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Post by abaris on Jun 7, 2017 23:40:21 GMT
Damn right. Anonymous sources. Yo... I have anonymous sources too. But that's how it works. It's not as if people spill the beans if they are named. Hi, I'm John Doe, working as an animator at Bioware Montreal. Let me tell you some company secrets, but plaese get my name right, since I'm tired of my job and want to be sued out of my livelihood. Anonymous doesn't say anything about the quality of journalism. Not really comparable, but Woodward and Bernstein never revealed their sources either. You will never find any investigative article naming their sources. That's one of the reasons why laws protect the freedom of the press. Not saying the article is entirely legit, but reading through it, I totally understand why the people talking to that guy refuse to be named.
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Post by ProbeAway on Jun 7, 2017 23:43:32 GMT
I really liked that article. (I do wonder about the 100km x 100km bit tho - why would anyone want a map bigger than that? The final Andromeda maps were less than 1/10th of that size and Bioware was already struggling to fill them with meaningful content.)
My biggest takeaway? Thank fuck they got rid of Lehiany and abandoned the proc gen rubbish. How could anyone look at the OT and what it got right, and then say "You know what Mass Effect needs? Hundreds of randomly generated planets to fly between and explore".
If you think MEA was an inconsistent mess, just imagine how horrendously that concept would have gone down.
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Jun 7, 2017 23:50:44 GMT
Extra Credits recently posted a relevant video. Worth watching if you haven't seen it yet...
It was money, plain and simple. They wanted to get it out in the last fiscal year so they pushed the release as far as they could before the end of the year. They were expecting to get 30-50% of the games lifetime sales in the first week, so they released it when they did to get that revenue. They figured they'd deal with fallout after the fact like ME3. DLC made that game a lot more than what it was at release, and the Citadel DLC sent fans away happy. They probably figured they could get the revenue when they wanted it and then pull off something similar here. They just miscalculated how bad the reception would be, especially considering what the focus groups told them. If they focus groups would have come back with an estimated metacritic score of 70 maybe something different happens.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Post by Cyan_Griffonclaw on Jun 7, 2017 23:54:30 GMT
Extra Credits recently posted a relevant video. Worth watching if you haven't seen it yet...
Thank you. So, I guess heads will be rolling.
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Post by zipzap2000 on Jun 7, 2017 23:54:38 GMT
All obvious stuff to vets. But good to hear it confirmed. By the time Casey left this thing was on a path to destruction, glad to see they didnt shy away from telling people that the hardcore fans were not impressed. They usually try to act like thats not the case.
Great article.
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Post by abaris on Jun 7, 2017 23:54:53 GMT
I really liked that article. (I do wonder about the 100km x 100km bit tho - why would anyone want a map bigger than that? The final Andromeda maps were less than 1/10th of that size and Bioware was already struggling to fill them with meaningful content.) I wondered about that also. But I have to admit that I don't know how that size translates in terms of gameplay. Is a kilometer in game the same size as a real kilometer. I never got the feeling of driving more than ten, maybe 20 kilometers across any map.
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FireAndBlood
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Prime Likes: 350
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Post by FireAndBlood on Jun 7, 2017 23:55:34 GMT
NO shits given. Mac's direction was a ball and chain on this game when it was already struggling. Here's why, and I know Mac's tendencies enough to know what he's probably responsible for, especially when the article reaffirms it! The mental gymnastics you go through to find a way to blame Mac Walters will never cease to amaze me, honestly Link this is getting embarrassing.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Post by Cyan_Griffonclaw on Jun 8, 2017 0:11:39 GMT
Extra Credits recently posted a relevant video. Worth watching if you haven't seen it yet...
