finoderi
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Post by finoderi on Jun 8, 2017 7:35:45 GMT
I stopped reading at this: Because aside from the negative folk and haters in this forum, I have come across far more (by far more I would say probably hundreds and that is just the ones who bother to post about it) people that like or love it. This forum seems to have an inordinate amount of people that dislike it and they dwell on it because they just don't have a life or know how to focus on things they like or maybe they don't have things they like because they spend their time on things they don't like. Whatever the case, they just live in the negative and hang out here or keep coming back here or search the web for more things they don't like. What is most striking to me is that these people have something they are unhappy about and instead of finding things they are happy about to focus on instead, they stay stuck on what they don't like. This leads me to wonder if their dislike about the game is simply that they are unhappy people who can only find things they don't like. Glass half empty people who like to complain and just don't know how to or don't want to or don't try to pay attention to anything enjoyable therefore everything become misery because that is literally all they can see. And it basically invalidates everything they have to say because they are so focused on the negatives that when there are positives, they are not be able to see them. My guess is these people are not particularly happy or else they would be spending their time focused on those things rather than sitting around bitching about a game. Kotoku understands this and therefore is writing these articles as click bait. Whatever the development cycle was doesn't matter. That initial statement that I quoted is simply not true. A lot of people like this game. A lot of people like this game a lot. They just don't come here, probably because this place has so many bitchers and whiners and complainers that it detracts from their fun of enjoying the game. So the forum has been overrun with bitchers and whiners and complainers only to have a small group that actually hang here because they love the game. I know who most of them are because I have seen them in posts. The are the same people and they repeatedly focus on the things they love about this game which supports my original hypothesis. Focus on what you don't like and you get more of that and find more of those people. Focus on what you do like and you get more of that and find those people. Yes, full-of-sunshine glass type people like you should definitely stick together and support each other to go through this ordeal of unfairness. At first I was surprised how so many folks on this forum can rationalize literally anything about MEA. Now I just read it for fun. It's really amazing.
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Post by kheld on Jun 8, 2017 7:58:35 GMT
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Jun 8, 2017 8:00:30 GMT
My sources indicate that this story is click bait.
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Post by General Mahad on Jun 8, 2017 8:08:55 GMT
I just read it and now feel like a major douchebag for slamming it as hard as I did (assuming everything stated is true).
I figured the reason that Andromeda tanked so hard was BioWare selecting under qualified candidates and inexperienced newcomers from their B-team for this massive endeavor. Well hopefully they'll bounce back, sooner or later.
However, they really shouldn't have reached for the stars when their ass was in the mud. Hundreds of procedurally generated planets is an incredible concept but, as NMS demonstrated, it needs A LOT of QA testing and polish. They should have agreed to stick with what they knew best and designed a few unforgettable worlds and hubs at the start.
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Post by clips7 on Jun 8, 2017 8:14:58 GMT
There's a thread that is already 11 pages deep talking about this.... ...but eh, i too felt kinda bad the Bioware team that seemed like they truly wanted to make something special.
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Post by Ancient on Jun 8, 2017 8:22:19 GMT
I stopped reading at this: Because aside from the negative folk and haters in this forum, I have come across far more (by far more I would say probably hundreds and that is just the ones who bother to post about it) people that like or love it. This forum seems to have an inordinate amount of people that dislike it and they dwell on it because they just don't have a life or know how to focus on things they like or maybe they don't have things they like because they spend their time on things they don't like. Whatever the case, they just live in the negative and hang out here or keep coming back here or search the web for more things they don't like. What is most striking to me is that these people have something they are unhappy about and instead of finding things they are happy about to focus on instead, they stay stuck on what they don't like. This leads me to wonder if their dislike about the game is simply that they are unhappy people who can only find things they don't like. Glass half empty people who like to complain and just don't know how to or don't want to or don't try to pay attention to anything enjoyable therefore everything become misery because that is literally all they can see. And it basically invalidates everything they have to say because they are so focused on the negatives that when there are positives, they are not be able to see them. My guess is these people are not particularly happy or else they would be spending their time focused on those things rather than sitting around bitching about a game. Kotoku understands this and therefore is writing these articles as click bait. Whatever the development cycle was doesn't matter. That initial statement that I quoted is simply not true. A lot of people like this game. A lot of people like this game a lot. They just don't come here, probably because this place has so many bitchers and whiners and complainers that it detracts from their fun of enjoying the game. So the forum has been overrun with bitchers and whiners and complainers only to have a small group that actually hang here because they love the game. I know who most of them are because I have seen them in posts. The are the same people and they repeatedly focus on the things they love about this game which supports my original hypothesis. Focus on what you don't like and you get more of that and find more of those people. Focus on what you do like and you get more of that and find those people.True! But, ignore mediocrity and what you will get is more of that. And this game is mediocre. In other words: if you support mediocrity, it will become standard. And many games today have this problem.
