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Post by Deleted on Oct 22, 2016 11:47:44 GMT
In ME3, it really doesn't take a whole bunch to earn an option not to shoot the VS. Per the table in the Wiki that appears on the Priority: Citadel II page ( masseffect.wikia.com/wiki/Priority:_The_Citadel_II ), you only need 0 to +3 score and some reputation (i.e. have basically completed the quests in the game to that point) to have an option to talk them down and with anything over +3, you already won't have an option to shoot them. If you can't bother to get to 0 points with those available factors, you simply don't have a "relationship" with the VS. About that. That chart is incorrect. For my playthroughs anyways. A couple of times I had the score at -3 and still didn't shoot Ashley. When I encountered her, before getting on the Normandy, she would not join Shepard no matter what. What it fails to mention is that if you treat them like crap on Mars, don't see them in the hospital and they survive the encounter with Shepard, they will not join Shepard no matter what. Hmmm... every playthrough I've done so far has followed within the parameters of the chart. Maybe speak with Gourmetrix... he was talking about making some changes to the ME1 P/R guide... maybe with a enough data to support it, he'll consider changing the chart as well. I'm pretty sure I've read somewhere in the Wiki about them not offering to join Shepard... not on that particular page and I don't remember it giving a lot of details. I do know you can treat them like crap on Mars, not shoot them, and have them join you... if you do visit them in hospital and give them their appropriate gift. I even got the option to renew the romance despite treating Ash like crap on Mars. (One weakness with the chart is that it doesn't really specify which lines on Mars actually count as "crap" towards the shooting and joining the crew and which ones only count towards the romance.) However, if I'm remembering correctly, I might have once got the option to shoot Ashley even though my chart score was +4... I think that was the time my reputation otherwise was pretty low and I wasn't supportive at all of Ashley becoming a spectre (might have even skipped seeing her in the hospital that final time and just bitched to Udina instead... but I can't remember for sure. If I did skip the last visit, then my score was +3 and the situation would be within the chart parameters.
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Post by themikefest on Oct 22, 2016 11:54:08 GMT
About that. That chart is incorrect. For my playthroughs anyways. A couple of times I had the score at -3 and still didn't shoot Ashley. When I encountered her, before getting on the Normandy, she would not join Shepard no matter what. What it fails to mention is that if you treat them like crap on Mars, don't see them in the hospital and they survive the encounter with Shepard, they will not join Shepard no matter what. Hmmm... every playthrough I've done so far has followed within the parameters of the chart. Maybe speak with Gourmetrix... he was talking about making some changes to the ME1 P/R guide... maybe with a enough data to support it, he'll consider changing the chart as well. I'm pretty sure I've read somewhere in the Wiki about them not offering to join Shepard... not on that particular page and I don't remember it giving a lot of details. I do know you can treat them like crap on Mars, not shoot them, and have them join you... if you do visit them in hospital and give them their appropriate gift. I even got the option to renew the romance despite treating Ash like crap on Mars. If I'm remembering correctly, I once got the option to shoot Ashley even though my chart score was +4... I think that was the time my reputation otherwise was pretty low and I wasn't supportive at all of Ashley becoming a spectre (might have even skipped seeing her in the hospital that final time and just bitched to Udina instead... but I can't remember for sure). Both can be shot no matter what the score/reputation is. I've done it.
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Post by Deleted on Oct 22, 2016 11:57:15 GMT
Hmmm... every playthrough I've done so far has followed within the parameters of the chart. Maybe speak with Gourmetrix... he was talking about making some changes to the ME1 P/R guide... maybe with a enough data to support it, he'll consider changing the chart as well. I'm pretty sure I've read somewhere in the Wiki about them not offering to join Shepard... not on that particular page and I don't remember it giving a lot of details. I do know you can treat them like crap on Mars, not shoot them, and have them join you... if you do visit them in hospital and give them their appropriate gift. I even got the option to renew the romance despite treating Ash like crap on Mars. If I'm remembering correctly, I once got the option to shoot Ashley even though my chart score was +4... I think that was the time my reputation otherwise was pretty low and I wasn't supportive at all of Ashley becoming a spectre (might have even skipped seeing her in the hospital that final time and just bitched to Udina instead... but I can't remember for sure). Both can be shot no matter what the score/reputation is. I've done it. I have it a couple of times where she's just stood down instantly... right after the autodialogue ends. How do you shoot her when that happens?
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Post by themikefest on Oct 22, 2016 12:09:32 GMT
I have it a couple of times where she's just stood down instantly... right after the autodialogue ends. How do you shoot her when that happens? Ignore the interrupt and choose the right dialogue option
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Post by Deleted on Oct 22, 2016 12:53:30 GMT
I have it a couple of times where she's just stood down instantly... right after the autodialogue ends. How do you shoot her when that happens? Ignore the interrupt and choose the right dialogue option I'm quite sure the conversation never got to the point of the interrupt appearing before she backed down. Shepard's score on the chart would have been +6 (fully loyal romance, saved council, Thane and Kirrahe, nice to Ashley on Mars, every visit and gave her Tennyson. Unfortunately, the save I have of that playthrough doesn't have one just before Priority: Citadel II, so I'd have to replay too much to run it again to check... but I'm pretty sure I had absolutely no chance to shoot her. I'll replay that Shepard from the save I have closest to that point (sometime before Sur'kesh) and get back to you.
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Post by gothpunkboy89 on Oct 22, 2016 14:13:03 GMT
Yes you do seem to struggle with the concept of people not instantly agreeing with you. BTW how goes the hunt for the proof to back up your claim that ME3 retcon Miranda into 2nd in command of all of Cerberus. Buddy, I'm not the one writing manifestos of repetition here, like some sort of whack fundamentalist. And I ain't playing your game this time around either. I will however warn you that repeated personal jabs are against site rules and expectations and that further such jabs may be actioned. Have a nice day. Oh by the way, This is what being right feels like. Actually Sheldon you are because you keep declaring that some massive thing happened in ME 2 to cause her to abandon Cerberus. Yet by all means those 20 years of working for it should have made her well aware of how it operates and functions. The very first moment we are introduced to her she shoots a guy in the head painting the wall with a new color called hint of brain. Because he went against Cerberus. No attempt to reason or capture him for any sort of trial and imprisonment. Just boom and a lot of mess for the janitors to clean up. And lets also not forget she pushed hard for a controlling chip to be planted in Shepard's brain. Not to mention that we have 2 former Cerberus agents. Jacob and Miranda and TIM's reaction to them are vastly different. Jacob was allowed to go free without a problem it was Miranda who was attacked and hunted. Jacob's conflict with Cerberus only started up after he attempted to help the scientists escape it. And the rather large Elcor in the room being that Jacob was a low level grunt operative who because of his open and honest opinion of TIM to TIM kept him in non restricted areas and data. So even if he went to the Alliance nothing he would have would be any loss to Cerberus. Miranda being a high level operative was a whole other story due to her being much deeper down that rabbit hole. You say back stabbed/withheld information but these are very vague topics. And actions that Cerberus has done before and that if Miranda is so high ranks she has equally done. Heck part of the loyalty mission is that she pulled the same with Niket not telling him that Oriana was just a baby when she took her from her father. TIM and Cerberus got to the point they are not by being nice and someone who worked for them for 20 years should be well aware of that. If nothing else you are actually setting her up to be far more ignorant and naive character then ever I thought possible. The video I can certainly understand how you would interpret it as saying she was promoted to second in command of all of Cerberus. That ultimately boils down to how you interpret the Cerberus chain of command set up. Something like: Were TIM sits on top and each cell leader is answerable only to TIM. She would be second in command because she was second only to TIM in terms of authority and controlled an entire Cerberus Cell. Or as you seem to have done and many players take many things in this game take it very literally.