So, what's BioWare's excuse this time? Frostbite is an in-house engine through DICE. That random-planet creation kit was an experiment on Frostbite or using a third-party engine? Either way, they blew it. $40 million is not the same as $100 million. $40 million is fine for two years considering the cost of labor, taxes and contractual fees (VA and third-party sound), but BioWare had five years. That comes to roughly $8 million for a AAA title that has historically sold well despite the craptastic ending of ME3. So... if I'm seeing this right: EA bet $40 million on an unknown procedure that has never been done before and not something DICE has ever done before. EA went through 12 leads and still didn't get that something was incredibly wrong with their HR response to this. EA lost two major leads and had cancer in the form of Manveer Heir blowing up twitter and making people see a completely ugly picture of BioWare. PR and Marketing do nothing from an outsider's perspective. EA gave BioWare all the time (per Kotaku) needed to make the game and we still have a game that in my estimation was not finished. Forget about polishing. Wow. (Sigh) Well... I'm sure I'll be hearing all about the death of BioWare at the next PAX. And by the way, if they send that dummy again to spout inclusion, I suggest BioWare skip it altogether.
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Sairys
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 114 Likes: 183
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sairys on Jun 8, 2017 0:13:13 GMT
Are you kidding me? Andromeda has awesome areas with road, fun to drive vehicle, and great planetary story. The Nomad is better than the horse, but structurally, that's exactly how Inquisition worked. Zones with self-contained storylines and exploration. Again, still structurally indifferent than Inquisition, and I'd argue the quality to crap quest ratio still isn't all that great. Literally every BioWare game since Mass Effect has been fully voiced. How is this even a feature? Kinda? That's still exactly how it works in InquisitionIt's spelled crashed, and anecdotes aren't evidence. I've heard far more reports of serious bugs for Andromeda than I have for Inquisition. Still has nothing to do with structure, and no, on companions alone Inquisition has a more visually pleasing cast, but even the secondary and auto-generated characters look pretty universally better. Hell, before the patch, many people's eyes in Andromeda looked flat out disturbing. What? The romance system works exactly the same between these two games. That Andromeda conveniently had a romance that appealed specifically to you doesn't have any bearing on the formula. But once again, no, the romances in Inquisition were almost uniformly superior with more nuance (albeit slightly) and relationship hitches than those in Andromeda. Let me reiterate: you implied that Andromeda is less formulaic than Inquisition. You've yet to show how Andromeda's formula, no matter how well (or poorly as the case may be) it was executed, is significantly different than Inquisition. I vehemently disagree with your opinion of Andromeda, but regardless of your subjective assessment of the game, your objective understanding of it's formula is factually incorrect. I'm completely in agreement with these statements. I love Sci-Fi and Fantasy genres equally, and I have to admit it was hard for me to get through my fourth playthrough with ME:A and I played DA:I through easily half a dozen times and I am likely going to play it again after I finish the latest chapter of SWTOR. I'm sorry that DAI didn't have what the poster 'Carefull' wanted in a game, but I really think this person in in the minority.
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Sairys
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 114 Likes: 183
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sairys on Jun 8, 2017 0:16:46 GMT
Wow. Just wow. Very questionable decisions were made during the development of this game imo(seriously? 100+ explorable planets with a BioWare story? That would never work and I doubt many people bought Mass Effect because of exploration) I think the greater the area of explorable anything is just that many times more likely to dilute the core story. This is one of the reasons why I am really not a fan of open world. Core storylines tend to put a feeling of "omg we have to take care of this crisis right now!" and yet we get sidetracked with a delivery quest that has us traveling thousands of miles to to another planet to talk to an NPC for 5 sentences that could have been done over the holo in the gathering room in the Tempest the same way we were doing when talking to Moshae or Addison.