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obatalaryder
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Post by obatalaryder on Jun 8, 2017 9:17:21 GMT
I stopped reading at this: Because aside from the negative folk and haters in this forum, I have come across far more (by far more I would say probably hundreds and that is just the ones who bother to post about it) people that like or love it. This forum seems to have an inordinate amount of people that dislike it and they dwell on it because they just don't have a life or know how to focus on things they like or maybe they don't have things they like because they spend their time on things they don't like. Whatever the case, they just live in the negative and hang out here or keep coming back here or search the web for more things they don't like. What is most striking to me is that these people have something they are unhappy about and instead of finding things they are happy about to focus on instead, they stay stuck on what they don't like. This leads me to wonder if their dislike about the game is simply that they are unhappy people who can only find things they don't like. Glass half empty people who like to complain and just don't know how to or don't want to or don't try to pay attention to anything enjoyable therefore everything become misery because that is literally all they can see. And it basically invalidates everything they have to say because they are so focused on the negatives that when there are positives, they are not be able to see them. My guess is these people are not particularly happy or else they would be spending their time focused on those things rather than sitting around bitching about a game. Kotoku understands this and therefore is writing these articles as click bait. Whatever the development cycle was doesn't matter. That initial statement that I quoted is simply not true. A lot of people like this game. A lot of people like this game a lot. They just don't come here, probably because this place has so many bitchers and whiners and complainers that it detracts from their fun of enjoying the game. So the forum has been overrun with bitchers and whiners and complainers only to have a small group that actually hang here because they love the game. I know who most of them are because I have seen them in posts. The are the same people and they repeatedly focus on the things they love about this game which supports my original hypothesis. Focus on what you don't like and you get more of that and find more of those people. Focus on what you do like and you get more of that and find those people.True! But, ignore mediocrity and what you will get is more of that. And this game is mediocre. In other words: if you support mediocrity, it will become standard. And many games today have this problem. ME:A isn't medicore.
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guanxi
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on Jun 8, 2017 9:27:36 GMT
If this is true it seems the opening plot of Mass Effect Andromeda is a bit of a tongue in cheek meta narrative commentary on the state of Montreal's 'Andromeda initiative' when the Edmonton ark arrived. Pathfinder Walters reporting in.
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ravagingfish
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by ravagingfish on Jun 8, 2017 9:45:34 GMT
Fascinating, plausible, and deeply upsetting article. A few random reactions I've had since reading it...
I definitely see why some might have skepticism regarding the integrity of this piece—the language Jason uses to describe Andromeda's reception isn't particularly impartial—but the narrative here is consistent with what we've heard in the past, such as the Reddit leak which sold Andromeda as having "hundreds of worlds," and then later leaks claiming there would be "dozens." We also heard about the troublesome development last year, especially when Schlerf left his Lead Writer position along with several other development leads.
As others have said, kudos to the developers who worked hard to get the game released at all. I'm thrilled Mac Walters was able to right the ship. I hope that's enough for some to regain his trust—the work he's done for Mass Effect, particularly the first two, is sometimes under-appreciated because of the Mass Effect 3 ending. But a year-and-a-half development cycle? That's insane, especially for a game of this size. It's a complete miracle they pushed it out at all.
I remember traveling on Voeld a while back, doing the "Know Your Enemy" quest chain. I went to a stronghold which then sent me to another fortress a few miles away on the same planet, and yet when I approached a companion yelled out "that must be the listening post we heard about back on Voeld!" I thought to myself, huh, this must have led to some other planet, but then they scrapped it, moved the listening post to Voeld, and didn't change the dialogue. Now I wonder when the move to reduce thirty worlds to seven was made, because aside from that quest I can't find any trace of the original planets, which is pretty astounding in itself.
