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Post by themikefest on Nov 28, 2017 12:29:54 GMT
The combat in ME1 isn't bad. Lots of fun playing as an adept
ME2 combat I like. I like playing as an adept. Vanguard isn't bad either.
ME3 combat wasn't bad. My only complaint is the forever run. The most fun is playing as an engineer. I did a whole playthrough only using the combat drone and the turret sentry. Its like having two extra squadmates helping. Adept is alright. I've done a few playthroughs only using one power and not using my weapon.
Soldier in all 3 games is my favorite. I can bull rush through the games fairly easily on the highest difficulty. If I want to do a speedrun, I play as a soldier.
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Post by obbie1984 on Nov 29, 2017 7:11:28 GMT
I can see what you mean with it feeling a little stiff after ME3, but for me it's still close enough to ME3 (minus all the explosions of course) to not be irritated by it at all. Shotgun Infiltrator was my very first Infiltrator (to be honest I played one to practice getting closer to enemies for my first Vanguard run ), and I loved it! Hope you like it too. One thing I can never understand though is why people think Adept is weak in ME2. Adept can absolutely wreck things, especially with the Warp combo, which is close to what we got in ME3. Here's a video I really love, it's not my own (I'm nowhere near as good), but from one of our fellow BSNers Its not irritating in ME2. I don't mind that there are no tech explosions. I feel Engineers and such are great at what they are supposed to be great at. Disabling enemy defenses and distracting/harassing enemies with the drone. I had a lot of fun with my Engineer recently on ME2. And thanks. I really hate the sniper slowdown on Infiltrators. I actually find it distracting. What shotgun would you recommend in ME2? In ME3, I have a myriad of shotguns I can try. Plus I really think that Cerberus Phantom armor really only works well with Infiltrators so that's my other motivation for being an infiltrator. For Adepts, yes they can cause chaos. But I feel on higher difficulties they have to be in cover a majority of the time and they have to hang back. I only play on Hardcore or higher for ME2. And those runs with the Adept were not fun. They were more tedious to me. That video was very impressive. I didn't know pull/throw was such a good combo. I kept relying on pull/warp myself. I should also take stasis as the bonus power instead of warp ammo. I learned a few things. Thanks for the video. I may one day try a adept run. But it will have to be with an female. Because I feel Adept suits female more than males. Especially since the series has most of its powerful biotics as females.
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Post by fraggle on Nov 29, 2017 9:28:26 GMT
Its not irritating in ME2. I don't mind that there are no tech explosions. I feel Engineers and such are great at what they are supposed to be great at. Disabling enemy defenses and distracting/harassing enemies with the drone. I had a lot of fun with my Engineer recently on ME2. And thanks. I really hate the sniper slowdown on Infiltrators. I actually find it distracting. What shotgun would you recommend in ME2? In ME3, I have a myriad of shotguns I can try. Plus I really think that Cerberus Phantom armor really only works well with Infiltrators so that's my other motivation for being an infiltrator. Ah, I thought that you might find it irritating because everything is smoother in ME3 due to combos, that's why I mentioned them Engineers are indeed awesome, the drone is much much better in ME2 than ME3. I really look forward to play Engineer again. This class was my first Insanity run where I barely knew what I was doing, so it's going to be great to play it again with more knowledge on everything Haha, I found the slowdown to be really distracting at first too. At some point I got used to it though. For shotguns, I personally really like the Eviscerator. You won't be able to get the Claymore with an Infiltrator (you can't even play shotguns from the very beginning and only unlock them at the Collector Ship), so I think the Eviscerator is a nice alternative. If you have the GPS from the weapon pack DLC this might be a good option too (I don't have it, but it looks fun to use in videos I've watched). I used the Eviscerator in ME3 too for continuation purposes, hehe. Yeah, Adepts are of course a bit more squishy, but I've seen people do amazing stuff on Insanity with them, like in the video. I also would like to try a similar build with Pull/Throw. Throw can be massive fun in ME2. I might run with Singularity, Warp and Throw and use Jack for Pull and Samara for Reave. Haven't fully decided yet though. I've seen someone use Reave as bonus power to keep Shepard alive while wrecking everything with Singularity/Warp/Scimitar, which also looked very intriguing. Amazing gameplay. If you try Adept, maybe you will tell your adventures in the What did you do today thread then. Would love to read about it That's funny, I also think Adept fits more with female, but I will run a male Adept next anyway (I'm playing all classes on Insanity for the second time currently and use reverse gender this time for variety's sake).
