Fen'Harel Faceman
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Jun 9, 2017 16:39:26 GMT
/shrug If we were able to make Unofficial Patches for ME, or any other game for that matter, I'm sure it would look much the same. The unofficial patches are loaded with things like keyword fixes and collision issues and object placement changes and navmesh changes and hundreds of tiny changes that don't really effect much. I'm more referring to bugs you see in normal gameplay, bugs that prevent you from completing quests or getting warped around during conversations or having 2 Draks in your kitchen. Just the bugs I experienced while playing the game. Edit: The Unofficial Patches with those small fixes that you don't notice in gameplay become important when you start mod'ing your game. Fixing those kind of things makes a more stable mod'ing platform to prevent you from encountering issues with things like Dirty Edits and Deleted References and all kinds of bad things that can happen once you start piling different mods on top of each other. Shrug all you want, there's a whole host of quest breaking bugs in the list and many other bugs that I've encountered myself as well as a host of other people that I ran into while looking these bugs up on the Bethesda forums. No claims of a less-buggy Bethesda experience can be taken seriously. I've played all the games and they're all buggy messes. I had a much worse experience than with ANY Bioware game.
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Post by decafhigh on Jun 9, 2017 16:43:54 GMT
/shrug If we were able to make Unofficial Patches for ME, or any other game for that matter, I'm sure it would look much the same. The unofficial patches are loaded with things like keyword fixes and collision issues and object placement changes and navmesh changes and hundreds of tiny changes that don't really effect much. I'm more referring to bugs you see in normal gameplay, bugs that prevent you from completing quests or getting warped around during conversations or having 2 Draks in your kitchen. Just the bugs I experienced while playing the game. Edit: The Unofficial Patches with those small fixes that you don't notice in gameplay become important when you start mod'ing your game. Fixing those kind of things makes a more stable mod'ing platform to prevent you from encountering issues with things like Dirty Edits and Deleted References and all kinds of bad things that can happen once you start piling different mods on top of each other. Shrug all you want, there's a whole host of quest breaking bugs in the list and many other bugs that I've encountered myself as well as a host of other people that I ran into while looking these bugs up on the Bethesda forums. No claims of a less-buggy Bethesda experience can be taken seriously. I've played all the games and they're all buggy messes. I had a much worse experience than with ANY Bioware game. All I can say is that is not my experience. If you play Skyrim and the only mod you use is the Unofficial Patch you aren't going to notice much of a difference. Maybe a few quest stages get updated or some cut dialog restored that sort of thing, but that isn't really the main purpose of these patches. The unofficial patches fix lots of behind the scene things to create a more stable mod'ing platform. Things you will never notice in the course of just playing game.
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Fen'Harel Faceman
N7
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Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Jun 9, 2017 16:49:28 GMT
Shrug all you want, there's a whole host of quest breaking bugs in the list and many other bugs that I've encountered myself as well as a host of other people that I ran into while looking these bugs up on the Bethesda forums. No claims of a less-buggy Bethesda experience can be taken seriously. I've played all the games and they're all buggy messes. I had a much worse experience than with ANY Bioware game. All I can say is that is not my experience. If you play Skyrim and the only mod you use is the Unofficial Patch you aren't going to notice much of a difference. Maybe a few quest stages get updated or some cut dialog restored that sort of thing, but that isn't really the main purpose of these patches. The unofficial patches fix lots of behind the scene things to create a more stable mod'ing platform. Things you will never notice in the course of just playing game. They fix a lot of bugs in an unmodded game, bugs I and many others have run into. Just because you haven't run into the same problems doesn't mean they don't exist. They obviously do, since the official patches didn't fix them. By the way, the unofficial mod creates as many problems as it fixes, in my experience (and others, looking at the comments on the nexus mod site), with a modded game. In fact there are many mods I just forgo because I want to be sure a "vanilla" bug doesn't screw things up.