When I heard Andromeda was based on fulfilling ME1-style exploration, I have to admit, I was pretty excited. I loved Mass Effect 1, and I thought the approach that game had was interesting, if in need of refinement. Exploring vast, empty wastelands isn't very fun, but ME1 did you a favor by marking what was on the planet right away, and by giving each planet a single planetary story with a combat sequence, a story bit, and maybe even a conversation and choice at the end. Essentially, you go to lots of planets, and each has a mission in the midst of an empty map. Some people called it exploration, but there wasn't anything to explore that wasn't already on your map (aside from medallions, minerals, and the like that were clearly unpopular and unnecessary additions). A refined ME1 system, to me, would be to have lots of planets with smaller, non-linear but guided maps that led to wherever the mission was. Exploration as in Andromeda—a handful of planets with giant maps populated with enemy encampments—were never in the ME1 vision to begin with.
Actually, I think H-047c was great because it works as a proof-of-concept for a current-gen ME1 planet: if you remove the Remnant vault, you have a planet with one or two missions that form that planet's story. Because you can't get out of the Nomad unless you get to the mission domes, and the domes are all that's on the planet, you get what is essentially a linear planet! Yeah, the map is huge, but since there's nothing in it, it's really just beautiful scenery for a mission that is pretty straightforward. The world is just non-linear enough to allow you to choose which dome you go to first, but is otherwise a linear mission, as was the case in ME1 (even then, the planet could be smaller).
Why they thought an experience like the one above might involve going to hundreds of randomly generated planets to, presumably, mine for resources or fight kett outposts is beyond me. A hybrid of ME1 UNC planets and ME2 N7 missions might be closer to what people liked about side content in the original games.
I can't help but think what might have been if BioWare didn't ask when we wanted the next Mass Effect to be set, or if they didn't listen, or if we voted to go to the past. I think when people said they wanted to move forward, they were also voting for a way to circumvent the endings in some way that somehow didn't renege the trilogy's conclusion but also saved the setting, to which there is no solution. I mean, yeah, every scenario I could think of to move Mass Effect forward involved some heavy cost to the setting, but I voted to move forward anyway under the delusion that there must be some solution I wasn't thinking of. Nobody wants the franchise to be pigeon-holed into a narrow timeline between the First Contact War and the trilogy, but there's no solution to the ending BioWare wrote without leaving the Milky Way.
If they go back to Mass Effect, I would be happy to receive an Andromeda sequel (I actually like Andromeda!) but I'm surprised there isn't more clamor for the First Contact War concept they mentioned in the article. I guess after ME3 it didn't seem very exciting, but given what we received in Andromeda, I would give anything for a game set in the Milky Way.
I'd also like to add I think the GIFs and reactions to Andromeda fed directly into the reviews a week later, and that's what tilted the Metacritic score below what was expected (though 85 Metacritic is certainly an overestimation on their part). These reviewers remember the uproar over Mass Effect 3, and remember their review sites were seen as complicit to this controversy by giving glowing reviews to ME3. Consciously or not, I think the reaction of gamers told reviewers that this was a game they should dislike or lowball in their scores. The written reviews, I recall, sometimes didn't match the score. It's as if many reviewers had rounded down what score they gave while keeping the review the same.
I worry about BioWare going forward. I fear their reputation is irreparably tarnished, especially given how important Mass Effect is to the company. I don't think putting Mass Effect on ice is the solution, either, because there is no way the next BioWare game will be able to escape the scrutiny and cynicism Andromeda's reception has brought on, especially when EA and BioWare surrender their flagship instead of rebounding. I'm hoping things work out for them, but the internet's opinion seems unbreakable.
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fchopin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by fchopin on Jun 8, 2017 10:08:06 GMT
If that article is accurate then the moral of the story is: Get your ducks in a row or don't bother because it will be one big clusterfuck. Positive side, if this story is accurate then MEA2 will come because they will all know why MEA didn't do well. And MEA2 will be a billion times better assuming lessons were learned. Ultimately, it really does seem like Casey's departure probably was the game's undoing and I suspect it is impacting Dylan. But now that they have Mac set in place, it should go well for the next games to come. Hard to hate on them after reading that article. Even if 1/4 of it is true, it wasn't really anyone's fault and certainly not due to lack of trying. Kind of feel bad for all the people who worked their asses off under miserable conditions only to probably see the awful hate memes. It sounds like lots of confusion and nobody realizing how bad it was because so many people left that were pretty key to development. Another nice thing is that they have already dealt with many of the drawbacks of the new engine and have assets built, so hopefully they can spend more time on making the next game great instead of struggling just to make it work. Also, so glad the "100s of planets" idea was abandoned. It sounds mind numbingly tedious. Sorry disagree, that was the game I wanted so I could explore. There is no exploration of planets in MEA.
