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Post by CrutchCricket on Oct 25, 2016 13:47:16 GMT
The line about being second command only shows up during romanced. That makes it highly suspect for them to have retcon anything but only have it show up if and only if you romanced and continued the romance with Miranda. One thing I should clarify- I don't believe we can claim that this was an intended retcon- as in, the writers went out of their way to change her backstory. That would indeed be weird to only do in a romance setting. Likely it was an oversight, careless lazy writing. They gave Miranda to a junior writer, Jay something or other, since the Shadow Broker dossiers. It's been a source of contention in the Miranda thread that Jay doesn't know his ass from a hole in the wall when it comes to keeping the backstory straight or continuing along the thread the character began in ME2. He's responsible for the oversimplification of Miranda's ideals- did you know she wanted to be a real girl (read: normal) all along? That's right, that's why we're repeating the sister rescue (in addition to not giving a shit since she's a ME2 squadmate), that's why the dossier is terribad, that's why, despite getting a fair bit of screentime relative to other ME2 squadmates, Miranda's content is pure unsatisfying fluff, and fans aren't happy. But anyway, when I say retcon I don't mean deliberate decision by the writers to change the canon. But since it is stated, the effect is the same. And though the context of the conversation is playfully romance focus, I don't believe Miranda is one to overstate something like that. She could've easily said "a visit from a high ranking Cerberus operative" or if that's not as punchy, "TIM's right hand" or "Cerberus high command" and then it would be more ambiguous. 2nd you still don't seem to be that clear on why she left. You seem to be attributing it to something that happened in the 6 month period between ME 2 and ME 3. Yet both videos with Miranda indicate that she has been on the run from Cerberus the entire time you were locked up. Romanced Miranda directly states that a visit from the former second in command of Cerberus would be bad. Which means the entire time Shepard was locked up she was no longer a part of Cerberus. Non romanced Miranda is told it has been a while and how has she been in which she replies that she has been in hiding and on the run from just about everyone. So you can eliminate anything from the time between ME2 and ME3 and beyond. Miranda was very enthusiastic about putting a mind control chip in Shepards head. For her to be upset that TIM sent them into the Collector Ship because he had faith that Shepard and EDI would see them thought it even though he knew they were faking being disabled. Is no different then if she ever sent any agent out to spy on anything. Any sort of intel gathering runs the same way. You don't know what will happen but you put your faith that their skill will see them complete it and come out alive. This is espionage 101 stuff here. Liara as an information broker before she became the Shadow Broker would have done the same thing dozens of times. Not really. It narrows it down to the beginning of that time period but does not exclude it from happening in that period. It can't since you can finish the game with Miranda never quitting, therefore since she is out by ME3 it had to have happened in between. What you're seeing is the paragon assumption bias. Some parts of the game seem to make more sense, or at least fit better if you took the paragon decision. In this case destroying the base, and having Miranda quit. But the game can't rule out the other possibility. How many times has Miranda apologized for wanting that chip? The conversation in the apartment was Bioware's heavy handed, not at all subtle way of telling you she's changed. And that doesn't have anything to do with later decisions by TIM. Again, it's one thing to put a chip in Shepard. Despite everything, at that stage, he's a project, an experiment. It's cool, dispassionate precaution. It's another thing entirely to be expendable and gambled the way TIM does, given you're an employee, and why not, close protege? Spies are typically given all the intel they need to complete their mission- at least if they're valued assets in their own right and their handlers care about their wellbeing. If on the other hand they're merely pawns, it means the company doesn't care/ is the kind that puts We Have Reserves into play. Easy to see why loyalty to the latter would be foolish. Your set up only paints Miranda as an naive and ignorant woman who TIM plays like a flute to get her to dance to his tune and be used by him to achieve his goals. Which if you claim that Cerberus had a lot of moral ambiguity in ME 2. That retroactively removes all that and paints them as manipulative butt holes. It is even worse when you take her personality which is full of being unsure about her self because of the circumstances around her birth and how her father treated her. And it is an extra blow to her character if you are playing a male Shepard. Because that means the ignorant and naive girl is being manipulated and it take a man to save her from being manipulated