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Post by ShadowAngel on Jun 9, 2017 1:04:25 GMT
What struck me in the article as something that caused problems was when they said they wanted the game to live up to the failed promise of ME1, exploration. And I thought, ok, maybe ME1 failed to live up to the promise of exploration but what it did do, and in my opinion what made it's fans love it so much was excel in story telling, character development and of course the interaction and relationship building with the npc's and crew. And clearly these are the things ME fans came to ME:A looking for more of and didn't find. Did the ME:A devs not understand their own game's relationship with their fan base? I myself don't even think ME1 failed on the exploration aspect, I did however think ME2-3 ditched it completely for the action/combat focus but they did at least retain story, characters, choices (to a degree). Andromedas exploration is one of my big pluses, but not at the expense of story and characters. One step forward and two steps back.
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Missing the Milky Way
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Post by Nightlife on Jun 9, 2017 1:07:22 GMT
For a story and character-focused game like Mass Effect is, THOSE should be started on first in development. Changing writers at the end stretch really does make an impact - albeit not a good one.
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Post by Andrew Lucas on Jun 9, 2017 1:52:15 GMT
Man, this thread is sad. We have salty Bioware loyalists getting worked out over the article, dismissing the troubling reality the franchise lives right now just because they enjoyed the game just like I did, and the people who think this is literally the end of times because they're also butthurt over something Bioware did to their lives some time ago.
The fact is, Mass Effect ANDROMEDA is far away from the reception they wished to receive, and it will be remembered as a disappointment of a messy game in the long run, tarnishing even more what once was one of gaming's finest franchises, but if DA2 got a sequel, this can too, people are too worried thinking their doomsday prophecy actually matters to anyone, as if they're some executive at EA, but that's the internet for you, a bunch of hyperbolic grown ass people having a dick measure contest over the most trivial stuff you can find here.
As for the article, it seems pretty spot on, it makes even more sense with early leaks of the game, delay, and short marketing.
I enjoyed the game very much, it's not my favorite, but it's good. Am I disappointed with the reception? Hell yes. Does it make sense? Yes. Should I care that much? A bit, but I have the game with me, it's there. Nobody's taking it away.
It's done now. It is what it is, unfortunately.
Hopefully the new IP can blow everyone's mind again.
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Post by Deleted on Jun 9, 2017 2:09:43 GMT
All of this has taught me a lesson... I'm just going to completely ignore all the media and the forums prior to and immediately following the release of a game. I'm just going to buy the game if the description on the box interests me and play it myself. ME:A has totally exceeded any expectations I had left for it after it was crucified by the reviewers and by the people on this forum. I don't care what anybody else thinks... I LIKE the game, and I'm enjoying it thoroughly.
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Post by llandwynwyn on Jun 9, 2017 3:05:45 GMT
People need to realize that DA2 got a sequel because: was done in less than an year (small dev circle) and it sold really well in the first week* due to DAO's success. It wasn't a case of 'oh lets give them another chance', but because it was profitable and the DA ip was salvageable.
The question is, how does EA sees Mass Effect's future as of now? If it gets a dlc, how fast and well it sells will decide its fate.
* Forgot to add, I think the dlcs sold alright as well.
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warrior
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I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by warrior on Jun 9, 2017 3:15:41 GMT
In the end, this article makes a lot of sense despite its totally anonymous and nebulous sources -- regardless of what details are fabricated or exaggerated, the game needed more time bc its early dev was mismanaged, and bc money rules all in this world now, they could not delay it. The game has tons of potential to be great. I don't think a 70 is quite fair -- if I were one of those mock reviewers I would have also said 80. But it clearly needed better management.
I'm just really bummed at the thought about no more ME universe, bc while I agree w/ some that the DA series is better executed overall, space opera interests me more than fantasy these days and I just lov spending time in the ME world even when it has wonky animations or some weak story beats. I mean, people are right when they criticize holes in ME2, for ex, but it remains my favorite to play bc of Shepard and all the other characer stuff. So many opportunities to build a character and relationships with the game world.
I mostly liked playing Andromeda, and I think if I skip the Tasks I will enjoy it more. I really hope that "shelved" isn't true and that instead they can make a 2nd game that incorporates all of MET's strengths and ditches its weaknesses. That's what this game should have been, and I do think it is what they attempted, but a combo of mismanagement and over ambitious concepts and uncompromising release date pretty much guaranteed a sloppy and flawed game. Because even if you enjoyed the game, you have to admit that it's not polished at any levels except for combat and driving.
