bizantura I don't mind dark stories. I WELCOME controversial stories. I'm very much against political correctness in video games. I do NOT want a repeat of whatever the hell they were thinking when they made boy scouts in space Andromeda, dating simulator. But I personally have issues with combat that feels too much like real life. Any of these war shooters like COD I would never touch. Anything that is mindless mayhem while still looking realistic rubs me the wrong way. Now, Fallout 4 is fine. These guns have ridiculous slow motion kill moves and over the top gore. Didn't like the gore at all at first, but it's abstract enough to pass for fantasy.
People crawling on the floor with shot legs while you watch for a while before finishing them off makes me SICK.
The western world has become pessimistic and cynical. But that's not the point here. Yes, grim dark bleak stuff is popular in entertainment these days. I don't mind it too much. My point was simply that this comparison video suggests that everyone wants to see people yank shards of glass out of their limbs and mercy kill their wounded follower. I certainly don't.
Escapism isn't necessarily about escaping real life social and political issues to me. It's about immersing myself in a different world. And even if it's a bleak world it can still be fun and intriguing. I enjoyed SOMA quite a bit. A game that is utterly depressing and terrifying. But there needs to be a point to violence to me. If that makes sense? What is the point of burning animals or running over people with a car? I personally do not understand the fun in that. Which doesn't mean it's wrong to enjoy it. It's just not for me.
Which is why I'm not sure I'll enjoy Farcry 5 even when I want to mostly just explore nature.
The west is still the best place to live in the world by far, to the point that most people living in the west aren't even aware of how good their lives are in comparison to other places.
That said, there's certainly something to it when it comes to the mood of the public, there's a lot of cynicism, desperation, emptiness, and self-hatred in the west, and that certainly influences entertainment in many ways.
This is very true. There's this fascination with extreme violence in the west because we were fortunately never subjected to it. The idea of a zombie apocalypse is even appealing to some people because it offers escape from social pressure, conformity and frustration with our boring lives in general. Paradoxically, the better people are off, the more anxious and depressed they become of a life devoid of real conflict and therefore purpose.
Having nothing to fight for because we already have everything we need is the root of the current identity crisis and low self-esteem in our western society imo. There are still many social problems, of course. But overall we have it REALLY good. But we don't appreciate it anymore because it's normal. You can't appreciate something you've always had. The whole SJW mindset of late is a result of large portions of society being completely removed from the brutal reality in other parts of the world. No, gender pronouns is NOT an actual problem! Showing bad things on fictional TV shows is not offensive.
So now we have two wildly converging trends born from sheltered lives. Those who have no grasp of reality and find any reference to this reality offensive and those who secretly wish their own reality was more violent. Both seek meaning and purpose and self-validation.
In a sense games have become escapism from the NICE lawful world that bores us to death. Overall the world is anything but nice. But we experience little of it here in the western world. So we like to imagine what it would be like to live in a dog eat dog world and being top dog. Things used to be VERY different. Detective fiction, for example, started out as escapism from the chaos of real life. At the end the bad guys were always found and imprisoned. The detective restored order. It made people feel better to read stories with happy endings. This was still true for most TV shows well into the 90s. Hell, it's even true for many video games, including Mass Effect, I suppose. Most stories are still about beating bad guys into a pulp.
However, these days bleak stories with bad endings are more popular with the younger generation because they find comfort in that somehow. That life is just shit and there was nothing they could have done to change that anyway. Nevermind that most of their lives are not shit. It's more about opportunity to be something greater than we are. Not just some desk pushing nobody. And violence is one way to achieve that.
I understand the allure. I don't personally have a desire to engage with that savage part of our human nature. But I get it. And games can be a healthy outlet for that.
Post by Giant Ambush Beetle on Apr 5, 2018 16:48:10 GMT
Quick question here - I liked Far Cry 3 but found it way too easy, I walked through the outposts and mowed people down like grass even on the highest difficulty, which really had a negative impact on fun. Is FC5 more challenging or pretty much the same thing?
Well, my editorial got changed a bit. Had to trim it down from eight pages discussing politics and the true patriotism, freedom vs control and fanaticism, and instead made it a 4 page thesis that focused on freedom vs fate and a sort of character study of Joseph Seed and the games mechanics.
