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Post by Hanako Ikezawa on Oct 15, 2017 19:04:07 GMT
So if they used all the new comic characters as companions, I guess the layout of our team would be: Mage 1: Maevaris Mage 2: ??? Mage 3: ??? Rogue 1: Vaea Rogue 2: Tessa Rogue 3: ??? Warrior 1: Aaron Warrior 2: Marius Warrior 3: ??? Hopefully the rest are totally new Tevinter or surrounding area characters. It'd be cool to have a Rivaini or Antivan, fog warrior, dwarf from the ambassadoria Mage 1: Maevaris Mage 2: Calpernia Mage 3: APOSTATE hehehe (Falaessan type character would be my pick) Rogue 1: Vaea Rogue 2: Tessa Rogue 3: Fog Warrior with stealth smoke Warrior 1: Aaron Warrior 2: Marius Warrior 3: Ambassadoria Warrior Well, if those comic characters were companions then we would have 1 Ferelden, 1 City Elf, 1 Nevarran, and 2 Tevinters. So I could see them having 1 qunari(maybe they joined the Fog Warriors or are from Rivain), 1 Antivan, 1 dwarf(either Ambassadoria, Kal-Sharok, or Harding), and 1 other elf(maybe they are a Grey Warden from the Anderfels).
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Post by Hanako Ikezawa on Oct 15, 2017 19:04:56 GMT
I wouldn't be surprised if we have a mission where she fights with us. After all we had that with Cullen and Leliana as well as a few NPCs. Actually, it'd be interesting to see if perhaps we're going to get, hmmm... temporary companions? Or maybe those that follow us around for a while, like Valta and Renn in Descent? That's what I was referring to when I said a few NPCs. There was Valta and Renn, as well as other times like Hawke and Stroud/Alistair/Loghain.
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Post by smilesja on Oct 15, 2017 19:08:19 GMT
I do really want another Tevinter character as a companion.
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LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
Posts: 878 Likes: 1,752
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I'll relinquish one bullet. Where do you want it?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LogicGunn on Oct 15, 2017 19:10:41 GMT
I would be happy with this. Esp cause I loved the advisor thing. Though I'd love to see her in action, even if it's not as a fulltime companion. I hope Bioware does the temporary squad member thing again. It would have been nice in DAI if Cullen was a controllable companion in his personal quest, or Morrigan at the temple. I think I've said this in one of the ME threads, but I'd love to control a companion in their personal/loyalty mission. I think that could be a lot of fun.
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Post by midnight tea on Oct 15, 2017 19:13:27 GMT
I do really want another Tevinter character as a companion. Actually, it'd be kind of funny if we went to Tevinter and it turned out that all our companions are non-natives But I doubt it. What interests me is whether we're going to get some... exotic? companions again. Like spirits/demons or ancient elves who maybe or maybe not are ancient elvhen gods, lol. Or maybe someone from outside of known Thedas? Also - please, Bioware... who are the Executors??? I'm so curious about them for some reason!!
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Post by smilesja on Oct 15, 2017 19:15:25 GMT
Executors?
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Post by Hanako Ikezawa on Oct 15, 2017 19:16:05 GMT
I do really want another Tevinter character as a companion. Actually, it'd be kind of funny if we went to Tevinter and it turned out that all our companions are non-natives But I doubt it. What interests me is whether we're going to get some... exotic? companions again. Like spirits/demons or ancient elves who maybe or maybe not are ancient elvhen gods, lol. Or maybe someone from outside of known Thedas? Also - please, Bioware... who are the Executors??? I'm so curious about them for some reason!! I suspect the Executors may play a big part in Dragon Age 5 or Dragon Age 6, once we finish telling the stories about the continent of Thedas and expand to the rest of the world. Maybe DA4 will have a DLC that sets them and their story up for the next game.
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Post by Hanako Ikezawa on Oct 15, 2017 19:16:45 GMT
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Twitter Guru
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Post by midnight tea on Oct 15, 2017 19:23:57 GMT
Actually, it'd be kind of funny if we went to Tevinter and it turned out that all our companions are non-natives But I doubt it. What interests me is whether we're going to get some... exotic? companions again. Like spirits/demons or ancient elves who maybe or maybe not are ancient elvhen gods, lol. Or maybe someone from outside of known Thedas? Also - please, Bioware... who are the Executors??? I'm so curious about them for some reason!! I suspect the Executors may play a big part in Dragon Age 5 or Dragon Age 6, once we finish telling the stories about the continent of Thedas and expand to the rest of the world. They could. But I can't help but to think that their contact with Inquisition means that we may seem some sort of bigger involvement in DA4? In a sense they almost sounded like we'd hear more of them... but then Corypheus happened? "Corypheus threatens us all, and the Inquisition is Thedas's only hope for stopping him. Remember that, for the moment, we are not your enemy." That's... foreboding.
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Post by smilesja on Oct 15, 2017 19:24:49 GMT
Sounds like an organization beyond Ferelden and the known lands.