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Papa Franku
N2
Saving the Omniverse
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by Papa Franku on Jun 8, 2017 10:10:27 GMT
Kotaku your source for "reliable" gaming "journalism"
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bigbad
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by bigbad on Jun 8, 2017 10:18:56 GMT
Before we go too far down the "Mac Walters is a hero who saved the day!" road, let's keep in mind that he himself could be the source for those ideas!
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Post by Warrick on Jun 8, 2017 10:28:41 GMT
Now that we've learned top people leaving is bad, I wonder what Casey Hudson leaving 2 years after starting the new IP means.
I fear it will be another mess.
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Post by abaris on Jun 8, 2017 10:31:56 GMT
Now that we've learned top people leaving is bad, I wonder what Casey Hudson leaving 2 years after starting the new IP means. I fear it will be another mess. By what little we know about the new IP, I couldn't care less. So far they promote it as some glorified MMO. I even read that it won't be an RPG at all. So, no. Going by what they say right now, it's not something I would waste good money on in any case.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Jun 8, 2017 10:34:59 GMT
If true, kudos to Bioware for pulling together a solidly fun game despite the challenges. The article said that "some people enjoyed the game"... I would say a lot of people enjoyed the game. Other that that I don't have a problem with the article. I really liked the game after patch 1.05. If I had waited and bought a copy after this patch, you would only read a few posts about how great the game turned out. All of the games in the trilogy had cringe-worthy moments and it would never have bothered me at all. However, seeing the game as it was released, feeling "burned" once again at launch, it angers me that BioWare took such a risk to meet the fiscal year deadline. EA didn't say anything but used that 10 hour preview to make sales while killing everyone's reputation that was involved.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Jun 8, 2017 10:35:52 GMT
I wondered about that also. But I have to admit that I don't know how that size translates in terms of gameplay. Is a kilometer in game the same size as a real kilometer. I never got the feeling of driving more than ten, maybe 20 kilometers across any map. I'd be surprised if any of them were even 10x10km. If you could avoid obstructions like hills and enemies, there is no way it would take more than 6 minutes to cross any map in the Nomad going at a consistent 100km/h. Thank you. I had trouble judging game world distance, but this makes it easier.
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kalasaurus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by kalasaurus on Jun 8, 2017 10:42:03 GMT
If true, kudos to Bioware for pulling together a solidly fun game despite the challenges. The article said that "some people enjoyed the game"... I would say a lot of people enjoyed the game. Other that that I don't have a problem with the article. I really liked the game after patch 1.05. If I had waited and bought a copy after this patch, you would only read a few posts about how great the game turned out. All of the games had cringe-worthy moments and it would never have bothered me at all. However, seeing the game as it was released, feeling "burned" once again at launch, it angers me that BioWare took such a risk to meet the fiscal year deadline. EA didn't say anything but used that 10 hour preview to make sales while killing everyone's reputation that was involved. Yeah, I bought the game after patch 1.05, so my perception of it is generally positive tbh. I can't say how I'd feel if I had actually played through the game with all the bugs I've heard about at release. I read the article. I don't know much about game development so I can't really comment too much.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Jun 8, 2017 10:46:02 GMT
Now that we've learned top people leaving is bad, I wonder what Casey Hudson leaving 2 years after starting the new IP means. I fear it will be another mess. By what little we know about the new IP, I couldn't care less. So far they promote it as some glorified MMO. I even read that it won't be an RPG at all. So, no. Going by what they say right now, it's not something I would waste good money on in any case. I had my reservations about Star Wars the Old Republic MMO. I bought two collector's edition (preordered) by accident and ended up giving the extra to a friend at my pen-and-paper group. It was incredibly bad at start. There were so many problems in the beginning that the guild took a step back and waited about two months. We then got back in and we were all hooked. Total addiction. WoW was still growing strong so it was kind of a tug-of-a-war to get the guild aboard, but man... we had some epic good times. Lack of content is expected for any MMO, but with SW:OR, once you hit 50, you were done. So... we re-rolled a few more. We did this three times. I have Soldier-Medic (my favorite character of all time, of course!), Jedi-Consular (because I'm a good guy) and a Scoundrel (because I like being independent!) Then F2P. Aw man... the guild quit when we realized we all had to buy gear for a specific mission that wasn't available through crafting or from drops in other places. I don't remember the exact mission (I'm too far removed from the game even though my miniature Darth Malgus figurine keeps beckoning me to come back) but when that went down... the guild quit. I was the last man standing and I quit when they screwed me over on the new currency. EA, Enthusiasm Annihilated.