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Post by obbie1984 on Nov 30, 2017 7:16:43 GMT
Ah, I thought that you might find it irritating because everything is smoother in ME3 due to combos, that's why I mentioned them Engineers are indeed awesome, the drone is much much better in ME2 than ME3. I really look forward to play Engineer again. This class was my first Insanity run where I barely knew what I was doing, so it's going to be great to play it again with more knowledge on everything Haha, I found the slowdown to be really distracting at first too. At some point I got used to it though. For shotguns, I personally really like the Eviscerator. You won't be able to get the Claymore with an Infiltrator (you can't even play shotguns from the very beginning and only unlock them at the Collector Ship), so I think the Eviscerator is a nice alternative. If you have the GPS from the weapon pack DLC this might be a good option too (I don't have it, but it looks fun to use in videos I've watched). I used the Eviscerator in ME3 too for continuation purposes, hehe. Yeah, with Engineers in ME2, you feel like a tactician. You don't feel like a combat expert but you feel like you're supporting the team. I liked that aspect of it. In ME3, Engineers can wreck face easily. And yes, you will find Engineers a lot more enjoyable now that you know more about them. I think all the classes function this way honestly. And yes, I was thinking Eviscerator also because it has decent range for a shotgun. I didn't think the Katana or Scimitar would be all that useful. And ha, you cared about continuity enough that you used the same shotgun in ME3? I think once I unlock the Claymore in ME3, I'm going to likely use that. I have the Geth Plasma Shotgun, but I don't like it in ME2 because I run out of ammo too fast and it makes the game a bit too easy. Yeah, Adepts are of course a bit more squishy, but I've seen people do amazing stuff on Insanity with them, like in the video. I also would like to try a similar build with Pull/Throw. Throw can be massive fun in ME2. I might run with Singularity, Warp and Throw and use Jack for Pull and Samara for Reave. Haven't fully decided yet though. I've seen someone use Reave as bonus power to keep Shepard alive while wrecking everything with Singularity/Warp/Scimitar, which also looked very intriguing. Amazing gameplay. If you try Adept, maybe you will tell your adventures in the What did you do today thread then. Would love to read about it That's funny, I also think Adept fits more with female, but I will run a male Adept next anyway (I'm playing all classes on Insanity for the second time currently and use reverse gender this time for variety's sake). Yeah, I think I need to retry Adapts in ME2 simply because I didn't realize pull/throw was that potent. I'll probably just import a run from ME2 instead of doing a whole new run from scratch in ME1. I like ME1, but it can be tedious to play. And I'm definitely going to be using Reave or Stasis as a bonus power in ME2. And sure thing, I'll post them in there. But it might be a while because if you recall I am currently in love with my current femshep Winifred (don't judge ). She's my tech character so I'm going to have to finish the engineer run first and then go back to ME2 and replay her as an infiltrator. Then I need to play my dbag Shepard, and then I'll go back to the Adept. I don't think I'll ever be done playing ME series at this rate.
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Post by fraggle on Nov 30, 2017 10:07:38 GMT
Yeah, with Engineers in ME2, you feel like a tactician. You don't feel like a combat expert but you feel like you're supporting the team. I liked that aspect of it. In ME3, Engineers can wreck face easily. And yes, you will find Engineers a lot more enjoyable now that you know more about them. I think all the classes function this way honestly. And yes, I was thinking Eviscerator also because it has decent range for a shotgun. I didn't think the Katana or Scimitar would be all that useful. And ha, you cared about continuity enough that you used the same shotgun in ME3? I think once I unlock the Claymore in ME3, I'm going to likely use that. I have the Geth Plasma Shotgun, but I don't like it in ME2 because I run out of ammo too fast and it makes the game a bit too easy. I agree that all classes are functioning that way. I wasn't impressed with ME2 Sentinel at first, but once I learned how to use Assault Armor to my advantage it was one of the most fun and ballsy runs I had Maybe Scimitar would be ok with Cryo Ammo? I have never used the Scimitar in ME2 though, so I can't say. Might try this weapon out on my next run. Yeah, I like to compare the weapons in both games and also kinda like picking a 'favourite' for Shepard. There were runs where I ended up picking a different weapon though, like the Viper. Loved it in ME2, didn't like it that much in ME3, so I traded it for the Raptor. On my Vanguard I used the Claymore in both games, until I traded it for the Eviscerator in ME3 to get my cooldown bonus to 200%. I don't, I think this name is great! And tell me about ever being done playing ME. I really neglect a lot of games I could play just because I feel the need to try out so many things in the MET. I have lists of what I want to do and stuff like that. ME is my demise, and I love it
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Post by kalreegar on Nov 30, 2017 15:55:11 GMT
1) The EC (blessed whoever wrote it) is a masterpiece and everything makes sense 2) Liar of the Shadow Broker was a curse. ME3 is more similar to LOTSB than ME2 (and this is bad) 3) I prefer Padok Wiks over Mordin (in ME3) 4) I prefer the geth VI over Legion (in ME3) 5) The dark energy plot was horrible 6) Jacob is a good character 7) Joker is... meh; his love story with the sexbot is unsufferable. 8) ME2 plot is good enough 9) A sequel is possible and desirable 10) Samara should have been romanceable
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Post by Vortex13 on Nov 30, 2017 16:06:35 GMT
The Geth were far more interesting and compelling as an actual 'alien' race before they went all Pinocchio-bot on us in ME 3.
