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Post by arvaarad on Jun 1, 2017 19:48:01 GMT
Ooooo, or how about a grizzled tamassran who helps with diplomacy to human nations (like those letters people get when the triumvirate needs to do damage control)? "We offended the Rivaini." "I don't think so. She gave me free goods." "Yes, that is how I know she was offended." "Really? I should offend more people!" "...apologies, small one. I should not have brought it up. The nuances are too complex-" "For a bas to understand?" "No. Most bas would have no problems with it." This reminded me of a conversation I had with Sten yesterday. Sten: "you aren't as Callow as I thought." ME, playing a dumb Brosca: "What does that word mean?" Sten: "It means, "one without feathers, like an unhatched bird." ME, playing a dumb Brosca, "Why would you think I had feathers, Sten?" Sten. *pause* "Perhaps I've spoken too soon." The Sten and Arishok deadpans are so good. They remind me of some of my multilingual relatives. They're experts at selectively playing dumb or phrasing things oddly for comic effect. I think familiarity with multiple languages also helps with humor in general, makes people more creative at hacking the fundamental concepts of language. So I'm hoping the deadpan humor is a common trait among Qunari, especially among Qunari speaking Common.
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Post by Deleted on Jun 1, 2017 19:54:19 GMT
Ah, maybe they can but do they want to.... We never really been close to a Saberaas, and for all we know, they have their own subculture different from other mages, including connection to one another, secret sign language, what have you. I know, very WoT, but hey, I'll buy if BioWARE is selling.
As a background, this is too unusual & specialized for a PC imo (but can work for a DLC for example), but as I said, a romance & friendship with a Saberaas is something I would be very interested in, including the cool lore trove it should imo bring.
I mean, I guess they could bend the lore, and invent a background for a PC in an Origin story where you do get captured and forced into a Saberaas position and have an intro about it, but I think the chances are slim.
All of the Qunari children are raised by a Tamassaran (sp) until their jobs are chosen. I imagined, as controlled as the society is, that everyone gets the basics taught to them pretty consistently and well. I can't imagine there would be much playing, either, so it's possible they would entere school at a far younger age. Magic can manifest as young as 6, apparently, but is more likely-ish to manifest at puberty. So, a 6 yr old turned Sarabas is unlikely to have received a lot of education, nor had long discussions with people, before their lips were sewn shut. But their ears aren't stopped- Mute people can still pick up language. And the ones who didn't manifest until 11-14 are going to be twice as good at regular stuff. That all said- I think most any of the Saarbas that make it to adulthood will be too well conditioned to ever escape intentionally. Anyone with even a hint of rebellion would have killed themselves already. Look at how unahppy elves and humans are, locked up in towers. And they still get to express themselves, via words written and spoken. READ, which is the biggest escape to any preson for the mind. Steal kisses in corners. Get to sneak out into a store room at night to sex it up. The Saarbas not only don't get that, they're of a species prone to violence. If it's true of humans that a deviant thinker eventually appears, no matter how pervasive and domineering the prevailing school of thought is, and how grave the punishment for dissent, it will be true about other sentient species. Ability of at least a portion of the entire species to creative thought is a necessary condition for the survival and evolution into sentient species. The mages are connected to the Fade so they also always have the exit to an AR world from Qun.
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Post by Rascoth on Jun 1, 2017 19:55:21 GMT
@re: saarebas It's worth pointing out not all saarebas have their mouths sewn. It's practiced only in extreme cases. Similarly a rod (like the one we see in Ketojan's case) is not always used.
If we're going to have one, I would love Hissera (as well as some other DAIMP characters, but that's just side note) to make appearance.
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Post by phoray on Jun 1, 2017 20:06:46 GMT
@re: saarebas It's worth pointing out not all saarebas have their mouths sewn. It's practiced only in extreme cases. Similarly a rod (like the one we see in Ketojan's case) is not always used. If we're going to have one, I would love Hissera ( as well as some other DAIMP characters, but that's just side note) to make appearance. Extreme cases? I don't play DAI MP so don't know what you speak of.
