Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
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Kabraxal
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Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Jun 9, 2017 21:12:33 GMT
The big difference between TW3 and Andromeda/Inquisition is subjective taste. Stop right there. There is no such thing as Andromeda/Inquisition. I still love Inquisition and sure as hell will do another playthrough. After more than a dozen already. I'm not so sure doing another PT with Andromeda. I had my fun with that game but in my opinion it doesn't hold a candle to Inquisition. The characters alone make sure of that. I never played TW3 because having a fixed lead bores me. So I can't judge the game but going by what I hear from others, it seems to be quite good. Same goes for Zelda. I certainly won't buy Nintendo gear to play that game. But again, going by what I heard and what reviewers who's judgment I trust said about it, it seems to be a good game. You can literally rip the criticisms of Andromeda, increase the severity, and put it to Breath of the Wild. You can't fault Andromeda for filler, writing, and such and then turn around praising Breath of the Wild without knocking it for the same.
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Daft Arbiter
N3
Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Origin: dasriboflavin
Posts: 275 Likes: 325
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Daft Arbiter
Wealth beyond measure, Outlander.
275
August 2016
daftarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
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Post by Daft Arbiter on Jun 9, 2017 21:34:45 GMT
Not a big fan of the Fallout games but that's mainly because they're set in a deserty brown wasteland. I grew up in a deserty brown wasteland and I hate it. So now I live in a place with green and grass and trees. I didn't even bother to try out or buy Fallout 4. I'd buy it now and skip the vanilla run. Mod it, read the game guides because you're going to lose your focus and try to get it done before the respawning hits areas. That's another immersion breaker for me. I just cleared the area out. I come back four days later and nothing is changed. I've got artillery at every settlement, at least four sentries, heavily armed patrols (through modding) and not a damn thing matters. Deathclaws pop up in the middle of settlements. Raiders and Super Mutants have my sentries (still armed to the teeth) in captivity. Companions disappearing or falling off bridges without a hint that it happened. (Emits a mutant hound howl...) It's fun for a one and done on the cheap. ManSlayer strikes again! That's something I don't understand about FO4; it took a step back from Skyrim's respawn system. In Skyrim, if you clear a dungeon out, it stays cleared for 30 days. Moreover, if you revisit the dungeon before that respawn cycle is completed, the timer starts over. This process can be repeated indefinitely, allowing dungeons along major roads to stay empty for the entire game if you so much as pass by them. Fallout 4: clear out the Corvega Factory, and it's fully restocked in...what, a week? Every time I pass by that billboard in Lexington, there's yet another guy launching mini-nukes all over the place. That game offered no sense of world progress.
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
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March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Jun 9, 2017 21:50:51 GMT
71 was too high a score for the game I played at release, seeing the bugs and technical issues I was having with the game. I think the first thread here asking people to score it I said it was a 5, which would be 50 on Metacritic. After reading the article I don't see how anyone in those focus groups could have gotten they game I did and said the game was low to mid 80s. They must have lucked out on the bugs and tech issues. First, you don't know the recommendations that came with the judgment. And secondly, I'm pretty sure the same rules apply to these focus groups as for the media. It's a privilege to belong to these groups and they certainly aim to please and not to discourage if they can help it. In order to stay in that group. I also would also say, the bugs at release - I had double Jaal and Drack also, but nothing game breaking - never influenced what I thought of this game. I was confident that this would be fixed in time. My judgment of the 70 being justified is based on the game itself. How it presents itself as compared to previous Bioware titles, how much I could immerse myself in it and how much I liked the ride I was taken for. Well, then you were lucky. First week for me, I would try and use biotics and fall through the floor, then have to force quit the game. I would finish missions and go to talk to the NPC to end the mission and be killed during the conversation, with the dialogue wheel up, by something that was not on the screen. Had to force quit the game. Then Origin would think the game was already running, so I would have to force quit Origin as well. Enemies in walls and rocks that either killed you or prevented you from finishing an area because you couldn't kill them. Couldn't fight any type of fiend monster because they freeze and go into some type of t-pose and I would just be shooting what amounted to a statue until the HP was gone. The game would stutter and drop FPS dramatically on the Tempest for no reason. It wasn't Arkham City game breaking bad, but it was the worst I've seen since and greatly took away from my enjoyment of the game. One day I just rage quit and didn't touch again until the next day. This is before any demerits for story, quests, or any of the normal things you rate games on. Also, like I said in my other post, I'm not scoring trusting that something is going to get fixed or by what I think the game may be if and when it gets fixed. I'm scoring the value of what I was sold at the time I'm writing the review.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Nov 17, 2024 18:04:04 GMT
