azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 8,404 Likes: 23,408
inherit
1519
0
23,408
azarhal
8,404
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jun 26, 2020 16:56:33 GMT
I finally found a preview that talks about the cyberware, although it's not much: And I’ve just realised I haven’t even spoken about the joy of Cyberware mods yet. Game-changing, purchasable hardware that can be installed in one of 20 mod slots located all about your person. You might want the ability to slow time for 25% for 5 seconds, be completely fireproof, have mantis arm blades or a deadly whip-like filament attack. Go see your local Ripperdoc for a full catalogue of your nasty, nasty self-improvement options. I sure will be. stevivor.com/previews/cyberpunk-2077-preview-cool-5-hours-hardest-build/
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Aug 11, 2017 18:04:01 GMT
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I don't stir, I work the material.
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Post by slimgrin727 on Jun 26, 2020 18:32:01 GMT
From a Polish source. Side missions/services/people to interact with:
-medics -netrunners -martial arts instructors -ripperdocs -techies -sex workers -You can go to a bar, have a drink
Map markers that are main/side quests or activities:
-Gun for Hire -Search and Recover -Thievery -Agent Saboteur -SOS Merc Needed -Special Delivery -Traveling Vendor -Convoy.
You can get jobs from fixers or help NCPD so you will find following markers:
-Fixer -Client -NCPD Scanner Hustles -Assault in Progress -Suspected Organized Crime Action -Illegal Entry -Reported Crime -Cyber Psycho Sighting -Suspected Smuggling Activity
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Post by aglomeracja on Jun 26, 2020 18:36:59 GMT
From a Polish source. Side missions/services/people to interact with: -medics -netrunners -martial arts instructors -ripperdocs -techies -sex workers -You can go to a bar, have a drink Map markers that are main/side quests or activities: -Gun for Hire -Search and Recover -Thievery -Agent Saboteur -SOS Merc Needed -Special Delivery -Traveling Vendor -Convoy. You can get jobs from fixers or help NCPD so you will find following markers: -Fixer -Client -NCPD Scanner Hustles -Assault in Progress -Suspected Organized Crime Action -Illegal Entry -Reported Crime -Cyber Psycho Sighting -Suspected Smuggling Activity In first 4 hours? Or is it supposed to be a conclusive list?
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 8,404 Likes: 23,408
inherit
1519
0
23,408
azarhal
8,404
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jun 26, 2020 18:46:22 GMT
From a Polish source. Side missions/services/people to interact with: -medics -netrunners -martial arts instructors -ripperdocs -techies -sex workers -You can go to a bar, have a drink Map markers that are main/side quests or activities: -Gun for Hire -Search and Recover -Thievery -Agent Saboteur -SOS Merc Needed -Special Delivery -Traveling Vendor -Convoy. You can get jobs from fixers or help NCPD so you will find following markers: -Fixer -Client -NCPD Scanner Hustles -Assault in Progress -Suspected Organized Crime Action -Illegal Entry -Reported Crime -Cyber Psycho Sighting -Suspected Smuggling Activity In first 4 hours? Or is it supposed to be a conclusive list? In the Watson district as they were limited to that area, but it's probably similar in other districts (well maybe not martial art instructor as the Watson district is the Asian one).
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inherit
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0
Aug 11, 2017 18:04:01 GMT
8,824
slimgrin727
I don't stir, I work the material.
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Jul 28, 2017 17:05:24 GMT
July 2017
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Post by slimgrin727 on Jun 26, 2020 18:59:19 GMT
In first 4 hours? Or is it supposed to be a conclusive list? Probably conclusive. These were all the icons they noted on the map. This girl reads off the map legend here:
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inherit
688
0
1,912
UutIVvdPw7END0Ef
1,520
August 2016
uutivvdpw7end0ef
Bottom
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Post by UutIVvdPw7END0Ef on Jun 26, 2020 19:31:43 GMT
-Suspected Organized Crime Action Reference to Serious Organised Crime Agency (SOCA)? Might also be a reference to Southern California (SoCal), though Night City is based on Morro Bay (Northern California).
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Post by Hanako Ikezawa on Jun 26, 2020 22:41:14 GMT
Here's an article that goes into a lot of detail, including an indepth summary of the Corpo background. www.kotaku.com.au/2020/06/cyberpunk-2077-preview-5-hours/I opted for the corpo lifestyle, so my version of V began life in the Night City headquarters of the megacorporation Arasaka. The first thing you see is V throwing up into a sink, then staring into a mirror that says “TRUST NO ONE”. Each of the prologues has something similar: it’s an effective way of showing you your character creator off the bat.
