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Post by Deleted on Jun 21, 2017 13:21:24 GMT
I want DAII formula back tbh, but with more races playable. If they go Inquisition route, I hope they will at least tweak the OW approach and accommodate a player that wants to follow only the major story arcs.
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Post by easucks on Jun 21, 2017 14:53:47 GMT
A 3 man party would be very boring gameplay wise, the more merrier . I am not gonna sacrifice my gameplay entertainment for story and don't even see how reducing party size would achieve this, if you had a Baldur's Gate sized party ( 6 men) that allows for alot more banter, more enemies, bigger bosses, bigger fights, more strategy... Who wants to trudge their way through a boring game to pick up story ( dragon age Inquisition combat being the lamest in comparison, dragon age 2 was taking a step in the right direction, Inquisition a step back) ?? I can't be the only one disappointed with the lack of all RPGs utilizing your whole party... Final Fantasy being the worst as they always give you an abundance of parties ( ff9 being an exception as you had to play all your party members due to the story ). The haven fight being extremely disappointing, again you get your whole party and only four of you are doing something, the others are no where to be found, the battles aren't epic, and if they reduce party size it further limits are strategies and the possibility of synergy attacks between classes ... And we will be down to a DPS a tank and a support/healer or a mage rogue and Warrior so we can unlock every path/chest. I disagree. Less companions means more content for each, so they comment on changes in environment and quests. That's always timely, and colors the game with their reaction to what you are actually up to, rather than random banter that is done very fast. Even the random banter is way easier to make numerous if the companion # are limited, and you are guaranteed to see it, rather than endlessly gearing and rotating too many companions to see if there is a slip of dialogue you might be looking for.
Overall, I like a fighting unit, and I am okay with 4, but in Inquisition, you basically never needed a rogue for clearing traps ahead of the party because the stealth did not work the way it used to in classic games and Origins, where you could go around in stealth and do things. There were also barely any locks routinely, and they were just present in a few cases and made it really annoying when you had to go back and bring a rogue all of a sudden.
Also, Inquisition eliminated a healer, thus really reducing your party roles even further to a tank and support DPS, rather than the Tank, Healer, ranged DPS, Scout-melee-DPS as it was in Origins.
You do not functionally need three companions any longer, with the elimination of the roles.
And, banter-wise, as I said, I prefer to have two favorites along that talk a lot and offer aware commentary throughout the game to random banter that is exceedingly rare.
In other words, I want "closer" and "deeper" relationships with fewer companions, than lots of superficial content in a larger party.
Out of the whole Inquisition cast, I can barely pick two characters that I REALLY wanted along, and they did not talk much outside the darn Skyhold. But in Andromeda, the companions talk all the time, reacting to specifically what you are doing, what planet you are on, and have HUGE number of quick exchanges instead of few long banters, which is far better in relieving the exploration and make the world feel more alive for me.
Also, picking two to hold my back is really special, because it is either thematic for a planet (i.e tough mercs to help me in the Underworld) or emotional (lover and BFF).
Anyways, I want as much interactions while playing in the world and doing quests as they had in Andromeda, it was a gold standard for me.
3 companions would mean less banter, and less opportunity to hear others stories, or you would have to playthrough with each different member to see how they interact if that's what you like. The more characters out at once the more character they can show, more banter, bigger banter , alot more party interaction. Instead of just two people and you want to see how others react.. Then again combat , dragon age Inquisition dumbed down the combat and strategy over 2, I understand people seem to love Shadow of Mordor or assassin's Creed absolutely skillsas approach to combat, one touch button wins, which should never ever be allowed in any game in my opinion, to me it's no fun spamming one button and winning . Dragon age Inquisition was a big step towards removing any skill or strategy. And again more players in the party the more strategy, the more mobs you can fight , the bigger the fights can be, the more it's easier to have class only objectives , easier to put in more classes, easier to see how each race interacts with each other and how one another reacts to someone , say bring racist towards an elf... Putting 3 players In a party will further dumb down the game, and this idea of a rogue was only necessary in certain areas, so remove them, you can say that about any class... If this was more like da 2 or even 1 , I'm sure more people would want a bigger party to utilize the options for class builds and synergies ... Something dragon age Inquisition again, dumbed down ... To me this game was a huge step back in the gameplay department, I hope they don't dumb it down anymore, as some people are requesting, to play Shadow of Mordor then and press X for hours on end , and clear a quarter of the boss mobs with ONE button... Don't know if you played old school Baldur's Gate, but imagine that game with only 3 or even a 4 man party, the game just wouldn't be same , the characters in that game were richer than these ones imo... If you brought the wrong guys around they would kill each other lol, not that in looking for that, but BioWare puts that kind of detail into a game 20 years ago, what has changed... Baldur's Gate 2 had over 20 characters you could recruit and use... Imagine the amountof story and banter that could be there if you enjoyed such things, but more so the amount of classes, races, and combinations that could be created , and again cover more story . Imagine the replayability...
