other. Well, it worked for me. I've never played Citadel, so I liked it for once to have friendly folks on the crew. But I would not mind it to grow and add more drama queens. I love (Thane or Jack), or love to hate (Miranda) drama queens too.
Also, it is completely in character for Liam to try to get to know everyone right away. He is remarkably real that way, there are quite a few people like that irl, particularly in the States where being an extrovert is nigh a cultivated virtue. I come from a predominantly introvert culture and people, and yes, it's hard to deal with that. And that's his character's core development, crewmates, Angara, settlers on Eos, anyone he sees, he needs to know better and add to his sphere of connections. Some, like Bailey love it about him, some like Drack, hate it. Which is, again, natural reaction to folks like that. Sometimes you take to them, sometimes they are obnoxious. But he does come across as sincere, for me that's the main thing that makes me eventually come to like him. The bonding moment of laughing with Liam while hanging out of the airlock is awesome too.
One thing that Montreal got really, really wrong in the character development department was VA for both male squadmates. I guess, they wanted them both to be distinctive b/c of the Nomad chatter so you won't confuse the boys and Scott, but while all females speak normally, both Jaal and Liam got over the top manner of speaking that could only appeal to a very, very small minority of folks. Really, if even I who always likes very different things from the mainstream audience, and is irritated by far fewer things than ye average gamer, dislike both VAs for both male romances, it's really a bad thing.
ME2 absolutely got male VAs right vs MEA. Thane, Garrus and Kaidan all have great and pleasant VAs. And, uhm, when making a char that you are trying to present as a romantic figure to a female, well, the voice is a big deal. I was thinking about Liam as a character and I think he would be better if it didn't seem like he was freaking out so much or doing things that seemed out of control or like he had no real concept of security given that is supposed to have been his thing... security and crisis response. If the mission was just to save someone important to him, a new ally he was working with in some way rather than about giving information they shouldn't have, that would have been better I think and worked well. If they had him freaking out less during the planetside mission that would have worked well too. I mean, he is pretty much in a state of panic from the minute you deal with the kett. On one hand I can understand why it is upsetting but bro was in HUSTL *Crisis Response* and he doesn't know how to handle a crisis. He loses it from the minute you see the kett before they even do anything. He basically wants you to attack them and at that point they have done nothing but look around the area. We come upon them almost instantly after landing. It's very clear they wanted him to be a fuck up. Everything they write is him losing it or fucking up. But they don't give you an option to remove him from the crew which would seem like a good choice given he fucks up a lot. I feel like they should have played that down and not made him so clearly screw things up. His over the top manner is fine if he can still do his job well and not do stupid things that are obviously poor and not well thought out choices.
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