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Post by pessimistpanda on Oct 21, 2017 5:15:59 GMT
I speculate that the next game will be a Mabari breeding/battling game for smartphones.
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Post by pessimistpanda on Oct 21, 2017 5:25:22 GMT
Hey, for monetisation they could do like some JRPGs are doing and sell premium character skins and/or outfits, cribbed from past games in the series? I'm sure at least a few people would shell out a few bucks to wade through hordes of darkspawn while wearing Celene's ballgown, or Morrigan's iconic outfit, or some of the DA2 characters.
They could do an "All-Time Greatest Hats" pack, that would be pretty self-explanatory. Or premium hairdos that... you know, actually look like hair.
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Post by ProbeAway on Oct 24, 2017 21:41:30 GMT
I think the DA is less likely than say, ME, to fall prey to quality decay because it doesn't have one over-arching story. The ME trilogy was centred on the reaper plot line and had a definitive end. That contributed to MEA feeling like they made a game for the sake of it.
DA, on the other hand, has been a series of unrelated stories connected only by relatively minor threads and a handful of NPCs. DAO was about stopping the blight. DA2 was focused on Hawke's life and the Mages/Templars conflict. DAI was about defeating Cory and mending the tears in the veil. The sense of a connection between games has really been created retrospectively by the Legacy and Trespasser DLCs.
Thedas has plenty of potential stories to tell that don't involve Solas. I take comfort from the fact that for all its flaws, DAI probably had the most interesting main story of all three games.
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Post by midnight tea on Oct 24, 2017 21:58:32 GMT
I think the DA is less likely than say, ME, to fall prey to quality decay because it doesn't have one over-arching story. The ME trilogy was centred on the reaper plot line and had a definitive end. That contributed to MEA feeling like they made a game for the sake of it. DA, on the other hand, has been a series of unrelated stories connected only by relatively minor threads and a handful of NPCs. DAO was about stopping the blight. DA2 was focused on Hawke's life and the Mages/Templars conflict. DAI was about defeating Cory and mending the tears in the veil. The sense of a connection between games has really been created retrospectively by the Legacy and Trespasser DLCs. Thedas has plenty of potential stories to tell that don't involve Solas. I take comfort from the fact that for all its flaws, DAI probably had the most interesting main story of all three games. Unrelated? On the contrary - all the stories within DA universe are intimately connected in one way or another. The difference between ME and DA is that it's only now becoming apparent just connected all the things are. Who saved HoF in Ostagar after all? Flemeth. Flemeth is connected with Solas and both seem to know more about the Bligt than all generations of Wardens combined. The Blights Wardens fought seem to be merely a symptom of a larger disease, the outbreaks of which has been first caused by trip of Tevinter magisters to the Golden City. One of whom got released by Hawke and who we fight in DAI. The same Hawke who ran away from Ferelden due to Blight we fought in the first game. Oh, and nevermind that Hawke was saved by Flemeth as well and in return might have likely saved her, which is why Solas ended up with magic fuel for his plans at the end of DAI. And so on and so forth. Point is, the 3 stories' lack of relation is merely illusory.
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Post by ProbeAway on Oct 25, 2017 7:37:48 GMT
I think the DA is less likely than say, ME, to fall prey to quality decay because it doesn't have one over-arching story. The ME trilogy was centred on the reaper plot line and had a definitive end. That contributed to MEA feeling like they made a game for the sake of it. DA, on the other hand, has been a series of unrelated stories connected only by relatively minor threads and a handful of NPCs. DAO was about stopping the blight. DA2 was focused on Hawke's life and the Mages/Templars conflict. DAI was about defeating Cory and mending the tears in the veil. The sense of a connection between games has really been created retrospectively by the Legacy and Trespasser DLCs. Thedas has plenty of potential stories to tell that don't involve Solas. I take comfort from the fact that for all its flaws, DAI probably had the most interesting main story of all three games. Unrelated? On the contrary - all the stories within DA universe are intimately connected in one way or another. The difference between ME and DA is that it's only now becoming apparent just connected all the things are. Who saved HoF in Ostagar after all? Flemeth. Flemeth is connected with Solas and both seem to know more about the Bligt than all generations of Wardens combined. The Blights Wardens fought seem to be merely a symptom of a larger disease, the outbreaks of which has been first caused by trip of Tevinter magisters to the Golden City. One of whom got released by Hawke and who we fight in DAI. The same Hawke who ran away from Ferelden due to Blight we fought in the first game. Oh, and nevermind that Hawke was saved by Flemeth as well and in return might have likely saved her, which is why Solas ended up with magic fuel for his plans at the end of DAI. And so on and so forth. Point is, the 3 stories' lack of relation is merely illusory. I'm talking about the main story arc in each game. Yes, there are a bunch of threads weaving through each game, but the bottom line is that the main story lines are about as unrelated as you can get while being set in the same game world at similar times. Flemeth really only plays bit parts in each game, regardless of her level of importance to those underlying threads. There is no single, consistent threat in each game the way the Reapers are across the ME trilogy. The core story in all three games is about stopping the Reapers' plans to harvest the galaxy. DA doesn't have that, which I think is a good thing for its longevity because there isn't one obvious story to be resolved from day one. It allows for new story arcs to develop while maintaining enough links between the games to make them feel connected.