"But I just wanted to be a real boy" has to be one of the most unimaginative and worn out tropes in existence when dealing with robots and AI; well that and the whole "Destroy All Humans!" shtick. Why can't a truly gestalt consciousness, with perspectives and ideals wholly different from organic species just remain that way? Why do we have to dumb everything down to be exactly like us?
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Post by Upggrade on Nov 30, 2017 16:53:14 GMT
10) Samara should have been romanceable One of us isn't sure what "unpopular" means.
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Post by kalreegar on Nov 30, 2017 17:33:59 GMT
10) Samara should have been romanceable One of us isn't sure what "unpopular" means. I've never read any complaints about it (and mong the Me community the complaints about romance a are, litteraly, EVERYWHERE). Samara is a very underrated character. Not loved, not hated, mostly ignored. At least, this was my impression
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Post by Vortex13 on Nov 30, 2017 19:28:26 GMT
The Krogan, by and large, are a race of colossal assholes who frequently are belligerent, openly hostile and racist against other aliens.
But, we're supposed to overlook said behavior because... Genophage.
Things like Wrex digging at the Turian primarch after the loss of his son, or the constant barrage of racial insults hurled at the Salarian soldiers is completely uncalled for and openly aggressive but the game expects us to overlook all that because those people 'deserve it', that it's all 'karmic payback' for the Genophage. No. Wrex, and those Krogan like him are just being massive, racist, dicks and we as the player have to accept it. Forget that none of the Turians, or Salarians who deployed the Genophage are alive now; hell the Salarians alone are 25 lifetimes removed from that event with their smaller lifespans. No, they're the "villain" deserving of Wrex's verbal jabs and our Shepards should cheer him on for such behavior or, at most, not disagree with it.
I'm sorry, but just because something bad happened to the Krogan in the past (over one thousand years ago mind you, as well as being brought about because of the Krogans' actions to boot) doesn't give them carte blanche to threaten and/or insult other people based solely on their species or perceived disparity of rights/wealth/what-have-you.
I really wish that we would have had the option to at least call Wrex out on this kind of crap during the game. He keeps going on about how the Krogan deserve a second chance, at how they should be made a part of larger galactic society, but then he turns right around and acts like a childish and uncivilized barbarian to the very people he wants to give him and his species a place in said society.
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Post by kalreegar on Nov 30, 2017 19:37:47 GMT
The Krogan, by and large, are a race of colossal assholes who frequently are belligerent, openly hostile and racist against other aliens. But, we're supposed to overlook said behavior because... Genophage. Things like Wrex digging at the Turian primarch after the loss of his son, or the constant barrage of racial insults hurled at the Salarian soldiers is completely uncalled for and openly aggressive but the game expects us to overlook all that because those people 'deserve it', that it's all 'karmic payback' for the Genophage. No. Wrex, and those Krogan like him are just being massive, racist, dicks and we as the player have to accept it. Forget that none of the Turians, or Salarians who deployed the Genophage are alive now; hell the Salarians alone are 25 lifetimes removed from that event with their smaller lifespans. No, they're the "villain" deserving of Wrex's verbal jabs and our Shepards should cheer him on for such behavior or, at most, not disagree with it. I'm sorry, but just because something bad happened to the Krogan in the past (over one thousand years ago mind you, as well as being brought about because of the Krogans' actions to boot) doesn't give them carte blanche to threaten and/or insult other people based solely on their species or perceived disparity of rights/wealth/what-have-you. I really wish that we would have had the option to at least call Wrex out on this kind of crap during the game. He keeps going on about how the Krogan deserve a second chance, at how they should be made a part of larger galactic society, but then he turns right around and acts like a childish and uncivilized barbarian to the very people he wants to give him and his species a place in said society. but from a krogan prospective it's not something that happen long time ago, due their life span. okeer and wrex, for example, fought during the rebellion. they are old, embittered, defeated, veterans.
