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Post by dmc1001 on Oct 15, 2016 4:29:06 GMT
James should be required for Priority Earth I agree, which is why I take him. He's required, as I see it, at least when dropped off by Cortez. After that, less so, because James seems to have his own squad to lead.
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Post by dmc1001 on Oct 15, 2016 4:30:45 GMT
Late to this topic, and it may be too late anyway since we look a lovely little detour there, but I think I may have an unpopular opinion(s) that may or may not have already been covered, and some that have, but I share the sentiments. 1, I hated Ashley's character (and even thought I think her VA, Kimberly Brooks is brilliant, I didn't like how overly aggressive Ashley's voice was, though this is probably more character design than the VA's choice, I don't know, either way her being angry at everything and super judgmental of your every brain fart was grating). 2, Kaidan is one of my favourite Mass Effect characters, and along with Liara, Garrus and Tali, I bring him along most on missions wherever I can. 3, I equally love both the quarians and the geth, and always try and negotiate peace on Rannoch, since I just wanted Tali and Legion to get along... *sniff* 4, I didn't think ME3's ending was the earth shattering disaster a lot of people thought it was. 5, ME3 is my favourite game in the trilogy. 6, Tela Vasir should have been a recurring villain. She was too good. 7, How the hell did Jenkins become a corporal? I know the Systems Alliance is a madeup military and BioWare can do as they please with rankings, just cannot see how Jenkins even came close. 8, Noveria is one of the best set-up, developed, and written levels, missions, worlds in the trilogy. Underrated in my opinion. Everything on that level was just superb. I'm on board with a majority of your opinions here, and indifferent where not in complete agreement. You're not alone!
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Post by themikefest on Oct 15, 2016 13:00:11 GMT
Don't believe this is unpopular, but Galactic Readiness should've been at 100% instead of 50% for default.
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Post by Deleted on Oct 15, 2016 13:10:37 GMT
Don't believe this is unpopular, but Galactic Readiness should've been at 100% instead of 50% for default. I more of the mind that Galactic Readiness should have increased as you played a higher percentage of the missions possible in the game and had nothing to do with multiplayer. Players should have had the option to trigger the final assault at any point after stopping the Cerberus coup... but with the applicable "hit" to their Galactic Readiness rating in addition to missing the various war assets involved. Of course, this would have involved some additional possibilities to the ending itself... e.g. Shepard never even addressing the Quarian/Geth war... so the war raging on past the ending.
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Post by melbella on Oct 15, 2016 18:15:06 GMT
And if you're going to base GR on actual SP actions/missions, then it probably should have started at 0% since nobody was ready at all for the Reaper invasion (despite Shepard telling them for 3 yrs it was coming).
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Post by Deleted on Oct 15, 2016 18:21:55 GMT
And if you're going to base GR on actual SP actions/missions, then it probably should have started at 0% since nobody was ready at all for the Reaper invasion (despite Shepard telling them for 3 yrs it was coming). Naw, not 0% - Most of the species did have their own fleet or military and some experience fighting wars among themselves... plus, by the time you get to look at the War Table, you've already completed Mars and acquired Liara and the plans for the Crucible. Not sure what % of the total possible game one has completed at the end of Mars, but that is the % I would display when you first look at the War Table (if you look at it as soon as you can, of course). If the player doesn't look at it until later, then the % displayed should have already changed to reflect the percentage of the total game they've completed to that point. The only time it should show 100% would be AFTER Priority Earth is completed and only IF you've completed every possible task within the game, including all DLC released to that date (i.e. when it simply doesn't matter and it only would a confirmation to completionists that they did everything possible to do in the game). No civilization would ever be fully "ready" for a war of that magnitude and no individual would ever be so influential that they could utilize whatever resources they have available to them at 100% efficiency. Quote of Wiki justifying the existence of the GR: That some players could drive their EMS up to 100% by playing multiplayer while doing everything in SP left the player stuck at 50% is just a ridiculous premise from a roleplay perspective. Like ending a 3-century-old war (no matter how it was ended) would do nothing to increase Shepards influence in the galaxy? Also, if the GR were scaled to percentage of game completed and the player could choose to not do some of the main missions like Rannoch, they could have foregone the nonsense of juggling war assets between the two sides but their adding up to the roughly the same thing. If you made peace, you get both geth and quarian assets; if you sided with one or the other, you only get the assets for the one side (not more quarian or more geth than before), and if you didn't do the mission, you would simpy get neither and your GR scale would also not rise as far because you'd be forfeiting being able to complete 100% of the game.
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Post by themikefest on Oct 15, 2016 19:16:31 GMT
It should always be at 100%.
