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Post by midnight tea on Aug 7, 2017 19:08:09 GMT
Considering how powerful Solas was at the end of Trespasser, I'm thinking that some sort of complicated binding ritual will be the only way to stop him. Perhaps the same way he locked away the Evanuris. I'm thinking we will need someone on his same power levels to help us out. Perhaps this is one of the places where the choice to recommend that Cassandra should rebuild the Seekers or not comes into play. Perhaps also the choice to side with the Templars will play a role here. Or Well of Sorrows. Or who we'd ally with in DA4...
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Post by tacsear on Aug 7, 2017 19:46:57 GMT
Considering how powerful Solas was at the end of Trespasser, I'm thinking that some sort of complicated binding ritual will be the only way to stop him. Perhaps the same way he locked away the Evanuris. I'm thinking we will need someone on his same power levels to help us out. Perhaps this is one of the places where the choice to recommend that Cassandra should rebuild the Seekers or not comes into play. Perhaps also the choice to side with the Templars will play a role here. Allied Templars join the Seekers anyway so it's kinda connected
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Post by ladyiolanthe on Aug 7, 2017 21:29:50 GMT
Allied Templars join the Seekers anyway so it's kinda connected Sure, but my Inquisitor allied with the mages, yet still told Cassandra to rebuild the Seekers. She was striving for maintaining stability in a very unstable world. Anyway, some other people may have chosen the one without the other too.
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Post by Deleted on Aug 8, 2017 2:55:15 GMT
knowing Bioware, i don't think rebuilding the Seekers will be much of an impactful decision. but who knows.
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Post by linksocarina on Aug 8, 2017 6:21:18 GMT
knowing Bioware, i don't think rebuilding the Seekers will be much of an impactful decision. but who knows. Impactful is in the eye of the beholder... The better question is what decisions get priority in a world setting shaped by 3 games? Thankfully some were resolved...
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Post by gervaise21 on Aug 8, 2017 11:53:03 GMT
As with everything, if they want something to impact future games, regardless of the actually decision taken in the previous one then they will find a way to do it, even if the explanation for overlooking the alternatives may be somewhat flimsy.
In the case of the decision over the Seekers the relevant part is not whether Cassandra made the decision to re-build or not but the fact that if she did re-build she chose to relocate them to the wilds of the Hunterhorn Mountains. This places them a long way from where they could help with southern/eastern problems and they have no official jurisdiction in Tevinter. She even does this if Divine, which makes their location an inconveniently long way from the Chantry base in Val Royeaux. Why would they place them in that location if there was not some relevance to it for the future?
However, it does place the Seekers close to the Tirashan -setting for the Last Court and location of some particularly aggressive non-Dalish elves mentioned by Leliana in Trespasser; Kal-Sharok - that has been becoming increasingly to prominence; the Anderfels - Grey Warden HQ likely to come up again; and of course Tevinter itself that seems likely to be the focus of the next game, so could be used covertly there in dealing with problems. So the Seekers are in the right place to be involved in events involving any of these locations, which sort of suggests they probably will.
With any luck we will get a proper Seeker companion, as opposed to a pseudo Templar, able to do the sort of things that Cassandra claimed for them in DAI and based off the Spirit Warrior template, since their powers come from their relationship with a faith spirit.
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Post by naughtynomad on Aug 8, 2017 12:51:55 GMT
Does she still rebuild the Seekers if you don't do the War Table mission to locate them for Cassandra? My current playthrough Inquisitor hates Cassandra and I was hoping I could avoid giving her an elite fighting force to oppose me with in the future.
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Post by Deleted on Aug 8, 2017 12:52:27 GMT
knowing Bioware, i don't think rebuilding the Seekers will be much of an impactful decision. but who knows. Impactful is in the eye of the beholder... The better question is what decisions get priority in a world setting shaped by 3 games? Thankfully some were resolved... yeah, it could be even worst if you start thinking about it
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Post by linksocarina on Aug 8, 2017 13:13:38 GMT
Impactful is in the eye of the beholder... The better question is what decisions get priority in a world setting shaped by 3 games? Thankfully some were resolved... yeah, it could be even worst if you start thinking about it Not necessarily, but it does mean something. The world building BioWare has created here is the main attraction in the end, they have been careful at picking and choosing their battles, so to speak, as to what is canon and what isent, and retconned what is necessary to fit that.
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Post by Deleted on Aug 8, 2017 13:56:32 GMT
yeah, it could be even worst if you start thinking about it Not necessarily, but it does mean something. The world building BioWare has created here is the main attraction in the end, they have been careful at picking and choosing their battles, so to speak, as to what is canon and what isent, and retconned what is necessary to fit that. i suppose.
