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Post by smilesja on Jun 7, 2017 17:55:34 GMT
I like both games they both had great moments I like both on different terms, but i have to disagree - MEA and great moments ? No. Not at all. As a male, I don't have a problem to admit that DAI or MET put tears in my eyes. I remember ALL THOSE MOMENTS - every single one. Still have so much love for BioWare for that. But in MEA ? No. Just no. Well I experienced great moments in me a
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Post by Serza on Jun 7, 2017 17:56:36 GMT
Brace for the defensive responses from people who won't even read this article and claim that it's bullshit because "it's Kotaku". Eh, it's Kotaku.
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sjsharp2010
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Post by sjsharp2010 on Jun 7, 2017 17:57:13 GMT
People who had the Deluxe were told we'd get an outfit for romances, and we got the tank top with headphones lol The romantic outfit is likely still coming though it's just likely to come later and originaslly plasnned now. It's already been said that 1.08 isn't the last patch after all.
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Post by smilesja on Jun 7, 2017 17:57:53 GMT
People who had the Deluxe were told we'd get an outfit for romances, and we got the tank top with headphones lol The romantic outfit is likely still coming though it's just likely to come later and originaslly plasnned now. It's already been said that 1.08 isn't the last patch after all. I don't think there is a romantic outfit
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Post by Deleted on Jun 7, 2017 17:57:59 GMT
People who had the Deluxe were told we'd get an outfit for romances, and we got the tank top with headphones lol The romantic outfit is likely still coming though it's just likely to come later and originaslly plasnned now. It's already been said that 1.08 isn't the last patch after all. I'm hoping it'll be a Summer gift!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jun 7, 2017 17:59:57 GMT
The romantic outfit is likely still coming though it's just likely to come later and originaslly plasnned now. It's already been said that 1.08 isn't the last patch after all. I don't think there is a romantic outfit They have said there is going to be one we just don't have it yet.
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Conquer Your Dreams
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Say that you love me
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Post by Conquer Your Dreams on Jun 7, 2017 18:00:14 GMT
I like both on different terms, but i have to disagree - MEA and great moments ? No. Not at all. As a male, I don't have a problem to admit that DAI or MET put tears in my eyes. I remember ALL THOSE MOMENTS - every single one. Still have so much love for BioWare for that. But in MEA ? No. Just no. Well I experienced great moments in me a Lucky you then. Sometimes i got the feeling MEA was addressed to bit more younger players; it's easy to forgot that ME1 was 10 years ago.
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Post by ozzie on Jun 7, 2017 18:00:18 GMT
Read the article. A lot of it makes sense... with that said. The game is still good in spite of the turmoil. Maybe with lessons learned MEA2 (or whatever ME IP comes next) will be very good... All that said, it was funny to see the combat and MP being the item they had to worry about least... As that is something this game does well. For that to happen we need to hope that EA will release greater or at least comparable staff, time and funding to the project. Given the reception of ME:A and EA's reputation as being the Cthulhu of computer game franchises, I really don't know... I think this is all going to boil down to DLC sales, they will probably release a good DLC to test the water and then make a decision on the franchise going forward.
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Post by alanc9 on Jun 7, 2017 18:00:20 GMT
Actually, if you believe that it only took 18 months to pull together the bulk of Andromeda, I want them to adopt a strategy to push a game out of the gates every 18 months. Since critical reception is a pure lottery, and fans are going to whine no matter what they do, I just want shorter games more often. Bring back the JE setting too, give me a 20-30 hours game every year and a half, and if I don't like one or another title, who cares. There is nothing else I like anyway. OMG. If that's the development cycle EA banks on, then yes... you're so right. Make the vanilla game as complete as possible and then add expansions to keep the game in the customer's hands. Keep that dripline running while other teams focus on another franchise. It's so incredibly convoluted that only EA can make a mess this big and still come out and say we're not charging enough. Sounds like what Paradox is up to lately.
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Post by dalinne on Jun 7, 2017 18:01:54 GMT
Thought we already got that. So romantic
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Post by abaris on Jun 7, 2017 18:10:09 GMT
For that to happen we need to hope that EA will release greater or at least comparable staff, time and funding to the project. Given the reception of ME:A and EA's reputation as being the Cthulhu of computer game franchises, I really don't know... I think this is all going to boil down to DLC sales, they will probably release a good DLC to test the water and then make a decision on the franchise going forward. My bet is on one DLC already being in the late stages of development. Probably already nearly completed at the release date of the game. That will test the water. Based on the reception of this DLC and to what extent sales met their general business plan, they will decide on further expansions.