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Post by Hanako Ikezawa on Oct 15, 2017 19:31:10 GMT
I suspect the Executors may play a big part in Dragon Age 5 or Dragon Age 6, once we finish telling the stories about the continent of Thedas and expand to the rest of the world. They could. But I can't help but to think that their contact with Inquisition means that we may seem some sort of bigger involvement in DA4? In a sense they almost sounded like we'd hear more of them... but then Corypheus happened? "Corypheus threatens us all, and the Inquisition is Thedas's only hope for stopping him. Remember that, for the moment, we are not your enemy." That's... foreboding. As I added, I can see there being a DLC in DA4 that sets them up more for future games. I just don't think their plot will be fully dealt with in DA4 since there is enough going on in Thedas already. As for foreboding, remember that they teased Solas and his plot ever since DAO so just because they tease us with something in a game doesn't necessarily mean they will be a focus in the next game.
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Post by midnight tea on Oct 15, 2017 19:32:05 GMT
Sounds like an organization beyond Ferelden and the known lands. I remember speculating long before any DA DLC that it'd be super-interesting if we played... as one of Executors. Like, a spy sent on a secret mission that will test our loyalties? I mean, I'm still very much rooting for "a spy sent on a secret mission that will test our loyalties", because I think it's a really cool premise for a new PC that would also be sort of a subversion - you were infiltrated by spies... now you play a spy or someone with a secret agenda! We could play in a position of someone similar to Solas, or maybe Bull. Can you imagine all the drama with companions!? Do I betray them, do I help them? Oooooh, my head is spinning with all the possibilities! But yeah, I figured Executors would be a cool faction we perhaps started with... in fact I think that it's not beyond a realm of possibility, even with all the new info and factions we know may show up.
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Post by Hanako Ikezawa on Oct 15, 2017 19:34:33 GMT
I wonder if Bioware will have the Executors be East Asian in appearance, since Bioware hasn't had them as a race in Thedas yet.
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Twitter Guru
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Post by midnight tea on Oct 15, 2017 19:36:55 GMT
I wonder if Bioware will have the Executors be East Asian in appearance, since Bioware hasn't had them as a race in Thedas yet. True. Just because we didn't see them (though we can have some features in CC and a few characters looked vaguely East Asian?) doesn't mean that they aren't there. Maybe the Voshai are?
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Post by Hanako Ikezawa on Oct 15, 2017 19:42:01 GMT
I wonder if Bioware will have the Executors be East Asian in appearance, since Bioware hasn't had them as a race in Thedas yet. True. Just because we didn't see them (though we can have some features in CC and a few characters looked vaguely East Asian?) doesn't mean that they aren't there. Maybe the Voshai are? The Voshai are another option, especially with them having ships coming to Thedas because some cataclysm destroyed their home. Since they traded with the Anderfels in the past and returned there, and we may go into the Anderfels in DA4, we might see them. When asked about adding Asians to the game, that was pretty much Bioware's answer. This is paraphrasing, but they said that they would love to but it would have to make sense with the lore. So instead of them just appearing among the people of Thedas, they would have to arrive from somewhere else.
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Post by phoray on Oct 15, 2017 23:51:16 GMT
It'd be really cool if we could drastically change the face of Thedas in DA4. Changes that would stick.
So that we'd be forced to leave Thedas and go elsewhere on the same planet or a nearby continent that is barely connected by like a rare boat.
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formerfiend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
Posts: 547 Likes: 956
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by formerfiend on Oct 16, 2017 0:46:31 GMT
It'd be really cool if we could drastically change the face of Thedas in DA4. Changes that would stick. So that we'd be forced to leave Thedas and go elsewhere on the same planet or a nearby continent that is barely connected by like a rare boat. I've been playing Dishonored 2 over the last few days and it's got me reflecting on this a bit. Dishonored is a series that also allows player choices, centered around a moral choice system that I take no small amount of umbrage with, but it's solution to the fact that it allows the player to make major, world shaking changes that are stated to have lasting effects in the epilogue is to completely ignore that when the next game comes around and say that the canon story is the low chaos(good) one. Which on the one hand is a major let down for those who what their choices to have consequences but on the other hand is a relief for players like me who don't have the patience for ghost-level stealth since I can just carve a bloody swath through every level, slaughtering anyone who gets in my way because, canon wise, it was all choke-holds and sleep darts. But it got me thinking; is Arcane Studios selecting a hard canon for their games really that different than Bioware having their choices stand(for the most part) but contriving a reason for all choices to lead to the same place come the next game? I'm wondering if maybe these major, arcing storylines with divergent paths due to player choice just do not work across multiple games. The general consensus I've seen is that the implementation of fallout and consequences from player choice has either been disappointment or people chastising others for having gotten their expectations up for any meaningful consequences to start with. Maybe this style of gameplay with the story diverging at the choice of the player is something that's better suited for a stand alone, one off game with a playable epilogue so that the fallout of our choices can be seen at that point rather than in the next title. Just a thought from a sleep-deprived mind.