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Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jun 9, 2017 21:52:31 GMT
I'd buy it now and skip the vanilla run. Mod it, read the game guides because you're going to lose your focus and try to get it done before the respawning hits areas. That's another immersion breaker for me. I just cleared the area out. I come back four days later and nothing is changed. I've got artillery at every settlement, at least four sentries, heavily armed patrols (through modding) and not a damn thing matters. Deathclaws pop up in the middle of settlements. Raiders and Super Mutants have my sentries (still armed to the teeth) in captivity. Companions disappearing or falling off bridges without a hint that it happened. (Emits a mutant hound howl...) It's fun for a one and done on the cheap. ManSlayer strikes again! That's something I don't understand about FO4; it took a step back from Skyrim's respawn system. In Skyrim, if you clear a dungeon out, it stays cleared for 30 days. Moreover, if you revisit the dungeon before that respawn cycle is completed, the timer starts over. This process can be repeated indefinitely, allowing dungeons along major roads to stay empty for the entire game if you so much as pass by them. Fallout 4: clear out the Corvega Factory, and it's fully restocked in...what, a week? Every time I pass by that billboard in Lexington, there's yet another guy launching mini-nukes all over the place. That game offered no sense of world progress. And not a mod to stop it. I also like to snipe because daggum it, one shot one kill is a whole lot more satisfying than running and gunning backwards. And they screwed with VATS. WTF. The mods fixed that, but the vanilla run... aw man... aw man... I don't want to go back there. The freaking Minutemen and they blew it. Just killed them with repetitive bullcrap. A concept that I was so HYPED about because it ran along similar things I love besides BioWare products and such. I love American history, especially the Revolutionary War era. The mere fact that they were using Boston and that certain historical sites had significant roles in the sandbox. It was the concept that kept me invested, but the execution of it kept keeping me in the testicles. I raced through the vanilla game and then read up on how to avoid all three crappy endings. Then I had to weigh rebuilding every damn settlement because my OCD demands it. Bethesda owes the modding community millions of dollars for keeping their poorly-executed crap afloat. Seriously.
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abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Jun 9, 2017 21:59:09 GMT
Well, then you were lucky. First week for me, I would try and use biotics and fall through the floor, then have to force quit the game. I would finish missions and go to talk to the NPC to end the mission and be killed during the conversation, with the dialogue wheel up, by something that was not on the screen. Had to force quit the game. Then Origin would think the game was already running, so I would have to force quit Origin as well. Enemies in walls and rocks that either killed you or prevented you from finishing an area because you couldn't kill them. Couldn't fight any type of fiend monster because they freeze and go into some type of t-pose and I would just be shooting what amounted to a statue until the HP was gone. The game would stutter and drop FPS dramatically on the Tempest for no reason. It wasn't Arkham City game breaking bad, but it was the worst I've seen since and greatly took away from my enjoyment of the game. One day I just rage quit and didn't touch again until the next day. Yeah, I had all of that. Still have in some instances, I'm sure, since I don't think they fixed that particular issue. In the facility with the Moshae, there's a lift. If you approach it with your weapon drawn, be damn sure you aim right at the button. Otherwise you perform a melee attack that makes you fall through the floor, landing you in some inaccessable room that can only be left by reloading. Also the being attacked while talking. By some critter killing you, which, by the way, shows how useless most of the companions really are. They keep firing at it without landing a single hit, even if it's just some one hit bug on Eos. The latter certainly influenced my rating of the game. The former not so much.
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abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Jun 9, 2017 22:02:07 GMT
And not a mod to stop it. I also like to snipe because daggum it, one shot one kill is a whole lot more satisfying than running and gunning backwards. And they screwed with VATS. WTF. The mods fixed that, but the vanilla run... aw man... aw man... I don't want to go back there. The freaking Minutemen and they blew it. Just killed them with repetitive bullcrap. A concept that I was so HYPED about because it ran along similar things I love besides BioWare products and such. I love American history, especially the Revolutionary War era. The mere fact that they were using Boston and that certain historical sites had significant roles in the sandbox. It was the concept that kept me invested, but the execution of it kept keeping me in the testicles. I raced through the vanilla game and then read up on how to avoid all three crappy endings. Then I had to weigh rebuilding every damn settlement because my OCD demands it. Bethesda owes the modding community millions of dollars for keeping their poorly-executed crap afloat. Seriously. Why don't you ship off that Preston freak to Red Rocket as the only inhabitant and never come to visit? That takes care of the whole issue. The only reason why I even save thefour from the museum is the castle and it's artillery.
