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Post by ladyiolanthe on Sept 27, 2017 21:42:13 GMT
Yeah, I was just disputing this notion that we'd need some sort of lost artifact to hurt him. I'm kind of hoping he doesn't even have FleMythal's Me's A Crowd ability for bypassing death and we can just kill him in a fight; otherwise this whole thing is just getting repetitive. I can buy us needing something more than just a few templars to suppress his power to protect ourselves from his spamming insta-death, so that being the trick to the fight, I'm fine with. There are the rebuilt Seekers, possibly. Solas only knew one - Cassandra - and we know from conversation with Cassandra that different Seekers end up with different gifts. There may be a secret weapon against an extremely powerful mage among them - who knows? And I guess Solas has a working knowledge of how Templars nullify magic since he associated with some or many Templars during his stint with the Inquisition, depending on your playthrough. However, we don't know if there is any way to work around their magic-nullifying abilities, and presumably Solas might not know either, since Templars are a relatively recent thing in the possibly 8000-year lifespan of Solas. Is it possible for a mage to overcome those abilities? Another thing we don't really know, yet.
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Post by midnight tea on Sept 27, 2017 21:53:24 GMT
Yeah, I was just disputing this notion that we'd need some sort of lost artifact to hurt him. I'm kind of hoping he doesn't even have FleMythal's Me's A Crowd ability for bypassing death and we can just kill him in a fight; otherwise this whole thing is just getting repetitive. I can buy us needing something more than just a few templars to suppress his power to protect ourselves from his spamming insta-death, so that being the trick to the fight, I'm fine with. There are the rebuilt Seekers, possibly. Solas only knew one - Cassandra - and we know from conversation with Cassandra that different Seekers end up with different gifts. There may be a secret weapon against an extremely powerful mage among them - who knows? And I guess Solas has a working knowledge of how Templars nullify magic since he associated with some or many Templars during his stint with the Inquisition, depending on your playthrough. However, we don't know if there is any way to work around their magic-nullifying abilities, and presumably Solas might not know either, since Templars are a relatively recent thing in the possibly 8000-year lifespan of Solas. Is it possible for a mage to overcome those abilities? Another thing we don't really know, yet. Well, Sekers have same abilities as Templars. But these come from aid of spirits. And I recall Alistair telling HoF that lyrium doesn't as much gives Templars their abilities, but enhances their potency. So we're not even sure whether their abilities are as unfamiliar to Solas as we think they may be, especially given that we have enough clues now to suggest that lyrium may have been once a big part of their civilization. We can't forget after all that as much as Solas tells Cass that it's fascinating to watch her and Templars 'reinforce reality', it's he who actually explains to her what is going on when she uses her abilities.
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Post by FireAndBlood on Sept 27, 2017 22:30:56 GMT
My pet theory is that the DA4 protagonist will be the new host of Mythal, and while not gaining any powers Mythal will give us visions, clues and whatnot that can help us defeat Solas, maybe even immunity from the petrifying spell.
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Post by midnight tea on Sept 27, 2017 22:38:13 GMT
My pet theory is that the DA4 protagonist will be the new host of Mythal, and while not gaining any powers Mythal will give us visions, clues and whatnot that can help us defeat Solas, maybe even immunity from the petrifying spell. Well, Morrigan seems to be prepared to be the new host for Mythal and then there's the whole conundrum with the Well and possibility that Inky drank it. And if Inky drank it, when he/she asks if Mythal has any orders for them, Flemeth is "no... well, not yet".
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Post by phoray on Sept 27, 2017 22:50:19 GMT
Could be Inky becomes the host of Mythall? then all the shit they do being out of character will make sense.
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Post by OhDaniGirl on Sept 27, 2017 22:56:59 GMT
Could be Inky becomes the host of Mythall? then all the shit they do being out of character will make sense. Well doesn't Solas say that an inky who drank from the Well has the power of an ancient elven goddess flowing through their veins?
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Post by midnight tea on Sept 27, 2017 23:10:10 GMT
Could be Inky becomes the host of Mythall? then all the shit they do being out of character will make sense. Well doesn't Solas say that an inky who drank from the Well has the power of an ancient elven goddess flowing through their veins? He even expresses surprise when Inky answers "meh, doesn't really feel that different". Not sure what's that supposed to mean.
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Post by gervaise21 on Sept 28, 2017 8:52:52 GMT
More likely you have the consciousness of an entire priesthood devoted to Mythal running through your head. If you have Cole with you when you make the decision he specifically says "you don't want that". When a spirit advises you against something, it definitely gives you pause for thought. This is likely why Solas says what he does since he knows an awful lot about spirits and what they can do.
