inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Feb 4, 2017 3:42:06 GMT
Armando Troisi is the unsung hero of ME2.
|
|
aoibhealfae
N3
The stars, the moon, they have all been blown out
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 811 Likes: 1,190
inherit
1157
0
1,190
aoibhealfae
The stars, the moon, they have all been blown out
811
Aug 23, 2016 19:19:58 GMT
August 2016
aoibhealfae
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by aoibhealfae on Feb 4, 2017 5:33:51 GMT
Gods, this forum arent mobile friendly.
One of the fallacies of Salarian uplifting was their failure to see the krogan have the capacity of being more than just tools for war. They're living in post-nuclear winter world and it was instilled in then to fight and to survive. Centuries of Rachni war made them a frightening force to contend with against Asari and Salarian who dont have any military might. But condemning an entire race simply because perceived racist bias and stereotype is just as relevant as our current political atmosphere.
Also I abhor politicians using science just to maintain its veneer of power. Linron knew that her people will lose the most if the krogan was cured and take up allies with military significance (systems alliance and turian empire).
|
|
Hawke
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 587 Likes: 1,524
inherit
1211
0
1,524
Hawke
587
Aug 25, 2016 19:27:08 GMT
August 2016
hawke
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by Hawke on Feb 4, 2017 15:53:07 GMT
Currently replaying ME3, thus most points related to it.
- I like the Synthesis ending, though shooting the Citadel AI in the head was the first reaction (Epilogue DLC changed it a bit); - I dislike fully-voiced PCs and limiting player's agenda in any way (there should have been completely dumb, violent and silent dialogue options); - Listening to the Illusive Man at the Citadel was annoying, I didn't care about his motivations; - It's confusing that a Spectre (Shepard, the player) has to obey a random local military (Hackett), instead of the Counsil; - For some unknown reason, the game assumed that a Spacer (the background chosen) would care about Earth any more, than about Palaven or a random large space station; - Mako was the ultimate source of evil; - Lore contradictions and lack of actual control over Normandy in ME3 are disappointing; - I like helmets being visible; - D&D-esque alignment system shouldn't have existed in the series.
Edit. Almost forgot about those "dream" sequences in ME3. That was one of the reasons for attempting to shoot the Catalyst. I understand that the boy was meant to represent something (sorrow, maybe), but it was awfully implemented (both slow movement and lack player's agenda).
|
|
inherit
2523
0
80
olimae
45
January 2017
conundra
|
Post by olimae on Feb 6, 2017 17:09:59 GMT
I like & missed the slow moving elevators of ME 1.
|
|
inherit
1407
0
Sept 2, 2016 19:28:30 GMT
4,343
shechinah
Ser Barksalot - Hiatus
2,584
Sept 2, 2016 18:49:21 GMT
September 2016
shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by shechinah on Feb 6, 2017 20:46:20 GMT
I like & missed the slow moving elevators of ME 1. I miss the elevators and the decontamination sequence. I also miss the PC version of the puzzles.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Feb 6, 2017 23:10:06 GMT
Currently replaying ME3, thus most points related to it. - I like the Synthesis ending, though shooting the Citadel AI in the head was the first reaction (Epilogue DLC changed it a bit); - I dislike fully-voiced PCs and limiting player's agenda in any way (there should have been completely dumb, violent and silent dialogue options); - Listening to the Illusive Man at the Citadel was annoying, I didn't care about his motivations; - It's confusing that a Spectre (Shepard, the player) has to obey a random local military (Hackett), instead of the Counsil;- For some unknown reason, the game assumed that a Spacer (the background chosen) would care about Earth any more, than about Palaven or a random large space station; - Mako was the ultimate source of evil; - Lore contradictions and lack of actual control over Normandy in ME3 are disappointing; - I like helmets being visible; - D&D-esque alignment system shouldn't have existed in the series. Edit. Almost forgot about those "dream" sequences in ME3. That was one of