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Post by straykat on Oct 1, 2016 14:14:28 GMT
The only difference is Zaeed can't die before the suicide mission. He can after the suicide mission. In his quest on the Citadel in ME3? I thought his dying during the Korlack mission was dependent on if he was loyal in ME2 or not... not whether or not he was recruited before or after the SM. If recruited and made loyal after the SM is completed, does he die saving Korlack even then? Yeah, that depends on loyalty in ME3. But you can also leave him to die in the fire, in ME2... but only if you play it after the suicide mission. It's kind of funky like that.
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Post by Deleted on Oct 1, 2016 14:18:18 GMT
In his quest on the Citadel in ME3? I thought his dying during the Korlack mission was dependent on if he was loyal in ME2 or not... not whether or not he was recruited before or after the SM. If recruited and made loyal after the SM is completed, does he die saving Korlack even then? Yeah, that depends on loyalty in ME3. But you can also leave him to die in the fire, in ME2... but only if you play it after the suicide mission. It's kind of funky like that. So, in ME3, all the dialogue stays the same with, say, Kasumi talking about how she can't do another SM, etc.?
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Post by themikefest on Oct 1, 2016 14:28:23 GMT
In his quest on the Citadel in ME3? I thought his dying during the Korlack mission was dependent on if he was loyal in ME2 or not... not whether or not he was recruited before or after the SM. If recruited and made loyal after the SM is completed, does he die saving Korlack even then? He will die after the suicde mission on his loyalty mission if the player chooses. He only dies in ME3 if he's not loyal. So, in ME3, all the dialogue stays the same with, say, Kasumi talking about how she can't do another SM, etc.? Yes. She still says that.Even if her loyalty mission wasn't completed. I forget the dialogue she has about the box if her loyalty mission wasn't completed.
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Post by Deleted on Oct 1, 2016 14:39:03 GMT
In his quest on the Citadel in ME3? I thought his dying during the Korlack mission was dependent on if he was loyal in ME2 or not... not whether or not he was recruited before or after the SM. If recruited and made loyal after the SM is completed, does he die saving Korlack even then? He will die after the suicde mission on his loyalty mission if the player chooses. He only dies in ME3 if he's not loyal. So, in ME3, all the dialogue stays the same with, say, Kasumi talking about how she can't do another SM, etc.? Yes. She still says that.Even if her loyalty mission wasn't completed. I forget the dialogue she has about the box if her loyalty mission wasn't completed. Still confused I think - Does Kasumi still talk like she's been on the SM with Shepard even if Shepard does not recruit her until after the SM?
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Post by themikefest on Oct 1, 2016 15:18:17 GMT
Still confused I think - Does Kasumi still talk like she's been on the SM with Shepard even if Shepard does not recruit her until after the SM? Yes. The same with the others if recruited after the suicide mission
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Post by Deleted on Oct 1, 2016 16:37:43 GMT
Still confused I think - Does Kasumi still talk like she's been on the SM with Shepard even if Shepard does not recruit her until after the SM? Yes. The same with the others if recruited after the suicide mission So then it just must be a mechanic for doing playthroughs that add in squad characters (potential war assets) for the import without redoing a whole ME2 playthrough... doesn't seem to serve no real story purpose. I never understood why they arranged Legion's conversations such that the player would want to set aside a couple of missions to do after the SM to finish off the conversations with him (if making him loyal and saving the crew is what the player wanted to do with the playthrough). They could have just as easily made it so the game recognized when all the missions had been done prior to Legion's loyalty one and that tripped a trigger that would allow the player to just continue to trigger the next few conversations with him without going on a mission in between. I like making the SM the last thing I do in the game... I even prefer to do Arrival before the SM (if I'm going to do it at all). I like using the motive that the SM and falling out with TIM changed Shep's perspective on things... causing him to essentially steal the Normandy for the Alliance... and go blind-sided by being placed under house arrest. Perhaps my unpopular opinion is that Arrival itself was a mistake that does more to detract from the plot of the game than it adds to it.