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RoboticWater
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
Posts: 219 Likes: 552
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August 2016
roboticwater
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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Post by RoboticWater on Jun 9, 2017 22:18:57 GMT
So cliched cartoon characters, a lacking story, completly filler based quest system, and boring world are okay to throw at Andromeda as criticisms, but Breath if the Wild gets a pass simple because it slapped Zelda on the box? That is the hypocrisy that makes me laugh. BotW fails harder than Andromeda in every single way Andromeda is crucified for. But it's perfect. Perfectly awful. As for TW3, I've stated numerous times that the dark fantasy cliches fail to impress and absolutely bore me. So the story is not engaging, the characters flat and listless (Ciri and Lambert are awesome though), and the side quests just have nothing to then lift them from their repitition for me (don't kid yourself, there is as much filler and repitition in TW3 as DA or ME). If you enjoy the dark dantasy tropes, I can see why you rate it better than I would (at 6/10 maximum in my opinion). The big difference between TW3 and Andromeda/Inquisition is subjective taste. The tropes and your preference will be the defining difference in score. For BotW, the subjective preference has little to do with the difference in scores. If you massacre Andromeda for filler, story, characters, and world design then you better massacre BotW because it is objectively worse. It almost has no story, the characters and dialogue are fit only for Saturday morning cartoons (well, not good Ones), the world is literally only filler on top of filler.... there is no way to forgive Zelda those flaws and hold Andromeda to the fire. I really shouldn't even bother with this, but I kinda feel like doing it anyway. Breath of the Wild has one of the (probably just the, to be honest) most well-designed open worlds in gaming supporting one of the best open world interaction systems ever made. For starters, it's quite beautiful, leveraging a vivid aesthetic to display a number of interesting and visually pleasing locales, but more importantly, its visual construction actively enhances exploration. Where Andromeda just has nice-looking locations filled with stuff, Zelda has environments that were built to actively usher the player towards interesting content. You'll never be hopping between waypoints because the game always gives you clear visual points of interest, so there's very little sense of gamification. Add onto that an environmental hazard system without an obnoxious AI that reminds you of it every minute. More importantly, they ways you traverse this world are far more numerous and engaging than running, jumping, and driving. Managing your stamina while sprinting and climbing is a constant and rewarding challenge that, when coupled with gliding and shield surfing, leads to a simply satisfying core movement loop. In Inquisition and Andromeda movement is mostly just a means to get from quest to quest; by itself, the movement isn't an incredibly fun experience. In Zelda, the movement is the game as much as anything else is, and you can have fun just running around. On top of all that is an interaction system that actively works with open world to provide more varied, complex, and fun scenarios than just about any adventure game out there. You're using bombs, time-freezing, weapons, magnets, ice, balloons, and much more to mess around with the sandbox Nintendo provided you. Andromeda has good gunplay, but that's about it . You'll always be doing essentially the same few interaction loops: jumping, shooting, and slinging simple powers. In Zelda you're leveraging the environment, weirdly intelligent AI behavior, and a toolbag of physics manipulating items. That could just mean that you sneak in at night using your glider and rain arrows from above or it could mean getting an enemy to kill itself with a box that you froze in time.And you do realize that Zelda is a children's fantasy game right? The cartoon aesthetic wasn't an accident. The characters are deliberately written as simple cliches because that makes it easier for children to understand and identify with them. The story is simplistic too because frankly, not every game needs to be a long-winded RPG with dialog spilling out of every orifice. There's so much more I could bring up, but I've known from the start that my words are wasted on you, so I'll keep it at that. But yeah, this is why Zelda isn't getting hammered by critics. It's got genuinely interesting game mechanics and no one gives a shit about cartoon characters because that's the point.
