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Post by Deleted on May 18, 2017 19:58:41 GMT
Well, it worked for me. I've never played Citadel, so I liked it for once to have friendly folks on the crew. But I would not mind it to grow and add more drama queens. I love (Thane or Jack), or love to hate (Miranda) drama queens too.
Also, it is completely in character for Liam to try to get to know everyone right away. He is remarkably real that way, there are quite a few people like that irl, particularly in the States where being an extrovert is nigh a cultivated virtue. I come from a predominantly introvert culture and people, and yes, it's hard to deal with that. And that's his character's core development, crewmates, Angara, settlers on Eos, anyone he sees, he needs to know better and add to his sphere of connections. Some, like Bailey love it about him, some like Drack, hate it. Which is, again, natural reaction to folks like that. Sometimes you take to them, sometimes they are obnoxious. But he does come across as sincere, for me that's the main thing that makes me eventually come to like him. The bonding moment of laughing with Liam while hanging out of the airlock is awesome too.
One thing that Montreal got really, really wrong in the character development department was VA for both male squadmates. I guess, they wanted them both to be distinctive b/c of the Nomad chatter so you won't confuse the boys and Scott, but while all females speak normally, both Jaal and Liam got over the top manner of speaking that could only appeal to a very, very small minority of folks. Really, if even I who always likes very different things from the mainstream audience, and is irritated by far fewer things than ye average gamer, dislike both VAs for both male romances, it's really a bad thing.
ME2 absolutely got male VAs right vs MEA. Thane, Garrus and Kaidan all have great and pleasant VAs. And, uhm, when making a char that you are trying to present as a romantic figure to a female, well, the voice is a big deal. I was thinking about Liam as a character and I think he would be better if it didn't seem like he was freaking out so much or doing things that seemed out of control or like he had no real concept of security given that is supposed to have been his thing... security and crisis response. If the mission was just to save someone important to him, a new ally he was working with in some way rather than about giving information they shouldn't have, that would have been better I think and worked well. If they had him freaking out less during the planetside mission that would have worked well too. I mean, he is pretty much in a state of panic from the minute you deal with the kett. On one hand I can understand why it is upsetting but bro was in HUSTL *Crisis Response* and he doesn't know how to handle a crisis. He loses it from the minute you see the kett before they even do anything. He basically wants you to attack them and at that point they have done nothing but look around the area. We come upon them almost instantly after landing. It's very clear they wanted him to be a fuck up. Everything they write is him losing it or fucking up. But they don't give you an option to remove him from the crew which would seem like a good choice given he fucks up a lot. I feel like they should have played that down and not made him so clearly screw things up. His over the top manner is fine if he can still do his job well and not do stupid things that are obviously poor and not well thought out choices. I agree, and I actually distinctively remember waxing poetic about how I would have "cooled" up each and every character in the cast if it was up to me, and it was specifically what I would have done to Liam. Make it hit the fan despite him working to avoid it, like schmoozing with Angara and discovering the code leak, rather than creating it. So, the guy who is competent but a big mouth anyway. Sort of like Will Smith' many characters. I would not mind similarity in looks either.
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Post by alanc9 on May 18, 2017 20:01:01 GMT
Me2 did have some good world-building - but most of the LMs were completely unrelated to Shepard's overall mission. The notion that these people needed to tie up these loose ends to focus on the mission was a contrivance. For the most part, MEA's LMs more or less fall into the purview of a Pathfinder. Though in fairness to ME2, having sidequests or even main quests be unrelated to the main plot is something of a Bio tradition. The Sith aren't even on two of the four KotOR Star Map worlds, for instance.
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Post by colfoley on May 18, 2017 20:05:27 GMT
Well, it worked for me. I've never played Citadel, so I liked it for once to have friendly folks on the crew. But I would not mind it to grow and add more drama queens. I love (Thane or Jack), or love to hate (Miranda) drama queens too.