by another man. And when you compare that to Jacob a man who knows Cerberus pulls shady stuff and constantly calls them out on it. This only further hurts her over all character. This drops her down below what even Liara was in ME 1. Which the exception that Liara was suppose to be the naive one because she was the Asari equivalent of a 19 year old who didn't know or understand anything about fighting or what not. Playing the role of the naive teen pulled into events larger then she could possible have imagined. Not at all. There's nothing shameful about being played, if the one that's playing you is supposed to be a master manipulator. And TIM certainly qualifies. It also doesn't have to be all or nothing. TIM could genuinely care about Miranda or even Shepard, but that doesn't mean he won't sacrifice them if it achieves his goals. That ambiguity and complexity, particularly if we're shown what it does to the man personally, is much more interesting than having a for the evulz villain that just cackles insanely. And whatever insecurities Miranda may have in her personal life do not translate into her professional life, or if they do, they transform into something else. Go back to the control chip- Miranda says she resents her father for wanting to control her life yet she didn't even think twice about doing that to someone else. Like father, like daughter is the easy explanation. But you could also make the claim that given her origins and how unsure she is about her place in the world, if her gifts are her own or merely a credit to her father, she strives to overcontrol and clearly define things at her job and put everything in neat little boxes. You can certainly psychoanalyze Miranda and trace her behavior to her father, but ignorant or naive don't enter into it. Actually without Vader the Death Star moment would have been even greater. Because all Emperor does is sit there and do nothing besides some force lighting. Luke is rendered completely helpless kind of rendering his whole set up as the hero to destroy the evil lord as pointless as he is rendered helpless in seconds of facing him. Proving what a bitch he really is. And Vader who has casually killed hundreds if not thousands for reasons ranging between he was order to to simply because they got in his way when he is feeling extra grumpy. And for some reason decides to turn on the Emperor, survive the force lighting that previously completely incapacitated Luke and manage to throw him to his death. So yea very strong argument that the Death Star scene would have been a lot better without Vader. I'm sorry, but you missed the point of that scene entirely. Luke was not there to destroy the Emperor he was there to redeem his father. I can't get into explaining more right now, but trust me. Or look it up.
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Post by themikefest on Oct 26, 2016 11:43:13 GMT
Wrex should never of been a squadmate in Citadel dlc
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Post by Lavochkin on Oct 28, 2016 6:33:03 GMT
Wrex should never of been a squadmate in Citadel dlc I have an unpopular opinion of my own vis a vis the citadel dlc as well; Wreav should've been a squadmate in it if Wrex was dead.
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Post by CrutchCricket on Oct 28, 2016 13:31:20 GMT
Oh here's one for Citadel- when Traynor comes over to the apartment, as dudeShep you should either a) get in the tub with her anyway, it doesn't have to be sexual and it is your damn tub, tell her off for treating you like a towel boy (especially if she already stood you up for lunch) or c) tell her no, she can't just randomly jump in the tub while you twiddle your thumbs. If the latter, you just play cards or something. Or chess, where Shepard doesn't look like a retard. He can still lose, but none of this "in real life that would work" bullshit. Also, haven't done all variations so I'm not sure if this is already a thing but the hot tub should totally be a thing at the party. You should also have the option to get in and if an LI is there, you get in together.
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Post by Deleted on Oct 28, 2016 14:31:47 GMT
Oh here's one for Citadel- when Traynor comes over to the apartment, as dudeShep you should either a) get in the tub with her anyway, it doesn't have to be sexual and it is your damn tub, tell her off for treating you like a towel boy (especially if she already stood you up for lunch) or c) tell her no, she can't just randomly jump in the tub while you twiddle your thumbs. If the latter, you just play cards or something. Or chess, where Shepard doesn't look like a retard. He can still lose, but none of this "in real life that would work" bullshit. Also, haven't done all variations so I'm not sure if this is already a thing but the hot tub should totally be a thing at the party. You should also have the option to get in and if an LI is there, you get in together. Certainly not an unpopular opinion with me. I would have loved to have been able to get in the hot tub. There is a bit involving the hot tub with Zaeed and Garrus (quiet party option) that's fun... but it would have been so much more fun having a hot tub party option.