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Post by ladyiolanthe on Oct 16, 2017 1:51:55 GMT
I've always thought that if you want to play a game where you can make choices that 'stick,' you need to play a tabletop RPG. It's just not really feasible in the video game medium. And I'm okay with that.
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Twitter Guru
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Post by midnight tea on Oct 16, 2017 1:53:56 GMT
I've always thought that if you want to play a game where you can make choices that 'stick,' you need to play a tabletop RPG. It's just not really feasible in the video game medium. And I'm okay with that. A video game that tries to tell a cohesive story over a course of several chapters? Even less so.
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Post by ladyiolanthe on Oct 16, 2017 2:05:28 GMT
A video game that tries to tell a cohesive story over a course of several chapters? Even less so. Agreed. Although with AIs getting more and more powerful you may, in the future, have an online RPG with an AI that can react to your decisions on a case-by-case basis and cooperatively build a story with you the way a human GM would. I think that's still a ways out, though.
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Twitter Guru
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Post by midnight tea on Oct 16, 2017 2:18:09 GMT
A video game that tries to tell a cohesive story over a course of several chapters? Even less so. Agreed. Although with AIs getting more and more powerful you may, in the future, have an online RPG with an AI that can react to your decisions on a case-by-case basis and cooperatively build a story with you the way a human GM would. I think that's still a ways out, though. Or perhaps we'd get gaming tools and a library of, say, actions and features, or a sandbox that would let us create our own games where all the decisions made will be dependent on human GM? The more technology and gaming industry develops, the more opportunities it will open. But we're not yet at that time in history.
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Post by ellawyn on Oct 16, 2017 2:24:21 GMT
Honestly? I can agree. I'm fine giving up some freedom of choice if it means I get a damn good story out of it. Try to offer a lot of choice to the player, only to end up with all them feeling vaguely half-assed because there's so many, is something that's never really satisfied me. That being said, I do think part of the problem is because we're stilling figuring out how choice and interactivity can change traditional story-telling methods. I feel like the success of games like Undertale are partially because of how responsive they are to player choice, how they use interactivity to deepen the story and reveal new sides of it. Interactivity's a powerful story-telling tool - one that we're still figuring out, and one that can make games a truly unique story-telling medium. So maybe we shouldn't discard it so quickly. But, Undertale's a dinky indie game with bad pixel graphics and no voice acting. It's easier for a game like that to flesh out every option, since the cost of each is relatively low. One of the reasons why I feel that the massive production values of AAA games are a bigger obstacle than greedy business practices, as far making great games go. Also EDIT: Agreed. Although with AIs getting more and more powerful you may, in the future, have an online RPG with an AI that can react to your decisions on a case-by-case basis and cooperatively build a story with you the way a human GM would. I think that's still a ways out, though. Or perhaps we'd get gaming tools and a library of, say, actions and features, or a sandbox that would let us create our own games where all the decisions made will be dependent on human GM? The more technology and gaming industry develops, the more opportunities it will open. But we're not yet at that time in history. From what I understand, Divinity: Original Sin 2 already has a system like this. Or, it has a "Make your own campaign" GM mode thing, at least. However, while I haven't personally played with it, I do believe it's pretty stripped down from a true table-top experience. But maybe ask someone who's actually messed with it.
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Post by naughtynomad on Oct 16, 2017 9:30:24 GMT
Since Thedas is similar to an inverted map, it would make sense for the Voshai to be the East Asians as they come from the west instead of the East. But then again BW might shake things up a little.
I've been waiting for Asian akaviri to make an appearance in the Elderscrolls for a long time too.
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mattjamho
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 253 Likes: 574
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by mattjamho on Oct 16, 2017 13:52:05 GMT
It would be cool for the Voshai to have a Mongolian influence, I'd love some eastern styles of armor in game.
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Post by arvaarad on Oct 16, 2017 19:46:20 GMT
A video game that tries to tell a cohesive story over a course of several chapters? Even less so. Agreed. Although with AIs getting more and more powerful you may, in the future, have an online RPG with an AI that can react to your decisions on a case-by-case basis and cooperatively build a story with you the way a human GM would. I think that's still a ways out, though. I kind of wonder about how "humanlike" AI can realistically get. I don't mean sentience. I definitely think that's possible. But so many of our behaviors/metaphors/etc. spring from the fact that we have bodies that work similarly to other people's. Especially invented metaphors - an AI who wanted to make up a metaphor that captures how physical fatigue feels would have to plagiarize existing metaphors for fatigue in books or movies. It might sound new, because the AI would be good with a thesaurus. But it wouldn't capture a new facet of the experience. A human, who is naturally affected by fatigue, can describe how it feels in a completely novel way. And, sure, people could code up the AI to experience fatigue, but they would have to do that individually for each human experience. I'd imagine it would sound like my fiction writing when I was in elementary school. Lacking real-world experience, I had to lean heavily on secondhand knowledge from other fiction. I read a lot, so in theory I had all the information I'd need. But in practice, it made for pretty thin, derivative writing. Now, that's not to say that AI's wouldn't develop their own set of experiences and metaphors. But in turn, their metaphors for their experiences might not make much sense to us.
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