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Post by linksocarina on Jun 7, 2017 18:10:09 GMT
Not really much new here, but more or less what was expected in the end.
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Post by blanks on Jun 7, 2017 18:12:43 GMT
RE: the DLC comments, he says he doesn't know and he doesn't include it in the main story so don't frame it like he's pushing some rumor there. It's just his own opinion that it doesn't seem likely. It doesn't really sound that out of bounds if DA4 is being worked on alongside Dylan (which is probably fucking massive as far as manpower needed). And I am saying all this as someone who generally hates Kotaku's content (their Fallout 4 post-release coverage is especially fuck awful).
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Post by Sanunes on Jun 7, 2017 18:14:38 GMT
I always stop reading articles that seem to proclaim how everyone feels about a product. It is a subtle difference, but if the article states that "internet opinion" instead of "everyone" I might have a higher opinion of it especially after the last article on Kotaku about Mass Effect: Andromeda.
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Post by Cyan_Griffonclaw on Jun 7, 2017 18:14:59 GMT
OMG. If that's the development cycle EA banks on, then yes... you're so right. Make the vanilla game as complete as possible and then add expansions to keep the game in the customer's hands. Keep that dripline running while other teams focus on another franchise. It's so incredibly convoluted that only EA can make a mess this big and still come out and say we're not charging enough. Sounds like what Paradox is up to lately. I had to look up Paradox and there is nothing in their old library that would get me to spend money, but... Battletech. I spent a lot of time on the pen-and-paper/tabletop version when I was in the service and holy cow... that's a lot of fun. Thank you for the heads up. However, no one writes stories like BioWare. No one. Maybe CDPR is going to blow people away again (but honestly, I own the Witcher 3 GOTY and I can't get into being Geralt. Just not a connection there.) with Cyberpunk 2077, but I'm not holding my breath. Anyway, I'm done with trusting BioWare to get it right at launch. Inquisition was unplayable on the PC for a good three months on this rig. Andromeda was broken on the PS4 until patch 1.05. Broken. And their response: #soon. Not funny. Not right. Not good.
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Post by sctrojanbulldog on Jun 7, 2017 18:15:03 GMT
Read the article. A lot of it makes sense... with that said. The game is still good in spite of the turmoil. Maybe with lessons learned MEA2 (or whatever ME IP comes next) will be very good... All that said, it was funny to see the combat and MP being the item they had to worry about least... As that is something this game does well. For that to happen we need to hope that EA will release greater or at least comparable staff, time and funding to the project. Given the reception of ME:A and EA's reputation as being the Cthulhu of computer game franchises, I really don't know... I think this is all going to boil down to DLC sales, they will probably release a good DLC to test the water and then make a decision on the franchise going forward. My concern, which does dovetail into your point, is EA will sink all of their efforts into Star Wars IPs. This will leave BioWare strapped for resources. In a perverse way, every game EA releases competes with another game they release in the same time period... So having these studios churning product doesn't really produce the margins EA expects on investments. The fact EA has Married itself to Frostbite is also an issue. It's like having an auto manufacture owning a rubber tree orchard. Just because the products are dependent on one another doesn't mean you should be in both businesses.
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Post by alanc9 on Jun 7, 2017 18:15:32 GMT
It's nice to see more specifics on the techs and design concepts which caused problems.
Looks like the same vision nearly sunk both NMS and ME:A. I wonder if it's inherently unworkable. Back in the day it worked for games like Starflight and Star Control 2, but games from that generation had to function at a fairly high abstraction level.
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Post by decafhigh on Jun 7, 2017 18:18:41 GMT
It's nice to see more specifics on the techs and design concepts which caused problems. Looks like the same vision nearly sunk both NMS and ME:A. I wonder if it's inherently unworkable. Back in the day it worked for games like Starflight and Star Control 2, but games from that generation had to function at a fairly high abstraction level. Is it inherently unworkable? I dunno, maybe at today's tech level and with the current development standards it might be. Who knows what the future will bring though.
