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Post by Rascoth on Aug 11, 2017 9:31:52 GMT
A girl can dream though... lol True, true
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Post by midnight tea on Aug 11, 2017 14:24:47 GMT
Anderfels is the key, i feel it, somethings it's cooking there that can be mindblowing. i've been reading some of the comments of the video and i have to agree, for Bioware seeing what happened with Andromeda, it's do or die now, if they screw it up, it's the end for them. Anderfels or the secrets of Weisshaupt may be a significant factor, but I wouldn't put my bet on it being "the key". If there was something 'cooking' there since DAO, it seems like it's Grey Wardens' ultimate decay - even in DAO the Wardens weren't as important as an organization; all that mattered was that there were people who survived the Joining and the presence of ancient treaties. I don't think we're gearing towards the "great return", especially if we'd move beyond fighting the symptoms of the Blight rather than the Blight itself. I think at best we may be visiting Wardens in order to learn some sort of secret about the Blight or perhaps procure some sort of artifact that could help us tip the scales in our favor, but even that is not guaranteed, because such McGuffins can be put anywhere on the map. We must wait and see. IMO I think Tevinter will play a much bigger role in terms of mindblowing revelations... and we're heading there, that seems almost certain. I also don't understand why people are touting this "do or die" narrative for Bioware or worry that BW will 'screw up' Dragon Age. Andromeda was in a completely different place from a development perspective, helmed by inexperienced team in a studio that didn't yet release any major title prior to it and I don't think there's a consensus that MEA was a complete failure. What remains indisputable however was that Inquisition was a success, and it was a success despite it being the very first RPG ever made on Frostbite and despite being held back by old-gen consoles - and Mike Laidlaw made it quite clear in his recent interview that (despite incessant comparisons to Witcher 3), he views Inquisition as Witcher 2, which was a prototype title on a new engine the development of which laid groundwork to success of TW3. It remains to be seen whether such ambitions can be realized, given how TW3 is viewed, but I don't think there's enough reasons to argue that they don't have experience or talent to create something successful.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
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Post by Dukemon on Aug 12, 2017 0:52:41 GMT
There a few things I want to see in Dragon Age 4. A restored GreyWarden . After DAO they seemed to be insane. Dramatically military (Stroud in DA2) and without to imagine to do something charity like (the two Wardens in Crestwood)or insane and full of stupid without own thoughts. I do not want to have a Grey Warden as protagonist or at least as origin option, but the best GreyWarden after DAO and the own GreyWarden was no GreyWarden and this one is Thom Reinier. That Talent and Spellbook like it was in DAO. I think, the skills are a part of the character creation. If the mage us heal spell with you can heal anyone or only yourself is a difference. One thing I have missed is the effect on companions and dialogues on learned talents. In front of the group is a wounded soldier that is blooding out and the mage with healing spells is asking what they could do right now and Alistair picks some old bandages. In other scene, a templar is preventing the group to reach the mage tower and you have a blood mage in the group, in this case the dialogue menu should at least over the option to use the blood magic to manipulate the lazy Templar. Bioware should reduce the race choice, when only human seem to be a 'no go'. Human, Elf, Dwarf and Qunari was to much for DAI and it devoured a lot of development time and budget. Elfes and Dwarfes are to *blaaahh* (=means lame, because of a lot of games using in a race choice dwarfes and Elfes) and in the case of Dragon Age the Qunari race is more fascinating. Human is compulsory. With only one race Bioware could write more different origins for every class. And damit, they have to bring back the Arcane Warrior not that shitty and boring Enchantment Knight. I liked this version of a mage with fighting skills and spells
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Post by phoray on Aug 12, 2017 2:25:33 GMT
Not a speculation... but I think Romance Flags should interact with Banter so our potential LIs aren't hitting on the other companions while we're in the process of romancing them. Maybe it could be as simple as locking that banter behind a timed point where the player will be either locked in or not. so like, we can't hear about our companions getting it on until about 75% into the game.
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Post by tacsear on Aug 12, 2017 8:55:39 GMT
Not a speculation... but I think Romance Flags should interact with Banter so our potential LIs aren't hitting on the other companions while we're in the process of romancing them. Maybe it could be as simple as locking that banter behind a timed point where the player will be either locked in or not. so like, we can't hear about our companions getting it on until about 75% into the game. Isn't it like that already with Bull and Dorian romance?