the reasons for attempting to shoot the Catalyst. I understand that the boy was meant to represent something (sorrow, maybe), but it was awfully implemented (both slow movement and lack player's agenda). Fully agree on the bolded but oh no, I'm totally wrong about that because ME3 is in no way trying to be too "real" or military. I can't even remember what this discussion was, but I think it happened in my topic about dialogue being worse in ME3, that I commented I was sick of how tryhard the writing is in 3 and it feels like it writes itself to be more in line with CoD-military stuff or real-life talk than something appropriate to the ME setting. Having recently played it, I think still there are moments where the established jargon is blatantly replaced with whatever dudebro military acronyms from Battlefield or CoD the writers felt they wanted more. I dislike how they use terms like "KIA" and "Intel" a lot. I know it makes sense, but it's so god damn overused in this industry. Sucks how ME2 and ME3 to a larger extent became more "like other games" in the biz than how unique it was to begin with all for the sake of drawing in the CoD and dudebro audiences. It's also just stuff like "TAKING CASUALTIES" and "get to cover", "Suppressive fire" that annoys the shit outta me. It's funny about the Earth thing. Just like Cerberus I think some of the writers weren't fond of that direction either. I remember Tali making sense in ME2 when she says post-recruitment "Remember Shepard, these are the people that experimented on living people with Rachni and husks" like, that's so fucking true, it doesn't make any sense Shepard isn't questioning his own actions more here, and similarly when James, Shepard and Garrus talk about their objective on Palaven James is like "We just need to retake Earth yo!" and Garrus uses his brain and says "but you're asking us to spare our own forces when we're also under attack.". It's like sometimes the writers briefly mention the issues but it's kind of downplayed, but it just shows there's an awareness. It's all Mac or Casey's illogical plot-direction that took priority over something that was more befitting of the canon at that point. It's all "retake Earth" because apparently that's cooler or something.
|
|
inherit
3012
0
588
I'm Not Dead Just Yet
405
Jan 27, 2017 17:00:40 GMT
January 2017
imnotdead
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by I'm Not Dead Just Yet on Feb 7, 2017 15:36:05 GMT
It's also just stuff like "TAKING CASUALTIES" and "get to cover", "Suppressive fire" that annoys the shit outta me. It's better than "Enemies everywhere" or "I will destroy you" every five seconds in my opinion.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Feb 7, 2017 15:46:36 GMT
Did someone say
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Feb 7, 2017 16:41:07 GMT
Did someone say Love this show. Need to catch up on it.
|
|
808isbobtime
N1
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: BobEugCox
Posts: 9 Likes: 35
inherit
3320
0
35
808isbobtime
9
February 2017
808isbobtime
Mass Effect Trilogy, Mass Effect Andromeda
BobEugCox
|
Post by 808isbobtime on Feb 7, 2017 18:17:39 GMT
Kaidan is the best romance in the entire Trilogy. Male shepard's voice is better than femshep's. After the extended cut, the ending of Mass Effect 3 is emotional and absolutely amazing.
|
|
inherit
Upright Slug
681
0
Jul 25, 2023 22:51:54 GMT
2,664
Darth Dennis
On holiday on Dantooine. This whole "vengeance on the Jedi" thing gets very tiring after a while.
1,480
August 2016
im3gtr
Mass Effect Trilogy
iM3GTR
|
Post by Darth Dennis on Feb 7, 2017 18:37:30 GMT
It's better than "Enemies everywhere" or "I will destroy you" every five seconds in my opinion. Hey! This thread is for unpopular opinions.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Feb 7, 2017 23:50:04 GMT
It's also just stuff like "TAKING CASUALTIES" and "get to cover", "Suppressive fire" that annoys the shit outta me. It's better than "Enemies everywhere" or "I will destroy you" every five seconds in my opinion. Nope, cuz those lines were original. Only sucked because it repeated every 2 seconds in any combat scenario.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Feb 7, 2017 23:55:28 GMT
I think Sheploo looks like a total derp in ME3. I also wish I could make Mac Shepard look right. "You mean, cooler, right?"