Jackie calls to check in, but you’ll be dealing with him later. For now, it’s a trip through the Arasaka tower and the suddenly frantic lives of the clandestine suits and lawyers hovering around.
If you ignore the main quest prompts and wander near the NPCs, you’ll get the first details of what’s happening in Night City. A data leak has rocked the Arasaka office in Frankfurt, setting counter-intel scrambling and resulting in the deaths of at least three agents.
A Militech assassin was killed on the German border. Arasaka PR is already planning to spin it as a “tragic accident during routine system security maintenance”. That’s what some of the Night City staff reckon, anyway.
Being an Arasaka agent, your HUD is a little different to the other classes. There’s stock market updates in the bottom right corner. The screen has a corporate barcode, some kind of slow scrolling news ticker at the top.
You’re a business prick, and everyone knows it. Later on, when you leave the Arasaka tower to meet up with Jackie, the AI driving your flying vehicle warns you that there’s no nearby parking.
“Find a spot close to the bar, as close as you can. Fuck procedures,” my V, who just finished downing a champagne flute, spat out.
The landing spot happens to be a social basketball court. Understandably, the three players are a touch pissed at your approach. Until V knocks one out cold with the basketball and throat punches a second.
To say Cyberpunk 2077 is constantly on edge would be an understatement.
When playing as a corpo, you’re working as an officer for Jenkins, a psychopathic brute pissed that he was passed over for promotion. His methods become brutally clear in the initial opening, putting V right in the middle of a political pissing contest between Jenkins and another director.
Jenkins’ long-term solution to the problem: take out the other director.
You’re given this brief at the start of the game, but there’s a neat amount of room to explore the Arasaka tower along the way. There’s your own public terminal, which has a cognitive booster hidden in the drawer. It doesn’t really explain what good it would do me at this stage, but it’s Cyberpunk, so I took a hit anyway.
Other details come out about you. There’s an email on V’s personal computer, a report into an operation in Europe. A contact in Prague died thanks to your poor planning; the only reason the mission was a success was because Petrochem, supposedly the rival corporation getting screwed, made more mistakes than V did.
V’s doctor emailed as well. V’s been using hormone blockers for three weeks straight, one more than recommended. You’ll get a call later about this from a robotic Pilates trainer of sorts; they gently remind you to do your neuromotor relaxation exercises three times a day.
Once you’ve gotten the brief from your boss and you’re allowed out of the tower, Cyberpunk 2077 really comes to life. Night City is constantly bustling, constantly in your face, and ruthlessly unapologetic. The first bar you enter is more of a nightclub crossed with a sex dungeon; patrons line up outside private rooms, under a sign saying “FUCK TO DEATH”.
You can enter some of the rooms; there’s health packs — or Bounce Back MK. 2 stims — in some of them. There’s a lot of loot in Cyberpunk 2077.
After a double tequila with grenadine and lime, which is just a faster and wankier way of having a Tequila Sunrise without the juice, V meets Jackie for the first time. She needs a professional hit, but Jackie’s not interested.
And fortunately, it makes fuck all difference. Goons for Abernathy, Jenkins’ main rival and antagonist in the Arasaka hierarchy, has decided to crash the party. Quite literally: V starts losing access to her Arasaka-issued cybernetics; her bank account is seized; her vision is absolutely buggered; and you’ve lost access to all the trimmings and status that came with her counter-intel lifestyle.
Well, except for one thing: the small wad of cash you were given to arrange the hit. But that money isn’t for Arasaka now — it’s all you have left to start over.
Now, Cyberpunk 2077 truly begins. Again, have a few issues with how some of this seems predefined and against their earlier promises. Some I hope is just what the person chose, but others seem like there is no input.
