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Post by colfoley on May 29, 2017 19:24:08 GMT
MEA = DAI Dragons = Architects MMO style quests - both Marked for glory - both Nomad = mount Only you have the power to fix the world(s). Using the power of the anchor / Sam. The inquisition / Nexus all but smashed needs to rebuild and choices need to be made. Both villains see you as nothing and put themselves among gods. Boom! DAI in space! 😆 it is not DA I in space.
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Post by RoboticWater on May 29, 2017 19:24:43 GMT
Some people aren't that eloquent, and so link to someone else's post/video/blog that accurately sums up how they feel And some people prefer to simply dismiss others as "lazy" rather than come up with their own counterarguments. Counterargument to what? The OP didn't make an argument. The video in the OP did. Quite a decent one in fact. As a fan of BioWare, you should see the value of visual production more so than others. Video reviews take what would otherwise be static, possibly bland, and often intimidating walls of text and presents them in a way that is far more accessible and engaging than they normally would be. The format is more difficult to respond to (not by that much, though, let's be honest), but it's up to you whether or not you think it's worth your time to respond to it. Doesn't make the OP lazy in either case. Besides, we'e had written sources posted here before, and it's not like the discourse dramatically improves.
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Post by abaris on May 29, 2017 19:25:13 GMT
Also the enemies do not just randomly spawn in front of you. So let's say, they're randomly dropped by drop ships. Kind of driveby drop with reversed roles. You doing the driveby and them being dropped to create a sense of challenge. OK, then, if you're contenr with how Bioware delivers what they call an open world content, more power to you. I certainly ain't when the world in question doesn't develop at all and NPCs just stand in their predestined spots, running through their predestined and very limited set of animation which they don't even drop when talking to you. Not in lights of how other games have handled that, not since Morrowind came out some 15 years ago. So I stand by what I said. I largely agree with the video, minus the now fixed animation issue.
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Post by Deleted on May 29, 2017 19:26:54 GMT
Counterargument to what? The OP didn't make an argument. The video in the OP did. Quite a decent one in fact. As a fan of BioWare, you should see the value of visual production more so than others. Video reviews take what would otherwise be static, possibly bland, and often intimidating walls of text and presents them in a way that is far more accessible and engaging than they normally would be. The format is more difficult to respond to (not by that much, though, let's be honest), but it's up to you whether or not you think it's worth your time to respond to it. Doesn't make the OP lazy in either case. Besides, we'e had written sources posted here before, and it's not like the discourse dramatically improves. Yep, but walls of text can be read anywhere at any time, while watching a video is always a hard sell for me, personally. I need earphones, and it eats in the cell-data-stuff thing like crazy, it is hard to fast forward, quote and the images are distracting & it's precious time that can be spent gaming (text can be read on a bus or at work, lol). Gimme text any day with pictures over the u-tube!
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Post by colfoley on May 29, 2017 19:32:37 GMT
Also the enemies do not just randomly spawn in front of you. So let's say, they're randomly dropped by drop ships. Kind of driveby drop with reversed roles. You doing the driveby and them being dropped to create a sense of challenge. OK, then, if you're contenr with how Bioware delivers what they call an open world content, more power to you. I certainly ain't when the world in question doesn't develop at all and NPCs just stand in their predestined spots, running through their predestined and very limited set of animation which they don't even drop when talking to you. Not in lights of how other games have handled that, not since Morrowind came out some 15 years ago. So I stand by what I said. I largely agree with the video, minus the now fixed animation issue. ...and Bioware never said their game was open world. The opposite in fact.
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Post by abaris on May 29, 2017 19:34:54 GMT
...and Bioware never said their game was open world. The opposite in fact. I actually waited for someone quoting that. So the open worlds we're having is what exactly? A figment of our minds?
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Post by RoboticWater on May 29, 2017 19:36:08 GMT
The video in the OP did. Quite a decent one in fact. As a fan of BioWare, you should see the value of visual production more so than others. Video reviews take what would otherwise be static, possibly bland, and often intimidating walls of text and presents them in a way that is far more accessible and engaging than they normally would be. The format is more difficult to respond to (not by that much, though, let's be honest), but it's up to you whether or not you think it's worth your time to respond to it. Doesn't make the OP lazy in either case. Besides, we'e had written sources posted here before, and it's not like the discourse dramatically improves. Yep, but walls of text can be read anywhere at any time, while watching a video is always a hard sell for me, personally. I need earphones, and it eats in the cell-data-stuff thing like crazy, it is hard to fast forward, quote and the images are distracting & it's precious time that can be spent gaming (text can be read on a bus or at work, lol). Gimme text any day with pictures over the u-tube! Sure. That's why text still exists as a medium. Both have their perks.