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Post by Rascoth on Jun 1, 2017 20:18:56 GMT
@re: saarebas It's worth pointing out not all saarebas have their mouths sewn. It's practiced only in extreme cases. Similarly a rod (like the one we see in Ketojan's case) is not always used. If we're going to have one, I would love Hissera ( as well as some other DAIMP characters, but that's just side note) to make appearance. Extreme cases? I don't play DAI MP so don't know what you speak of. That's what WoT says, it's extreme way of preventing casting, just like the rod. Normally chains, mask, leash and arvaarad are enough to make saarebas obey. In DA2's case all have their mouths sewn simply because of model reuse. As of Hissera, she's playable character in DAIMP, who is saarebas. She was sent to aid the Inquisition when the Qunari tried to land the alliance. Former priestess candidate, whose role changed when her magic manifested. Other characters are really interesting and would love to have their stories explanded. Well, except Isabela, I'll let the girl have her well-deserved rest.
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Post by Walter Black on Jun 1, 2017 23:29:52 GMT
All of the Qunari children are raised by a Tamassaran (sp) until their jobs are chosen. I imagined, as controlled as the society is, that everyone gets the basics taught to them pretty consistently and well. I can't imagine there would be much playing, either, so it's possible they would entere school at a far younger age. Magic can manifest as young as 6, apparently, but is more likely-ish to manifest at puberty. So, a 6 yr old turned Sarabas is unlikely to have received a lot of education, nor had long discussions with people, before their lips were sewn shut. But their ears aren't stopped- Mute people can still pick up language. And the ones who didn't manifest until 11-14 are going to be twice as good at regular stuff. That all said- I think most any of the Saarbas that make it to adulthood will be too well conditioned to ever escape intentionally. Anyone with even a hint of rebellion would have killed themselves already. Look at how unahppy elves and humans are, locked up in towers. And they still get to express themselves, via words written and spoken. READ, which is the biggest escape to any preson for the mind. Steal kisses in corners. Get to sneak out into a store room at night to sex it up. The Saarbas not only don't get that, they're of a species prone to violence. If it's true of humans that a deviant thinker eventually appears, no matter how pervasive and domineering the prevailing school of thought is, and how grave the punishment for dissent, it will be true about other sentient species. Ability of at least a portion of the entire species to creative thought is a necessary condition for the survival and evolution into sentient species. The mages are connected to the Fade so they also always have the exit to an AR world from Qun. This reminds me of the DA4 Companion wishlist, where one of my mage ideas was a young female Qunari who was initially going to be a Tamassran, but made Saarebas when her magic was discovered. Since the Qunari are mostly communists, upon escaping and building a life for herself this woman became the kossith Ayn Rand  . Objective and anti-faith, the virtues of rational self interest and determination over the evils of sacrifice and charity, the whole nine yards. Her personal quest would be recognizing that the Qun still dominates her life, as she is merely doing the opposite of it, and how to move on. Romance wise, I can see her wanting to be sexual but resisting, since a potential duty of the Tamassrans was state approved prostitution for some, and sex slavery for others.
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Post by Walter Black on Jun 1, 2017 23:36:14 GMT
Extreme cases? I don't play DAI MP so don't know what you speak of. That's what WoT says, it's extreme way of preventing casting, just like the rod. Normally chains, mask, leash and arvaarad are enough to make saarebas obey. In DA2's case all have their mouths sewn simply because of model reuse. As of Hissera, she's playable character in DAIMP, who is saarebas. She was sent to aid the Inquisition when the Qunari tried to land the alliance. Former priestess candidate, whose role changed when her magic manifested. Other characters are really interesting and would love to have their stories explanded. Well, except Isabela, I'll let the girl have her well-deserved rest.I have a feeling that most, if not all of the DAMP characters and several Agents were potential Companion ideas that got rejected or put on hold. Myself, I would have loved Amund the Sky Watcher, Tamar, Korbin, Argent, Hall, Palla, Sidony, Cillian, and yes, even ZITHER!