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Post by Ieldra on Oct 25, 2017 9:07:32 GMT
Unrelated? On the contrary - all the stories within DA universe are intimately connected in one way or another. The difference between ME and DA is that it's only now becoming apparent just connected all the things are. Who saved HoF in Ostagar after all? Flemeth. Flemeth is connected with Solas and both seem to know more about the Bligt than all generations of Wardens combined. The Blights Wardens fought seem to be merely a symptom of a larger disease, the outbreaks of which has been first caused by trip of Tevinter magisters to the Golden City. One of whom got released by Hawke and who we fight in DAI. The same Hawke who ran away from Ferelden due to Blight we fought in the first game. Oh, and nevermind that Hawke was saved by Flemeth as well and in return might have likely saved her, which is why Solas ended up with magic fuel for his plans at the end of DAI. And so on and so forth. Point is, the 3 stories' lack of relation is merely illusory. I'm talking about the main story arc in each game. Yes, there are a bunch of threads weaving through each game, but the bottom line is that the main story lines are about as unrelated as you can get while being set in the same game world at similar times. Flemeth really only plays bit parts in each game, regardless of her level of importance to those underlying threads. There is no single, consistent threat in each game the way the Reapers are across the ME trilogy. The core story in all three games is about stopping the Reapers' plans to harvest the galaxy. DA doesn't have that, which I think is a good thing for its longevity because there isn't one obvious story to be resolved from day one. It allows for new story arcs to develop while maintaining enough links between the games to make them feel connected. I've always said DA's protagonist is its world itself, and I like that. We get to see several regions, play with several characters through different stories and if you don't like one of them quite so much, there's always the next one. In ME, I always had the problem that in the end I didn't like Shepard. While I'm at it: how reliable is this information that a DA4 is in the works?
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Post by ProbeAway on Oct 25, 2017 10:36:13 GMT
I'm talking about the main story arc in each game. Yes, there are a bunch of threads weaving through each game, but the bottom line is that the main story lines are about as unrelated as you can get while being set in the same game world at similar times. Flemeth really only plays bit parts in each game, regardless of her level of importance to those underlying threads. There is no single, consistent threat in each game the way the Reapers are across the ME trilogy. The core story in all three games is about stopping the Reapers' plans to harvest the galaxy. DA doesn't have that, which I think is a good thing for its longevity because there isn't one obvious story to be resolved from day one. It allows for new story arcs to develop while maintaining enough links between the games to make them feel connected. I've always said DA's protagonist is its world itself, and I like that. We get to see several regions, play with several characters through different stories and if you don't like one of them quite so much, there's always the next one. In ME, I always had the problem that in the end I didn't like Shepard. While I'm at it: how reliable is this information that a DA4 is in the works? I liked Shep, although I see how that would be a problem if you didn't! I think the info is pretty reliable. They are definitely working on a DA game. The only question is whether it's a continuation of the series or something different that is just set in the DA world, like (hopefully not) a MMO. I'd honestly be pretty surprised if it wasn't DA4.
