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Aug 14, 2016 18:17:44 GMT
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Voluptuous Volus
KSSSSHK, PAYDAY!
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August 2016
darthvolus
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate
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Post by Voluptuous Volus on Sept 23, 2016 19:59:32 GMT
Just occured to me: tech and biotic abilities should NOT overwrite each other. There should be no clash, we're all on the same team! This is a team effort! We're just trying to slay Reapers together brah can't our expertise get along? NO. We're not a team EVER. We're all sc00r h00rs
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Post by mrsanomaly on Sept 23, 2016 20:00:56 GMT
Just occured to me: tech and biotic abilities should NOT overwrite each other. There should be no clash, we're all on the same team! This is a team effort! We're just trying to slay Reapers together brah can't our expertise get along? NO. We're not a team EVER. Were all sc00r h00rs
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srgtcolon
N2
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: srgtcolon
Posts: 210 Likes: 720
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720
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Aug 17, 2016 14:40:42 GMT
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sgtcolon
Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by srgtcolon on Sept 24, 2016 7:48:54 GMT
I would love to see a pure melee weapon for the N7 Shadow (and Slayer). Omni sword? Nodachi? Gives double the melee bonus of the shotgun omni blade but you can not shoot with it, so not a weapon mod, a weapon. Can be selected as a shotgun, but no weapon mod goes on it. (no omni blade on the sword) Does not shoot. 100% multiplicative melee bonus. The 100% would enable proper OHK platinum phantoms without sissy DOT, even with long cloak build. When using this: Allow shadow strike to hit Atlases...at least to slice off kneecaps...or finishing blow, land on top and drive sword through canopy. Animation changed when OHKing mooks, vertical strike, splitting from head to toe . This would more or less enable practical sword only platinum solos. Yeah, new achievement for blade only solo >> Blade Master.
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Jul 25, 2023 22:51:54 GMT
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Darth Dennis
On holiday on Dantooine. This whole "vengeance on the Jedi" thing gets very tiring after a while.
1,480
August 2016
im3gtr
Mass Effect Trilogy
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Post by Darth Dennis on Sept 24, 2016 7:54:10 GMT
'Grenade Kills' medals.
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dzejkob
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August 2016
deskjob
Mass Effect Trilogy, Dragon Age: Origins
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Post by dzejkob on Sept 29, 2016 16:26:36 GMT
More over the cover grab animations per character and make them cool (was grinding them today and those get boring..)
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OneWomanArmy
N5
Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
Prime Posts: A great deal, I'm an old timer
Prime Likes: A LOT....
Posts: 4,360 Likes: 12,217
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Queen of BSN
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12,217
OneWomanArmy
I’m a brilliant brunette with lots of blonde moments 😜
4,360
August 2016
onewomanarmy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Theonewomanarmy
HypnoticEyes
A great deal, I'm an old timer
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Post by OneWomanArmy on Sept 29, 2016 20:28:19 GMT
I wouldn't mind some more Engineer skills, like the ones there are in the sp version. I don't get why they aren't available in the mp version as well, some of them are pretty awesome, like the defense drone.
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muahmuah
https://www.youtube.com/channel/UCuQYJxarGq09N3LqFaRmmcA
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August 2016
muahmuah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by muahmuah on Oct 4, 2016 12:13:56 GMT
Netcode and balancing are top priorities. I'd like to see classes play a different role other than killing stuff. Say, Engineers can strip shields and disable a device at half the time any other class would. Fix "Biotic Charge and die" bug. Remove already the Cloak's huge ass damage bonus and make Infiltrators stealthy and efficient operators. Make it so in a public game, all classes would be needed. I'd change a lot. I hope ME:A gets it better. I like the idea, it would bring more variety to the game which is always good, but the cynic in me have concerns that given how many pugs there are that can't handle the current level of complexity, imagine what would happen if they also were required to fulfill class specific tasks, oh the horror! I like that idea too,but there is one more and very important argument against it.We have here many solo maniacs like you and me and how we will be able to finish solo if we couldn't do all things alone.