Also, it is completely in character for Liam to try to get to know everyone right away. He is remarkably real that way, there are quite a few people like that irl, particularly in the States where being an extrovert is nigh a cultivated virtue. I come from a predominantly introvert culture and people, and yes, it's hard to deal with that. And that's his character's core development, crewmates, Angara, settlers on Eos, anyone he sees, he needs to know better and add to his sphere of connections. Some, like Bailey love it about him, some like Drack, hate it. Which is, again, natural reaction to folks like that. Sometimes you take to them, sometimes they are obnoxious. But he does come across as sincere, for me that's the main thing that makes me eventually come to like him. The bonding moment of laughing with Liam while hanging out of the airlock is awesome too.
One thing that Montreal got really, really wrong in the character development department was VA for both male squadmates. I guess, they wanted them both to be distinctive b/c of the Nomad chatter so you won't confuse the boys and Scott, but while all females speak normally, both Jaal and Liam got over the top manner of speaking that could only appeal to a very, very small minority of folks. Really, if even I who always likes very different things from the mainstream audience, and is irritated by far fewer things than ye average gamer, dislike both VAs for both male romances, it's really a bad thing.
ME2 absolutely got male VAs right vs MEA. Thane, Garrus and Kaidan all have great and pleasant VAs. And, uhm, when making a char that you are trying to present as a romantic figure to a female, well, the voice is a big deal. I was thinking about Liam as a character and I think he would be better if it didn't seem like he was freaking out so much or doing things that seemed out of control or like he had no real concept of security given that is supposed to have been his thing... security and crisis response. If the mission was just to save someone important to him, a new ally he was working with in some way rather than about giving information they shouldn't have, that would have been better I think and worked well. If they had him freaking out less during the planetside mission that would have worked well too. I mean, he is pretty much in a state of panic from the minute you deal with the kett. On one hand I can understand why it is upsetting but bro was in HUSTL *Crisis Response* and he doesn't know how to handle a crisis. He loses it from the minute you see the kett before they even do anything. He basically wants you to attack them and at that point they have done nothing but look around the area. We come upon them almost instantly after landing. It's very clear they wanted him to be a fuck up. Everything they write is him losing it or fucking up. But they don't give you an option to remove him from the crew which would seem like a good choice given he fucks up a lot. I feel like they should have played that down and not made him so clearly screw things up. His over the top manner is fine if he can still do his job well and not do stupid things that are obviously poor and not well thought out choices. we have to remember that Liam is still incredibly young. While i do not know the exact age he'd have to be about Ryders age. And we know he had not one but TWO jobs in a short time before moving onto Andromeda. The other thing is the conversation between cora and him. Crisis response comes in v after the crisis to clean things up v Liam was never in the thick of it.
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Post by Deleted on May 18, 2017 20:23:57 GMT
Me2 did have some good world-building - but most of the LMs were completely unrelated to Shepard's overall mission. The notion that these people needed to tie up these loose ends to focus on the mission was a contrivance. For the most part, MEA's LMs more or less fall into the purview of a Pathfinder. Though in fairness to ME2, having sidequests or even main quests be unrelated to the main plot is something of a Bio tradition. The Sith aren't even on two of the four KotOR Star Map worlds, for instance. I believe I mentioned this a few pages back - it's one of the things I really appreciate about this Pathfinder role. It has a much broader scope and supporting skill set than many PCs offer. Also, I feel that most of the content MEA offers directly supports Ryder's ultimate success in meeting the overall objectives.
