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Post by projectpatdc on May 20, 2017 22:38:16 GMT
OK. I know the devs want to keep Mass Effect grounded in reality as much as they can without getting into too much fantasy elements, but considering we went to Andromeda, I feel like this was their opportunity to have a ton of creative freedom. I understand we are just in the Heleus Cluster so having two new Humanoid races makes sense so far, but with everything possibly being created by the Jardaan via blueprints and remnant technology, I would have liked for the Bioware team to have blended more of their enemy assets from Dragon Age Inquisition to make some more awesome Alien Wildlife. First off, I wish they would have included a primitive race in the form of Alien Giants. I'm still hoping the Jardaan turn out to be 15-20 ft tall with some of them hostile considering there may have been a civil war. But something closer to the engineers from Prometheus/ Alien Covenant Why they only had Architects as the only flying creature to fight is beyond me. They could have easily had other flying aliens to fight. I also think they missed out by having not Having ravaging thrall type creatures or giant sand snakes on Elaaden. Anyone else have other Alien ideas they want as DLC or future games? Anyone else a little disappointed in the lack of non Humanoid species?
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“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Mihura on May 20, 2017 22:54:09 GMT
Is was not really playing it safe, there is just a lack of work in all fronts and content. I mean all the alien races have the same face, that alone should tell people something.
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The path up and down are one and the same.
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Post by kino on May 21, 2017 0:21:45 GMT
OK. I know the devs want to keep Mass Effect grounded in reality as much as they can without getting into too much fantasy elements, but considering we went to Andromeda, I feel like this was their opportunity to have a ton of creative freedom. I understand we are just in the Heleus Cluster so having two new Humanoid races makes sense so far, but with everything possibly being created by the Jardaan via blueprints and remnant technology, I would have liked for the Bioware team to have blended more of their enemy assets from Dragon Age Inquisition to make some more awesome Alien Wildlife. First off, I wish they would have included a primitive race in the form of Alien Giants. I'm still hoping the Jardaan turn out to be 15-20 ft tall with some of them hostile considering there may have been a civil war. But something closer to the engineers from Prometheus/ Alien Covenant Why they only had Architects as the only flying creature to fight is beyond me. They could have easily had other flying aliens to fight. I also think they missed out by having not Having ravaging thrall type creatures or giant sand snakes on Elaaden. Anyone else have other Alien ideas they want as DLC or future games? Anyone else a little disappointed in the lack of non Humanoid species? I could go with something like the engineers from Prometheus. Taller than humans, technically superior and crazier than a bag of cats. Something along those lines would make a decent protagonist.
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Post by colfoley on May 21, 2017 1:25:10 GMT
They said they wanted aliens which were relatable. And not specifically to the OP, but just a general observation....Andromeda had a great story, solid cast, amazing combat, and terrific RP elements...but the aliens look too human 0/10 lazy bad, naughty BioWare.
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Post by Psychedelic on May 21, 2017 2:20:42 GMT
They said they wanted aliens which were relatable. And not specifically to the OP, but just a general observation....Andromeda had a great story, solid cast, amazing combat, and terrific RP elements...but the aliens look too human 0/10 lazy bad, naughty BioWare. Technical limitations certainly played a role for the "human" aliens, too. As much as I would like to see a Hanar squadmate (Blasto-style, with a weapon in each tentacle, of course ), animating something that isn't bipedal with two arms and one head would require more work than for Bioware it seemed worth the effort. Putting animation issues aside, I feel slightly insulted Bioware apparenly thinks players wouldn't be able to relate to a character that doesn't look human enough *coughAsaricough*. Sure, it would be a challenge to make it work, for writers and designers both. But there is so much potential in this if they managed to pull it off, to offer a view that is different from the usual, something new and interesting. It is a SciFi game, after all.
