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Post by Sartoz on Oct 17, 2017 20:56:30 GMT
- (_D_A_)-
I strongly suspect that future EA games will all have "game-as-a-service" elements.
And, studios that don't adhere to this new mandate will get shut down.
A dragon age game focused on MP plus loot boxes hardly seems appealing. (🌸=◡=)
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Post by river82 on Oct 17, 2017 21:03:09 GMT
- (_D_A_)-
I strongly suspect that future EA games will all have "game-as-a-service" elements.
"We are transforming our games from standalone offline products into service-based platforms where we can continually interact with and entertain our players." That sounds absolutely ghastly. Bring back standalone offline products! >:c
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Post by midnight tea on Oct 17, 2017 21:35:18 GMT
- (_D_A_)-
I strongly suspect that future EA games will all have "game-as-a-service" elements.
And, studios that don't adhere to this new mandate will get shut down.
A dragon age game focused on MP plus loot boxes hardly seems appealing. (🌸=◡=)
If you're this determined to spread your merry theories, why aren't you linking to what was referred in "Games as Service" article: about what has happened to Final Fantasy XV? FYI, it didn't end up with MP plus loot boxes, but actually resulted with expanding SP, which also includes long and intense period of free updates and patches and fixes and SP DLCs.The "games as service" idea isn't just about turning everything to multiplayer or stuffing in microtransactions, but keeping the game "live" in minds of players for as long as possible, which in turn means offering content for players that will make people go back to the game for longer than a few months. That makes the move more similar to Skyrim and modding community - keep the game live by constantly changing and improving the experience. Time will tell whether this move will actually ensure the longevity of games or generates profits and makes people happy, but it is not an unexpected development all things considered which the article doesn't fail to mention and doesn't really deems the move as negative and points out that the biggest victim of it will likely be... Gamestop.
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Post by Sartoz on Oct 17, 2017 23:47:02 GMT
- (_D_A_)-
I strongly suspect that future EA games will all have "game-as-a-service" elements.
And, studios that don't adhere to this new mandate will get shut down.
A dragon age game focused on MP plus loot boxes hardly seems appealing. (🌸=◡=)
If you're this determined to spread your merry theories, why aren't you linking to what was referred in "Games as Service" article: about what has happened to Final Fantasy XV? FYI, it didn't end up with MP plus loot boxes, but actually resulted with expanding SP, which also includes long and intense period of free updates and patches and fixes and SP DLCs. Snip -(_D_A_)-
In case you did not figure it out, I'm talking about EA.
While RPG fans clearly want more story focused games, EA canned Visceral Games because ... “Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said in a blog post. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.”
(🌸=◡=)
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Twitter Guru
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Post by midnight tea on Oct 17, 2017 23:52:48 GMT
-(_D_A_)-
In case you did not figure it out, I'm talking about EA.
While RPG fans clearly want more story focused games, EA canned Visceral Games because ... “Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said in a blog post. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.”
(🌸=◡=)
No, you've been talking about EA in the context of games treated as service, which requires understanding what all studio mean by that and what that can mean for games. Besides - the game that Visceral has been developing appears to have been very linear game story-wise, like Uncharted or The Last Of Us. Bioware doesn't produce such games. The important thing about "games as service" is their replayability - for them to not be a single-playthrough experience. Oh look - Bioware creates their RPGs with that exact feature in mind!
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Post by Hanako Ikezawa on Oct 18, 2017 0:02:24 GMT
I can actually see potential with a Dragon Age game being a "game as service". For example, say that Dragon Age game involves us leaving the continent of Thedas and exploring the world beyond. That's prime material since they can keep adding new and new areas for us to find.