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heathenoxman
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: rohlfdawg
PSN: rohlfdawg83
Posts: 239 Likes: 454
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August 2016
heathenoxman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by heathenoxman on Jun 10, 2017 0:00:35 GMT
Brace for the defensive responses from people who won't even read this article and claim that it's bullshit because "it's Kotaku". "Situation's pretty much gone to shit sums it up." --Nakmor Kesh
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
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2,929
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1,053
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Jun 10, 2017 0:13:42 GMT
So cliched cartoon characters, a lacking story, completly filler based quest system, and boring world are okay to throw at Andromeda as criticisms, but Breath if the Wild gets a pass simple because it slapped Zelda on the box? That is the hypocrisy that makes me laugh. BotW fails harder than Andromeda in every single way Andromeda is crucified for. But it's perfect. Perfectly awful. As for TW3, I've stated numerous times that the dark fantasy cliches fail to impress and absolutely bore me. So the story is not engaging, the characters flat and listless (Ciri and Lambert are awesome though), and the side quests just have nothing to then lift them from their repitition for me (don't kid yourself, there is as much filler and repitition in TW3 as DA or ME). If you enjoy the dark dantasy tropes, I can see why you rate it better than I would (at 6/10 maximum in my opinion). The big difference between TW3 and Andromeda/Inquisition is subjective taste. The tropes and your preference will be the defining difference in score. For BotW, the subjective preference has little to do with the difference in scores. If you massacre Andromeda for filler, story, characters, and world design then you better massacre BotW because it is objectively worse. It almost has no story, the characters and dialogue are fit only for Saturday morning cartoons (well, not good Ones), the world is literally only filler on top of filler.... there is no way to forgive Zelda those flaws and hold Andromeda to the fire. I really shouldn't even bother with this, but I kinda feel like doing it anyway. Breath of the Wild has one of the (probably just the, to be honest) most well-designed open worlds in gaming supporting one of the best open world interaction systems ever made. For starters, it's quite beautiful, leveraging a vivid aesthetic to display a number of interesting and visually pleasing locales, but more importantly, its visual construction actively enhances exploration. Where Andromeda just has nice-looking locations filled with stuff, Zelda has environments that were built to actively usher the player towards interesting content. You'll never be hopping between waypoints because the game always gives you clear visual points of interest, so there's very little sense of gamification. Add onto that an environmental hazard system without an obnoxious AI that reminds you of it every minute. More importantly, they ways you traverse this world are far more numerous and engaging than running, jumping, and driving. Managing your stamina while sprinting and climbing is a constant and rewarding challenge that, when coupled with gliding and shield surfing, leads to a simply satisfying core movement loop. In Inquisition and Andromeda movement is mostly just a means to get from quest to quest; by itself, the movement isn't an incredibly fun experience. In Zelda, the movement is the game as much as anything else is, and you can have fun just running around. On top of all that is an interaction system that actively works with open world to provide more varied, complex, and fun scenarios than just about any adventure game out there. You're using bombs, time-freezing, weapons, magnets, ice, balloons, and much more to mess around with the sandbox Nintendo provided you. Andromeda has good gunplay, but that's about it . You'll always be doing essentially the same few interaction loops: jumping, shooting, and slinging simple powers. In Zelda you're leveraging the environment, weirdly intelligent AI behavior, and a toolbag of physics manipulating items. That could just mean that you sneak in at night using your glider and rain arrows from above or it could mean getting an enemy to kill itself with a box that you froze in time.And you do realize that Zelda is a children's fantasy game right? The cartoon aesthetic wasn't an accident. The characters are deliberately written as simple cliches because that makes it easier for children to understand and identify with them. The story is simplistic too because frankly, not every game needs to be a long-winded RPG with dialog spilling out of every orifice. There's so much more I could bring up, but I've known from the start that my words are wasted on you, so I'll keep it at that. But yeah, this is why Zelda isn't getting hammered by critics. It's got genuinely interesting game mechanics and no one gives a shit about cartoon characters because that's the point. Case in point. A lot of hyperbole and hand waving in order to christen Breath of the Wild as anything resembling a great game. You do things to do things... hmm, sounds like what most people call filler in other games. Almost no story is good and terrible cartoon characters are the point... not even sure where to start after I stop laughing. And the bland world design... forgiven because you can hang glide and chop down trees. Totally bland world with no lore, story, or worthwhile characters, but I can do random things! 10/10..... God forbid Ubisoft, Bioware, or Bethesda do any of that. They'd be crucified even worse than they are. But the almighty Nintendo can not only do all that, but they can butcher Zelda in the process and be praised for it. Utter and complete bias that perfectly shows the hypocrisy in these "reviews".
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andrewlucas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Andrew Lucas on Jun 10, 2017 1:04:14 GMT
Yeah, I have to agree with some. Most of the media didn't have some sort of vendetta that is being implied here, maybe the game was just failing to impress them? Like many people here thought with each trailer? That's a thing that needs to be accepted, only the so called "gamers" wanted this to fail, which says a lot about this god-awful community.
It's interesting, back in the ME3 days, people were saying the media was being biased towards Bioware and that the game sucked balls, EA paid the reviews, but now? It's the total opposite for those who like it. The media is unfair! This has to die. The truth is that the RPG bar has been raised recently, Bioware did more of the same - which I can appreciate, but for many, that doesn't work anymore, and along with that, they shipped an unfinished a broken game. Again, it is what it is. Still like it, though.