|
|
inherit
♨ Retired
24
0
26,322
themikefest
15,643
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Feb 9, 2017 14:18:44 GMT
The best time to complete the turian bomb mission is right before Cronos
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 9, 2017 18:48:51 GMT
After having installed ME3 to my Xbox One, I decided todo a playthrough without the Extended Cut... my first without it after many years... and I've been reminded just how much better I like the original ending(s) than the EC. They are much simpler and enable leaving much more to the imagination. (ETA: I should also say this is with a new ME3 save, i.e. no import; no Genesis comic, no other mods; but with the other DLCs installed. I don't know if the ending(s) behave differently with an imported file, but right now I'm not getting any aftermath ending slides... just the scene of Joker and 2 other crew members exiting the crashed Normandy and then a jump to the credits and then the after-credits Stargazer scene. There is no scene showing Shepard in the rubble at all).
For example, without the Normandy swooping to rescue the crew, one can imagine that one of them may have died in that push. I used EDI and James as my final squad mates and chose destroy and, of course - because I did select Destroy, EDI is not seen exiting the ship after it crash lands on Planet X, but James is. Without seeing her rescued, I can imagine that she died during the run to the beam and not as a direct result of my using the Destroy option. Since the Quarians wiped out the geth earlier in the playthrough, the impression of the collateral damage with destroy is much diminished.
In addition, there is no speech by Shepard after the Control ending, which leaves what he does with Control completely up to my imagination. Since my Shepard was Paragon, the change that occurs at the console does not show any signs of it being a mechanical change. The structures under his skin are clearly just human skeleton.
The description of synthesis is much briefer; therefore, it allows more room to be able to imagine a more equal change to both organics and synthetics... because the catalyst does not say the line that implies the change is really only to organics. Sure the glowing green eyes are still there... but I can just imagine that effect fades over time.
Since there is no memorial scene, I can even just imagine my Shepard lives after every "destroy" explosion regardless of my EMS. I don't need to get that last little ragged breath to just imagine that he's just knocked unconscious by the blast, wakes up eventually on the Citadel, and gets on with his life there with others on the Citadel who also survived.
I think it's too bad that the fans forced Bioware to overwrite their original endings... and I'm now thinking I just won't bother to install the EC on my Xbone. If I want to play with the EC ending, I can still play that on my Xbox 360. Leaving more to just the individual's imagination would have given Bioware more options with respect to MEA without declaring a "canon" ending.
|
|
Hawke
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 587 Likes: 1,524
inherit
1211
0
1,524
Hawke
587
Aug 25, 2016 19:27:08 GMT
August 2016
hawke
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by Hawke on Feb 9, 2017 21:05:54 GMT
After having installed ME3 to my Xbox One, I decided todo a playthrough without the Extended Cut... my first without it after many years... and I've been reminded just how much better I like the original ending(s) than the EC. They are much simpler and enable leaving much more to the imagination. For example, without the Normandy swooping to rescue the crew, one can imagine that one of them may have died in that push. I used EDI and James as my final squad mates and chose destroy and, of course - because I did select Destroy, EDI is not seen exiting the ship after it crash lands on Planet X, but James is. Without seeing her rescued, I can imagine that she died during the run to the beam and not as a direct result of my using the Destroy option. Since the Quarians wiped out the geth earlier in the playthrough, the impression of the collateral damage with destroy is much diminished. In addition, there is no speech by Shepard after the Control ending, which leaves what he does with Control completely up to my imagination. Since my Shepard was Paragon, the change that occurs at the console does not show any signs of it being a mechanical change. The structures under his skin are