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Post by patrickbateman on Oct 4, 2016 12:42:46 GMT
I like the idea, it would bring more variety to the game which is always good, but the cynic in me have concerns that given how many pugs there are that can't handle the current level of complexity, imagine what would happen if they also were required to fulfill class specific tasks, oh the horror! I like that idea too,but there is one more and very important argument against it.We have here many solo maniacs like you and me and how we will be able to finish solo if we couldn't do all things alone. I think the idea wouldn't be to make classes critical to complete a game, maybe more that they could add on something that supports the team, as a wild idea maybe an engineer could activate certain areas on the map that gives the team offensive or defensive bonuses etc, I wouldn't want certain kits having objective wave bonuses though as that would make the solo RNG grind almost unbearable:p
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Post by nucleartech76 on Oct 5, 2016 21:20:21 GMT
A polished and fast Melee focused kit. The shadow sort of sucks in killing quickness as a Melee kit. Warlord is just idk too slow.
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akots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
Posts: 812 Likes: 2,431
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August 2016
akots
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
akots
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Post by akots on Oct 5, 2016 23:20:12 GMT
I like that idea too,but there is one more and very important argument against it.We have here many solo maniacs like you and me and how we will be able to finish solo if we couldn't do all things alone. I think the idea wouldn't be to make classes critical to complete a game, maybe more that they could add on something that supports the team, as a wild idea maybe an engineer could activate certain areas on the map that gives the team offensive or defensive bonuses etc, I wouldn't want certain kits having objective wave bonuses though as that would make the solo RNG grind almost unbearable:p No, just no. Mere thought of this brings up the memories of DAMP treasure rooms and endless battle about opening them. I hope they have learned something from their own bs and there won't be anything like this ever again. If you don't know what I'm talking about, take a look here, for example. forum.bioware.com/topic/564666-ive-never-seen-worse-teammates-in-daimp-treasure-and-health-pots/forum.bioware.com/topic/561058-so-who-is-the-worse-leecher-the-exp-leecher-or-the-gold-leecher/It is just a tip of the iceberg. I'm sure Beerfish can elaborate some more on the subject.
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Post by Deleted on Oct 6, 2016 1:33:55 GMT
1) Moar Quarians. Like, reskin almost everyone else into the game into a quarian (the volus could be obese quarians with dwarfism and asthma, worlard could be like 2 quarians in an ironman suit). The "friendly" geth kits are modified into support class robotic butlers that serve their rightful Quarian Masters refreshments between waves and occasionally provide slapstick comic relief.
2) Rewrite the Claymoar's description to include quarian origin (seriously, those humans aren't smart enough to come up with something so brilliant, had to be stolen intellectual property from quarians)
3) delete the geth faction, Replace with minigame where you nuke toasters from orbit in the loading screen to explain their abscence. Would also explain why there's no time for aerial bombardment (used up all the ordinance on carpet bombing scumbag primes and rocket cheaters).
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burningblood
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Neverwinter Nights, Mass Effect Andromeda
Origin: Turiathar
Posts: 61 Likes: 308
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burningblood
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Aug 20, 2016 22:26:30 GMT
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burningblood
Mass Effect Trilogy, Dragon Age: Origins, Neverwinter Nights, Mass Effect Andromeda
Turiathar
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Post by burningblood on Oct 6, 2016 2:13:09 GMT
This is very important. Have the option of deselecting specific maps/enemies while searching U/U. This. Actually, no. I want searching for U/U to find lobbies/games that were set specifically to U/U, not "whatever/whatever". Make an "any/any" search option for the latter, and include the blacklist options there.
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Dovahkiin N7
N3
Xebenkeck
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 290 Likes: 874
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0
Oct 30, 2019 21:28:26 GMT
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Dovahkiin N7
Xebenkeck
290
August 2016
dovahkiinn7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Dovahkiin N7 on Oct 6, 2016 10:23:44 GMT
More phantom like enemies minus the on-host DR bs.
Primes with sync kills minus Drones and turrets.
Banshees with guns.
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neocodex and 23 others
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August 2016
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Post by neocodex and 23 others on Oct 6, 2016 11:48:14 GMT
Not sure if this was mentioned before but this game desperately needs more Quarian bum bums.