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Post by colfoley on May 29, 2017 19:46:30 GMT
...and Bioware never said their game was open world. The opposite in fact. I actually waited for someone quoting that. So the open worlds we're having is what exactly? A figment of our minds? Pretty much. Or its someone groping for a reason for not liking something. But people tend to try and equate things they don't like with other things they don't like. So if you say 'i don't like mea because its world is lifeless.' I'll see your point, hell i even kind of agree with it. But if you say 'i hate mea because of its massive open worlds' then we'll have issues because that's borderline delusional. Or if you say 'i dislike meas side content because its boring' I'll think you're nuts...but i will see the point. But if you say 'i don't like MEA quests because they are ninety percent fetch quests.' means you only focused on the tasks before playing the end mission. Or you have such a broad definition of the term it's lost all usefulness. And especially with the vast improvement over DA Is quests we'll have fighting words since i don't want them to regress to something that was'more popular' or borrow from something like Bethesda God forbid.
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Post by Serza on May 29, 2017 19:47:34 GMT
I actually waited for someone quoting that. So the open worlds we're having is what exactly? A figment of our minds? Pretty much. Or its someone groping for a reason for not liking something. But people tend to try and equate things they don't like with other things they don't like. So if you say 'i don't like mea because its world is lifeless.' I'll see your point, hell i even kind of agree with it. But if you say 'i hate mea because of its massive open worlds' then we'll have issues because that's borderline delusional. Or if you say 'i dislike meas side content because its boring' I'll think you're nuts...but i will see the point. But if you say 'i don't like MEA quests because they are ninety percent fetch quests.' means you only focused on the tasks before playing the end mission. Or you have such a broad definition of the term it's lost all usefulness. And especially with the vast improvement over DA Is quests we'll have fighting words since i don't want them to regress to something that was'more popular' or borrow from something like Bethesda God forbid. BUT CHYORTVAZMITCH! YOU'RE MAKING TOO MUCH SENSE!
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Post by abaris on May 29, 2017 19:52:51 GMT
So if you say 'i don't like mea because its world is lifeless.' I'll see your point, hell i even kind of agree with it. But if you say 'i hate mea because of its massive open worlds' then we'll have issues because that's borderline delusional. Do I have to gobble up every corporate bullshit statement to actually like something? Do I have to be on my knees praying to the gods of game creation to actually like a game? I never said, I didn't like the game. I like it, but that doesn't keep me from pointing out what I don't like and to draw comparisons with other games where I liked how they handled it in a better way. And by the way, the guy in OP's video isn't a hater either, which should be clear when really listening to him making his arguments. He's just not the all rose painted elephants and fairies floating from the company's hindcheeks guy some people obviously expect everyone to be to meet their own standards of liking.
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Post by R1Outcast on May 29, 2017 19:58:14 GMT
You surprise me with that response, sir. Truly I am shocked. And you don't surprise me at all with your dedication, going thread to thread and white-knighting for the cause... The irony is that you seem to go thread to thread posting negative comments.
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Post by colfoley on May 29, 2017 20:00:12 GMT
So if you say 'i don't like mea because its world is lifeless.' I'll see your point, hell i even kind of agree with it. But if you say 'i hate mea because of its massive open worlds' then we'll have issues because that's borderline delusional. Do I have to gobble up every corporate bullshit statement to actually like something? Do I have to be on my knees praying to the gods of game creation to actually like a game? I never said, I didn't like the game. I like it, but that doesn't keep me from pointing out what I don't like and to draw comparisons with other games where I liked how they handled it in a better way. And by the way, the guy in OP's video isn't a hater either, which should be clear when really listening to him making his arguments. He's just not the all rose painted elephants and fairies floating from the company's hindcheeks guy some people obviously expect everyone to be to meet their own standards of liking. whether you personally like or dislike the game is irrelevant. If you make.illogical arguments on the parts you dislike, you're going to face opposition.