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Post by tacsear on Aug 12, 2017 8:57:39 GMT
There a few things I want to see in Dragon Age 4. A restored GreyWarden . After DAO they seemed to be insane. Dramatically military (Stroud in DA2) and without to imagine to do something charity like (the two Wardens in Crestwood)or insane and full of stupid without own thoughts. I do not want to have a Grey Warden as protagonist or at least as origin option, but the best GreyWarden after DAO and the own GreyWarden was no GreyWarden and this one is Thom Reinier. That Talent and Spellbook like it was in DAO. I think, the skills are a part of the character creation. If the mage us heal spell with you can heal anyone or only yourself is a difference. One thing I have missed is the effect on companions and dialogues on learned talents. In front of the group is a wounded soldier that is blooding out and the mage with healing spells is asking what they could do right now and Alistair picks some old bandages. In other scene, a templar is preventing the group to reach the mage tower and you have a blood mage in the group, in this case the dialogue menu should at least over the option to use the blood magic to manipulate the lazy Templar. Bioware should reduce the race choice, when only human seem to be a 'no go'. Human, Elf, Dwarf and Qunari was to much for DAI and it devoured a lot of development time and budget. Elfes and Dwarfes are to *blaaahh* (=means lame, because of a lot of games using in a race choice dwarfes and Elfes) and in the case of Dragon Age the Qunari race is more fascinating. Human is compulsory. With only one race Bioware could write more different origins for every class. And damit, they have to bring back the Arcane Warrior not that shitty and boring Enchantment Knight. I liked this version of a mage with fighting skills and spells I share your opinion on bringing the Arcane Warrior back but I'm in favor of keeping the spectral blade. It is a very cool way of mages using swords without actually equipping it
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Post by naughtynomad on Aug 12, 2017 10:15:54 GMT
Not a speculation... but I think Romance Flags should interact with Banter so our potential LIs aren't hitting on the other companions while we're in the process of romancing them. Maybe it could be as simple as locking that banter behind a timed point where the player will be either locked in or not. so like, we can't hear about our companions getting it on until about 75% into the game. Locked romances are stupid anyways. They should give the player the ability to cheat and have consequences for cheating (ie, losing both romance options, getting a bad rep, etc) if you get caught. BW still has a long way to go to really making a good romance system, but then again so does every game.
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Post by phoray on Aug 12, 2017 13:55:17 GMT
Not a speculation... but I think Romance Flags should interact with Banter so our potential LIs aren't hitting on the other companions while we're in the process of romancing them. Maybe it could be as simple as locking that banter behind a timed point where the player will be either locked in or not. so like, we can't hear about our companions getting it on until about 75% into the game. Isn't it like that already with Bull and Dorian romance? I never could get them together even on the play through I wanted them together so I have no clue. But in MEA I'm romancing Jaal and he talks about how Cora has the best bod of the team and that he's checking PB out. and it reminds me of a romanced Zevran who tells Wynn she has amazing tits and asks Leliana to bed regardless of romanced status.
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Post by tacsear on Aug 12, 2017 13:59:40 GMT
Isn't it like that already with Bull and Dorian romance? I never could get them together even on the play through I wanted them together so I have no clue. But in MEA I'm romancing Jaal and he talks about how Cora has the best bod of the team and that he's checking PB out. and it reminds me of a romanced Zevran who tells Wynn she has amazing tits and asks Leliana to bed regardless of romanced status. Yeah it is a pain in the ass to trigger dialogue. But they wait for you to initiate a romance to continue flirting. Very thoughtful of them. As for mea, I don't know. I always took Drack since he is the only character I found interesting also Vetra
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Post by Rascoth on Aug 12, 2017 14:02:14 GMT
Isn't it like that already with Bull and Dorian romance? I never could get them together even on the play through I wanted them together so I have no clue. Iirc, in DAI, you need to be first locked in romance, before any of side romances can start. Otherwise neither Dorian/Bull nor Josie/Blackwall will happen, since game assumes you might still be interested.
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Post by phoray on Aug 12, 2017 14:06:31 GMT
I never could get them together even on the play through I wanted them together so I have no clue. Iirc, in DAI, you need to be first locked in romance, before any of side romances can start. Otherwise neither Dorian/Bull nor Josie/Blackwall will happen, since game assumes you might still be interested. I suppose it doesn't count a soft lock then. That Quiz was romancing Blackwall, that's not hard locked until post Adamant. At that point, I may not have had much to do and finished the game.