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Sable Rhapsody
N4
Witcher-ing
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: SableRhapsody
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Post by Sable Rhapsody on Jun 8, 2017 0:16:58 GMT
"When the mock reviews came in for Mass Effect: Andromeda, BioWare’s leads were relieved—the Metacritic was expected to be in the low-to-mid-80s, according to two sources. Although Andromeda’s developers knew the game wasn’t perfect, they were fine with a score like that."I'm shocked the focus groups came back with a score that high for the original version of the game. If someone would have had a tough conversation with them back then perhaps things would have been different. Likely not. What were they gonna do, completely overhaul the game after the mock reviews? At least from the Kotaku article, they sounded like they were already drowning in a work backlog. I do feel for the rank-and-file developers. Game development crunch is one of the worst parts about working in the industry (or having a partner who works in the industry). I can only imagine what a particularly brutal crunch looks like.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,982 Likes: 21,014
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Post by sjsharp2010 on Jun 8, 2017 0:20:40 GMT
The Nomad is better than the horse, but structurally, that's exactly how Inquisition worked. Zones with self-contained storylines and exploration. Again, still structurally indifferent than Inquisition, and I'd argue the quality to crap quest ratio still isn't all that great. Literally every BioWare game since Mass Effect has been fully voiced. How is this even a feature? Kinda? That's still exactly how it works in InquisitionIt's spelled crashed, and anecdotes aren't evidence. I've heard far more reports of serious bugs for Andromeda than I have for Inquisition. Still has nothing to do with structure, and no, on companions alone Inquisition has a more visually pleasing cast, but even the secondary and auto-generated characters look pretty universally better. Hell, before the patch, many people's eyes in Andromeda looked flat out disturbing. What? The romance system works exactly the same between these two games. That Andromeda conveniently had a romance that appealed specifically to you doesn't have any bearing on the formula. But once again, no, the romances in Inquisition were almost uniformly superior with more nuance (albeit slightly) and relationship hitches than those in Andromeda. Let me reiterate: you implied that Andromeda is less formulaic than Inquisition. You've yet to show how Andromeda's formula, no matter how well (or poorly as the case may be) it was executed, is significantly different than Inquisition. I vehemently disagree with your opinion of Andromeda, but regardless of your subjective assessment of the game, your objective understanding of it's formula is factually incorrect. I'm completely in agreement with these statements. I love Sci-Fi and Fantasy genres equally, and I have to admit it was hard for me to get through my fourth playthrough with ME:A and I played DA:I through easily half a dozen times and I am likely going to play it again after I finish the latest chapter of SWTOR. I'm sorry that DAI didn't have what the poster 'Carefull' wanted in a game, but I really think this person in in the minority. yeah when it comesto this I agree I loove both MEA and DAI but of the 2 I think DAI is the superior package atm.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Post by Cyan_Griffonclaw on Jun 8, 2017 0:22:33 GMT
All obvious stuff to vets. But good to hear it confirmed. By the time Casey left this thing was on a path to destruction, glad to see they didnt shy away from telling people that the hardcore fans were not impressed. They usually try to act like thats not the case. Great article. I hate Kotaku, but if they even got 1/4 of the story right... then I have no confidence going forward. The culture within BioWare is not about art. It's about putting check marks on a to-do list and that's not art. I know it's a romantic notion, but what do I know? I'm just a junkie who loves BioWare's storytelling and interaction with companions. They still got some of that right in Andromeda (it really needed polishing in the sound booth) but if you're being led by a different person every few weeks... this is the end result. Bravo BioWare. Hey... did you hear that? That's the competition laughing and counting money that normally would've been spent on BioWare. Woohoo! At least you made the fiscal year deadline! That's a big plus for you. Not so much for me. Pass me the damn Ryncol ZipZap. I want to drown away my memories of what was BioWare.
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Jun 8, 2017 0:27:41 GMT
"When the mock reviews came in for Mass Effect: Andromeda, BioWare’s leads were relieved—the Metacritic was expected to be in the low-to-mid-80s, according to two sources. Although Andromeda’s developers knew the game wasn’t perfect, they were fine with a score like that."I'm shocked the focus groups came back with a score that high for the original version of the game. If someone would have had a tough conversation with them back then perhaps things would have been different. Likely not. What were they gonna do, completely overhaul the game after the mock reviews? At least from the Kotaku article, they sounded like they were already drowning in a work backlog. I do feel for the rank-and-file developers. Game development crunch is one of the worst parts about working in the industry (or having a partner who works in the industry). I can only imagine what a particularly brutal crunch looks like. No, I'm no saying that. I'm saying that they may have considered the overall damage to the brand and not been so adamant about getting the game out last fiscal year. Maybe they release a version closer to what the game is now. Not saying that the game is awesome now, but the reception would not have been nearly as bad.
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Post by Steelcan on Jun 8, 2017 0:29:32 GMT
Remember when people were worried about the revolving door at BioWare for this game and their concerns were dismissed as just a normal part of game development?