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Post by Deleted on May 18, 2017 23:47:11 GMT
I was thinking about Liam as a character and I think he would be better if it didn't seem like he was freaking out so much or doing things that seemed out of control or like he had no real concept of security given that is supposed to have been his thing... security and crisis response. If the mission was just to save someone important to him, a new ally he was working with in some way rather than about giving information they shouldn't have, that would have been better I think and worked well. If they had him freaking out less during the planetside mission that would have worked well too. I mean, he is pretty much in a state of panic from the minute you deal with the kett. On one hand I can understand why it is upsetting but bro was in HUSTL *Crisis Response* and he doesn't know how to handle a crisis. He loses it from the minute you see the kett before they even do anything. He basically wants you to attack them and at that point they have done nothing but look around the area. We come upon them almost instantly after landing. It's very clear they wanted him to be a fuck up. Everything they write is him losing it or fucking up. But they don't give you an option to remove him from the crew which would seem like a good choice given he fucks up a lot. I feel like they should have played that down and not made him so clearly screw things up. His over the top manner is fine if he can still do his job well and not do stupid things that are obviously poor and not well thought out choices. we have to remember that Liam is still incredibly young. While i do not know the exact age he'd have to be about Ryders age. And we know he had not one but TWO jobs in a short time before moving onto Andromeda. The other thing is the conversation between cora and him. Crisis response comes in v after the crisis to clean things up v Liam was never in the thick of it. That's even funnier because I feel like he gives you the impression that he was the crisis response guy. I can't be the only one who thought that. LOL I kinda laugh when I start a new game where he says, "been waiting 600 years." Ever notice the Ryders, their expression right then? I feel like it's just shy of an eye roll. I actually said the first time I heard that like, "no moron, you've been sleeping 600 years. You'd be dead if you were actually waiting." I feel like right from the outset they kind of try to steer him toward being a douche. That line right there sort of captures him in a nutshell. Big tough words. Wannabe badass. Will kill the first alien he sees just because. Puts loads of ammo into dead things. Sends petrol trucks on a 2.5 million year journey to where he's headed because it seems cool. Gets half naked with aliens in some weird attempt to bond with them. Will steal ideas and/or technology from alien species we are trying to ally with because he knows better and is trying to get thing moving in a real way. Will give away information he should not to people he should not because he thinks it's a good plan until he realizes it isn't and then he'll drag others in to clean his mess and get pissy if they call him on his bullshit. The only thing he gets right is movie night and even that he fucks up because he tells others about it and then I have to run a stack of errands just to get it done. I try so hard to like him because he isn't a bad guy, but at the end of the day he's an idiot. Maybe not a douche. But definitely an idiot.
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Post by colfoley on May 19, 2017 1:07:55 GMT
we have to remember that Liam is still incredibly young. While i do not know the exact age he'd have to be about Ryders age. And we know he had not one but TWO jobs in a short time before moving onto Andromeda. The other thing is the conversation between cora and him. Crisis response comes in v after the crisis to clean things up v Liam was never in the thick of it. That's even funnier because I feel like he gives you the impression that he was the crisis response guy. I can't be the only one who thought that. LOL I kinda laugh when I start a new game where he says, "been waiting 600 years." Ever notice the Ryders, their expression right then? I feel like it's just shy of an eye roll. I actually said the first time I heard that like, "no moron, you've been sleeping 600 years. You'd be dead if you were actually waiting." I feel like right from the outset they kind of try to steer him toward being a douche. That line right there sort of captures him in a nutshell. Big tough words. Wannabe badass. Will kill the first alien he sees just because. Puts loads of ammo into dead things. Sends petrol trucks on a 2.5 million year journey to where he's headed because it seems cool. Gets half naked with aliens in some weird attempt to bond with them. Will steal ideas and/or technology from alien species we are trying to ally with because he knows better and is trying to get thing moving in a real way. Will give away information he should not to people he should not because he thinks it's a good plan until he realizes it isn't and then he'll drag others in to clean his mess and get pissy if they call him on his bullshit. The only thing he gets right is movie night and even that he fucks up because he tells others about it and then I have to run a stack of errands just to get it done. I try so hard to like him because he isn't a bad guy, but at the end of the day he's an idiot. Maybe not a douche. But definitely an idiot. two things about Liam you have to remember: He's an idealist. Out of anyone on the squad he had the least reason to go to Andromeda. A family who loved him, a good job, and friends in that job who really came through for him. I think this is why he overcompensates so much. Because he was good at home, but yet left because he was bored and 'didn't belong'. But aside from this what annoys me most is his self self-righteousness