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Post by Iakus on Oct 22, 2016 16:06:09 GMT
Ignore the interrupt and choose the right dialogue option I'm quite sure the conversation never got to the point of the interrupt appearing before she backed down. Shepard's score on the chart would have been +6 (fully loyal romance, saved council, Thane and Kirrahe, nice to Ashley on Mars, every visit and gave her Tennyson. Unfortunately, the save I have of that playthrough doesn't have one just before Priority: Citadel II, so I'd have to replay too much to run it again to check... but I'm pretty sure I had absolutely no chance to shoot her. I'll replay that Shepard from the save I have closest to that point (sometime before Sur'kesh) and get back to you. Almost as soon as you get there, before any dialogue is spoken, there's a paragon interupt to put up the squad's weapons and not point them at the VS. It's still there even if you do everything you said.
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Post by Deleted on Oct 22, 2016 16:53:10 GMT
I'm quite sure the conversation never got to the point of the interrupt appearing before she backed down. Shepard's score on the chart would have been +6 (fully loyal romance, saved council, Thane and Kirrahe, nice to Ashley on Mars, every visit and gave her Tennyson. Unfortunately, the save I have of that playthrough doesn't have one just before Priority: Citadel II, so I'd have to replay too much to run it again to check... but I'm pretty sure I had absolutely no chance to shoot her. I'll replay that Shepard from the save I have closest to that point (sometime before Sur'kesh) and get back to you. Almost as soon as you get there, before any dialogue is spoken, there's a paragon interupt to put up the squad's weapons and not point them at the VS. It's still there even if you do everything you said. I'm in the process of replaying that save to get to that point... then I'll play it out every way I can to see what happens. It was about a year ago and my memory isn't what it once was; but I honestly don't recall having anyway to shoot Ashley during that save... and at the time, I was trying to. Judging from how far back in the save I am (and I want to redo the missions exactly as I did before so my reputation score is the same), it will probably take me a week or so. As I've looked at it, I had done absolutely everything possible prior to Citadel II (scanning, DLC, and all available missions)... and the save I'm starting from is before I had done a lot of that... so, all I can say is I will check it out and if I missed something great... because, as I said, I had originally wanted this Shepard to shoot Ashley during the coup.
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Post by Vortex13 on Oct 22, 2016 18:05:07 GMT
I don't think it's expecting too much to want BioWare to take Mass Effect back to the level of nuance it had during the first game. Sure, humans were still special snowflakes in that title, but at least the universe felt bigger than our (humanity's) perceptions. The Hanar and the Elcor were rather unique aliens with distinct cultures and physiologies that set them apart from human norms. Aliens like the Rachni, the Thorian and the (ME 2) Geth were even more distinct, and while they weren't completely divorced from human sensibilities, they were different enough to warrant the 'alien' moniker (IMO). Over the course of the subsequent games though, all of those elements were reduced to the point of practical nonexistence. I'm not saying that I want to see all the human elements removed, but would it kill someone to include actual aliens in this science fiction setting as more than a glorified background prop or a lousy attempt at comedy? I guess I won't disagree with that. Although, in Hudson's words, the Elcor and Volus and Hanar were originally just meant to be backdrops, meant to be there and look "interesting". They didn't exactly put a lot of thought into that either. Funnily, I think the Asari are the oddest race, even though they look human. Well they certainly put more thought into them in the first game than the subsequent titles, or specifically Chris L'Etoile put more thought into them. Even as simple "interesting points" to the galaxy, those aliens did diversify the setting compared to 99% of all other forms of science fiction media out there. It just screams "lazy writing" to me that BioWare opted to ditch any further exposition and development on these aliens in favor of more humans with daddy issues.
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Post by Deleted on Oct 22, 2016 18:22:15 GMT
I have it a couple of times where she's just stood down instantly... right after the autodialogue ends. How do you shoot her when that happens? Ignore the interrupt and choose the right dialogue option I found the other save where I noted not having an option to shoot Ashley. This one had a save just prior to the going up the elevator during Citadel II. This Shepard was not completely loyal to Ashley (romanced Miri in 2), but apologized and did everything else "right." Score per table was +7. He is an imported ME3 character, so his P/R/Rep bar is full and he is not quite 1/3 renegade. Also did every available mission prior to Citadel II and all available scanning. I ran the scenario saying first "You're making a mistake." Paragon interrupt does show up and I ignored it. Ashley still immediately backs down... there is NO additional dialogue option (therefore no option to choose the right hand dialogue) and, therefore, NO opportunity to shoot her. I have also tried using the "Step aside" renegade choice and activating the Renegade Interrupt (which in this case is an order to the squad to raise their weapons)... She still automatically stands down and, hence, lives. There is no way for this Shepard to shoot her. I don't know if he could have still re-romanced her though... didn't take her onto the ship... and I have no real interest right now in replaying the end of that game just to find out. He does, however, still get the option to have her join the crew. ETA: Just a thought... maybe it's another difference between the Xbox 360 version (which is what I'm playing on) and the PC or PS3 versions.
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Post by Vortex13 on Oct 22, 2016 18:43:26 GMT
I have nothing against BioWare wanting to expand their demographics, by all means add in characters like Tranyor or Cortez if that's what they want to do. The issue I have is when non-human elements are reduced while all these human issues and hot topics take up more and more of the narrative spotlight. Traynor and Cortez are fine on their own, but when just one of those characters gets more screen time in a single game than the Rachni, Elcor and Hanar got in all three games combined that I start to have complaints. That's the crux of the issue for me. Historically, BioWare can't seem to have both a nuanced setting full of non-human elements and one that covers all their social/political check-boxes. And while I'm sure that there are people that want to see more of such human soapboxes addressed, I personally didn't buy a science fiction title to be presented with 'mundane' topics that I can easily turn on the news or load up Twitter to see 24/7 in the real world. to be fair those races were never more then background ones. To start the Rachni could be killed off in the first game so no way to make them wide spread. The Hanar present problems as to the Elcor given their slow nature. At best they were D rank in the over all terms of the game. Tryanor and Cortez are both B rank as they actually exist on the Normandy and you can have conversations with them. And again people in general are incapable of understanding anything that isn't human or human like. For example if there was a race in ME that ate their dead as part of a ritual they would instantly be viewed as bad. Even if Bioware handed them in a very neutral manner. So rather then fight against it they simply embrace it and use it to help clarify the points they want to make. Arguably it is EDI's and Legion very human like actions is what gains the sympathy for them which allows people to stand up and declare the Catalyst and Reapers are full of shit due to how EDI and Legion act. BioWare should have never made it possible to kill off an entire species in the first place, it just limits further possibilities with said race when they just throw in such choices as a shallow example of "player agency" but I digress. The Rachni, Elcor, and Hanar had far more potential to them and the setting in general than more human characters. Cortez and Traynor had development granted, but they weren't exactly something wholly unique to the setting; unless you want to count 'homosexuality' as some special trait. Further exploration of the Hanar's unique culture of "extreme politeness" or their dualistic nature with their face names and soul names, or the Elcor and their incredible strength (arguably more than even the Krogan) and the fact that they carry tank cannons on their backs into battle certainly holds more appeal than some more human characters. I personally find the assumption that we humans are incapable of understanding and/or identifying with non-human elements to be a little demeaning of our collective intelligence. Nothing against you specifically, but the notion that we balk at the face of the unknown flies in the face of scientific discovery and our adaptability as a species. For example, I don't know all the finer points of quantum mechanics, but that doesn't mean that I could never learn anything about the subject. Is it easier to identify with something exactly like us? Yes of course, but is it impossible to understand those things foreign to us? No, it just takes a little more effort on our part to see past our comfort zone. If BioWare took the time to explain that species of alien that eat their own dead to incorporate their traits into themselves more than: "Ew! Cannibals!" then you most certainly see players being able to reason with said aliens. That's the thing though, its a matter of most writers wanting to take easy (see lazy) way out and not bother with those elements. In regards to the Geth and EDI, it wasn't the fact that they became more like us that made me question the Catalyst's logic, it was the fact that they were capable of working along side organics in spite of their differences; though that is more of a ME 2 viewpoint. To me, the 'humanization' of those two only served to make the ending more disappointing, since in a way the Catalyst is right, we can't work with synthetics unless they give up their unique traits and become just like us.