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Post by Link"Guess"ski on Oct 28, 2016 19:55:50 GMT
I'm not even sure what the consensus is on this, but if I had to pick the game that had the worst dialogue and most awkward script, it would be ME3. I thought ME1 had a lot of unnatural dialogue but outside of a few offenders it was never awkward to me, except for the "Hold The Line" acting, it just felt like stuff better suited for a book than a screenplay. In ME2 i actually think the screenplay is fantastic, but in ME3 something strange happened, because it feels like in almost every conversation there's a point where a character says something that's supposed to come across in a certain way but just doesn't do that at all. There's a lot of cringy "comedy" dialogue or childish innuendo like that Blue Suns guy talking about Aria having to go to bed with him after helping her out, and then there's a lot of tryhard writing where the characters talk about the implications of what they're doing; something I hate when writers do, and it feels like the writing is just trying too hard to be profound. Just a few that I seem to recall: Ashley: "God, I hate this war" (Grrrr. I hate this war that has been going on for less than a day too! *shakes fist*) Shepard: "Remind me if you can't sleep, Tali, then we'll find you someplace louder!" (Shepard isn't smooth at all) Merc leader: "Heh, after this I expect Aria's blue ass in bed with me" (immature) Hackett: "The gods of war haven't given up on us yet!" (I'm not sure I have ever heard anyone IRL talk about "gods of war") Shepard: "No, no, EDI, that's not how it works. You gotta have chemistry with each other" ("It's a fucking robot, with sophisticated behavior. It does not feel "chemistry" you dork) Jack: "Screw you f... flight lieutenant" (Oh, ha-ha, she was about to say "fuck" ha-ha-ha.) Normandy Crew: "Synthetics are people!" (Narrative to audience: "HEY THIS IS WHAT THE STORY IS ABOUT! UNDERSTAND NOW?") EDI: "That was a joke" (like, ha ha, it's still as funny the 50th time they make that badum-tss) EDI: "The Reapers were holding the soldiers captive and indoctrinating them. The images were gruesome" (I'm sure the Reapers have Reaper wardens guarding Auschwitz, sure.) Shepard: "There was a boy back on Earth. Couldn't have been more than 6 or 7. Somehow I'm alive and he's not" (Oh, you mean the only child that has ever been seen in the franchise? How conveniently sad). Shepard to Hackett: "Just take Cerberus down... please!" (Why "please"?) I think there was a certain innocence to the series until ME3, where the script is reaching really hard for an oscar and it often gave me a strained smile and cringing feet. There are simply times you can tell the writers are a bunch of nerds.
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Post by Ieldra on Oct 28, 2016 20:09:24 GMT
[...] it feels like the writing is just trying too hard to be profound. *The* story of ME3, if you ask me. Normally, I'd say there is no shame in being ambitious and not quite succeeding, but IMO their goal was so far out of their league they should've known in advance.
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Post by Link"Guess"ski on Oct 28, 2016 20:17:37 GMT
[...] it feels like the writing is just trying too hard to be profound. *The* story of ME3, if you ask me. Normally, I'd say there is no shame in being ambitious and not quite succeeding, but IMO their goal was so far out of their league they should've known in advance. The story being "normal galactic civilization fights gods", sure, that's a tad over the top I agree, but they could've easily done it better even still. The game is just way too quick to attempt at making it feel climactic and set the stakes high, and I mean, even if they actually are high already. They were really stupid to make the characters go on about "WAR" ideologic speeches or whine about how terrible "The war" has been when you're barely just getting done with the introduction to the game. Of course you can see it figuratively and say there's been a war going on because of Sovereign and the Collectors too, but nah, the story here is that the galaxy is at war and it seems that's what they're referring to but they're just doing it too soon IMO. They never let the weight of the issue sink in before they start trying to make profound messages and morals out of it via the characters, and it makes it feel super unbelievable and alienating as a beginning. I think the middle and latter half of the game has a better sense of weight because by then you've really gotten adjusted to how shitty everything is becoming but man, they really blow their load too early with the introductory chapters in every possible way.
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Post by melbella on Oct 29, 2016 2:28:43 GMT
Oh here's one for Citadel- when Traynor comes over to the apartment, as dudeShep you should either a) get in the tub with her anyway, it doesn't have to be sexual and it is your damn tub, tell her off for treating you like a towel boy (especially if she already stood you up for lunch) or c) tell her no, she can't just randomly jump in the tub while you twiddle your thumbs. If the latter, you just play cards or something. Or chess, where Shepard doesn't look like a retard. He can still lose, but none of this "in real life that would work" bullshit. Also, haven't done all variations so I'm not sure if this is already a thing but the hot tub should totally be a thing at the party. You should also have the option to get in and if an LI is there, you get in together.
Ugh....the "ooh, you have a shower/hot tub" scenes with Traynor are just as annoying, if not more so, with femShep. I'm sorry but no, if I can't use the damn hot tub, no one should be able to. And why can Shepard take a shower at Dr. Bryson's lab but not in her own bathroom?
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Post by gothpunkboy89 on Oct 29, 2016 15:31:15 GMT
A couple things about those aliens, though I don't want to bog down my entire post with bullet points about them: - The Rachni are actually very different from the Geth in terms of organization and social structure. They have a hive mentality, but they aren't a hive mind/collective conciseness like the Geth are, as evidenced by the fact that even the individual and insane Rachni were able to escape confinement, develop proto-colonies, and engage in pseudo guerrilla warfare with an Alliance outpost, all the while outside of any direction via the Queen.
- The Elcor move slowly, but what the game constantly fails to realize is that they are from a planet with five times the gravity of at least 90% of the galactic population. They wouldn't really have to move quickly in order to leap twenty feet into the air, or punch through a bulkhead. Just look at astronauts on the moon skipping around in normally bulky outfits and multiply that by five. They're more akin to the prowess of an elephant than the sloth that the games tend to depict them as.