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Post by smilesja on May 19, 2017 1:14:06 GMT
we have to remember that Liam is still incredibly young. While i do not know the exact age he'd have to be about Ryders age. And we know he had not one but TWO jobs in a short time before moving onto Andromeda. The other thing is the conversation between cora and him. Crisis response comes in v after the crisis to clean things up v Liam was never in the thick of it. That's even funnier because I feel like he gives you the impression that he was the crisis response guy. I can't be the only one who thought that. LOL I kinda laugh when I start a new game where he says, "been waiting 600 years." Ever notice the Ryders, their expression right then? I feel like it's just shy of an eye roll. I actually said the first time I heard that like, "no moron, you've been sleeping 600 years. You'd be dead if you were actually waiting." I feel like right from the outset they kind of try to steer him toward being a douche. That line right there sort of captures him in a nutshell. Big tough words. Wannabe badass. Will kill the first alien he sees just because. Puts loads of ammo into dead things. Sends petrol trucks on a 2.5 million year journey to where he's headed because it seems cool. Gets half naked with aliens in some weird attempt to bond with them. Will steal ideas and/or technology from alien species we are trying to ally with because he knows better and is trying to get thing moving in a real way. Will give away information he should not to people he should not because he thinks it's a good plan until he realizes it isn't and then he'll drag others in to clean his mess and get pissy if they call him on his bullshit. The only thing he gets right is movie night and even that he fucks up because he tells others about it and then I have to run a stack of errands just to get it done. I try so hard to like him because he isn't a bad guy, but at the end of the day he's an idiot. Maybe not a douche. But definitely an idiot. Well Liam tries to take matters in his own hands when he feels that things are on unraveling, he does own up to his mistakes though. I do see him getting the Jacob Taylor ME 3 treatment due to reaction to be honest.......
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Post by Deleted on May 19, 2017 1:46:52 GMT
That's even funnier because I feel like he gives you the impression that he was the crisis response guy. I can't be the only one who thought that. LOL I kinda laugh when I start a new game where he says, "been waiting 600 years." Ever notice the Ryders, their expression right then? I feel like it's just shy of an eye roll. I actually said the first time I heard that like, "no moron, you've been sleeping 600 years. You'd be dead if you were actually waiting." I feel like right from the outset they kind of try to steer him toward being a douche. That line right there sort of captures him in a nutshell. Big tough words. Wannabe badass. Will kill the first alien he sees just because. Puts loads of ammo into dead things. Sends petrol trucks on a 2.5 million year journey to where he's headed because it seems cool. Gets half naked with aliens in some weird attempt to bond with them. Will steal ideas and/or technology from alien species we are trying to ally with because he knows better and is trying to get thing moving in a real way. Will give away information he should not to people he should not because he thinks it's a good plan until he realizes it isn't and then he'll drag others in to clean his mess and get pissy if they call him on his bullshit. The only thing he gets right is movie night and even that he fucks up because he tells others about it and then I have to run a stack of errands just to get it done. I try so hard to like him because he isn't a bad guy, but at the end of the day he's an idiot. Maybe not a douche. But definitely an idiot. Well Liam tries to take matters in his own hands when he feels that things are on unraveling, he does own up to his mistakes though. I do see him getting the Jacob Taylor ME 3 treatment due to reaction to be honest.......Amen for that. Jacob was another winner. But I actually liked jacob compared to Liam. And Jacob was my least favorite of all the crew I think.
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Post by PostGameParty on May 19, 2017 2:16:49 GMT
To tell you the truth, I thought they all looked the same in all the games, apart from Liara and Aria. I never really examined them closely. I see more of a problem with that cutscene putting a lot of them together than with the face repeating or how it looks like. They are fairly minor characters, and pretty much only what? 3 teammates got the special non-cc created faces?
But I would totally want to see more, because of course I do. Just like seeing more CC options, more presets for human faces, different body types. Of course it would be better.
I am the kind of a person who notices something minor not being great, and starts thinking/dreaming about how it will be different next time, or how it could be made better, rather than dwell on it.