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Post by midnightwolf on Jun 21, 2017 21:02:05 GMT
I want DAII formula back tbh, but with more races playable. If they go Inquisition route, I hope they will at least tweak the OW approach and accommodate a player that wants to follow only the major story arcs. ^This^. I've just finished another playthrough of DA2 and I must say, I've been enjoying it more than I did on my last playthrough of DAI. The comabt is a lot more fun and I like the smaller, tighter World and story telling. Bioware just cannot make fullfiiling open Worlds....Sorry Bioware, you just suck at it and should leave that to Bethesda.
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Post by Deleted on Jun 21, 2017 21:34:52 GMT
I disagree. Less companions means more content for each, so they comment on changes in environment and quests. That's always timely, and colors the game with their reaction to what you are actually up to, rather than random banter that is done very fast. Even the random banter is way easier to make numerous if the companion # are limited, and you are guaranteed to see it, rather than endlessly gearing and rotating too many companions to see if there is a slip of dialogue you might be looking for.
Overall, I like a fighting unit, and I am okay with 4, but in Inquisition, you basically never needed a rogue for clearing traps ahead of the party because the stealth did not work the way it used to in classic games and Origins, where you could go around in stealth and do things. There were also barely any locks routinely, and they were just present in a few cases and made it really annoying when you had to go back and bring a rogue all of a sudden.
Also, Inquisition eliminated a healer, thus really reducing your party roles even further to a tank and support DPS, rather than the Tank, Healer, ranged DPS, Scout-melee-DPS as it was in Origins.
You do not functionally need three companions any longer, with the elimination of the roles.
And, banter-wise, as I said, I prefer to have two favorites along that talk a lot and offer aware commentary throughout the game to random banter that is exceedingly rare.
In other words, I want "closer" and "deeper" relationships with fewer companions, than lots of superficial content in a larger party.
Out of the whole Inquisition cast, I can barely pick two characters that I REALLY wanted along, and they did not talk much outside the darn Skyhold. But in Andromeda, the companions talk all the time, reacting to specifically what you are doing, what planet you are on, and have HUGE number of quick exchanges instead of few long banters, which is far better in relieving the exploration and make the world feel more alive for me.
Also, picking two to hold my back is really special, because it is either thematic for a planet (i.e tough mercs to help me in the Underworld) or emotional (lover and BFF).
Anyways, I want as much interactions while playing in the world and doing quests as they had in Andromeda, it was a gold standard for me.
3 companions would mean less banter, and less opportunity to hear others stories, or you would have to playthrough with each different member to see how they interact if that's what you like. The more characters out at once the more character they can show, more banter, bigger banter , alot more party interaction. Instead of just two people and you want to see how others react.. Then again combat , dragon age Inquisition dumbed down the combat and strategy over 2, I understand people seem to love Shadow of Mordor or assassin's Creed absolutely skillsas approach to combat, one touch button wins, which should never ever be allowed in any game in my opinion, to me it's no fun spamming one button and winning . Dragon age Inquisition was a big step towards removing any skill or strategy. And again more players in the party the more strategy, the more mobs you can fight , the bigger the fights can be, the more it's easier to have class only objectives , easier to put in more classes, easier to see how each race interacts with each other and how one another reacts to someone , say bring racist towards an elf... Putting 3 players In a party will further dumb down the game, and this idea of a rogue was only necessary in certain areas, so remove them, you can say that about any class... If this was more like da 2 or even 1 , I'm sure more people would want a bigger party to utilize the options for class builds and synergies ... Something dragon age Inquisition again, dumbed down ... To me this game was a huge step back in the gameplay department, I hope they don't dumb it down anymore, as some people are requesting, to play Shadow of Mordor then and press X for hours on end , and clear a quarter of the boss mobs with ONE button... Don't know if you played old school Baldur's Gate, but imagine that game with only 3 or even a 4 man party, the game just wouldn't be same , the characters in that game were richer than these ones imo... If you brought the wrong guys around they would kill each other lol, not that in looking for that, but BioWare puts that kind of detail into a game 20 years ago, what has changed... Baldur's Gate 2 had over 20 characters you could recruit and use... Imagine the amountof story and banter that could be there if you enjoyed such things, but more so the amount of classes, races, and combinations that could be created , and again cover more story . Imagine the replayability... I have played Baldur's Gate, yes. I've also modded both Gates, including coordinating the fan made BG1NPC project for a few years, adding Kivan to BG2, and making a mod for IWD2 that added BG2 style companions to it (as Domi Sotto of G3). I am very familiar with the amount of interactions in the 6M Infinity games. The number of joinables went down from 25 to 16 between the first and second Gates for a reason. Most players only used the same ten or twelve, with the best stats, and met early on in the game. Out of 16 most NPCs in BG2 did not get much content; and bulk of it was tied into the 4 romances. And I prefer the character development style that I saw in JE, Origins, DA2 and Andromeda. Smaller, more intimate casts, more plot involvement, interjections, etc, all the things I've mentioned. Though I do wish we did not lose the Origins style player-initiated interactions in the OW. I am so-so on the idea of advisors/crew. Liked some SWTOR elements. Dislike large hub vs small campfire. Miss at rest convos. Like that they started bringing in "scenic" conversation cutscenes. Absolutely adore Nomad banter. Bi romances in DA2 - all thumbs I have up, up, up. er... yeah, I doubt my response satisfies you, but well, that's what I think based on my experiences in gaming.