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kalasaurus
N3
 
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 519 Likes: 1,170
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Oct 27, 2016 21:46:52 GMT
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October 2016
kalasaurus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by kalasaurus on Jun 2, 2017 7:12:33 GMT
I read through the thread, there are some really interesting suggestions and discussions here I was intrigued by the romantic dynamic between Atton and the Exile in KOTOR 2. He's intense and can be seen as a bit scary, though, with his past (and that Jedi). A lot of it was subtle, and the implications of what his romance would have been like depend heavily on if he was influenced to the Light or Dark Side. I fangirled hard for Atton, but I'm sure not everyone would care for a character who crushes hard for your PC whether or not it's reciprocated (Liara).
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N3
 
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 865 Likes: 2,201
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August 2016
felya87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Jun 2, 2017 19:22:40 GMT
I read through the thread, there are some really interesting suggestions and discussions here I was intrigued by the romantic dynamic between Atton and the Exile in KOTOR 2. He's intense and can be seen as a bit scary, though, with his past (and that Jedi). A lot of it was subtle, and the implications of what his romance would have been like depend heavily on if he was influenced to the Light or Dark Side. I fangirled hard for Atton, but I'm sure not everyone would care for a character who crushes hard for your PC whether or not it's reciprocated (Liara). I also loved Atton and the "potential" romance between him and the Exile  It was cute having him being gelous from time to time or seeing his dialogue with Bao Durr (my second would-have-loved-as-romance guy of the game). I think Atton had the right balance of flirting and slight mistrust. But, the thing that had me really like him, he felt really worried/protective toward the Exile. Is a thing I feel it's missed from romances many times in the last BioWare games. Many times companions in general have the tendency (in my opinion) to be very dependant on the player. I'd like to see companions helping more the protagonist, be it with side missions like Fort Drakon, or moments where characters that aren't in the party help in a cutscene or something. I was one who had her problem with Liara...but it wasn't the crush...it was that I felt she was obsessed with Shepard... really, seeing her having my Shep armour in display at her home when she rarely talked to her in ME1...well, that is not a "crush"... that's a step before obsessed, in my opinion...  (without counting the "body recovery", that I understand was "necessary" for the resurrestion plot...) I think with Atton the crush worked because most of it happen when the Exile wasn't present, while the flirting between the two are good natured and easily can be seen as jokes.
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Nightscrawl on Jun 2, 2017 19:29:46 GMT
I'd like to see companions helping more the protagonist, be it with side missions like Fort Drakon, or moments where characters that aren't in the party help in a cutscene or something. I'm conflicted on this. One the one hand, it IS fun to see the followers in that position. On the other hand, I don't much care for controlling someone other than my own character for an extended period of time. Also, many of those types of scenes feel so contrived. Both of the ones used in Dragon Age thus far (Fork Drakon, the Mark of the Assassin dungeon) have both involved the PC being thrown into prison as a way to forcibly remove them from the action. However, even though I don't care for controlling someone else, I DO think a great example of this was the Denerim gate scenario at the end of DAO. I'd like more of that in the future, or to at least show a cutscene of what the party is doing. For example, we know they're all there for the battle at Adamant, even though our hand-picked team are the only ones who get thrown into the Fade. Seeing them battling outside the walls or something in a short cutscene would have been nice.
