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Post by dzejkob on Sept 11, 2016 18:53:15 GMT
So we have plenty of threads and discussions about what one thinks about weapons, what bugs are annoying and should be fixes etc etc
But i haven't seen a discussion on what kind of powers you would change on certain characters, what new characters would be nice, new weapon mods or new equipment would be cool (obv won't happen but would be nice to see what others think about this)
I thought that Geth solider instead of flamer should have hex shields (makes more sense imho) Need more Salarian characters since 2 seem to be a bit too low (either sentinel or solider would be cool) Whilst on characters it would be nice to have Elcor character available.. A new faction would be nice, Pirates/Slavers (like in ME1)
So yeah go nuts with your imagination people..
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Post by stephenw32768 on Sept 11, 2016 19:01:38 GMT
Agree that there should have been more salarians. CAT6 would have been one option for a new faction, though some work would have had to be done to differentiate them from Cerberus. There are changes I'd like to have seen to Cerberus, though I suspect that's because I find them difficult and want them to be easier Nerf Phantom pewpew (keep them deadly at short range); switch Dragoons from armour to health/barriers; to compensate for those nerfs, switch Guardians from health to armour and make their shields resistant to piercing (so if you want to attack them from the front, you have to mailslot them).
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Post by dzejkob on Sept 11, 2016 19:17:14 GMT
I did forget about CAT 6 it would be cool indeed!
Also those are interesting changes to the enemies, i like the idea of them! On that topic i would say for reapers like in ME2 armor added to the husks could be interesting (obv a tiny bit, and maybe when they get buffed by maurders, same with cannibals, to their bar instead of needing to shoot it off maybe)
Hmm also maybe engineers not only putting down turrets they could put down the shield generators (which obv can get destroyed easily and when enemy looses them tries to target them) Oh and maurders having being able to set up those generators for barriers.
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Post by Darth Dennis on Sept 11, 2016 19:25:56 GMT
In Andromeda, they should:
Get rid of character training. There was no need to get each character four times.
Let me buy things specifically. I would probably have actually paid real money if I could buy a pack of 20 Cyclonics.
Fix the store. It shouldn't take 1000 hours + (or whatever, I'm nowhere near that many) to unlock all the weapons.
Have no sync-kills, or at least make it so they only happen when you are on super low health. Bioware, if the enemies in your game are so terrible that they can't kill you without resorting to bullshit tactics, then you're doing it wrong.
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Post by dzejkob on Sept 11, 2016 19:27:16 GMT
Get rid of character training. There was no need to get each character four times. YES also promoting a character shouldn't be there seems like a waste of time..
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Post by Voluptuous Volus on Sept 11, 2016 19:36:21 GMT
I want it to be less buggy.
Also too much stagger, too much screen-shake
Skill matters very little, it's all experience and knowing little things you can do and what works and what doesn't.
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Post by Deleted on Sept 11, 2016 19:37:25 GMT
1. Add collectors to platinum waves of other factions 2. Increase the probability of getting collectors in an unknown enemy setting. 3. More salarians and fewer volus shit (my ideal preference would be zero, but one for the sake of novelty would've been more than enough)
Edit: This is very important. Have the option of deselecting specific maps/enemies while searching U/U.
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Post by dzejkob on Sept 11, 2016 19:38:46 GMT
2. Increase the probability of getting collectors in an unknown enemy setting. Not something i would like, one time i did 6 matches on random/random and all 6 times i got collectors...
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Post by Voluptuous Volus on Sept 11, 2016 19:48:47 GMT
2. Increase the probability of getting collectors in an unknown enemy setting. Not something i would like, one time i did 6 matches on random/random and all 6 times i got collectors... TNS is a Collecturd h00r and hates Carebearus, so he's biased And it's not really U/U if you de-select certain options isn't it? It's called selecting things.
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Post by Darth Dennis on Sept 11, 2016 19:51:40 GMT
Get rid of Cain and Recon mines.
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Post by Deleted on Sept 11, 2016 19:52:41 GMT
A bunch of things, but most importantly I would add more Fat Turians
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Post by Deleted on Sept 11, 2016 19:57:56 GMT
This. I'd also change firing sounds of some weapons, such as revenant which in ME2 sounds addictively juicy
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Post by patrickbateman on Sept 11, 2016 19:58:30 GMT
Store most game data server side, to easy to cheat/hack this game.