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Sable Rhapsody
N4
Witcher-ing
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: SableRhapsody
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Post by Sable Rhapsody on Jun 8, 2017 0:31:36 GMT
Likely not. What were they gonna do, completely overhaul the game after the mock reviews? At least from the Kotaku article, they sounded like they were already drowning in a work backlog. I do feel for the rank-and-file developers. Game development crunch is one of the worst parts about working in the industry (or having a partner who works in the industry). I can only imagine what a particularly brutal crunch looks like. No, I'm no saying that. I'm saying that they may have considered the overall damage to the brand and not been so adamant about getting the game out last fiscal year. Maybe they release a version closer to what the game is now. Not saying that the game is awesome now, but the reception would not have been nearly as bad. Oh, I see. Sorry for misunderstanding. And I agree; delaying the game a few months wouldn't have fixed its fundamental issues, but it might have saved it from being panned. And like the review pointed out, Andromeda had the bad luck of being released alongside games like Horizon: Zero Dawn. An okay game's flaws always look worse next to a more polished game.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Post by Cyan_Griffonclaw on Jun 8, 2017 0:32:31 GMT
Wow. Just wow. Very questionable decisions were made during the development of this game imo(seriously? 100+ explorable planets with a BioWare story? That would never work and I doubt many people bought Mass Effect because of exploration) I think the greater the area of explorable anything is just that many times more likely to dilute the core story. This is one of the reasons why I am really not a fan of open world. Core storylines tend to put a feeling of "omg we have to take care of this crisis right now!" and yet we get sidetracked with a delivery quest that has us traveling thousands of miles to to another planet to talk to an NPC for 5 sentences that could have been done over the holo in the gathering room in the Tempest the same way we were doing when talking to Moshae or Addison. I concur. It's why I can't get myself to play another run. One and half runs. That's it. I'm replaying the trilogy again to get my fix. Even with all of its faults, I'm not bored or falling asleep like I did with Andromeda.
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Post by zipzap2000 on Jun 8, 2017 0:33:05 GMT
All obvious stuff to vets. But good to hear it confirmed. By the time Casey left this thing was on a path to destruction, glad to see they didnt shy away from telling people that the hardcore fans were not impressed. They usually try to act like thats not the case. Great article. I hate Kotaku, but if they even got 1/4 of the story right... then I have no confidence going forward. The culture within BioWare is not about art. It's about putting check marks on a to-do list and that's not art. I know it's a romantic notion, but what do I know? I'm just a junkie who loves BioWare's storytelling and interaction with companions. They still got some of that right in Andromeda (it really needed polishing in the sound booth) but if you're being led by a different person every few weeks... this is the end result. Bravo BioWare. Hey... did you hear that? That's the competition laughing and counting money that normally would've been spent on BioWare. Woohoo! At least you made the fiscal year deadline! That's a big plus for you. Not so much for me. Pass me the damn Ryncol ZipZap. I want to drown away my memories of what was BioWare. I'd help but Im done with BioWare after they made Jaal Bi instead of making the game fun. *Gives up Ryncol* *Puts away Top hat* *Changes avatar* *Quits New Mass Effect*
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Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Jun 8, 2017 0:46:40 GMT
Wow. Very in-depth, I've never read a Kotaku article with this high level of investigative journalism. Sheds a lot of light on what happened.
Sigh. So disappointed with the results. Mass Effect was my favorite gaming franchise. I guess the OT will always be. Such a shame to read of all this mess... But it explains a lot.
P.S. Making Jaal bi is cool (gaymer here) but not thinking about it till after the fact still bugs me. I mean, not having a romanceable gay character on your main team. As I said before, there must not have been a gay man in a key position or that wouldn't have happened. But, that's the least of the game's problems.
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Post by Furisco on Jun 8, 2017 0:58:53 GMT
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Post by Cyan_Griffonclaw on Jun 8, 2017 1:10:00 GMT
I need an avatar. I'm stealing Zips... hahahahaha.
