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Post by Deleted on May 16, 2017 14:01:20 GMT
As standalone games, they're about even. ME2 just about takes it because less bugs.
The rest of the trilogy is what makes ME2 great. So I'll compare the two more thoroughly when/if MEA gets DLC and sequels.
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Post by Deleted on May 16, 2017 14:07:35 GMT
I can see how if you dont care about story and characters and just love shooting stuff, the combat in MEA would appeal to you more. So what was the story in ME2? Note that you can't have anything from ME1 or 3 to reference - so what was it? As I noted before it works best as an expansion pack for ME1. They should have released a 'proper' sequel to ME1 (which plotwise is ME3). I usually just don't separate ME2 and ME3 as two separate games. It does make ME2 a touch redundant because practically none of the crew you've worked on building matters in ME3, but it creates the overarching plot that ME2 did not bother with. It is a brilliant collection of short stories about various characters populating ME universe, so in that respect its stories are interesting, but the overarching plot is way thinner than in any other standalone Bio game, and that includes Inquisition. But I don't think we can any longer separate the MET into games parts. It's all one big adventure with Shepard, and in the middle of it we get to meet an astounding variety of awesome characters we can get attached to. So, we, obviously, love the part where we have huge amount of choices who to play with and who to love, and nobody is dead yet.
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Post by Doctor Fumbles on May 16, 2017 14:12:48 GMT
Mass Effect 2 was fast and had a very dark story... which most people really enjoy (think Empire Strikes Back). But, you were fighting in a closet the whole game. ME2, was kinda behind the times when it came to the action piece to "RPG". That was forgiven for the fact that you had great writing and excellent character voices.... AND the backstory of ME1. ME3: had multiplayer. Honestly, outside of Ryder not being Shepard, MEA had a better story... just less interesting companions; mind you, ME1's companions weren't all that interesting (more a small degree), but became interesting as their stories unfolded in the later series. The thing about MEA is it didn't get dark enough... that's where I feel they missed the boat with the old audience. ME is a dark game, it's modeled in that Blade Runner type universe. MEA wasn't dirty, it didn't have moral ambiguity. You had Kadara... but that was one planet. I really hope that if/when they do another ME they take this into account. It needs to be dark, scummy... There needs to be a veneer that is a millimeter thick allowing you to see the dirt underneath with a two second stair. I prefer the Joss whedon mood instead. I don't like Dark Games. There is a good reason I avoid most dark anime as well. I prefer the light hearted cheeky stories over the grim ones, so I hope MEA 2 keeps it lighthearted nature.
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Post by Teddie Sage on May 16, 2017 14:20:53 GMT
Hell yeah! It's one of the best video games I ever played. I understand it's not everyone's cup of tea but I really hope the next Mass Effect game will look more like Me2 and less like MeA and Me1.
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Post by aglomeracja on May 16, 2017 14:46:09 GMT
Mass Effect 2 was fast and had a very dark story... which most people really enjoy (think Empire Strikes Back). But, you were fighting in a closet the whole game. ME2, was kinda behind the times when it came to the action piece to "RPG". That was forgiven for the fact that you had great writing and excellent character voices.... AND the backstory of ME1. ME3: had multiplayer. Honestly, outside of Ryder not being Shepard, MEA had a better story... just less interesting companions; mind you, ME1's companions weren't all that interesting (more a small degree), but became interesting as their stories unfolded in the later series. The thing about MEA is it didn't get dark enough... that's where I feel they missed the boat with the old audience. ME is a dark game, it's modeled in that Blade Runner type universe. MEA wasn't dirty, it didn't have moral ambiguity. You had Kadara... but that was one planet. I really hope that if/when they do another ME they take this into account. It needs to be dark, scummy... There needs to be a veneer that is a millimeter thick allowing you to see the dirt underneath with a two second stair. I prefer the Joss whedon mood instead. I don't like Dark Games. There is a good reason I avoid most dark anime as well. I prefer the light hearted cheeky stories over the grim ones, so I hope MEA 2 keeps it lighthearted nature. It's all good, personal preferences and so on. The thing I don't get about this is why would someone with such preferences be a fan of Bioware games at all, since they didn't produce any games of lighthearted nature until MEA. Same goes for fans of Bethesda-like open world games. Seems like Bioware is supposed to be like everything but Bioware now and a lot of MEA fans don't seem to understand why this change of priorities is so widely criticized (among other things).
