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Post by abaris on Jun 11, 2017 14:55:11 GMT
Of course they are speaking PR, but at the same time the article seems like he is twisting thing to me as well, which is why I said before I would like to see a second independent source for the information. If you don't want to take what EA says at face value that is fine, but I think I have the right to not fully believe the article isn't twisting what is happening until I can see some collaboration with a different source. What different sources? Someone talking to the same sources about the same issues? That's not how journalism works. That's how press conferences work. Where everyone has access to the same nonsensical informations, since they're all in the same bloody room at the same bloody time, listening to the same filtered commentaries. Whoohoo, what stories this creates.
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Post by riou on Jun 12, 2017 11:36:56 GMT
This bolded bit makes me laugh. Most people would correct you and say ME3 tarnished the franchise. Also, whether the franchise is actually tarnished or not is a matter of personal opinion, not fact. ME:A was, to me, ME1 2.0 A game going in a different directions that was a diamond-in-the-rough, who's technical issues unfortunately managed to outweigh the postitive aspects of the game. I'm hoping whatever Andromeda game does come next (and there will be another) will be somthing like ME2 2.5 ME3 was critically acclaimed and probably sold much more than MEA. If that makes you laugh, you have a stupid sense of humor. It is a fact, just deal with it. What you think ≠ from the state this game currently lives in. You just proved my point, another one refusing to see it just because you enjoyed the game. Flash news, I also did. It amazes me how people are fine with a Mass Effect game having a 71 review score, I don't agree with it, but it's a thing. There's no conspiracy, MEA doesn't handle a candle to the likes of TW3, BOTW and HZD in gaming memory, unfortunately. I'm not denying ME3 didn't get rave reviews. It was also the third game in an established trilogy. At that point it already had quite a bit of foundation to stand on. ME:A can't be judged compared to ME2 or 3 because those were successors to previous titles, which expanded upon what ME1 established. ME:A isn't expanding upon ME3 in the slightest. And I'm fine with a 71 because I know if ME1 had been released now, rather than back in the early 2000s when games of it's sort were basically non-existant, it would've likely gotten a comparable score. And I think it's a solid effort by a team who's development track record never included trying to make a game of this scope before. 71 isn't by any stretch of the imagination, bad. And there's no conspiracy. Just Bioware making some really silly and dumb management decisions. Hopefully ones they'll learn from.
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Post by abaris on Jun 12, 2017 16:46:57 GMT
And I'm fine with a 71 because I know if ME1 had been released now, rather than back in the early 2000s when games of it's sort were basically non-existant, it would've likely gotten a comparable score. ME1 wouldn't have been released now as it was in 2008. People have higher expectations when it comes to graphics, combat and pretty much every other gameplay element it had. But going by story, character interactions and character writing, MEA doesn't hold a candle to ME1. They improved heavily on the combat, but regressed behind companion customization as compared to any other ME game.
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Just a flip of the coin.
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Post by Sanunes on Jun 12, 2017 16:54:40 GMT
And I'm fine with a 71 because I know if ME1 had been released now, rather than back in the early 2000s when games of it's sort were basically non-existant, it would've likely gotten a comparable score. ME1 wouldn't have been released now as it was in 2008. People have higher expectations when it comes to graphics, combat and pretty much every other gameplay element it had. But going by story, character interactions and character writing, MEA doesn't hold a candle to ME1. They improved heavily on the combat, but regressed behind companion customization as compared to any other ME game. While I agree there was more customization for squadmembers, I am not sure they would get a pass on how almost every armor was identical just a recoloring.
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Post by alanc9 on Jun 12, 2017 17:12:18 GMT
And I'm fine with a 71 because I know if ME1 had been released now, rather than back in the early 2000s when games of it's sort were basically non-existant, it would've likely gotten a comparable score. ME1 wouldn't have been released now as it was in 2008. People have higher expectations when it comes to graphics, combat and pretty much every other gameplay element it had. But going by story, character interactions and character writing, MEA doesn't hold a candle to ME1. They improved heavily on the combat, but regressed behind companion customization as compared to any other ME game. You sure about character interactions? The walking codex entry squadmates weren't very good even for the time.