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Post by gervaise21 on Oct 25, 2017 12:31:22 GMT
The consistent threat may not be as obvious as the Reapers but the Blight has been an on-going threat from the beginning of the first game. It keeps recurring. In DA2 we had the discovery of red lyrium, later to be revealed that it is lyrium infected with the Blight. In Legacy we freed Corypheus, an ancient intelligent darkspawn, who returned as an antagonist in DAI (I refuse to call him the main antagonist because in fact that was Solas, we just didn't know it at the time). He was using Blight magic the majority of the time to achieve his goals. Red lyrium was shown to be able to be "grown" on people and in fact seems to be able to feed off any organic substance however small. Basically it corrupts both the body and the mind of anybody it comes into contact with. Solas was also freaking at the idea of killing the last two Old God dragons and highly critical of the whole Grey Warden approach to dealing with the Blight, so clearly he knows something. Trespasser seemed to be hinting that the origins of the Blight were much older than the Magisters invading the Black City (borne out by what Corypheus says about only discovering the darkness, not being the cause of it). Also the dwarves have always maintained that the Chantry version of the origins of the Blight was wrong.
So there seems a pretty strong chance that solving the problem of the Blight is going to need to be addressed if the world is not going to ultimately be doomed. Instead of big, bad machines ultimately going to destroy civilisation as we know it, you have an environmental disaster that will eventually do the same.
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Post by wickedcool on Oct 25, 2017 18:57:25 GMT
Any chance things introduced in andromeda could make their way to da4
Flamethrower -maybe as a enemy weapon (descent dwarves do have something like guns)
Cover-Ryder uses cover so is this something they use
Implants-ai uses it to communicate with team. Maybe magic so say inquisition? Can do the same from outside of tevinter
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Post by nvanfleet on Oct 25, 2017 19:00:20 GMT
The consistent threat may not be as obvious as the Reapers but the Blight has been an on-going threat from the beginning of the first game. It keeps recurring. In DA2 we had the discovery of red lyrium, later to be revealed that it is lyrium infected with the Blight. In Legacy we freed Corypheus, an ancient intelligent darkspawn, who returned as an antagonist in DAI (I refuse to call him the main antagonist because in fact that was Solas, we just didn't know it at the time). He was using Blight magic the majority of the time to achieve his goals. Red lyrium was shown to be able to be "grown" on people and in fact seems to be able to feed off any organic substance however small. Basically it corrupts both the body and the mind of anybody it comes into contact with. Solas was also freaking at the idea of killing the last two Old God dragons and highly critical of the whole Grey Warden approach to dealing with the Blight, so clearly he knows something. Trespasser seemed to be hinting that the origins of the Blight were much older than the Magisters invading the Black City (borne out by what Corypheus says about only discovering the darkness, not being the cause of it). Also the dwarves have always maintained that the Chantry version of the origins of the Blight was wrong. So there seems a pretty strong chance that solving the problem of the Blight is going to need to be addressed if the world is not going to ultimately be doomed. Instead of big, bad machines ultimately going to destroy civilisation as we know it, you have an environmental disaster that will eventually do the same. ... See now, this makes me really want them to find a way to bring in the Hero of Ferelden (or your Warden Commander from Awakenings, w/e) in a significant way. If the Hero is alive, they've been researching Blights and the Calling ever since the first game. They know things, they can help - besides just wandering around in the war table doing random crap. I know there's a lot of agita with people caring about their Wardens but not trusting they'll be 'exactly right'... when honestly for the story it would make a lot of sense for them to be there if the plot goes in that direction during this game. Mind you, I have no idea what the breakdown is between Living and Dead heroes of Ferelden. In all my playthroughs only one died, and that's because Jacinda Amell didn't trust Morrigan any further than she could throw her, and she sure as hell wasn't going to encourage Alistair to play footsie with her.
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Post by midnight tea on Oct 25, 2017 19:01:25 GMT
Any chance things introduced in andromeda could make their way to da4 Flamethrower -maybe as a enemy weapon (descent dwarves do have something like guns) Cover-Ryder uses cover so is this something they use Implants-ai uses it to communicate with team. Maybe magic so say inquisition? Can do the same from outside of tevinter Well we do know that speaking crystals exist that let people communicate over large distances - although according to Dorian they're fairly rare and expensive. Still, he was able to get one thanks to his association with Inquisition, so if we were associated with Inquisition ourselves... Flamethrower... well, it can either be a spell or an enchantment. As for cover... I'm not sure. Cover has way more use in shooters which DA isn't. Too many different types of inflicting damage. I'd personally prefer if we got double/high jump, dodge and/or block.