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Post by decafhigh on Jun 9, 2017 16:59:59 GMT
By the way, the unofficial mod creates as many problems as it fixes, in my experience (and others, looking at the comments on the nexus mod site), with a modded game. In fact there are many mods I just forgo because I want to be sure a "vanilla" bug doesn't screw things up. Any time you make changes you run the risk of creating new ones, that is just part of software design. It would depend on what kind of mods you are using and how many you are using. Vanilla Skyrim being 32 bit has it own set of limitations if you are trying to run a heavily mod'ed game since you have to be very aware of your memory limitations and its inability to properly multi-thread its processes. Doing a Skyrim game with lots of mods if not done with care will indeed cause lots and lots of issues. Especially if using heavily scripted mods you need to become comfortable in using third party tools like TES5Edit to properly clean mods and even Bethesda's own master files. Proper load orders and all kinds of things come into play to make sure mod's aren't breaking each other. And of course you can come across just poorly made mods that mess things up even worse.
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Post by abaris on Jun 9, 2017 17:07:56 GMT
Especially if using heavily scripted mods you need to become comfortable in using third party tools like TES5Edit to properly clean mods and even Bethesda's own master files. Proper load orders and all kinds of things come into play to make sure mod's aren't breaking each other. And of course you can come across just poorly made mods that mess things up even worse. It's mostly down to people either not knowing what they're doing or not being comfortable with using certain 3rd party software. I'm using a mod called "Don't call me Settler". Glad I saved it to an external drive because the author took it down after a lot of bitching and moaning over how bugged it was hit his page on the Nexus. This mod is a dream come true as far as settlement management of FO4 is concerned. Never once encountered a single issue of what these people reported. My best guess is they used it alongside other mods that aren't supposed to be used with that particular mod.
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Fen'Harel Faceman
N7
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Workin' so hard, to make it easy.
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Fen'Harel Faceman
Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Jun 9, 2017 17:08:12 GMT
By the way, the unofficial mod creates as many problems as it fixes, in my experience (and others, looking at the comments on the nexus mod site), with a modded game. In fact there are many mods I just forgo because I want to be sure a "vanilla" bug doesn't screw things up. Any time you make changes you run the risk of creating new ones, that is just part of software design. It would depend on what kind of mods you are using and how many you are using. Vanilla Skyrim being 32 bit has it own set of limitations if you are trying to run a heavily mod'ed game since you have to be very aware of your memory limitations and its inability to properly multi-thread its processes. Doing a Skyrim game with lots of mods if not done with care will indeed cause lots and lots of issues. Especially if using heavily scripted mods you need to become comfortable in using third party tools like TES5Edit to properly clean mods and even Bethesda's own master files. Proper load orders and all kinds of things come into play to make sure mod's aren't breaking each other. And of course you can come across just poorly made mods that mess things up even worse. Yes, thanks, I'm aware of all of that. I was addressing the claim that the unofficial patch was aimed at modders. It's not, and the creators specifically point out that it can cause its own issues with mods.
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Post by decafhigh on Jun 9, 2017 17:11:50 GMT
Especially if using heavily scripted mods you need to become comfortable in using third party tools like TES5Edit to properly clean mods and even Bethesda's own master files. Proper load orders and all kinds of things come into play to make sure mod's aren't breaking each other. And of course you can come across just poorly made mods that mess things up even worse. It's mostly down to people either not knowing what they're doing or not being comfortable with using certain 3rd party software. I'm using a mod called "Don't call me Settler". Glad I saved it to an external drive because the author took it down after a lot of bitching and moaning over how bugged it was hit his page on the Nexus. This mod is a dream come true as far as settlement management of FO4 is concerned. Never once encountered a single issue of what these people reported. My best guess is they used it alongside other mods that aren't supposed to be used with that particular mod. I've found most people that have issues using mods all have one thing in common. They used a mod for awhile that had scripts in it, decided they didn't like it or for whatever reason decide to remove the mod, then continue playing. Guess what, you just ruined your save file as that mod left behind scripts and variables that are now orphaned and run rampant till it completely corrupts your save file. Adding mods is very rarely the cause of issues unless it is just badly made. Removing a mod is usually what wreaks havok. If you remove a mod you always need to go back to a save from before you installed that mod unless the mod author built in methods for properly turning off the scripts and removing the mod.