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Post by OdanUrr on Jun 9, 2017 3:18:18 GMT
The question is, how does EA sees Mass Effect's future as of now? If it gets a dlc, how fast and well it sells will decide its fate. I doubt EA will decide Mass Effect's fate on how well its DLC sells.
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warrior
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I don't like MP!
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Post by warrior on Jun 9, 2017 3:29:51 GMT
For a story and character-focused game like Mass Effect is, THOSE should be started on first in development. Changing writers at the end stretch really does make an impact - albeit not a good one. I agree totally, I can't believe how badly they dropped that ball. People say you can't compare one game to a trilogy -- ok -- but ME1 still wins story and character for me hands down against MEA, and that was the game MEA was supposed to improve on... I really do like open world/exploratatory RPG games like Fallout -- the first game I ever fell in love with was Oblivion -- but I have always loved Bioware games bc of the ways they combine the RPG and SP shooter, so I can become nearly as invested in the outcome (as I am in the case of the Last of Us, for example) while still being able to build a character via dialogue and decisions. (Like, Fallout 4 tried to do this a bit by incorporating VA and a "family" and failed really hard at that imo. The game was fun but I truly did not care about my "son" or any of that. For me the story was cool at the Kellogg point, but kind of fell apart once you reached The Initiative. This cultivation of investment is something Bioware is supposed to excel in, what makes MET and DA games memorable and what also makes their flaws less noticeable.) By the end I mostly liked Ryder's character, but wasn't much invested in anyone else. Maybe Jaal and Vetra, a bit. If Liam was in ME2 I would have skipped his loyalty mission to ensure he wouldn't show up in ME3 (or that he'd show up as a husk).
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Post by paradigm on Jun 9, 2017 3:43:01 GMT
What struck me in the article as something that caused problems was when they said they wanted the game to live up to the failed promise of ME1, exploration. And I thought, ok, maybe ME1 failed to live up to the promise of exploration but what it did do, and in my opinion what made it's fans love it so much was excel in story telling, character development and of course the interaction and relationship building with the npc's and crew. And clearly these are the things ME fans came to ME:A looking for more of and didn't find. Did the ME:A devs not understand their own game's relationship with their fan base? I myself don't even think ME1 failed on the exploration aspect, I did however think ME2-3 ditched it completely for the action/combat focus but they did at least retain story, characters, choices (to a degree). Andromedas exploration is one of my big pluses, but not at the expense of story and characters. One step forward and two steps back. I didn't think so either, I was just giving them the benefit of the doubt, because of my larger point that it seems like the devs didn't understand why we loved the ME trilogy.
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Post by beantony on Jun 9, 2017 3:54:35 GMT
strangely this kind of news got out to surface in line with almost each ME:A patch announcement.. 1.07 with BW Montreal scaled down + iced ME, and now 1.08 with this news.
ME:A isn't a great game, but still a good game to me and it was enjoyable. I think someone in the shadow wanted to bring this franchise down no matter what for some reasons *conspiracy theory intensifies*
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warrior
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Post by warrior on Jun 9, 2017 3:59:46 GMT
Given there's always going to be an axe to grind i take the article with a healthy pinch of salt. That said if there ever was an initial plan to make the game a massive empty space full of procedurally generated worlds that seems stupidity of the highest order for a company who's market is highly story driven RPGs
Which I think Bioware is moving away from. Either Bioware or EA is chasing the money trail and it's not in RPG's. I felt it started with DAI and got even worse with MEA. For me, the characters and story were the worst in that series just like MEA is the worst for me in the ME series. I can draw lots of comparisons between the two and how story and characters took a back seat to open world, world building, and significant changes to combat. MEA just took that concept a bit further than DAI did and what made Bioware great got put on the back burner and now they are paying the price for it. That's exactly what I was thinking (the money isn't in the SP RPG anymore, and money rules all decisions) and it really depresses me. Not just the shift away from story/character to focus on landscape design and comabt (which I admit is much improved and much more fun to play), but also the focus on Multiplayer. I really don't want to play competitively online. I don't ever play the multiplayer mode. I'm just not interested in it, even when it leads to SP rewards, but so much marketing for MEA focuses on Multiplayer and it worries me about the future vision/focus of Bioware and SP RPG games in general. Though the Witcher 3 proved that people are still interested, thankfully...