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Post by Vortex13 on Nov 30, 2017 19:54:49 GMT
The Krogan, by and large, are a race of colossal assholes who frequently are belligerent, openly hostile and racist against other aliens. But, we're supposed to overlook said behavior because... Genophage. Things like Wrex digging at the Turian primarch after the loss of his son, or the constant barrage of racial insults hurled at the Salarian soldiers is completely uncalled for and openly aggressive but the game expects us to overlook all that because those people 'deserve it', that it's all 'karmic payback' for the Genophage. No. Wrex, and those Krogan like him are just being massive, racist, dicks and we as the player have to accept it. Forget that none of the Turians, or Salarians who deployed the Genophage are alive now; hell the Salarians alone are 25 lifetimes removed from that event with their smaller lifespans. No, they're the "villain" deserving of Wrex's verbal jabs and our Shepards should cheer him on for such behavior or, at most, not disagree with it. I'm sorry, but just because something bad happened to the Krogan in the past (over one thousand years ago mind you, as well as being brought about because of the Krogans' actions to boot) doesn't give them carte blanche to threaten and/or insult other people based solely on their species or perceived disparity of rights/wealth/what-have-you. I really wish that we would have had the option to at least call Wrex out on this kind of crap during the game. He keeps going on about how the Krogan deserve a second chance, at how they should be made a part of larger galactic society, but then he turns right around and acts like a childish and uncivilized barbarian to the very people he wants to give him and his species a place in said society. but from a krogan prospective it's not something that happen long time ago, due their life span. okeer and wrex, for example, fought during the rebellion. they are old, embittered, defeated, veterans. Even so, that doesn't automatically excuse their actions. If anything, they should be less likely to be argumentative since they were both around during the fighting. Wherein the Krogan would eat Salarian captives alive, or when they redirected astroids (as in more than one) at Turian garden worlds, thus rendering them uninhabitable; even into the modern day. Wrex isn't 'in the right' or 'justified' for being such an obstinate prick to the Turians and Salarians; he's just being a prick.
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Post by themikefest on Nov 30, 2017 20:26:15 GMT
1) The EC (blessed whoever wrote it) is a masterpiece and everything makes sense For me, its not a masterpiece and a couple things that don't make sense. The extended cut introduced the evacuation scene, or as I like to call it, the what-the-crap evac scene. To me its one of the funniest scenes in the game. If the SR2 is able to get that close to the beam with no problem, why didn't it do that in the first place? If not the SR2, use a shuttle. Up until that point, Harbinger is destroying everything in sight. All of sudden its, what?, everyone take a break, smoke'em if you got em, while Shepard says bye, bye to someone he/she already said to a short time ago. If the top right dialogue is chosen, Shepard will say, "I need to know that someone will make it out alive". If the reapers aren't stopped, no one will survive. So what was the purpose of that line? If the bottom right line is chosen, Shepard will say, "You're in no condition to fight. Get to the medbay". What? Up until that moment, if a squadmate is "killed", Shepard can use medigel to get them back in the fight. So, what changed? I understand it was done to explain how the 2 squadmates get back on the Normandy, but that left more questions than answers. If ems is above 2600, the SR2 is seen flying off the unknown planet. So, what was the purpose of that planet? The memorial scene. I like the scene, but who informed them that Anderson is dead? If ems is below 3100, Shepard's nameplate is put up without any hesitation. If above 3100, there's a hesitation. Why? If they knew Shepard was dead, with lower ems, they would know he/she is alive with higher ems. Someone had to tell them just like someone had to tell them Anderson is dead. What about the green and blue? How do they know Shepard is dead? Did someone see Shepard fry when choosing the blue or see them jump in the beam of green? If anything, Shepard is MIA. I would be curious how much time has passed from the crucible firing to the memorial scene. For me, the only thing the cut fixed, was the flashbacks as Shepard is choosing whatever ending
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Post by kalreegar on Nov 30, 2017 23:27:16 GMT