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Post by Doctor Fumbles on May 16, 2017 14:50:24 GMT
I prefer the Joss whedon mood instead. I don't like Dark Games. There is a good reason I avoid most dark anime as well. I prefer the light hearted cheeky stories over the grim ones, so I hope MEA 2 keeps it lighthearted nature. It's all good, personal preferences and so on. The thing I don't get about this is why would someone with such preferences be a fan of Bioware games at all, since they didn't produce any games of lighthearted nature until MEA. Same goes for fans of Bethesda-like open world games. Seems like Bioware is supposed to be like everything but Bioware now and a lot of MEA fans don't seem to understand why this change of priorities is so widely criticized (among other things). Because there are lack of good sci-fi games with third person combat and powers. I only really care about combat and game play if I am being honest. The lightheartedness is just a bonus for me. Don't mention Gears of War. I don't like its art style while I love MEs. Times are changing, and so is BioWare. Now, if Dylan proves to be any good with ME like combat and powers, then you can have ME all to yourself again with it being all dark and gritty.
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Post by Exile Isan on May 16, 2017 14:51:55 GMT
I like ME2 the best. IMO, it had the best balance between doing what you want ("exploration") and the main quest. I loved the suicide mission (minus the T-800), which I remember the devs saying they almost scrapped because it was a pain to code and they had a really hard time getting it working right (which makes me appreciate it more). I thought Shepard had better roleplay options in most conversations (aside from that one conversation about Cerberus with Miranda, and a couple others) than in ME1 which often had three dialog options that all lead to Shepard saying the same thing in the same exact tone. And the characters, despite their daddy issues (or in Thane's case being a daddy issue), were far better than then being a walking codex (Tali I'm looking at you). Also the music in ME2 in the best of any Bioware game, except maybe DA:I. Maybe.
However, I like ME:A as well. I like the lighthearted tone, because it's not like game isn't serious when it needs to be. I just saw my Ryder as someone who uses humor to deal with the crappy things in life (I played sarcastic Hawke the same way). I like Ryder and see potential for her to become an excellent character, she's already had more character growth than Shepard ever did, and there is a chance for much more and I'd like to see it happen. I like Ryder's crew, they felt like a team much more than previous titles (the only other Bioware game I got that feeling from was DA2) mostly because they interacted with each other on the ship and out in the field. And Drack is in the #2 spot for my favorite character in the entire series. The pacing of this game isn't really that great, but I've noticed a lot of open world and semi open world games are kinda that way, but at least this game's main quest isn't called "The Race Against Time" (ME1 suffers much much worse pacing, IMO).
Combat in both ME2 and ME:A is superior to ME1, but not necessarily ME3.
Hmm, looking back over this post maybe I just don't like ME1. lol
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Post by aglomeracja on May 16, 2017 14:52:51 GMT
It's all good, personal preferences and so on. The thing I don't get about this is why would someone with such preferences be a fan of Bioware games at all, since they didn't produce any games of lighthearted nature until MEA. Same goes for fans of Bethesda-like open world games. Seems like Bioware is supposed to be like everything but Bioware now and a lot of MEA fans don't seem to understand why this change of priorities is so widely criticized (among other things). Because there are lack of good sci-fi games with third person combat and powers. I only really care about combat and game play if I am being honest. The lightheartedness is just a bonus for me. Don't mention Gears of War. I don't like its art style while I love MEs. Times are changing, and so is BioWare. Now, if Dylan proves to be any good with ME like combat and powers, then you can have ME all to yourself again with it being all dark and gritty. Fair enough
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Post by bladefist on May 16, 2017 14:56:40 GMT
This makes me want to play a 1.04 Sara!
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Post by Deleted on May 16, 2017 14:58:38 GMT
Because Shepard's personality was soooo much better than Scott's, the story was incredible, the level design was amazing!, the Voice acting and writing was never cringeworthy, there were zero issues in the pacing!, the customization, inventory, and UI were top notch, there were never boring quests or fetch quests, and no bugs whatsoever! My rose-tinted glasses must have been covered in poop! The game was amazing and Mass Andromeda is terrible compared to this game.
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Post by decafhigh on May 16, 2017 14:58:51 GMT
I prefer the Joss whedon mood instead. I don't like Dark Games. There is a good reason I avoid most dark anime as well. I prefer the light hearted cheeky stories over the grim ones, so I hope MEA 2 keeps it lighthearted nature. I agree in that I prefer a more hopeful tone to the story and setting than I do your typical grimdark angsty bullcrap. I just found MEA's execution to miss the mark. I thought the beginning of the game was genius. After leaving Habitat 7 though things really start to break down, often delving too far into childish antics for attempts at humor. There is plenty of critiquing around, so no need to rehash all of it. If they can get some more competent writers for the sequel I'd agree in hoping they keep a more optimistic tone for MEA2.