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Post by therevanchist25 on Aug 8, 2017 15:24:09 GMT
I don't think I'd pay much mind to what level we'd reach based of what we did in DAI. Inquisition was first RPG on Frostbite and that came with many limitations - now that they have two games on the engine and third at the finishing line, I assume that it allows for much more flexibility and that means impending changes or improvements to what we've seen in DAI. Not to mention, DAI was hampered by the previous console generation. Not directly related, but that was a big factor in the design choices made. Indeed, the original game we were shown, was vastly more in depth and frankly far more interesting, with the Keep Mechanics and the original Crestwood quests, etc. It's a damn shame we'll never see what their original vision was for the game, due to those constraints.
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Post by gervaise21 on Aug 9, 2017 10:21:20 GMT
If those restrictions were caused by the number of gaming platforms they had to contend with, then presumably some of the features that were showcased in that original demo could be resurrected for the next game.
The Crestwood dynamic always struck me as an interesting one and had me pondering straight off exactly what I would do when I got there, only to find it had been removed and the plot altered so we were going after some random group of bandits who had occupied the fort rather than an enclave of Red Templars. The idea that you could cut off their means of retreat and if you did not then presumably there would be enemy survivors who could fight against you another day was also an interesting one. It is something that could easily be incorporated into a future plot if they wanted to.
I'm not so sure about the Keep customisation though. That seemed specifically linked to the type of Inquisition we wanted to be: Martial/Secrets/Diplomacy and they opted instead for doing this via War Table missions, which was all very well but some missions were better accomplished by a certain advisor regardless of the direction you wanted it to take and I also hated leaving an advisor with nothing to do. So I do wonder if sending Cullen's agents off on repeated resource gathering missions was the reason I ended up being thought a predominantly martial organisation. I would like any customisation of Keeps that we do make to have a relevance in the game though, rather than being purely cosmetic.
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Post by ladyiolanthe on Aug 9, 2017 13:09:14 GMT
I'm not so sure about the Keep customisation though. That seemed specifically linked to the type of Inquisition we wanted to be: Martial/Secrets/Diplomacy and they opted instead for doing this via War Table missions, which was all very well but some missions were better accomplished by a certain advisor regardless of the direction you wanted it to take and I also hated leaving an advisor with nothing to do. So I do wonder if sending Cullen's agents off on repeated resource gathering missions was the reason I ended up being thought a predominantly martial organisation. I would like any customisation of Keeps that we do make to have a relevance in the game though, rather than being purely cosmetic. That makes sense! I had Josephine (mainly; occasionally Leliana as long as her solution wasn't "Murder them!") doing my missions, but ended up being categorized as "Military" - probably because I also had Cullen gathering resources often.
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Post by midnight tea on Aug 9, 2017 17:12:35 GMT
I'm not so sure about the Keep customisation though. That seemed specifically linked to the type of Inquisition we wanted to be: Martial/Secrets/Diplomacy and they opted instead for doing this via War Table missions, which was all very well but some missions were better accomplished by a certain advisor regardless of the direction you wanted it to take and I also hated leaving an advisor with nothing to do. So I do wonder if sending Cullen's agents off on repeated resource gathering missions was the reason I ended up being thought a predominantly martial organisation. I would like any customisation of Keeps that we do make to have a relevance in the game though, rather than being purely cosmetic. That makes sense! I had Josephine (mainly; occasionally Leliana as long as her solution wasn't "Murder them!") doing my missions, but ended up being categorized as "Military" - probably because I also had Cullen gathering resources often. Yep, you have to watch how often you send each adviser, as it'll decide how Inquisition is viewed. I'm usually aiming for balance between three types and play in a way that lets me send all three advisers about the same number of times, but sadly due to some bug, I can't get that option. Oh well - it's not like here's a tile for it in the DA Keep and if it appears, it's as simple as swapping it.
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Post by wickedcool on Aug 9, 2017 19:41:52 GMT
Since this is speculation
Romance/friendships will be the best of series. My guess is you will have more ways to start romances and if your are a male romancing a Dorian or female romancing sera that you will be able to better express yourself with better dialogue. I could see an increase in transgender with maybe a dialogue for those wanting to be one. Bioware really leading the way in this area. I bet there will a choice of deciding a party member vs another Minor Npc improvements. With better platforms and ea praising dai in it annual report (any praise is good) I think we will get a bigger budget to work with so we will more detailed quests like witcher 3 bloody baron and less fetch quests for nameless elves in Red cliffe Night and day cycles with npc schedules-
The return of you can only save 1 group vs another I speculate we won't see desire demons as they were portrayed in dao. Same goes for brood mothers I bet we will dance and have a mission tied to approval If tevinter we will see slaves and other atrocities We will get a dog, a house that has functions etc. at least hawked house in da2 Horse combat-like andomeda they will do something Golden bug will be in base game after you beat game once Less farming for schematics. I bet there will be points in late game where you at a minimum find/purchase early game schematics for second playthrough I think rifts will return in some form. I don't see the mechanic disappearing completely. Probably tied to mages
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Post by duckley on Aug 10, 2017 3:12:45 GMT
Has this one made the rounds yet?