1) The EC (blessed whoever wrote it) is a masterpiece and everything makes sense For me, its not a masterpiece and a couple things that don't make sense. The extended cut introduced the evacuation scene, or as I like to call it, the what-the-crap evac scene. To me its one of the funniest scenes in the game. If the SR2 is able to get that close to the beam with no problem, why didn't it do that in the first place? If not the SR2, use a shuttle. Up until that point, Harbinger is destroying everything in sight. All of sudden its, what?, everyone take a break, smoke'em if you got em, while Shepard says bye, bye to someone he/she already said to a short time ago. If the top right dialogue is chosen, Shepard will say, "I need to know that someone will make it out alive". If the reapers aren't stopped, no one will survive. So what was the purpose of that line? If the bottom right line is chosen, Shepard will say, "You're in no condition to fight. Get to the medbay". What? Up until that moment, if a squadmate is "killed", Shepard can use medigel to get them back in the fight. So, what changed? I understand it was done to explain how the 2 squadmates get back on the Normandy, but that left more questions than answers. If ems is above 2600, the SR2 is seen flying off the unknown planet. So, what was the purpose of that planet? The memorial scene. I like the scene, but who informed them that Anderson is dead? If ems is below 3100, Shepard's nameplate is put up without any hesitation. If above 3100, there's a hesitation. Why? If they knew Shepard was dead, with lower ems, they would know he/she is alive with higher ems. Someone had to tell them just like someone had to tell them Anderson is dead. What about the green and blue? How do they know Shepard is dead? Did someone see Shepard fry when choosing the blue or see them jump in the beam of green? If anything, Shepard is MIA. I would be curious how much time has passed from the crucible firing to the memorial scene. For me, the only thing the cut fixed, was the flashbacks as Shepard is choosing whatever ending I rectify: EC it's a masterpiece compared to the previous ending. The ending before EC was a mess, a disgusting mess. After EC, it's good, almost great. Evac scene: a. the normandy has the stealth-tec; b. even if harb is capable to detect the normandy, harb is not destroying everything in sight... is destroying everything/averybody running to to the beam. The normandy never showed the intention to get any closer. So it's not a direct, immediate threat. It's red laser of death was required elsewhere, in those 30 seconds. c. if reapers win, they will kill everybody, yes, but they'll need hundreds of year. Liara&C. could very well survive some decades, or maybe more, if they hide somewhere. Maybe for a century. There is a dialogue with Liara about that. It's better than be killed here and now (or at least, from a certain point of view) 2600 planet... I don't know, but it doesn't seem very relevant. Memorial scene... a. it's a "meta" scene, with the precise purpose to confirm to the player that shepard is still alive and the one in the breath scene is him/her. b. Shepard crashed on a planet from the space and it's still around, and it's a sort of uber-powerful cyborg, compared to normal people. There is a small chance he survived after all.
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Post by obbie1984 on Dec 1, 2017 6:57:16 GMT
agree that all classes are functioning that way. I wasn't impressed with ME2 Sentinel at first, but once I learned how to use Assault Armor to my advantage it was one of the most fun and ballsy runs I had Maybe Scimitar would be ok with Cryo Ammo? I have never used the Scimitar in ME2 though, so I can't say. Might try this weapon out on my next run. Yeah, I like to compare the weapons in both games and also kinda like picking a 'favourite' for Shepard. There were runs where I ended up picking a different weapon though, like the Viper. Loved it in ME2, didn't like it that much in ME3, so I traded it for the Raptor. On my Vanguard I used the Claymore in both games, until I traded it for the Eviscerator in ME3 to get my cooldown bonus to 200%. Oh yeah, Sentinel is actually one of the best run and gun classes in the game. If played right, you are super hard to kill. I don't know about Scimitar. It shoots fast, but it just doesn't have the raw damage I want. And I rarely ever use cryo ammo. Maybe I should start. I tend to put more points into flame and disruptor for vanguards and infiltrators respectively. But I'm willing to try. You actually have given me a few good ideas with your posts. I don't, I think this name is great! And tell me about ever being done playing ME. I really neglect a lot of games I could play just because I feel the need to try out so many things in the MET. I have lists of what I want to do and stuff like that. ME is my demise, and I love it Lol, I meant being in love with my own Shepard not the name itself. I really like her name too though. And you're in the same boat as me. While I have beaten a fair share of games, I have been neglecting a lot of games because of this series. And my friend just got me into ME3 multiplayer 6 months ago and I'm addicted to that too. I avoided it like the plague because I thought it was tacked on. I had no idea it would be so deep and interesting just like the story.