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Pounce de León
Praise the Justicat!
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August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Oct 6, 2016 13:07:56 GMT
I'd forbid dirty scrubs like you lot to use the Justicar. Only a select few would be allowed to walk the path of Justicar and bask in the bright azure light of reaving purification.
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dzejkob
1,551
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deskjob
Mass Effect Trilogy, Dragon Age: Origins
EtErNaL_Dzejkob
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Post by dzejkob on Oct 7, 2016 15:55:39 GMT
In Chivalry medieval warfare you can have tactical messages (red) by pressing z and all chat (green) by pressing y so pretty much each character has its own lines which you can pick. s3.amazonaws.com/unifiedremote-community-uploads/4ee205bb-01a4-464a-bc72-563d1f4f7e4f.pngSo would be nice to have those in the game, moreover each being specific to the map, enemies and races that are playing. So when there is krogan and turian for example taunts could involve genophage etc.
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Aug 14, 2016 18:17:44 GMT
7,347
Voluptuous Volus
KSSSSHK, PAYDAY!
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August 2016
darthvolus
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate
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Post by Voluptuous Volus on Oct 7, 2016 15:57:47 GMT
^ No way to make that work in a console game, that's ported to PC.
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deskjob
Mass Effect Trilogy, Dragon Age: Origins
EtErNaL_Dzejkob
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Post by dzejkob on Oct 7, 2016 16:08:36 GMT
^ No way to make that work in a console game, that's ported to PC. maybe yes or maybe no, i know shit all about coding, but i would imagine it could be possible if they did further work on it. (i just think its a cool idea that's all)
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Aug 14, 2016 18:17:44 GMT
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Voluptuous Volus
KSSSSHK, PAYDAY!
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August 2016
darthvolus
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate
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Post by Voluptuous Volus on Oct 7, 2016 16:15:38 GMT
^ No way to make that work in a console game, that's ported to PC. maybe yes or maybe no, i know shit all about coding, but i would imagine it could be possible if they did further work on it. (i just think its a cool idea that's all) Coding wise it's certainly possible, but most games are catered towards the console crowd and Mass Effect is no exception. They will not lift a finger to make the PC version more special or add features that are not on consoles.
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deskjob
Mass Effect Trilogy, Dragon Age: Origins
EtErNaL_Dzejkob
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Post by dzejkob on Oct 7, 2016 16:26:26 GMT
maybe yes or maybe no, i know shit all about coding, but i would imagine it could be possible if they did further work on it. (i just think its a cool idea that's all) Coding wise it's certainly possible, but most games are catered towards the console crowd and Mass Effect is no exception. They will not lift a finger to make the PC version more special or add features that are not on consoles. Very true. Its just not worth it for them.
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Posts: 0
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guest@proboards.com
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Post by Deleted on Oct 7, 2016 18:43:32 GMT
This is gonna sound kinda weird but... A hub Like... when you join multiplayer there should be all the other options like quick match and stuff... then there could be an option beneath it saying 'join hub'... The hub could be somewhere like the Citadel and it could have looottsss of players there (separated into servers maybe like north America Europe uk Australia etc) and it would be like a social thing to meet players (you could maybe add them to a party or something so when you create a game you and them enter the same lobby together)... and it could also have a store so you can use credits to purchase individual items rather than packs (but at massive increases in price obviously like im talking hundreds of thousands of credits for 1 gun upgrade just to make it a little more balanced but you could also buy single equipment ones using credits). So rather than joining a random game with random people you might have the opportunity to meet other players without actually playing a match with them which would be useful I think also the store thing would be nice...