Would love this to be 100% accurate but who knows!!
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Post by naughtynomad on Aug 10, 2017 4:29:30 GMT
That makes sense! I had Josephine (mainly; occasionally Leliana as long as her solution wasn't "Murder them!") doing my missions, but ended up being categorized as "Military" - probably because I also had Cullen gathering resources often. Yep, you have to watch how often you send each adviser, as it'll decide how Inquisition is viewed. I'm usually aiming for balance between three types and play in a way that lets me send all three advisers about the same number of times, but sadly due to some bug, I can't get that option. Oh well - it's not like here's a tile for it in the DA Keep and if it appears, it's as simple as swapping it. Yeah, I can't get the balanced option either... tried it for my "ideal" play-through, and despite sending the advisers on the exact same number of missions, it didn't appear. I went with a Diplomatic Inquisition instead.
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Post by QuizzyBunny on Aug 10, 2017 9:54:04 GMT
Has this one made the rounds yet? Would love this to be 100% accurate but who knows!! Spoiler for those who have not played Trespasser (and if you haven't, you really should!): Cullen can potentially die at the end of Trespasser (well, at least it is heavily implied), so I doubt he will have an important role if we do see him.
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Post by Rascoth on Aug 10, 2017 9:59:07 GMT
Has this one made the rounds yet? Yup. And I'm rather sceptical about info in this video.
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Post by Deleted on Aug 11, 2017 3:07:14 GMT
Anderfels is the key, i feel it, somethings it's cooking there that can be mindblowing.
i've been reading some of the comments of the video and i have to agree, for Bioware seeing what happened with Andromeda, it's do or die now, if they screw it up, it's the end for them.
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Post by duckley on Aug 11, 2017 5:32:42 GMT
Has this one made the rounds yet? Would love this to be 100% accurate but who knows!! Spoiler for those who have not played Trespasser (and if you haven't, you really should!): Cullen can potentially die at the end of Trespasser (well, at least it is heavily implied), so I doubt he will have an important role if we do see him. Oh didn't know that spoiler as I have played trespasser multiple times,.. can you tell me how you Get yhat ending?
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Post by duckley on Aug 11, 2017 5:33:30 GMT
Has this one made the rounds yet? Yup. And I'm rather sceptical about info in this video.A girl can dream though... lol
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Post by naughtynomad on Aug 11, 2017 6:00:26 GMT
Anderfels is the key, i feel it, somethings it's cooking there that can be mindblowing. i've been reading some of the comments of the video and i have to agree, for Bioware seeing what happened with Andromeda, it's do or die now, if they screw it up, it's the end for them. If we do go to the Anderfels I hope we can meet the Green Men... The Anderfels' "Green Men" warriors began with a hunter of the Merdaine: Grunsmann, who famously saved the people of Hossberg from starvation by crossing darkspawn lines in the First Blight. The order begun in his name leads caravans through the dangerous Wandering Hills to the distant port of Laysh and comprise the best marksmen in Thedas.
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Post by QuizzyBunny on Aug 11, 2017 6:00:57 GMT
Spoiler for those who have not played Trespasser (and if you haven't, you really should!): Cullen can potentially die at the end of Trespasser (well, at least it is heavily implied), so I doubt he will have an important role if we do see him. Oh didn't know that spoiler as I have played trespasser multiple times,.. can you tell me how you Get yhat ending? I've copied this straight from the wiki:
Cullen takes Lyrium, not romanced, Inquisition disbanded: Later on, Scout Harding finds him living as a beggar on the streets of Val Chevin. He is in the last stages of Lyrium madness. It is suggested that she ended his suffering, either by giving him coin to get more Lyrium or by providing him a quick death.
Cullen takes Lyrium, not romanced, Inquisition continues: Cullen abruptly retires from the Inquisition and disappears. Cullen loses his mind to Lyrium and becomes a beggar on the streets.
Edit* This is possible if you romanced him and made him take lyrium but promised to find a solution later:
Cullen doesn't take Lyrium/was promised to find a solution later, not romanced, Inquisition continues: Cullen continued to serve as commander. He also established means for taking care of Templars who want to quit Lyrium or have lost their minds.
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Post by tacsear on Aug 11, 2017 9:23:55 GMT
Anderfels is the key, i feel it, somethings it's cooking there that can be mindblowing. i've been reading some of the comments of the video and i have to agree, for Bioware seeing what happened with Andromeda, it's do or die now, if they screw it up, it's the end for them. I aggree, if DA4 is a bust we might never see an RPG from Bioware in a forseeable future.
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