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Post by Rascoth on Aug 12, 2017 14:08:28 GMT
Iirc, in DAI, you need to be first locked in romance, before any of side romances can start. Otherwise neither Dorian/Bull nor Josie/Blackwall will happen, since game assumes you might still be interested. I suppose it doesn't count a soft lock then. That Quiz was romancing Blackwall, that's not hard locked until post Adamant. At that point, I may not have had much to do and finished the game. Yeah, I think it was only hard lock.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by NeverlandHunter on Aug 12, 2017 18:57:50 GMT
Isn't it like that already with Bull and Dorian romance? I never could get them together even on the play through I wanted them together so I have no clue. But in MEA I'm romancing Jaal and he talks about how Cora has the best bod of the team and that he's checking PB out. and it reminds me of a romanced Zevran who tells Wynn she has amazing tits and asks Leliana to bed regardless of romanced status. I always just took Zevran's continued flirting as Zevran being Zevran. It didn't bother me because it felt natural to his character. Now Jaal doing it would peeve me off if I was romancing him I'd better be told my Ryder has the best bod! I think things like Bull going on about how hot redheads are while your character's carrot top glistens dew-ely in the morning light is obnoxious in a "slightly immersion breaking, but not a big deal" way. And now I'm off topic from my original comment about romance flags, but now I'm thinking about flags on appearance. Not something I actually expect to happen because that's effort put into something that's, as I said, not a big deal, but it is nice to imagine a gaming world where your Warden doesn't sadly rub their own various face tats when everyone is commenting on Zevran's two little squiggly lines. Or a world where Bull doesn't show his distaste for your particular shade of redhair by completely ignoring that your Inquisitor is, in fact, a redhead themselves. This is some serious nitpicking, though. What I really want from DA4 is for it to take what it did best in the previous three games (and also the ME games) and learn from its mistakes with them. I especially want the setting to feel more alive, because Inquisition was much too empty feeling with its very imbalanced wilderness to civilization ratio, lots of fetching things quests, its lack of children (where did all the children go! There's less and less in each game!) and domesticated animals, and the distant way you talk to most of the npc's. This has a name, I forget it, but it has a name, and I don't like it. I feel too separate from the protagonist when the camera is so far from the conversation.
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Post by phoray on Aug 12, 2017 19:09:10 GMT
What I really want from DA4 is for it to take what it did best in the previous three games (and also the ME games) and learn from its mistakes with them. I especially want the setting to feel more alive, because Inquisition was much too empty feeling with its very imbalanced wilderness to civilization ratio, lots of fetching things quests, its lack of children (where did all the children go! There's less and less in each game!) and domesticated animals, and the distant way you talk to most of the npc's. This has a name, I forget it, but it has a name, and I don't like it. I feel too separate from the protagonist when the camera is so far from the conversation. I felt really distannt from the battling. ME camera angle for Battle is better than this top Down view. And that's a new feeling for me, but as a mage, I just felt like... I wasn't touching the battle. It was always "over there". I want to be in it.
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Post by gervaise21 on Aug 13, 2017 7:52:00 GMT
Something has been bothering me about some things that are said and happen in the Temple of Mythal/Flemeth meeting that would count as loose ends that I wonder if they will be important in the future or the writers will simply conveniently forget them?
Corypheus never went to the Arbor Wilds for the eluvian but for the Well of Sorrows. According to a codex that you find in the Arbor Wilds he tells his lieutenant that the information about this came from the orb. So the orb would appear to be a repository of knowledge rather like the Well in addition to a power source/focus. Calpernia tells us that the Well will give the Vessel/Corypheus the knowledge to enter the Fade without the need of the anchor. So was this just misunderstanding on Corypheus' part or are Morrigan/Inquisitor now capable of entering the Fade at will? Or is it that the spirits can simply deny you that knowledge.? Was the knowledge it would impart actually how to access the eluvian network?
When Morrigan is discussing the eluvian in the Crossroads and why Corypheus might want one, she states that the Crossroads are not in the Fade but very near to it and so it would be easier to get in from there. It turns out it is even easier than she thinks because OGB Kieran is able to re-direct the eluvian to the Fade itself, where we meet Flemeth. So surely if Kieran can do it, so could Solas? Even if he did not have the power initially,since Flemeth is already able to access the Fade herself bodily, then presumably after he absorbs power from her, he could do so as well? Also, I know Kieran was an OGB but I thought the access code to the eluvians would have been reset or you needed a specific key so how was he able to do this? Or was it in fact Flemeth who re-directed the eluvian and just called Kieran through it? When I think about it, that would make sense.