When heading to Earth at 50%, does that mean only half of all that has been collected sit on the sidelines while the other does whatever? If Jack is alive, she provides 25 war assets, but at 50%, she only performs at half her capabilities.
Jack: Sorry Shepard. Until you play multiplayer, I can only give you 50%. I have no motivation to do better than 50%
You know what? What? If Tim doesn't shoot Anderson, Anderson will give Shepard 200 war assets. What doesn't make sense is that amount is not effected by the players galactic readiness. He/she gets the full amount. To get the 200, the players ems has to be at least 2900.
I have also mentioned this in the things that don't make sense thread.
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Post by Deleted on Oct 15, 2016 19:27:28 GMT
It should always be at 100%. When heading to Earth at 50%, does that mean only half of all that has been collected sit on the sidelines while the other does whatever? If Jack is alive, she provides 25 war assets, but at 50%, she only performs at half her capabilities. Jack: Sorry Shepard. Until you play multiplayer, I can only give you 50%. I have no motivation to do better than 50% You know what? What? If Tim doesn't shoot Anderson, Anderson will give Shepard 200 war assets. What doesn't make sense is that amount is not effected by the players galactic readiness. He/she gets the full amount. To get the 200, the players ems has to be at least 2900. I have also mentioned this in the things that don't make sense thread. If always at 100%, it should at least not be named "galactic readiness" - probably shouldn't be called that anyways. The Galaxy is obviously not 100% ready at any point in the game. Even if it named something like "Shepard's Influence Scale" - His efficiency in using the resources he's compiled would just never be at 100%... even if Jack gives 110% percent effort. I agree - it just doesn't make any sense. ETA: Keeping it set at 100% regardless of anything? Well, then I think they should just eliminate it, since it would then have absolutely no in-game effect or purpose.
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Post by themikefest on Oct 16, 2016 11:02:19 GMT
Too bad my Shepard couldn't agree with the clone about the comments it says about the squadmates especially the ones directed at the edibot, T'soni and Tali.
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Post by straykat on Oct 17, 2016 3:00:05 GMT
Those are great ideas, but almost so detailed as to be unrealistic. At least with the time given. :\
Just like some others in the Priority Earth thread I've browsed through.
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Post by themikefest on Oct 17, 2016 12:30:49 GMT
paragon points should've been given for letting the council die paragon points should've been given for turning over the information to the Admirals during Tali's loyalty mission paragon points should've been given when sending the geth to Cerberus should've been mandatory deaths on the suicide mission should've been an option to leave Legion to the quarians to study if taken on Tali's loyalty mission there should've been an option not to save Joker at the beginning of ME2
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Post by Gourmetrix on Oct 17, 2016 14:17:18 GMT
paragon points should've been given for letting the council die If you "concentrate on Sovereign" the council dies and you get 8 paragon points (plus 9 renegade points).
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Post by themikefest on Oct 17, 2016 14:48:22 GMT
paragon points should've been given for letting the council die If you "concentrate on Sovereign" the council dies and you get 8 paragon points (plus 9 renegade points). I know. I like to see just paragon points for choosing to let them die and not sacrifice humans
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Post by CrutchCricket on Oct 17, 2016 14:50:02 GMT
Instead of the holokid at the end, the controller should've been... Jenkins. Would explain a great deal, the lack of strategy, the beeline straight for Earth...
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Post by Darth Dennis on Oct 17, 2016 20:00:11 GMT
If you "concentrate on Sovereign" the council dies and you get 8 paragon points (plus 9 renegade points). I know. I like to see just paragon points for choosing to let them die and not sacrifice humans I don't think Paragon or Renegade points should've been applied to that choice, considering all the different factors. Same with the Legion loyalty choice.
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Post by CrutchCricket on Oct 17, 2016 20:31:44 GMT
I know. I like to see just paragon points for choosing to let them die and not sacrifice humans I don't think Paragon or Renegade points should've been applied to that choice, considering all the different factors. Same with the Legion loyalty choice. I think the paragon/renegade system should chill the fuck out in general. Moral choice false dichotomy systems being bullshit aside, people place far too much emphasis on whether a choice, a character or a playthrough fits under one or the other. Just make the choice you want to make and get on with it. Alternately, the game should never force/railroad you into one side or the other (looking at you ME2).
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Post by Iakus on Oct 18, 2016 21:10:23 GMT
I know. I like to see just paragon points for choosing to let them die and not sacrifice humans I don't think Paragon or Renegade points should've been applied to that choice, considering all the different factors. Same with the Legion loyalty choice. They should go with the Pillars of Eternity method, where instead of morality, you have a reputation based on your choices. (Benevolent, Rational, Stoic, Cruel, etc) and that reputation affects how people react to you and what you say.