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Post by straykat on Oct 22, 2016 19:44:00 GMT
I guess I won't disagree with that. Although, in Hudson's words, the Elcor and Volus and Hanar were originally just meant to be backdrops, meant to be there and look "interesting". They didn't exactly put a lot of thought into that either. Funnily, I think the Asari are the oddest race, even though they look human. Well they certainly put more thought into them in the first game than the subsequent titles, or specifically Chris L'Etoile put more thought into them. Even as simple "interesting points" to the galaxy, those aliens did diversify the setting compared to 99% of all other forms of science fiction media out there. It just screams "lazy writing" to me that BioWare opted to ditch any further exposition and development on these aliens in favor of more humans with daddy issues. It's barely sci-fi to begin with, imHo. Only in the most superficial sense - in it's presentation. To me, a staple of sci-fi is exploring potential. But this whole story strips the idea of potential out... it's founded on ancient knowledge and artifacts. Borrowing potential. Even the AI isn't some monster of our own creation.. but some thing that haunts us from the past. We're just someone's victims, and scavengers, instead of architects of our demise. This kind of theme is more common in fantasy (or horror) -- and it's what Bioware is used to, mentally speaking. They're no Frank Herbert or Asimov. What they always excel at though is drama. Hence, the so called "daddy issues" that you don't care for. But this is precisely the thing they've had going for them. Human based drama. I'm surprised you've lasted this long and yet are annoyed with it so much. The characters have more depth to them than the sci-fi elements.
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Post by gothpunkboy89 on Oct 22, 2016 21:21:26 GMT
Well they certainly put more thought into them in the first game than the subsequent titles, or specifically Chris L'Etoile put more thought into them. Even as simple "interesting points" to the galaxy, those aliens did diversify the setting compared to 99% of all other forms of science fiction media out there. It just screams "lazy writing" to me that BioWare opted to ditch any further exposition and development on these aliens in favor of more humans with daddy issues. It's barely sci-fi to begin with, imHo. Only in the most superficial sense - in it's presentation. To me, a staple of sci-fi is exploring potential. But this whole story strips the idea of potential out... it's founded on ancient knowledge and artifacts. Borrowing potential. Even the AI isn't some monster of our own creation.. but some thing that haunts us from the past. We're just someone's victims, and scavengers, instead of architects of our demise. This kind of theme is more common in fantasy (or horror) -- and it's what Bioware is used to, mentally speaking. They're no Frank Herbert or Asimov. What they always excel at though is drama. Hence, the so called "daddy issues" that you don't care for. But this is precisely the thing they've had going for them. Human based drama. I'm surprised you've lasted this long and yet are annoyed with it so much. The characters have more depth to them than the sci-fi elements. Kind of narrowing down the definition of sci fi. Considering how common the ancient technology theme is in a lot of sci fi stuff.
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Post by straykat on Oct 22, 2016 23:58:06 GMT
It's barely sci-fi to begin with, imHo. Only in the most superficial sense - in it's presentation. To me, a staple of sci-fi is exploring potential. But this whole story strips the idea of potential out... it's founded on ancient knowledge and artifacts. Borrowing potential. Even the AI isn't some monster of our own creation.. but some thing that haunts us from the past. We're just someone's victims, and scavengers, instead of architects of our demise. This kind of theme is more common in fantasy (or horror) -- and it's what Bioware is used to, mentally speaking. They're no Frank Herbert or Asimov. What they always excel at though is drama. Hence, the so called "daddy issues" that you don't care for. But this is precisely the thing they've had going for them. Human based drama. I'm surprised you've lasted this long and yet are annoyed with it so much. The characters have more depth to them than the sci-fi elements. Kind of narrowing down the definition of sci fi. Considering how common the ancient technology theme is in a lot of sci fi stuff. Is it? Perhaps you're right, but I honestly don't know anything offhand... except Bioware again. Like in Kotor/Starforge. But a lot would call Star Wars a kind of a fantasy tale too. It fits well enough. My point though is it puts us more in position of consumers. The Reapers are the true researchers and scientists of this setting... and our only weapon against them is sheer willpower it seems. TIM and Cerberus sort of have an air of science about them, but even he is a consumer. It's a little different than the traditional mad scientist. It's not intellectual hubris, but just simply hubris... trying to control things he hasn't even made the first step to understand.
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Post by Vortex13 on Oct 23, 2016 0:56:40 GMT
Well they certainly put more thought into them in the first game than the subsequent titles, or specifically Chris L'Etoile put more thought into them. Even as simple "interesting points" to the galaxy, those aliens did diversify the setting compared to 99% of all other forms of science fiction media out there. It just screams "lazy writing" to me that BioWare opted to ditch any further exposition and development on these aliens in favor of more humans with daddy issues. What they always excel at though is drama. Hence, the so called "daddy issues" that you don't care for. But this is precisely the thing they've had going for them. Human based drama. I'm surprised you've lasted this long and yet are annoyed with it so much. The characters have more depth to them than the sci-fi elements. I've tolerated the human drama, but what originally drew me to Mass Effect and Dragon age was the non-human elements. Rachni, Elcor and Hanar, or Werewolves, Sylvans and Awakened, etc. things like that piqued my interest and I want to see those elements, and ones like them explored more. The reason I tend to get frustrated, is that the world that I originally fell in love with is systematically being destroyed to make more room for said human drama.
