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Post by colfoley on May 21, 2017 17:37:44 GMT
Ok bigger question:
Why does this matter?
Because cool? Cool does not care much about looks. Or it shouldn't.
Because lazy? So then i guess ninety percent of sci fi (visual medium) is lazy too?
Prove to me why i should care about the kett having two legs.
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Post by Daft Arbiter on May 21, 2017 17:40:38 GMT
They said they wanted aliens which were relatable. And not specifically to the OP, but just a general observation....Andromeda had a great story, solid cast, amazing combat, and terrific RP elements...but the aliens look too human 0/10 lazy bad, naughty BioWare. You'd think that considering that the Asari seem to be heavily based off of the Syreen, that Bioware would have learned from Star Control that you can make aliens that look nothing like humans but are extremely relateable. I love the ME aliens, but I feel like I have more in common with these guys than I do any species from the OT:
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Post by Rivercurse on May 21, 2017 17:42:53 GMT
I don't really subscribe to all the moaning about normal looking aliens and environments to be honest. We're landing on planets all within the life zone of their star so they're all going to have degrees of gravity and temperature that are relatable, and why would landscapes be different in a galaxy other than our own just because it's a long way away? There's always going to be rocks, there's always going to be a sky, (there's always a lighthouse ). Physics is physics, and the process by which these planets form and change is presumably largely the same wherever you are in the universe. No planet in the MW would be out of place in Andromeda, and vice versa. Same goes for the aliens. Right. I count 16 sapient races in the trilogy, and twelve of them are bipedal. Of the 11 alien bipedal races, five are shown to be sexually compatible with humans. (Six if you think it could work with a batarian.) So what's the problem, again? I have no idea how your post relates to mine. Thanks for that link. Interesting read.
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Post by colfoley on May 21, 2017 17:45:21 GMT
They said they wanted aliens which were relatable. And not specifically to the OP, but just a general observation....Andromeda had a great story, solid cast, amazing combat, and terrific RP elements...but the aliens look too human 0/10 lazy bad, naughty BioWare. You'd think that considering that the Asari seem to be heavily based off of the Syreen, that Bioware would have learned from Star Control that you can make aliens that look nothing like humans but are extremely relateable. I love the ME aliens, but I feel like I have more in common with these guys than I do any species from the OT: this argument comes up a lot. And i get it even. But when i think you get right down to it we are talking about the whole of the community. Not a bunch of uber sci fi nerds. And human looking aliens are more relatable to the general population. Besides i suspect the real reason for this is frostbite.
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Post by Psychedelic on May 21, 2017 17:49:54 GMT
sticking to bipeds with heads and eyes etc might feel repetitive but might also be very likely in alien life forms. I mean, i have no friggin idea and nobody does but this article from 2014 is kinda fun . thought experiment from 7 experts Interesting read. I think the sci-fi author sums up the problem pretty well: "Three things are generally intrinsic about human beings: 1. We think we know everything. 2. We think everything is about us. 3. We need things to be about us in order to care. [...]" That guy could write for Bioware...
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Post by RoboticWater on May 21, 2017 18:11:10 GMT
Ok bigger question: Why does this matter? Because cool? Cool does not care much about looks. Or it shouldn't. Because lazy? So then i guess ninety percent of sci fi (visual medium) is lazy too? Prove to me why i should care about the kett having two legs. You can read the second post I made in this thread for the answer. But in short: by keeping the biology of these aliens "relatable" and mundane, BioWare have not only limited how interesting their lore can be going forward, but they've totally hamstrung the kind of themes they can explore. BioWare have pigeon-holed themselves into their boring old structure once again. As for your immediate points: cool does matter. Part of science fiction is exploring concepts and indeed physical textures that are unique. That's what makes the medium so inspiring. A movie like Blade Runner is a timeless classic based almost exclusively on its brilliant aesthetic. The rest of the movie ranges from good to great, but its looks are absolutely stunning. Sure, BioWare don't have to make their aliens look cool, but considering their writing isn't exactly awe-inspiring, they could at least give us something cool to look at. So are you OK with Mass Effect being utterly average? For one, I don't think most sci-fi is so conceptually lazy, certainly not on the better end, but even if it were, would you not want Mass Effect to attempt something more? Why is average acceptable? Because having three legs might engender some interesting cultural dynamic. Maybe having four legs would change their movement and make them more interesting combat opponents. Maybe it's just not a thing we're used to seeing, so subconsciously, we think the Kett are just slightly more interesting. Weirdly enough, good media is usually founded upon cool concepts. Mass Effect could only ever improve if BioWare put a concerted effort into making their aliens a bit cooler.