Is a damn good piece, I feel at least.
Another one of our writers did a shorter piece basically criticizing the narrative as well, personally for me, I loved how it all played out. Made me think for sure.
I wonder if the setting of Far Cry 5 would be in Dalny Vostok, Siberia would it spark the same "social" debate?
The dualistic tension in this game is not used to profide a light and dark side to choose from and create a playground to dabble in. Insted the dualistic tension is puched to extremes, both sides use the same toolboxes and both sides gave up basic human decency making the lines between dark and light totally blurred. The story ending is scripted and feeds despair I would even us a stronger word, nihilism.
The game portrays this very well and the "lightsiders" feel so uncomfortable we have a petition again (if it is not a hoax). That a game is taken so seriously and being reflected upon in reference to the real world, frankly, baffles me.
Well, my editorial got changed a bit. Had to trim it down from eight pages discussing politics and the true patriotism, freedom vs control and fanaticism, and instead made it a 4 page thesis that focused on freedom vs fate and a sort of character study of Joseph Seed and the games mechanics.
Is a damn good piece, I feel at least.
Another one of our writers did a shorter piece basically criticizing the narrative as well, personally for me, I loved how it all played out. Made me think for sure.
I was curious enough to give it a read, I didn't care about spoilers as I'm likely going to avoid this one, and I can't really comment on Seed's character as I only watched a few cut-scenes on YT, however, I will comment on your conclusion.
"Far Cry 5 posits that freedom is ultimately powerless to stop fate, beholden to its grasp with Joseph Seed at the center of it all. It is a dark, yet painfully truthful message to say freedom regardless of cost will not always lead to success or happiness. The world is ultimately as wild and unpredictable as the vast landscapes of the Far Cry series try to emulate. Perhaps that is the point in the end; that we over-value our freedom, as it can easily be taken away by powers beyond our control. Perhaps the ultimate fate of freedom is the total loss of our world and our way of life if we aren’t careful of the dangers of the world around us."
While your conclusion is not factually untrue, I see that point as nothing but political masturbation, as there's nothing particularly revolutionary, daring, or crucial by a game making this point in order to debunk a strawman, especially in an era when more and more elements most commonly from the far-right and the far-left (and those are finding a lot more purchase among the "moderate" left than their far-right cousins are finding with the right) are advocating for more authoritarianism in general.
(the only people actually interested in complete unrestrained freedom are a few handfuls of anarchists on the fringes of the right and the left)
The crucial point is, Freedom isn't the main threat in FC5 (rather, political extremism), Freedom isn't a threat to the world today. It isn't particularly hard to guess your position on the gun-debate, but I suspect that even you would agree that guns in the hands of potential criminals aren't more than a local threat, and certainly not a world-ending one. (on the other hand, there are many threats to western society that stem not from individual freedoms but governmental power and its implementation)
The problem with democracy and Freedom in the west in general, is that people get bored with them. People are quick to forget (or they never bother to learn to begin with) what it means to lack freedom, and unfortunately I suspect that many people will only come to appreciate freedom after it was taken away from them.
I'm not exactly sure of the criticism here.
The game didn't seem to be arguing that Freedom was a threat; at least fully anyway. To me, it just argued that Freedom doesn't matter in the face of such a crisis, hence why Seed was right ultimately. It's out of our hands which is a very dangerous line to take and for Seed, if were to survive we need to control, restrict, abandon freedom and build it up again.
The only revolutionary part of that is the game goes all in on it. People are pissed about the game the same way people were pissed about the end of Mass Effect 3, they feel like their choices or their time playing didn't matter....which I can't wrap my head around because the act of playing the game and telling you a narrative with gameplay wrapped into it kind of matters. It wasn't a conventional narrative finish but it was a strong statement that when you reflect on it, is kind of a warning sign that something may be off in the end. That we need to figure out a way to heal the issues we see now. Have that dialogue.
Last Edit: Apr 7, 2018 19:46:31 GMT by linksocarina
why Seed was right ultimately. It's out of our hands which is a very dangerous line to take and for Seed, if were to survive we need to control, restrict, abandon freedom and build it up again.