- And the Hanar are actually very capable of close quarters combat; resident mercenary badass Zaeed was almost choked to death by one remember? Also, the Drell are trained as assassins and bodyguards, but who do you think is the one that does the training? More than likely, the Hanar like to maintain the perceived notion of utter helplessness to the rest of the galaxy. Let everyone assume that they are nothing more than "big stupid jellyfish", the best way to defeat an opponent is to have them underestimate you after all.
Now, aside from the fact that their non-humanoid appearances would require more work in the animation department, I still don't see why they were all ditched when Cortez and Traynor were arguably just talking heads themselves, and showcased very little in the way of movement. We get what, two scenes where they aren't just standing or sitting in the same spot talking to the player? We could have very easily had a Hanar or Elcor in a similar role and gotten a lot more exposition about their species and culture, further diversifying the setting, instead of another set of human characters, who aside from the whole homosexuality angle, had nothing more to add to the setting that all the other human characters hadn't already done. Yeah, aspects of sexuality hadn't been really touched on before, but the exploration of non-human elements has seen even less narrative spotlight. Plus, this is a setting that actually has aliens in it, unlike your Call of Dutys and Battlefields. Why not add some more focus on the things that actually distinguish the game and give it that 'science fiction' moniker? The presentation and understanding of an 'alien' species is not really that hard if time is taken to explain it though. The problem with it most of the time, just like listening to a lecture on quantum mechanics, is people's eyes tend to glaze over and they ignore what is being said and maintain the notion that "Yeah, that stuff''s weird. Let's go back to talking about who's dating who now." An alien's culture or even an aspect of their biology that flies in the face of preconceived human norms, wouldn't automatically set off your audience if it was approached with a modicum of logic and reasoning. A perfect example of this in a BioWare game was the Awakened from Dragon Age. When talking to the Messenger about the impending attack on the city, the player could chose to look past the horrific way that leads to the creation of a Darkspawn, as well as the process involved in Awakening and talk to this individual despite the 'non-human' nature of it's origin. You didn't automatically have to gnash your teeth together and scream "Unclean!" while beating it to death with a stick; the setting was bigger then our notions of how things should be. As to EDI and the Geth, I found them more interesting as characters before they became Pinocchio bots. For the briefest of moments in ME 2 I was thrilled with the depiction of the Geth; here was a synthetic intelligence that didn't want to become just like us while at the same time, didn't want to "KILL ALL HUMANS."; it was a nice break from the mould that AI is showcased as in 99% of all other media. Unfortunately, ME 3 came around and we find out that no, the Geth actually do just want to be 'real boys'. Rachnni are exactly like the Geth in terms of organization. The Queen makes all the major decisions. Those actions are based on input not only from herself but from all the various workers. Just like the Geth function and make major choices based on consensus which comes around from their shared experiences. Individual Rachnni just like individual Geth Units are capable of independent thought and action including tactical. Though just like Rachnni they are smarter and stronger in a group. A key difference how ever is the Rachnni need to mind slave someone to be able to communicate with the rest of the galaxy. While Geth just need to download latest speaker software. Elcor still move slowly. Their codex even out right states they evolved to move at a very slow pace due to the danger of falling on a high gravity world. As well their method of communication to be extremely subtle like the shift of an arm or the slight movement of their face saying what it would take us to use a paragraph to get across. Which is why they state their feeling before each sentence. Being able to punch threw a bulk head is kind of meaningless when you can't get into cover and you move so slowly that everyone will fire at you first. And the space suit was only 180lbs. Not that much. People in the military regularly carry similar loads when they are all set up to be deployed into war zones. Hanar are big stupid jellyfish. They are aquatic creatures that have to go though numerous things to allow them to go about on dry land. Zaeed got caught by a Hanar because he ignored it and it took advantage of that. Now in the water I might agree they could be formidable. The reason the Drell are used is because the Hanar realize their limitations when dealing with land. On top of that they are pretty much just giant squishy bag. No way for armor or any sustainable kinetic shields. A glancing around would explode a Hanar. The only hiding any potential is the potential you create in your own mind and give to them. And yet both Cortez and Traynor play a big role in the game. Cortez is gay but the major point of his character is attempting to finally let go of his husband who was lost during a collector attack. Bringing a very forward side effect of the collector attacks which previous were nothing but faceless and nameless victims that you might feel sorry for but no real deep connection to. Combine it with Jame's anger at himself for being rewarded for destroying a Collector ship at the cost of countless lives. Viewing that as a failure because of how many died because of him. Both of them together show the direct effect and impact on individuals due to the actions of the games. Giving them faces and personalities rather then faceless mobs who you only hear about over news broadcasts. Traynor is just a researcher who gets thrown due to the Reapers into a place were she is well over her head. Yea she is gay as well but that is never a major plot point about her character unless you try to romance her. She is a literal fish out of water trying to adjust to the new surroundings and doing all she can to help Shepard fight the Reapers. The fact they are gay and can be romanced by male and female Shepard respectively isn't a major plot point but a kind of major point when you realize that at the time that kind of set up in a major game was something like finding a 4 leaf clover. Throwing an Elcor or Hanar who couldn't do anything but stand around and talk would have been completely pointless. And yet you still don't understand why they made aliens human like. You keep trying to argue past or around what I said. Yet you never directly respond to specifically what I say.
