DoctorFox
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by DoctorFox on May 22, 2017 11:53:08 GMT
In ME3 it had almost no recoil whatsoever and reloaded super fast but had way less damage than the Black Widow. It was these 3 traits that made it such a well balanced gun.
Now in ME:A it seems to have quite a bit of recoil (way more compared to the Vanquisher) and doesn't reload quite as fast as it used to. In ME3 it also used to have only 3 shots in the clip and do more damage. To me, that was much better than having 5 shots and dealing way less damage. An N7 weapon is supposed to do a lot of damage in a short amount of time because its ultra rare. I dunno why they altered this gun so much.
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Post by SalMasRac on May 22, 2017 12:16:25 GMT
Probably because nobody who made MEA ever played ME3 so they simply didn't even know what a Valiant was.
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DoctorFox
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by DoctorFox on May 22, 2017 13:22:11 GMT
Probably because nobody who made MEA ever played ME3 so they simply didn't even know what a Valiant was. Boiware had to know most of the OT fanbase would be buying this game. It makes no sense to backtrack on all the balance work that was done in ME3 MP. Especially since it was Bioware Montreal that headed the ME3 MP division and DLC's. ME3 MP was their baby. Unless... do you think perhaps they outsourced the MP in ME:A to a 'C' team?
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Post by JRandall0308 on May 22, 2017 13:30:13 GMT
I find the Valiant fine in MEA. It refires as fast as you can pull the trigger, giving it a niche that the Black Widow and Vanquisher don't fill.
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Post by christsuperstar on May 22, 2017 13:35:25 GMT
It needs to have the same stats as vanq with an extra bullet and slightly higher RoF. Kinda like what Isharay is to the Widow (read: a better version of it).
My Valiant 5 is outshined by Vanquisher X by a good margin, while filling same niche - also dat recoil...
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Post by Kazu on May 22, 2017 14:01:20 GMT
I find the Valiant fine in MEA. It refires as fast as you can pull the trigger, giving it a niche that the Black Widow and Vanquisher don't fill. It must fire faster than I can pull the trigger. Scoped Hurricane best SR.
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Post by operatorm1 on May 22, 2017 14:46:56 GMT
Valiant needs enough damage to kill unprotected fodder mooks in one headshot via a better headshot multiplier, and the scope shouldn't kick the way it does at all.
Until then, I don't find much reason to use the valiant. It barely qualifies as an ultra rare compared to the vanquisher still.
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Abramsrunner
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Post by Abramsrunner on May 22, 2017 15:25:39 GMT
I find the Valiant's real problem to be the off putting refire delay that all the single shot weapons have in this game, pull the trigger a little bit too fast, & it won't shoot, even if you do the pull, & hold the trigger a wee bit faster technique to get the best RoF from ME3's single shot weapons. Funny tho, burst fire weapons don't have this issue, just the single shot weapons.
The recoil is pretty much a non-issue since it pretty much resets to where it was before.
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Post by sctrojanbulldog on May 22, 2017 15:27:51 GMT
I find the Valiant fine in MEA. It refires as fast as you can pull the trigger, giving it a niche that the Black Widow and Vanquisher don't fill. Yup, makes the Huntress a much more interesting character as a BL to the face and two Valiant shots works a lot better than one Vanq.
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Post by mydamnalterego on May 22, 2017 15:49:55 GMT
I suppose, that there's nothing wrong with the Valiant. It's kinda on par with Vanquisher or very slightly better, and they both fill the same niche - rapid-fire semi-auto sniper rifles (aka DMR - designated marksman rifles in RL terms).
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megabeast37215
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Post by megabeast37215 on May 22, 2017 16:53:55 GMT
Its the recoil. Takes away that smooth feeling.
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Post by biotichazard on May 22, 2017 17:30:49 GMT
I suppose, that there's nothing wrong with the Valiant. It's kinda on par with Vanquisher or very slightly better, and they both fill the same niche - rapid-fire semi-auto sniper rifles (aka DMR - designated marksman rifles in RL terms). Yeah, the recoil is a bummer, but the main problem with the Valiant is the existence of the Vanquisher. At X, it's finally better then the Vanquisher but only slightly. If they made it faster but kept the damage the same, it might approach OP territory. That would be like Bioware buffing the Vanquisher instead of nerfing it in the last update.
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Post by crashsuit on May 22, 2017 20:56:06 GMT
Andromeda is using slapped-together N7 guns based on pre-ME3 prototypes, vs the top-of-the-line production stuff the Alliance gave us in the Reaper war. If it helps you can headcanon differences with that info.