The only revolutionary part of that is the game goes all in on it. People are pissed about the game the same way people were pissed about the end of Mass Effect 3, they feel like their choices or their time playing didn't matter....which I can't wrap my head around because the act of playing the game and telling you a narrative with gameplay wrapped into it kind of matters. It wasn't a conventional narrative finish but it was a strong statement that when you reflect on it, is kind of a warning sign that something may be off in the end. That we need to figure out a way to heal the issues we see now. Have that dialogue.
"Perhaps that is the point in the end; that we over-value our freedom, as it can easily be taken away by powers beyond our control. Perhaps the ultimate fate of freedom is the total loss of our world and our way of life if we aren’t careful of the dangers of the world around us."
I simply find the idea that freedom is the dangerous thing we need to have a dialogue about to be ludicrous, there are a lot of other things we need to talk about but the individual freedoms (which tend to slowly vanish in some places in recent times) we have in the west aren't what's threatening western civilization.
As for the game and the ending, I'd say it depends on whether you are trying to pretend like choices matter or not. With an RPG I'd say that it's much more crucial and therefore unacceptable, as for this game, I'm not particularly interested, but I suspect that I wouldn't find it enjoyable either. I don't find nihilism appealing. Though as FC5 is more of an edgy narrative-driven shooter with delusions of grandeur, I'd simply shrug and move on if I did play it.
Moreso we need to have a dialogue about what to do with such issues, not freedom itself in the end.
For example: Is boycotting someone because of their views part of free speech, or an attack on it? It is a fine line between censuring and censorship, when it comes down to that and it can go either way. That may not be important in the grand scheme of things, but it becomes important as it becomes challenged constantly (and as you say, vanishes as time goes on).
The game argues that it doesn't matter, it is fairly nihilistic/pessimistic about where it can go.
________________________________________________________________________________________________________________________________________________________________________ 3 decades of RPG gaming from green screen to 4K. Moderator posts mostly marked by 'Police' emoji. Other views shared are just personal ones. On UK time zone.
I liked running around Montana with the cute bear. Oh, am I viewing this game too superficially?
yes? no? maybe?
I don't think it really matters how anyone views it in the end. Leave the pretentious/analytical critique to me I guess, since im such a glutton for punishment like that.
Last Edit: Apr 8, 2018 22:05:31 GMT by linksocarina
Leave the pretentious/analytical critique to me I guess, since im such a glutton for punishment like that.
Eh, I didn't really mean my response as a personal attack or anything, we clearly have very different views on certain topics, but the only thing I meant was to discuss the article (we did have some fairly interesting discussions in the past), and I suppose the game too, because I was meaning to buy it at some point before I changed my mind.
Oh believe me, I didn't take anything as a personal attack. No worries there.
Just being somewhat self reflective and glib about what I tend to look for now a days.
The cougar and the bear are basically the MAIN reason I want to play a Farcry game for the first time.
No love for the dog companion?
Also cute! But it was the cougar animation that had me go I NEED TO GET THIS GAME RIGHT NOW!!! (I still haven't bought it being a boring reasonable person waiting for a price drop.)
Also cute! But it was the cougar animation that had me go I NEED TO GET THIS GAME RIGHT NOW!!! (I still haven't bought it being a boring reasonable person waiting for a price drop.)
Btw, there's a perk that you can get in the game that allows two companions to follow you at once, so that means....
Boomer (the dog) and Peaches (the cougar) make a great team. Boomer tags and Peaches silently kills.
Cheeseburger (the bear) is cute but is a bit of a 'blunt instrument'...
________________________________________________________________________________________________________________________________________________________________________ 3 decades of RPG gaming from green screen to 4K. Moderator posts mostly marked by 'Police' emoji. Other views shared are just personal ones. On UK time zone.
Finished the ending and after all that intense cultist hostage taking and so forth, I need to play something a bit more cheerful.
________________________________________________________________________________________________________________________________________________________________________ 3 decades of RPG gaming from green screen to 4K. Moderator posts mostly marked by 'Police' emoji. Other views shared are just personal ones. On UK time zone.