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Post by Doctor Fumbles on May 16, 2017 15:01:38 GMT
I prefer the Joss whedon mood instead. I don't like Dark Games. There is a good reason I avoid most dark anime as well. I prefer the light hearted cheeky stories over the grim ones, so I hope MEA 2 keeps it lighthearted nature. I agree in that I prefer a more hopeful tone to the story and setting than I do your typical grimdark angsty bullcrap. I just found MEA's execution to miss the mark. I thought the beginning of the game was genius. After leaving Habitat 7 though things really start to break down, often delving too far into childish antics for attempts at humor. There is plenty of critiquing around, so no need to rehash all of it. If they can get some more competent writers for the sequel I'd agree in hoping they keep a more optimistic tone for MEA2. Some of it was bad I will admit. Especially Liam, I would say. If they get better writers though and keep the lighthearted Joss Whedon tone, I would be fine with that.
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Post by liquidsnake on May 16, 2017 15:05:53 GMT
Hmm maybe you can help me clean the shit off my rose tinted glasses Maybe I can. Comparing ME2 with MEA is like comparing highly nutritious food with McDonalds. It may satiate you, but is nowhere near the quality of actual food. ME2 wasn't riddled with tons of bugs at launch, had a good, cohesive, well-thought out storyline, likeable, fleshed out characters, better soundtrack, and was overall a much more immersive experience. And the final mission in MEA had absolutely nothing on Suicide Mission. Oh, and it was also released in a fully developed state, unlike MEA, which is being developed post-launch via patches. Was it a perfect game? Of course not, every game has problems. But ME2's problems become negligible when compared with MEA's. Did you watch the video the OP posted? It reminds us of a lot of flaws in the well-thought out story you mention... which by the way literally nothing you do through the entirety of ME2 makes a difference in ME3. Not the Suicide Mission, not destroying or saving the Collector base. Even the companions you recruit don't make a difference in the end because they are reassigned as side characters and if they died in ME2? They are just replaced with someone else to fill the role. Heck even the MAIN VILLAIN of the game Harbinger, who had an entire DLC devoted to his Arrival didn't make a lick of difference to the trilogy because he doesn't appear for more than five seconds in the final game, says nothing and ends up just being the Catalyst's stooge. The Illusive Man ends up the big villain of the day we have to face for a lot of ME3. Also, the rest is subjective. I liked the characters in MEA and thought they were well fleshed out. I liked the story line, which does have some contrivances and inconsistencies as well that the Andromeda video pretty accurately points out. The bugs I'll agree with. The amount of bugs, glitches and animation woes was unacceptable for Andromeda. It's much better now than the videos I've seen of the initial release (I got the game after 1.05) but it shouldn't have launched in that condition. Anyway, back to ME2, I thought the final mission in MEA made more logical sense with better construction over ME2's Suicide Mission. It's never explained why in ME2, these specific characters mattered and why they were the only ones who could stop the Collectors. Heck, half of them just kind of stand around on the mission and are just there because "reasons" and other characters are actively killed if you actually use them for an assignment. Then you show up at the Human Reaper which still makes no narrative sense since it's not space-worthy, the Reapers don't care about organics yet designed one lonely ship to look like them despite the rest all being cuttlefish, and it doesn't matter one way or the other when you destroy it because what was the point to begin with? The point was the Reapers wanted to harvest humanity specifically because they were the genetic diversity key to stop the spread of dark energy in the galaxy... oh wait, no they weren't because that story was axed completely. So nothing in ME2 actually made a difference anyway. Also, it's all on you and your crew despite the game establishing that the entire Alliance fleet knows about the Reapers and the Collectors and have put in place defenses against them (defense guns at Horizon and Alliance personnel in the Terminus system confirmed by Ashley/Kaiden to be there directly because of the Collector abduction) yet NO ONE comes along to help the mission to STOP the Collectors and instead act like Shepard is crazy. Compare that to MEA where you've been pushing toward Meridian and the teraforming network in Heleus since the first mission. Then you arrive at the final destination and if you've been doing missions for people throughout the game they ALL show up to help you make the final fight. All the Pathfinders we've found, if we bothered to find them, Sloane or Reyes, the Krogan, the Hyperion... Everyone is there to fight with you because you fought for them. That had a pretty epic scale and feeling to it. I loved ME2 when I first played it. I still like the game now. However, when I replay the series, of which I haven't done in some time, I have a really hard time with ME2. It's tough not to wish I could just jump from ME1 to ME3 because the entirety of ME2 is basically filler episodes in TV series. They don't really matter to the overall plot and it's all just one big side story. It's a fun game by itself and the characters are fantastic, but in the overall narrative ME2 is the weakest of the trilogy by a substantial margin. That of course, is just my opinion.