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Post by alanc9 on Jun 7, 2017 18:19:01 GMT
Sounds like what Paradox is up to lately. I had to look up Paradox and there is nothing in their old library that would get me to spend money, but... Battletech. I spent a lot of time on the pen-and-paper/tabletop version when I was in the service and holy cow... that's a lot of fun. Thank you for the heads up. What I was thinking of in particular was the way they handle expansions and DLCs for the Europa Universalis and Hearts of Iron series. Take a look at the DLC list for EU 4.
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Always teacher, sometimes writer
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PSN: LinksOcarina
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Post by linksocarina on Jun 7, 2017 18:21:31 GMT
For that to happen we need to hope that EA will release greater or at least comparable staff, time and funding to the project. Given the reception of ME:A and EA's reputation as being the Cthulhu of computer game franchises, I really don't know... I think this is all going to boil down to DLC sales, they will probably release a good DLC to test the water and then make a decision on the franchise going forward. My concern, which does dovetail into your point, is EA will sink all of their efforts into Star Wars IPs. This will leave BioWare strapped for resources. In a perverse way, every game EA releases competes with another game they release in the same time period... So having these studios churning product doesn't really produce the margins EA expects on investments. The fact EA has Married itself to Frostbite is also an issue. It's like having an auto manufacture owning a rubber tree orchard. Just because the products are dependent on one another doesn't mean you should be in both businesses. Oh that is definitly happening, they have two active Star Wars products right now, three more in the works, and an exclusive license with Disney. That is going to be their bread and butter for a while. Frostbite is going to get easier to code with as time goes on, the real question is how does this affect Mass Effect? Putting the game on ice for a while is not the worst idea in the world, and considering how backed up BioWare is with Dylan and Dragon Age 4, it was likely going to be a consequence of this anyway. The real problem is the loss of Montreal as a major studio; keeping it as support is good but it limits what BioWare can work on. Maybe thats for the best? One of the takeaways from all of this is that BioWare seems to have grown too big, too fast, and didn't have the right manpower or resources to really compensate for it.
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Post by Deleted on Jun 7, 2017 18:21:58 GMT
Take everything this guys says with a grain of salt... This guy apparently doesn't even try to know what he is talking about given we know for a fact that VAs have been in the studio. BW would not pay for that if there was no DLC.
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Post by abaris on Jun 7, 2017 18:22:00 GMT
However, no one writes stories like BioWare. No one. That's a very bold statement, since storywise I consider Obsidian to be the best in that department. Where Bioware usually shines as opposed to other companies is the creation of memorable companions. Usually, since I feel as if they lost that skillset with Andromeda. While not outright bad, the companions in this game don't rise up to usual Bioware quality.
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Post by setokaiba on Jun 7, 2017 18:22:56 GMT
Thought we already got that. So romantic Nothing say romantic like wearing a wife beater and headphones
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jun 7, 2017 18:25:14 GMT
It's nice to see more specifics on the techs and design concepts which caused problems.Looks like the same vision nearly sunk both NMS and ME:A. I wonder if it's inherently unworkable. Back in the day it worked for games like Starflight and Star Control 2, but games from that generation had to function at a fairly high abstraction level. I agree. I love this stuff. I just wish they had better solutions than the ones that went into the game. Andromeda is good (actually pretty good after 1.05), but it doesn't take away from the fact that leadership couldn't grasp the scope (if this is true, it's f***ing Kotaku) then their plan B was implemented way too late and I'm sure a lot of great developers that could've shined at BioWare are now working elsewhere. It's so disappointing. Stupid. Just plain stupid. I know, I'm sounding like some sort of armchair coach, but really... BioWare needs to invest in common sense before they invest anymore into the company. They've lost their sight and OH MAKER... here comes YouTube for round 2. Let's kick this dead horse even more.
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Post by Cyan_Griffonclaw on Jun 7, 2017 18:26:28 GMT
I had to look up Paradox and there is nothing in their old library that would get me to spend money, but... Battletech. I spent a lot of time on the pen-and-paper/tabletop version when I was in the service and holy cow... that's a lot of fun. Thank you for the heads up. What I was thinking of in particular was the way they handle expansions and DLCs for the Europa Universalis and Hearts of Iron series. Take a look at the DLC list for EU 4. It sounds like they have a plan that makes sense and EA doesn't know how to do it without scattering work all over the globe. Does anyone else see this as a betrayal of Edmonton, Montreal and Austin?
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