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Post by fraggle on Dec 1, 2017 11:35:38 GMT
And I rarely ever use cryo ammo. Maybe I should start. I tend to put more points into flame and disruptor for vanguards and infiltrators respectively. But I'm willing to try. You actually have given me a few good ideas with your posts. I see I did a Cryo Vanguard run as my first Vanguard and it was pretty cool (no pun intended). I also used it on my Shotgun Infiltrator. It's great if you want to CC enemies. Sometimes though frozen enemies fall behind cover and can't be reached anymore in ME2 for some time (like in Grunt's recruitment mission), so that's about the only negative thing I can say about Cryo Ammo. Overall I just love it. MET is so versatile, it's always fun for me to try out new things. I have like 100 ideas I want to do... so that means even less time for other games Haha, ok, got it! It's not weird to me since I absolutely adore some of my Sheps as well, though I think of them more like my babies I guess You also recently started playing MP? I dabbled a bit in it before, but since 2 months I play almost every day with some friends from work. And yeah, addiction sounds about right I never would've thought MP could be so enjoyable. I used to always be negative about it too because I'm more of a SP person, but this MP is actually rather great and a lot of fun.
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Post by themikefest on Dec 1, 2017 12:38:39 GMT
a. the normandy has the stealth-tec; According to the wiki, the stealth system doesn't fool the collector ships. So if it doesn't fool them, it won't fool the reapers. Along with the Tantalus Drive Core, the Normandy is able to temporarily sink her heat within the hull. Combined with refrigeration of the exterior hull, the ship can travel undetected for hours, or drift passively for days of covert observation. This is not without risk. The stored heat must eventually be radiated, or it will build to levels capable of cooking the crew alive. This stealth system apparently does not fool the scanners of Collector ships, though the means by which the Collectors are able to circumvent the Normandy's stealth measures and detect the ship are unknown. masseffect.wikia.com/wiki/Normandy_SR-2 Does opening the hangar door cause the Normandy to come out of stealth mode? It is a threat. For all Harbinger knows, the Normandy could be dropping off more troops to make a run to the beam. Destroying the Normandy would most likely wipeout everything and everyone in that area. And if the Normandy isn't a threat, what's the excuse for the destroyer destroying the 2 shuttles at the beginning of the game? The shuttles weren't a threat. What does the asari's dialogue have to do with anything? Its only speculation. She doesn't know. Where would they hide? Why did Bioware put it in the game? Before the cut, the Normandy is seen having its thrusters torn from the fuselage. It ends up on the unknown planet. It should be in pieces with everyone onboard dead no matter what the player's ems is. With the cut, that is taken away, if ems is above 2600. With ems above 2600, the Normandy is able to leave the planet with no problem. Why the change? That memorial scene wasn't needed to confirm Shepard survived before the cut. Crashed on what planet? You mean Shepard ended up on Earth after the crucible fired? It's still around? Are you referring to Shepard?