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Post by gothpunkboy89 on Oct 23, 2016 1:38:25 GMT
Kind of narrowing down the definition of sci fi. Considering how common the ancient technology theme is in a lot of sci fi stuff. Is it? Perhaps you're right, but I honestly don't know anything offhand... except Bioware again. Like in Kotor/Starforge. But a lot would call Star Wars a kind of a fantasy tale too. It fits well enough. My point though is it puts us more in position of consumers. The Reapers are the true researchers and scientists of this setting... and our only weapon against them is sheer willpower it seems. TIM and Cerberus sort of have an air of science about them, but even he is a consumer. It's a little different than the traditional mad scientist. It's not intellectual hubris, but just simply hubris... trying to control things he hasn't even made the first step to understand. Star Trek has a few episodes with ancient advanced technology. And I'm talking about the good series like TOS and TNG. Halo has a lot with that since the entire basis of the Covenant is them utilizing ancient technology from the Forerunners to wipe out the heretic humanity. Least everything Halo while Bungie still had control. Story wise it has taken a spiral downward in quality since 343 Studios took over the franchise. Reapers provided the basis of the technology used and yet it is still thought their own learning and own creation that all the technology in game is made.
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Post by straykat on Oct 23, 2016 4:04:24 GMT
What they always excel at though is drama. Hence, the so called "daddy issues" that you don't care for. But this is precisely the thing they've had going for them. Human based drama. I'm surprised you've lasted this long and yet are annoyed with it so much. The characters have more depth to them than the sci-fi elements. I've tolerated the human drama, but what originally drew me to Mass Effect and Dragon age was the non-human elements. Rachni, Elcor and Hanar, or Werewolves, Sylvans and Awakened, etc. things like that piqued my interest and I want to see those elements, and ones like them explored more. The reason I tend to get frustrated, is that the world that I originally fell in love with is systematically being destroyed to make more room for said human drama. That's fair. We all like different elements of the series... I definitely wouldn't have complained if they did something more with the Rachni. And they apparently planned a mission to Kahje once (where either Thane or Kolyat joins us). Count that as another loss from the rushed schedule.
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Post by themikefest on Oct 23, 2016 10:22:29 GMT
both squadmates should've stayed on Earth instead of being seen coming out of the Normandy on the unknown planet that lead to the what-the-crap evac scene in the extended cut
Samantha should always hold Shepard's nameplate if Shepard didn't romance anyone
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Post by gothpunkboy89 on Oct 23, 2016 19:46:32 GMT
to be fair those races were never more then background ones. To start the Rachni could be killed off in the first game so no way to make them wide spread. The Hanar present problems as to the Elcor given their slow nature. At best they were D rank in the over all terms of the game. Tryanor and Cortez are both B rank as they actually exist on the Normandy and you can have conversations with them. And again people in general are incapable of understanding anything that isn't human or human like. For example if there was a race in ME that ate their dead as part of a ritual they would instantly be viewed as bad. Even if Bioware handed them in a very neutral manner. So rather then fight against it they simply embrace it and use it to help clarify the points they want to make. Arguably it is EDI's and Legion very human like actions is what gains the sympathy for them which allows people to stand up and declare the Catalyst and Reapers are full of shit due to how EDI and Legion act. BioWare should have never made it possible to kill off an entire species in the first place, it just limits further possibilities with said race when they just throw in such choices as a shallow example of "player agency" but I digress. The Rachni, Elcor, and Hanar had far more potential to them and the setting in general than more human characters. Cortez and Traynor had development granted, but they weren't exactly something wholly unique to the setting; unless you want to count 'homosexuality' as some special trait. Further exploration of the Hanar's unique culture of "extreme politeness" or their dualistic nature with their face names and soul names, or the Elcor and their incredible strength (arguably more than even the Krogan) and the fact that they carry tank cannons on their backs into battle certainly holds more appeal than some more human characters. I personally find the assumption that we humans are incapable of understanding and/or identifying with non-human elements to be a little demeaning of our collective intelligence. Nothing against you specifically, but the notion that we balk at the face of the unknown flies in the face of scientific discovery and our adaptability as a species. For example, I don't know all the finer points of quantum mechanics, but that doesn't mean that I could never learn anything about the subject. Is it easier to identify with something exactly like us? Yes of course, but is it impossible to understand those things foreign to us? No, it just takes a little more effort on our part to see past our comfort zone. If BioWare took the time to explain that species of alien that eat their own dead to incorporate their traits into themselves more than: "Ew! Cannibals!" then you most certainly see players being able to reason with said aliens. That's the thing though, its a matter of most writers wanting to take easy (see lazy) way out and not bother with those elements. In regards to the Geth and EDI, it wasn't the fact that they became more like us that made me question the Catalyst's logic, it was the fact that they were capable of working along side organics in spite of their differences; though that is more of a ME 2 viewpoint. To me, the 'humanization' of those two only served to make the ending more disappointing, since in a way the Catalyst is right, we can't work with synthetics unless they give up their unique traits and become just like us. Rachni wouldn't have added anything interesting in the long run. Because they would just be an organic version of Geth. Hive minded group that is smarter in larger amounts and communicates in a way that we don't fully understand. Elcor are slow moving to the point they are interesting to talk to but any action with them would be pointless. Hanar again based on the basis of the race would be something you could talk to. But couldn't actually do anything. The fact that they rely heavily on automation defenses and recruit Drell to act as their arms. So to speak should kind of give away the limitations with those races. Considering this is a video game and the depiction of homosexual people in video games not all that common particularly at the time the game was created does count in that context as special traits. I have yet to see a CoD or Battlefield game were at the last level you turn to your fellow male (if you are a guy) or fellow female (if you are a girl) squad mate and kiss them passionately and talk about how they will get thought the impending fight and live happily ever after together. Rather important when you consider that Mass Effect was one of the first large almost AAA game to openly depict homosexuality and treat it as if they are just normal things and not playing to a heavy stereotype of them. You seem to mistake a lot of what I said or you didn't understand it. The growth and accumulation of knowledge in the case of quantum physics isn't anything remotely close to dealing with another living breathing creature. You hear all the time stories of people who own animals like tigers or Lynx or chimps that people give human qualities to based on their actions. Ignoring that they are not people they are animals with animal instincts that then turn around and rip their face off or kill them and eat them. Hell among our own people we run into this problem. Did you know there are many places still in the world where homosexuality is not only an offense punishable by prison but also by death. That women have their clitoris removed specifically so they won't enjoy sex to much and to ensure they won't cheat on their husbands. Race, religion, politics, place of birth, wealth are all things that people continue and will continue to use to divide our own race up into little groups. Then to take an entire alien race that would have developed completely independent with all we know and all we can conceive when it comes to social structure and behavior. It would be impossible for people to fully grasp unless they made them human like in terms of social structure and behavior. The cannibalizing the dead is only a small example. But if they also greeted each other by ramming their appendages up each others orifice and gave birth to a dozen babies and had a big ceremony were they eat every other baby alive. Even if they were set up much like the Asari were as seen as the smartest and least aggressive race no one would be able to relate to them due to their completely inhuman actions. Because every interaction everyone would be thinking the same thing. This creature at an infant alive and that idea is the polar opposite of acceptable to us. And I'm not being extreme just for the sake of it. Any race developing on a completely different planet would never develop exactly like us and they would be so foreign to use that it would take centuries to get use to them. Let along the short time in the game universe and the even shorter time we have in the game. No the Reapers represent a threat to organic and synthetic life as both groups get thrown in the blender when they harvest. Now if the Reapers came riding in on a slogan of kill all organics because synthetics rule the galaxy now and forever. And EDI and the Geth rebelled against that to help organics fight back. Similar to Paarthurnax did in the Elder Scrolls series. You know when Dragons ruled by Alduin ruled all of Skyrim. Nords rose up to fight against their oppressive rules and were effortlessly beaten back. Till Paarthurnax betrayed Alduin who saw him like a second in command and taught mankind the Thu'um allowing them to fight back against the Dragons and over coming them. Then there might have been something to back up the claims. But beyond that it is the relateable qualities of EDI and Geth which are very human like that endears them to people thus makes people see that the catalyst is wrong about conflict and such between organic and synthetic. Because they are portrayed to be just like us.