So the collective consciousness of the priesthood is lying quietly dormant until such time as they are required to serve Mythal again. Nothing you do from now one can be contrary to her plan. Even if Mythal is actually gone (which is doubtful) they still likely will continue with the last known instruction from their goddess. Any information they divulge will definitely be on a need to know basis.
What Solas says is: "You gave yourself into the service of an ancient elven god. You are Mythal's creature now. Everything you do, whether you know it or not, will be for her. You have given up a part of yourself."
When the Inquisitor challenges that he doesn't even believe in the gods, he replies: "I don't believe they were gods but I believe they existed." He then goes on to say if they weren't gods, then "mages, spirits or something we've never seen". (I would suggest probably the last is true).
The same would also hold true of Morrigan, except that in her case Flemeth/Mythal has been grooming her from birth for the role of furthering Mythal's plans. As Flemeth tells her, she was never in danger of having Mythal's spirit forced on her but as Morrigan acknowledges that didn't mean she might not desire it at some point. If she drinks from the Well, then she has already surrendered her free will so her agreement is likely all but a foregone conclusion.
It is also possible that all along Mythal has been splitting her essence between Flemeth's daughters as an insurance against death, which is what Flemeth alluded to in her Grimoire but Morrigan misunderstood. As long as at least one daughter survives, so does Flemeth/Mythal.
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Post by Absafraginlootly on Sept 28, 2017 9:31:10 GMT
I don't know that we need anything special to kill solas. But we probably need something special to defend ourselves against him and some kind of soul trap so he doesn't just float off like mythal and try again.
Talking of seekers, they use templar abilities without lyrium due to becoming tranquil then getting temporarily possessed, what does this retroactively imply about Alistair?
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Post by gervaise21 on Sept 28, 2017 9:45:19 GMT
Alistair was never a Seeker but an ordinary Templar. In DAO he maintained he had not yet undergone the ritual whereby he took his first shot of lyrium, so was not addicted to it. However, he uses Templar powers and does so again in the comic series. In DAO he suggested that Templar powers really came about through training of the mind and the lyrium was just an excuse for the Chantry to control them. Then I believe that DG clarified this to say that Alistair was using lyrium. Of course Cullen has shown that you can kick the lyrium addiction, so presumably Alistair has done the same. Also, it is possible that his unique heritage from the Calenhad bloodline might have given him certain abilities that you would otherwise need lyrium for.
As for the Seekers, they seem to use an entirely different set of powers to Templars or at least in addition to them. Cassandra was given Templar powers in game but then went on to explain what Seekers ought to be able to do but she never demonstrated. Whilst it was never fully explained where the Seekers derive their powers, to my mind it would seem they are linked in some way to a spirit (like a Spirit Warrior) or possible even possessed without knowing it. (After all apparently they were tranquil without knowing it). It makes sense that you cannot be possessed by a demon if you already have a spirit in occupation or protecting you in some way. This would also explain why they are immune to blood slave because of the protection the spirit gives. Also the ability to ignite the lyrium in a mage's or Templar's blood would also likely be something that is due to the presence of a spirit - it is in fact very similar in nature to the blood wound spell except it is specifically targeting the lyrium (blood of a Titan) in the blood rather than the victim's own blood as a whole.
I wonder if the ability to attack the lyrium in the blood of a mage might be used against Solas, assuming of course that his blood is like that of other mages and of course that he doesn't have his own spiritual protection.
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Post by phoray on Sept 28, 2017 13:38:59 GMT
I wonder if the ability to attack the lyrium in the blood of a mage might be used against Solas, assuming of course that his blood is like that of other mages and of course that he doesn't have his own spiritual protection.
Mages never discuss the use of lyrium much, but I've not heard Solas admit to using it at all. Is this a lore vs game mechanic thing or do you think Solas actually doesn't use lyrium?
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Post by midnight tea on Sept 28, 2017 15:01:18 GMT
Here's one question I sometimes wonder about - the number of companions/advisers.
How many do you think we'd have? Will they scale it back and we're going to end up with, say 6 permanent companions? Will there be romanceable/befriended/plot-important NPCs who are otherwise not our companions, like advisers or characters like Reyes in MEA?
Because one can put out an argument that the reason why DAI sometimes lacked things like cinematics in quests we do around the map wasn't the numbers of zones they've put in game, but number of fully realized companions, with companion quests and romance subplots. This is where resources mostly went, so limiting the number of them would open opportunities somewhere else.