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Post by Deleted on Sept 11, 2016 20:00:52 GMT
And it's not really U/U if you de-select certain options isn't it? It's called selecting things. No. As long as I don't deselect all but one combination, it is still technically U/U. And I would only deselect one enemy and one map. Still leaves me with a lot of options.
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Post by Voluptuous Volus on Sept 11, 2016 20:05:59 GMT
And it's not really U/U if you de-select certain options isn't it? It's called selecting things. No. As long as I don't deselect all but one combination, it is still technically U/U. And I would only deselect one enemy and one map. Still leaves me with a lot of options. Well other people will de-select everything. So it doesn't make sense. And it's not U/U if you don't have the full spectrum. Unknown/Unknown means you DON'T know what you gonna get. De-selecting Cerberus and something like Condor, means you won't get Cerberus or Condor, that means you KNOW you won't get 'em and that's NOT U/U
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Post by SalMasRac on Sept 11, 2016 20:31:42 GMT
Need more Salarian characters since 2 seem to be a bit too low (either sentinel or solider would be cool) Salarian Soldier: Marksman Energy Drain Cryo Grenades Cryo Grenades are sort of a cross between Inferno Grenades and Snap Freeze. When you throw them, everything they hit would be primed for a Cryo Explosion, regardless of defenses. They would not detonate any existing Primers. All enemies hit would be slowed, and Armor weakened. Salarian Sentinel: Tech Armor Incinerate Throw Another great Cryo Ammo kit, for powered up Incinerate with the Chilled Evolution, as well as Fire Explosions with Throw detonator. One of these should be female. I'm thinking the Sentinel because Biotics are kinda girly powers anyway
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Post by dzejkob on Sept 11, 2016 20:37:07 GMT
Need more Salarian characters since 2 seem to be a bit too low (either sentinel or solider would be cool) Salarian Soldier: Marksman Energy Drain Cryo Grenades Cryo Grenades are sort of a cross between Inferno Grenades and Snap Freeze. When you throw them, everything they hit would be primed for a Cryo Explosion, regardless of defenses. They would not detonate any existing Primers. All enemies hit would be slowed, and Armor weakened. Salarian Sentinel: Tech Armor Incinerate Throw Another great Cryo Ammo kit, for powered up Incinerate with the Chilled Evolution, and Fire Explosions with Throw detonator. One of these should be female. I'm thinking the Sentinel because Biotics are kinda girly powers anyway I must say this is pretty damn cool, you really have thought through it Hmm Polonium rounds are available if the game is modded and does some % of your weapon damage to the target over some time. So maybe Polonium grenades, that could weaken Armour and take points off health (even when enemy has barriers/shields) for certain period of time.
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Post by smeckie on Sept 11, 2016 20:47:12 GMT
A more efficient way of killing teammates. Also JuggerNuggss mom is a cock jockey.
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Post by Darth Dennis on Sept 11, 2016 20:50:25 GMT
Salarian Soldier: Marksman Energy Drain Cryo Grenades Cryo Grenades are sort of a cross between Inferno Grenades and Snap Freeze. When you throw them, everything they hit would be primed for a Cryo Explosion, regardless of defenses. They would not detonate any existing Primers. All enemies hit would be slowed, and Armor weakened. Salarian Sentinel: Tech Armor Incinerate Throw Another great Cryo Ammo kit, for powered up Incinerate with the Chilled Evolution, as well as Fire Explosions with Throw detonator. One of these should be female. I'm thinking the Sentinel because Biotics are kinda girly powers anyway That would have been great. I can't believe there were more Drell, Vorcha, Batarian and Volus characters than Salarian ones. Fuck you, Bioware!
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Post by Mission_Scrubbed on Sept 11, 2016 21:52:56 GMT
Netcode and balancing are top priorities. I'd like to see classes play a different role other than killing stuff. Say, Engineers can strip shields and disable a device at half the time any other class would. Fix "Biotic Charge and die" bug. Remove already the Cloak's huge ass damage bonus and make Infiltrators stealthy and efficient operators. Make it so in a public game, all classes would be needed.
I'd change a lot. I hope ME:A gets it better.