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Post by Daft Arbiter on Jun 12, 2017 17:14:22 GMT
ME1 wouldn't have been released now as it was in 2008. People have higher expectations when it comes to graphics, combat and pretty much every other gameplay element it had. But going by story, character interactions and character writing, MEA doesn't hold a candle to ME1. They improved heavily on the combat, but regressed behind companion customization as compared to any other ME game. You sure about character interactions? The walking codex entry squadmates weren't very good even for the time. With no prior games in the series, it was necessary for establishing the lore. Quarians and Krogan are supposed to be pretty rare in Citadel space. Tali and Wrex therefore had to have some expository dialogue or there wouldn't have been a true point of reference for most of what they talk about.
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Post by abaris on Jun 12, 2017 17:21:14 GMT
You sure about character interactions? The walking codex entry squadmates weren't very good even for the time. Yeah, I'm sure. I replayed it some months ago. But one of the reasons why MEAs companions don't excite me at all. They have more dialogue but the quality isn't on par.
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Post by smilesja on Jun 12, 2017 19:33:38 GMT
You sure about character interactions? The walking codex entry squadmates weren't very good even for the time. Yeah, I'm sure. I replayed it some months ago. But one of the reasons why MEAs companions don't excite me at all. They have more dialogue but the quality isn't on par. I prefer the interactions of me a. The quality of me1 just referred to like people said codex entries and the fact that a lot of the character interactions took place in an elevator. The interactions in me a felt more natural and interesting to me
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Post by alanc9 on Jun 12, 2017 20:52:04 GMT
You sure about character interactions? The walking codex entry squadmates weren't very good even for the time. Yeah, I'm sure. I replayed it some months ago. But one of the reasons why MEAs companions don't excite me at all. They have more dialogue but the quality isn't on par. Well, I'll see your few months ago and raise. I'm replaying ME1 right now, although I don't know when I'll work up enough interest to load it up again. I'd say that this aspect of ME1 hasn't aged well, but I never though it was very good in the first place. In retrospect, putting so much of the wordcount into elevator rides was a bad idea.
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Post by abaris on Jun 12, 2017 21:08:22 GMT
Well, I'll see your few months ago and raise. I'm replaying ME1 right now, although I don't know when I'll work up enough interest to load it up again. I'd say that this aspect of ME1 hasn't aged well, but I never though it was very good in the first place. In retrospect, putting so much of the wordcount into elevator rides was a bad idea. I'm not talking about banter, to be clear. I'm talking about character design and what they had to tell when the player actively talked to them. As opposed to this current set.
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Post by vonuber on Jun 12, 2017 21:20:59 GMT
Tali is particularly bad in ME1 for being a walking codex.
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Post by Iakus on Jun 12, 2017 21:50:07 GMT
Tali is particularly bad in ME1 for being a walking codex. And yet people wanted to bang her from the start...
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Post by abaris on Jun 12, 2017 21:53:18 GMT
And yet people wanted to bang her from the start... Some. You can chase me with Tali and the Quarians at large from here to Andromeda. Never liked Tali, never liked the Quarians.
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Post by Deleted on Jun 12, 2017 21:55:06 GMT
It's not unimportant to remember that ME1 and Andromeda are separated by ten years of technological advancement and design experience. That's not to say either game is without it's flaws, but in retrospect Bioware got as much right with ME1 as they conceivably could have.
ME1 was an experiment, made with an engine the devs were unfamilar with and set in an universe that had never seen daylight before, Tali droning about her people was bound to happen, this is not something to be dwelled upon however, lest we forget that ME1 was also the setpiece that brought us the revelations of Sovereign and Vigil that ultimatly got ME1 it's acclaim and helped spur the series.
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Just a flip of the coin.