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Post by aoibhealfae on Oct 1, 2016 18:49:09 GMT
Whenever I see this in ME2 while importing a female Shepard, I am already well aware that the entire game is a mistake. Also what kind of genius tell the writers that a corpse is salvageable as long as the brain is intact after a long period of oxygen deprivation or someone could simply tape those massive multiple spine fractures together and by the power of space magic, the body is new again.
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Post by straykat on Oct 1, 2016 18:58:36 GMT
Whenever I see this in ME2 while importing a female Shepard, I am already well aware that the entire game is a mistake. Also what kind of genius tell the writers that a corpse is salvageable as long as the brain is intact after a long period of oxygen deprivation or someone could simply tape those massive multiple spine fractures together and by the power of space magic, the body is new again. What do you mean importing? Is it different otherwise? OTOH, I like the art style for that stuff... even though it's very brief. The whole opening (from the Normandy to that) is visually cool, even for a 7 year old game.
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Post by ArabianIGoggles on Oct 1, 2016 19:26:08 GMT
I find Thane to be even more annoying than Jacob. I skip through his dialog in every single playthrough. I hate the Citadel dlc. I enjoyed the Omega dlc. The conversation with the Leviathan is my favorite part of the series.
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Post by aoibhealfae on Oct 1, 2016 20:03:21 GMT
What do you mean importing? Is it different otherwise? OTOH, I like the art style for that stuff... even though it's very brief. The whole opening (from the Normandy to that) is visually cool, even for a 7 year old game. Oh no. The segment remain the same for either Shepard.... one moment a girl got spaced and briefly a skeleton with a penis before she became a girl again.... I'm already in my third year of university by the time ME2 roll out, naturally I've seen way better CGI anatomy than this... even CSI did a cool job with their montage. Also, what the heck are these dangly bits suspended in fluid? Shriveled intestines? As much as "suspension of disbelief" goes, the entire act with Shepard being spaced, exposed to vacuum, atmospheric reentry and resurrection is overkill. I'm probably happier if it turns out to be a clone than a perfectly reanimated corpse that someone paid billions for. I really hate how all this became a minor plot device for the entirety of the game when it have potential to be more.
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Post by fraggle on Oct 1, 2016 20:22:43 GMT
Can you post the conversation where Javik says it was the Reapers behind the Zha'til? I've never heard that part, and I always exhaust all his dialogue. Or is it just implied/inferred, based on what happened to them? That dialogue is on the geth dreadnought I have a video of it if you still want to see it, the part starts at 0:53
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Post by Deleted on Oct 1, 2016 20:36:28 GMT
Can you post the conversation where Javik says it was the Reapers behind the Zha'til? I've never heard that part, and I always exhaust all his dialogue. Or is it just implied/inferred, based on what happened to them? That dialogue is on the geth dreadnought I have a video of it if you still want to see it, the part starts at 0:53 It still amazes me how changing up some little thing can change the available "banter" between squad mates on different missions - particularly in ME3 but I'm even still hearing lines that are new to me in the elevators on the Citadel in ME1.
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Post by melbella on Oct 1, 2016 20:59:55 GMT
Can you post the conversation where Javik says it was the Reapers behind the Zha'til? I've never heard that part, and I always exhaust all his dialogue. Or is it just implied/inferred, based on what happened to them? That dialogue is on the geth dreadnought I have a video of it if you still want to see it, the part starts at 0:53
Thanks. Too bad you only get that dialogue if you take him with you on the dreadnought. Do you get it if Tali is present or only without her too?
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Post by fraggle on Oct 1, 2016 21:22:30 GMT
That dialogue is on the geth dreadnought I have a video of it if you still want to see it, the part starts at 0:53 It still amazes me how changing up some little thing can change the available "banter" between squad mates on different missions - particularly in ME3 but I'm even still hearing lines that are new to me in the elevators on the Citadel in ME1. I absolutely agree. I always find that ME3 is often not credited enough in terms of dialogue variation. They put such an effort in it, it's unbelievable. I love changing things up and seeing as many new things as I can, but yeah, it's probably impossible to see literally everything That dialogue is on the geth dreadnought I have a video of it if you still want to see it, the part starts at 0:53
Thanks. Too bad you only get that dialogue if you take him with you on the dreadnought. Do you get it if Tali is present or only without her too?