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Post by RoboticWater on May 21, 2017 2:23:24 GMT
They said they wanted aliens which were relatable. And not specifically to the OP, but just a general observation....Andromeda had a great story, solid cast, amazing combat, and terrific RP elements...but the aliens look too human 0/10 lazy bad, naughty BioWare. You're right, it wasn't lazy. The Khet reveal video says as much. BioWare weren't lazy; the concept artists actually provided versions of the final alien species that looked strange and exotic, but they were vetoed by the higher ups. BioWare just decided to be deliberately boring. But sure, we need our aliens to be relatable. It's not like that sort of thing is achievable with competent writing, expressive animations, and emotive vocal performances. Just look at E.T.: total garbage. And of course, it's not like BioWare could have done something interesting like having aliens that aren't relatable and require us to relate to them regardless. You know, like a sci-fi plot. That would just take time and effort that was clearly better spent on littering the open worlds with sidequests. On a serious note: it isn't traditionally lazy. I'm sure everyone put in more than their fair share of hours over those 5 long years. What it is is conceptually lazy. Or in other words: lame. Why bother with a new galaxy if you're going to fill it with the same shit? Why bother with sci-fi? BioWare had a clean slate and a premise brimming with potential, and they go out of their way to make the aliens "relatable."
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Post by projectpatdc on May 21, 2017 3:20:18 GMT
They said they wanted aliens which were relatable. And not specifically to the OP, but just a general observation....Andromeda had a great story, solid cast, amazing combat, and terrific RP elements...but the aliens look too human 0/10 lazy bad, naughty BioWare. I'm all for relatable aliens and I really like everything currently in the game. I just think they could have made some really cool looking Alien Wildlife like the fiend. There's some stuff there, but with it being in Andromeda, they could have easily made space dragons, giants, weird tentical beings, etc. Heck even some of the weird monsters from final fantasy 15 would have worked well
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Post by colfoley on May 21, 2017 5:22:10 GMT
They said they wanted aliens which were relatable. And not specifically to the OP, but just a general observation....Andromeda had a great story, solid cast, amazing combat, and terrific RP elements...but the aliens look too human 0/10 lazy bad, naughty BioWare. You're right, it wasn't lazy. The Khet reveal video says as much. BioWare weren't lazy; the concept artists actually provided versions of the final alien species that looked strange and exotic, but they were vetoed by the higher ups. BioWare just decided to be deliberately boring. But sure, we need our aliens to be relatable. It's not like that sort of thing is achievable with competent writing, expressive animations, and emotive vocal performances. Just look at E.T.: total garbage. And of course, it's not like BioWare could have done something interesting like having aliens that aren't relatable and require us to relate to them regardless. You know, like a sci-fi plot. That would just take time and effort that was clearly better spent on littering the open worlds with sidequests. On a serious note: it isn't traditionally lazy. I'm sure everyone put in more than their fair share of hours over those 5 long years. What it is is conceptually lazy. Or in other words: lame. Why bother with a new galaxy if you're going to fill it with the same shit? Why bother with sci-fi? BioWare had a clean slate and a premise brimming with potential, and they go out of their way to make the aliens "relatable." but...why? Why is it lazy,lame, or boring conceptually to have bi pedal aliens? Especially in a genre where that is still the rule and the interesting looking aliens are by far and away the exception. I mean sure it.might be nice to have 'interesting' to have different looking aliens. But i really can't be arsed if the aliens in any given show or game are just humans without a costume pretending to be an alien. Judge not by the number of ones foreheads but by the content of ones Character. And i mean sure. The Khett came off as dull and poorly executed...but even then somehow they manage to come off as more interesting then the Reapers ever were owing to one small fact. The big problem is the Archon is no Saren...let alone an illusive man.
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Motor City Kitty
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Post by orchid on May 21, 2017 7:32:20 GMT
Putting animation issues aside, I feel slightly insulted Bioware apparenly thinks players wouldn't be able to relate to a character that doesn't look human enough *coughAsaricough*. Sure, it would be a challenge to make it work, for writers and designers both. But there is so much potential in this if they managed to pull it off, to offer a view that is different from the usual, something new and interesting. It is a SciFi game, after all. I remember a funny suggestion to switch angaran and kett models around as a play on expectations. It's not like the angaran have more diversity in their faces than the kett, anyway. I wouldn't prefer hanar style non-bibedal aliens, but something like the batarians or turians (like some of the MEA concept art) would have been great. I can't help feeling that the need to make a romanceable angaran hampered the design possibilities. The perpetually hunched posture and the identical, giganto-lipped angaran female faces are especially bad. Besides, if they were more alien, the same face syndrome would be less noticeable.