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Post by midnight tea on Oct 18, 2017 0:09:05 GMT
I can actually see potential with a Dragon Age game being a "game as service". For example, say that Dragon Age game involves us leaving the continent of Thedas and exploring the world beyond. That's prime material since they can keep adding new and new areas for us to find as we explore the world. Well, unless they scrap the current storyline spread across multiple chapters, we won't be seeing a game like this until the series itself ends and actually opens-up the possibility to travel elsewhere. But at this time we have no idea if the story even goes in such direction. Still, DAI already contained elements of what entails a widely-understood 'game as service'. Content ensuring multiple plathroughs? Check. Free patches and updates with additional improvements and features, like Emporium, tinting table or golden nug? Check. DLCs that further expand gameplay on multiple levels (trials and additional combat features)? Check.
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Post by Hanako Ikezawa on Oct 18, 2017 0:16:01 GMT
I can actually see potential with a Dragon Age game being a "game as service". For example, say that Dragon Age game involves us leaving the continent of Thedas and exploring the world beyond. That's prime material since they can keep adding new and new areas for us to find as we explore the world. Well, unless they scrap the current storyline spread across multiple chapters, we won't be seeing a game like this until the series itself ends and actually opens-up the possibility to travel elsewhere. But at this time we have no idea if the story even goes in such direction. Still, DAI already contained elements of what entails a widely-understood 'game as service'. Content ensuring multiple plathroughs? Check. Free patches and updates with additional improvements and features, like Emporium, tinting table or golden nug? Check. DLCs that further expand gameplay on multiple levels (trials and additional combat features)? Check. Sorry, I was just referring to a hypothetical game after they finish DA4.
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Post by midnight tea on Oct 18, 2017 0:24:17 GMT
Sorry, I was just referring to a hypothetical game after they finish DA4. I know, but I don't think the storyline will be anywhere close to finishing and letting us travel across the world after DA4... well ok, scrap that - we'll probably be travelling across the world in DA4 itself thanks to what remains of eluvian network, but likely not in a way that you described. There's another hypothetical game in DA franchise that could exist though - shaping the Fade or create dimensions in it like Crossroads or Vir Dirthara. But that's a wacky idea that has more to do with Minecraft than what we know Bioware for.
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Post by Hanako Ikezawa on Oct 18, 2017 0:29:07 GMT
Sorry, I was just referring to a hypothetical game after they finish DA4. I know, but I don't think the storyline will be anywhere close to finishing and letting us travel across the world after DA4... well ok, scrap that - we'll probably be travelling across the world in DA4 itself thanks to what remains of eluvian network, but likely not in a way that you described. There's another hypothetical game in DA franchise that could exist though - shaping the Fade or create dimensions in it like Crossroads or Vir Dirthara. But that's a wacky idea that has more to do with Minecraft than what we know Bioware for. I think the storyline will be ready with DA6. DA4 will be dealing with a lot of stuff, and DA5 probably will too since Buioware long ago talked about having a "5 game plan". Once those two are done, I suspect all the big plots in Thedas will be resolved thus opening the way to explore the rest of the Dragon Age world. If they do that Minecraft-Dragon Age mix, we should totally be playing as a Titan. Maybe that's what sparks the war between them and the Evanuris, they messed with each other's stuff.
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Post by ComedicSociopathy on Oct 18, 2017 18:25:46 GMT
Was anyone else hoping that DA4 would be the last game?
I mean, I love the franchise but I've always been of the opinion that stories need to have definitive end. Going past four feels a bit like overkill and I fear that Bioware might run out of good, well-thought planned ideas and start pumping out sequels for a cash grab.
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Post by Walter Black on Oct 18, 2017 19:32:29 GMT
Was anyone else hoping that DA4 would be the last game? I mean, I love the franchise but I've always been of the opinion that stories need to have definitive end. Going past four feels a bit like overkill and I fear that Bioware might run out of good, well-thought planned ideas and start pumping out sequels for a cash grab. No matter what book, movie, video game or other format, every story needs an ending. Otherwise you just end up repeating yourself in loops of mental necrophilia. If the writers can come with a new format for the Dragon Age franchise, like a more personal and low key story or something, go ahead. But the current cast, story and themes need to be resolved.