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Post by caridounette on May 16, 2017 15:34:53 GMT
Both games have their ups and downs and take liberties with the MEverse setting and story (and with pure logic).
Here is where I draw the line:
I had fun with ME2 on my first playthrough. I wasnt ok with everything, but it was a fullfilling experience in itself. I didnt have to 'figure out the game' to have fun. I definitly went back to craft the best story for each of my Shepards and work out the story kinks as best as possible, avoid some dumb paragon/renegade stuff and approach the squadmates with more consistency.
My first MEA playthrough felt like a chore, with glimpses of how fun it could have been if it was tighter. It was too long between storypoints, meaningful discoveries from exploration and squad interactions. I tested the optional stuff to realize its mostly tedious busywork and that I didnt need that much experience or skill points to complete the game.
Sure now I can play my different Ryders with respect of the type of quests they would do to get that viability up (mow down outposts for datapads vs scan wildlife and rocks) but just like with DAI, I wasnt impressed by my first time with the game.
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Post by dazzarlok on May 16, 2017 15:35:15 GMT
Whether or not ME2 is "better" than ME:A, I can't really say. All I know is that, while ME2 definitely has its flaws, I had a lot more fun with ME2 than ME:A. I found the companions in ME2 more interesting, I enjoyed the soundtrack from ME2 100x than Andromeda, etc. The only thing ME:A does better, to me, is the combat, I love the mobility. Other than that, ME2 just had far more memorable moments than ME:A. I mean, I just finished playing ME:A not too long ago and it's been years since I've played ME2, and yet, I remember far more about what happened in ME2 while I'm struggling to remember parts about Andromeda.
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Post by setokaiba on May 16, 2017 18:07:51 GMT
My biggest problem with ME2 is that in a RPG series it's the weakest RPG out of all of them and calling it a RPG is a bit of a stretch.
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Post by projectpatdc on May 16, 2017 19:01:57 GMT
Because Shepard's personality was soooo much better than Scott's, the story was incredible, the level design was amazing!, the Voice acting and writing was never cringeworthy, there were zero issues in the pacing!, the customization, inventory, and UI were top notch, there were never boring quests or fetch quests, and no bugs whatsoever! My rose-tinted glasses must have been covered in poop! The game was amazing and Mass Andromeda is terrible compared to this game. The games are sitting on my shelf. Collecting dust. I think I only replayed ME2 and ME3 twice back in the day. I've rewatched the games multiple times because I do enjoy the story, but playing them is a nightmare. The games look good, sometimes beautiful. I'm mostly trolling on that part since everyone and their grandma thinks MEA is ugly when it beats the snot out of the OT in some regards. And on par in others
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Post by projectpatdc on May 16, 2017 19:16:44 GMT
While ME 2 is a fun game, I will always remember it as the 1.5 episode of the previous trilogy. The loyalty and recruitement mission were well done, the problem is that they were pretty much all of the freaking game. You spend more time fighting mercenaries or bandits, rather than fighting the collector and reapers, you know the main ennemy you are supposed to fight. Actually you fight them in only 3 mission, horizon colony, collector ship and suicide mission. the rest is all blue sun, eclipse and blood pack, and sometime geth. And the suicide mission while well made, when you really think about it, the result is pointless. We destroy the collector base, ok but that was merely an infantry base for the reaper and a laboratory to create one more. Killing a reaper is pretty much useless beacause dozens of thousand are coming. So in the end all the suicide mission did was killing a group of their infantry (which is not that helpful, because they have tons of reserves and it would have been stupid if they had no reserves at all except the collector base) and we kill one among the legion of reaper that are coming to invade. We pretty much spend a hole game doing a sabotage mission, while it was fun to play, once I finished ME 2 I was asking myself "ok that was good but what was the point?". That is why even when ME 3 had a dissapointing ending at release, at least it was the sequel to ME 1 that I was waiting for. After ME 2, I had a good experience but the more I played, the more I asked myself "3 years of waiting for just side story, yeah..." MEA is far from perfect and have its flaws and not all of them are technical issues (like navigation, inventory system, a tone that is too light). But I had more fun when I played it that when I played ME 2, I felt as a game that has to build a fondation for future game, that has build a setting in the andromeda galaxy and establish characters before having character development with each