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Post by armass81 on May 29, 2017 15:59:55 GMT
I agree on almost averything here, they just played it way too safe.
Game might be good to someone whos coming to ME universe tough. But for those of us who are fans of the original trilogy, it tastes bland.
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Post by derrame on May 29, 2017 16:23:00 GMT
yes exactly, worlds not alive dull, bland conent in exploratin game not finished feels empty all the side quests are boring fetch quests same ancient civilization technology thng, like protheans same enemy, converting other species into them or monsters
very good video
a wasted opportunity
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Post by griffith82 on May 29, 2017 16:40:21 GMT
yes exactly, worlds not alive dull, bland conent in exploratin game not finished feels empty all the side quests are boring fetch quests same ancient civilization technology thng, like protheans same enemy, converting other species into them or monsters very good video a wasted opportunity Wait what? It might be a slightly similar concept but not at all identical to the OT. The worlds empty and not alive? Ok I'm sure we played diff games. Also how many "this is why it sucks" threads do we need?
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Post by mofojokers on May 29, 2017 16:53:20 GMT
MEA = DAI
Dragons = Architects MMO style quests - both Marked for glory - both Nomad = mount
Only you have the power to fix the world(s). Using the power of the anchor / Sam. The inquisition / Nexus all but smashed needs to rebuild and choices need to be made.
Both villains see you as nothing and put themselves among gods.
Boom! DAI in space! 😆
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Post by samhain444 on May 29, 2017 17:30:03 GMT
yes exactly, worlds not alive dull, bland conent in exploratin game not finished feels empty all the side quests are boring fetch quests same ancient civilization technology thng, like protheans same enemy, converting other species into them or monsters very good video a wasted opportunity Wait what? It might be a slightly similar concept but not at all identical to the OT. The worlds empty and not alive? Ok I'm sure we played diff games. Also how many "this is why it sucks" threads do we need? Yeah, the more vids I see like this the more I'm convinced these people are basing their vids on other vids done by people who created vids based on watching walkthroughs on YouTube. It's been 2 months...if people don't like it, it's time to move on
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Post by Deleted on May 29, 2017 17:41:26 GMT
They were too afraid to upsetting the audience and it ended up flat. It's the old cherrycakes that are holding Bioware back. Replace the likes of Walters with new people, bring in Scotts, Russians and Poles, if possible. Like these guys, amirite?
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Post by correctamundo on May 29, 2017 17:43:52 GMT
Game might be good to someone whos coming to ME universe tough. But for those of us who are fans of the original trilogy, it tastes bland. Good to know I'm not a fan of the original trilogy. Most likely a traitor to the "cause" as well. At least you deserve a cake for your "effort".
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Post by R1Outcast on May 29, 2017 17:56:23 GMT
...how many "this is why it sucks" threads do we need?... So much this^ Every ME:A bashing video on youtube is basically the same crap regurgitated, yet people keep creating new ones like they've discovered some kind of epiphany...
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Post by vonuber on May 29, 2017 18:05:51 GMT
Seems like a fairly rational analysis of the game. You surprise me with that response, sir. Truly I am shocked.
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Post by linksocarina on May 29, 2017 18:08:21 GMT
They were too afraid to upsetting the audience and it ended up flat. It's the old cherrycakes that are holding Bioware back. Replace the likes of Walters with new people, bring in Scotts, Russians and Poles, if possible. Like these guys, amirite? Replacing people is not the answer. The answer is making the game they want to make. Of course, with that comes a lot more risk.
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Post by abaris on May 29, 2017 18:17:58 GMT
Wait what? It might be a slightly similar concept but not at all identical to the OT. The worlds empty and not alive? Ok I'm sure we played diff games. Also how many "this is why it sucks" threads do we need? Would you call the salt pillars you leave behind when creating an outpost, being alive? Would you call generic enemies dropped in front of you Nomad being alive? Would you call random critters in the landscape being alive? Have you ever played another open world game? I largely agree with the video. The only thing that he should have left out at the end of may, was the animation issue. That has been fixed in the meantime and doesn't need a repetition as if it was still an issue.
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Post by ShadowAngel on May 29, 2017 18:24:35 GMT
Pretty much yea, game plays it safe, rehashes stuff that the OT has already done rather than doing something new. Besides that, I agree on the way the crew acts, everything is a joke, few instances are taken seriously, and the protagonist is given no respect which is poor considering their role.