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Post by gervaise21 on Sept 28, 2017 17:52:45 GMT
I don't know. Since he has such a strong connection to the Fade he probably doesn't need it. After all, he would appear to be a dreamer and so can enter the Fade at will without lyrium whereas most mages need lyrium to do so outside of their dreams. However, according to Kieran, there is something different about all elven blood since he tells the Inquisitor their blood is "very old", so there must be something in it that is different from other races, although this may have nothing to do with lyrium.
Also it is interesting that he says to a mage Inquisitor that "lyrium gives me nightmares", so apparently the Old God soul does not react well to lyrium. I doubt he has been imbibing it, so it would seem even proximity to it is bad. According to WoT "the more magically sensitive a being is, the more acute and dangerous their exposure to lyrium. So that would suggest that, outside of game mechanics, lyrium might actually not be something that Solas likes to have around, let alone use.
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Post by Hanako Ikezawa on Sept 28, 2017 18:00:43 GMT
Here's one question I sometimes wonder about - the number of companions/advisers. How many do you think we'd have? Will they scale it back and we're going to end up with, say 6 permanent companions? Will there be romanceable/befriended/plot-important NPCs who are otherwise not our companions, like advisers or characters like Reyes in MEA? Because one can put out an argument that the reason why DAI sometimes lacked things like cinematics in quests we do around the map wasn't the numbers of zones they've put in game, but number of fully realized companions, with companion quests and romance subplots. This is where resources mostly went, so limiting the number of them would open opportunities somewhere else. I think there will be 7-9 companions judging by previous games. I definitely think there will be NPCs like that. They've done that for a few games now and they know a lot of people like that.
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Post by midnight tea on Sept 28, 2017 18:13:13 GMT
I don't know. Since he has such a strong connection to the Fade he probably doesn't need it. After all, he would appear to be a dreamer and so can enter the Fade at will without lyrium whereas most mages need lyrium to do so outside of their dreams. However, according to Kieran, there is something different about all elven blood since he tells the Inquisitor their blood is "very old", so there must be something in it that is different from other races, although this may have nothing to do with lyrium. Cole has another strange comment about elven blood when we ask him about Inquisitor: "Pulled, blood that is not blood, a tiny trace of time." Still, the game doesn't differentiate between modern elves or elven mages when it comes to ingesting lyrium. The main difference between elves and the rest is that them and their blood are supposedly more connected to the Fade. Solas also tells us that the spirit of Hakkon is so powerful it would cause any dreamer like Telana excruciating pain, but he (or Cole) seems to be just fine in JoH. There's, of course, a possibility that he's just good at hiding the fact that he feels discomfort or more, but it's also possible that his ancient-elfiness or knowledge or access to obscure, powerful magic may help him overcome that sensitivity. So he may still use lyrium, if he has any need or use of it. And we know form Trespasser that ancient elves didn't avoid lyrium - in fact they actively mined it or fell into Uthenera near it.
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Post by phoray on Sept 28, 2017 18:15:10 GMT
I find it so weird.
Origins was made by Bioware. They did amazing things. Complicated things. Things that are now too complicated and expensive for EA-Bioware to do. Why?
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Post by tacsear on Sept 28, 2017 18:22:51 GMT
I find it so weird. Origins was made by Bioware. They did amazing things. Complicated things. Things that are now too complicated and expensive for EA-Bioware to do. Why? I imagine it's because of Frostbite engine. Making different things for different choices might be more expensive in Frostbite.