clearly just human skeleton. The description of synthesis is much briefer; therefore, it allows more room to be able to imagine a more equal change to both organics and synthetics... because the catalyst does not say the line that implies the change is really only to organics. Sure the glowing green eyes are still there... but I can just imagine that effect fades over time. Since there is no memorial scene, I can even just imagine my Shepard lives after every "destroy" explosion regardless of my EMS. I don't need to get that last little ragged breath to just imagine that he's just knocked unconscious by the blast, wakes up eventually on the Citadel, and gets on with his life there with others on the Citadel who also survived. I think it's too bad that the fans forced Bioware to overwrite their original endings... and I'm now thinking I just won't bother to install the EC on my Xbone. If I want to play with the EC ending, I can still play that on my Xbox 360. Leaving more to just the individual's imagination would have given Bioware more options with respect to MEA without declaring a "canon" ending. I guess, a black screen right after the choice-related cut-scene (e.g. blowing up the tube, burning in the ray, etc.) could be an interesting artistic decision, so the player would never know, if the Catalyst said the truth or just trolled them.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 9, 2017 21:12:24 GMT
After having installed ME3 to my Xbox One, I decided todo a playthrough without the Extended Cut... my first without it after many years... and I've been reminded just how much better I like the original ending(s) than the EC. They are much simpler and enable leaving much more to the imagination. For example, without the Normandy swooping to rescue the crew, one can imagine that one of them may have died in that push. I used EDI and James as my final squad mates and chose destroy and, of course - because I did select Destroy, EDI is not seen exiting the ship after it crash lands on Planet X, but James is. Without seeing her rescued, I can imagine that she died during the run to the beam and not as a direct result of my using the Destroy option. Since the Quarians wiped out the geth earlier in the playthrough, the impression of the collateral damage with destroy is much diminished. In addition, there is no speech by Shepard after the Control ending, which leaves what he does with Control completely up to my imagination. Since my Shepard was Paragon, the change that occurs at the console does not show any signs of it being a mechanical change. The structures under his skin are clearly just human skeleton. The description of synthesis is much briefer; therefore, it allows more room to be able to imagine a more equal change to both organics and synthetics... because the catalyst does not say the line that implies the change is really only to organics. Sure the glowing green eyes are still there... but I can just imagine that effect fades over time. Since there is no memorial scene, I can even just imagine my Shepard lives after every "destroy" explosion regardless of my EMS. I don't need to get that last little ragged breath to just imagine that he's just knocked unconscious by the blast, wakes up eventually on the Citadel, and gets on with his life there with others on the Citadel who also survived. I think it's too bad that the fans forced Bioware to overwrite their original endings... and I'm now thinking I just won't bother to install the EC on my Xbone. If I want to play with the EC ending, I can still play that on my Xbox 360. Leaving more to just the individual's imagination would have given Bioware more options with respect to MEA without declaring a "canon" ending. I guess, a black screen right after the choice-related cut-scene (e.g. blowing up the tube, burning in the ray, etc.) could be an interesting artistic decision, so the player would never know, if the Catalyst said the truth or just trolled them. I'm saying it leaves it open so that the player can then imagine it to have been either one; and allowing them to construct the relevant situation into whatever role they've "designed" for their Shepard. Whatever Bioware doesn't define, I'm free to define for myself to suit my individual roleplay. I would know if the Catalyst was trolling me... because I would be deciding that if it fit my roleplay. In a different roleplay, I could still decide just the opposite. It means I'm writing the ending... not Bioware.