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Post by colfoley on May 21, 2017 18:20:52 GMT
Ok bigger question: Why does this matter? Because cool? Cool does not care much about looks. Or it shouldn't. Because lazy? So then i guess ninety percent of sci fi (visual medium) is lazy too? Prove to me why i should care about the kett having two legs. You can read the second post I made in this thread for the answer. But in short: by keeping the biology of these aliens "relatable" and mundane, BioWare have not only limited how interesting their lore can be going forward, but they've totally hamstrung the kind of themes they can explore. BioWare have pigeon-holed themselves into their boring old structure once again. As for your immediate points: cool does matter. Part of science fiction is exploring concepts and indeed physical textures that are unique. That's what makes the medium so inspiring. A movie like Blade Runner is a timeless classic based almost exclusively on its brilliant aesthetic. The rest of the movie ranges from good to great, but its looks are absolutely stunning. Sure, BioWare don't have to make their aliens look cool, but considering their writing isn't exactly awe-inspiring, they could at least give us something cool to look at. So are you OK with Mass Effect being utterly average? For one, I don't think most sci-fi is so conceptually lazy, certainly not on the better end, but even if it were, would you not want Mass Effect to attempt something more? Why is average acceptable? Because having three legs might engender some interesting cultural dynamic. Maybe having four legs would change their movement and make them more interesting combat opponents. Maybe it's just not a thing we're used to seeing, so subconsciously, we think the Kett are just slightly more interesting. Weirdly enough, good media is usually founded upon cool concepts. Mass Effect could only ever improve if BioWare put a concerted effort into making their aliens a bit cooler. Perhaps. I don't see how you can't explore those themes with bi pedal aliens. Again in terms of thematic norms humans have been dealing with human like 'aliens' for generations. And yet we've been able to advance pretty compelling themes. Including MEA And no i don't want mass effect to be utterly average. But since Andromeda is one of the six or seven best video games I've ever played, out of around fifty. And its the second best Mass effect game I've played. And the second best RPG of the generation (best being inquisition) the game is hardly average. (Which would be a tier 3 or 4 on my scale...so Origins)
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Post by rasande on May 21, 2017 18:22:13 GMT
Play it safe is exactly what they did. Nothing lazy or uninspired by for example Ben Lo, you can check out the alien heads(among many other things) here www.artstation.com/artwork/dxG3K. I can see how some of his designs are a bit out there to be technically viable but they definitely went with safe and familiar which just translated to boring and uninspired. Which is a shame really, i think they got a bit burned with their No Mans Sky experiment and went a little too conservative.
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Post by alanc9 on May 21, 2017 18:38:34 GMT
Right. I count 16 sapient races in the trilogy, and twelve of them are bipedal. Of the 11 alien bipedal races, five are shown to be sexually compatible with humans. (Six if you think it could work with a batarian.) So what's the problem, again? I have no idea how your post relates to mine. Thanks for that link. Interesting read. I was straight-up agreeing. It is the same for aliens as for planets. Evolution in the MEU produces mostly humanoid races, and a high percentage of those are close enough to humans to fill a romance slot. The angara are exactly what we should expect to find in Andromeda. Although in retrospect Bio probably should have put the zots into doing a cheap cameo race or two like the hanar, just to stop conversations like this.