Have you ever seen this? Some look different due to facial expression - but you can still see that there was a lot of replication in the trilogy. There weren't many (or any?) places in OT where we'd have scenes with multiple asari, not like we have in MEA. Other species also all looked alike, aside from re-colors and markings. But yeah, they overdid it with Lexi face. Here's hoping that won't happen again. OMG this picture ME2 was filled with memorable moments and amazing missions, its a classic game. GOTY level. The plot of ME2 also was completely inconsequential and the game is my personal least favorite in the entire franchise. But I think from an objective point of view it was a total homerun for Bioware. The game is gorgeous. Andromeda is super under rated (The 6/10 reviews are jokes tbh). It's a flawed game but also extremely charming IMO, that studio needs another chance and more resources because they could really kill it with the next one. Remember ME1 also got an "its alright" reception. The graphical problems of this game mean nothing to me, I think the game was pretty enough lol. Open World just doesn't work with bioware though, I thought this was a massive improvement from DAI but its also pretty much a hybrid of DAI and ME1. Femshep = MRyder >>> MShep. Hale's voice acting brings Femshep up, but honestly I could connect with Ryder on levels I never could Shepard. Sheploo seems borderline robotic compared to Ryder IMO. Maybe its because Ryder and co. are more light hearted than Shepard, Morinth, Thane and the gang The similarity between this and ME1 is a little ridiculous tbh, which is why its imperative MEA2 is released at some point because they need to make the same good decisions the ME2 developer made. Unfortunately shit is on hiatus, so we're going to be waiting at least 4 years and it probably won't even be a direct sequel.
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Post by Deleted on May 19, 2017 3:23:12 GMT
two things about Liam you have to remember: He's an idealist. Out of anyone on the squad he had the least reason to go to Andromeda. A family who loved him, a good job, and friends in that job who really came through for him. I think this is why he overcompensates so much. Because he was good at home, but yet left because he was bored and 'didn't belong'. But aside from this what annoys me most is his self self-righteousness That's actually... one of the better descriptions of Liam I've ever seen. I think the self-righteousness comes from his idealism. He tries to apply his own standards to everyone else. At his core, he is a really good guy who values people and relationships above all else - to the point where he's willing to extend trust where a cooler head would not. It's like he's ruled by his heart instead of his head.
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Post by projectpatdc on May 19, 2017 3:40:20 GMT
It is interesting, and I've even said this by mistake, that fans say that the loyalty missions all feed into the main plot but the don't in MEA. So neither are true if you think about it.
MEA's loyalty missions are their own mini story just like the short story for each planet and they all seem disjointed at first glance. They are disjointed considering the main plot with the Archon, but they all serve to build up the initiatives struggles and really Heleus' struggles. Again it's more world building. But they all tie into settling Heleus.
The only thing that ME2's loyalty missions have to do with the over arching plot of defeating the collectors is to recruit them for their help and some how magically boost their morale so they don't die in the final hoorah. Besides "gaining their loyalty", those missions are all self contained stories on their own that have nothing to do with Collectors.
Tying into setting the main goal of establishing safe homes for the initiative > tying into "make me happy so I don't die?"
But In both games, the loyalty missions do help build the world of Mass Effect
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Post by colfoley on May 19, 2017 3:47:38 GMT
It is interesting, and I've even said this by mistake, that fans say that the loyalty missions all feed into the main plot but the don't in MEA. So neither are true if you think about it. MEA's loyalty missions are their own mini story just like the short story for each planet and they all seem disjointed at first glance. They are disjointed considering the main plot with the Archon, but they all serve to build up the initiatives struggles and really Heleus' struggles. Again it's more world building. But they all tie into settling Heleus. The only thing that ME2's loyalty missions have to do with the over arching plot of defeating the collectors is to recruit them for their help and some how magically boost their morale so they don't die in the final hoorah. Besides "gaining their loyalty", those missions are all self contained stories on their own that have nothing to do with Collectors. Tying into setting the main goal of establishing safe homes for the initiative > tying into "make me happy so I don't die?" But In both games, the loyalty missions do help build the world of Mass Effect this is actually a great point.
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Post by KaiserShep on May 19, 2017 3:50:25 GMT
Cora's loyalty mission is probably one of the most "main" feeling companion missions in the series so far. Honestly, that the arks are something so significant to the Initiative makes it strange that it would even be an optional quest to begin with. But honestly, I don't really care how closely companion quests tie into main campaigns. I treat a lot of these things like episodes of my favorite TV show. They go off on tangents and can have their own interesting side stories and be great fun. I was already used to this sort of thing in Dragon Age, so in the Mass Effect games it was rather welcome. Thinking about it though, ME3 is sort of the odd duck in that absolutely no one has an actual companion quest of any sort.