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Post by CrutchCricket on Oct 24, 2016 13:56:15 GMT
Just because I'm bored... Actually Sheldon you are because you keep declaring that some massive thing happened in ME 2 to cause her to abandon Cerberus. Blantantly false. Nice strawman. Proof or gtfo. Also personal jab. Keep it up, see what happens. Yet by all means those 20 years of working for it should have made her well aware of how it operates and functions. 1. Isolated cells, where one doesn't know what the other is doing. 2. Justification offered for every operation thus far, other than Pragia who went rogue. At that time Pragia was the worst of the lot, they hadn't begun indoctrinating their own people yet. Also while Cerberus has been shown being careless with test subjects's/other people's lives they had not yet, at that point, been careless with the lives of loyal operatives, much less cell leaders like Miranda. 3. Retcon as 2IC kind of undermines 1. But that's ME3 for you. The very first moment we are introduced to her she shoots a guy in the head painting the wall with a new color called hint of brain. Because he went against Cerberus. No attempt to reason or capture him for any sort of trial and imprisonment. Just boom and a lot of mess for the janitors to clean up. And lets also not forget she pushed hard for a controlling chip to be planted in Shepard's brain. I guess the fact that the whole station was coming apart and security mechs were rampant and slaughtering everyone failed to register in that brain of yours. Not the time for 20 questions. Not to mention that we have 2 former Cerberus agents. Jacob and Miranda and TIM's reaction to them are vastly different. Jacob was allowed to go free without a problem it was Miranda who was attacked and hunted. Jacob's conflict with Cerberus only started up after he attempted to help the scientists escape it. And the rather large Elcor in the room being that Jacob was a low level grunt operative who because of his open and honest opinion of TIM to TIM kept him in non restricted areas and data. So even if he went to the Alliance nothing he would have would be any loss to Cerberus. Miranda being a high level operative was a whole other story due to her being much deeper down that rabbit hole. The first true thing you've said all day. Funny how you fail to see the significance of it, namely,the high ranking operative TIM's going out of his way to hunt down, being important to taking down his base. You say back stabbed/withheld information but these are very vague topics. And actions that Cerberus has done before and that if Miranda is so high ranks she has equally done. See: second quote. The video I can certainly understand how you would interpret it as saying she was promoted to second in command of all of Cerberus. That ultimately boils down to how you interpret the Cerberus chain of command set up. Were TIM sits on top and each cell leader is answerable only to TIM. She would be second in command because she was second only to TIM in terms of authority and controlled an entire Cerberus Cell. Or as you seem to have done and many players take many things in this game take it very literally. Miranda wouldn't say she's the second in command of Cerberus if she were not the second in command of Cerberus. One cell =/= Cerberus. The statement is not withouts it's problems, but again, ME3 in a nutshell. I said I wouldn't play your game. But when it's this easy, it's hard to resist. No doubt you'll continue your useless repetition. But I figure there's only a small subset of what you can say and once I've answered every possible comment, I'll just loop back and point you to them. At least until I get bored of this, or have something better to do.
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Post by Vortex13 on Oct 24, 2016 14:26:37 GMT
Rachni wouldn't have added anything interesting in the long run. Because they would just be an organic version of Geth. Hive minded group that is smarter in larger amounts and communicates in a way that we don't fully understand. Elcor are slow moving to the point they are interesting to talk to but any action with them would be pointless. Hanar again based on the basis of the race would be something you could talk to. But couldn't actually do anything. The fact that they rely heavily on automation defenses and recruit Drell to act as their arms. So to speak should kind of give away the limitations with those races. Considering this is a video game and the depiction of homosexual people in video games not all that common particularly at the time the game was created does count in that context as special traits. I have yet to see a CoD or Battlefield game were at the last level you turn to your fellow male (if you are a guy) or fellow female (if you are a girl) squad mate and kiss them passionately and talk about how they will get thought the impending fight and live happily ever after together. Rather important when you consider that Mass Effect was one of the first large almost AAA game to openly depict homosexuality and treat it as if they are just normal things and not playing to a heavy stereotype of them. You seem to mistake a lot of what I said or you didn't understand it. The growth and accumulation of knowledge in the case of quantum physics isn't anything remotely close to dealing with another living breathing creature. You hear all the time stories of people who own animals like tigers or Lynx or chimps that people give human qualities to based on their actions. Ignoring that they are not people they are animals with animal instincts that then turn around and rip their face off or kill them and eat them. Hell among our own people we run into this problem. Did you know there are many places still in the world where homosexuality is not only an offense punishable by prison but also by death. That women have their clitoris removed specifically so they won't enjoy sex to much and to ensure they won't cheat on their husbands. Race, religion, politics, place of birth, wealth are all things that people continue and will continue to use to divide our own race up into little groups. Then to take an entire alien race that would have developed completely independent with all we know and all we can conceive when it comes to social structure and behavior. It would be impossible for people to fully grasp unless they made them human like in terms of social structure and behavior. The cannibalizing the dead is only a small example. But if they also greeted each other by ramming their appendages up each others orifice and gave birth to a dozen babies and had a big ceremony were they eat every other baby alive. Even if they were set up much like the Asari were as seen as the smartest and least aggressive race no one would be able to relate to them due to their completely inhuman actions. Because every interaction everyone would be thinking the same thing. This creature at an infant alive and that idea is the polar opposite of acceptable to us. And I'm not being extreme just for the sake of it. Any race developing on a completely different planet would never develop exactly like us and they would be so foreign to use that it would take centuries to get use to them. Let along the short time in the game universe and the even shorter time we have in the game. No the Reapers represent a threat to organic and synthetic life as both groups get thrown in the blender when they harvest. Now if the Reapers came riding in on a slogan of kill all organics because synthetics rule the galaxy now and forever. And EDI and the Geth rebelled against that to help organics fight back. Similar to Paarthurnax did in the Elder Scrolls series. You know when Dragons ruled by Alduin ruled all of Skyrim. Nords rose up to fight against their oppressive rules and were effortlessly beaten back. Till Paarthurnax betrayed Alduin who saw him like a second in command and taught mankind the Thu'um allowing them to fight back against the Dragons and over coming them. Then there might have been something to back up the claims. But beyond that it is the relateable qualities of EDI and Geth which are very human like that endears them to people thus makes people see that the catalyst is wrong about conflict and such between organic and synthetic. Because they are portrayed to be just like us. A couple things about those aliens, though I don't want to bog down my entire post with bullet points about them: - The Rachni are actually very different from the Geth in terms of organization and social structure. They have a hive mentality, but they aren't a hive mind/collective conciseness like the Geth are, as evidenced by the fact that even the individual and insane Rachni were able to escape confinement, develop proto-colonies, and engage in pseudo guerrilla warfare with an Alliance outpost, all the while outside of any direction via the Queen.