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0
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August 2016
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Post by Hanako Ikezawa on Jun 27, 2020 0:46:39 GMT
This video has gameplay starting around 8:20 that I haven’t seen the others show. It’s just dialogue at a bar, but still:
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 8,404 Likes: 23,408
inherit
1519
0
23,408
azarhal
8,404
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jun 27, 2020 1:10:43 GMT
Here's an article that goes into a lot of detail, including an indepth summary of the Corpo background. www.kotaku.com.au/2020/06/cyberpunk-2077-preview-5-hours/I opted for the corpo lifestyle, so my version of V began life in the Night City headquarters of the megacorporation Arasaka. The first thing you see is V throwing up into a sink, then staring into a mirror that says “TRUST NO ONE”. Each of the prologues has something similar: it’s an effective way of showing you your character creator off the bat.
Jackie calls to check in, but you’ll be dealing with him later. For now, it’s a trip through the Arasaka tower and the suddenly frantic lives of the clandestine suits and lawyers hovering around.
If you ignore the main quest prompts and wander near the NPCs, you’ll get the first details of what’s happening in Night City. A data leak has rocked the Arasaka office in Frankfurt, setting counter-intel scrambling and resulting in the deaths of at least three agents.
A Militech assassin was killed on the German border. Arasaka PR is already planning to spin it as a “tragic accident during routine system security maintenance”. That’s what some of the Night City staff reckon, anyway.
Being an Arasaka agent, your HUD is a little different to the other classes. There’s stock market updates in the bottom right corner. The screen has a corporate barcode, some kind of slow scrolling news ticker at the top.
You’re a business prick, and everyone knows it. Later on, when you leave the Arasaka tower to meet up with Jackie, the AI driving your flying vehicle warns you that there’s no nearby parking.
“Find a spot close to the bar, as close as you can. Fuck procedures,” my V, who just finished downing a champagne flute, spat out.
The landing spot happens to be a social basketball court. Understandably, the three players are a touch pissed at your approach. Until V knocks one out cold with the basketball and throat punches a second.
To say Cyberpunk 2077 is constantly on edge would be an understatement.
When playing as a corpo, you’re working as an officer for Jenkins, a psychopathic brute pissed that he was passed over for promotion. His methods become brutally clear in the initial opening, putting V right in the middle of a political pissing contest between Jenkins and another director.
Jenkins’ long-term solution to the problem: take out the other director.
You’re given this brief at the start of the game, but there’s a neat amount of room to explore the Arasaka tower along the way. There’s your own public terminal, which has a cognitive booster hidden in the drawer. It doesn’t really explain what good it would do me at this stage, but it’s Cyberpunk, so I took a hit anyway.
Other details come out about you. There’s an email on V’s personal computer, a report into an operation in Europe. A contact in Prague died thanks to your poor planning; the only reason the mission was a success was because Petrochem, supposedly the rival corporation getting screwed, made more mistakes than V did.
V’s doctor emailed as well. V’s been using hormone blockers for three weeks straight, one more than recommended. You’ll get a call later about this from a robotic Pilates trainer of sorts; they gently remind you to do your neuromotor relaxation exercises three times a day.
Once you’ve gotten the brief from your boss and you’re allowed out of the tower, Cyberpunk 2077 really comes to life. Night City is constantly bustling, constantly in your face, and ruthlessly unapologetic. The first bar you enter is more of a nightclub crossed with a sex dungeon; patrons line up outside private rooms, under a sign saying “FUCK TO DEATH”.
You can enter some of the rooms; there’s health packs — or Bounce Back MK. 2 stims — in some of them. There’s a lot of loot in Cyberpunk 2077.
After a double tequila with grenadine and lime, which is just a faster and wankier way of having a Tequila Sunrise without the juice, V meets Jackie for the first time. She needs a professional hit, but Jackie’s not interested.
And fortunately, it makes fuck all difference. Goons for Abernathy, Jenkins’ main rival and antagonist in the Arasaka hierarchy, has decided to crash the party. Quite literally: V starts losing access to her Arasaka-issued cybernetics; her bank account is seized; her vision is absolutely buggered; and you’ve lost access to all the trimmings and status that came with her counter-intel lifestyle.
Well, except for one thing: the small wad of cash you were given to arrange the hit. But that money isn’t for Arasaka now — it’s all you have left to start over.
Now, Cyberpunk 2077 truly begins. Again, have a few issues with how some of this seems predefined and against their earlier promises. Some I hope is just what the person chose, but others seem like there is no input. If you are talking about the Tequila, the land near bar and go talk to Jackie of the Corpo origin is in the gameplay released and there is no drinking involved in it. V walk straight to him after entering the bar and start the discussion. The hormone blockers email I suspect is related to some choices that person did at character creation. Doesn't make much sense otherwise. The rest is just the corpo-world: you got money and status, but everyone wants to backstab you, move in the hierarchy over you and/or take yours stuff.