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Cyonan
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admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Cyonan on Jun 10, 2017 1:04:52 GMT
You do things to do things... hmm, sounds like what most people call filler in other games. Almost no story is good and terrible cartoon characters are the point... not even sure where to start after I stop laughing. And the bland world design... forgiven because you can hang glide and chop down trees. Totally bland world with no lore, story, or worthwhile characters, but I can do random things! 10/10..... God forbid Ubisoft, Bioware, or Bethesda do any of that. They'd be crucified even worse than they are. But the almighty Nintendo can not only do all that, but they can butcher Zelda in the process and be praised for it. Utter and complete bias that perfectly shows the hypocrisy in these "reviews". Bland world with no lore, story or worthwhile characters. I mean if you get rid of the "no lore" then you basically just described Skyrim which got almost universal praise even on consoles where modding couldn't fix the game's shortcomings.
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vomder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: vomder
XBL Gamertag: killer of stars
PSN: vomder
Posts: 396 Likes: 736
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396
Mar 20, 2017 19:03:31 GMT
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vomder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
vomder
killer of stars
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Post by vomder on Jun 10, 2017 1:07:58 GMT
Who knew the Illuminati would take an active interest in destroying a game.
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
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1,053
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Jun 10, 2017 1:14:29 GMT
You do things to do things... hmm, sounds like what most people call filler in other games. Almost no story is good and terrible cartoon characters are the point... not even sure where to start after I stop laughing. And the bland world design... forgiven because you can hang glide and chop down trees. Totally bland world with no lore, story, or worthwhile characters, but I can do random things! 10/10..... God forbid Ubisoft, Bioware, or Bethesda do any of that. They'd be crucified even worse than they are. But the almighty Nintendo can not only do all that, but they can butcher Zelda in the process and be praised for it. Utter and complete bias that perfectly shows the hypocrisy in these "reviews". Bland world with no lore, story or worthwhile characters. I mean if you get rid of the "no lore" then you basically just described Skyrim which got almost universal praise even on consoles where modding couldn't fix the game's shortcomings. Maybe, though I'd argue a few characters are interesting at least. Ut that proves my point more... Bethesda has been roasted lately for the things Zelda is being praised for. If you roast Skyrim, Breath of the Wild is even crispier under that fire if you are being objective.
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Post by setokaiba on Jun 10, 2017 1:21:07 GMT
Considering the media fell over itself to present perfect score after perfect score to Breath of the Wild, despite getting hit by the sane flaws (and worse), the media had no credibility to blow. If BotW is a 97, then Andromeda is pretty much perfect. Perfectly adequate? Perfectly mediocre? Your hate for great games like TW3 and BOTW make my dislike of Andromeda look like constructive criticism lol Nintendo games are graded on a curve lets be real about this. Nintendo games always get a pass for lacking stuff anyother game would get ripped a new asshole for.
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Post by setokaiba on Jun 10, 2017 1:28:58 GMT
Stop right there. There is no such thing as Andromeda/Inquisition. I still love Inquisition and sure as hell will do another playthrough. After more than a dozen already. I'm not so sure doing another PT with Andromeda. I had my fun with that game but in my opinion it doesn't hold a candle to Inquisition. The characters alone make sure of that. I never played TW3 because having a fixed lead bores me. So I can't judge the game but going by what I hear from others, it seems to be quite good. Same goes for Zelda. I certainly won't buy Nintendo gear to play that game. But again, going by what I heard and what reviewers who's judgment I trust said about it, it seems to be a good game. You can literally rip the criticisms of Andromeda, increase the severity, and put it to Breath of the Wild. You can't fault Andromeda for filler, writing, and such and then turn around praising Breath of the Wild without knocking it for the same. Sure they can Nintendo been geting a free pass since Sony started making consoles and games. No matter how ass backwards the company is or lacking in features a Nintendo game or console is they will get a free pass because it's Nintendo. Notice how most Pokemon games get rated a 9/10 even tho they are just a copy paste of the same game from the 1990s? Let anyone else try that and watch that dev team get a 4/10 rating
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,929
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Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Jun 10, 2017 1:29:14 GMT
Perfectly adequate? Perfectly mediocre? Your hate for great games like TW3 and BOTW make my dislike of Andromeda look like constructive criticism lol Nintendo games are graded on a curve lets be real about this. Nintendo games always get a pass for lacking stuff anyother game would get ripped a new asshole for. Especially of late. I'm all for singing the praises of Nintendo when they nail something. They did give us Pikmin 3 afyer all. But Nintendo, especially Zelda, gets some favourable glances because of Legacy. I mean, Skyward Sword was well recieved at release but now the consensus of that game is negative. It's already started to turn on BotW with many fans not buying into the GOAT talk already. And it is frustrating since Nintendo can release quality still... It was only a few years ago A Link Between Worlds dropped and that is Zelda near its peak. Actually replayed it to get the awful taste of BotW out. Instead they chased the open world fad, copying outdated mechanics for a lot of it, and "professional" critics bent over backwards to shower them with love despite skewering other franchises for flaws that BotW had in spades. Ugh.