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Post by abaris on May 29, 2017 20:03:25 GMT
If you make.illogical arguments on the parts you dislike, you're going to face opposition. Illogical comments based on the company's say so? Or is there another level of being illogical based on the actual game content we were presented with? Such as large open world sceneries, which aren't open worlds at all, but something entirely different. Because, well, if the company says, these are not open worlds, it has to be true, isn't it.
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Post by colfoley on May 29, 2017 20:11:08 GMT
If you make.illogical arguments on the parts you dislike, you're going to face opposition. Illogical comments based on the company's say so? Or is there another level of being illogical based on the actual game content we were presented with? Such as large open world sceneries, which aren't open worlds at all, but something entirely different. Because, well, if the company says, these are not open worlds, it has to be true, isn't it. its based on both. Let.me tell you a story. Its about this company called cdpr. Now cdpr released a game and called it an RPG. But when i played it i found it to be one of the weakest RPGs I've ever played. A truly great game don't get me wrong. But a bad RPG. So bad in fact that had i been cdpr i would not b have called it an RPG. Now MEA has the luxury of having gp match corporate speak. The worlds some are large yes, but the majority of them are corridor crawls like ME 2. And for the record even if MEA was just.one large.open map...you know what i consider open world...and they said 'it's not open world' I'd be forced to bow to their definition just.like with cdpr.
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Post by Fen'Harel Faceman on May 29, 2017 20:23:14 GMT
It's just a re-tread of many of the arguments I've already read/seen/heard. Thus, it gets...
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Post by suikoden on May 29, 2017 20:26:18 GMT
Illogical comments based on the company's say so? Or is there another level of being illogical based on the actual game content we were presented with? Such as large open world sceneries, which aren't open worlds at all, but something entirely different. Because, well, if the company says, these are not open worlds, it has to be true, isn't it. its based on both. Let.me tell you a story. Its about this company called cdpr. Now cdpr released a game and called it an RPG. But when i played it i found it to be one of the weakest RPGs I've ever played. A truly great game don't get me wrong. But a bad RPG. So bad in fact that had i been cdpr i would not b have called it an RPG. Now MEA has the luxury of having gp match corporate speak. The worlds some are large yes, but the majority of them are corridor crawls like ME 2. And for the record even if MEA was just.one large.open map...you know what i consider open world...and they said 'it's not open world' I'd be forced to bow to their definition just.like with cdpr. Exploring a planet modelled after the world of Breath of the Wild would be amazing - been playing that lately and it blows MEA away. Nothing is gated - you truly can go anywhere whenever you want. I would've liked them to find their one golden world and then have had it have all the different environments they've currently scattered across planets.
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Post by alanc9 on May 29, 2017 20:34:31 GMT
Counterargument to what? The OP didn't make an argument. Video's an awfully inefficient medium for this sort of thing anyway. Except for the handful of people who add value as a kind of performance, all video does is slow down communication and make responding more difficult. Oh? All you're doing is listening to an argument being made. And you can agree or disagree. Sorry if their "performance" isn't entertaining enough. It's not like you to have a reading comprehension fail. I said that the medium was inefficient, not unworkable. We're trading off slower transmission and more difficult response for... what, exactly?
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Post by ShadowAngel on May 29, 2017 20:36:38 GMT
...and Bioware never said their game was open world. The opposite in fact. I actually waited for someone quoting that. So the open worlds we're having is what exactly? A figment of our minds? Not a true open world game to me, but it's pretty close, and does carry a lot of elements with it like a bunch of back tracking and over 50 "collect this or talk to this group of 6+ people (that serve no purpose besides maybe a better explanation on things)" kind of quests like most open world games would use. In order for andromeda to be a full on open world, it needs to have the lack of loading screens or instances, instead you have to travel planet to planet, station to station, while they're huge, they're not all connected like a skyrim or GTA V would be. Another thing (and this is probably the #1 thing)stopping andromeda from being open world is the restrictions it has on it, you don't have access to everything right from the getgo. Instead, you have to progress through certain missions to unlock other worlds where as skyrim or GTA, you can go anywhere after the tutorials, there is no "beat this to unlock this city/town/place". bioware will most likely say the opposite simply cause it takes away that attention. Bungie says destiny isn't an mmo as well and the purpose is to try and not have your audience think it so, else you have people arguing over what the game is and isn't. However andromeda has a much better case being argued as an open world than destiny an mmo. A lot of people also tend to use personal definitions when defining a genre, that alone can also contribute to arguments over what a game is.