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Fen'Harel Faceman
N7
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Workin' so hard, to make it easy.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Jun 9, 2017 17:14:11 GMT
It's mostly down to people either not knowing what they're doing or not being comfortable with using certain 3rd party software. I'm using a mod called "Don't call me Settler". Glad I saved it to an external drive because the author took it down after a lot of bitching and moaning over how bugged it was hit his page on the Nexus. This mod is a dream come true as far as settlement management of FO4 is concerned. Never once encountered a single issue of what these people reported. My best guess is they used it alongside other mods that aren't supposed to be used with that particular mod. I've found most people that have issues using mods all have one thing in common. They used a mod for awhile that had scripts in it, decided they didn't like it or for whatever reason decide to remove the mod, then continue playing. Guess what, you just ruined your save file as that mod left behind scripts and variables that are now orphaned and run rampant till it completely corrupts your save file. Adding mods is very rarely the cause of issues unless it is just badly made. Removing a mod is usually what wreaks havok. If you remove a mod you always need to go back to a save from before you installed that mod unless the mod author built in methods for properly turning off the scripts and removing the mod. Yup, I think both the Oblivion and Skyrim game save systems are notorious for this problem with modding, which is why I just start games over when testing mods.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
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Post by Cyan_Griffonclaw on Jun 9, 2017 17:17:43 GMT
I've found most people that have issues using mods all have one thing in common. They used a mod for awhile that had scripts in it, decided they didn't like it or for whatever reason decide to remove the mod, then continue playing. Guess what, you just ruined your save file as that mod left behind scripts and variables that are now orphaned and run rampant till it completely corrupts your save file. Adding mods is very rarely the cause of issues unless it is just badly made. Removing a mod is usually what wreaks havok. If you remove a mod you always need to go back to a save from before you installed that mod unless the mod author built in methods for properly turning off the scripts and removing the mod. Yup, I think both the Oblivion and Skyrim game save systems are notorious for this problem with modding, which is why I just start games over when testing mods. It's the only way to do it without losing your s***. I use the Nexus Mod Manager and everything is pretty streamlined, but still... I play vanilla all the way through and then start over with mods if the game holds me.
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Post by abaris on Jun 9, 2017 17:18:33 GMT
Adding mods is very rarely the cause of issues unless it is just badly made. Removing a mod is usually what wreaks havok. If you remove a mod you always need to go back to a save from before you installed that mod unless the mod author built in methods for properly turning off the scripts and removing the mod. Alternatively you can also extract the mod to your drive, look what scripts they use and remove them. It never once broke one of my games. I always make it my business to create clean saves before installing anything major and, even when using NMM for installation, to also extract them to one of my drives. To see what's in there and how it could possibly conflict wiith something else.
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Post by decafhigh on Jun 9, 2017 17:22:31 GMT
Yup, I think both the Oblivion and Skyrim game save systems are notorious for this problem with modding, which is why I just start games over when testing mods. I always keep my first save of the game with no mods installed just for testing purposes if I come across a mod I think is a little sketchy. The thing with the saves is it has to bake all the scripts and variables into the save and they get left behind when you remove the mod. The impact of that can be anything from negligible to devastating depending on what the mod and scripts do. It's the only way to do it without losing your s***. I use the Nexus Mod Manager and everything is pretty streamlined, but still... I play vanilla all the way through and then start over with mods if the game holds me. Yep, I always like to play with no mods the first time through anyway just to experience the game the way Bethesda intended.
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Fen'Harel Faceman
N7
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Post by Fen'Harel Faceman on Jun 9, 2017 17:23:08 GMT
Yup, I think both the Oblivion and Skyrim game save systems are notorious for this problem with modding, which is why I just start games over when testing mods. It's the only way to do it without losing your s***. I use the Nexus Mod Manager and everything is pretty streamlined, but still... I play vanilla all the way through and then start over with mods if the game holds me. Well before I got into any modding I played Skyrim (and Oblivion) on the Xbox 360 - both as buggy as fuck. Then I went to PC gaming with them and saw a number of bugs the mods addressed and I tried them and they really improved the experience. Then I started getting brave and trying out WryeBash and went from there. Edit: Morrowind came later on the PC because I'd already played it on the original Xbox. Wew that was interesting.