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Post by gothpunkboy89 on Oct 29, 2016 16:47:30 GMT
One thing I should clarify- I don't believe we can claim that this was an intended retcon- as in, the writers went out of their way to change her backstory. That would indeed be weird to only do in a romance setting. Likely it was an oversight, careless lazy writing. They gave Miranda to a junior writer, Jay something or other, since the Shadow Broker dossiers. It's been a source of contention in the Miranda thread that Jay doesn't know his ass from a hole in the wall when it comes to keeping the backstory straight or continuing along the thread the character began in ME2. He's responsible for the oversimplification of Miranda's ideals- did you know she wanted to be a real girl (read: normal) all along? That's right, that's why we're repeating the sister rescue (in addition to not giving a shit since she's a ME2 squadmate), that's why the dossier is terribad, that's why, despite getting a fair bit of screentime relative to other ME2 squadmates, Miranda's content is pure unsatisfying fluff, and fans aren't happy. But anyway, when I say retcon I don't mean deliberate decision by the writers to change the canon. But since it is stated, the effect is the same. And though the context of the conversation is playfully romance focus, I don't believe Miranda is one to overstate something like that. She could've easily said "a visit from a high ranking Cerberus operative" or if that's not as punchy, "TIM's right hand" or "Cerberus high command" and then it would be more ambiguous. And yet your continued snide comments about the game clearly showed you though it was a complete retcon. In fact you used retcon many times in reference to it and brought it up as a point against my statement about Miranda simply being a head of a cell. Now that I really brought up a lot of stuff you are attempting to back pedal hard to maintain your position. The second in command is a throw away line in reference to the over exaggeration done for fun and to be playful that happens in many relationships. Do not assume that all relationships are exactly the same. You might be in one that you strictly literal in everything you say to your other half. But not all are like that. And the line only showing up in the romanced section shows that. Boy the only one over simplifying things is you right now. Miranda wants to be normal because of how she was created. She wasn't just born that way. She was made that way by her father. Who then used her father as nothing more then a tool. Every gift had a hook to it. Every failure was met with punishment. Having that kind of child hood is it any wonder she would want to be normal? She has to rescue her sister again because the deal she had with TIM was she worked for him and in exchange he would protect her and her sister from her father. TIM seeing the potential usefulness of Miranda far out weighting the loss of credits for making the deal. Which she quits Cerberus at the end of ME 2 but before Shepard is grounded. She goes back on that deal so TIM no longer helps keep her sister safe and actively starts to work with her father. Her father who would see Oriana as last chance for his legacy would jump on that in a heart beat. You talk about someone oversimplifying something and not knowing their ass from a hole in the wall then you pull this out. Pot called the kettle black. Yes and ME 2 doesn't end with Shepard standing before an Alliance Military Court. So there is clearly some time between the end of ME 2 and the time that Shepard arrives at an Alliance base with the Normandy in tow. Between that time Miranda and Jacob as well as possibly the other would have left being dropped off at different space ports. Because Miranda and Jacob were both Cerberus agents and no way in hell would the Alliance have let them go if they showed up with Shepard at Earth. Yes because that is what genuine guilt feels like. You make it seem like your understanding or ability to feel emotions are very limited. When you have done or tried to do something at your core you know was so wrong on so many levels. A simply sorry doesn't remove the feeling of guilt at your actions. Case in point my fiancee lives in UK while I'm in US trying to immigrate over there. She has had kidney failure for as long as I known her. She is living alone in a cheap apartment surrounded by ass holes so she has a place for me to stay to help with immigration. Living alone is hard enough on her because of all the various other problems kidney failure has on the body. And last December she finally was able to get a kidney transplant. Something she had been looking forward to and scared out of her wits. To the point she even wrote a will well before she was called in. And I wasn't able to be there for her during that because I had already used all my vacation time during my last visit in October and it was so sudden. Even though she forgives me because she knows it is beyond my control with the UK dragging it's feet on my visa and that I wasn't able to be there for her during her operation. Both of them one to have kidney removed then later to have one put in because they are two different ones that require at least 1 year apart between them. I will never ever forgive myself for not being there for her when she needs me. No matter how long I live it is a guilt that will stay with me forever. It is so hard to take you seriously when you seem to have the emotional understanding of a 3 year old when you call stuff heavy handed. Life is heavy handed and real guilt because of your actions can not be dismissed so easy with a simple sorry. What your talking about is when one kid punches another kid in the arm because they were making fun of them. Were a single sorry and lack of any real guilt means the action is soon forgotten. Miranda realizes that in that moment