|
|
inherit
1265
0
Nov 13, 2024 14:01:40 GMT
1,693
isaidlunch
796
Aug 26, 2016 22:27:12 GMT
August 2016
isaidlunch
|
Post by isaidlunch on Feb 10, 2017 13:36:43 GMT
Either Vega or EDI should've been canned for Miranda.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 10, 2017 16:17:22 GMT
Either Vega or EDI should've been canned for Miranda. The only real issue is that Miranda could die in ME2. Liara, Vega and EDI are the base squad in ME3 to ensure that the player (regardless of what they did in ME2) has at least 3 to choose 2 from. If Miranda replaced either one of those, then the player might be reduced to just having two squad mates if, for example, Garrus, Tali and Miranda all died in ME2 and they wind up shooting the Virmire Survivor during the Citadel coup. I would have liked to have seen them add any of the other ME2 LIs in as recruitable squad mates in ME3... Jack, Miranda, and Thane; but they obviously wanted to keep the squad smaller... probably due to the cost of the additional VA work it would have taken to make them squad mates.
|
|
inherit
3494
0
Feb 11, 2017 11:01:58 GMT
4
rafmekerk
7
Feb 10, 2017 16:55:13 GMT
February 2017
rafmekerk
|
Post by rafmekerk on Feb 10, 2017 20:29:54 GMT
Either Vega or EDI should've been canned for Miranda. The only real issue is that Miranda could die in ME2. Liara, Vega and EDI are the base squad in ME3 to ensure that the player (regardless of what they did in ME2) has at least 3 to choose 2 from. If Miranda replaced either one of those, then the player might be reduced to just having two squad mates if, for example, Garrus, Tali and Miranda all died in ME2 and they wind up shooting the Virmire Survivor during the Citadel coup. I would have liked to have seen them add any of the other ME2 LIs in as recruitable squad mates in ME3... Jack, Miranda, and Thane; but they obviously wanted to keep the squad smaller... probably due to the cost of the additional VA work it would have taken to make them squad mates. I hate this issue, even though I kind of understand it. They could have made the VS survive if you had too few squadmates (like Wrex in ME1) or they could have just like, gave more weight to your decisions and leave you with only two squadmates (Liara and the one not canned). Now some of my unpopular opinions: - The big decisions of ME3 (the Genophage and the Geth/Quarian) felt forced. For the krogans the writers seemed to give you only "reasons" to cure them (not like in ME2, where the two sides were both interesting) and on Rannoch they decided to clearly side with the Geth, disregarding the Geth's faults and mistakes to make them more sympathetic
- EDI/Joker relationship is creepy
- Letting Balak go is not a paragon thing
- Even though it was more like an insult from Bioware, I quite like the Refuse ending
- I do not like krogans, not even Wrex (except that laughing gif, I love it)
- Bioware should have just decided a canon Shepard and not move to another galaxy to avoid the endings.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 10, 2017 20:50:05 GMT
The only real issue is that Miranda could die in ME2. Liara, Vega and EDI are the base squad in ME3 to ensure that the player (regardless of what they did in ME2) has at least 3 to choose 2 from. If Miranda replaced either one of those, then the player might be reduced to just having two squad mates if, for example, Garrus, Tali and Miranda all died in ME2 and they wind up shooting the Virmire Survivor during the Citadel coup. I would have liked to have seen them add any of the other ME2 LIs in as recruitable squad mates in ME3... Jack, Miranda, and Thane; but they obviously wanted to keep the squad smaller... probably due to the cost of the additional VA work it would have taken to make them squad mates. I hate this issue, even though I kind of understand it. They could have made the VS survive if you had too few squadmates (like Wrex in ME1) or they could have just like, gave more weight to your decisions and leave you with only two squadmates (Liara and the one not canned). Now some of my unpopular opinions: - The big decisions of ME3 (the Genophage and the Geth/Quarian) felt forced. For the krogans the writers seemed to give you only "reasons" to cure them (not like in ME2, where the two sides were both interesting) and on Rannoch they decided to clearly side with the Geth, disregarding the Geth's faults and mistakes to make them more sympathetic
- EDI/Joker relationship is creepy
- Letting Balak go is not a paragon thing
- Even though it was more like an insult from Bioware, I quite like the Refuse ending
- I do not like krogans, not even Wrex (except that laughing gif, I love it)
- Bioware should have just decided a canon Shepard and not move to another galaxy to avoid the endings.