- The Elcor move slowly, but what the game constantly fails to realize is that they are from a planet with five times the gravity of at least 90% of the galactic population. They wouldn't really have to move quickly in order to leap twenty feet into the air, or punch through a bulkhead. Just look at astronauts on the moon skipping around in normally bulky outfits and multiply that by five. They're more akin to the prowess of an elephant than the sloth that the games tend to depict them as.
- And the Hanar are actually very capable of close quarters combat; resident mercenary badass Zaeed was almost choked to death by one remember? Also, the Drell are trained as assassins and bodyguards, but who do you think is the one that does the training? More than likely, the Hanar like to maintain the perceived notion of utter helplessness to the rest of the galaxy. Let everyone assume that they are nothing more than "big stupid jellyfish", the best way to defeat an opponent is to have them underestimate you after all.
Now, aside from the fact that their non-humanoid appearances would require more work in the animation department, I still don't see why they were all ditched when Cortez and Traynor were arguably just talking heads themselves, and showcased very little in the way of movement. We get what, two scenes where they aren't just standing or sitting in the same spot talking to the player? We could have very easily had a Hanar or Elcor in a similar role and gotten a lot more exposition about their species and culture, further diversifying the setting, instead of another set of human characters, who aside from the whole homosexuality angle, had nothing more to add to the setting that all the other human characters hadn't already done. Yeah, aspects of sexuality hadn't been really touched on before, but the exploration of non-human elements has seen even less narrative spotlight. Plus, this is a setting that actually has aliens in it, unlike your Call of Dutys and Battlefields. Why not add some more focus on the things that actually distinguish the game and give it that 'science fiction' moniker? The presentation and understanding of an 'alien' species is not really that hard if time is taken to explain it though. The problem with it most of the time, just like listening to a lecture on quantum mechanics, is people's eyes tend to glaze over and they ignore what is being said and maintain the notion that "Yeah, that stuff''s weird. Let's go back to talking about who's dating who now." An alien's culture or even an aspect of their biology that flies in the face of preconceived human norms, wouldn't automatically set off your audience if it was approached with a modicum of logic and reasoning. A perfect example of this in a BioWare game was the Awakened from Dragon Age. When talking to the Messenger about the impending attack on the city, the player could chose to look past the horrific way that leads to the creation of a Darkspawn, as well as the process involved in Awakening and talk to this individual despite the 'non-human' nature of it's origin. You didn't automatically have to gnash your teeth together and scream "Unclean!" while beating it to death with a stick; the setting was bigger then our notions of how things should be. As to EDI and the Geth, I found them more interesting as characters before they became Pinocchio bots. For the briefest of moments in ME 2 I was thrilled with the depiction of the Geth; here was a synthetic intelligence that didn't want to become just like us while at the same time, didn't want to "KILL ALL HUMANS."; it was a nice break from the mould that AI is showcased as in 99% of all other media. Unfortunately, ME 3 came around and we find out that no, the Geth actually do just want to be 'real boys'.
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Post by gothpunkboy89 on Oct 24, 2016 20:02:17 GMT
Just because I'm bored... Keep talking down to me like I'm some idiot who can't understand the brilliance that is your opinion and I will keep calling you Sheldon because you are displaying characteristics of that fictional character. It shouldn't be a personal jab to compare you to a fictional character on a popular (for some reason) sitcom but I see that won't stop you from taking advantage of your mod status to stop me from disagreeing with you. How very big and noble of you. There is no straw man to make your argument is Cerberus/TIM did something to Miranda. Something so large that 20 years of working there was something she never saw before or never happened before. And to turn from their biggest supporter into the person that deserves to be there when the organization is finally brought to ruin. It would have to be fairly large. And so far your reasons why she turned against have been very vague. Withholding information and back stabbing are very broad terms that can encompass a great deal many things. And you completely disagreed with my very simple reason why she turned on them. That working for Cerberus was simply a means to an end to keep herself and her sister safe. Therefore the actual reasoning must me some grand thing. 1. Doesn't stop the individual cells from operating any different then the others. 20 years she would have had to work her way up the ladder to her position to lead a cell. Which would mean she worked for a lot of different people and TIM directly. Which would give her plenty of time to learn how the organization works. Unless you are saying that the day she joined up TIM right away made her head of a Cell and that was it. 2.And yet there are at least 2 known cases of cells going off the wall in terms of their actions simply because TIM might pull the plug on their current research. Subject Zero and Overlord. To start TIM sanctioned the kidnapping of potentially gifted biotic children to be experimented on. We only have TIM's word that he closed down the project before the riot. And in both cases because TIM wasn't getting the results he wanted the threat to have the experiments closed down that they went well beyond any logical reason for their actions. This has a couple of possibilities. Possibility A Cerberus recruits very unstable people. And it is the equivalent of hiring someone with known psychotic episodes when stressed to be a police officer. Possibility B that failing TIM comes with a very harsh punishment that means when he pulls the plug on you you get punished severely. Which would explain the reaction so many people seem to have in going off the deep end when TIM says he might pull the plug. On top of that at at the end of Jack's loyalty mission you get this tidbit " A few surviving doctors were forcibly retired for their role in the project." Can mean a lot and following up in ME3 were you can hear Cerberus agents being told failure will result in their contract being terminated. Makes it fairly clear that forcibly retired means bullet in the head. You know kind of the way Miranda forcibly retired that guy on the station when you first meet her face to face. 3. Given the fact the dialogue only shows up if you romanced Miranda. It doesn't show up any were else in the game. So calling it official retcon is a bit of a stretch. Considering that it would be well within the lines of a nickname or joking reference to her position given their relationship. Much in the same way my fiancee calls me her pack mule because I can lift and carry all the groceries and stuff she can't lift. And I call her my maid because she is constantly picking stuff up after me. We don't mean it literally like I am just a literal pack mule to her and she is nothing but a maid to clean up after me. But it is jokingly over exaggeration of what we do. And it fits because the organizations of Cerberus as explained by EDI out right states that cell leaders only report to TIM so jokingly calling her second in command as a relationship joke fits. Because if a single line in a romantic character retcons everything else then Garrus is really heavily into inter species relationships with a human because a female Shepard who has romanced him has Garrus out right say they should try for a baby despite the genetic difficulties of who different amino acid races copulating. And the only reason you have to help set him up on a date if you are a male Shepard with the Citadel DLC is simply because Ash isn't alive/not willing to spread her legs. Oh it registered. She had him by surprise and all she had to do was knock him out or restrain him and take him with her to the other base and throw him in a holding cell or lock the door. But nope door opens and bam the wall gets a new coat of paint. Miranda the judge, jury and executioner. Paragon Shepard even calls her out about how unnecessary it was and she shrugs it off and tells you to get in the shuttle or remain here to die. Great introduction to her but kind of creates a flaw in your personal stance. And yet you continue to fail to show how her being high ranking some how equates to her being at Cronos station when it is attacked. Particularly when compared to Jacob's when he is against some of the more extreme actions Cerberus takes and the actions of Cerberus during ME 3 are the culmination of their extreme actions taken to their logical limit. Particularly when Cerberus only gets to that position because Jacob helped them with Shepard in ME 2. And again it is a line that only shows up if you romanticed her. A single line that only shows up under a very very specific circumstances is not a retcon. Since it is in direct reference to their relationship and her being unable to see Shepard out of fear of causing more problems. It comes off more like a relationship nickname. Shepard calling her 2nd in command because of her role as leader of the Lazarus Cell and she only answers to TIM. Its a similar statement to what my parents do. My dad and mom always joke around how mom is really the one that wears the pants in the family and dad is her second in command. That doesn't literally mean that dad has no power compared to mom. You are taking something literally because you want it to be taken literally because it fits your preconceptions of what you want ME3 to be. A horrible mess of a game that messes up so much stuff. The reality warping powers of perception are really an amazing and terrifying thing. It is how people can actually belief that if they pray hard enough and have enough faith god will cure an illness. And how they can alter so it was all parts of god's plan rather then their own stupidity that cost a child their life.
