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Post by Deleted on Jul 29, 2017 3:45:11 GMT
my wed wish would be to meet the first warden, what you have to endure to be the leader of the grey wardens.
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Post by midnight tea on Jul 29, 2017 10:40:24 GMT
my wed wish would be to meet the first warden, what you have to endure to be the leader of the grey wardens. It'd be certainly interesting to meet the First Warden, especially considering that the information we hear about him puts him in unfavorable light - and that was from what another Grey Warden told us.
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Post by tacsear on Jul 30, 2017 12:50:48 GMT
I don't want the next DA game making me kill dogs anymore. Who do I contact about this?
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Post by phoray on Jul 30, 2017 14:02:55 GMT
I don't want the next DA game making me kill dogs anymore. Who do I contact about this? All you have to do is waste an amulet slot with the Packmaster amulet and you can stop killing dogs in DAI.
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Post by midnight tea on Jul 30, 2017 14:08:43 GMT
I don't want the next DA game making me kill dogs anymore. Who do I contact about this? All you have to do is waste an amulet slot with the Packmaster amulet and you can stop killing dogs in DAI. It works for wolves. I don't think it works for mabari.
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Post by phoray on Jul 30, 2017 14:14:09 GMT
All you have to do is waste an amulet slot with the Packmaster amulet and you can stop killing dogs in DAI. It works for wolves. I don't think it works for mabari. Really? lame. I guess it sort of makes sense...not really. Sort of in that maybe the humans ordering the mabari take precdence but I feel like I've run into mabari alone with no human component.
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Post by midnight tea on Jul 30, 2017 14:39:41 GMT
It works for wolves. I don't think it works for mabari. Really? lame. I guess it sort of makes sense...not really. Sort of in that maybe the humans ordering the mabari take precdence but I feel like I've run into mabari alone with no human component. Well, the dog ain't a wolf There are enough differences to make that distinction. Even the game makes it a point to distinguish both.
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Post by Hrungr on Jul 30, 2017 14:46:23 GMT
All you have to do is waste an amulet slot with the Packmaster amulet and you can stop killing dogs in DAI. It works for wolves. I don't think it works for mabari. And then, only for the wolves in the Hinterlands. It doesn't work for the wolves in Crestwood for example...
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Post by midnight tea on Jul 30, 2017 14:51:41 GMT
It works for wolves. I don't think it works for mabari. And then, only for the wolves in the Hinterlands. It doesn't work for the wolves in Crestwood for example... It does (I know, I wore it there and had at least two packs follow me), but it can be very patchy.
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Post by Hrungr on Jul 30, 2017 14:53:44 GMT
And then, only for the wolves in the Hinterlands. It doesn't work for the wolves in Crestwood for example... It does (I know, I wore it there and had at least two packs follow me), but it can be very patchy. Hmm, then there must be a glitch in my game. I literally tried this just a few days ago and it didn't work for me.
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Post by Heimdall on Jul 30, 2017 17:23:51 GMT
And then, only for the wolves in the Hinterlands. It doesn't work for the wolves in Crestwood for example... It does (I know, I wore it there and had at least two packs follow me), but it can be very patchy. I gave that to Solas for irony reasons but I always found that amulet to be very inconsistent.
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Post by phoray on Jul 30, 2017 17:37:57 GMT
I don't want the next DA game making me kill dogs anymore. Who do I contact about this? I find it really odd when most wild life attacks you. I think for the most part, all animals know humans are top of the food chain and would rather avoid them. Only fight if you're threatening their life/food source/progeny. That wolves would attack people at the behest of a demon makes sense. But unless we're in the middle of winter, or there was a shortage of dear, they should leave humans alone.
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Post by arvaarad on Jul 30, 2017 17:45:37 GMT
I don't want the next DA game making me kill dogs anymore. Who do I contact about this? I find it really odd when most wild life attacks you. I think for the most part, all animals know humans are top of the food chain and would rather avoid them. Only fight if you're threatening their life/food source/progeny. That wolves would attack people at the behest of a demon makes sense. But unless we're in the middle of winter, or there was a shortage of dear, they should leave humans alone. Perhaps it is because they are ensnared in the diabolical machinations of one... Lord Woolsley. Baaaaa-ha-ha-baaaaaa!