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Post by zaeedisking on May 21, 2017 19:01:40 GMT
And no i don't want mass effect to be utterly average. But since Andromeda is one of the six or seven best video games I've ever played, out of around fifty. And its the second best Mass effect game I've played. And the second best RPG of the generation (best being inquisition) the game is hardly average. (Which would be a tier 3 or 4 on my scale...so Origins)
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Post by RoboticWater on May 21, 2017 19:08:04 GMT
Perhaps. I don't see how you can't explore those themes with bi pedal aliens. Again in terms of thematic norms humans have been dealing with human like 'aliens' for generations. And yet we've been able to advance pretty compelling themes. Including MEA That's assuming that BioWare is even leveraging those themes adequately. BioWare are still exploring the basic themes of coexistence, teamwork, and one-dimensional ideological extremism, and frankly, with the premise they've given themselves, that's all they can really do (assuming their writing acumen doesn't drastically improve). If the Kett or Angarans were biologically different to a significant extent, then coexistence becomes a more interesting conflict because part of that struggle becomes finding common ground between two disparate entities rather than simple human cooperation. having more interesting aliens is a simple fix. Imbuing realistic fiction with interesting subject matter and themes is difficult; it requires that the characters and plot be that much more solid to make up for the inherently less interesting back drop. I don't believe BioWare are really capable of that. All of their games require a good amount of that sci-fi/fantasy zest to supplement their great, but frequently average writing. The fact is, this game is sitting at around a 70 average for a good reason. I'm tired of defending against "well I liked it, so ha!" Andromeda is average. It may appeal to you more than other games you've played, but when I say it's average, this is me assessing the game not only from my own extensive experience with both games and science fiction media (literature, movies, television, etc.), but also just the prevailing opinion that is so very easily divined from the internet. Andromeda is an average game. Many games do what it does, but better. It has average writing. It has average characters. It is average science fiction. But regardless of all that, my simple question is this: would Andromeda not have been better had the new species been more exotic? As much as you may like the game, do you not think it could have been improved in this regard?
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Post by colfoley on May 21, 2017 19:13:57 GMT
Perhaps. I don't see how you can't explore those themes with bi pedal aliens. Again in terms of thematic norms humans have been dealing with human like 'aliens' for generations. And yet we've been able to advance pretty compelling themes. Including MEA That's assuming that BioWare is even leveraging those themes adequately. BioWare are still exploring the basic themes of coexistence, teamwork, and one-dimensional ideological extremism, and frankly, with the premise they've given themselves, that's all they can really do (assuming their writing acumen doesn't drastically improve). If the Kett or Angarans were biologically different to a significant extent, then coexistence becomes a more interesting conflict because part of that struggle becomes finding common ground between two disparate entities rather than simple human cooperation. having more interesting aliens is a simple fix. Imbuing realistic fiction with interesting subject matter and themes is difficult; it requires that the characters and plot be that much more solid to make up for the inherently less interesting back drop. I don't believe BioWare are really capable of that. All of their games require a good amount of that sci-fi/fantasy zest to supplement their great, but frequently average writing. The fact is, this game is sitting at around a 70 average for a good reason. I'm tired of defending against "well I liked it, so ha!" Andromeda is average. It may appeal to you more than other games you've played, but when I say it's average, this is me assessing the game not only from my own extensive experience with both games and science fiction media (literature, movies, television, etc.), but also just the prevailing opinion that is so very easily divined from the internet. Andromeda is an average game. Many games do what it does, but better. It has average writing. It has average characters. It is average science fiction. But regardless of all that, my simple question is this: would Andromeda not have been better had the new species been more exotic? As much as you may like the game, do you not think it could have been improved in this regard? no. The Kett would not have improved one iota if they had b six legs, or were gaseous, or were naked. I prefer content of character and not appearance.