she was exactly like her father. The one thing she hates most in the galaxy and she became just like him. When the manipulation runs completely against the grain of her character it does in fact cause problems. My stance is that she joined Cerberus under a deal with TIM to protect herself and her sister. Working for him and his organizations to keep her part of the deal up. Which she turns out to be very useful. She defends TIM the same way any employee will their boss. Please by all means get a job and tell every customer, boss and post all on facebook how stupid and idiotic they are. See how long you keep your job at that place. She plays the same PR set up that anyone would expected to play. Particularly when TIM's entire goal is to manipulate Shepard into working with him. She only quits when she thinks she can effectively protect Oriana and finally gets tired of TIM's games. You reject this out right. Going the opposite direction claiming that she fully supports TIM and his actions and truly believes in him. Yet your reasoning for her quitting is rather vague. Withholding information suddenly making the cheerleader quit doesn't make any logical sense at all. Particularly if she is on to TIM trying to manipulate Shepard. Which she would have to be given her position and the fact that TIM purposefully requests Shepard to recruit a lot of old faces. This changes her from a strong willed woman who knows TIM is up to no good but works with him and supports him because it helps her keep her sister safe. The one thing she cares about in the galaxy. Doing dirty work if it keeps her safe. Your set up turns her into an ignorant farm girl who the first time in the big city is manipulated into being a prostitute and convenience she loves it. Least till Shepard shows up and tells her that women can be more then prostitutes. This action alone removes all of the vagueness to TIM and Cerberus because it is just him severing his own goals to help himself rather then humanity. So Luke's grand plan was to be force lightening by the Emperor while the Death Star slowly blows up the Rebel and to hope that his dad will jump into help him? Because before that Vader was attempting to injure him and fill him with rage to turn him to the dark side. Seriously Luke even says I will not fight you Father. Which Vader simply walks up and tells him it is unwise to lower your defenses before attempting to cut him in half. Uses he feeling for Liea his sister to drive him into a rage that ends with his hand being cut off by Luke. In fact the only reason Luke doesn't end Vader right then and there is the Emperor opens up his gob and starts spouting about turning killing him and truing to the dark side to serve him. At that point Luke throws his saber away not wanting to become like his father. Vader's entire action comes out of no were with no build to to why it would happen. Something rather ironic that since Disney got a hold of the franchise they actually corrected in a Dark Horse Comic series. Where when Vader during events of ESP he learns that Luke is in fact his son. That does directly against that he was told he accidentally killed Padame while she was pregnant. And that she lived and gave birth to a son. Fills him with anger and rage toward the Emperor. Which Palpatine then directly asks if Vader is going to challenge his power. Which Vader backs down but then sets a secrete plan into action to get Luke to join him so they could together take down the Emperor. Not because it was the right thing to do but so Vader could get revenge and rule in his place.
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Post by CrutchCricket on Oct 29, 2016 21:27:20 GMT
gothpunkboy89: Enough. I have tried to be civil with you but yet again, you resort to jabs and personal attacks. I have dealt with the moderating side separately. As a user, I'll simply close this discussion with the following statements: On Miranda and the Cerberus 2IC- there is no backpedaling. While I was initially unaware the line only occurs in a romance specific dialogue, it is still to be taken at face value. The context of what prompts the line is romance, the statement itself is not. "Cerberus second in command" is neither a nickname nor a playful over-exaggeration, it is too awkward to be anything but fact. The words are deliberate but the idea behind them is even more important- that a visit from Miranda, a high ranking Cerberus operative would be disastrous to Shepard being locked up for the reasons he was. The underlying fact that Miranda is high up in the Cerberus hierarchy cannot be contested. "I'm trusted to oversee the most dangerous, risky and technically demanding operations Cerberus undertakes." -Miranda, ME2Miranda defending Cerberus- Miranda's defense of Cerberus is far more complete and impassioned than an employee merely toeing the company line would offer. That also doesn't account for her stated ambitions. Watch the rest of the video in that link. Then there is also the matter of Miranda being referred to in development, some promotional materials and game achievements as the Cerberus Loyalist. Even the Shadow Broker dossier lists her as "obsessed with human dominance" (incorrect, only on the last word). Miranda's belief in Cerberus itself, prior to ME3, likewise cannot be contested Therefore the final argument is a) Miranda is a high ranking Cerberus operative, quite likely the highest ranking officer we know, short of TIM himself. Miranda was a true believer of Cerberus prior to ME3. c) Therefore Miranda is or should be absolutely crucial to the resolution of the Cerberus arc, which occurs at Cronos; from both the Cerberus subplot perspective and the individual character arc perspective. This cannot be contested. What they have done in ME3 is sideline, downplay and downright ignore this, due to rushed deadlines, pisspoor planning and simple lack of interest.