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Post by riou on Jun 9, 2017 4:41:15 GMT
Man, this thread is sad. We have salty Bioware loyalists getting worked out over the article, dismissing the troubling reality the franchise lives right now just because they enjoyed the game just like I did, and the people who think this is literally the end of times because they're also butthurt over something Bioware did to their lives some time ago. The fact is, Mass Effect ANDROMEDA is far away from the reception they wished to receive, and it will be remembered as a disappointment of a messy game in the long run, tarnishing even more what once was one of gaming's finest franchises, but if DA2 got a sequel, this can too, people are too worried thinking their doomsday prophecy actually matters to anyone, as if they're some executive at EA, but that's the internet for you, a bunch of hyperbolic grown ass people having a dick measure contest over the most trivial stuff you can find here. As for the article, it seems pretty spot on, it makes even more sense with early leaks of the game, delay, and short marketing. I enjoyed the game very much, it's not my favorite, but it's good. Am I disappointed with the reception? Hell yes. Does it make sense? Yes. Should I care that much? A bit, but I have the game with me, it's there. Nobody's taking it away. It's done now. It is what it is, unfortunately. Hopefully the new IP can blow everyone's mind again. This bolded bit makes me laugh. Most people would correct you and say ME3 tarnished the franchise. Also, whether the franchise is actually tarnished or not is a matter of personal opinion, not fact. ME:A was, to me, ME1 2.0 A game going in a different directions that was a diamond-in-the-rough, who's technical issues unfortunately managed to outweigh the postitive aspects of the game. I'm hoping whatever Andromeda game does come next (and there will be another) will be somthing like ME2 2.5
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jun 9, 2017 4:55:36 GMT
Man, this thread is sad. We have salty Bioware loyalists getting worked out over the article, dismissing the troubling reality the franchise lives right now just because they enjoyed the game just like I did, and the people who think this is literally the end of times because they're also butthurt over something Bioware did to their lives some time ago. The fact is, Mass Effect ANDROMEDA is far away from the reception they wished to receive, and it will be remembered as a disappointment of a messy game in the long run, tarnishing even more what once was one of gaming's finest franchises, but if DA2 got a sequel, this can too, people are too worried thinking their doomsday prophecy actually matters to anyone, as if they're some executive at EA, but that's the internet for you, a bunch of hyperbolic grown ass people having a dick measure contest over the most trivial stuff you can find here. As for the article, it seems pretty spot on, it makes even more sense with early leaks of the game, delay, and short marketing. I enjoyed the game very much, it's not my favorite, but it's good. Am I disappointed with the reception? Hell yes. Does it make sense? Yes. Should I care that much? A bit, but I have the game with me, it's there. Nobody's taking it away. It's done now. It is what it is, unfortunately. Hopefully the new IP can blow everyone's mind again. This bolded bit makes me laugh. Most people would correct you and say ME3 tarnished the franchise. Also, whether the franchise is actually tarnished or not is a matter of personal opinion, not fact. ME:A was, to me, ME1 2.0 A game going in a different directions that was a diamond-in-the-rough, who's technical issues unfortunately managed to outweigh the postitive aspects of the game.I'm hoping whatever Andromeda game does come next (and there will be another) will be somthing like ME2 2.5 It's a good game that has potential to being a great game once all the quest-bugs and more polishing goes into the game. I'm looking forward to the DLC. I also agree with you about ME3's ending. That's the ugly part of this whole franchise. The initial window of the game's release is long past. I won't preorder because of it, but I'm ready for more DLC. My Scott Ryder on my friend's PS4 is getting deleted. I'm busting out canon character on the new rig. I cannot wait. UNH!
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Post by Deleted on Jun 9, 2017 5:18:42 GMT
I'm glad I waited to start playing until after 1.06 dropped because I feel that it truly is a great game. To me, it beats ME1 hands down for exploration value and beats ME3 out in the area of combat fun. The story is negatively impacted by the openness and large size of the world... but it is a great story nonetheless... and refreshing that it's not about ghouls or the undead.
I'm not sure whether it would have been better received though because I still feel that a lot of the negative hype was just that... negativism being wildly promoted by the early reviewers and some players who really were determined to hate this game long, long before it was ever released... and they actively sought to create and maintain a negative "hype-train" in the media so that many other people became apprehensive rather than just looking forward to playing the game. Some are still at it, IMO.
I really, really hope they continue on with additional installments to ME:A. There is a lot hinted at that just begs for a sequel... and I want to experience the rest of this story. For now, I have a great game in ME:A and I'm enjoying playing that game... no one is taking that away from me. The the reviewers who have gone out of their way to trash it... well, don't expect any clicks from my computer anymore. You've earned by boycott of your websites. You now enjoy zero credibility with me.