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PSN: guanxi
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Post by guanxi on May 21, 2017 8:13:15 GMT
They played it too safe with the art-style in general because aside from the Remnant vaults and the tiny Purple Jungle Plant all of the rest of the worlds look like Earth and could have been parts of the same planet. There's not enough unique architecture, musical cues, etc. on the different worlds to differentiate them aside from say Aya which looks like a shopping mall. Safe is the word... Nexus aside all of the supposedly hostile environments looks too sterile and non-threatening. The only other memorable location was Meridian and we don't even get a chance to explore it.
It's an entirely different GALAXY and we've seen more alien looking environments in the Milky Way (Feros, Ilos, Illium, Migrant Fleet, Geth ships, Derelict Reaper, etc.). The Salarians, Turians and Krogan are all more alien in appearance and culture than the Angara. There is not a single element of the plot or location which wouldn't have worked perfectly fine in the MWG - even the Angara. For all we know they are lying and we are not in an Andromeda at all but simply an isolated cluster at the edge of the Milky Way for what difference it would have made.
Speaking of aliens even though it's only a single star cluster I did expect to meet other aliens from different parts of Andromeda to set up future games which put too much emphasis and expectation on the Angara. I'm really disappointed at the thought that while there may not be anymore Mass Effect games if we do eventually get one only to end up fighting boneheaded kett again on more Earth-like planets then I despair at what could have been and the total lack of imagination from BioWare.
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Post by Psychevore on May 21, 2017 8:24:50 GMT
They played it too safe with the art-style in general because aside from the Remnant vaults and the tiny Purple Jungle Plant all of the rest of the worlds look like Earth and could have been parts of the same planet. There's not enough unique architecture, musical cues, etc. on the different worlds to differentiate them aside from say Aya which looks like a shopping mall. Safe is the word... Nexus aside all of the supposedly hostile environments looks too sterile and non-threatening. The only other memorable location was Meridian and we don't even get a chance to explore it. It's an entirely different GALAXY and we've seen more alien looking environments in the Milky Way (Feros, Ilos, Illium, Migrant Fleet, Geth ships, Derelict Reaper, etc.). The Salarians, Turians and Krogan are all more alien in appearance and culture than the Angara. There is not a single element of the plot or location which wouldn't have worked perfectly fine in the MWG - even the Angara. For all we know they are lying and we are not in an Andromeda at all but simply an isolated cluster at the edge of the Milky Way for what difference it would have made. Speaking of aliens even though it's only a single star cluster I did expect to meet other aliens from different parts of Andromeda to set up future games. I'm really disappointed at the thought that while there may not be anymore Mass Effect games if we do eventually get one only to end up fighting boneheaded kett again on more Earth-like planets then I despair at what could have been and the total lack of imagination from BioWare. We've only seen a single cluster.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on May 21, 2017 8:24:53 GMT
I'd just call it lazy and uninspired...
They just copied too much from previous Bioware games, failing to make MEA look and feel unique.
Maybe it was time mismanagement. But the game is underwhelming in every respect. Not bad but if anybody asked me what's unique about MEA or done exceptionally well I'd say nothing. It's a solid game. Fun even for a while. Forgettable though.
I'll remember Ryder however as the most douchebag derp face protagonist I've ever played. So THAT is MEA's accomplishment I guess. *g*
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Post by Psychevore on May 21, 2017 8:28:13 GMT
Yeah, this is always annoying but this is what you're gonna get.
We have absolutely no idea what other forms intelligent life could take, but it seems obvious from our perspective they'll at least need a head and free arms (i.e. not used for locomotion only), which kinda automatically leads to a human body plan. Sure, you can add arms or legs or even an extra head, the main body plan remains the same.
A human body plan which is just a modification of 99% of the body plans on earth, btw. Which should make the problem kinda obvious: life could've gone in many directions (and it did), but after billions of years of evolution pretty much everything ended up with this. It's a safe bet the same thing will happen in other parts of the universe, because evolution will not be different.
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Post by guanxi on May 21, 2017 8:41:04 GMT
Yeah, this is always annoying but this is what you're gonna get. We have absolutely no idea what other forms intelligent life could take, but it seems obvious from our perspective they'll at least need a head and free arms (i.e. not used for locomotion only), which kinda automatically leads to a human body plan. Sure, you can add arms or legs or even an extra head, the main body plan remains the same. A human body plan which is just a modification of 99% of the body plans on earth, btw. Which should make the problem kinda obvious: life could've gone in many directions (and it did), but after billions of years of evolution pretty much everything ended up with this. It's a safe bet the same thing will happen in other parts of the universe, because evolution will not be different. Personally i've never had a problem with the majority of alien species being bi-pedal and possessing human or earth-like characteristics as it keeps the setting grounded but there was just a total lack of variety which was the main problem for me. Perhaps the remnant should have been sentient, that would have made them so much more interesting as without language/communication there is no culture to explore.