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Post by phoray on Jul 30, 2017 18:04:15 GMT
Perhaps it is because they are ensnared in the diabolical machinations of one... Lord Woolsley. Baaaaa-ha-ha-baaaaaa! Better villain than corypheus.
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Post by midnight tea on Jul 30, 2017 18:10:03 GMT
I find it really odd when most wild life attacks you. I think for the most part, all animals know humans are top of the food chain and would rather avoid them. Only fight if you're threatening their life/food source/progeny. That wolves would attack people at the behest of a demon makes sense. But unless we're in the middle of winter, or there was a shortage of dear, they should leave humans alone. Perhaps it is because they are ensnared in the diabolical machinations of one... Lord Woolsley. Baaaaa-ha-ha-baaaaaa! So Woolsley is in cahoots with fennecs?
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Post by Rascoth on Jul 30, 2017 18:34:23 GMT
I find it really odd when most wild life attacks you. I think for the most part, all animals know humans are top of the food chain and would rather avoid them. Only fight if you're threatening their life/food source/progeny. That wolves would attack people at the behest of a demon makes sense. But unless we're in the middle of winter, or there was a shortage of dear, they should leave humans alone. Perhaps it is because they are ensnared in the diabolical machinations of one... Lord Woolsley. Baaaaa-ha-ha-baaaaaa!
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Post by gervaise21 on Jul 30, 2017 18:44:06 GMT
I theorised that the animals were disturbed initially by the Breach and then the constant encroachment of their territory by various factions and that is why they were more aggressive than usual. Why they would wander into line of fire when you were in the middle of a battle was less easy to explain. Any self respecting wild creature would have run a mile at the first sign of trouble but instead they just carry on their merry way and get hit. Then even if they have only suffered slight damage they insist on following you around, keeping you on constant battle alert so you are forced to kill them. It is very hard being an animal conservationist in DAI.
That pack amulet was very inconsistent. One time I got it to work both in the Hinterlands and Crestwood. On other play through it didn't work at all. I thought that perhaps it was because I had killed wolves in an area while not wearing it, so they remembered and that is why it subsequently failed to work, but last run in Crestwood I was very careful to both have it equipped and not accidentally harm any wolves but it still failed to work.
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Post by Hrungr on Jul 30, 2017 18:52:34 GMT
I theorised that the animals were disturbed initially by the Breach and then the constant encroachment of their territory by various factions and that is why they were more aggressive than usual. Why they would wander into line of fire when you were in the middle of a battle was less easy to explain. Any self respecting wild creature would have run a mile at the first sign of trouble but instead they just carry on their merry way and get hit. Then even if they have only suffered slight damage they insist on following you around, keeping you on constant battle alert so you are forced to kill them. It is very hard being an animal conservationist in DAI. There are a couple times in the game where it's mentioned that the Rifts have altered animal (and human) behavior. And the erratic behavior can still persist even after they've been closed.
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Post by themikefest on Jul 30, 2017 20:50:03 GMT
I can see the Inquisitor returning as the main character. What about the missing arm? What about it? Dagna can build a mechanical arm. With all the favors the Inquisition has done, I'm sure there will be line going out the door with people offering ways to replace the Inquisitor's arm. The Inquisitor can get a whole new skill tree and powers for the arm. But each game has had a different main character. Yes they have. I also read a tweet from Laidlaw that said a character can return if the story requires that character to return. Plus Laidlaw has been seen with AWR a few times. Even traded tweets. Yes that can mean anything, but I will put it in the yes column for now. Will the budget allow for all 4 VA's to return to voice the Inquisitor for a whole game? Don't know.