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Post by RedCaesar97 on Oct 29, 2016 23:19:31 GMT
To bring this thread back on track. Another unpopular opinion I hold:
Mass Effect 3 has the best dialogue in the series.
Yeah I said it.
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Post by shechinah on Oct 29, 2016 23:42:58 GMT
To bring this thread back on track. Another unpopular opinion I hold: Mass Effect 3 has the best dialogue in the series. Yeah I said it. If you wouldn't mind, could I ask you why you feel that way?
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Post by Darth Dennis on Oct 29, 2016 23:49:51 GMT
To bring this thread back on track. Another unpopular opinion I hold: Mass Effect 3 has the best dialogue in the series. Yeah I said it. I have a counterpoint to that statement... "Three on one, pal. It's over." "No. Now it's fun." I've no idea what they were thinking when they wrote that line. Every time Kai Leng opened his mouth, I literally died a little inside.
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Post by Deleted on Oct 29, 2016 23:59:11 GMT
To bring this thread back on track. Another unpopular opinion I hold: Mass Effect 3 has the best dialogue in the series. Yeah I said it. Red, how about I meet you and IM3GTR halfway... Mass Effect 3 has some of the best and some of the worst dialogue in the series.
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Post by straykat on Oct 30, 2016 1:09:28 GMT
I don't think so. Brian Kindregan wrote great lines in 2. Some of Jack's and Okeer's lines are kind of poetic to me. ..."a thousand phantom siblings at it's flank." And Chris L'etoile was their resident techno-babble dude. Although he's poetic too.. he wrote Thane as well.
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Post by themikefest on Oct 30, 2016 1:32:47 GMT
To bring this thread back on track. Another unpopular opinion I hold: Mass Effect 3 has the best dialogue in the series. Yeah I said it. I have a counterpoint to that statement... "Three on one, pal. It's over." "No. Now it's fun." I've no idea what they were thinking when they wrote that line. Every time Kai Leng opened his mouth, I literally died a little inside. Or when Shepard asks Thane, "How bad is it?"
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Post by RedCaesar97 on Oct 30, 2016 1:38:04 GMT
To bring this thread back on track. Another unpopular opinion I hold: Mass Effect 3 has the best dialogue in the series. Yeah I said it. If you wouldn't mind, could I ask you why you feel that way? I know a lot of people hate the 'auto-dialogue' (I do not particularly like it either for various reasons, but I don't hate it like other people do), but it allows for more in-depth conversations between characters. It allows for a greater depth of character and character exploration you would not get otherwise. It also allows more personal depth and emotion from Shepard. Yes, some lines are awful, but there have been a lot of awful lines in all three games. I should clarify, that while I think ME3 has the best dialogue in the series, I do not particularly like how the dialogue was handled compared to previous entries. Only two dialogue choices (no neutral) and putting more emotion into Shepard makes for better dialogue overall but hampers the role-playing/personality we built for Shepard over ME1 and ME2. And yes there were some bad dialogue choices (getting mad at Joker for telling a joke after Thessia), but overall I thought the dialogue was better than the ME1 and ME2. I'm probably not explaining it right. I actually prefer the dialogue options in ME1 and ME2, even though I think ME3's dialogue is better. I feel like I should also point out that I still think Mass Effect 3 is a good game despite itself. It gets a lot of flak, especially from us still playing the game but we're still playing the game. I think it is quite the testament to the game's quality actually, flaws and all.
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Post by themikefest on Oct 30, 2016 1:45:58 GMT
To bring this thread back on track. Another unpopular opinion I hold: Mass Effect 3 has the best dialogue in the series. Yeah I said it. I don't know. It had one of the worst lines of dialogue in the series when the asari says, "The next time we go to war, maybe the Alliance can spring for air support". Where's the interrupt when one is needed?