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Post by gplayer on May 21, 2017 8:57:05 GMT
I kind of feel the whole game is playing it safe, or as someone else put it just a lack of content. My main beef is the remnant - their vaults just make settling in Andromeda too convenient and deprive us of what could be a truly interesting story.
What if you had been on Eos at the first settlement. Dealing with punishing radiation and the Kett. What if it was you that had to decide to kill your superior so the rest of you could survive? What if you had to form colonies inside cave structures like Advent? Make tough choices about AI leadership? Maybe a bit extreme, but what if food scarcity forced you to consume some of the people in Cryo? All the truly interesting stories and tough choices are there, the problem is they happened before you arrived in Andromeda! In the EOS supply theft side mission, you have to decide whether to take exiles back in or force them to fend for themselves. What if their effort was needed, but you couldn't trust them? How would you decide?
Even 'first contact' in MEA is a lie, Sloan and the exiles made contact before you!!
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Post by Reorte on May 21, 2017 9:31:59 GMT
Yeah, this is always annoying but this is what you're gonna get. We have absolutely no idea what other forms intelligent life could take, but it seems obvious from our perspective they'll at least need a head and free arms (i.e. not used for locomotion only), which kinda automatically leads to a human body plan. Sure, you can add arms or legs or even an extra head, the main body plan remains the same. A human body plan which is just a modification of 99% of the body plans on earth, btw. Which should make the problem kinda obvious: life could've gone in many directions (and it did), but after billions of years of evolution pretty much everything ended up with this. It's a safe bet the same thing will happen in other parts of the universe, because evolution will not be different. Create an alien and it has to look believable, which is obviously a problem when no-one's ever seen any for real. But if I'm thinking "how the hell did that ever evolve those things?" or "no way could that become a technological species, with insufficient means of manipulating its environment" the design has an uphill battle. The problem is is that it also struggles when I'm thinking "human with bits glued on". Weird for the sake of weird, or bad guys looking as scary as possible because they're bad, also fails. Show anyone who's never heard of ME a kett and angara side by side and ask them to point at the bad guys... (mind you they'd do the same with a turian and asari). The hanar break a lot of these guidelines but they've got the perfect excuse for doing so, being uplifted by the Protheans. Designing science fiction aliens really is a job you can't win at!
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Hey Conrad, I slept with your sister.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: Rivercurse
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Post by Rivercurse on May 21, 2017 11:38:07 GMT
I watched an interview with the designers a few months ago where they said the Kett were originally gonna be naked and that the very concept of clothing to them was alien. Either they never covered their bodies at any point in their evolution, or they used to and it just fell away through the millenia. Anyway, that got scaled back for the sake of relatability and putting them in combat armour. Some of the concept art for this game is creative in the extreme, so I don't think lack of ideas were Bioware's problem. I don't really subscribe to all the moaning about normal looking aliens and environments to be honest. We're landing on planets all within the life zone of their star so they're all going to have degrees of gravity and temperature that are relatable, and why would landscapes be different in a galaxy other than our own just because it's a long way away? There's always going to be rocks, there's always going to be a sky, (there's always a lighthouse ). Physics is physics, and the process by which these planets form and change is presumably largely the same wherever you are in the universe. No planet in the MW would be out of place in Andromeda, and vice versa. Same goes for the aliens. I'm sure we'll meet more outlandishly designed entities if the series progresses but Reorte is exactly right, weird for the sake of weird must be avoided. Edit - And to the OP projectpatdc, wasn't their something in the codex about the Jardaan likely being bipedal and similar stature to humans due to the design of their consoles and stuff? Bang goes that 25 foot tall idea of yours!
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Post by gplayer on May 21, 2017 12:00:38 GMT
As far as looks I felt the Angara looked too much like cobras. All they needed was a forked tongue and they would be there. But as far as venemous snakes go, i think BW did a good job. Put a monacle on that on you have Jaal!