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Post by rras1994 on Sept 28, 2017 18:34:56 GMT
I find it so weird. Origins was made by Bioware. They did amazing things. Complicated things. Things that are now too complicated and expensive for EA-Bioware to do. Why? This basically explains it: linkSumming up: the price of games hasn't kept up with inflation. There's also the fact that gamers are alot more demanding now with graphics, animations etc then they used to be - this costs money to provide (while yes technology can make things cheaper and quicker to do there's a limit to that - afterall, more things requires = more work i.e higher model details, more animations means more motion capture stc.) This has lead to a rise in microtransations and dlc, These things wouldn't be required if the gaming community at large would be willing to pay an extra $40 dollars on each game, but considering the number of comments I've seen of people moaning that they aren't getting enough value out of the current price of $60, I consider it highly unlikely
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Post by phoray on Sept 28, 2017 18:49:00 GMT
I find it so weird. Origins was made by Bioware. They did amazing things. Complicated things. Things that are now too complicated and expensive for EA-Bioware to do. Why? This basically explains it: linkSumming up: the price of games hasn't kept up with inflation. There's also the fact that gamers are alot more demanding now with graphics, animations etc then they used to be - this costs money to provide (while yes technology can make things cheaper and quicker to do there's a limit to that - afterall, more things requires = more work i.e higher model details, more animations means more motion capture stc.) This has lead to a rise in microtransations and dlc, These things wouldn't be required if the gaming community at large would be willing to pay an extra $40 dollars on each game, but considering the number of comments I've seen of people moaning that they aren't getting enough value out of the current price of $60, I consider it highly unlikely Thank you. That was very informative. The "complicated things" they've recently listed as too expensive and/or complicated was the jealousy component between companions in DAO. Since it was background banter and 4 Conversation "scenes" that were just heads talking and voiced dialogue, I don't feel that "time spent on simulating sweat realiistically" applies to it. This leads me to believe that it's less about expensive and more about not letting gamers cheat on their character creations because that's "mean." Now we have DAI where characters almost exist inside of a bubble, hardly making reference to the existence of the protaganist's relationships with these other characters. I'm not saying this angrily, I just don't get why in DAO and DA2 there is all this interactive support to how you're relating to comrades' other comrades and now nada. I broke up with Blackwall in my first PT because of his lie, and Cullen snapped me up with nary a comment when I bounced over to him. Anders asked about anyone else you'd slept with prior to his romantic scene. Isabella will make comment if it seemed like you and Merril had a thing going. Alistair observed me romancing Leliana in my last PT, just in general conversation, but also asked about her when he thought I'd flirted with him. I suppose it could be less about people being "mean" to their beloved creations (which, now that I type is a second time, I question that. Because where were these concerns in DAO where you could pretty much build a consensual harem .) Perhaps it's that all the very traditional players playing DA are super monogamous and wouldn't date multiple characters in a single play through and so it's wasted resources folks will never see.
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Post by Hanako Ikezawa on Sept 28, 2017 18:56:15 GMT
This basically explains it: linkSumming up: the price of games hasn't kept up with inflation. There's also the fact that gamers are alot more demanding now with graphics, animations etc then they used to be - this costs money to provide (while yes technology can make things cheaper and quicker to do there's a limit to that - afterall, more things requires = more work i.e higher model details, more animations means more motion capture stc.) This has lead to a rise in microtransations and dlc, These things wouldn't be required if the gaming community at large would be willing to pay an extra $40 dollars on each game, but considering the number of comments I've seen of people moaning that they aren't getting enough value out of the current price of $60, I consider it highly unlikely Thank you. That was very informative. The "complicated things" they've recently listed as too expensive and/or complicated was the jealousy component between companions in DAO. Since it was background banter and 4 Conversation "scenes" that were just heads talking and voiced dialogue, I don't feel that "time spent on simulating sweat realiistically" applies to it. This leads me to believe that it's less about expensive and more about not letting gamers cheat on their character creations because that's "mean." Now we have DAI where characters almost exist inside of a bubble, hardly making reference to the existence of the protaganist's relationships with these other characters. I'm not saying this angrily, I just don't get why in DAO and DA2 there is all this interactive support to how you're relating to comrades' other comrades and now nada. I broke up with Blackwall in my first PT because of his lie, and Cullen snapped me up with nary a comment when I bounced over to him. Anders asked about anyone else you'd slept with prior to his romantic scene. Isabella will make comment if it seemed like you and Merril had a thing going. Alistair observed me romancing Leliana in my last PT, just in general conversation, but also asked about her when he thought I'd flirted with him. I suppose it could be less about people being "mean" to their beloved creations (which, now that I type is a second time, I question that. Because where were these concerns in DAO where you could pretty much build a consensual harem .) Perhaps it's that all the very traditional players playing DA are super monogamous and wouldn't date multiple characters in a single play through and so it's wasted resources folks will never see. The characters react to your relationship with other characters just as much as they did in DAO. There are banters and actual conversations about it. For example with Josephine Cassandra confronts you if you are flirting with both her and Josephine, Leliana gives you the same kind of talk that Isabela gives you with Merrill, and some of the companions react to your romance. And with companion LIs each other companion has at least one banter with the LI about the romance.