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Post by kalreegar on Dec 1, 2017 15:12:22 GMT
a. the normandy has the stealth-tec; According to the wiki, the stealth system doesn't fool the collector ships. So if it doesn't fool them, it won't fool the reapers. Along with the Tantalus Drive Core, the Normandy is able to temporarily sink her heat within the hull. Combined with refrigeration of the exterior hull, the ship can travel undetected for hours, or drift passively for days of covert observation. This is not without risk. The stored heat must eventually be radiated, or it will build to levels capable of cooking the crew alive. This stealth system apparently does not fool the scanners of Collector ships, though the means by which the Collectors are able to circumvent the Normandy's stealth measures and detect the ship are unknown. masseffect.wikia.com/wiki/Normandy_SR-2 Does opening the hangar door cause the Normandy to come out of stealth mode? It is a threat. For all Harbinger knows, the Normandy could be dropping off more troops to make a run to the beam. Destroying the Normandy would most likely wipeout everything and everyone in that area. And if the Normandy isn't a threat, what's the excuse for the destroyer destroying the 2 shuttles at the beginning of the game? The shuttles weren't a threat. What does the asari's dialogue have to do with anything? Its only speculation. She doesn't know. Where would they hide? Why did Bioware put it in the game? Before the cut, the Normandy is seen having its thrusters torn from the fuselage. It ends up on the unknown planet. It should be in pieces with everyone onboard dead no matter what the player's ems is. With the cut, that is taken away, if ems is above 2600. With ems above 2600, the Normandy is able to leave the planet with no problem. Why the change? That memorial scene wasn't needed to confirm Shepard survived before the cut. Crashed on what planet? You mean Shepard ended up on Earth after the crucible fired? It's still around? Are you referring to Shepard? - the normandy was upgraded. It is used on palaven, on earth etc, with reapers everywhere, and the reapers never attack it. So maybe is not completely invisible but surely harder to detect. - harb has limited fire power. Two or four red laser of death, I don't remember well. Harb must use all it's fire power to stop whatever is running to the beam. A lot of people get very very close, Anderson made it, and so Shepard. Normandy is not an immediate, direct threat. It doesn't get any closer. - the dialogue with liara simply tell us that, even if shepard fails, the crew can survive, hiding somewhere. - the memorial scene confirm that theory. The EC do this all the time. Take an interpretation and confirm it with extra dialogue/cutscene - Me2 prologue. The crew saw shepard flying in the space and crash on a planet. After a few years, he is still alive, stronger than ever. So maybe he did it again, who knows. The memorial wall can wait.
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Post by themikefest on Dec 1, 2017 16:06:05 GMT
the normandy was upgraded. It is used on palaven, on earth etc, with reapers everywhere, and the reapers never attack it. So maybe is not completely invisible but surely harder to detect. The only upgrades the ship has is the armor, shields and cannon. Those ugrades are available in ME2. There was no upgrades to the stealth system The Normandy was closer to the beam then a lot of troops and vehicles were before the cutscene Is that what the asari was telling the player? I never gave that any thought. Where would they hide? How would she know where to hide to avoid the reapers? What theory? The breath scene happened before the cut was released. I didn't need the memorial scene to confirm that. You're forgetting the part where Shepard was dead until Cerberus brought him/her back. But it has nothing to do with what I posted.
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Post by kalreegar on Dec 1, 2017 16:35:32 GMT
the normandy was upgraded. It is used on palaven, on earth etc, with reapers everywhere, and the reapers never attack it. So maybe is not completely invisible but surely harder to detect. The only upgrades the ship has is the armor, shields and cannon. Those ugrades are available in ME2. There was no upgrades to the stealth system The Normandy was closer to the beam then a lot of troops and vehicles were before the cutscene Is that what the asari was telling the player? I never gave that any thought. Where would they hide? How would she know where to hide to avoid the reapers? What theory? The breath scene happened before the cut was released. I didn't need the memorial scene to confirm that. You're forgetting the part where Shepard was dead until Cerberus brought him/her back. But it has nothing to do with what I posted. - ok but fact is that the reapers seemed to have troubles to detect the normandy. - the normandy is close but it doesnt' get closer. That's the point. Reapers are powerful but SLOW and inaccurate against small targets (on rannoch they miss shepard like 123 times. and shepard is on foot). A lot of soldier/mako are getting closer and closer. Harb had to deal with them first. Man, he failed, at least two soldier made it... no time to shot something that is not getting any closer. - On of the main goal of the EC was to confirm the "everything actually happened" theory. The breath scene was one of the main argument of indoctrination theory. The memorial scene tells/confirms us: "no, shepard is not waking up after a bad reapers dream, shepard shot the crucible and he is alive". - come on, if your beloved is a super-powerful cyborg, brought back from death once, greatest warrior of all time, savior of the galaxy and destroyer of all the reapers, wouldn't you at least consider the possibility that he could have survived? The red-wave is not lethal, after all.
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Post by Vortex13 on Dec 1, 2017 16:38:03 GMT
Humanity, not once in the entire trilogy, is ever an underdog. Sure, the narrative tries to say we are, but honestly how can humanity be at the bottom of the galactic totem pole when:
• We are outpacing the Volus economically; the richest person in Citadel space is a human, and his company is larger than several Volus mega corps.
• Running circles around the Turians in terms of military development and tactics; apparently we're the only species in existence to conceive the concept of carrier class naval ships.
• Making the Salarians jealous with our scientific breakthroughs; universal medical treatment in the form of medi-gel and, let's not forget, being able to literally bring people back from the dead.