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Post by ComedicSociopathy on Oct 18, 2017 19:36:04 GMT
Was anyone else hoping that DA4 would be the last game? I mean, I love the franchise but I've always been of the opinion that stories need to have definitive end. Going past four feels a bit like overkill and I fear that Bioware might run out of good, well-thought planned ideas and start pumping out sequels for a cash grab. No matter what book, movie, video game or other format, every story needs an ending. Otherwise you just end up repeating yourself in loops of mental necrophilia. If the writers can come with a new format for the Dragon Age franchise, like a more personal and low key story or something, go ahead. But the current cast, story and themes need to be resolved. Agreed. Superhero comics are the biggest victims of the mental necrophilia your taking about and I would hate for that to happen to video games.
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Post by midnight tea on Oct 18, 2017 19:39:47 GMT
Was anyone else hoping that DA4 would be the last game? I mean, I love the franchise but I've always been of the opinion that stories need to have definitive end. Going past four feels a bit like overkill and I fear that Bioware might run out of good, well-thought planned ideas and start pumping out sequels for a cash grab. No, I didn't. Because, frankly it seems that they have enough content without 'running out of ideas and pumping sequels for a cash grab'. And they already stated that they plan at least 3 games ahead.
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Post by ComedicSociopathy on Oct 18, 2017 19:43:07 GMT
Was anyone else hoping that DA4 would be the last game? I mean, I love the franchise but I've always been of the opinion that stories need to have definitive end. Going past four feels a bit like overkill and I fear that Bioware might run out of good, well-thought planned ideas and start pumping out sequels for a cash grab. No, I didn't. Because, frankly it seems that they have enough content without 'running out of ideas and pumping sequels for a cash grab'. And they already stated that they plan at least 3 games ahead. Maybe you're right. That said, I'm not exactly confident of their claim that they really plan that far into the future.
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Post by midnight tea on Oct 18, 2017 19:54:35 GMT
No, I didn't. Because, frankly it seems that they have enough content without 'running out of ideas and pumping sequels for a cash grab'. And they already stated that they plan at least 3 games ahead. Maybe you're right. That said, I'm not exactly confident of their claim that they really plan that far into the future. Well, it's not impossible for plans to change during development or due to decisions of higher-ups and so on. By all accounts Inquisition was supposed to be 2nd game in the franchise, but with limited budget and time they've decided to go for an interim chapter first, that was initially supposed to be an expansion for DAO, and hence DA2 was born. And then we've had David Gaider say that they've decided to split Inquisition in two and heard him say, pretty much explicitly, that the current plan is to realize that 2nd part. So not only it tells us that they do indeed have content planned for more chapters than what we have now, we do have hints that they at least planned broad brushstrokes of the story way when they were developing DAO - Mike Laidlaw has confirmed months ago that Arl Foreshadow we can summon in DAO does indeed foreshadows stuff in Inquisition.
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Post by ellawyn on Oct 18, 2017 21:14:45 GMT
I don't think it matters if Bioware plans into the future or not. I'm sure that plenty of the other books, movie series, tv shows, and video game franchises that went on too long also planned ahead. It didn't save them from quality decay, either.
That's not really incompetence on Bioware's part. It's simple statistics. Even the best creators would fall prey to it eventually.
That being said, I don't expect to see that until after the current arc is finished. Everything after the conclusion of the original "main" arc tends to be when stories fall apart.
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Post by ComedicSociopathy on Oct 18, 2017 22:20:28 GMT
Regardless of whether there are sequels after DA4, I hope that the Titans, Elven Gods and Grey Warden Civil War plots are resolved along with the (hopefully) central Solas and Qunari-Tevinter war plots.
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Post by Hanako Ikezawa on Oct 18, 2017 22:27:35 GMT
I definitely think at the very least the Solas/Evanuris and Qun-Tevinter War plots will be dealt with, and maybe the Titan plot due to their history with the Ancient Elves. As for the Grey Warden Civil War, depends if we go to the Anderfels or not.