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Post by Deleted on May 19, 2017 3:56:41 GMT
It is interesting, and I've even said this by mistake, that fans say that the loyalty missions all feed into the main plot but the don't in MEA. So neither are true if you think about it. MEA's loyalty missions are their own mini story just like the short story for each planet and they all seem disjointed at first glance. They are disjointed considering the main plot with the Archon, but they all serve to build up the initiatives struggles and really Heleus' struggles. Again it's more world building. But they all tie into settling Heleus. The only thing that ME2's loyalty missions have to do with the over arching plot of defeating the collectors is to recruit them for their help and some how magically boost their morale so they don't die in the final hoorah. Besides "gaining their loyalty", those missions are all self contained stories on their own that have nothing to do with Collectors. Tying into setting the main goal of establishing safe homes for the initiative > tying into "make me happy so I don't die?" But In both games, the loyalty missions do help build the world of Mass Effect I started hitting on that point back on page 7 of this thread. It doesn't just apply to LMs, either, but most all of the side content offered directly supports the Pathfinder's mission.
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Post by themikefest on May 19, 2017 4:48:02 GMT
The Rookie puts outpost on planets. Stops Archie from obtaining Meridian. Humanity has a home. Don't need to complete a loyalty mission for that.
ME2 loyalty missions do not have to be completed, but can lead to the death of squadmates depending on how many are recruited and what squadmate does what on the mission. And its possible could lead to the death of Shepard because not enough squadmates survived.
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Post by colfoley on May 19, 2017 5:16:57 GMT
You know I've because of the convo me and greysen have had that Liam is a poorly written character. Take a look at the argument scene. He goes onto say that he's not sorry for the mess really...which means he didn't learn anything. Which is the whole point of character arcs to begin with. Character has a flaw. Something happens to that character. Character learns and grows.
That does not happen to Liam.
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Post by gplayer on May 19, 2017 5:43:13 GMT
So I played MEA for 2 and 3/4 of a playthrough, 217 hours total. I stopped playing April 15th and have been playing the OT ever since. Finished my first OT playthrough (ME1, 2 and 3) and now working on my second OT playthrough (well second since I started playing OT in April). So this little preamble is to establish the details of all 4 ME games are very much fresh in my head. It's not a surprise that your experience with OT was much better than that with MEA. For a valid comparison, play only ME1 multiple times, then MEA multiple times and compare those 2. Characters (including your PC Shepard) in OT had 3 full games to develop, 3 full games' worth of storytelling. The question here in this thread is ME2 vs MEA. So I did play ME2 for 600+ hours before I put it aside, and downloaded all the DLCs. I can't stand MEA after 217 hours and don't plan on getting any DLCs. With regards to load screens, I am sympathetic that you cant mod consoles and had to sit through all those time sinks. On the PC you could edit coalesced settings and swap out bik files to remove all those load screen time sinks. However even in the vanilla game the animation/load screen time sinks are much greater. And you can't get rid of them. BW is responsible for: 1. Not making note of the popular changes people made to their earlier games and try to account for that in future releases. Animations for travel, landing, moving between zones...etc are all designed to give you something to look at while the next area loads. However, they are all needlessly long and assume you are on a 1960's IBM mainframe with 12kb of memory. If I invest in the latest tech (or even 2 years old tech) I deserve better load times. 2. The changed a travel and scan scheme to overly complicated graphics and animations that many people get sick of after sitting through 3 times. And they only gave you an option to skip between planets in the same system - skip only a tiny portion of that animation, and no option to make it default I have to hit tab every damn time. The OT with its 5-10 yr old graphics/mechanics is still vastly superior to this today. 3. Related to (1), making a conscious choice of selecting a non-moddable engine. I get that they want more control over their IP, but then they have to take more responsibility by providing users with more choices and settings they can configure to create an experience that works for them. In the end removing the small annoyances and making little tweaks make all the difference. Give us more control over the settings if you don't want people to mod the game. Yes I understand you spent a lot of time making all those Tempest take off/landing animations, they are still crap after watching 3 times.