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Post by Reorte on May 21, 2017 19:23:27 GMT
I'm sure we'll meet more outlandishly designed entities if the series progresses but Reorte is exactly right, weird for the sake of weird must be avoided. The only difference between weird for the sake of weird and weird for the sake of something is simply bothering to make that something. Want space dragons? Make a low gravity planet and put them there. The thought experiment is interesting by itself, and hell, who doesn't want to see space dragons, but now that we have space dragons, what kind of stories can we tell? What sort of cultural dilemmas can we face? That's what sci-fi is: taking weird premises, building them a plausible framework, and hopefully providing unique insights because of it. Andromeda actively suppresses weird premises, so now we're left with an incredibly uninteresting framework that's bound to provide the same exact insights as the previous trilogy. This is why the BioWare trope chart is a problem: clearly, BioWare are capable of creating different stories, but they don't seem to be confident enough to make substantive changes to the core of their formula. I am tired of hearing the same old "put aside your racial differences!" and "work as a team!" themes in these games. If BioWare aren't willing to make really weird aliens with really weird cultures, then that's all we're ever going to get: a retread of "hey, almost entirely compatible species of aliens, stop your superficial bickering and work together!" Frankly, I don't think we need to be told that anymore, unless BioWare have the balls to make more tangible connections to real world immigration, gentrification, identity politics, and ethno-nationalism (which they don't). If nothing else can we not get something that looks cool? Is that too much to ask for? Weird with thought being put into it to make it appear plausible is fine - it's great in fact, and is what really good science fiction does. It's a world away from being weird for the sake of it and making it look ridiculous "because it's cool". My worry is that they'll settle for the latter if they do go down the different route, which I think I'd find harder to swallow than playing it safe. Do something random without thought then claim "people don't accept weird aliens", because that's easier than accepting that you haven't bothered building up the whole picture in which those weird aliens exist. Always easier to blame the concept than admit that your implementation of it didn't stand up.
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Post by Reorte on May 21, 2017 19:24:34 GMT
no. The Kett would not have improved one iota if they had b six legs, or were gaseous, or were naked. I prefer content of character and not appearance. Something more than "yah boo bad guys who do nasty things to people because they're bad, go and shoot them!"? Completely agree.
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Post by Deleted on May 21, 2017 19:37:28 GMT
I don't really subscribe to all the moaning about normal looking aliens and environments to be honest. We're landing on planets all within the life zone of their star so they're all going to have degrees of gravity and temperature that are relatable, and why would landscapes be different in a galaxy other than our own just because it's a long way away? There's always going to be rocks, there's always going to be a sky, (there's always a lighthouse ). Physics is physics, and the process by which these planets form and change is presumably largely the same wherever you are in the universe. No planet in the MW would be out of place in Andromeda, and vice versa. Same goes for the aliens. I'm sure we'll meet more outlandishly designed entities if the series progresses but Reorte is exactly right, weird for the sake of weird must be avoided. Then why bother with science fiction sectting to begin with? If the intent is to recreate the environments of earth in a superficially different but broadly identical manner, than there is no need to spread the game out across multiple planets and multiple star systems; Voeld, Kadarda, Eos, Eladeen and Havarl could all be different locations on the same planet, with little adjustment. To limit yourself to the presumtions listend in the above post is detrimental to the creative value of your universe. Same can be said about the sapient lifeform in Mass Effect. Admittedly, the series has been big on making alies look and act alien, generally, the less human an alien species get, the least screentime it gets. Still in terms of visual design and behaviour, the Angara ar less alien in appearance and behaviour than the Salarians in ME1 and that game had the Elcor, Hanar and Rachni. The larger implications are here as well, the symbolical gap between travelling from galaxy to galaxy only the encounter worlds and aliens that are broadly similar to what we allreadly know is thoroughly dissapointing. You say that weird for the sake of weird must be avoided, I disagree, this is a Sci-Fi univese in which we just crossed the threshold of intergalactic travel. Bioware is totally justified in creating the most outlandish and otherworldy enviroments and lifeforms more so than sticking with what we allready know just because the can.