one of them. And actually the end results feels like something has been accomplished, When you start MEA, the initiative is in deep shit, the colonisation does not seem possible, the war against the ketts is threatening your people and the others, and there is no diplomatic relation with the andromeda natives. All of those point change at the end where the ketts are pushed back or at least severely weakened, the angara start to trust the initiative, the settlers have began to colonize the andromeda galaxy. ME 2 we advance but only with side characters, not with the galaxy itself, we barely fought our main ennemy. It was a very enjoyable ride, but it was not the sequel that advanced the main plot by much, I had to wait 2 more years for that. What a well written, analytical yet passionate response. Thank you
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Post by mordingrimes on May 16, 2017 19:20:59 GMT
While ME 2 is a fun game, I will always remember it as the 1.5 episode of the previous trilogy. The loyalty and recruitement mission were well done, the problem is that they were pretty much all of the freaking game. You spend more time fighting mercenaries or bandits, rather than fighting the collector and reapers, you know the main ennemy you are supposed to fight. Actually you fight them in only 3 mission, horizon colony, collector ship and suicide mission. the rest is all blue sun, eclipse and blood pack, and sometime geth. And the suicide mission while well made, when you really think about it, the result is pointless. We destroy the collector base, ok but that was merely an infantry base for the reaper and a laboratory to create one more. Killing a reaper is pretty much useless beacause dozens of thousand are coming. So in the end all the suicide mission did was killing a group of their infantry (which is not that helpful, because they have tons of reserves and it would have been stupid if they had no reserves at all except the collector base) and we kill one among the legion of reaper that are coming to invade. We pretty much spend a hole game doing a sabotage mission, while it was fun to play, once I finished ME 2 I was asking myself "ok that was good but what was the point?". That is why even when ME 3 had a dissapointing ending at release, at least it was the sequel to ME 1 that I was waiting for. After ME 2, I had a good experience but the more I played, the more I asked myself "3 years of waiting for just side story, yeah..." MEA is far from perfect and have its flaws and not all of them are technical issues (like navigation, inventory system, a tone that is too light). But I had more fun when I played it that when I played ME 2, I felt as a game that has to build a fondation for future game, that has build a setting in the andromeda galaxy and establish characters before having character development with each one of them. And actually the end results feels like something has been accomplished, When you start MEA, the initiative is in deep shit, the colonisation does not seem possible, the war against the ketts is threatening your people and the others, and there is no diplomatic relation with the andromeda natives. All of those point change at the end where the ketts are pushed back or at least severely weakened, the angara start to trust the initiative, the settlers have began to colonize the andromeda galaxy. ME 2 we advance but only with side characters, not with the galaxy itself, we barely fought our main ennemy. It was a very enjoyable ride, but it was not the sequel that advanced the main plot by much, I had to wait 2 more years for that. What a well written, analytical yet passionate response. Thank you Of course you do, you are a ME-A fanboy.
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Post by projectpatdc on May 16, 2017 19:24:59 GMT
Whether or not ME2 is "better" than ME:A, I can't really say. All I know is that, while ME2 definitely has its flaws, I had a lot more fun with ME2 than ME:A. I found the companions in ME2 more interesting, I enjoyed the soundtrack from ME2 100x than Andromeda, etc. The only thing ME:A does better, to me, is the combat, I love the mobility. Other than that, ME2 just had far more memorable moments than ME:A. I mean, I just finished playing ME:A not too long ago and it's been years since I've played ME2, and yet, I remember far more about what happened in ME2 while I'm struggling to remember parts about Andromeda. I felt the same actually for how much I loved the game. The good stuff in MEA gets diluted by the side content if you decide to do all of it. I love doing all of it and I love the open world, but I find myself liking the story and characters (as a stand alone game, not trilogy) much more when just doing the main content, relationship , and Heleus missions. Right now, as a trilogy, ME1-3 has the best stories and characters. As a standalone game, to me, MEA has the full package making it my favorite of the 4. I loved ME2's characters marginally better than MEA's. I decided halfway through my first play through to mess with the sound volume keeping music volume at 100% and SFX volume at about 60%. The music needs to be turned up more because its actually really good.