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jun 9, 2017 5:34:51 GMT
People need to realize that DA2 got a sequel because: was done in less than an year (small dev circle) and it sold really well in the first week* due to DAO's success. It wasn't a case of 'oh lets give them another chance', but because it was profitable and the DA ip was salvageable. The question is, how does EA sees Mass Effect's future as of now? If it gets a dlc, how fast and well it sells will decide its fate. * Forgot to add, I think the dlcs sold alright as well. After DA2 came out, I was one of those that didn't really care about the reused environments because Hawke's constant narration. The side conversations during quest runs are the best in the series. I didn't sound off on DA2 negatively because to me, it still felt like Origins. It got a little too streamlined for consoles though. However, I felt like this was something that was being experimented on. That was one aspect that I understood. Jade Empire meets Dragon Age. And Varric. The single greatest "bard" in my book. The stories in DA2 are well executed and that was done in 18 months. The DLC that came out afterward included Felicia Day. And the handoff to Inquisition. It felt like I was getting a complete game each time, but they kept adding a better chapter or side story each time. Omega DLC was made by Montreal. That's all I've got to say. Aria T'Loak is the single, best voiced, animated (even the weird biotic jumping during her speech) NPC in Mass Effect. No other Renegade is badder than her. She is Omega. It might not be the same BioWare, but they know every detail because they had to do it all over again in Frostbite. That canvas is way better than Unreal. I'm playing through the original trilogy on the current rig and I miss Andromeda.
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Post by finoderi on Jun 9, 2017 5:44:52 GMT
Yes, full-of-sunshine glass type people like you should definitely stick together and support each other to go through this ordeal of unfairness. At first I was surprised how so many folks on this forum can rationalize literally anything about MEA. Now I just read it for fun. It's really amazing. Ordeal of unfairness? Well that right there says a great deal about you and your life experiences. Nothing about this game has been any kind of ordeal of unfairness to me or many of the game fans. We all found the game enjoyable to very enjoyable. Simply put, we find things we like in stuff and focus on that. If we find something not to our liking we move on. Generally we don't find fun in dwelling on stuff that didn't feel good because it didn't feel good. Mock me and others like me all you wish, but really it's all about half glass full or half glass empty perspectives. You have a choice to focus on what you do like or what you don't like. You have a choice to focus on things that feel good or things that don't feel good. What it boils down to is whether or not you want to feel good and whether or not you are willing to do what it takes to feel good. Frankly, I'll take ray of sunshine people any day over the people who spend their time hating and being miserable and complaining about things. The ray of sunshine people are more fun to be around, they have better experiences and are far more pleasant to deal with. The complainers? Been there, done that. Lots of angry, hostile folk there who are more than willing to drag you into their misery without realizing that you might not want to be miserable yourself. It's not about rationalization. It's about choosing to be happy and focus on what makes you happy and having more happy experiences for it. Glass half full perspectives are not a bad thing. But it's funny how many people are more than happy to treat it as if those who find the good in stuff are stupid or foolish or naive in some way. Ironically, we're the ones having a great time. None of us are the victim of anything. We're here having a grand old time playing a game we love. So who is the real winner with their kind of rationalization? The complainers or the ray of sunshine folks? 'Ordeal of unfairness' is not about the game, it's about your perception of critique. You are so full of sunshine that you see anybody who doesn't think like you as 'miserable complainer'. 'It's not about rationalization. It's about choosing to be happy...' - 'It's not about going, it's about moving on legs'.