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Post by midnight tea on Sept 28, 2017 19:02:46 GMT
This basically explains it: linkSumming up: the price of games hasn't kept up with inflation. There's also the fact that gamers are alot more demanding now with graphics, animations etc then they used to be - this costs money to provide (while yes technology can make things cheaper and quicker to do there's a limit to that - afterall, more things requires = more work i.e higher model details, more animations means more motion capture stc.) This has lead to a rise in microtransations and dlc, These things wouldn't be required if the gaming community at large would be willing to pay an extra $40 dollars on each game, but considering the number of comments I've seen of people moaning that they aren't getting enough value out of the current price of $60, I consider it highly unlikely Thank you. That was very informative. The "complicated things" they've recently listed as too expensive and/or complicated was the jealousy component between companions in DAO. Since it was background banter and 4 Conversation "scenes" that were just heads talking and voiced dialogue, I don't feel that "time spent on simulating sweat realiistically" applies to it. This leads me to believe that it's less about expensive and more about not letting gamers cheat on their character creations because that's "mean." Now we have DAI where characters almost exist inside of a bubble, hardly making reference to the existence of the protaganist's relationships with these other characters. I'm not saying this angrily, I just don't get why in DAO and DA2 there is all this interactive support to how you're relating to comrades' other comrades and now nada. I broke up with Blackwall in my first PT because of his lie, and Cullen snapped me up with nary a comment when I bounced over to him. Anders asked about anyone else you'd slept with prior to his romantic scene. Isabella will make comment if it seemed like you and Merril had a thing going. Alistair observed me romancing Leliana in my last PT, just in general conversation, but also asked about her when he thought I'd flirted with him. I suppose it could be less about people being "mean" to their beloved creations (which, now that I type is a second time, I question that. Because where were these concerns in DAO where you could pretty much build a consensual harem .) Perhaps it's that all the very traditional players playing DA are super monogamous and wouldn't date multiple characters in a single play through and so it's wasted resources folks will never see. ... They do? Not only they can show up in each others quests and throw some comments, they definitely comment on it in banter, to some of which we can comment back and so on. But you can't forget that a lot of this romancing is not between a ragtag group of near-outcasts or makeshift family living with one another for a decade, but the near-mythical Inquisitor. A lot of it is hush-hush - so much in fact that the lover is described in the Keep as paramour. You can't ignore the narrative framing for each PC. This isn't necessarily just 'cutting features'.
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Post by rras1994 on Sept 28, 2017 19:03:31 GMT
This basically explains it: linkSumming up: the price of games hasn't kept up with inflation. There's also the fact that gamers are alot more demanding now with graphics, animations etc then they used to be - this costs money to provide (while yes technology can make things cheaper and quicker to do there's a limit to that - afterall, more things requires = more work i.e higher model details, more animations means more motion capture stc.) This has lead to a rise in microtransations and dlc, These things wouldn't be required if the gaming community at large would be willing to pay an extra $40 dollars on each game, but considering the number of comments I've seen of people moaning that they aren't getting enough value out of the current price of $60, I consider it highly unlikely Thank you. That was very informative. The "complicated things" they've recently listed as too expensive and/or complicated was the jealousy component between companions in DAO. Since it was background banter and 4 Conversation "scenes" that were just heads talking and voiced dialogue, I don't feel that "time spent on simulating sweat realiistically" applies to it. This leads me to believe that it's less about expensive and more about not letting gamers cheat on their character creations because that's "mean." Now we have DAI where characters almost exist inside of a bubble, hardly making reference to the existence of the protaganist's relationships with these other characters. I'm not saying this angrily, I just don't get why in DAO and DA2 there is all this interactive support to how you're relating to comrades' other comrades and now nada. I broke up with Blackwall in my first PT because of his lie, and Cullen snapped me up with nary a comment when I bounced over to him. Anders asked about anyone else you'd slept with prior to his romantic scene. Isabella will make comment if it seemed like you and Merril had a thing going. Alistair observed me romancing Leliana in my last PT, just in general conversation, but also asked about her when he thought I'd flirted with him. I suppose it could be less about people being "mean" to their beloved creations (which, now that I type is a second time, I question that. Because where were these concerns in DAO where you could pretty much build a consensual harem .) Perhaps it's that all the very traditional players playing DA are super monogamous and wouldn't date multiple characters in a single play through and so it's wasted resources folks will never see. In DAO you couldn't build a consensual harum. Like at all, if you where starting to romance someone else, one of the LI's would question you about the other relationship and break off with you if you didn't finish it with the other person. This is related to when romance flags are shown, for example I've tried to flirt with Cullen with a character who was also flirting with Solas. Cullen questioned me about it and turned me down romatically. So it was noticed and he wasn't willing to go with me when I was with someone else which is quite realistic actually.