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Post by easucks on Jun 22, 2017 1:04:17 GMT
You are obviously looking for a second Fantasy life and being as entranced in the Fantasy as possible, which is cool, like RP players in MMO, it's not my thing, but it does add richness go a game ... I'm more about the gameplay, hack n slash, strategy and mayhem. This was offered quite well in 1 and 2 and dumbed down for 3 ...
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Post by Deleted on Jun 22, 2017 11:54:01 GMT
You are obviously looking for a second Fantasy life and being as entranced in the Fantasy as possible, which is cool, like RP players in MMO, it's not my thing, but it does add richness go a game ... I'm more about the gameplay, hack n slash, strategy and mayhem. This was offered quite well in 1 and 2 and dumbed down for 3 ... Did you play the latest Obsidian Revival games? They look like Infinity, and the latest announced goes back to 3.5 Edition, Pathfinder setting. For gameplay, I prefer DA2 variant of combat. I am not a fan of the Inquisition version, b/c of elimination of healing and stats from the build, as it puts too much emphasis on stats from gear, meaning crafting. It also makes some of the abilities useless, b/c you can only get 8, making it a paramount to have the bestest priority based build. I prefer Andromeda with 3 abilities active but many more possible if you switch profiles. I am not a specifically RP player in MMO, I liked the most casual drop-in group activities, like objective-based pvp or raids (but those only with friends). I like casual camaraderie of fighting for something as a team, or the simulation of thereof via AI.
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Post by easucks on Jun 22, 2017 16:51:23 GMT
Haven't heard of those game, I assume they are PC, which unfortunately I haven't had a PC built for gaming for a while, the most I can do is elder scrolls online, which is fine by me .
Again I never could get into mass effect, although I only tried one, I didn't like the combat system, didn't care for the class options or have any interest in trying to build a powerful character, or group . So I can't draw on those games ... Just my experience and what I like, which I know isn't what everyone else likes or wants ...
But yes the removal of attributes and having to rely on crafting sucks, this isn't an MMO where you are trying to create player made markets and time sinks in that manner so people have a reason to log on everyday...
The advantage of a single player game is you can focus the story and create an ever evolving world based on choices ... Again dragon age 2 was headed in that path then Inquisition comes in and completely changed everything, and imo not for the better either ...it was interesting to see how you choices affected things in the long run, and choices with real consequences, not ones that cost you unique loots, like items skill upgrades, so in order to have the strongest party possible you have to make choice you don't want to, and in a certain order, you don't know, which is super silly.or your main missions or on timers to make the game seem longer, but I mean how many of us just fast forwarded our timers, most people have limited time to play and to turn the game on to set a few table missions in action for the next is , again, silly... They should have been real missions where we choose our path, the path of diplomacy, the rogue way, or brute force and fight alongside or converse alongside ( in other words participate in " the game " ) with your advisors , but the easy path was taken unfortunately...
Also, Skyhold was very unimpressive, under manned, tiny for what it was supposed to be . I expected alot more to be honest, how's that garden gonna feed anyone, not even one vegetable growing, and wheres the soldiers sleep ? In fact where are the Inquisition soldiers, there is some tiny camps on the path that might have a few soldiers there ...
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Post by Deleted on Jun 22, 2017 18:44:33 GMT
Haven't heard of those game, I assume they are PC, which unfortunately I haven't had a PC built for gaming for a while, the most I can do is elder scrolls online, which is fine by me . Obsidian released three different titles in the last couple of years. Tyranny, Pillars of the Eternity and Tides of Numenoria. They really are targeting the folks that want the return to the BG-style games, with a bit of updated graphics. Each presents a different setting. At a guess, they do not require high specs.