Then in Trespasser in addition to accessing other parts of the Crossroads and unknown locations in the real world, we seem to be accessing places in the Fade since they are reflections of the real world rather than the world itself. So we seem to have gone from a highly difficult endeavour that was only achieved once in all history since the creation of the Veil with terrible consequences for the whole of creation, to something that seems quite commonplace provided you have an eluvian. There are no adverse consequences to either the Inquisitor and their party or the Inquisitor and Morrigan/Kieran entering the Fade. Admittedly the Inquisitor still has the anchor when they do it but other people do not. How do they manage to stay there without ancient being essence or an anchor?
Which would explain why Solas was so anxious to get back control of the eluvian network but makes it seem all a bit too easy. So is it really that simple or am I missing something?
Also, if lack of the Fade is what is preventing restoration of the elves, why don't Lavellan/Sera immediately acquire magical ability on entering the Fade?
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Post by OhDaniGirl on Aug 13, 2017 14:07:07 GMT
I don't know if this counts as speculation, but Erasthenes mentions that the Vessel will have 'power like Urthemiel, arisen in flame."
I'm kind of curious what that means....
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midnight tea
Twitter Guru
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Post by midnight tea on Aug 13, 2017 14:37:01 GMT
Something has been bothering me about some things that are said and happen in the Temple of Mythal/Flemeth meeting that would count as loose ends that I wonder if they will be important in the future or the writers will simply conveniently forget them?
Corypheus never went to the Arbor Wilds for the eluvian but for the Well of Sorrows. According to a codex that you find in the Arbor Wilds he tells his lieutenant that the information about this came from the orb. So the orb would appear to be a repository of knowledge rather like the Well in addition to a power source/focus. Calpernia tells us that the Well will give the Vessel/Corypheus the knowledge to enter the Fade without the need of the anchor. So was this just misunderstanding on Corypheus' part or are Morrigan/Inquisitor now capable of entering the Fade at will? Or is it that the spirits can simply deny you that knowledge.? Was the knowledge it would impart actually how to access the eluvian network?
Corypheus has made many assumptions about powers he used to further his plans (including the fact that the Anchor would let him reach the Black City and let him become god), so it's possible that he's also made assumptions about the Well. We actually don't know whether he knew, 100%, that the Well would give him knowledge to enter the Fade without Anchor, or he hoped to find that knowledge there, after he's exhausted all other means to find it. There's another possibility and it is that whatever whispered at him via orb simply manipulated him into believing that reaching the Well is his only option left. There's a conversation between Inquisitor and Morrigan in the gardens, after they meet with Flemythal, where both Inquisitor and Morrigan suggest that Mythal may have actually orchestrated everything that led to them discovering the Well. And even if it wasn't Flemythal that whispered to Cory through the orb, we have no idea what else could. I'm excluding Solas from that list, because if he knew how to influence the orb and whisper to Corypheus, I don't think he'd necessarily led him to Temple Of Mythal, given that he appeared genuinely surprised both at the notion that there are remnants of ancient elves living there or that "Mythal endures" via Well Of Sorrows. Corypheus was just too arrogant and twisted by the Blight to perhaps suspect that something may have used him as a pawn, even if his current state resulted from him being led to Golden City by whispers of what he assumed to be the Old God. And we don't know whether something else ain't whispering to him now, that may not be related to Evanuris at all. ... No, it doesn't seem so in the slightest. In fact the places are 'closer to the Fade' (Crossroads and Vir Dirthara) are immediately distinguishable from other real-world locations. So there's no reason whatsoever to assume that places like Fen'Harel's Sanctuary or Deep Roads section is a mere reflection of real world. Well yeah... you're assuming too much about the nature of the worlds we traveled to. They're not the Fade - and if they are even closer to it, it's immediately noticeable. Well they see more when they enter Crossroads, don't they? Other than that, it likely ain't so simple - probably because both Morrigan and Solas have compared the mastery over magic and emotions to a muscle that atrophies without use. If there's not enough 'muscle' to pull the magic, then the proximity to the Fade ain't doing much, at least initially (and especially not to elves that are in as much of denial as Sera is). Also - Lavellan, as well as other Inquisitors, are in category of their own, since they've gained obvious magical powers after they gained the Anchor; from opening and closing the Rifts, traveling through the Fade unharmed (and protecting others while doing so), Dreamer powers that let them reach Solas in dreams or easiness in mastery of new magical techniques (Solas does suggest that the easiness with which Rift Mage Inquisitor learns their spec is because the Anchor acts like a catalyst and lets them learn in weeks/months what it took years for Solas to master).