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Origin: d8lock
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Post by ArabianIGoggles on May 21, 2017 12:13:01 GMT
As far as looks I felt the Angara looked too much like cobras. All they needed was a forked tongue and they would be there. But as far as venemous snakes go, i think BW did a good job. Put a monacle on that on you have Jaal! Don't forget the blue trash bag vest!
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Post by Deleted on May 21, 2017 12:48:33 GMT
This is the biggest failing of the game, by a damn proverbial mile. For a reboot, Andromeda had one major goal, above all else: creating entire new galaxy that gives the player that same sense of "awe" and history as ME I did. Instead of being thrown into a web of alliances, conflict and philosophical differences, what you have is two new races that at best look like plastic toys in comparison. Best thing for the series would be leaving Heleus cluster and colonization behind and then make an attempt for a real reboot.
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mofojokers
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Post by mofojokers on May 21, 2017 13:52:08 GMT
Eh i am very very tired of the less than exotic aliens. Give us 4 armed / 8 legged aliens? Gas like aliens? Liquid morph creatues? Xenomorph style / hive mind? 50 feet tall aliens? Seriously creative and mind blowing over different versions of humans. But hey the Kett are pretty darn unique and not at all boring and bland.😂 It's not like all the planets seem to have the same life forms..... christ almighty they do.... especially those darn dogs!!.😧 Unique environments (not desert x3 and a ice desert) + life forms that are conditioned to survive on them = really good exploring.😆
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Post by alanc9 on May 21, 2017 15:48:39 GMT
I don't really subscribe to all the moaning about normal looking aliens and environments to be honest. We're landing on planets all within the life zone of their star so they're all going to have degrees of gravity and temperature that are relatable, and why would landscapes be different in a galaxy other than our own just because it's a long way away? There's always going to be rocks, there's always going to be a sky, (there's always a lighthouse ). Physics is physics, and the process by which these planets form and change is presumably largely the same wherever you are in the universe. No planet in the MW would be out of place in Andromeda, and vice versa. Same goes for the aliens. Right. I count 16 sapient races in the trilogy, and twelve of them are bipedal. Of the 11 alien bipedal races, five are shown to be sexually compatible with humans. (Six if you think it could work with a batarian.) So what's the problem, again?
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on May 21, 2017 16:43:24 GMT
Been discussed, but yes they did.
Question though, is anyone really surprised by it in the end?
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RoboticWater
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roboticwater
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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Post by RoboticWater on May 21, 2017 17:01:10 GMT
I'm sure we'll meet more outlandishly designed entities if the series progresses but Reorte is exactly right, weird for the sake of weird must be avoided. The only difference between weird for the sake of weird and weird for the sake of something is simply bothering to make that something. Want space dragons? Make a low gravity planet and put them there. The thought experiment is interesting by itself, and hell, who doesn't want to see space dragons, but now that we have space dragons, what kind of stories can we tell? What sort of cultural dilemmas can we face? That's what sci-fi is: taking weird premises, building them a plausible framework, and hopefully providing unique insights because of it. Andromeda actively suppresses weird premises, so now we're left with an incredibly uninteresting framework that's bound to provide the same exact insights as the previous trilogy. This is why the BioWare trope chart is a problem: clearly, BioWare are capable of creating different stories, but they don't seem to be confident enough to make substantive changes to the core of their formula. I am tired of hearing the same old "put aside your racial differences!" and "work as a team!" themes in these games. If BioWare aren't willing to make really weird aliens with really weird cultures, then that's all we're ever going to get: a retread of "hey, almost entirely compatible species of aliens, stop your superficial bickering and work together!" Frankly, I don't think we need to be told that anymore, unless BioWare have the balls to make more tangible connections to real world immigration, gentrification, identity politics, and ethno-nationalism (which they don't). If nothing else can we not get something that looks cool? Is that too much to ask for?
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xassantex
N3
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
Posts: 718 Likes: 2,258
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2,258
xassantex
718
August 2016
xassantex
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
xassantex
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Post by xassantex on May 21, 2017 17:28:15 GMT
sticking to bipeds with heads and eyes etc might feel repetitive but might also be very likely in alien life forms. I mean, i have no friggin idea and nobody does but this article from 2014 is kinda fun . thought experiment from 7 experts size differences would have been nice. the last episode of PBS Spacetime talked about humans living on Mars and how in a relatively short time the planet would transform Humans into an almost different specie. With that in mind , even human colonies in the MW , let alone Andromeda) could look different than Earth ones. human martians
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