I have no idea what these stuff really means, but here is the PoE (the longest of the titles);
•CPU: Intel Core i3-2100T 2.5 GHz or AMD Phenom II X3 B73. •RAM: 4 GB. •GPU: Radeon HD 4850 or GeForce 9600 GT. •OS: Windows Vista / 7 / 8 / 8.1 64-bit. •HDD: 20 GB.
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Post by eriador117 on Jun 22, 2017 19:18:34 GMT
Being able to talk to your companions while you're out and about, and not just at camp/Skyhold/wherever. And a repeatable kiss with your LI while on missions, not just at base. Better hair and eyebrows. Choices that have real consequences or rewards. I love DA2, but I am stilled miffed about the fact that no matter whether you help Merrill repair the Eluvian or not, Marethari still gets possessed by the demon . I wouldn't mind playersexual LIs again or more bi options so that everyone could have more of a choice. I play for the story and characters so that's what should be the priority. I don't really know enough about the combat stuff to comment on that, I just play and hope my party doesn't die too soon
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Post by Iakus on Jun 23, 2017 17:31:03 GMT
And a repeatable kiss with your LI while on missions, not just at base. +1 Though repeatable at base is good too.
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Post by envious on Jun 25, 2017 14:02:50 GMT
When it comes to DA4 I want many things to happen, things that probably wont.
Combat I honestly HATED the feel of DAI where having to go through combat was essential to the game even if it wasn't essential to the actual story. I hated having to go out of my way to fight monsters which added NOTHING to the plot just so I could progress the story. As I am a player who is there for the story rather than the combat, it bothered my inner existence that there wasn't an option to skip out on the combat or remove the barricades placed on each major mission just so I could progress through the story rather than spending an extra 20 hours having to run back and forth for some tedious levelling up just so i could complete the story. Which is why I absolutely loved WEWH because there was a component of choice within the game, do you want to fight your way through? Do you want to be more diplomatic? Cunning perhaps? And it felt like such a relief to put the combat aside and play a mission which for the most part felt completely different to the rest of the game. I just want Bioware to realise that not everyone in their fanbase is a combat freak who actually enjoys the tedious combat or gets a thrill out of it; that some players instead prefer more mouth and brain action than adrenaline. In response to that, for them to add an option to just skip out on all the unnecessary combat and allow the player to progress through the story in other ways.
Taking on Roles What I believe Bioware failed to deliver is that sense of importance to what the Inquisitor truly is. They're a LEADER not a scout or warrior who should be protecting a village by fighting some wild beast in the forest. However, yes I do know, the Inquisitor in fact only gets the actual title after the defeat of Corphyeus however no one else stepped up to be that role previously which led it to fall onto our character's laps. Yet what are we sent to do? Run into wilderness to collect some shards or to get some ingredients for crafting, like really? Is that what a leader from an ORGANISATION should be doing? For a lot of the gameplay it felt like we were some scouts being sent out by the advisors more so than a strategic leader. So if we do play as the Inquisitor (Regardless of the Inquisition's status we are still a hero across Thedas and a well respected figure regardless of what they think of you) I want the Inquisitor's value to be their priority and for them to display it within the game rather than have US collecting bloody elfroot for some useless upgrade in Skyhold again.
Story This is compatible with my point about combat however I want them to focus on extending the story MORE than focusing on senseless combat around the map or some unfulfilling quests such as collecting shards. I would rather have a game which was story rich with more sophisticated areas rather endless combat with irrelevant enemies and empty areas. I also understand that by opening areas to them, that's their chance to give us more information on the lore however the lore is already so big that giving it codex form gives it NO justice. Let's compare the balance between free roam and story progression between DAI, Life Is Strange and Fallout 4, by no means are these games the same however i will be comparing them based on the two factors already stated. DAI started off strongly, with an already goal equipped tuturoial, after the tutorial, the game makes it clear what your goal is to achieve by the end of the game, closing the breach and defeating Corhpyeus, never once does this focus get changed and the game heavily reminds you of the tasks yet the game also forces you to venture out and fight with creatures, complete a multitude of missions before advancing the story allowing us to freely roam the areas giving and give a bit of a personal touch to the game. In Life Is Strange the game is heavily focused on the story rather than free roam, so much so that by each episode the goal nearly almost changes whether by a small amount or high. Each scene which advances the story can takes over 10 minutes to complete in your first run (Since you are oblivious to the consequences) however the game allows for free roam, where it puts the story aside to allow you to explore the area more yet that free roam isn't as advanced nor does it encourage you to venture out into the map, it just gives you the option with secret missions being either failed or completed without you realising it. Now Fallout 4 in this retrospect changes drastically as the game does give you an objective however they don't care whether you complete it, it's an open world game with your choices to make and whether you find your child Shaun or not is entirely up to you. The game ends when you want it to end and whilst there is story, it's not enforced by the game to be completed.