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Post by decafhigh on Jun 9, 2017 17:28:19 GMT
It's the only way to do it without losing your s***. I use the Nexus Mod Manager and everything is pretty streamlined, but still... I play vanilla all the way through and then start over with mods if the game holds me. Well before I got into any modding I played Skyrim (and Oblivion) on the Xbox 360 - both as buggy as fuck. Then I went to PC gaming with them and saw a number of bugs the mods addressed and I tried them and they really improved the experience. Then I started getting brave and trying out WryeBash and went from there. Edit: Morrowind came later on the PC because I'd already played it on the original Xbox. Wew that was interesting. Creating bash patches was essential in Oblivion, I found it less so with Skyrim but still a helpful thing to do. I've been using and creating mods since Oblivion first came out so I've gotten rather good at it over time, at least good enough that I can make a pretty stable game even with lots of mods. I ran Skyrim right up to the 255 mod limit. Only real issue I ever had was resource limitations due to the 32 bit engine.
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Fen'Harel Faceman
N7
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Workin' so hard, to make it easy.
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Fen'Harel Faceman
Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Jun 9, 2017 17:31:11 GMT
Well before I got into any modding I played Skyrim (and Oblivion) on the Xbox 360 - both as buggy as fuck. Then I went to PC gaming with them and saw a number of bugs the mods addressed and I tried them and they really improved the experience. Then I started getting brave and trying out WryeBash and went from there. Edit: Morrowind came later on the PC because I'd already played it on the original Xbox. Wew that was interesting. Creating bash patches was essential in Oblivion, I found it less so with Skyrim but still a helpful thing to do. I've been using and creating mods since Oblivion first came out so I've gotten rather good at it over time, at least good enough that I can make a pretty stable game even with lots of mods. I ran Skyrim right up to the 255 mod limit. Only real issue I ever had was resource limitations due to the 32 bit engine.Which is why I like the SE edition of Skyrim... runs really smooth on my rig. I hope the guys who make SKSE haven't given up, it's still on their official page that they're working on it. I'd like to see it up and running and then implemented for things like maybe Skywind and Skyblivion. Seems like they're making a lot of progress on Skyblivion lately.
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Post by Deleted on Jun 9, 2017 17:32:27 GMT
OMG. If that's the development cycle EA banks on, then yes... you're so right. Make the vanilla game as complete as possible and then add expansions to keep the game in the customer's hands. Keep that dripline running while other teams focus on another franchise. It's so incredibly convoluted that only EA can make a mess this big and still come out and say we're not charging enough. Sounds like what Paradox is up to lately. Paradox. (grinds her teeth)
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Post by decafhigh on Jun 9, 2017 17:34:58 GMT
Creating bash patches was essential in Oblivion, I found it less so with Skyrim but still a helpful thing to do. I've been using and creating mods since Oblivion first came out so I've gotten rather good at it over time, at least good enough that I can make a pretty stable game even with lots of mods. I ran Skyrim right up to the 255 mod limit. Only real issue I ever had was resource limitations due to the 32 bit engine.Which is why I like the SE edition of Skyrim... runs really smooth on my rig. I hope the guys who make SKSE haven't given up, it's still on their official page that they're working on it. I'd like to see it up and running and then implemented for things like maybe Skywind and Skyblivion. Seems like they're making a lot of progress on Skyblivion lately. Yeah SkyrimSE runs beautifully. I haven't heard much about SKSE64 aside from rumors about whether it is still in the works or not. Just kinda crossing my fingers at this point.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
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Post by Cyan_Griffonclaw on Jun 9, 2017 17:37:33 GMT
It's the only way to do it without losing your s***. I use the Nexus Mod Manager and everything is pretty streamlined, but still... I play vanilla all the way through and then start over with mods if the game holds me. Well before I got into any modding I played Skyrim (and Oblivion) on the Xbox 360 - both as buggy as fuck. Then I went to PC gaming with them and saw a number of bugs the mods addressed and I tried them and they really improved the experience. Then I started getting brave and trying out WryeBash and went from there. Edit: Morrowind came later on the PC because I'd already played it on the original Xbox. Wew that was interesting. I own all the Elder Scrolls titles and I just can't get immersed. I'm one of those that can't get into it, like the Witcher 3. Fallout is different. It started out as a Black Isle product under BioWare and that's my connection. Once Bethesda took over, I was quite impressed with Fallout 3 and all of its' accompanying DLC. New Vegas took the game to the next level and the modding took it to legendary status. Fallout 4 regressed even though the entire atmosphere of being in Boston was epic. Modding added months of game time to that game, otherwise, it would've been a one and done deal.