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Post by Deleted on Jun 8, 2017 1:10:23 GMT
Damn right. Anonymous sources. Yo... I have anonymous sources too. But that's how it works. It's not as if people spill the beans if they are named. Hi, I'm John Doe, working as an animator at Bioware Montreal. Let me tell you some company secrets, but plaese get my name right, since I'm tired of my job and want to be sued out of my livelihood. Anonymous doesn't say anything about the quality of journalism. Not really comparable, but Woodward and Bernstein never revealed their sources either. You will never find any investigative article naming their sources. That's one of the reasons why laws protect the freedom of the press. Not saying the article is entirely legit, but reading through it, I totally understand why the people talking to that guy refuse to be named. Since back in 2016, anonymous sources have been getting used and abused as a way for people to push whatever bullshit they want to sell. These last few years have shamed journalistic integrity beyond what I ever thought was possible. Basically, any idiot now can say whatever the hell they want and cite an anonymous source. It's the new go to. Years ago, when journalists wanted to write quality stories that made a difference in the world things were different. Now? If there is click bait involved, I don't even begin to believe it. There is a huge difference between Woodward and Benrstein and this garbage which is not even particularly newsworthy except to a bunch of very bored gamers. So many grains of salt sprinkling down from the sky on this one.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Uncle Cyan
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Nov 17, 2024 18:04:04 GMT
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Cyan_Griffonclaw
Dang it.
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March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Jun 8, 2017 1:14:11 GMT
But that's how it works. It's not as if people spill the beans if they are named. Hi, I'm John Doe, working as an animator at Bioware Montreal. Let me tell you some company secrets, but plaese get my name right, since I'm tired of my job and want to be sued out of my livelihood. Anonymous doesn't say anything about the quality of journalism. Not really comparable, but Woodward and Bernstein never revealed their sources either. You will never find any investigative article naming their sources. That's one of the reasons why laws protect the freedom of the press. Not saying the article is entirely legit, but reading through it, I totally understand why the people talking to that guy refuse to be named. Since back in 2016, anonymous sources have been getting used and abused as a way for people to push whatever bullshit they want to sell. These last few years have shamed journalistic integrity beyond what I ever thought was possible. Basically, any idiot now can say whatever the hell they want and cite an anonymous source. It's the new go to. Years ago, when journalists wanted to write quality stories that made a difference in the world things were different. Now? If there is click bait involved, I don't even begin to believe it. There is a huge difference between Woodward and Benrstein and this garbage which is not even particularly newsworthy except to a bunch of very bored gamers. So many grains of salt sprinkling down from the sky on this one. This is why I'm not convinced, but as others have pointed out that are much more in tune with PR and journalism (I was a sports editor for my college paper, the Bells. That's the extent of my journalism) that there is quite a bit of truth in the story. Of course, BioWare and EA declined to comment so yeah... it's not looking good. Also, Kotaku isn't known for being truthful. They're in the business of speculation, but sometimes... sometimes you can speculate and get it right.
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Post by Deleted on Jun 8, 2017 1:17:22 GMT
I've said it before and will say it again. Casey Hudson's departure was a major blow to the franchise. Not that it cannot recover, but him leaving while this was getting off the ground did them no favors. I think he was the original visionary of ME and the driving force behind it, good or bad. And I think a lot of people knew and felt it because after he left many others followed. If you have someone that really is the glue of a project and then they leave and other key players leave, this is what happens. But that said, considering the loss of many key staff, I'm surprised they got it together at all.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Jun 8, 2017 1:17:30 GMT
I hate Kotaku, but if they even got 1/4 of the story right... then I have no confidence going forward. The culture within BioWare is not about art. It's about putting check marks on a to-do list and that's not art. I know it's a romantic notion, but what do I know? I'm just a junkie who loves BioWare's storytelling and interaction with companions. They still got some of that right in Andromeda (it really needed polishing in the sound booth) but if you're being led by a different person every few weeks... this is the end result. Bravo BioWare. Hey... did you hear that? That's the competition laughing and counting money that normally would've been spent on BioWare. Woohoo! At least you made the fiscal year deadline! That's a big plus for you. Not so much for me. Pass me the damn Ryncol ZipZap. I want to drown away my memories of what was BioWare. I'd help but Im done with BioWare after they made Jaal Bi instead of making the game fun. *Gives up Ryncol* *Puts away Top hat* *Changes avatar* *Quits New Mass Effect* Dude. This is an upgrade to your avatar. N7 badass is what you should have instead * Sips Ryncol *
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