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Post by Sanunes on Jun 12, 2017 22:11:43 GMT
It's not unimportant to remember that ME1 and Andromeda are separated by ten years of technological advancement and design experience. That's not to say either game is without it's flaws, but in retrospect Bioware got as much right with ME1 as they conceivably could have. ME1 was an experiment, made with an engine the devs were unfamilar with and set in an universe that had never seen daylight before, Tali droning about her people was bound to happen, this is not something to be dwelled upon however, lest we forget that ME1 was also the setpiece that brought us the revelations of Sovereign and Vigil that ultimatly got ME1 it's acclaim and helped spur the series. I disagree, BioWare was behind the times when it came to both combat and vehicles in Mass Effect 1, the inputs into the game were awkward at best most of the time so the excuse of being 10 years ago doesn't matter when the controls felt like they were even older then that. I am not sure what is special about Vigil since he was an exposition dump for the Protheans very much like Tali for the Quarians and not sure what Sovereign did to give the series its acclaim for he basically said "you don't understand" a lot and frankly it never paid off either for I understood just fine. What gave the series its acclaim was its uniqueness to shaping Shepard (including conversations with our crew) the way we did everything else was pretty standard fare for the time. At least that is how I see it. Edit: Removed redundant text.
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Post by alanc9 on Jun 12, 2017 22:13:24 GMT
Well, I'll see your few months ago and raise. I'm replaying ME1 right now, although I don't know when I'll work up enough interest to load it up again. I'd say that this aspect of ME1 hasn't aged well, but I never though it was very good in the first place. In retrospect, putting so much of the wordcount into elevator rides was a bad idea. I'm not talking about banter, to be clear. I'm talking about character design and what they had to tell when the player actively talked to them. As opposed to this current set. So was I. Maybe with more wordcount they could have made the Normandy conversations better than they were, though. What's there is pretty bad, mostly because the writers' priority seems to have been to dump in the setting background material. It's a tough assignment, and some writers handled it better than others. The reason Tali is the worst, I think, is that her personal history isn't of much use to the writer. She hasn't done much that the player doesn't already know about.
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Post by alanc9 on Jun 12, 2017 22:23:26 GMT
It's not unimportant to remember that ME1 and Andromeda are separated by ten years of technological advancement and design experience. That's not to say either game is without it's flaws, but in retrospect Bioware got as much right with ME1 as they conceivably could have. ME1 was an experiment, made with an engine the devs were unfamilar with and set in an universe that had never seen daylight before, Tali droning about her people was bound to happen, this is not something to be dwelled upon however, lest we forget that ME1 was also the setpiece that brought us the revelations of Sovereign and Vigil that ultimatly got ME1 it's acclaim and helped spur the series. I disagree, BioWare was behind the times when it came to both combat and vehicles in Mass Effect 1, the inputs into the game were awkward at best most of the time so the excuse of being 10 years ago doesn't matter when the controls felt like they were even older then that. I am not sure what is special about Vigil since he was an exposition dump for the Protheans very much like Tali for the Quarians and not sure what Sovereign did to give the series its acclaim for he basically said "you don't understand" a lot and frankly it never paid off either for I understood just fine. What gave the series its acclaim was its uniqueness to shaping Shepard (including conversations with our crew) the way we did everything else was pretty standard fare for the time. At least that is how I see it. Edit: Removed redundant text. Yeah, that's pretty much my take. Although I admired the way the writers tried to cover up how much of Sovereign's speech was empty bluster. (I came away thinking that either Sovereign, the writers, or both had no idea why the Reapers did what they did, but Sovereign being just another indoctrinated stooge wasn't actually a problem.)
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Post by Deleted on Jun 12, 2017 23:13:12 GMT
I always notice that whenever a new patch comes out, and things get hyped, Kotaku steps in again with another "horror" story to upset fans. Not to mention why is it only Kotaku that always has this news? Can't wait for the next big MEA thing and the next Kotaku article that pops up right after it lol
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Post by KaiserShep on Jun 13, 2017 3:53:35 GMT
Tali is particularly bad in ME1 for being a walking codex. And yet people wanted to bang her from the start… That doesn't really say much. Tali was a faceless shapely alien with a nice voice and odd accent. Of course some people were attracted. If she just stood there the entire game and sang little songs at her console but never once had dialogue with Shepard, people might want to bang her more.