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Post by Addictress on Jun 9, 2017 6:28:15 GMT
Dragon Age Inquisition got great companions and amazing soundtrack, was also well written and got a lot of emotional, memorable moments. Mass Effect Andromeda got 1 great companion, 2 average and that's it; soundtrack doesn't exist, writing is childish at some points and memorable moments ? NONE. Yeah... no. Inquisition had one companion I liked, and talking to him was awesome. The quest sequence between the start of the game and Skyhold was good, particularly the Whispers. If the game ended there, it would have been fine. But what happens afterwards is boring, uninspired and pretty much pointless to play after Crestwood. Winter Palace Quest is a contender to the Worst Story Quest Ever Designed. Andromeda, on the other hand gets better and better, and the missions become more complex and more interesting as the game goes on. The Vaults in Andromeda are amazing, and so are the worlds. And the whole mother load of uninspiring characters in Inquisition, all 13 of them charging your poor inquisitor with walking around the maps gathering 3 of this and 15 of that, then getting a cutscene or two of personal quests are way worse than actual quest sequences with some serious fighting & not reused areas for Loyalty Mission in Andromeda. And the characters ALWAYS talk to you, and react to the game events in Andromeda, while in Inquisition they are oblivious for the most of the game, no matter what you do. Thank you
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Post by Ancient on Jun 9, 2017 8:45:54 GMT
True! But, ignore mediocrity and what you will get is more of that. And this game is mediocre. In other words: if you support mediocrity, it will become standard. And many games today have this problem. Okay, let me fine tune my comment so it's clearly understood: You get what you focus on. How does that translate to life? Well if you want to enjoy the game, stop focusing on all the things in the game that are mediocre or not fun for you and focus on the things that are fun. If you cannot find anything in the game that is fun, move on to another game or do something else. The simple truth is that WE define our experiences far more than BW or MEA does. It's not the game that causes you to not have fun or experience it as mediocre. It's your focusing on all the things that you find mediocre in it. I'm sure people will disagree with that, but it is truth. And the more you focus on the mediocrity of things then the more mediocrity you find because you get what you focus on. I don't find the game mediocre. I find it highly enjoyable. Are there some things in it I don't care for? Yes. Do I spend an inordinate amount of time on them? I aim not to. In fact, I generally ignore them but every now and then they catch my attention. Meanwhile, I've had more fun playing this game than I did with the others (exception being ME1 because truly that gave me a great feeling and especially so as I played it during a rough time in my life). Ironically, I do see how I view ME2 as objectively better in many ways, but I have come to love this game more simply because I focus on all the things in it that I absolutely love and thus my experience of this game is far better than my ME2 experience ever was. And that's a recipe for life. You say True! but then you focus on mediocrity. Guess what? You just assured mediocrity is what you will be getting. If I were you I would rush off and find something wonderful to focus on else you'll find yourself with the same complaint about mediocrity for a very long time until you change your focus. I personally hope you do find things you love and enjoy immensely. I hope that for everyone, even or maybe especially the MEA haters. We all should have joy in our lives. Sadly, those that are focused on MEA with all their hate are not even allowing themselves to find joy because you cannot find joy if you are focused in hate. You kinda explain "law of attraction" to a person who understands it better then you. Btw, it should not be called "law of attraction" because you never attract anything. You allow yourself to experience, so it should be called "law of allowance", but that name is not cool enough for some people. To me this game is mediocre, but i don't focus much on that and i don't take it too seriously. And that's the key. In fact i don't play majority of todays games because they are mediocre, simplified, dumbed-down, etc. I ignore them. One can talk about mediocrity or negativity, but the key is not to attach yourself to these concepts which are illusion anyway, especially not to attach emotionally. Certain rules and qualities should be followed in the world of video games. That's what i focus on.
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n7vakarian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Origin: N7Vakarian
PSN: Hasseo
Posts: 205 Likes: 315
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by n7vakarian on Jun 9, 2017 9:01:12 GMT
Take it with a grain of salt Kotaku likes to make up shit for the clicks
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Jun 9, 2017 9:08:28 GMT
You kinda explain "law of attraction" to a person who understands it better then you. Btw, it should not be called "law of attraction" because you never attract anything. You allow yourself to experience, so it should be called "law of allowance", but that name is not cool enough for some people. To me this game is mediocre, but i don't focus much on that and i don't take it too seriously. And that's the key. In fact i don't play majority of todays games because they are mediocre, simplified, dumbed-down, etc. I ignore them. One can talk about mediocrity or negativity, but the key is not to attach yourself to these concepts which are illusion anyway, especially not to attach emotionally. Certain rules and qualities should be followed in the world of video games. That's what i focus on. Reminds me a little bit of a cconversation between friends, long time ago. One recommended a certain record, the other one replied with he doesn't like the music. Whereas the first friend responded with you're getting used to it. There was only one possible reply to that and #2 gave it: I don't listen to music for getting used to it. Must have been nearly 40 years ago, but I remember that conversation as if it was yesterday. And oh so fitting for this game. I never once called this game bad. It isn't. I call certain aspects bad, and they are. The reality is, I, and probably a whole lot of others, play games like that to escape from everyday life and it's strives and trouble. Just like the record story, I'm not playing games to get used to them but to wholy enjoy the ride I'm taken for. Looking at certain aspects that are well done, while overlooking other things that break your immersion brutally, doesn't cut it.