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inherit
Scribbles
185
0
31,122
Hanako Ikezawa
22,781
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jun 27, 2020 1:17:47 GMT
Here's an article that goes into a lot of detail, including an indepth summary of the Corpo background. www.kotaku.com.au/2020/06/cyberpunk-2077-preview-5-hours/I opted for the corpo lifestyle, so my version of V began life in the Night City headquarters of the megacorporation Arasaka. The first thing you see is V throwing up into a sink, then staring into a mirror that says “TRUST NO ONE”. Each of the prologues has something similar: it’s an effective way of showing you your character creator off the bat.
Jackie calls to check in, but you’ll be dealing with him later. For now, it’s a trip through the Arasaka tower and the suddenly frantic lives of the clandestine suits and lawyers hovering around.
If you ignore the main quest prompts and wander near the NPCs, you’ll get the first details of what’s happening in Night City. A data leak has rocked the Arasaka office in Frankfurt, setting counter-intel scrambling and resulting in the deaths of at least three agents.
A Militech assassin was killed on the German border. Arasaka PR is already planning to spin it as a “tragic accident during routine system security maintenance”. That’s what some of the Night City staff reckon, anyway.
Being an Arasaka agent, your HUD is a little different to the other classes. There’s stock market updates in the bottom right corner. The screen has a corporate barcode, some kind of slow scrolling news ticker at the top.
You’re a business prick, and everyone knows it. Later on, when you leave the Arasaka tower to meet up with Jackie, the AI driving your flying vehicle warns you that there’s no nearby parking.
“Find a spot close to the bar, as close as you can. Fuck procedures,” my V, who just finished downing a champagne flute, spat out.
The landing spot happens to be a social basketball court. Understandably, the three players are a touch pissed at your approach. Until V knocks one out cold with the basketball and throat punches a second.
To say Cyberpunk 2077 is constantly on edge would be an understatement.
When playing as a corpo, you’re working as an officer for Jenkins, a psychopathic brute pissed that he was passed over for promotion. His methods become brutally clear in the initial opening, putting V right in the middle of a political pissing contest between Jenkins and another director.
Jenkins’ long-term solution to the problem: take out the other director.
You’re given this brief at the start of the game, but there’s a neat amount of room to explore the Arasaka tower along the way. There’s your own public terminal, which has a cognitive booster hidden in the drawer. It doesn’t really explain what good it would do me at this stage, but it’s Cyberpunk, so I took a hit anyway.
Other details come out about you. There’s an email on V’s personal computer, a report into an operation in Europe. A contact in Prague died thanks to your poor planning; the only reason the mission was a success was because Petrochem, supposedly the rival corporation getting screwed, made more mistakes than V did.
V’s doctor emailed as well. V’s been using hormone blockers for three weeks straight, one more than recommended. You’ll get a call later about this from a robotic Pilates trainer of sorts; they gently remind you to do your neuromotor relaxation exercises three times a day.
Once you’ve gotten the brief from your boss and you’re allowed out of the tower, Cyberpunk 2077 really comes to life. Night City is constantly bustling, constantly in your face, and ruthlessly unapologetic. The first bar you enter is more of a nightclub crossed with a sex dungeon; patrons line up outside private rooms, under a sign saying “FUCK TO DEATH”.
You can enter some of the rooms; there’s health packs — or Bounce Back MK. 2 stims — in some of them. There’s a lot of loot in Cyberpunk 2077.
After a double tequila with grenadine and lime, which is just a faster and wankier way of having a Tequila Sunrise without the juice, V meets Jackie for the first time. She needs a professional hit, but Jackie’s not interested.
And fortunately, it makes fuck all difference. Goons for Abernathy, Jenkins’ main rival and antagonist in the Arasaka hierarchy, has decided to crash the party. Quite literally: V starts losing access to her Arasaka-issued cybernetics; her bank account is seized; her vision is absolutely buggered; and you’ve lost access to all the trimmings and status that came with her counter-intel lifestyle.
Well, except for one thing: the small wad of cash you were given to arrange the hit. But that money isn’t for Arasaka now — it’s all you have left to start over.