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Post by colfoley on May 19, 2017 5:57:34 GMT
It's not a surprise that your experience with OT was much better than that with MEA. For a valid comparison, play only ME1 multiple times, then MEA multiple times and compare those 2. Characters (including your PC Shepard) in OT had 3 full games to develop, 3 full games' worth of storytelling. The question here in this thread is ME2 vs MEA. So I did play ME2 for 600+ hours before I put it aside, and downloaded all the DLCs. I can't stand MEA after 217 hours and don't plan on getting any DLCs. With regards to load screens, I am sympathetic that you cant mod consoles and had to sit through all those time sinks. On the PC you could edit coalesced settings and swap out bik files to remove all those load screen time sinks. However even in the vanilla game the animation/load screen time sinks are much greater. And you can't get rid of them. BW is responsible for: 1. Not making note of the popular changes people made to their earlier games and try to account for that in future releases. Animations for travel, landing, moving between zones...etc are all designed to give you something to look at while the next area loads. However, they are all needlessly long and assume you are on a 1960's IBM mainframe with 12kb of memory. If I invest in the latest tech (or even 2 years old tech) I deserve better load times. 2. The changed a travel and scan scheme to overly complicated graphics and animations that many people get sick of after sitting through 3 times. And they only gave you an option to skip between planets in the same system - skip only a tiny portion of that animation, and no option to make it default I have to hit tab every damn time. The OT with its 5-10 yr old graphics/mechanics is still vastly superior to this today. 3. Related to (1), making a conscious choice of selecting a non-moddable engine. I get that they want more control over their IP, but then they have to take more responsibility by providing users with more choices and settings they can configure to create an experience that works for them. In the end removing the small annoyances and making little tweaks make all the difference. Give us more control over the settings if you don't want people to mod the game. Yes I understand you spent a lot of time making all those Tempest take off/landing animations, they are still crap after watching 3 times. amount of time sunk into games is not that good of a metric really. I probably sunk about eight hundred hours into the game and don't think i will get more then five hundred or so into MEA. But they are still very close in personal quality. Why am i not playing it as much? Well have a job greater responsibilities a fiancee and if I'm lucky other games to play.
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Post by gplayer on May 19, 2017 6:03:33 GMT
Almost forgot to mention the puzzles. I preferred the hack/bypass puzzles for ME2 to space sudoku in MEA. I did wish there was an option to skip those in ME2 as they get tedious after a while. In MEA after the first few they started getting very time consuming. I always had an issue using decryption cores as they were finite and did not know when I would really need one in the future. So I either suffered through solving it or I googled it and copied the solution from a website. Did they really think people would enjoy spending their time on this?
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Post by zipzap2000 on May 19, 2017 6:46:00 GMT
Cmon guys and gals let's not do this haven't we done this to death. We all have our favorite mass effect game and yadayadayada..... No?... Fine.... ME2》ME1》ME3》anything》MEA YEAH TAKE THAT! You know it. *Bang* Got it Shepard. Great work Garrus I don't what thing was but it was Rabid.
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
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They never liked me! No one likes me!
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Post by correctamundo on May 19, 2017 7:48:52 GMT
You know I've because of the convo me and greysen have had that Liam is a poorly written character. Take a look at the argument scene. He goes onto say that he's not sorry for the mess really...which means he didn't learn anything. Which is the whole point of character arcs to begin with. Character has a flaw. Something happens to that character. Character learns and grows. That does not happen to Liam. Well he did did put his trust in the right place and I don't think I will ever make a Pathfinder that would not want him to build bridges. Only keep me informed and as I recall he said he was sorry for not informing me and getting the clearance. As for not being sorry for reaching out to people and building bridges? That is what I'm doing all the time. So why should he be sorry? I may make a douchefinder at one time who will see things differently.