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Post by themikefest on Oct 18, 2016 22:32:48 GMT
Ashley/Kaidan should've been required for the From Ashes dlc
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Post by Lavochkin on Oct 19, 2016 0:28:13 GMT
Ashley/Kaidan should've been required for the From Ashes dlc But it's possible to kill them in the citadel coup. I would know, since I (deliberately) killed Kaidan in it.
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Post by themikefest on Oct 19, 2016 0:59:18 GMT
Ashley/Kaidan should've been required for the From Ashes dlc But it's possible to kill them in the citadel coup. I would know, since I (deliberately) killed Kaidan in it. It should never of been possible
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Post by Deleted on Oct 19, 2016 1:14:33 GMT
But it's possible to kill them in the citadel coup. I would know, since I (deliberately) killed Kaidan in it. It should never of been possible I'd prefer to keep the option to kill the VS during the coup than to have them along during From Ashes just for the added line about remembering Eden Prime. There is much more flexibility in building the game around different characterizations of Shepard and his/her relationships with being able to save or shoot the Virmire Survivor (along with the various crew reactions to that event) than in having them tag along for a little bit of nostalgia in a DLC.
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Post by themikefest on Oct 19, 2016 1:33:26 GMT
It should never of been possible I'd prefer to keep the option to kill the VS during the coup than to have them along during From Ashes just for the added line about remembering Eden Prime. There is much more flexibility in building the game around different characterizations of Shepard and his/her relationships with being able to save or shoot the Virmire Survivor (along with the various crew reactions to that event) than in having them tag along for a little bit of nostalgia in a DLC. The same could be said for having Liara on Thessia, Garrus on Menae and Tali on Rannoch. I prefer there wasn't an option to kill Ashley/Kaidan. Its something that should never be an option. Why didn't Shepard make any attempt to get a hold of them with her/his comms? When Udina says Shepards' with Cerberus, why didn't Shepard or even the squadmates speak up and say no we're not? If that were the case, why are the squadmates helping Shepard? Ashley/Kaidan should realize that. When all have their weapons pointed at each other, Ashley/Kaidan should realize they don't have a chance. Sure they might be able to kill Shepard or a squadmate, but they would be gunned down immediately. Had Leng and his phantoms showed up instead of Shepard, they would kill Ashley?Kaidan without any hesitation. Why couldn't the squadmates speak up? On Horizon, in ME2, Garrus will say something. Even call them by name. What changed? I know. Ask me. Ok why? Because ME3 is the third game in a trilogy and is the best place to start playing. With the squadmates not speaking up, it tells me they don't care. They don't have Shepard's back. Heck. The turian and the asari could be a LI. I know one thing. I would end the relationship with that character and have them removed from my ship since obviously they don't care. They sure are quick to shoot Ashley/Kaidan though, if Shepard hesitates. My guess as to why the option is there, is because of what happened on Horizon in ME2. The same with shooting Udina for locking the SR1
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Post by Deleted on Oct 19, 2016 14:27:57 GMT
Ashley/Kaidan should've been required for the From Ashes dlc YESSS! Thank you, I agree that if Liara is a required squadmate for the From Ashes mission on Eden Prime, simply for her Prothean expertise and the sight of her fangirling all over the place, then so should have been the VS required as well. While ultimately bringing them along only grants you one line laced with nostalgia, if they had been required for the mission, then like Liara there could have been more references to ME1 and the significance of Shepard and the VS being back on Eden Prime, the first mission from the first game, discovering a Prothean, reflecting on everything that has since happened since then. It was such a missed oppurtunity I think. Liara wasn't on Eden Prime first time around. She's literally there to fangirl. We could have had EDI for the knowledge needed to open the pod. Shepard does most of the heavy lifting anyway courtesy of the cipher, Liara just goes 'oh, so you understood that'? Goes green with envy blah blah. Kaidan/Ashley should have been there. Bringing things full circle or whatever else, it would have just been nice on the writers part to add this element to it. From Ashes was full of missed opportunities really, given its positioning within the overall timeframe of ME3's missions.
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Post by wright1978 on Oct 19, 2016 17:01:51 GMT
personally I'd have been happy enough if virmire survivor died on mars. I certainly wouldn't want them to be a forced option on from ashes.
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Post by themikefest on Oct 19, 2016 19:57:00 GMT
If Bioware were to redo the trilogy, it will sell more copies than the current trilogy
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