However, making it so you don't shoot the VS only IF you have only 2 squadmates doesn't give you an additional squad mate for the first 1/2 of the entire game. EDI represents your tech squad mate while James is your soldier, and Liara is your biotic... so they can give any class of Shepard balanced support from a gameplay perspective. So, based on your wording, let's call a spade a space - You probably wouldn't have cared at all about this if EDI was just an new organic tech-based squad mate. It's the fact that she's synthetic that bugs you the most. The dialogues leading up to the decision to cure or not cure the genophage change considerably with the decisions you made in the previous two games. If Wreav is in charge of the Urdnot rather than Wrex and if you destroyed Maelon's data in ME2, the overly agressive dialogue from Wreav compounded by the concerns expressed by Eve and Mordin actually make it very clear that there are some very good reasons to not cure the genophage. Similarly, if you did not save Legion and Tali was exiled, the dialogue makes it very clear that 1) peace is not an option and 2) that the Geth VI can't be trusted... making it a very easy decision to "side with" the Quarians.
|
|
inherit
♨ Retired
24
0
26,322
themikefest
15,643
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Feb 10, 2017 21:19:45 GMT
Garrus and Tali should not be on the roster. They can be dead like the other ME2 squadmates. Tali doesn't have to be recruited in ME2.
|
|
inherit
3494
0
Feb 11, 2017 11:01:58 GMT
4
rafmekerk
7
Feb 10, 2017 16:55:13 GMT
February 2017
rafmekerk
|
Post by rafmekerk on Feb 10, 2017 21:33:12 GMT
I hate this issue, even though I kind of understand it. They could have made the VS survive if you had too few squadmates (like Wrex in ME1) or they could have just like, gave more weight to your decisions and leave you with only two squadmates (Liara and the one not canned). Now some of my unpopular opinions: - The big decisions of ME3 (the Genophage and the Geth/Quarian) felt forced. For the krogans the writers seemed to give you only "reasons" to cure them (not like in ME2, where the two sides were both interesting) and on Rannoch they decided to clearly side with the Geth, disregarding the Geth's faults and mistakes to make them more sympathetic
- EDI/Joker relationship is creepy
- Letting Balak go is not a paragon thing
- Even though it was more like an insult from Bioware, I quite like the Refuse ending
- I do not like krogans, not even Wrex (except that laughing gif, I love it)
- Bioware should have just decided a canon Shepard and not move to another galaxy to avoid the endings.
However, making it so you don't shoot the VS only IF you have only 2 squadmates doesn't give you an additional squad mate for the first 1/2 of the entire game. EDI represents your tech squad mate while James is your soldier, and Liara is your biotic... so they can give any class of Shepard balanced support from a gameplay perspective. So, based on your wording, let's call a spade a space - You probably wouldn't have cared at all about this if EDI was just an new organic tech-based squad mate. It's the fact that she's synthetic that bugs you the most. The dialogues leading up to the decision to cure or not cure the genophage change considerably with the decisions you made in the previous two games. If Wreav is in charge of the Urdnot rather than Wrex and if you destroyed Maelon's data in ME2, the overly agressive dialogue from Wreav compounded by the concerns expressed by Eve and Mordin actually make it very clear that there are some very good reasons to not cure the genophage. Similarly, if you did not save Legion and Tali was exiled, the dialogue makes it very clear that 1) peace is not an option and 2) that the Geth VI can't be trusted... making it a very easy decision to "side with" the Quarians. I see why it could not be enough to have 3 companions for 1/2 game, but consider that to only have such few squadmates it would require a very specific playthrough (killing Tali, Garrus and the other "new" previous ME2 companion). But I can see why you dislike this idea. I don't care about EDI in ME3 because I didn't like the evolutions of the synthetic characters in ME3. Making EDI and Joker fall in love and making every Geth an individual kind of cheapens (to me) the idea that they could have been alive while still be different from organic life. So in a way EDI bothers me because she is synthetic but not because I am "racist" towards them. I disagree with the genophage part. It works that way only if you kill Wrex and don't save Maelon's data in ME2, then and only then you can actually make Mordin change his mind. If you decide to take any other combination of these two choices (so the other 3 out of 4 possibilities) the game makes you feel like a monster if you don't trust Eve and/or Wrex to be able to change the krogan's culture and decide to not cure the genophage. Similarly in the Geth case, excluding the peace option, to me the game tries too hard to make the Geth the good guys (maybe in an untrustworthy way as you suggest, but still...).