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Post by smilesja on Jun 10, 2017 2:11:57 GMT
You can literally rip the criticisms of Andromeda, increase the severity, and put it to Breath of the Wild. You can't fault Andromeda for filler, writing, and such and then turn around praising Breath of the Wild without knocking it for the same. Sure they can Nintendo been geting a free pass since Sony started making consoles and games. No matter how ass backwards the company is or lacking in features a Nintendo game or console is they will get a free pass because it's Nintendo. Notice how most Pokemon games get rated a 9/10 even tho they are just a copy paste of the same game from the 1990s? Let anyone else try that and watch that dev team get a 4/10 rating Call of Duty gets destroyed for being a copy and paste. Yet Pokemon, gets away with it?
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RoboticWater
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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Post by RoboticWater on Jun 10, 2017 2:19:58 GMT
Case in point. A lot of hyperbole and hand waving in order to christen Breath of the Wild as anything resembling a great game. What wouldn't be hyperbole? What wouldn't be hand waving? At the very least tell me what of my fairly extensive argument is so clearly erroneous. I thought I was quite fair with my comparisons. Is anything that doesn't conform to your preconceived notions hyperbole and hand-waving? I can't fathom the life you live where you can't even deign to consider a perspective that isn't your own. God forbid Nintendo makes a game where it's just fun to do things. Why should Nintendo bother weighing their open world game with story if players can just have fun doing stuff? Is any game that a narrative just "filler" to you? Because the standard definition of filler is any content that doesn't feel meaningful. Inquisition has a lot of filler because most people consider tasks like finding rings and collecting meat to be unfulfilling, especially when Inquisition's exploration combat is rather repetitive and most of these tasks lacked any narrative. Zelda doesn't have this problem, because no matter how wanting the quests may be for story, the combat and movement were designed specifically to be constantly fresh and engaging. If only reviewers didn't feel so inclined to place scores on their reviews, we might not live in a world where bias is perceived as hypocrisy. Yes, as it turns out, review scores are largely, if not entirely, subjective appraisals of an experience by an individual. Yes, Zelda's score was likely inflated by people's love for the franchise, and that's fine, because reviewers aren't attempting to give objective analyses, they're trying to recommend a product, and incidentally, most people probably have the same nostalgia as the critics. Frankly though, the same probably could have happened with Mass Effect if it had achieved the same design standards of Zelda, but it didn't. The two games attempt two entirely different things and where Zelda achieved in providing a quality sandbox with a mediocre story, Andromeda failed to provide a compelling open world roleplaying game, at least in the eyes of the majority. You might be unwilling to agree with the detractors, but I would hope you wouldn't incapable of at the very least understanding their position. I think The Witcher 3 is fraught with poor design, but I can totally see why someone could give that game a 10. I have my problems with Zelda too, but I can still see how that experience could be absolutely perfect for so many people. Andromeda could very well be a 10 for you. I'm perfectly willing to accept that, but at least bother to defend that position with some intellectual honesty. How is my appraisal of BotW wrong? Why do you think you can so easily compare it to Andromeda when the two have such different objectives?