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Post by vonuber on May 29, 2017 18:24:50 GMT
And you don't surprise me at all with your dedication, going thread to thread and white-knighting for the cause. What would EAware do without you I wonder? Surely they would collapse instantly! Ah the fall back to whiteknighting accusations merely becaue i find the game decent. The difference between you and me is that I am not constantly being negative or posting merely to criticise. It's almost like suikoden is your sock puppet; although if I recall you were similar on the old bsn before the end. Speaking of which, haven't you got some Twitter posts to find to show how bad white males have it in the world?
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Post by Iakus on May 29, 2017 18:26:29 GMT
Pretty much nails it.
the problem with this "action-rpg" is too much action, not enough RPG.
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Post by alanc9 on May 29, 2017 18:30:04 GMT
So many lazy posters on this board. Make your own damn arguments instead of linking to someone else's video.
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Post by Iakus on May 29, 2017 18:32:43 GMT
So many lazy posters on this board. Make your own damn arguments instead of linking to someone else's video. Some people aren't that eloquent, and so link to someone else's post/video/blog that accurately sums up how they feel And some people prefer to simply dismiss others as "lazy" rather than come up with their own counterarguments.
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Post by Deleted on May 29, 2017 18:33:38 GMT
Wait what? It might be a slightly similar concept but not at all identical to the OT. The worlds empty and not alive? Ok I'm sure we played diff games. Also how many "this is why it sucks" threads do we need? Would you call the salt pillars you leave behind when creating an outpost, being alive? Would you call generic enemies dropped in front of you Nomad being alive? Would you call random critters in the landscape being alive? Have you ever played another open world game? I largely agree with the video. The only thing that he should have left out at the end of may, was the animation issue. That has been fixed in the meantime and doesn't need a repetition as if it was still an issue. I have not watched the video, but I agree with your first paragraph. I did not experience other OW games, so to me, Andromeda is just like SWTOR that I liked, and way better than Inquisition that I found too burdensome. TBH, I have an inkling that a lot of folks don't like precisely what I appreciate in Andromeda or SWTOR, so I just shrug. The alive world they clamor for will be lost on me, as I am not big on coming back and comparing where the characters moved, or someone who deeply appreciates a day-night cycle. I want to throw together a cool char, pick a few digital comrades, bash a few spawns, rip through the story, pick up a few quests and have a few laughs, maybe get an aww moment or two from being digitally in love, and finish the game in 30-40 hours is what I want. and that's exactly what I get. By obvious reasons I don't go and record u-tube vids, lol. Wish someone else who thinks like I do, did, or wrote for the gaming on-line magazines, but I guess, there aren't many folks like me. Oh, well.
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Post by Iakus on May 29, 2017 18:35:23 GMT
Seems like a fairly rational analysis of the game. Yup. The game isn't awful. It's far and away better than the dumpster fire that was ME3. It's just very bland.
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Post by UutIVvdPw7END0Ef on May 29, 2017 18:40:32 GMT
bsn.boards.net/thread/10293/You will love these too, so amazing, not repetitive at all, every video something new we didn't already know, amazing. :gentleman:
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Post by alanc9 on May 29, 2017 18:44:58 GMT
So many lazy posters on this board. Make your own damn arguments instead of linking to someone else's video. Some people aren't that eloquent, and so link to someone else's post/video/blog that accurately sums up how they feel And some people prefer to simply dismiss others as "lazy" rather than come up with their own counterarguments. Counterargument to what? The OP didn't make an argument. Video's an awfully inefficient medium for this sort of thing anyway. Except for the handful of people who add value as a kind of performance, all video does is slow down communication and make responding more difficult.
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Post by griffith82 on May 29, 2017 19:12:31 GMT
Wait what? It might be a slightly similar concept but not at all identical to the OT. The worlds empty and not alive? Ok I'm sure we played diff games. Also how many "this is why it sucks" threads do we need? Would you call the salt pillars you leave behind when creating an outpost, being alive? Would you call generic enemies dropped in front of you Nomad being alive? Would you call random critters in the landscape being alive? Have you ever played another open world game? I largely agree with the video. The only thing that he should have left out at the end of may, was the animation issue. That has been fixed in the meantime and doesn't need a repetition as if it was still an issue. Salt Pillars? I must have fallen asleep when that was done. To answer your question I have played, GTA 3, Vice City, GTA IV, GTA V, Saints Row, Morowind, Oblivion, Skyrim , Fallout 3, Fallout New Vegas, Fallout 4, The Witcher 3, Far Cry 1-3 (Still need to play 4)Assassins Creed IV. Those are the main open world games I can think of. That I've played ( I left out the other AC games as I don't think 1-3 are open world like IV is and I haven't yet played Unity or Syndicate.) I also have played DCU Online and SWTOR. So yeah I know what I'm talking about. Also yes I call a community with living people, creatures and enemies a living environment. Also the enemies do not just randomly spawn in front of you.