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Post by midnight tea on Oct 18, 2017 22:30:07 GMT
Regardless of whether there are sequels after DA4, I hope that the Titans, Elven Gods and Grey Warden Civil War plots are resolved along with the (hopefully) central Solas and Qunari-Tevinter war plots. It may be a bit of a too ambitious kind of demand. I don't think we'd have everything resolved at a time we deal with Solas (however we're going to deal with him). From all the hints provided it'd seem that the Blight is an ever bigger threat than Solas, Solas has already tried to stop it (possibly with the Veil) and appears to be terrified by it, ergo - may not have much of a solution other than try and push the threat away rather than eliminate it. And it'd seem the Titans can be infected with the Blight as well, so the threat is... well... more than massive.
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Post by ellawyn on Oct 18, 2017 22:31:09 GMT
Given that the Grey Wardens are mixed up with the Old Gods, and the Old Gods are almost certainly related to the Evanuris/Forgotten Ones, I can't imagine that their plot line doesn't relate to the central one.
Really, it's just the Qunari/Tevinter thing that doesn't seem to have a solid connection to the central plot. But I imagine that conflict will be the episodic arc of DA4, akin to the Blight in Origins and Kirkwall in DA2.
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Post by midnight tea on Oct 18, 2017 22:32:40 GMT
Given that the Grey Wardens are mixed up with the Old Gods, and the Old Gods are almost certainly related to the Evanuris/Forgotten Ones, I can't imagine that their plot line doesn't relate to the central one. Ultimately I expect everything to be connected in one way or another with the central plot, but the reality is that we don't yet know the scope of it.
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Post by wickedcool on Oct 20, 2017 17:00:35 GMT
Question just popped up in my dragon age obsessed brain
Sitting animations- the elf father in the hinterlands(you need to save his wife) has a pathing that includes sitting
How difficult would that have been to create for all npcs and the hero such as a tavern
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Post by Avejajed on Oct 21, 2017 3:43:30 GMT
Do we even know the central plot? I mean their overarching plan? The old gods and the blights? The elven gods? The forgotten ones? The titans? I mean there's an awful lot of shit going on in Thedas that I'd be hard pressed to have us all come up with a solid answer on what is most important.
At this point I'm mostly terrified that Anthem will tank (because I am not even remotely interested in it) and Bioware will be shut down before DA4 can be shipped, ala Visceral. That would be worse case scenario that people like Patrick couldn't even continue to let the story happen through novels and comics. All I want, if they don't ever do any more games at some point, is for them to at least not leave us hanging
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Post by Sartoz on Oct 21, 2017 5:03:37 GMT
Was anyone else hoping that DA4 would be the last game? I mean, I love the franchise but I've always been of the opinion that stories need to have definitive end. Going past four feels a bit like overkill and I fear that Bioware might run out of good, well-thought planned ideas and start pumping out sequels for a cash grab. -(_D_A_)-
Hm... The Dragon Age IP still has lots of potential story content and I'm with you regarding DA4 as the last of a quadrilogy. After this, maybe Bio will go back in time with the Wardens and their Gryphons or go to a different continent with new people, rich cultures and suffering from serious problems that only the protagonist + companions can solve.
DA4 (Tevinter) gives Bio the opportunity to fix serious DAI game design errors, all talked about in various forums. That said, Tevinter, can provide the writers with additional wealth in story content and also tie up loose ends. The question, of course, is what "world catastrophy" will we now be tasked to save?
For grabbing cash, expect a design to generate a post sale revenue stream such as MTs. Skinny on main story content with filler DLCs later on. Unfortunately, DLCs are also a one time sale. No, the real bonanza is implementing a form of predatory MTs to milk the weak minded player as outlined in Activision's MT matchmaking patent for MP play (patent was granted btw). Here, look to Anthem as a model for DA4 MTs. The challenge is designing DAMP to work.
(🌸=◡=)
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