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Post by onehitparry on May 22, 2017 21:06:01 GMT
Andromeda is using slapped-together N7 guns based on pre-ME3 prototypes, vs the top-of-the-line production stuff the Alliance gave us in the Reaper war. If it helps you can headcanon differences with that info. So what you're telling me is that Krogans didn't develop the martial art of the charging back hand until some after the Andromeda Initiative? Nowwwwww things make sense.
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Kukki_Kaiju
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Post by Kukki_Kaiju on May 23, 2017 0:31:51 GMT
The Valiant is great when I host the game. Not so great other times. Just average. But I can deal with the recoil just fine.
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treoir
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Post by treoir on May 23, 2017 13:54:29 GMT
I find the Valiant fine in MEA. It refires as fast as you can pull the trigger, giving it a niche that the Black Widow and Vanquisher don't fill. Yup, makes the Huntress a much more interesting character as a BL to the face and two Valiant shots works a lot better than one Vanq. Valiant does not fire as fast as you can pull the trigger. Sidewinder fires as fast as you can pull the trigger. Valiant hits several times harder than the sidewinder and fires several times slower.
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Post by sctrojanbulldog on May 23, 2017 14:06:06 GMT
Yup, makes the Huntress a much more interesting character as a BL to the face and two Valiant shots works a lot better than one Vanq. Valiant does not fire as fast as you can pull the trigger. Sidewinder fires as fast as you can pull the trigger. Valiant hits several times harder than the sidewinder and fires several times slower. You can get two Valiant shots off within the Biotic Warrior window (caused by throwing Biotic Lance). You can't do the same with the Vanq or most other SR's worth carrying. Now, if you want stupid fun. BL to the face -> Piranha to EVERYTHING....
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hobocommand3r
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Post by hobocommand3r on May 23, 2017 14:13:24 GMT
The recoil ruins it imo.
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Post by SalMasRac on May 24, 2017 1:11:02 GMT
Probably because nobody who made MEA ever played ME3 so they simply didn't even know what a Valiant was. Boiware had to know most of the OT fanbase would be buying this game. It makes no sense to backtrack on all the balance work that was done in ME3 MP. Especially since it was Bioware Montreal that headed the ME3 MP division and DLC's. ME3 MP was their baby. Unless... do you think perhaps they outsourced the MP in ME:A to a 'C' team? Montreal is a physical location. The people therein are not static, they are interchangeable.
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Post by lawshadow on May 24, 2017 1:20:51 GMT
Not much wrong with the Valiant ive been using it more often now and yes had to adjust to its recoil. But this is no issue when you are not spamming the trigger button. Its now on my top 3 list of best weapons for me (Crusader, Isharay, Valiant).
Combo it with the Turian Agent spec'd fully in recon visor and cloak it becomes a beast of a weapon. Infact i like it better then the Black Widow.
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Post by gethadept on May 25, 2017 15:46:06 GMT
I checked my Valiant last night... and it was very clear what went wrong with this weapon. The Weight.
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nastrodamus
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Hates heals, you should try it sometime!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by nastrodamus on May 25, 2017 20:46:06 GMT
Boiware had to know most of the OT fanbase would be buying this game. It makes no sense to backtrack on all the balance work that was done in ME3 MP. Especially since it was Bioware Montreal that headed the ME3 MP division and DLC's. ME3 MP was their baby. Unless... do you think perhaps they outsourced the MP in ME:A to a 'C' team? Montreal is a physical location. The people therein are not static, they are interchangeable. No but with 5 years dev time you'd think there was enough time to at least play 1 hour's worth of silver in ME3MP to get some idea. Then again dat cocaine.
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Post by hanskey on May 26, 2017 19:49:47 GMT
In no way has this game been under active development for 5 years. Not even fucking close. That's the amount of time that there is between the release of ME3 and ME:A, but that's all.
IMO, ME:A team would probably be surprised to find that people still play ME3 and that ME3 still has new buyers coming in.
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Transcended One
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on May 27, 2017 4:36:14 GMT
In single player the Vanquisher has the same weight as the Valiant, which is more than the latter has than in MP3.
But what's this complaint about recoil? You mean that tiny-weeny jump after firing a shot before the crosshairs returns to the same position? I was using the gun for a couple of games yesterday night and actually had to pay attention in order to try and get what is meant by 'recoil', since I didn't even notice...
I like the Valiant more than the BW or even the Vanquisher. Even without the x2.1 weakpoint modifier. I like the Inferno better though.
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Post by Terminator Force on May 27, 2017 5:53:05 GMT
Never used it.
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