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Post by Deleted on May 16, 2017 19:34:13 GMT
ME2 is my least favorite ME game, by far. It is the reason why I don't do trilogy runs. I have 6 Shepards - one of each class - that I've run through the trilogy. I'll replay ME1 & ME3 with those characters from time to time, but prefer not to play ME2. The very premise of ME2 is preposterous. Shepard was not just merely dead, but really most sincerely dead, and decomposing - and they brought her back to life? So she would be willing to work with an organization that the Alliance and Council considered to be terrorists and enemies? And we are to believe that the Alliance would stand idly by and do absolutely nothing to protect the colonies - but somehow, TIM has it all figured out? VS calls her out for working with Cerberus, but Anderson and Hackett still support her and ask her to do stuff for them? Yeah? Uh - no. Just no. It's a steaming pile of utter nonsense. Some of the things Shepard did in ME2 seemed completely out of character for the Shepard I thought I knew from ME1. Like releasing the prisoners on Jack's recruitment mission. Tracking down the Shadow Broker, and killing a fellow Council Spectre. The non-explanations of why she'd be working with Cerberus. I could go on. I can appreciate the characters even though it's hard for me to imagine that Shepard would be willing to work with some of them. ME2 also expanded the world lore a fair bit with visits to Tuchanka, the Quarian Flotilla, Omega, and Illium. But I really dislike the mechanics - both combat and P/R - though the SM is generally well done. Different strokes, I guess. Mass Effect 2 was fast and had a very dark story... which most people really enjoy (think Empire Strikes Back). But, you were fighting in a closet the whole game. ME2, was kinda behind the times when it came to the action piece to "RPG". That was forgiven for the fact that you had great writing and excellent character voices.... AND the backstory of ME1. ME3: had multiplayer. Honestly, outside of Ryder not being Shepard, MEA had a better story... just less interesting companions; mind you, ME1's companions weren't all that interesting (more a small degree), but became interesting as their stories unfolded in the later series. The thing about MEA is it didn't get dark enough... that's where I feel they missed the boat with the old audience. ME is a dark game, it's modeled in that Blade Runner type universe. MEA wasn't dirty, it didn't have moral ambiguity. You had Kadara... but that was one planet. I really hope that if/when they do another ME they take this into account. It needs to be dark, scummy... There needs to be a veneer that is a millimeter thick allowing you to see the dirt underneath with a two second stair. I'm pretty much over grimdark. ME3 took it waaay too far, imho - the entire galaxy suffered immensely under reaper attack - and even though Shepard ultimately 'won', it didn't feel like much of a victory to me. But I can enjoy a variety of tones, including MEA's.
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Post by Lady Artifice on May 16, 2017 19:37:00 GMT
While I think that ME2 is considerably overrated with extremely bad level design, made worse in that it retroactively makes the entire ME1 plot make absolutely no sense whatsoever, I don't really see this going anywhere. The DLC's make it more worthwhile though. Which parts of ME2 damaged ME1's plot? The Human Reaper thing?
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Post by vonuber on May 16, 2017 19:37:48 GMT
Of course you do, you are a ME-A fanboy. Are you 6?
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Post by projectpatdc on May 16, 2017 19:43:28 GMT
So what was the story in ME2? Note that you can't have anything from ME1 or 3 to reference - so what was it? As I noted before it works best as an expansion pack for ME1. They should have released a 'proper' sequel to ME1 (which plotwise is ME3). I usually just don't separate ME2 and ME3 as two separate games. It does make ME2 a touch redundant because practically none of the crew you've worked on building matters in ME3, but it creates the overarching plot that ME2 did not bother with. It is a brilliant collection of short stories about various characters populating ME universe, so in that respect its stories are interesting, but the overarching plot is way thinner than in any other standalone Bio game, and that includes Inquisition. But I don't think we can any longer separate the MET into games parts. It's all one big adventure with Shepard, and in the middle of it we get to meet an astounding variety of awesome characters we can get attached to. So, we, obviously, love the part where we have huge amount of choices who to play with and who to love, and nobody is dead yet. Well said. But people need to stop comparing MEA to the entire trilogy as a whole to arrogantly bash MEA. Common occurrence here, and even more so with the rest of the internet.
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Post by projectpatdc on May 16, 2017 19:46:55 GMT
What a well written, analytical yet passionate response. Thank you Of course you do, you are a ME-A fanboy. Try more like MEA, ME1, and ME2 (characters and music) fan boy. But yes, thank you as well for your feedback.
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