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Post by colfoley on May 21, 2017 19:39:02 GMT
no. The Kett would not have improved one iota if they had b six legs, or were gaseous, or were naked. I prefer content of character and not appearance. Something more than "yah boo bad guys who do nasty things to people because they're bad, go and shoot them!"? Completely agree. that was not in the parameters of the original question. The original question talked about changing b their b looks only. And just changing their looks would b not have made the kett anymore or less interesting. They would still be just slightly.more interesting then the Reapers.
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Post by LogicGunn on May 21, 2017 20:00:12 GMT
Eh i am very very tired of the less than exotic aliens. Give us 4 armed / 8 legged aliens? Gas like aliens? Liquid morph creatues? Xenomorph style / hive mind? 50 feet tall aliens? Seriously creative and mind blowing over different versions of humans. But hey the Kett are pretty darn unique and not at all boring and bland.😂 It's not like all the planets seem to have the same life forms..... christ almighty they do.... especially those darn dogs!!.😧 Unique environments (not desert x3 and a ice desert) + life forms that are conditioned to survive on them = really good exploring.😆 This is the kind of aesthetic route I hoped they'd go down when Andromeda was announced. Very alien, but still visual aspect that are recognisable and relatable (heads, limbs, eyes, mouths, whatever). I liked some of the early concept art for the Kett, but the in-game version is a bit G.I. Joe for my liking. I think that's a bit of an issue with early release info, it's hard to get it out of your head and then accept the finished product. I liked the Angaran design but I was hoping to move away from yet another a sexually dimorphic bipedal race (and another blue one!). Thinking about Star Trek-one of the discussions that comes up so often is "Why so human looking aliens?" and one of the answers in that case is actors. In games you can really push the boat out because you can literally create from the inside out. New movements, new communication methods...you can create a crazy environment and go " What would a living creature need to survive this environment?". I agree it was very safe, and also a bit bland. Even the wildlife was very familiar. Fungus and bugs. And the weather? Snow, desert, rock, jungle. The remnant and the scourge were fantastically exotic though. I hope that the rest of Andromeda has much more alien species, ones that are harder to understand, and that their alien-ness will make first contact difficult (and in some cases with no possibility for peaceful co-existence). Still, I love the game.
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Post by Wulfram on May 21, 2017 20:13:22 GMT
Given the role the Angarans play in the story, I don't think going extremely exotic would be wise. You'd lose quite a lot if they don't have faces that could show recognisable emotion.
But they could perhaps have done with being closer to the Turians and the Salarians than the Asari. I have to wonder if a desire for them to provide a romance was a limiting factor. Still, the Angaran design is basically fine.
The Kett design I dislike more. The Ugly = Evil thing is pretty lame
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Post by projectpatdc on May 21, 2017 20:13:22 GMT
Been discussed, but yes they did. Question though, is anyone really surprised by it in the end? I know. This is more to do with "why not use some of the assets from Dragon Age Inquisition" for some interesting aliens. I posted the picture of the giant from DAI bc I thought that would work well.
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Post by Daft Arbiter on May 21, 2017 21:20:19 GMT
You'd think that considering that the Asari seem to be heavily based off of the Syreen, that Bioware would have learned from Star Control that you can make aliens that look nothing like humans but are extremely relateable. I love the ME aliens, but I feel like I have more in common with these guys than I do any species from the OT: this argument comes up a lot. And i get it even. But when i think you get right down to it we are talking about the whole of the community. Not a bunch of uber sci fi nerds. And human looking aliens are more relatable to the general population. Besides i suspect the real reason for this is frostbite. The nerds are exactly who you cater the lore (including constituent races) towards. They're generally the only people who care about the lore. The non-nerd side of the community would be the casuals. Most casuals are primarily into any one (or mix) of three things: gameplay, visuals, and soundtrack. If those things satisfy the casuals, they'll buy the game and play the heck out of it, whether or not the lore catches their eye. Including the aliens. So why not be a little more adventurous in creating unique species? Probably the engine limitations, as you mentioned. That was what heavily limited them in the OT since they didn't want to devise vastly different skeletons and animations for different species. And animations are not Bioware's forte, nor have they ever been. Which is one of the many things they might wish to focus on for future games. Admittedly, one reason I can't get into MEA is that the Kett's appearance reminds me way too much of Corypheus and the other Tevinter Darkspawn. Which is a bad thing.