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Kabraxal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Jun 10, 2017 2:31:33 GMT
Case in point. A lot of hyperbole and hand waving in order to christen Breath of the Wild as anything resembling a great game. What wouldn't be hyperbole? What wouldn't be hand waving? At the very least tell me what of my fairly extensive argument is so clearly erroneous. I thought I was quite fair with my comparisons. Is anything that doesn't conform to your preconceived notions hyperbole and hand-waving? I can't fathom the life you live where you can't even deign to consider a perspective that isn't your own. God forbid Nintendo makes a game where it's just fun to do things. Why should Nintendo bother weighing their open world game with story if players can just have fun doing stuff? Is any game that a narrative just "filler" to you? Because the standard definition of filler is any content that doesn't feel meaningful. Inquisition has a lot of filler because most people consider tasks like finding rings and collecting meat to be unfulfilling, especially when Inquisition's exploration combat is rather repetitive and most of these tasks lacked any narrative. Zelda doesn't have this problem, because no matter how wanting the quests may be for story, the combat and movement were designed specifically to be constantly fresh and engaging. If only reviewers didn't feel so inclined to place scores on their reviews, we might not live in a world where bias is perceived as hypocrisy. Yes, as it turns out, review scores are largely, if not entirely, subjective appraisals of an experience by an individual. Yes, Zelda's score was likely inflated by people's love for the franchise, and that's fine, because reviewers aren't attempting to give objective analyses, they're trying to recommend a product, and incidentally, most people probably have the same nostalgia as the critics. Frankly though, the same probably could have happened with Mass Effect if it had achieved the same design standards of Zelda, but it didn't. The two games attempt two entirely different things and where Zelda achieved in providing a quality sandbox with a mediocre story, Andromeda failed to provide a compelling open world roleplaying game, at least in the eyes of the majority. You might be unwilling to agree with the detractors, but I would hope you wouldn't incapable of at the very least understanding their position. I think The Witcher 3 is fraught with poor design, but I can totally see why someone could give that game a 10. So why are you chopping trees or taming a horse or hang gliding? Just to do that? If you like that, fine, but you lose all ability to criticise any other game for having tasks or quests that might not directly feed into the story. If you hand wave away a lacking and poor story for Zelda, then you cannot criticise Bethesda or Bioware when they are objectively offering more in terms of story. If you hand wave away Zelda's absolutely dreadful characters or dialogue, you lose all right to criticise Andromeda's characters and dialogue. At least Andromeda is trying to provide deeper characters. But beside all that... you've done nothing but prattle on a out Zelda honing mechanics into something damn near revolutionary, despite Minecraft, Far Cry, Arc, And Elder Scrolls have all done and done better. Maybe I have just been exposed to more games, because Zelda doesn't do anything better than the dozens of games it blatantly apes and it is painfully obvious. You sound like the niche MGSV fans that thought that game was the pinnacle of open world gaming too..... no. EDIT: just to prove it more... Ubisoft: what do you mean I have to climb this tower and find stuff?! Stupid! Zelda: these towers are the pinnacle of game design to give you a vantage point Bioware: what do you mean I need to collect flowers... give me a break! Zelda: 900 koroks? Fucking awesome way to engage me in your world! Bethesda: this cave is similar to every other cave and I only use the same abilities... lame. Zelda: 120 shrines with many repeating puzzles? Nintendo really knows how to fill a world! Do you want me to continue ecposing the blatant hypocrisy and destroying BotW with such ease? I can.
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Post by suikoden on Jun 10, 2017 3:04:27 GMT
I really shouldn't even bother with this, but I kinda feel like doing it anyway. Breath of the Wild has one of the (probably just the, to be honest) most well-designed open worlds in gaming supporting one of the best open world interaction systems ever made. For starters, it's quite beautiful, leveraging a vivid aesthetic to display a number of interesting and visually pleasing locales, but more importantly, its visual construction actively enhances exploration. Where Andromeda just has nice-looking locations filled with stuff, Zelda has environments that were built to actively usher the player towards interesting content. You'll never be hopping between waypoints because the game always gives you clear visual points of interest, so there's very little sense of gamification. Add onto that an environmental hazard system without an obnoxious AI that reminds you of it every minute. More importantly, they ways you traverse this world are far more numerous and engaging than running, jumping, and driving. Managing your stamina while sprinting and climbing is a constant and rewarding challenge that, when coupled with gliding and shield surfing, leads to a simply satisfying core movement loop. In Inquisition and Andromeda movement is mostly just a means to get from quest to quest; by itself, the movement isn't an incredibly fun experience. In Zelda, the movement is the game as much as anything else is, and you can have fun just running around. On top of all that is an interaction system that actively works with open world to provide more varied, complex, and fun scenarios than just about any adventure game out there. You're using bombs, time-freezing, weapons, magnets, ice, balloons, and much more to mess around with the sandbox Nintendo provided you. Andromeda has good gunplay, but that's about it . You'll always be doing essentially the same few interaction loops: jumping, shooting, and slinging simple powers. In Zelda you're leveraging the environment, weirdly intelligent AI behavior, and a toolbag of physics manipulating items. That could just mean that you sneak in at night using your glider and rain arrows from above or it could mean getting an enemy to kill itself with a box that you froze in time.And you do realize that Zelda is a children's fantasy game right? The cartoon aesthetic wasn't an accident. The characters are deliberately written as simple cliches because that makes it easier for children to understand and identify with them. The story is simplistic too because frankly, not every game needs to be a long-winded RPG with dialog spilling out of every orifice. There's so much more I could bring up, but I've known from the start that my words are wasted on you, so I'll keep it at that. But yeah, this is why Zelda isn't getting hammered by critics. It's got genuinely interesting game mechanics and no one gives a shit about cartoon characters because that's the point. Case in point. A lot of hyperbole and hand waving in order to christen Breath of the Wild as anything resembling a great game. You do things to do things... hmm, sounds like what most people call filler in other games. Almost no story is good and terrible cartoon characters are the point... not even sure where to start after I stop laughing. And the bland world design... forgiven because you can hang glide and chop down trees. Totally bland world with no lore, story, or worthwhile characters, but I can do random things! 10/10..... God forbid Ubisoft, Bioware, or Bethesda do any of that. They'd be crucified even worse than they are. But the almighty Nintendo can not only do all that, but they can butcher Zelda in the process and be praised for it. Utter and complete bias that perfectly shows the hypocrisy in these "reviews". ...your delusion is scary.