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Post by colfoley on May 19, 2017 7:55:46 GMT
You know I've because of the convo me and greysen have had that Liam is a poorly written character. Take a look at the argument scene. He goes onto say that he's not sorry for the mess really...which means he didn't learn anything. Which is the whole point of character arcs to begin with. Character has a flaw. Something happens to that character. Character learns and grows. That does not happen to Liam. Well he did did put his trust in the right place and I don't think I will ever make a Pathfinder that would not want him to build bridges. Only keep me informed and as I recall he said he was sorry for not informing me and getting the clearance. As for not being sorry for reaching out to people and building bridges? That is what I'm doing all the time. So why should he be sorry? I may make a douchefinder at one time who will see things differently. I suppose we'll see.
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Post by projectpatdc on May 19, 2017 8:26:23 GMT
The Rookie puts outpost on planets. Stops Archie from obtaining Meridian. Humanity has a home. Don't need to complete a loyalty mission for that. ME2 loyalty missions do not have to be completed, but can lead to the death of squadmates depending on how many are recruited and what squadmate does what on the mission. And its possible could lead to the death of Shepard because not enough squadmates survived. Both true and I loved the mechanic in ME2, but there's no logical reason why doing their loyalty mission keeps them alive. Defeating the Archon and putting outposts on planets can be done without any loyalty mission and it sucks that there is no consequence for not doing them "just because". But in the overall world of Mass Effect Andromeda, those outposts or scientists wouldn't survive long if the Roekar conflict isn't solved (Jaal). If the pirates got the codes or coordinates for the Nexus. The Krogan would have continued to have conflicts with exiles and spender if not for Draks mission which could have caused more problems. The redeemed colonists would have either died on H-Cwhatever planet or unable to join back with the initiative. Saving the Asari ark. Peebee is the only one with a loyalty mission that's more to do with the Remnant/personal story but it at least gives us a new skill. You want to throw her out of the airlock anyways so we'll void that from the discussion. They all side stories that tie back into unltimately brining peace and propsperity for the Initiative which is Ryder's ultimate goal. Edit: Thank You for your service. Been meaning to say that
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Don't knock the little winds. They're important - for morale.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on May 19, 2017 10:29:33 GMT
The Rookie puts outpost on planets. Stops Archie from obtaining Meridian. Humanity has a home. Don't need to complete a loyalty mission for that. ME2 loyalty missions do not have to be completed, but can lead to the death of squadmates depending on how many are recruited and what squadmate does what on the mission. And its possible could lead to the death of Shepard because not enough squadmates survived. Both true and I loved the mechanic in ME2, but there's no logical reason why doing their loyalty mission keeps them alive. Defeating the Archon and putting outposts on planets can be done without any loyalty mission and it sucks that there is no consequence for not doing them "just because". But in the overall world of Mass Effect Andromeda, those outposts or scientists wouldn't survive long if the Roekar conflict isn't solved (Jaal). If the pirates got the codes or coordinates for the Nexus. The Krogan would have continued to have conflicts with exiles and spender if not for Draks mission which could have caused more problems. The redeemed colonists would have either died on H-Cwhatever planet or unable to join back with the initiative. Saving the Asari ark. Peebee is the only one with a loyalty mission that's more to do with the Remnant/personal story but it at least gives us a new skill. You want to throw her out of the airlock anyways so we'll void that from the discussion. They all side stories that tie back into unltimately brining peace and propsperity for the Initiative which is Ryder's ultimate goal. Edit: Thank You for your service. Been meaning to say that LM does have alot to do with Ryders legacy as well. I like how Meridian plays out differently based on what you have done or not done but isn't a copy of the SM. But Dunn should die if you don't do Cora's LM?
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Post by Deleted on May 19, 2017 10:47:34 GMT
Because Shepard's personality was soooo much better than Scott's, the story was incredible, the level design was amazing!, the Voice acting and writing was never cringeworthy, there were zero issues in the pacing!, the customization, inventory, and UI were top notch, there were never boring quests or fetch quests, and no bugs whatsoever! *sarcasm* My rose-tinted glasses must have been covered in poop! The game was amazing and Mass Andromeda is terrible compared to this game. indeed
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