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phoray
Dreadnaw Rising
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August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Sept 28, 2017 19:49:53 GMT
Thank you. That was very informative. In DAO you couldn't build a consensual harum. Like at all, if you where starting to romance someone else, one of the LI's would question you about the other relationship and break off with you if you didn't finish it with the other person. This is related to when romance flags are shown, for example I've tried to flirt with Cullen with a character who was also flirting with Solas. Cullen questioned me about it and turned me down romatically. So it was noticed and he wasn't willing to go with me when I was with someone else which is quite realistic actually. IOne can be a mistress to Alistair as he marries Anora and it's in the air that this is so. One can marry Alistair politically, Zevran asks about it at the party, and you can assure him the marriage means nothing for he and you. Same for Leliana I've read. I romanced Zevran, then romanced Alistair, and got both the romantic dialogue about the upcoming marriage from Alistair, only to turn around and assure Zevran he and I were still good to go. I have proven One Warden= two lovers. Which I exaggerated by saying was a harem. I dislike that flirting and kissing with one companion is akin to marrying them and no one else will touch you with a ten foot pole. Soft locking is the devil. I had forgotten Cullen's Blocking commentary, but that doesn't explain how Blackwall can declare to my Inquisitor's court that his love for me was never a lie and he'd like to keep it going-- and when I break it off with him, Cullen says nothing about the not so secret anymore relationship you just had ending VERY PUBLICLY.
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formerfiend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
Posts: 547 Likes: 956
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formerfiend
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April 2017
formerfiend
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Former_Fiend
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Post by formerfiend on Sept 28, 2017 19:58:08 GMT
I managed to keep both Morrigan and Leliana happy in DAO. They questioned me about it, but pick the right option and the game glitches & you can still take both to bed.
I do kind of wish we could go back to our PC being a bit more free with their sexuality. Sleeping with more than one party member, having more optional encounters outside of our core circle. The Warden could bang half of Fereldan. Only person the Inquisitor can sleep with outside of the LI's is the Dowager to help convince her to participate in Josie's plan to elevate that noble family.
Part of why I think that the Inquisitor's just too clean of a character. Can't have the Herald of Andraste step foot in a brothel.
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Jun 12, 2022 20:38:58 GMT
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ellawyn
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August 2016
ellawyn
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Post by ellawyn on Sept 28, 2017 20:05:10 GMT
In DAO you couldn't build a consensual harum. Like at all, if you where starting to romance someone else, one of the LI's would question you about the other relationship and break off with you if you didn't finish it with the other person. This is related to when romance flags are shown, for example I've tried to flirt with Cullen with a character who was also flirting with Solas. Cullen questioned me about it and turned me down romatically. So it was noticed and he wasn't willing to go with me when I was with someone else which is quite realistic actually. Well... technically you could build a harem. Or at least, you could romance Leliana and someone else without ever having to commit. But only if took advantage of some shoddy flag glitch in their romance route. So that's less "Everyone's down with the harem" and more "Lying to your lover in such a way that they don't notice you banging someone else twenty feet away." That being said, I can agree with Phoray that something with Inquisition's companions felt lacking, to me. Around the time Inquisition came out, I remember someone saying that they didn't feel like they really got to know their companions unless they romanced them. And I can agree with that. I think, to some degree, it comes down to the fact that a lot of companions felt disconnected from the main plot. Dorian, Solas, and Cassandra got good integration into the main story (So did Cole, if you did his quest instead, and Varric, but there are issues with Varric's specific writing that kinda make that moot.) But Bull, Sera, Vivienne, Blackwall - they don't have great reasons for being there, and you don't even run into them in a natural way. You literally go and pick them up like you're their mom and they just got out of soccer practice. Blackwall could've been more involved in the Warden quest line. Vivienne should've been scheming right along with you during Halamshiral, and Sera could've been mucking things up herself in the background. Instead we get, at most, casual references to these aspects of their characters before the game barrels on with ignoring them. "Well that's because they're optional companions." Yes! But why were they? Why couldn't we pick up Vivienne at Halamshiral, like we picked up Oghren in the Deep Roads? Why couldn't Blackwall's recruitment quest been the start of the Warden quest line, like how our meeting Dorian was part of Redcliffe? We don't even have to accept their recruitment. Simply the fact that we encounter them naturally, in a way that demonstrates their character and involves them in the main story. I dunno, I feel like it would've gone a fair way towards helping them feel more... there.
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