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ioannisdenton
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
Posts: 654 Likes: 844
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ioannisdenton
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by ioannisdenton on Jun 9, 2017 9:15:33 GMT
All i remember even from Bsn Prime is:
Me2 people complaining for dumbing down from the previous installment, game's crap , bioware doomed Me3 people compaining for dumbing down from the previous installment, game's crap , bioware doomed Da2 people complaining for dumbing down from the previous installment, game's crap , bioware doomed Da:I people complaining for dumbing down from the previous installment, game's crap , bioware doomed
my 2 cents
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KLGChaos
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: KLGChaos
XBL Gamertag: KLGChaos
Posts: 639 Likes: 1,009
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by KLGChaos on Jun 9, 2017 9:20:36 GMT
I just don't understand EAs obsession with using Frostbite for everything. They have to know that it's designed for a specific set of game types and that it's terrible at doing anything but those games.
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Post by abaris on Jun 9, 2017 9:25:51 GMT
I just don't understand EAs obsession with using Frostbite for everything. They have to know that it's designed for a specific set of game types and that it's terrible at doing anything but those games. It's their own software. So cheaper than buying a third party product. The engine doesn't seem the problem with this game. At least for me. Combat is more fluid than in the OT and the animations have been largely fixed. The problem lies in content and what it offers. Story, characters, planets.
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KLGChaos
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: KLGChaos
XBL Gamertag: KLGChaos
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Post by KLGChaos on Jun 9, 2017 9:32:43 GMT
I just don't understand EAs obsession with using Frostbite for everything. They have to know that it's designed for a specific set of game types and that it's terrible at doing anything but those games. It's their own software. So cheaper than buying a third party product. The engine doesn't seem the problem with this game. At least for me. Combat is more fluid than in the OT and the animations have been largely fixed. The problem lies in content and what it offers. Story, characters, planets. Yeah and it's to the development teams credit that they made it work, but nearly everyone says it's an extremely difficult engine to work with for anything that it isn't designed to do normally (namely FPS games). Just seems like they wasted more time and labor trying to make it work than anything else.
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Elfen Lied
N3
Fatebinder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 372 Likes: 465
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elfenlied
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Elfen Lied on Jun 9, 2017 9:45:20 GMT
Then ME 3 releases with a lot of controversy followed by Andromeda has me really concerned not just for their secret IP Dylan ,but Bioware as a whole. Dylan, same as SWTOR hasn't me the least bit concerned. I'm not interested at all, by all we know about the IP. You also have to keep in mind it's not Bioware expanding. It's the mother company EA slapping the label Bioware on studios left, right and center. The revolving door that everyone can observe, even without that article, does the rest. There's no consistency and there's obviously a reason why talent is leaving in droves. As far as we know a large portion of the old BW staff is working on Dylan (and this is one of the reasons behind the decision to entrust ME:A to a junior studio since no one else was free). Therefore Dylan should be a "true BW" work, at least of what remains of it.. and sadly there are many chances that it won't be even a RPG Which I think Bioware is moving away from. Either Bioware or EA is chasing the money trail and it's not in RPG's. I felt it started with DAI and got even worse with MEA. For me, the characters and story were the worst in that series just like MEA is the worst for me in the ME series. I can draw lots of comparisons between the two and how story and characters took a back seat to open world, world building, and significant changes to combat. MEA just took that concept a bit further than DAI did and what made Bioware great got put on the back burner and now they are paying the price for it. That's exactly what I was thinking (the money isn't in the SP RPG anymore, and money rules all decisions) and it really depresses me. Not just the shift away from story/character to focus on landscape design and comabt (which I admit is much improved and much more fun to play), but also the focus on Multiplayer. I really don't want to play competitively online. I don't ever play the multiplayer mode. I'm just not interested in it, even when it leads to SP rewards, but so much marketing for MEA focuses on Multiplayer and it worries me about the future vision/focus of Bioware and SP RPG games in general. Though the Witcher 3 proved that people are still interested, thankfully... RPG genre is not going to die soon. Maybe AAA titles nowadays are going to be more and more streamlined but I don't think that companies like CDPR and Bethesda are planning to leave SP games anytime and in addition we have the indy market for old school games. Just because BW may shift towards other genres it doesn't mean that everybody else will do the same thing. Though, if classical RPG games made by Bioware are your favourite ones, maybe you are going to face a hard time.
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