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 10, 2017 22:37:41 GMT
However, making it so you don't shoot the VS only IF you have only 2 squadmates doesn't give you an additional squad mate for the first 1/2 of the entire game. EDI represents your tech squad mate while James is your soldier, and Liara is your biotic... so they can give any class of Shepard balanced support from a gameplay perspective. So, based on your wording, let's call a spade a space - You probably wouldn't have cared at all about this if EDI was just an new organic tech-based squad mate. It's the fact that she's synthetic that bugs you the most. The dialogues leading up to the decision to cure or not cure the genophage change considerably with the decisions you made in the previous two games. If Wreav is in charge of the Urdnot rather than Wrex and if you destroyed Maelon's data in ME2, the overly agressive dialogue from Wreav compounded by the concerns expressed by Eve and Mordin actually make it very clear that there are some very good reasons to not cure the genophage. Similarly, if you did not save Legion and Tali was exiled, the dialogue makes it very clear that 1) peace is not an option and 2) that the Geth VI can't be trusted... making it a very easy decision to "side with" the Quarians. I see why it could not be enough to have 3 companions for 1/2 game, but consider that to only have such few squadmates it would require a very specific playthrough (killing Tali, Garrus and the other "new" previous ME2 companion). But I can see why you dislike this idea. I don't care about EDI in ME3 because I didn't like the evolutions of the synthetic characters in ME3. Making EDI and Joker fall in love and making every Geth an individual kind of cheapens (to me) the idea that they could have been alive while still be different from organic life. So in a way EDI bothers me because she is synthetic but not because I am "racist" towards them. I disagree with the genophage part. It works that way only if you kill Wrex and don't save Maelon's data in ME2, then and only then you can actually make Mordin change his mind. If you decide to take any other combination of these two choices (so the other 3 out of 4 possibilities) the game makes you feel like a monster if you don't trust Eve and/or Wrex to be able to change the krogan's culture and decide to not cure the genophage. Similarly in the Geth case, excluding the peace option, to me the game tries too hard to make the Geth the good guys (maybe in an untrustworthy way as you suggest, but still...). Without EDI, you would only have 2 companions for half of the game... one soldier (James) and one biotic (Liara). No tech. Anyone playing a biotic heavy Shepard would probably want a little tech support (it's not about my disliking it). As I said, you'd probably have felt better if that 3rd early techie squad mate was an organic. If you dislike Krogan... why are you not shooting Wrex when he openly threatens you in ME1 (or at least letting Ashley shoot him for you) or even why recruit him at all? Also, why on earth would you ever save Maelon's data? I don't think it's a bad thing that the dialogue changes in accordance with the choices you do make in the earlier games.
|
|
inherit
♨ Retired
24
0
26,322
themikefest
15,643
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Feb 10, 2017 23:21:22 GMT
Without EDI, you would only have 2 companions for half of the game... one soldier (James) and one biotic (Liara). No tech. Anyone playing a biotic heavy Shepard would probably want a little tech support (it's not about my disliking it). As I said, you'd probably have felt better if that 3rd early techie squad mate was an organic. Instead of the hologram taking over the platform, Samantha is the techie. Have holo-edi handle the comms. But then the clown wouldn't be able to bake a cake for the edibot.
|
|