He should have the same conversation with Tali as well I brought Javik to a lot of missions with James when I was playing my first FemShep, and it was so great. I someday want to pair him with EDI, I bet there's some hilarious banter!
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Post by themikefest on Oct 1, 2016 21:32:06 GMT
He should have the same conversation with Tali as well I don't believe he does. When Tali is on the mission, she overrides all other dialogue from other squadmates. Its the same with Garrus. If he's taken on the turian bomb mission, Ashley/Kaidan will not mention Virmire even if they're on the shuttle. You only hear that from them if Garrus is not taken on that mission The only mission I had them together is Cronos. I don't recall anything that stood out
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Post by Deleted on Oct 1, 2016 21:38:37 GMT
That dialogue is on the geth dreadnought I have a video of it if you still want to see it, the part starts at 0:53
Thanks. Too bad you only get that dialogue if you take him with you on the dreadnought. Do you get it if Tali is present or only without her too?
I got curious as well, so I looked it up in the Wiki. The Unique Dialogue page for Javik doesn't mention anything about not having Tali present to get that particular line of dialogue. masseffect.wikia.com/wiki/Javik/Unique_dialogueI also noticed the information about the Zha'til is repeated in a separate entry about the background races in the game: masseffect.wikia.com/wiki/Background_Races
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Post by fraggle on Oct 1, 2016 22:19:43 GMT
He should have the same conversation with Tali as well I don't believe he does. When Tali is on the mission, she overrides all other dialogue from other squadmates. Its the same with Garrus. If he's taken on the turian bomb mission, Ashley/Kaidan will not mention Virmire even if they're on the shuttle. You only hear that from them if Garrus is not taken on that mission This is often the case for one-liners and a lot of other scenes, but some conversations are fixed from what I've experienced, and they always start with a certain character, and the others react to what is being said. Like James saying he hopes someone has a plan B when seeing the Reaper in front of the Shroud. He will always say that, no matter who is with him.
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Post by melbella on Oct 2, 2016 0:04:52 GMT
Interesting. I usually have Tali alive and then my other squadmate is whoever I'm romancing if they're in the crew. I don't recall if I've ever taken Javik on the dreadnought. I don't think I have, but my most recent game is with no Tali (sniff) so I could replay the mission with Javik instead of whoever I took originally.
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Post by straykat on Oct 2, 2016 5:22:23 GMT
What do you mean importing? Is it different otherwise? OTOH, I like the art style for that stuff... even though it's very brief. The whole opening (from the Normandy to that) is visually cool, even for a 7 year old game. Oh no. The segment remain the same for either Shepard.... one moment a girl got spaced and briefly a skeleton with a penis before she became a girl again.... I'm already in my third year of university by the time ME2 roll out, naturally I've seen way better CGI anatomy than this... even CSI did a cool job with their montage. Also, what the heck are these dangly bits suspended in fluid? Shriveled intestines? As much as "suspension of disbelief" goes, the entire act with Shepard being spaced, exposed to vacuum, atmospheric reentry and resurrection is overkill. I'm probably happier if it turns out to be a clone than a perfectly reanimated corpse that someone paid billions for. I really hate how all this became a minor plot device for the entirety of the game when it have potential to be more. Oh I always thought it was ridiculous too.. So it's funny that it turned out to be my favorite of the series. But visually, I mean.. it has still held up well. Especially the Normandy. Lighting and particle effects are great there. The rest of the game doesn't always look as good.