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N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Post by Cyan_Griffonclaw on Jun 8, 2017 10:50:38 GMT
Before we go too far down the "Mac Walters is a hero who saved the day!" road, let's keep in mind that he himself could be the source for those ideas! I know... right. He's a gifted character writer. However, his one stint at saving a franchise, wasn't too bad considering the toxic atmosphere in the studio, the EA suits making the dumbest PR and marketing decisions and of course the lack of any real communication. Either way, BioWare drew a line. You're either with them in blind loyalty or you're not. That's my perspective at least.
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Post by setokaiba on Jun 8, 2017 10:59:36 GMT
Now that we've learned top people leaving is bad, I wonder what Casey Hudson leaving 2 years after starting the new IP means. I fear it will be another mess. It's a Destiny/Division clone. One of those MMO shooters with very little content and very repetitive but it allows EA to nickel and dime you to get the "full game" like Destiny and Division. Once I heard it was that kind of game I lost interest. Part of me want to see it flop big time because I want Bioware to make RPGs but on the other hand if it does we might be looking at the end of Bioware.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Jun 8, 2017 11:07:58 GMT
Now that we've learned top people leaving is bad, I wonder what Casey Hudson leaving 2 years after starting the new IP means. I fear it will be another mess. It's a Destiny/Division clone. One of those MMO shooters with very little content and very repetitive but it allows EA to nickel and dime you to get the "full game" like Destiny and Division. Once I heard it was that kind of game I lost interest. Part of me want to see it flop big time because I want Bioware to make RPGs but on the other hand if it does we might be looking at the end of Bioware. I'm feeling the same way as you do. I still want to give Dylan a chance, but if it's a micro-transaction fest and buying a full-priced game on top of that (EA, remember Plants vs Zombies 2) then I'm out. Also, there is a very telling article about how EA thinks of the customer base. We're divided up into three categories based on our spending trends. They don't care about us as fans at all. We're just cows for milking. You can say that every company does that, but that's not true. This takes hubris to another level and EA is really good at doing that.
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abaris
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April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Jun 8, 2017 11:11:05 GMT
Part of me want to see it flop big time because I want Bioware to make RPGs but on the other hand if it does we might be looking at the end of Bioware. I don't care either way, since I don't care about MMOs or competitive online shooters. But since you mentioned Division. That made it into the top ten worst games of the Angry Joe show. One reviewer I actually trust, since his tastes in gaming seem to mirror my own on many occasions.
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Jan 20, 2022 14:46:14 GMT
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goishen
twitch.tv/goishen
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August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by goishen on Jun 8, 2017 11:36:51 GMT
Yah, the only time I don't like AJ's stuff is when he's talking about horror. He loves horror, I couldn't play that shit to save my life.
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wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
Posts: 1,812 Likes: 2,875
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wright1978
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Sept 8, 2016 12:06:29 GMT
September 2016
wright1978
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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2073
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Post by wright1978 on Jun 8, 2017 11:42:15 GMT
Given there's always going to be an axe to grind i take the article with a healthy pinch of salt.
That said if there ever was an initial plan to make the game a massive empty space full of procedurally generated worlds that seems stupidity of the highest order for a company who's market is highly story driven RPGs
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normandy
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 113 Likes: 150
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normandy
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Nov 17, 2016 17:14:35 GMT
November 2016
normandy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by normandy on Jun 8, 2017 11:45:16 GMT
I have no idea what they were thinking. Even if they succeeded, we would've had 30+ empty planets. Generated planets is one thing, but they wouldn't be able to fill them with quests, dialogues, etc.
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