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
378
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0
January 1970
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Post by Deleted on Oct 7, 2016 18:48:46 GMT
This is gonna sound kinda weird but... A hub Like... when you join multiplayer there should be all the other options like quick match and stuff... then there could be an option beneath it saying 'join hub'... The hub could be somewhere like the Citadel and it could have looottsss of players there (separated into servers maybe like north America Europe uk Australia etc) and it would be like a social thing to meet players (you could maybe add them to a party or something so when you create a game you and them enter the same lobby together)... and it could also have a store so you can use credits to purchase individual items rather than packs (but at massive increases in price obviously like im talking hundreds of thousands of credits for 1 gun upgrade just to make it a little more balanced but you could also buy single equipment ones using credits). So rather than joining a random game with random people you might have the opportunity to meet other players without actually playing a match with them which would be useful I think also the store thing would be nice... That sounds kinda weird
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Deleted
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Posts: 0
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guest@proboards.com
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Post by Deleted on Oct 7, 2016 18:51:00 GMT
This is gonna sound kinda weird but... A hub Like... when you join multiplayer there should be all the other options like quick match and stuff... then there could be an option beneath it saying 'join hub'... The hub could be somewhere like the Citadel and it could have looottsss of players there (separated into servers maybe like north America Europe uk Australia etc) and it would be like a social thing to meet players (you could maybe add them to a party or something so when you create a game you and them enter the same lobby together)... and it could also have a store so you can use credits to purchase individual items rather than packs (but at massive increases in price obviously like im talking hundreds of thousands of credits for 1 gun upgrade just to make it a little more balanced but you could also buy single equipment ones using credits). So rather than joining a random game with random people you might have the opportunity to meet other players without actually playing a match with them which would be useful I think also the store thing would be nice... That sounds kinda weird
I did warn you
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oneils
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: sithren
XBL Gamertag: BloodyNineDigit
PSN: oneils
Posts: 50 Likes: 81
inherit
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81
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50
October 2016
oneils
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
sithren
BloodyNineDigit
oneils
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Post by oneils on Oct 9, 2016 15:12:12 GMT
Some of my ideas aren't really fully baked and could be controversial.
1. 7 or 8 waves might be the sweet spot. I'd like the games to be a tad shorter. 2. Add more cosmetics/vanity items and sell those for real money, not weapons/gear. If you can buy weapons/gear with real money, make it easier to max the manifest. More people will be willing to throw 20 bucks at some packs. But maybe they are going after whales. 3. A larger fov on the consoles would be nice. Way to narrow on ps3/x360. Using a mouse on pc alleviates this as I find it much easier to move the camera.
I used to have a few other ideas but forgo them! :/
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kpeter
N3
Posts: 478 Likes: 726
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Post by kpeter on Oct 17, 2016 12:29:24 GMT
What I'd like to change would be opposed by most i guess: 1. Friendly fire. It's just bollocks when I shoot a cobra missile below my arse and everything explodes and me and my teammates just walk away. While we have characters with 1-2000 hitpoints but the 20-30-40.000 hitpoint bosses just die instantly. Same feeling with grenades and getting shot by teammates or being in the range of tech/biotic combos. Yes it would be harder, it would require careful positiong and better teamwork. Probably not PUG friendly setting or at least not beginner friendly for sure. I'd say it should be like platinum+ difficulty. Below it, everything would be the same. 2. Reworked enemies: Guardian shield invincible, except the mail slot. Let's be honest, what do we think when we see a guardian? "Look there, free points". I'd increase their speed aswell. If we can shoot trough it with piercing ammo or mods, then the whole guardian concept is just pointless imho. Once they lost their shields, they should act like a centurion or tropper. Once they lost their shields i should be able to pick it up and give a taste from their own medicine Atlas is a joke. They barely hit anything with their rockets, while we blow everything with our small cobra missiles. They should aim better with their rockets and not always hitting the cover infront of me. Their rockets should explode things. Knock people back at least, have some sort of splash damage radius. 3. If turians have weapons stability bonuses, why does Krogan or Batarian not have the same? If Geth have Geth weapon damage bonus, why does a Turian or a Krogan not have Turian or Krogan weapon damage bonus? 4. Grenades should be equipment not unique class skill. Its just a bloody tool we throw. 5. Weapons's ammo property. Another gameplay mechanics that is complete bollocks. We get the ammo from our combat armor. So why do i have 20 thermal clips for one gun and only 7-8 for the other with the very same gear and very same character? Ammo capacity should be one property of our combat armor. Not a random value for every gun.
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