Now, Cyberpunk 2077 truly begins. Again, have a few issues with how some of this seems predefined and against their earlier promises. Some I hope is just what the person chose, but others seem like there is no input. If you are talking about the Tequila, the land near bar and go talk to Jackie of the Corpo origin is in the gameplay released and there is no drinking involved in it. V walk straight to him after entering the bar and start the discussion. The hormone blockers email I suspect is related to some choices that person did at character creation. Doesn't make much sense otherwise. The rest is just the corpo-world: you got money and status, but everyone wants to backstab you, move in the hierarchy over you and/or take yours stuff. With the hormone blockers, I guess either that or maybe it has to do with all the augments you got. But I was mainly thinking how the quest went. Another article talked about how you didn’t have a choice in agreeing to take out Abernathy and her family (seen articles say one or the other) so that sucks. There seems to be other instances like that too. Also not a fan of being established friends with Jackie, but then I hate Jackie. Everything about him just annoys me. Think it would have been better if maybe you start after he takes care of you after getting ruined (another thing that bums me out). Not as stupid as you being buddies with him in Street Kid though, where your only interaction is him threatening to kill you if you don’t get out of the car.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 8,404 Likes: 23,408
inherit
1519
0
23,408
azarhal
8,404
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jun 27, 2020 2:50:44 GMT
If you are talking about the Tequila, the land near bar and go talk to Jackie of the Corpo origin is in the gameplay released and there is no drinking involved in it. V walk straight to him after entering the bar and start the discussion. The hormone blockers email I suspect is related to some choices that person did at character creation. Doesn't make much sense otherwise. The rest is just the corpo-world: you got money and status, but everyone wants to backstab you, move in the hierarchy over you and/or take yours stuff. With the hormone blockers, I guess either that or maybe it has to do with all the augments you got. But I was mainly thinking how the quest went. Another article talked about how you didn’t have a choice in agreeing to take out Abernathy and her family (seen articles say one or the other) so that sucks. There seems to be other instances like that too. Also not a fan of being established friends with Jackie, but then I hate Jackie. Everything about him just annoys me. Think it would have been better if maybe you start after he takes care of you after getting ruined (another thing that bums me out). Not as stupid as you being buddies with him in Street Kid though, where your only interaction is him threatening to kill you if you don’t get out of the car. The lifepaths are similar to DAO intros. Jackie is Duncan and "poor merc" is like "Warden recruit". Jackie doesn't have Duncan's charms and "poor merc" isn't as cool as "Warden recruit", but both are forced on you at the start of the game regardless.
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inherit
Scribbles
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0
31,122
Hanako Ikezawa
22,781
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jun 27, 2020 2:56:37 GMT
With the hormone blockers, I guess either that or maybe it has to do with all the augments you got. But I was mainly thinking how the quest went. Another article talked about how you didn’t have a choice in agreeing to take out Abernathy and her family (seen articles say one or the other) so that sucks. There seems to be other instances like that too. Also not a fan of being established friends with Jackie, but then I hate Jackie. Everything about him just annoys me. Think it would have been better if maybe you start after he takes care of you after getting ruined (another thing that bums me out). Not as stupid as you being buddies with him in Street Kid though, where your only interaction is him threatening to kill you if you don’t get out of the car. The lifepaths are similar to DAO intros. Jackie is Duncan and "poor merc" is like "Warden recruit". Jackie doesn't have Duncan's charms and "poor merc" isn't as cool as "Warden recruit", but both are forced on you at the start of the game regardless. It’s more I don’t like how they forced the friendship. Nomad handles it best where you meet him working the job that’ll get you into Night City. If in Corpo he was just a contact that’d be better, and the friendship could develop or not after he helps take care of you after what happens. I just hope we aren’t forced to interact with him the whole game, like Varric in DA2 which he feels very similar too.
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inherit
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0
Aug 11, 2017 18:04:01 GMT
8,824
slimgrin727
I don't stir, I work the material.
3,639
Jul 28, 2017 17:05:24 GMT
July 2017
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Post by slimgrin727 on Jun 27, 2020 3:36:16 GMT
Jackie dies or *can* die based on choices.
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Post by Hanako Ikezawa on Jun 27, 2020 3:59:04 GMT
Jackie dies or *can* die based on choices. Source? I mean I know there was that one trailer, but cinematic trailers aren't always accurate.