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Post by decafhigh on Jun 9, 2017 17:41:43 GMT
Well before I got into any modding I played Skyrim (and Oblivion) on the Xbox 360 - both as buggy as fuck. Then I went to PC gaming with them and saw a number of bugs the mods addressed and I tried them and they really improved the experience. Then I started getting brave and trying out WryeBash and went from there. Edit: Morrowind came later on the PC because I'd already played it on the original Xbox. Wew that was interesting. I own all the Elder Scrolls titles and I just can't get immersed. I'm one of those that can't get into it, like the Witcher 3. Fallout is different. It started out as a Black Isle product under BioWare and that's my connection. Once Bethesda took over, I was quite impressed with Fallout 3 and all of its' accompanying DLC. New Vegas took the game to the next level and the modding took it to legendary status. Fallout 4 regressed even though the entire atmosphere of being in Boston was epic. Modding added months of game time to that game, otherwise, it would've been a one and done deal. Fallout needs a serious upgrade to its gameplay. Take FO4 and put MEA's shooting and cover mechanics into it? Man would that be awesome! As for TES? I spent more time in Oblivion and Skyrim than I will ever admit to anyone.
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Post by abaris on Jun 9, 2017 17:41:59 GMT
New Vegas took the game to the next level and the modding took it to legendary status. Fallout 4 regressed even though the entire atmosphere of being in Boston was epic. Modding added months of game time to that game, otherwise, it would've been a one and done deal. Once again, FNV was Obsidian, a studio that knows how to tell a story. The brand went back to Bethesda, once they were finished doing Skyriim. Of course FO4 regressed. There are different strengths to different studios. Beth never knew how to tell a gripping story. Obsidian or Bioware do. I play all these games for different reasons. I never expected FO4 to be Pulitzer material. I expected a populated world to explore.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Jun 9, 2017 17:45:54 GMT
Well before I got into any modding I played Skyrim (and Oblivion) on the Xbox 360 - both as buggy as fuck. Then I went to PC gaming with them and saw a number of bugs the mods addressed and I tried them and they really improved the experience. Then I started getting brave and trying out WryeBash and went from there. Edit: Morrowind came later on the PC because I'd already played it on the original Xbox. Wew that was interesting. I own all the Elder Scrolls titles and I just can't get immersed. I'm one of those that can't get into it, like the Witcher 3. Fallout is different. It started out as a Black Isle product under BioWare and that's my connection. Once Bethesda took over, I was quite impressed with Fallout 3 and all of its' accompanying DLC. New Vegas took the game to the next level and the modding took it to legendary status. Fallout 4 regressed even though the entire atmosphere of being in Boston was epic. Modding added months of game time to that game, otherwise, it would've been a one and done deal. Well, I get less "immersed" in the TES games as well, but I find the fun in them. I also find them an interesting experiment... ... by the way, I view all computer games as experiments in what can and cannot be done with the PC-level of computing power - yes to me that means we're all paying for one coding experiment after another... ... in the sandbox open-world experience. How tied are people to story? Are they content with the adventure of exploring and a semi-coherent lore and plot? It seems many are, I remember many hoping that Elder Scrolls Online would mimic much of the Skyrim/Oblivion/Morrowind sandbox experience.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Jun 9, 2017 17:46:55 GMT
New Vegas took the game to the next level and the modding took it to legendary status. Fallout 4 regressed even though the entire atmosphere of being in Boston was epic. Modding added months of game time to that game, otherwise, it would've been a one and done deal. Once again, FNV was Obsidian, a studio that knows how to tell a story. The brand went back to Bethesda, once they were finished doing Skyriim. Of course FO4 regressed. There are different strengths to different studios. Beth never knew how to tell a gripping story. Obsidian or Bioware do. I play all these games for different reasons. I never expected FO4 to be Pulitzer material. I expected a populated world to explore. You nailed it.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Jun 9, 2017 17:53:21 GMT