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Post by Deleted on Jun 2, 2017 19:52:41 GMT
If it's true of humans that a deviant thinker eventually appears, no matter how pervasive and domineering the prevailing school of thought is, and how grave the punishment for dissent, it will be true about other sentient species. Ability of at least a portion of the entire species to creative thought is a necessary condition for the survival and evolution into sentient species. The mages are connected to the Fade so they also always have the exit to an AR world from Qun. This reminds me of the DA4 Companion wishlist, where one of my mage ideas was a young female Qunari who was initially going to be a Tamassran, but made Saarebas when her magic was discovered. Since the Qunari are mostly communists, upon escaping and building a life for herself this woman became the kossith Ayn Rand  . Objective and anti-faith, the virtues of rational self interest and determination over the evils of sacrifice and charity, the whole nine yards. Her personal quest would be recognizing that the Qun still dominates her life, as she is merely doing the opposite of it, and how to move on. Romance wise, I can see her wanting to be sexual but resisting, since a potential duty of the Tamassrans was state approved prostitution for some, and sex slavery for others. Qunari are Qunari. Their belief system has more resemblance to Confucianism philosophically, and it does not quite resemble it either. Real world parallels are not strong in DA verse. I just want a Mage that enjoys being a Mage, and a woman who enjoys being tall, strong and awesome.
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Felya87
N3
 
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 865 Likes: 2,201
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Jun 2, 2017 19:54:31 GMT
I'd like to see companions helping more the protagonist, be it with side missions like Fort Drakon, or moments where characters that aren't in the party help in a cutscene or something. I'm conflicted on this. One the one hand, it IS fun to see the followers in that position. On the other hand, I don't much care for controlling someone other than my own character for an extended period of time. Also, many of those types of scenes feel so contrived. Both of the ones used in Dragon Age thus far (Fork Drakon, the Mark of the Assassin dungeon) have both involved the PC being thrown into prison as a way to forcibly remove them from the action. However, even though I don't care for controlling someone else, I DO think a great example of this was the Denerim gate scenario at the end of DAO. I'd like more of that in the future, or to at least show a cutscene of what the party is doing. For example, we know they're all there for the battle at Adamant, even though our hand-picked team are the only ones who get thrown into the Fade. Seeing them battling outside the walls or something in a short cutscene would have been nice. I frankly don't mind using the companions (expecially if I can choose whom, like in DAO and KotoR2), I agree not for very long missions, but for me those are a good way to have some variety in the game (it doesn't have to be a fight mission, after all). The motivation to not have control of the protagonist doesn't always have to be about him/her being forced out of action: can be something happening while the protagonist is doing something else. But yes, at least the custscene would be more than welcome too, like seeing, instead of just listening to some report via radio, the second team in the suicide mission in ME2. I would have loved to see the struggle of the character sent in the tube, or the one who take the survived crew to safety. Anything that can take away the impression that the characters who aren't in the team aren't doing much. In the case of the romances, I'd like some cutscene-specific where can be seen some protective behaviour. Be it just seeing a Morrigan/Anders/Sols/Dorian casting a protective barrier to better protect the protagonist, or Cassandra/Blackwall using a shield to deviate an attac, or Leliana/Sera shooting an arrow to that enemy that was tryng to counter attac a blow.
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Post by opuspace on Jun 3, 2017 7:59:32 GMT
I'd like to see a potential male LI try to court your character instead of us doing most of the pursuing. Nothing like forcing us to accept kissy face scenes, but say we go do our daily rounds around camp and they leave a flower or a special weapon we've had our eye on for us during one scene, eventually leading up to them admitting they like us more than a teammate with some subtle dialogue that hints at personal feelings. Players can decide from there if they are interested and if not, that will be the end of it.
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Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Jun 3, 2017 16:44:45 GMT
I'd like to see a potential male LI try to court your character instead of us doing most of the pursuing. Nothing like forcing us to accept kissy face scenes, but say we go do our daily rounds around camp and they leave a flower or a special weapon we've had our eye on for us during one scene, eventually leading up to them admitting they like us more than a teammate with some subtle dialogue that hints at personal feelings. Players can decide from there if they are interested and if not, that will be the end of it. Sort of related to that, I'd like to see more characters interpreting non-flirt options as flirts (or, as you said, initiating pursuit, but maybe after the protag picks specific non-flirt dialogue options that they find appealing). Or, on the flip side, having excessive use of flirt options set back the romance. In my opinion, the heart icon should mean " my character thinks this is flirty", not " the other person will interpret this as flirting." There are some cases where that happens in the moment *cough* Merrill *cough*  but the flirting still ultimately advances/doesn't set back the romance. I guess what I'm saying is that I really like ninjamancing. It makes it feel more like the protagonist has a life of their own, and I'm not plotting out their every crush.