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Post by gervaise21 on Aug 13, 2017 15:33:03 GMT
I wasn't meaning Fen'Harel's Sanctuary or the Deep Roads. They are obviously in the real world. I was referring to those side-quest places, like the interior of a library (not the Vir Dirthara) and the interior of a dungeon, etc, (where we find all the pieces of that strange armour) that also have demons within them which attack us. They definitely seemed like reflections of the real world rather than real world places.
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Post by midnight tea on Aug 13, 2017 15:54:53 GMT
I wasn't meaning Fen'Harel's Sanctuary or the Deep Roads. They are obviously in the real world. I was referring to those side-quest places, like the interior of a library (not the Vir Dirthara) and the interior of a dungeon, etc, (where we find all the pieces of that strange armour) that also have demons within them which attack us. They definitely seemed like reflections of the real world rather than real world places. No, they're real as well. Just like Sanctuary or Deep Roads, nothing jumps out in them to suggest they're part of the Fade, instead of places that had eluvians in it (which is why we can access them). The fact that demons attack when we were there doesn't suggest them being part of Fade as well - there are many locations across the game that are haunted by demons, for one reason or another. It may even be that eluvians might have drawn the demons (we know they can be corrupted), or that places in which people have stored eluvians (if people collect eluvians they likely collected other mysterious things) likely had another artifacts there that might have drawn the demons in the first place. ... In fact we find such artifacts in every single location.
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Post by gervaise21 on Aug 13, 2017 16:12:27 GMT
I concede you are probably correct. However, what threw me initially was the "crumpled page" you find in the Ancient Jail that seemed exactly like something that would be drawn by Sera. So I think that is why I concluded it had to be a reflection of a real jail somewhere else. Of course Sera is likely not the only person who draws disrespectful, comic pictures of people they don't like, so my bad.
Still odd how the individual pieces of that armour ended up in such widely dispersed locations that were associated with greatly differing periods in time, when the eluvian network was meant to have been shut down. Oh well.
Flemeth was definitely in the Fade, though, with Kieran, so quite clearly the eluvians can be aimed directly in there.
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Post by midnight tea on Aug 13, 2017 16:24:40 GMT
I concede you are probably correct. However, what threw me initially was the "crumpled page" you find in the Ancient Jail that seemed exactly like something that would be drawn by Sera. So I think that is why I concluded it had to be a reflection of a real jail somewhere else. Of course Sera is likely not the only person who draws disrespectful, comic pictures of people they don't like, so my bad.
Still odd how the individual pieces of that armour ended up in such widely dispersed locations that were associated with greatly differing periods in time, when the eluvian network was meant to have been shut down. Oh well.
Flemeth was definitely in the Fade, though, with Kieran, so quite clearly the eluvians can be aimed directly in there. Oh, I'm not disputing that. In fact I think it was sort of one of the easily overlooked revelations of DAI - that Morrigan was right (even if Cory didn't march on ToM for eluvian), that eluvians can be directed into the Fade and so on and we don't yet know what are potential ramifications of that fact. Heck, even before that, after our party fell into the raw Fade under Adamant we see so many broken eluvians that seemed to have been directed to the Fade, surrounded by shriveled corpses that seemed to have been running towards eluvian but were incinerated before they reached it. I wonder what's the story behind those - because there are more than just one strewn all around the Fade and many of them tell the same visual story.
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Post by ladyiolanthe on Aug 13, 2017 17:23:53 GMT
Heck, even before that, after our party fell into the raw Fade under Adamant we see so many broken eluvians that seemed to have been directed to the Fade, surrounded by shriveled corpses that seemed to have been running towards eluvian but were incinerated before they reached it. I wonder what's the story behind those - because there are more than just one strewn all around the Fade and many of them tell the same visual story. This is pure speculation, but it seems logical that when the Veil went up, a bunch of elves sought refuge in the Fade. But spirits were probably equally unhappy about having their access to the physical world abruptly cut off. (We know they used to hang out with the ancient elves because of the spirit lecturer Vir Dirthara entry.) So some rage demons or spirits twisted into rage demons by the drastic events of the Veil-raising might have reacted poorly to the elves coming to the Fade. The elves, seeing their danger, ran back towards their eluvians, but didn't make it.