If Inquisitor isn't the main character, I can see him/her having a big role. She/he may hire mercenaries to track Solas. These mercenaries could be recommended by Bull. The leader, the player, takes the job. Inquisitor insists Harding join the group. Since Inquisitor has the crystal, she/he is able to talk with Dorian. Both keep each other updated as to what is going on. Harding even has one so Inquisitor can keep the mercs updated about any news on Solas. If not mercs, maybe hire Antivan Crows. How would you like to play as a Crow? A mage assassin. hahaha
I say part of the game takes place in Weisshaupt since it's beside Trevinter. Get to see what the Wardens are doing.
I can see new powers.
For mage, have a new ice power called the ice slide. A sheet of ice is placed on the ground, then the companions slide along slicing and dicing the baddies as they pass by. Ice beam. Like what the despair demon had.
For electricity, a lightining whip like what the pride demon has. Place lightning mines on the ground.
For fire, have a fire shield. The mage encases her/himself in fire. When a baddie attacks, he/she catches fire. The same can be done for the other elements
Introduce the water mage. The flood spell. It drowns all enemies within 10m. Or choose the tidal wave. It washes away the enemies. Throw water balls. They won't cause damage, but stun the enemy long enough for companions to damage the baddie. The water spout. It pulls in enemies, within 5m, and sends them up in the air. I guess the other elements can have a spout as well. Mix water with electricity and things will be truly shocking. hahahaha
Not sure about Warrior and Rogue. I will post when I come up with a few thoughts about them
I see the fade-touched item returning. I would add fade-touched weeds as well. Have a fade-touched elfroot that when hit, a vein wraps around the baddie causing them not to use their weapon for 10 seconds. What I like to see, and wished it was in DAI, is a fade-touched dragon hide. The player gets a 10% chance to activate dragon yell stunning all enemies with a 15m radius
As I said, I see Dorain, Inquisitor and Harding returning. Not sure who else could return. I'm sure a few will be mentioned in dialogue. It all depends on if the Inquisitor will be a main character or not.
With Solas. I say the beginning of the game starts out with him doing something stupid that leads to his plan backfiring that ends up banishing himself, but releases the evanuris guys. Or at the end of the game his plans succeeds, but also destroys the elves. I don't know. Whatever he does, will fail, but cause all kinds of problems for Thedas.
I see them adding longer hair and curly hairstyles
Have fade quest like in DAO. Become a shapeshifter. Instead of burning man, have the freezing woman. Instead of mouse, a bird/snake/cat. Instead of spirit, become a demon. Instead of golem, become an ogre.
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Post by tacsear on Jul 30, 2017 21:27:03 GMT
Perhaps it is because they are ensnared in the diabolical machinations of one... Lord Woolsley. Baaaaa-ha-ha-baaaaaa! Better villain than corypheus. Lord Woolsey is our true saviour he is not a villian
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Post by naughtynomad on Jul 31, 2017 6:05:36 GMT
I wonder if DA4 will be a bigger scale like Inquisition was, or smaller scale like DA2. If they do include Weisshupt, they will likely be covering 3 of the biggest countries in the game, Anderfells, Tevinter, and Seheran/Par Vollen.
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Post by gervaise21 on Jul 31, 2017 9:39:12 GMT
I've said it before but I will repeat it, the lack of an arm should not be a problem for the Inquisitor in a magical world like Thedas. If ancient Irish legends had a hero lose an arm in battle and then got given a magical, fully functioning arm to replace it crafted for him by a wizard healer, then it should be well within the capabilities of someone like Dagna who has both magical expertise and the training of a dwarven smith. The alleged retirement of the Inquisitor was only mentioned if you retain the Inquisitor as the Divine's private army to explain to people present at the Council why you might not be seen actively leading it. By contrast an aggressive disband Inquisitor makes it quite clear they are not retiring from active life. The reason for this differing conversation options is that, as the final scene shows, the Inquisitor is now going to be focussed on the Solas problem and nothing else. Trespasser explains why they are no longer in charge of a full Inquisition with the power of nations and spies/links throughout Thedas (although if the comic is anything to go by apparently the Inquisition is still active and involving itself in activities other than looking for Solas). Everyone I have ever discussed the game with IRL having played Trespasser is convinced that the Inquisitor will be returning and has been rather surprised when I've suggested that might not happen. (Not everyone who plays the game is aware of the apparent declaration by Bioware that there will be a new protagonist each game).