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Post by opuspace on Oct 2, 2016 7:09:39 GMT
Whenever I see this in ME2 while importing a female Shepard, I am already well aware that the entire game is a mistake. Also what kind of genius tell the writers that a corpse is salvageable as long as the brain is intact after a long period of oxygen deprivation or someone could simply tape those massive multiple spine fractures together and by the power of space magic, the body is new again. What do you mean importing? Is it different otherwise? OTOH, I like the art style for that stuff... even though it's very brief. The whole opening (from the Normandy to that) is visually cool, even for a 7 year old game. The pelvis is also too narrow to fit a female Shepard's body. When we see her figure and the skeleton, it should have been much wider and broader.
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Post by DoomsdayDevice on Oct 2, 2016 10:59:54 GMT
Can you post the conversation where Javik says it was the Reapers behind the Zha'til? I've never heard that part, and I always exhaust all his dialogue. Or is it just implied/inferred, based on what happened to them? It is not altogether clear. This is what's being said: Javik: "In my cycle, a race called the Zha used machines, the Zha'til, as synthetic symbiotes. The Reapers subjugated the Zha'til as they have the geth. Their mechanical swarms blotted out the sky. They were brutal, merciless." Tali: "Keelah. What did you do?" Javik: "We sent their star into supernova. I believe the Zha would have thanked us."
(...)
Shepard: You mentioned before your people had problems with AI. Javik: The Zha'til. They were as the Geth to this cycle. Shepard: What happened? Javik: Their creators lived on a dying world. It was beyond their ability to save. So they resorted to implants to enhance their intelligence. Shepard: I think I know where this is going. Javik: The AI seized the physical body. It could alter the genetic material at the deepest level. In time, the offspring were molded into a slave race. Few organic traces were left. They were monsters.
(...)
Javik: Your synthetic ally is using Reaper code. That is a mistake.
It's not clear whether the Reapers took control before or after the AI seized the physical body.
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Post by Vortex13 on Oct 2, 2016 12:34:39 GMT
I find Thane to be even more annoying than Jacob. I skip through his dialog in every single playthrough. I hate the Citadel dlc. I enjoyed the Omega dlc. The conversation with the Leviathan is my favorite part of the series. I'm with you on the Citadel DLC. That whole piece of content was nothing but a cringe inducing attempt at forced humor utilizing exaggerated caricatures of my squadmates. Having the shooting contest with Garus in the vanilla game was more heartfelt and natural, then having him and Zaeed running around the apartment trying to booby trap everything; the former brought a smile to my face, the latter was inducing a headache. As far as I can understand, the Trespasser DLC for DA:I was the same way, which I'm glad that I didn't spend the money on if that is indeed the case.
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Post by themikefest on Oct 2, 2016 13:13:32 GMT
ME2 are the better squadmates than the ME1/3 squadmates Tali and Garrus should never of been squadmates in ME3
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Post by shechinah on Oct 2, 2016 13:51:32 GMT
I find Thane to be even more annoying than Jacob. I skip through his dialog in every single playthrough. I hate the Citadel dlc. I enjoyed the Omega dlc. The conversation with the Leviathan is my favorite part of the series. As far as I can understand, the Trespasser DLC for DA:I was the same way, which I'm glad that I didn't spend the money on if that is indeed the case. I certainly wouldn't say that.
The Trespasser DLC basically serves as the epilogue to the Inquisition game and the story is serious for the most part with a secret invasion, a companion-turned-villain with world-endangering intents who remains undefeated at the end and several instances where the player character don't come out on top especially in the subplot about the Inquisitor's rift power growing out of control and ultimately culminating in a permanent loss that is unavoidable.
I really, really wouldn't consider the Trespasser dlc to be anything like the Citadel dlc.
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Post by dmc1001 on Oct 2, 2016 22:35:32 GMT
ME2 are the better squadmates than the ME1/3 squadmates Tali and Garrus should never of been squadmates in ME3 I like them there but, yeah, it makes no sense. Garrus leaving behind the turians isn't a good tactical decision. Tali, who has just regained her home world, wouldn't leave it behind. Kasumi is the obvious good choice to replace Tali. Not sure about Garrus. Probably Zaeed (to round out the otherwise entirely human crew) but I'd rather have Thane if able to choose.
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