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Post by colfoley on May 21, 2017 21:25:06 GMT
this argument comes up a lot. And i get it even. But when i think you get right down to it we are talking about the whole of the community. Not a bunch of uber sci fi nerds. And human looking aliens are more relatable to the general population. Besides i suspect the real reason for this is frostbite. The nerds are exactly who you cater the lore (including constituent races) towards. They're generally the only people who care about the lore. The non-nerd side of the community would be the casuals. Most casuals are primarily into any one (or mix) of three things: gameplay, visuals, and soundtrack. If those things satisfy the casuals, they'll buy the game and play the heck out of it, whether or not the lore catches their eye. Including the aliens. So why not be a little more adventurous in creating unique species? Probably the engine limitations, as you mentioned. That was what heavily limited them in the OT since they didn't want to devise vastly different skeletons and animations for different species. And animations are not Bioware's forte, nor have they ever been. Which is one of the many things they might wish to focus on for future games. Admittedly, one reason I can't get into MEA is that the Kett's appearance reminds me way too much of Corypheus and the other Tevinter Darkspawn. Which is a bad thing. ...Which is a shame.
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traks
Mass Effect Trilogy, Mass Effect Andromeda
t_raks_99
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Post by traks on May 21, 2017 21:33:40 GMT
They said they wanted aliens which were relatable. And not specifically to the OP, but just a general observation....Andromeda had a great story, solid cast, amazing combat, and terrific RP elements...but the aliens look too human 0/10 lazy bad, naughty BioWare. But why would you want that? Doesn't "alien" exclude "relatable"? Especially in a new galaxy?
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colfoley
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Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on May 21, 2017 21:37:20 GMT
They said they wanted aliens which were relatable. And not specifically to the OP, but just a general observation....Andromeda had a great story, solid cast, amazing combat, and terrific RP elements...but the aliens look too human 0/10 lazy bad, naughty BioWare. But why would you want that? Doesn't "alien" exclude "relatable"? Especially in a new galaxy? ...why wouldn't i? I mean.the Angarra are my second favorite race introduced in me...and again looks are just a part of a character be it the individual or a group...the smallest and most unimportant part.
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projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
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Post by projectpatdc on May 21, 2017 21:37:26 GMT
I feel like From Software could make some awesome looking aliens to fight considering Dark Souls and Bloodbourne
Again the Kett and Angara are fine. I'm talking about pure evil, wild enemies to face
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Nov 27, 2024 14:46:42 GMT
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traks
1,012
Aug 22, 2016 11:07:02 GMT
August 2016
traks
Mass Effect Trilogy, Mass Effect Andromeda
t_raks_99
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Post by traks on May 21, 2017 21:53:39 GMT
But why would you want that? Doesn't "alien" exclude "relatable"? Especially in a new galaxy? ...why wouldn't i? I mean.the Angarra are my second favorite race introduced in me...and again looks are just a part of a character be it the individual or a group...the smallest and most unimportant part. I was thinking more of alien enemies. Wouldn't have hurt to have some wow effect when encountering aliens. Maybe they can still do it (with the Jaardan or their enemy for example), but so far this is lacking in the game. This is not one of the "hate" themes, but a valid criticism after encountering a Rachni queen, the Thorian and Sovereign in ME1.
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