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Post by CrutchCricket on Oct 24, 2016 21:26:10 GMT
Keep talking down to me like I'm some idiot who can't understand the brilliance that is your opinion and I will keep calling you Sheldon because you are displaying characteristics of that fictional character. It shouldn't be a personal jab to compare you to a fictional character on a popular (for some reason) sitcom but I see that won't stop you from taking advantage of your mod status to stop me from disagreeing with you. How very big and noble of you. Check the rules & expectations again. Intent and context matter. You mean the comparison to be unflattering. I don't particularly care, I don't watch the show and you could compare me to a strawberry, if you mean it to be derogatory, we have a problem. In another thread, you called me scarecrow, more ambiguous. I'll make you a deal though. Lose the attitude and maybe we can go back to something resembling a civil discussion. I doubt we'll agree any more, and I still won't repeat the same things over and over. But at least it doesn't have to get any nastier. As a show of good faith, I'll respond to the rest of your post as if it were the first time I was replying to you. There is no straw man to make your argument is Cerberus/TIM did something to Miranda. Something so large that 20 years of working there was something she never saw before or never happened before. And to turn from their biggest supporter into the person that deserves to be there when the organization is finally brought to ruin. It would have to be fairly large. And so far your reasons why she turned against have been very vague. Withholding information and back stabbing are very broad terms that can encompass a great deal many things. And you completely disagreed with my very simple reason why she turned on them. That working for Cerberus was simply a means to an end to keep herself and her sister safe. Therefore the actual reasoning must me some grand thing. It does not necessarily have to be a great betrayal. Miranda worked at Cerberus for 20 years but she undoubtedly started at the botttom and worked her way up- she didn't join as a cell leader. So in the early years she was in the dark as much as anybody. Once she moved up she still likely only knew what her own cell was up to. Finally by the time she got to the "seeing TIM personally" level she knew more, but going by the justifications she gives Shepard she was ok with what she knew. It also doesn't make sense for TIM, paranoid as he is to allow someone to be in his presence that isn't fully commited and agreeing with the cause. Now, as I mentioned before, in all the known Cerberus operations prior to ME3, Cerberus personnel were never flippantly treated as expendable. They were careless with civilians and test subjects but never their own people. For TIM to just lie and place the Normandy in danger like that, seemingly on a whim is unprecedented. Now you can also make the case that Shepard subtly sways Miranda away from casually acccepting TIM's methods and even in cases where she doesn't resign at the Collector base, her questioning of Cerberus motives eventually prompts her to leave. Or in the case where she doesn't quit in ME2 you could say that developments like the huskified troopers is what pushed her over the edge. The mooks we fight in ME3 weren't made in a day. Like the Gellix scientists, she could notice one day that Cerberus was getting too shady, even for her and bail. It's not huge, it's not even onscreen, but it is significant. I don't disagree with your simple reason- the game does. Miranda clearly talks about the good Cerberus does and that she enjoys working for them. She tells Shepard he may have misjudged Cerberus and to give it another chance. Someone who's only in it for themselves would not do so. She is a true believe in the cause and definitely in the means that Cerberus provides. At least until it all goes to hell. 1. Doesn't stop the individual cells from operating any different then the others. 20 years she would have had to work her way up the ladder to her position to lead a cell. Which would mean she worked for a lot of different people and TIM directly. Which would give her plenty of time to learn how the organization works. Unless you are saying that the day she joined up TIM right away made her head of a Cell and that was it. 2.And yet there are at least 2 known cases of cells going off the wall in terms of their actions simply because TIM might pull the plug on their current research. Subject Zero and Overlord. To start TIM sanctioned the kidnapping of potentially gifted biotic children to be experimented on. We only have TIM's word that he closed down the project before the riot. And in both cases because TIM wasn't getting the results he wanted the threat to have the experiments closed down that they went well beyond any logical reason for their actions. This has a couple of possibilities. Possibility A Cerberus recruits very unstable people. And it is the equivalent of hiring someone with known psychotic episodes when stressed to be a police officer. Possibility B that failing TIM comes with a very harsh punishment that means when he pulls the plug on you you get punished severely. Which would explain the reaction so many people seem to have in going off the deep end when TIM says he might pull the plug. On top of that at at the end of Jack's loyalty mission you get this tidbit " A few surviving doctors were forcibly retired for their role in the project." Can mean a lot and following up in ME3 were you can hear Cerberus agents being told failure will result in their contract being terminated. Makes it fairly clear that forcibly retired means bullet in the head. You know kind of the way Miranda forcibly retired that guy on the station when you first meet her face to face. 3. Given the fact the dialogue only shows up if you romanced Miranda. It doesn't show up any were else in the game. So calling it official retcon is a bit of a stretch. Considering that it would be well within the lines of a nickname or joking reference to her position given their relationship. Much in the same way my fiancee calls me her pack mule because I can lift and carry all the groceries and stuff she can't lift. And I call her my maid because she is constantly picking stuff up after me. We don't mean it literally like I am just a literal pack mule to her and she is nothing but a maid to clean up after me. But it is jokingly over exaggeration of what we do. And it fits because the organizations of Cerberus as explained by EDI out right states that cell leaders only report to TIM so jokingly calling her second in command as a relationship joke fits. Because if a single line in a romantic character retcons everything else then Garrus is really heavily into inter species relationships with a human because a female Shepard who has romanced him has Garrus out right say they should try for a baby despite the genetic difficulties of who different amino acid races copulating. And the only reason you have to help set him up on a date if you are a male Shepard with the Citadel DLC is simply because Ash isn't alive/not willing to spread her legs. 1. No but like I said up top, all she would know initially would be her own cell. And cells would work very differently, depending on the type. Cerberus has military, scientific, political cells. If she was in a scientific cell (which Lazarus certainly was), at best she'd hear about some moral dubiousness in an experiment or something, which at the time were not on the level of Sanctuary. 2. Yes, I believe this is what they mean by plausible deniability. If governments can do it, so can Cerberus. As far as Miranda is concerned since she wasn't running the projects, if she did have any knowledge of them, she may well have been told that the kids were volunteers or strays that would not come to any other useful purpose, but at least here they would be cared for. And the extent of David's involvement in Overlord would not likely be publicized to any but TIM himself. We don't hear Miranda's thoughts on Overlord unfortunately but she is disgusted, or at the very least unsettled if you take her to Pragia. 