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Post by MPApr2012 on Sept 11, 2016 21:54:01 GMT
- more options for lobbies search/setup. i'm with TheNightSlasher on this there has to be an option to exclude things like map/enemy. for isntance it'd be great now to have a filter exclude hazard maps to be able to recycle the map mastery quicker and without resorting to presets. with all the maps hiding under single hazard waves now it gets done early on and than it's just RNG trolling. also heard the PS3 folk has some issues there as well... but anyways, certainly more choices would do good there - again more lobby rules, i'm talking filters now to exclude things like Reegar or certain characters... Theme lobbies/runs. enemies wave adjustments, so no need to mod outside of the game. the potential for abuse is high but that would be make it much more entertaining - and sort of ties up with the above (can be a matter of the added filters as well) but the better matchmaking would be really nice especically around latency/geography... i do appreciate that we need to maintain a healthy population to ensure lobbies fill up and all but make this an option, or leave it for the player to decide - better match statistics, plays of the game, meaningfull leaderboards, more challenges - design with the regular events in mind, not an afterhtought as it was with ME3MP - less bugs and better experience overall, not sure if this is moving data server side, optimized coding or what. look at Overwatch it manages to offer more fluent gameplay and while still subjected to the same network condidtions you rarely get to the level of frustration one can encounter in ME3MP, surely MEA can do better - more factions, being able to play the enemy as well. i want to be able to play as a Cannibal or a swarmer already! Variety is the spice of life, ME3MP was a good start let's have more. - and last not the least longer support lifecycle!
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Post by sabreracer on Sept 11, 2016 22:01:52 GMT
I would hope they learned what they did wrong in the DAMP store. We all complain about ME3MP store but believe me it is far superior to how the DAMP store was on release.
Weapons didn't progress each was different and your weapon stats were directly tied to your skills damage so no-one would take a weapon for funplay it was the best one or don't bother at least until you were so highly promoted that it didn't matter anymore.
Imagine if when opening a crate you got a Avenger I and in the next one you got another Avenger you would now have two of the same weapon not an Avenger II, but if you were lucky you might open a crate and get a Hurricane X so screw using anything else until you got something even coming close. Eventually the RNG was weighted to give a better chance as you opened more crates but you would still get commons in any crate.
Also I don't want the prestiging that was in DAMP either, every promotion added a stat to your class so the meta was to constantly promote. So the gap between the casual player and the hardcore player got bigger and bigger, not only did they have better knowledge but their characters WERE better too. More health, more crit chance etc.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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PSN: Ajscott819
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Post by ajscott819 on Sept 11, 2016 22:06:25 GMT
No. As long as I don't deselect all but one combination, it is still technically U/U. And I would only deselect one enemy and one map. Still leaves me with a lot of options. Well other people will de-select everything. So it doesn't make sense. And it's not U/U if you don't have the full spectrum. Unknown/Unknown means you DON'T know what you gonna get. De-selecting Cerberus and something like Condor, means you won't get Cerberus or Condor, that means you KNOW you won't get 'em and that's NOT U/U I have a feeling if they did add the option to select and deselect maps and factions it would not work anyway. So it would end up being unknown unknown anyway.
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Post by spacev3gan on Sept 11, 2016 22:25:34 GMT
I love ME3MP, but after playing other class-based shooters, it feels like all characters in ME3MP belong to the same class: The Damage Dealer. ME3MP is pretty much a DPS race and doing damage is the only way to success in this game. There is very little co-oping in this game.
I hope the next game's MP give us classes and roles that are much more distinguishable from one another. I also hope it rewards and promotes different roles as well as co-op gameplay. DAIMP was besides its many flaws a step in the right direction, and I hope this trend continues with MEAMP.
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by Evil on Sept 11, 2016 22:37:39 GMT
Dedicated servers.
Also: Nerf phantoms mildly and buff all the other mooks significantly to compensate, Cerberus are over-reliant on phantoms. Remove armour from dragoons and give them significant amounts of health with barriers instead to make CC more effective against them. Give guardians armour instead of health to make CC only effective against their shield and up the amount of damage needed to kill them significantly.
Give players who have been staggered stagger immunity for a second or two afterwards to prevent staggerlock.
Change the hipfire damage penalty on sniper rifles to a massive accuracy penalty, like how they worked in ME1.
Remove the refire delay on burst fire weapons that makes them unable to benefit fully from RoF boosts. Remove all of the accuracy and recoil penalty's caused by the first bullet fired from a burst, most of the penalty's caused by the second bullet, and add what was removed to the penalty's caused by the third bullet. These two changes together would make trying to fire a burst fire weapon like a full auto one possible but wildly inaccurate, while slow, controlled bursts would be much more accurate than they are now, as you would only feel the effects of the burst's recoil if you tried to fire it before your aim had recovered. Kinda like how firing a sabre assault rifle too quickly can make it shoot off target but pacing your shots (or applying accuracy boosts) makes it a headshot factory.
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