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inherit
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0
Aug 11, 2017 18:04:01 GMT
8,824
slimgrin727
I don't stir, I work the material.
3,639
Jul 28, 2017 17:05:24 GMT
July 2017
slimgrin727
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Post by slimgrin727 on Jun 27, 2020 4:13:06 GMT
Jackie dies or *can* die based on choices. Source? I mean I know there was that one trailer, but cinematic trailers aren't always accurate. I don't have a link. Maybe I'll find it later. It was a German youtuber who had played the demo and asked the devs. Their trailers almost always represent story elements that happen in the games, so I'd take it at face value.
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August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jun 27, 2020 5:20:16 GMT
Source? I mean I know there was that one trailer, but cinematic trailers aren't always accurate. I don't have a link. Maybe I'll find it later. It was a German youtuber who had played the demo and asked the devs. Their trailers almost always represent story elements that happen in the games, so I'd take it at face value. I think I remember that, now that you mention it. Well, maybe then. I'd at least like an option where if he doesn't impress me I can cut ties (at least to the point where he's constantly following us like the gameplay so far has shown).
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August 2016
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Post by Hanako Ikezawa on Jun 27, 2020 6:11:40 GMT
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inherit
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0
1,975
aglomeracja
1,178
April 2017
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Post by aglomeracja on Jun 27, 2020 7:41:56 GMT
Oi, maybe it's a good moment to start using spoiler tags
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 8,404 Likes: 23,408
inherit
1519
0
23,408
azarhal
8,404
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jun 27, 2020 12:03:31 GMT
The lifepaths are similar to DAO intros. Jackie is Duncan and "poor merc" is like "Warden recruit". Jackie doesn't have Duncan's charms and "poor merc" isn't as cool as "Warden recruit", but both are forced on you at the start of the game regardless. It’s more I don’t like how they forced the friendship. Nomad handles it best where you meet him working the job that’ll get you into Night City. If in Corpo he was just a contact that’d be better, and the friendship could develop or not after he helps take care of you after what happens. I just hope we aren’t forced to interact with him the whole game, like Varric in DA2 which he feels very similar too. I'm actually wondering if the press isn't exaggerating the friendship between the two. I can see Corpo-V using Jackie as a hired gun/mercenary for some time which had them create a professional relationship. And Jackie seems annoying enough that he would call anyone he knows to tell them working in a Corp isn't a good idea. I don't think Jackie will be forced post (chip) heist mission, we will have Silverhand by then already. He will probably have later side quests thought.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jun 27, 2020 13:01:36 GMT
This previewer tried a bunch of stuff in his time with the game. Like running around "naked" to see what happens. He spliced all his talking with the new gameplay footage, but everything is segmented so easy to navigate.
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Gwydden
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Gwydden on Jun 27, 2020 16:21:27 GMT
The game looks gorgeous, I'll give them that. Twitch streams don't do it justice.
I'm hoping they show the RPG mechanics soon. Supposedly there are a lot more skills than in last year's "deep dive"—which sounds good on its face—but they've also dropped the techie stuff because they claim it overlapped too much with netrunner. I'm worried builds that aren't combat oriented will be basically nonexistent.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 8,404 Likes: 23,408
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azarhal
8,404
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jun 27, 2020 17:37:54 GMT
The game looks gorgeous, I'll give them that. Twitch streams don't do it justice. I'm hoping they show the RPG mechanics soon. Supposedly there are a lot more skills than in last year's "deep dive"—which sounds good on its face—but they've also dropped the techie stuff because they claim it overlapped too much with netrunner. I'm worried builds that aren't combat oriented will be basically nonexistent. They didn't drop the techie stuff. That's false information spreading around after a previewer mentioned that the flathead bot can't be used by V as a pet companion as claimed last year. That's the thing they dropped: the bot as a pet. They dropped it because they were designing it to remotely hack things like netrunning. All real techie related stuff are still there (aka crafting and engineering). And the TECH attribute didn't go away either.
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Post by Hanako Ikezawa on Jun 27, 2020 18:42:14 GMT
I hope they release more huge chunks of gameplay. I want to see things like the full prologues (which are about half an hour each) or the character creator (I want to see things like the hair styles/colors, augments, eyes, etc).
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Post by Hanako Ikezawa on Jun 27, 2020 19:00:57 GMT
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Post by turianlannister on Jun 28, 2020 1:03:26 GMT
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