3. "Second in command" is hardly a term of endearment (as least not as far as I know) and there was no joking in that exchange. Also, though it is romance specific, Miranda saying she's the 2IC has nothing to do with the romance itself. As it's independent, it doesn't make sense to assume it only occurs if romanced- Miranda only gets promoted if she bangs Shepard? Doesn't quite work, does it? It's different with Garrus and the examples you state- they're all about the romance. I haven't done a Garrus romance, but from what I hear he's reluctant at first and it takes a little doing to get him out of his shell. So you could make the case that he may very well be all about the human ladies but never know it unless someone coaxes it out of him. But the more important point is romance specific actualization is one thing, something that's independent of said romance can be considered to have developed independently as well. Oh it registered. She had him by surprise and all she had to do was knock him out or restrain him and take him with her to the other base and throw him in a holding cell or lock the door. But nope door opens and bam the wall gets a new coat of paint. Miranda the judge, jury and executioner. Paragon Shepard even calls her out about how unnecessary it was and she shrugs it off and tells you to get in the shuttle or remain here to die. Great introduction to her but kind of creates a flaw in your personal stance. And then what, attempt to drag a senseless body (bodies are heavy when not animated) into a shuttle while the place is falling around them? And all that to... what keep him unconscious in a cramped shuttle for days? Or restrain him with what? This was the expedient solution. And keeping him alive was not necessary. She either had proof of his treachery or deduced it easily enough. Assuming we're not dealing with a zealot here, the traitor is the one that's not Shepard, not herself, not Jacob (because she knows him) and not dead. There's nothing to be gained by taking Wilson prisoner, especially when he'll be executed later anyway. This doesn't pose any problem for me. I never said Miranda was a goody two shoes. But being ruthless and expedient is not the same as condoning the space Nazis of ME3. And yet you continue to fail to show how her being high ranking some how equates to her being at Cronos station when it is attacked. Particularly when compared to Jacob's when he is against some of the more extreme actions Cerberus takes and the actions of Cerberus during ME 3 are the culmination of their extreme actions taken to their logical limit. Particularly when Cerberus only gets to that position because Jacob helped them with Shepard in ME 2. She should be at Cronos because she gave two thirds of her life to a organization that turned into space Nazis. She needs closure on where it went wrong and whether she should've seen it/done more to prevent it. If Cerberus went this bad, and her father is this bad, does this mean she's this bad as well, or will eventually be this bad? Or is there some good that came of her work? She deserves the right to confront TIM over these questions. And from the general perspective, she has plenty of knowledge to impart on Cronos station, its personnel, its defenses and more background on what we should expect. Yes, EDI can provide a lot of the same technical details, but Miranda can provide more of a personal edge. Like I said going to Cronos without Miranda is like going to face the Emperor without Darth Vader. You don't need Vader to realize the Emperor's a dick, but since Vader exists, his absence would be a glaring oversight of incredible proportions. Jacob is just a soldier, and like I said before, a soldier with reservations isn't likely to say more than "hah I knew it." How much does he talk about Cerberus at Gellix? Also, he's never been to Cronos, would have zero intel, nor a way to get some. If he tried, he'd get fried in a vent. And again it is a line that only shows up if you romanticed her. A single line that only shows up under a very very specific circumstances is not a retcon. Since it is in direct reference to their relationship and her being unable to see Shepard out of fear of causing more problems. It comes off more like a relationship nickname. Shepard calling her 2nd in command because of her role as leader of the Lazarus Cell and she only answers to TIM. Shepard doesn't call her second in command, she does. Like I said, it's unlikely to be a nickname of any kind given the context. I don't see a reasonable way to take that comment at anything but face value and at face value it's a fact that's independent of the romance.
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Post by themikefest on Oct 24, 2016 22:50:25 GMT
If Bioware wanted the green to be the best ending, they should've made it available at low ems as well
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Post by gothpunkboy89 on Oct 25, 2016 5:24:46 GMT
I'm only going to cover two major point because it is late and I'm tired. 1st is your retcon claim I have two videos: Romanced: And not romanced: The line about being second command only shows up during romanced. That makes it highly suspect for them to have retcon anything but only have it show up if and only if you romanced and continued the romance with Miranda. It is one thing if you have to follow a very specific dialogue path to get to it. But it simply does not show up unless you have romanced her. To claim that is a retcon is seriously stretching it. Like forcing a full grown adult into a 6 month old baby onesie stretching it. And the context you claim isn't there is there if you watch the whole video. Miranda calling her self Cerberus second in command as a reason she didn't visit Shepard because of the possible repercussions if caught digging Shepard so far down into a hole he never would have gotten out of. Is exactly the same kind of relationship banter that literally everyone I know who is in a serious relationship does to greater or lesser extents. My fiancee's parents have been married for like 30 years now and her mother is constantly saying that she would have gotten less for murder. She doesn't mean she literally wanted to murder someone. Or that marriage has been like a prison cell for her. You are taking it far far to literally. And based on all the snide remarks about ME3 in your posts. You clearly don't like the game and seem almost driven to find something to complain about it. And this is presenting something for you to complain about. So you take a single line spoken once that only shows up if romanced and jump with both feet on it. Forcing the adult into the 6 month old onesie so you can use it as proof of how terrible the game is. 2nd you still don't seem to be that clear on why she left. You seem to be attributing it to something that happened in the 6 month period between ME 2 and ME 3. Yet both videos with Miranda indicate that she has been on the run from Cerberus the entire time you were locked up. Romanced Miranda directly states that a visit from the former second in command of Cerberus would be bad. Which means the entire time Shepard was locked up she was no longer a part of Cerberus. Non romanced Miranda is told it has been a while and how has she been in which she replies that she has been in hiding and on the run from just about everyone. So you can eliminate anything from the time between ME2 and ME3 and beyond. Miranda was very enthusiastic about putting a mind control chip in Shepards head. For her to be upset that TIM sent them into the Collector Ship because he had faith that Shepard and EDI would see them thought it even though he knew they were faking being disabled. Is no different then if she ever sent any agent out to spy on anything. Any sort of intel gathering runs the same way. You don't know what will happen but you put your faith that their skill will see them complete it and come out alive. This is espionage 101 stuff here. Liara as an information broker before she became the Shadow Broker would have done the same thing dozens of times. Your set up only paints Miranda as an naive and ignorant woman who TIM plays like a flute to get her to dance to his tune and be used by him to achieve his goals. Which if you claim that Cerberus had a lot of moral ambiguity in ME 2. That retroactively removes all that and paints them as manipulative butt holes. It is even worse when you take her personality which is full of being unsure about her self because of the circumstances around her birth and how her father treated her. And it is an extra blow to her character if you are playing a male Shepard. Because that means the ignorant and naive girl is being manipulated and it take a man to save her from being manipulated by another man. And when you compare that to Jacob a man who knows Cerberus pulls shady stuff and constantly calls them out on it. This only further hurts her over all character. This drops her down below what even Liara was in ME 1. Which the exception that Liara was suppose to be the naive one because she was the Asari equivalent of a 19 year old who didn't know or understand anything about fighting or what not. Playing the role of the naive teen pulled into events larger then she could possible have imagined. Actually without Vader the Death Star moment would have been even greater. Because all Emperor does is sit there and do nothing besides some force lighting. Luke is rendered completely helpless kind of rendering his whole set up as the hero to destroy the evil lord as pointless as he is rendered helpless in seconds of facing him. Proving what a bitch he really is. And Vader who has casually killed hundreds if not thousands for reasons ranging between he was order to to simply because they got in his way when he is feeling extra grumpy. And for some reason decides to turn on the Emperor, survive the force lighting that previously completely incapacitated Luke and manage to throw him to his death. So yea very strong argument that the Death Star scene would have been a lot better without Vader.
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