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Post by q5tyhj on May 29, 2017 19:14:30 GMT
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Post by Iakus on May 29, 2017 19:16:08 GMT
Some people aren't that eloquent, and so link to someone else's post/video/blog that accurately sums up how they feel And some people prefer to simply dismiss others as "lazy" rather than come up with their own counterarguments. Counterargument to what? The OP didn't make an argument. Video's an awfully inefficient medium for this sort of thing anyway. Except for the handful of people who add value as a kind of performance, all video does is slow down communication and make responding more difficult. Oh? All you're doing is listening to an argument being made. And you can agree or disagree. Sorry if their "performance" isn't entertaining enough.
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Post by samhain444 on May 29, 2017 19:19:59 GMT
Look, whether you like the story and characters is subjective...don't like them, so be it. I just find it funny when people say the characters are bland and uninteresting when the first Mass Effect was entirely populated with them. Garrus was a C-Sec schlub, Tali was a plot device that sat in engineering, I forget how many "Wrex/Shepard" convos I had, and, holy shit, was there anything more vanilla than Kaiden? Liara was the most realized character of the bunch and Ashley had some edge to her at least but almost none of them became interesting until Mass Effect 2, sometimes even Mass Effect 3, when the entire story was structured around the characters and team building.
Garrus became Archangel the Badass, Tali was an essential Geth expert with a controversial Father who could get her exiled, and Wrex, if he survived, became an important clan leader and ally. Conversely, Liara and Ashley were mere footnotes in ME2 (not counting the DLC) to allow other characters to take center stage.
Comparing Mass Effect 1 to Mass Effect Andromeda directly I don't see how one game's characters are more interesting than the other but, again, my opinion.
As for the game itself, it's pretty damn vnersatile. Don't want to do "fetch quests"? They're labeled "Tasks:", don't do them. You think some of the side quests are boring? Not essential, skip them. Don't want to research/craft? Don't need to...just pick items from remains or use cryo pod points for caches on the planets that contain armor and weapons that level to where your weapon tier is at. You can have a fully fledged narrative experience while completing only essential main/loyalty and spattering in side missions in under 50 hrs, just like the other Mass Effect games.
Profiles bother you? Stick to one play style Don't like romance options? Don't flirt. Don't like planet scanning? Skip it
You can edit the experience you want
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Post by Deleted on May 29, 2017 19:23:54 GMT
Look, whether you like the story and characters is subjective...don't like them, so be it. I just find it funny when people say the characters are bland and uninteresting when the first Mass Effect was entirely populated with them. Garrus was a C-Sec schlub, Tali was a plot device that sat in engineering, I forget how many "Wrex/Shepard" convos I had, and, holy shit, was there anything more vanilla than Kaiden? Liara was the most realized character of the bunch and Ashley had some edge to her at least but almost none of them became interesting until Mass Effect 2, sometimes even Mass Effect 3, when the entire story was structured around the characters and team building. Garrus became Archangel the Badass, Tali was an essential Geth expert with a controversial Father who could get her exiled, and Wrex, if he survived, became an important clan leader and ally. Conversely, Liara and Ashley were mere footnotes in ME2 (not counting the DLC) to allow other characters to take center stage. Comparing Mass Effect 1 to Mass Effect Andromeda directly I don't see how one game's characters are more interesting than the other but, again, my opinion. As for the game itself, it's pretty damn vnersatile. Don't want to do "fetch quests"? They're labeled "Tasks:", don't do them. You think some of the side quests are boring? Not essential, skip them. Don't want to research/craft? Don't need to...just pick items from remains or use cryo pod points for caches on the planets that contain armor and weapons that level to where your weapon tier is at. You can have a fully fledged narrative experience while completing only essential main/loyalty and spattering in side missions in under 50 hrs, just like the other Mass Effect games. Profiles bother you? Stick to one play style Don't like romance options? Don't flirt. Don't like planet scanning? Skip it You can edit the experience you want Like does not convey just how much I agree with you! I've also found Garrus boring but pleasant for all three games in a row.
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