So they essentially have two options:
Either bring back your PC from DAI but with a different title to Inquisitor and having to adapt to the new situation raised by the prosthetic arm which explains why their skills and experience are now back to a low level,
OR proceed with the new PC as a agent of the former Inquisitor who operates in the background rather like TIM in ME2. This seems the more likely option given what is said about needing new people in the future that Solas does not know. Dorian will probably be the contact in Tevinter who initially recruits the PC. This seems likely because in every scenario at the end of Trespasser Dorian is alive and back in Tevinter playing an active part in their politics. There may well be a personal quest that involves finding the murderers of his father and dealing with them. May be that is how the PC will initially prove their worth to the organisation.
Another quest might also involve researching methods of creating a new arm for the Inquisitor. This could actually involve going to the Anderfels because in the comic series involving Alistair, Maevaris mentions how there is someone in the Anderfels that knows "how to graft spirit onto flesh". This was said in connection with a way of restoring Maric's ravaged body so it is possible it would be a way of restoring a lost limb. Then whilst searching for this individual the PC gets involved in the shenanigans involving the Grey Wardens. Either that or there is a requirement to search the Grey Warden archives for clues about the origins of the Blight because this is pertinent to the Solas problem.
I really hope that they do take us to Seheron because I've longed to meet with the Fog Warriors ever since I was first told about them. My dream scenario would be helping them to free their island from both Qunari and Tevinter control. I think Seheron could hold some ancient secrets too. Their heroes of old were said to have "learned at the feet of the elves", which raises questions like which elves did they learn from - pre or post Veil - and what became of these elves?
Other places that I wouldn't mind visiting would be Kal Sharok and Par Vollen but I suppose that might be too much to hope for in one game, unless of course it is intended to be the grand finale to the series.
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Post by midnight tea on Jul 31, 2017 9:39:20 GMT
I wonder if DA4 will be a bigger scale like Inquisition was, or smaller scale like DA2. If they do include Weisshupt, they will likely be covering 3 of the biggest countries in the game, Anderfells, Tevinter, and Seheran/Par Vollen. Oh, it will definitely be bigger scale than DA2. Not just because the story itself will be much bigger than DA2 and therefore needs appropriate scope - you can't forget that a lot of what happened in DA2 was determined by its short development period and budget, and even as 'scaled down' as DA2 was, it still received flack for re-using environment assets way too many times. Shows how tight things were during production. I have serious doubts DA4 will be suffering the same sort of problems, given the fact that DAI was a commercial and critical success and Mike Laidlaw seemed pleased when he said that he hasn't been on as big hiring spree as he was fairly recently. They seem to have funds. And they have Frostbite - an engine that excels in creating vast, beautiful environments. With that said, I don't think DA4 will be exactly like DAI. I think we may see one, maybe two, very big zones (one of which may be a big city) and possibly a lot of smaller ones.
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Post by themikefest on Jul 31, 2017 12:50:26 GMT
I speculate the level cap will be 35. If not, then 40. Even before dlc was released for DAI. I reached the max level well before reaching the ending
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Post by Deleted on Jul 31, 2017 13:15:47 GMT
this is dangerous i mean, play again with inquisitor? wasn't bioware about new protagonist each game, i hope at least they are true in they word on that, put the inquisitor aside but with a big role, but make a new protagonist. If we play DA4 with the inquistor will be another let down and i will be very infuriated, but well, bioware this days are very good on that, i rather play again with Hawke. (but Hawke could be sacrificed) fuck it, first of all, was left but you don't see his final fate, until there is no body, there is no probe of it, and even if it was explained later, you just have to look what they did with Leliana even if you could kill her in Origins.
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