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Nightscrawl on Jun 3, 2017 17:49:17 GMT
I'd like to see a potential male LI try to court your character instead of us doing most of the pursuing. Nothing like forcing us to accept kissy face scenes, but say we go do our daily rounds around camp and they leave a flower or a special weapon we've had our eye on for us during one scene, eventually leading up to them admitting they like us more than a teammate with some subtle dialogue that hints at personal feelings. Players can decide from there if they are interested and if not, that will be the end of it. Sort of related to that, I'd like to see more characters interpreting non-flirt options as flirts (or, as you said, initiating pursuit, but maybe after the protag picks specific non-flirt dialogue options that they find appealing). Or, on the flip side, having excessive use of flirt options set back the romance. In my opinion, the heart icon should mean " my character thinks this is flirty", not " the other person will interpret this as flirting." There are some cases where that happens in the moment *cough* Merrill *cough*  but the flirting still ultimately advances/doesn't set back the romance. I guess what I'm saying is that I really like ninjamancing. It makes it feel more like the protagonist has a life of their own, and I'm not plotting out their every crush. I REALLY don't want this. This seems a return to ninjamancing, which I hate. I don't care if people misinterpreting is more realistic. I don't want it. I don't like to play a flirty person and I intentionally only flirt with the person I intend to romance.
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Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Jun 3, 2017 19:42:02 GMT
Sort of related to that, I'd like to see more characters interpreting non-flirt options as flirts (or, as you said, initiating pursuit, but maybe after the protag picks specific non-flirt dialogue options that they find appealing). Or, on the flip side, having excessive use of flirt options set back the romance. In my opinion, the heart icon should mean " my character thinks this is flirty", not " the other person will interpret this as flirting." There are some cases where that happens in the moment *cough* Merrill *cough*  but the flirting still ultimately advances/doesn't set back the romance. I guess what I'm saying is that I really like ninjamancing. It makes it feel more like the protagonist has a life of their own, and I'm not plotting out their every crush. I REALLY don't want this. This seems a return to ninjamancing, which I hate. I don't care if people misinterpreting is more realistic. I don't want it. I don't like to play a flirty person and I intentionally only flirt with the person I intend to romance. For me, ninjamancing means that I don't have to make my character flirt with everyone in order to find out who they're interested in. I don't like planning romances ahead of time. When I do that, my protagonist usually ends up being incompatible with their LI. My "Morriganmancer" ended up with Zevran, my Solasmancer had way more chemistry with Sera, and my Seramancer was a better match for Josephine. I guess my PCs just have bad luck.  So I prefer when the romance unfolds "naturally". Unfortunately, since heart options are required to initiate a romance, that means that I have to make my character flirt at every possible opportunity (at least early on) if I want to leave that door open. Ninjamancing gives me the ability to play less flirty characters that still have opportunities to get in relationships.
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Post by opuspace on Jun 3, 2017 20:07:18 GMT
Sort of related to that, I'd like to see more characters interpreting non-flirt options as flirts (or, as you said, initiating pursuit, but maybe after the protag picks specific non-flirt dialogue options that they find appealing). Or, on the flip side, having excessive use of flirt options set back the romance. In my opinion, the heart icon should mean " my character thinks this is flirty", not " the other person will interpret this as flirting." There are some cases where that happens in the moment *cough* Merrill *cough*  but the flirting still ultimately advances/doesn't set back the romance. I guess what I'm saying is that I really like ninjamancing. It makes it feel more like the protagonist has a life of their own, and I'm not plotting out their every crush. I REALLY don't want this. This seems a return to ninjamancing, which I hate. I don't care if people misinterpreting is more realistic. I don't want it. I don't like to play a flirty person and I intentionally only flirt with the person I intend to romance. I can sympathize about the ninjamancing when you're only trying to be polite (aka Liara). What I was thinking about was preserving the ability for our characters to react appropriately about their interest. Up until a lock in decision, have the choice to say whether those feelings were reciprocated.