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midnight tea
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midnighttea
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Post by midnight tea on Aug 13, 2017 18:12:11 GMT
Heck, even before that, after our party fell into the raw Fade under Adamant we see so many broken eluvians that seemed to have been directed to the Fade, surrounded by shriveled corpses that seemed to have been running towards eluvian but were incinerated before they reached it. I wonder what's the story behind those - because there are more than just one strewn all around the Fade and many of them tell the same visual story. This is pure speculation, but it seems logical that when the Veil went up, a bunch of elves sought refuge in the Fade. But spirits were probably equally unhappy about having their access to the physical world abruptly cut off. (We know they used to hang out with the ancient elves because of the spirit lecturer Vir Dirthara entry.) So some rage demons or spirits twisted into rage demons by the drastic events of the Veil-raising might have reacted poorly to the elves coming to the Fade. The elves, seeing their danger, ran back towards their eluvians, but didn't make it. The Fade was an integral part of the world so I don't think there was much in terms of seeking refuge IN the Fade, unless we're talking about artificially crated dimensions like Crossroads or Vir Dirthara. Problem is that once the Veil went up, it's the people in Vir Dirthara that have been trapped in such dimensions and had no ability to escape. And despite the Librarians being "unwell" we find no ancient bodies or any mentions of elves being hunted down by badly affected spirits. None of the eluvians we see in Vir Dirthara or Crossroads is surrounded by incinerated bodies too. In my opinion it's more likely that the elves we find in raw Fade were either there or in places barely separated from the Fade. Those may have been too delicate not to disintegrate once the Veil went up and people exposed to the Fade simply didn't reach the eluvians in time. They may have been unfortunate souls who experienced firsthand that concentrated Fade is bad for beings with a body or just how violent the separation of Fade from Thedas was at some places.
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Post by gervaise21 on Aug 14, 2017 19:10:20 GMT
That's an interesting theory. It could account for why Solas talks of a fiery chaos following him dropping the Veil. May be it is the actual energy connected with raising or lowering the Veil itself that generates the heat that incinerates anything near it. After all, look what happened at the Temple of Sacred Ashes after the first explosion. That was just in a localised area but imagine that replicated across the world, so anyone near one of the power generators just gets fried. May be those eluvians we see in the Fade were directed in such a way that they aided the creation of the Veil.
As for the elves near them, from what Solas said to Dorian about the Magisters entering the Veil being the first time in human history that it happened it would seem that ancient elves must have walked bodily in the Fade but probably not too far in. This would then be their jumping off point for exploring the deepest reaches of the Fade in their minds with the aid of their spirit guides. So may be these elves were just more innocent by-standers who got caught up in the side effects of raising the Veil simply by virtue of being there meditating. Or like you suggest, they realised something was wrong and headed for the exit but too late to save themselves.
In Masked Empire Briala and Co found little pocket realms in the network with only one way in and one way out by eluvian where servants tending somniari were simply trapped when the network shut down. I'm not clear whether this was when the Veil went up or some time after but clearly having such an intricate roadway system with so many places leading off them by eluvian left the potential for many people to get trapped when it stopped working. So an alternative explanation could simply be that they were trapped and then burned by rage demons attracted by their own emotions as ladyiolanthe suggests. The eluvians were broken by the elves banging on them trying to escape.
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Post by Lazarillo on Aug 14, 2017 19:37:42 GMT
As for the elves near them, from what Solas said to Dorian about the Magisters entering the Veil being the first time in human history that it happened it would seem that ancient elves must have walked bodily in the Fade but probably not too far in. This would then be their jumping off point for exploring the deepest reaches of the Fade in their minds with the aid of their spirit guides. So may be these elves were just more innocent by-standers who got caught up in the side effects of raising the Veil simply by virtue of being there meditating. Or like you suggest, they realised something was wrong and headed for the exit but too late to save themselves. Solas also describes the Veil-less Fade, as "not somewhere one went" and then likens it more to a natural element. So the idea of "walking bodily in the Fade" wouldn't really be any different than "going for a swim in a river". If you look at the Fade that way, then the Veil is essentially the same as turning all water in the world to ice, perhaps. Think what might happen to people who were wading in the ocean if it suddenly froze over.
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