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Post by KaiserShep on Jun 13, 2017 4:00:15 GMT
And I'm fine with a 71 because I know if ME1 had been released now, rather than back in the early 2000s when games of it's sort were basically non-existant, it would've likely gotten a comparable score. ME1 wouldn't have been released now as it was in 2008. People have higher expectations when it comes to graphics, combat and pretty much every other gameplay element it had. But going by story, character interactions and character writing, MEA doesn't hold a candle to ME1. They improved heavily on the combat, but regressed behind companion customization as compared to any other ME game. Character writing was probably one of ME1's main weaknesses, I felt. Beyond Wrex and to a large extent Ashley, the rest of the central cast were practically wooden statues compared to either the later iterations of those same companions, newly introduced characters in the franchise, or just about any Dragon Age companion from Origins onward.
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Post by majesticjazz on Jun 13, 2017 4:04:47 GMT
I always notice that whenever a new patch comes out, and things get hyped, Kotaku steps in again with another "horror" story to upset fans. Not to mention why is it only Kotaku that always has this news? Can't wait for the next big MEA thing and the next Kotaku article that pops up right after it lol Unlike outlets like IGN and Gamespot, Kotaku does a lot of investigative journalism. It is their niche. Remember, it was Kotaku that reported a lot on GamerGate and a whole slew of other issues that no other outlet wanted to take on. Besides, why does it matter to you what Kotaku says about MEA and Bioware? If you enjoy the game, then thats all that matters.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 13, 2017 4:23:34 GMT
ME1 wouldn't have been released now as it was in 2008. People have higher expectations when it comes to graphics, combat and pretty much every other gameplay element it had. But going by story, character interactions and character writing, MEA doesn't hold a candle to ME1. They improved heavily on the combat, but regressed behind companion customization as compared to any other ME game. Character writing was probably one of ME1's main weaknesses, I felt. Beyond Wrex and to a large extent Ashley, the rest of the central cast were practically wooden statues compared to either the later iterations of those same companions, newly introduced characters in the franchise, or just about any Dragon Age companion from Origins onward. Its funny. Wrex was my favorite Character in Mass Effect 1 and because of Virmire it disappointed me that was the only time he was really in my squad aside from his appearance in The Citadel DLC. Now with Mass Effect: Andromeda Drack is my favorite and I just hope if there is a direct sequel or with some ties to Andromeda he continues in the game.
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Post by warrior on Jun 13, 2017 5:45:05 GMT
ME1 wouldn't have been released now as it was in 2008. People have higher expectations when it comes to graphics, combat and pretty much every other gameplay element it had. But going by story, character interactions and character writing, MEA doesn't hold a candle to ME1. They improved heavily on the combat, but regressed behind companion customization as compared to any other ME game. Character writing was probably one of ME1's main weaknesses, I felt. Beyond Wrex and to a large extent Ashley, the rest of the central cast were practically wooden statues compared to either the later iterations of those same companions, newly introduced characters in the franchise, or just about any Dragon Age companion from Origins onward. I think people sell ME1 Kaidan a little short. While he is kind of bland personality wise (though I think Ashley is also), his L2 problems and his story about killing the guy to protect his friend were more than we got from most characters in the game. I mean, if you think about it, it's pretty crazy to have accidentally killed someone as a teenager and be as stable as this guy seemingly was.
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Post by KaiserShep on Jun 13, 2017 6:03:06 GMT
Character writing was probably one of ME1's main weaknesses, I felt. Beyond Wrex and to a large extent Ashley, the rest of the central cast were practically wooden statues compared to either the later iterations of those same companions, newly introduced characters in the franchise, or just about any Dragon Age companion from Origins onward. I think people sell ME1 Kaidan a little short. While he is kind of bland personality wise (though I think Ashley is also), his L2 problems and his story about killing the guy to protect his friend were more than we got from most characters in the game. I mean, if you think about it, it's pretty crazy to have accidentally killed someone as a teenager and be as stable as this guy seemingly was. Kaidan was certainly above the Quarian information kiosk VI that was installed in the engineering room, but the telling of his backstory didn't really take away from the distinct lack of enthusiasm I got out of his character. I felt like I was just supposed to feel sorry for his biotic headaches or something. Garrus isn't that much better, but at least has a companion mission where his cop-on-the-edge persona can peer through a little bit.
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Post by vonuber on Jun 13, 2017 9:03:53 GMT
The creepy way femshep walks up to Kaidan in ME1 is enough to put you off talking to him.
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