As a result, it feels like DAI attempted to be both at the same time and in my opinion, it did not work out, the game urges you too much to allow the story of the game to be as customisable as Fallout 4 however there is too much free roam for it to be story rich like Life Is Strange.
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Post by Pokemario on Jun 26, 2017 15:28:55 GMT
Desires: -Stay away from Andromeda's way of handling companion interaction (especially romances). Please. -Bring back Friendship/Rivalry. -Smaller areas than DAI's or MEA's. -More cities and/or villages please. -Have the environment change depending on our choices.(for example, have a statue in the Hinterlands dedicated to either Loghain or Duncan depending on Ferelden's ruler) -Keep DAI's combat system. Maybe adjust it a little, add the tactics menu, but don't change it too much!
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Post by doflamingodonquijote on Jun 30, 2017 1:20:52 GMT
They could make DA4 multplayer with bland short main story,....like DAI was...if they want to fail again. Best selling bioware title and various game of the year awards(which means ratings have to be good) equates to failing? inquisition was a lot better than DAII, remove the hack and slash combat and put some more RPG elements towards stats and i could see it being better than Origins. I wouldn't count on them changing formula again in the franchise now that they've established one that works. No need to keep DA inconsist game after game. All these info means nothing as EA never released official numbers and DAI was released in an year with bland competition on the market.DAI was much more expensive to make than DA2 and this means that it was with DA2 that BioWare earned more money.
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Post by ShadowAngel on Jun 30, 2017 2:10:38 GMT
Best selling bioware title and various game of the year awards(which means ratings have to be good) equates to failing? inquisition was a lot better than DAII, remove the hack and slash combat and put some more RPG elements towards stats and i could see it being better than Origins. I wouldn't count on them changing formula again in the franchise now that they've established one that works. No need to keep DA inconsist game after game. All these info means nothing as EA never released official numbers and DAI was released in an year with bland competition on the market.DAI was much more expensive to make than DA2 and this means that it was with DA2 that BioWare earned more money. There is info on all of this, I wouldn't say otherwise. *shrugs* can't say I tried, I'm not going to try to convince people otherwise cause I don't care honestly. It's perfectly understandable to have issues with certain games.
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Post by tacsear on Jun 30, 2017 2:12:19 GMT
Desires: -Stay away from Andromeda's way of handling companion interaction (especially romances). Please. -Bring back Friendship/Rivalry. -Smaller areas than DAI's or MEA's. -More cities and/or villages please. -Have the environment change depending on our choices.(for example, have a statue in the Hinterlands dedicated to either Loghain or Duncan depending on Ferelden's ruler) -Keep DAI's combat system. Maybe adjust it a little, add the tactics menu, but don't change it too much! Deffinately smaller areas than Andromeda but if they have decent quests in it I'm ok with dai size (though they were still a little big) KEEP DAI APPROVAL SYSTEM And I second the request for more cities and villages
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Post by tacsear on Jun 30, 2017 2:13:44 GMT
Best selling bioware title and various game of the year awards(which means ratings have to be good) equates to failing? inquisition was a lot better than DAII, remove the hack and slash combat and put some more RPG elements towards stats and i could see it being better than Origins. I wouldn't count on them changing formula again in the franchise now that they've established one that works. No need to keep DA inconsist game after game. All these info means nothing as EA never released official numbers and DAI was released in an year with bland competition on the market.DAI was much more expensive to make than DA2 and this means that it was with DA2 that BioWare earned more money. I really liked DA2, but this was ridicilous
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Post by kharsis on Jul 8, 2017 1:07:32 GMT
I would like to see the following from DA 4
1. A return to being able to fully change your companions gear (as DA:O) 2. Skill system from DA:O. I enjoy playing dual wielding warriors which is impoosible from DA2 onwards. 3: The party banter to be at the same quality as DA2. IMO this is the best banter of any DA or ME game. 4: Bring back the RPG elements that have been stripped out from DA 2 and DA: I
IMO these changes would not be too difficult to code and would improve on the variety possible
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Post by Prince on Jul 8, 2017 1:28:25 GMT
I would not like to see Gaider's influence, I hope Weekes will consider to fully rewrite the game on himself and not using whatever plans Gaider had in mind for this game.
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