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Post by griffith82 on Jun 10, 2017 3:25:02 GMT
Case in point. A lot of hyperbole and hand waving in order to christen Breath of the Wild as anything resembling a great game. You do things to do things... hmm, sounds like what most people call filler in other games. Almost no story is good and terrible cartoon characters are the point... not even sure where to start after I stop laughing. And the bland world design... forgiven because you can hang glide and chop down trees. Totally bland world with no lore, story, or worthwhile characters, but I can do random things! 10/10..... God forbid Ubisoft, Bioware, or Bethesda do any of that. They'd be crucified even worse than they are. But the almighty Nintendo can not only do all that, but they can butcher Zelda in the process and be praised for it. Utter and complete bias that perfectly shows the hypocrisy in these "reviews". ...your delusion is scary. Haven't played Breath of the Wild but he has a point. Certain games get praised for the same thing others get shit for.
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Post by suikoden on Jun 10, 2017 3:40:18 GMT
...your delusion is scary. Haven't played Breath of the Wild but he has a point. Certain games get praised for the same thing others get shit for. Have any of you played BOTW?. Whereas we've actually played Andromeda and can see it's mediocrity for what it is.
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warrior
N3
I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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March 2017
warrior
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by warrior on Jun 10, 2017 3:53:12 GMT
Perfectly adequate? Perfectly mediocre? Your hate for great games like TW3 and BOTW make my dislike of Andromeda look like constructive criticism lol So cliched cartoon characters, a lacking story, completly filler based quest system, and boring world are okay to throw at Andromeda as criticisms, but Breath if the Wild gets a pass simple because it slapped Zelda on the box? That is the hypocrisy that makes me laugh. BotW fails harder than Andromeda in every single way Andromeda is crucified for. But it's perfect. Perfectly awful. As for TW3, I've stated numerous times that the dark fantasy cliches fail to impress and absolutely bore me. So the story is not engaging, the characters flat and listless (Ciri and Lambert are awesome though), and the side quests just have nothing to then lift them from their repitition for me (don't kid yourself, there is as much filler and repitition in TW3 as DA or ME). If you enjoy the dark dantasy tropes, I can see why you rate it better than I would (at 6/10 maximum in my opinion). The big difference between TW3 and Andromeda/Inquisition is subjective taste. The tropes and your preference will be the defining difference in score. Man, I don't know about that -- I far prefer the sci-fi setting and story to fantasy but TW3 was a much more engrossing game for me to play than MEA. Maybe the key word there is "dark": maybe you're right in that I subjectively prefer darker tropes, and MEA was just too "lighthearted and fun" Star-Trekky for me to really get into it, while TW3 had enough drama and angst in it to keep me interested, even though I typically prefer the ME setting. But TW3 had a lot of written content that MEA did not, and that the OT had much more of. As others have said, it is hard to compare these games bc Geralt has a fixed face and MEA has a custom face on a new and unfamiliar engine to the team, so we can't expect the same # of cutscenes and level of detail in cutscenes to be there...but I think that might have been a factor for me. Talking to people in MEA felt really boring, where in ME and TW3, anytime you talked to someone it had some kind of cutscene with animated people, instead of the head-bobbing zoom-in thing, where most of the time it feels like you just ask people questions about Andromeda and they answer them.
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mushroomtagger
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Hail to pyjak and space hamster
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by mushroomtagger on Jun 10, 2017 4:01:27 GMT
Definitely a good read
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jun 10, 2017 4:05:26 GMT
Sure they can Nintendo been geting a free pass since Sony started making consoles and games. No matter how ass backwards the company is or lacking in features a Nintendo game or console is they will get a free pass because it's Nintendo. Notice how most Pokemon games get rated a 9/10 even tho they are just a copy paste of the same game from the 1990s? Let anyone else try that and watch that dev team get a 4/10 rating Call of Duty gets destroyed for being a copy and paste. Yet Pokemon, gets away with it? To be fair, Call of Duty gets shit on for a lot of things. Copy paste is the least of its problems. Pokemon at least has tons of weird or cute creatures for collection junkies.
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