I own all the Elder Scrolls titles and I just can't get immersed. I'm one of those that can't get into it, like the Witcher 3. Fallout is different. It started out as a Black Isle product under BioWare and that's my connection. Once Bethesda took over, I was quite impressed with Fallout 3 and all of its' accompanying DLC. New Vegas took the game to the next level and the modding took it to legendary status. Fallout 4 regressed even though the entire atmosphere of being in Boston was epic. Modding added months of game time to that game, otherwise, it would've been a one and done deal. Well, I get less "immersed" in the TES games as well, but I find the fun in them. I also find them an interesting experiment... ... by the way, I view all computer games as experiments in what can and cannot be done with the PC-level of computing power - yes to me that means we're all paying for one coding experiment after another... ... in the sandbox open-world experience. How tied are people to story? Are they content with the adventure of exploring and a semi-coherent lore and plot? It seems many are, I remember many hoping that Elder Scrolls Online would mimic much of the Skyrim/Oblivion/Morrowind sandbox experience. I don't care if it's sandbox or linear, if it's an RPG, the task in my opinion, is to be immersed into that character. The only way is to have a compelling main quest line while developing relationships with companions. In this sense, Fallout 3 did well. Fallout New Vegas nailed it. Fallout 4 regressed. The entire notion of resurrecting a volunteer militia group from American Revolutionary history and fighting for the Commonwealth struck me to the core. Then Preston... (about to rage out now... going to blow...) with his incessant pleas for help. Then... seeing my super sentries (fully geared in combat armor and wielding modded mini guns) kidnapped while retaining said gear in captivity... (gonna blow...) is enough to say, "NO MORE! NO MORE! PRESTON! YOU EVIL MANIPULATOR, DIE... DIE... DIE!!!!!!!!!!!!!!!!!!!!!!!!!) and yeah... I'm not playing FO4 anymore with 112 mods.
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ღ Too witty for a title
6261
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Aug 12, 2023 11:35:22 GMT
8,655
decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Jun 9, 2017 17:57:29 GMT
I don't care if it's sandbox or linear, if it's an RPG, the task in my opinion, is to be immersed into that character. The only way is to have a compelling main quest line while developing relationships with companions. In this sense, Fallout 3 did well. Fallout New Vegas nailed it. Fallout 4 regressed. The entire notion of resurrecting a volunteer militia group from American Revolutionary history and fighting for the Commonwealth struck me to the core. Then Preston... (about to rage out now... going to blow...) with his incessant pleas for help. Then... seeing my super sentries (fully geared in combat armor and wielding modded mini guns) kidnapped while retaining said gear in captivity... (gonna blow...) is enough to say, "NO MORE! NO MORE! PRESTON! YOU EVIL MANIPULATOR, DIE... DIE... DIE!!!!!!!!!!!!!!!!!!!!!!!!!) and yeah... I'm not playing FO4 anymore with 112 mods.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
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GIF Addict
374
0
30,906
Fen'Harel Faceman
Workin' so hard, to make it easy.
13,331
August 2016
almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Jun 9, 2017 18:00:57 GMT
Not a big fan of the Fallout games but that's mainly because they're set in a deserty brown wasteland. I grew up in a deserty brown wasteland and I hate it. So now I live in a place with green and grass and trees. I didn't even bother to try out or buy Fallout 4.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Jun 9, 2017 18:09:56 GMT
Not a big fan of the Fallout games but that's mainly because they're set in a deserty brown wasteland. I grew up in a deserty brown wasteland and I hate it. So now I live in a place with green and grass and trees. I didn't even bother to try out or buy Fallout 4. I'd buy it now and skip the vanilla run. Mod it, read the game guides because you're going to lose your focus and try to get it done before the respawning hits areas. That's another immersion breaker for me. I just cleared the area out. I come back four days later and nothing is changed. I've got artillery at every settlement, at least four sentries, heavily armed patrols (through modding) and not a damn thing matters. Deathclaws pop up in the middle of settlements. Raiders and Super Mutants have my sentries (still armed to the teeth) in captivity. Companions disappearing or falling off bridges without a hint that it happened. (Emits a mutant hound howl...) It's fun for a one and done on the cheap. ManSlayer strikes again!
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