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Post by colfoley on May 29, 2017 20:38:31 GMT
its based on both. Let.me tell you a story. Its about this company called cdpr. Now cdpr released a game and called it an RPG. But when i played it i found it to be one of the weakest RPGs I've ever played. A truly great game don't get me wrong. But a bad RPG. So bad in fact that had i been cdpr i would not b have called it an RPG. Now MEA has the luxury of having gp match corporate speak. The worlds some are large yes, but the majority of them are corridor crawls like ME 2. And for the record even if MEA was just.one large.open map...you know what i consider open world...and they said 'it's not open world' I'd be forced to bow to their definition just.like with cdpr. Exploring a planet modelled after the world of Breath of the Wild would be amazing - been playing that lately and it blows MEA away. Nothing is gated - you truly can go anywhere whenever you want. I would've liked them to find their one golden world and then have had it have all the different environments they've currently scattered across planets. while that does sound interesting i do wonder if without the story gates people would complain about Andromedas pacingb and focus. After all they are already doing it even without the gates.
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Post by suikoden on May 29, 2017 20:44:28 GMT
Exploring a planet modelled after the world of Breath of the Wild would be amazing - been playing that lately and it blows MEA away. Nothing is gated - you truly can go anywhere whenever you want. I would've liked them to find their one golden world and then have had it have all the different environments they've currently scattered across planets. while that does sound interesting i do wonder if without the story gates people would complain about Andromedas pacingb and focus. After all they are already doing it even without the gates. That's a good point... they'd have to use some sort of settlement system probably where everything you do adds to the overall completion of the settlement, and then at different points of completion they could drive the story forewords.
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Post by kumazan on May 29, 2017 21:44:11 GMT
while that does sound interesting i do wonder if without the story gates people would complain about Andromedas pacingb and focus. After all they are already doing it even without the gates. That's a good point... they'd have to use some sort of settlement system probably where everything you do adds to the overall completion of the settlement, and then at different points of completion they could drive the story forewords. That would be great. And if that "everything you do" took into account the nature of the settlement you established, even better. It's a shame they tiptoed around the settlements mechanic and left it as shallow as it was, because more focus on it would have made for a more fleshed out story (specially the whole colonising angle), and even provided a good foundation for better side content.
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Post by Giant Ambush Beetle on May 29, 2017 22:03:21 GMT
They were too afraid to upsetting the audience and it ended up flat. It's the old cherrycakes that are holding Bioware back. Replace the likes of Walters with new people, bring in Scotts, Russians and Poles, if possible. Like these guys, amirite? Deep down most people want some de-wimpified oldschool hardasses* back in charge of most things, but most people are also too afraid to say that out loud or even admit it to themselves because they think they have to bow to political correctness and all the new age bullshit that comes with it. (* male AND female hardasses. )
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Post by Furisco on May 29, 2017 22:49:22 GMT
Ah the fall back to whiteknighting accusations merely becaue i find the game decent. The difference between you and me is that I am not constantly being negative or posting merely to criticise. It's almost like suikoden is your sock puppet; although if I recall you were similar on the old bsn before the end. Speaking of which, haven't you got some Twitter posts to find to show how bad white males have it in the world? I find it interesting that you chose to concentrate on the sarcastic part of my reply rather than the substantial one. I have no need for alternate accounts, I say all I have to say on this account, I'm certainly not ashamed of my opinions.
And it looks like I triggered you as well. Good. I'll try to be extra triggering in the future, just for you.
Stop taking the bait dude. Vonuber is one of the biggest shitposters in this forum (after me ofc)
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Post by Iakus on May 29, 2017 22:55:48 GMT
Oh? All you're doing is listening to an argument being made. And you can agree or disagree. Sorry if their "performance" isn't entertaining enough. It's not like you to have a reading comprehension fail. I said that the medium was inefficient, not unworkable. We're trading off slower transmission and more difficult response for... what, exactly? I didn't fail my comprehension, I simply disagree
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Post by smilesja on May 29, 2017 23:29:59 GMT
How many me a videos do we need?
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