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Post by Deleted on Oct 30, 2016 1:55:15 GMT
If you wouldn't mind, could I ask you why you feel that way? I know a lot of people hate the 'auto-dialogue' (I do not particularly like it either for various reasons, but I don't hate it like other people do), but it allows for more in-depth conversations between characters. It allows for a greater depth of character and character exploration you would not get otherwise. It also allows more personal depth and emotion from Shepard. Yes, some lines are awful, but there have been a lot of awful lines in all three games. I should clarify, that while I think ME3 has the best dialogue in the series, I do not particularly like how the dialogue was handled compared to previous entries. Only two dialogue choices (no neutral) and putting more emotion into Shepard makes for better dialogue overall but hampers the role-playing/personality we built for Shepard over ME1 and ME2. And yes there were some bad dialogue choices (getting mad at Joker for telling a joke after Thessia), but overall I thought the dialogue was better than the ME1 and ME2. I'm probably not explaining it right. I actually prefer the dialogue options in ME1 and ME2, even though I think ME3's dialogue is better. I feel like I should also point out that I still think Mass Effect 3 is a good game despite itself. It gets a lot of flak, especially from us still playing the game but we're still playing the game. I think it is quite the testament to the game's quality actually, flaws and all. I know this is going to be an unpopular opinion, but I don't mind the dialogue with Joker after Thessia, particularly since I started making the Renegade choices. It starts out tense... yes, but it ultimately allows both Joker and Shepard to blow off some tension; and Shepard can ultimately end the conversation with a mild joke about not being able to let the best pilot in the Alliance die. The way the conversation goes, it gives Joker the opportunity to express his worry about his family at Tiptree. Had Shepard just joked back instantly... Joker would have never unbottled those feelings. To me the best dialogue in the whole series is the various dialogues (renegade, paragon, or mixed) between Shepard and Mordin over curing/not curing the genophage... so yeah, ME3 has the best dialogue sequence in the whole series... just not all the best dialogue in the series... but both ME1 and ME2 have some really great sequences in them as well... and they all have their cringeworthy lines too.
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Post by themikefest on Oct 30, 2016 2:13:40 GMT
My Shepard wanted to laugh at his joke and then tell a joke as well.
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Post by gothpunkboy89 on Oct 30, 2016 5:23:16 GMT
Therefore the final argument is a) Miranda is a high ranking Cerberus operative, quite likely the highest ranking officer we know, short of TIM himself. Miranda was a true believer of Cerberus prior to ME3. c) Therefore Miranda is or should be absolutely crucial to the resolution of the Cerberus arc, which occurs at Cronos; from both the Cerberus subplot perspective and the individual character arc perspective. This cannot be contested. What they have done in ME3 is sideline, downplay and downright ignore this, due to rushed deadlines, pisspoor planning and simple lack of interest. A and B is were your argument falls apart because if she is so high ranking and so much a true believer then why should she leave? Particularly when the conversation with her puts her departure from Cerberus shortly after Shepard was grounded and imprisoned. Which is well before TIM starts dabbling in Reaper tech. Other wise Miranda would have contacted Shepard or the Alliance about that. Because that would be a step to far. She is placed by you on such a high pedestal that her actions following ME 2 make no logical sense. Because even the dabbling in Reaper tech is not much worse then what she planned to do to Shepard anyways. By your own logic she should have been on Cronos with Leng pulling a trigger at Shepard. A and B make C impossible under your set up. This is what you keep missing with your stance. You are literally creating your own plot hole and then blaming it on the writing, planing and lack of interest of the game developers.
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Post by CrutchCricket on Oct 30, 2016 7:52:44 GMT
A and B is were your argument falls apart because if she is so high ranking and so much a true believer then why should she leave? Particularly when the conversation with her puts her departure from Cerberus shortly after Shepard was grounded and imprisoned. Which is well before TIM starts dabbling in Reaper tech. Other wise Miranda would have contacted Shepard or the Alliance about that. Because that would be a step to far. She is placed by you on such a high pedestal that her actions following ME 2 make no logical sense. Because even the dabbling in Reaper tech is not much worse then what she planned to do to Shepard anyways. By your own logic she should have been on Cronos with Leng pulling a trigger at Shepard. A and B make C impossible under your set up. This is what you keep missing with your stance. You are literally creating your own plot hole and then blaming it on the writing, planing and lack of interest of the game developers. Miranda left either because she sided with Shepard when destroying the Collector base or for an, as yet not defined reason shortly after the end of ME2. There are many possibilities. Which one you choose to believe is irrelevant. Miranda's characterization in ME2 is clear, as is her break from Cerberus in ME3. Logically she left, and it must've been for a good reason. Finding out this reason is just one more opportunity the game missed by not having her be a more central figure. I don't place her on any pedestal. What's in the game defines who she is, nothing more. Your interpretation of the character's motivations is simply wrong. As is your assertion that TIM and Reaper tech. TIM's been playing with Reaper tech since Retribution when he tested it on Grayson. Then the Omega incident with the Adjutants. And by the time of Mass Effect Infiltrator you have Cerberus troops proper, including a phantom in Liara's Homeworlds comic. Finally Reaper tech is not the same as a control chip, not even close. That should go without saying, but if it needs to be said, so be it.
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Post by Garo on Oct 30, 2016 12:28:47 GMT
Glad to see this thread is still alive Another one: I enjoyed mini games in first and second game and I think they should add another in third one.
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