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Post by formerfiend on Oct 27, 2017 0:17:04 GMT
Yeah let's keep the cover-based combat out of the fantasy game. Don't need to spend the whole of the adventure pressing myself against a chest high wall.
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Post by phoray on Oct 27, 2017 16:01:46 GMT
Yeah let's keep the cover-based combat out of the fantasy game. Don't need to spend the whole of the adventure pressing myself against a chest high wall. I would like cover in a Borderlands sort of way where it's just purely line of sight. But a lot of times these shooter games really encourage you just sitting there and waitng things out and letting your shield regenerate, and I'd rather a more gritty fighting style. I love HZD game play so pretty much that. And some Witcher mechanics for the sword users.
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Post by formerfiend on Oct 27, 2017 16:22:57 GMT
Cover in video games is basically a solution in search of a problem. In the real world it's obviously necessary but in a video game world we aren't bound by such things as the laws of ballistics and only need cover when we can't soak up the damage our damn selves on the way to kill the thing.
I personally prefer the solution that keeps the pace up and doesn't hide the game behind a chest high wall. And also doesn't telegraph when combat's happening because guess what, we just walked into an area full of chest high walls.
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Post by ComedicSociopathy on Oct 27, 2017 16:44:40 GMT
Realism is boring, especially in a Fantasy game. Sure it would make sense to hide behind cover when fighting a dragon, but beating said dragon in the face with my magic sword is freaking awesome. In conclusion, realistic combat can go can go suck it.
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Post by ladyiolanthe on Oct 28, 2017 0:33:34 GMT
Not to mention cover would really only be useful for mages and archers. My double daggers rogues would be out there taking a beating, same as usual. Not sure that it makes sense to develop a cover system when only a small fraction of the classes would benefit from it.
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Post by Avejajed on Oct 28, 2017 2:24:15 GMT
The only thing I request, combat wise, is that I can move while casting spells same as I can move while shooting a bow.
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Post by nvanfleet on Oct 28, 2017 3:34:00 GMT
The only thing I request, combat wise, is that I can move while casting spells same as I can move while shooting a bow. I'd settle for being able to move while doing basic stave attacks, yeah.
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Post by wickedcool on Oct 29, 2017 19:15:53 GMT
So no cover for rogues for sneak attacks. How about enemy archers (murder holes). Dai seemed to use it somewhat (hinterlands had bandits that had boxes etc but the ai didn’t use it well.
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Post by close2myheart on Oct 30, 2017 12:58:49 GMT
So long as they allow me to play as a lazy mage then I'm good, LoL (something like Hexes / PotA + something AoE)
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Post by tacsear on Oct 30, 2017 15:53:20 GMT
Wonder who is going to say "Well well, what have we here?" in the next DA.
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Post by ellehaym on Oct 30, 2017 23:18:09 GMT
Any chance things introduced in andromeda could make their way to da4 Flamethrower -maybe as a enemy weapon (descent dwarves do have something like guns) Cover-Ryder uses cover so is this something they use Implants-ai uses it to communicate with team. Maybe magic so say inquisition? Can do the same from outside of tevinter Well, I can maybe see (and hoping) the Inquisitor be temporarily controlled near the end of the game much like how we could control the sibling Ryder near the end of Andromeda. I especially hope we can control the Inquisitor's decision when deal with Solas rather than rely on the new protagonist's decision like they did with Hawke in DA:I In terms of long-distance communication, it's very possible. Dorian gave a crystal to the Inquisitor so that they can talk over long distance while he's in Tevinter. Such a crystal is mostly used in Tevinter due cost and it being magic related; although it was also used by a Seeker in DA: Dawn of the Seeker. Potentially a Spirit could help out too.
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Post by Iakus on Nov 1, 2017 16:23:15 GMT
Wonder who is going to say "Well well, what have we here?" in the next DA. Solas?
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Post by midnight tea on Nov 1, 2017 19:14:39 GMT
Wonder who is going to say "Well well, what have we here?" in the next DA. Solas? Well Morrigan's not dead yet and writers/Flemeth(?) yet seem to have plans for her.
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Post by shinary on Nov 1, 2017 20:15:51 GMT
Solas? Well Morrigan's not dead yet and writers/Flemeth(?) yet seem to have plans for her. I have this feeling that Morrigan and Solas will be opposing each other. Damn I am screwed if we need to pick between them!
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