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Post by lucidae on Jun 4, 2017 0:16:21 GMT
I would like to romance an apostate that doesn't break my heart ;-;
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Felya87
N3
 
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 865 Likes: 2,201
inherit
1004
0
Sept 24, 2023 15:46:43 GMT
2,201
Felya87
865
Aug 15, 2016 22:36:22 GMT
August 2016
felya87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Jun 4, 2017 9:57:50 GMT
Sort of related to that, I'd like to see more characters interpreting non-flirt options as flirts (or, as you said, initiating pursuit, but maybe after the protag picks specific non-flirt dialogue options that they find appealing). Or, on the flip side, having excessive use of flirt options set back the romance. In my opinion, the heart icon should mean " my character thinks this is flirty", not " the other person will interpret this as flirting." There are some cases where that happens in the moment *cough* Merrill *cough*  but the flirting still ultimately advances/doesn't set back the romance. I guess what I'm saying is that I really like ninjamancing. It makes it feel more like the protagonist has a life of their own, and I'm not plotting out their every crush. I REALLY don't want this. This seems a return to ninjamancing, which I hate. I don't care if people misinterpreting is more realistic. I don't want it. I don't like to play a flirty person and I intentionally only flirt with the person I intend to romance. Same here. I usually flirt only with the character I want to romance (knowing who is romancable and by who is usually the only spoiler I let myself have for a game) and if I want to make a flirty character, he/she usually flirt with "safe" characters (minor NPC or non interested ones). I would like not to stress too much about how I'm giving the "wrong wibe" even in games...
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Post by Deleted on Jun 5, 2017 15:51:49 GMT
I would like to romance an apostate that doesn't break my heart ;-; Merill
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ღ I am a golem. Obviously.
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Dreadnaw Rising
12,551
August 2016
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Jun 5, 2017 16:20:14 GMT
The only thing I didn't like about ninjamancing is the part where the flag should have been permanently turned off. I don't want to break up with Alistair twice. 1- HE brought up the fact that he'd noticed me tied at the hip with Leliana. 2- I told him I couldn't accept the rose. Sad face. Okay, breakup accomplished. 3- Nope, his approval meter went up more, and now I have to break up with him again. Have to see his sad face AGAIN. *shakes fists* Come on, I don't want to keep hurting Alistair just because I'm romancing other characters! Leliana only had to be told ONCE when I was romancing Zevran.
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Post by vertigomez on Dec 16, 2017 4:49:38 GMT
Necroing this thread because I just had a harrowing thought. What if... we got a lady dwarf romance... and a lady qunari romance?  RIP my social life, it was nice while it lasted
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by fylimar on Dec 16, 2017 9:14:49 GMT
DFwarves are overdue by now. I'm still sad about not being able to romance Varric. So please give us a decent dwarf li in the next game...
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guest@proboards.com
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Post by Deleted on Dec 16, 2017 18:07:52 GMT
Well, we have never had a chance to romance a male dwarf either. I would not mind a large dwarven and Qunari component to the next game, and having both male and female dwarf and Qunari, with just one human/elven option of each gender to change up from previous games.
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Post by vertigomez on Dec 16, 2017 18:13:53 GMT
Well, we have never had a chance to romance a male dwarf either. I would not mind a large dwarven and Qunari component to the next game, and having both male and female dwarf and Qunari, with just one human/elven option of each gender to change up from previous games. Oh yeah, I'm all for a male dwarf as well. Especially if he's into dudes, I got @daveliam 's best interests at heart. 😎 As far as qunari go, we've had two men and that's the main reason I'm gunning for a woman. I do think it's telling that Dragon Age romances have been humans > elves >>> one qunari >>>>>>>>>>>>>>> sort of half-assed testing the waters thing with Scout Harding.
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