• Amazing the Asari with our diplomatic acumen, as well as our proficiency with biotics; Jack aka Subject zero being on par with Asari matriarchs despite only being in her twenties.
On top of that we're also:
• Being considered for Spectre status despite only being a part of galactic society for less than thirty years.
• Given an embassy on the Citadel Presidium; with our own separate office to boot; while other species like the Elcor and Volus had to wait over a century to gain access and even then have to share a space.
• At the conclusion of the Battle of the Citadel, the rest of the galactic government is perfectly willing to allow a de-facto installment of a human Council member; even an entirely human comprised Council; depending on choices made.
• During the Reaper invasion, despite Earth holding no strategic value to the conflict whatsoever, the other species are perfectly willing to throw away some of their best military assets so we can all 'Take Earth Back'. Luckily the Reapers moved the Citadel there or that attack would have looked really dumb.
• All species looking towards humanity as the leader during the Reaper invasion, deferring to our orders and following our lead.
• The rest of the galaxy perfectly willing to allow the Citadel to remain in orbit of Earth, with our home world as the new hub of galactic government, despite the the Citadel being seen as a symbol of a united and unbiased galaxy.
Etc.
Not once did I ever feel any fear for humanity. Not once did I ever wonder how our species was going to succeed in a hostile galaxy that didn't respect them. We never were the under dog, we were practically running things from day one. Which, really makes organizations like Terra First and Cerberus rather ridiculous/redundant. Why do we need a "Humanity First" group when humanity already is first and foremost in every area of society?
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Post by boxofscreaming on Dec 1, 2017 19:34:52 GMT
I love Mass Effect 2 and all, but the main plot missions are way too short and not that interesting. No comparison with Virmire, Ilos or Noveria.
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Post by themikefest on Dec 1, 2017 21:43:00 GMT
ok but fact is that the reapers seemed to have troubles to detect the Normandy.- the normandy is close but it doesnt' get closer. That's the point. Reapers are powerful but SLOW and inaccurate against small targets (on rannoch they miss shepard like 123 times. and shepard is on foot). A lot of soldier/mako are getting closer and closer. Harb had to deal with them first. Man, he failed, at least two soldier made it... no time to shot something that is not getting any closer. Bioware made the reapers stupid in ME3 for Shepard and the galaxy to have a chance to defeat them Come on nothing. I know Shepard can survive the destroy ending, if ems is high enough. Read my original post
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Post by themikefest on Dec 1, 2017 21:47:22 GMT
• During the Reaper invasion, despite Earth holding no strategic value to the conflict whatsoever, the other species are perfectly willing to throw away some of their best military assets so we can all 'Take Earth Back'. Luckily the Reapers moved the Citadel there or that attack would have looked really dumb. What homeworld, besides Earth, would you like the Citadel moved to for the final battle?
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Post by Vortex13 on Dec 1, 2017 23:42:34 GMT
• During the Reaper invasion, despite Earth holding no strategic value to the conflict whatsoever, the other species are perfectly willing to throw away some of their best military assets so we can all 'Take Earth Back'. Luckily the Reapers moved the Citadel there or that attack would have looked really dumb. What homeworld, besides Earth, would you like the Citadel moved to for the final battle? None preferably. It would have been far easier to defend a several kilometer station than it would to defend a tens of thousands kilometer wide planet. Though if I had to pick a specific point I would have said either the black hole at the center of the Milky Way; far easier to hem in allied forces into a kill box that way; (and would have made for an awesome backdrop to the battle) or the Batarian homeworld as that planet was completely under their control and would have been the closest thing to a beachhead the Reapers had in the galaxy; Earth was still resisting the invasion after all. Really though, if the Reapers were smart they would have used the Rely Network's Master Control Unit to just lock down the galaxy and dismantle any resistance piecemeal as soon as they took control of it; though granted that wouldn't have made for a good ending. It just seemed rather plot convenient that the Reapers would move the Citadel to Earth. Prior to that, the combined galactic force would have just been throwing their lives and valuable military assets away trying to take a system with no strategic value to the war effort. Really, it was better that the Earth stay occupied with a local resistance movement causing as much grief for the invaders as possible; at least that way allied forces could attack Reaper operations without risking their vital equipment and personnel. Committing nearly the entirety of the galaxy's military power to a fight that served no purpose (which it was prior to the Reapers moving the Citadel there, yet something Shepard and Hackett continuously campaigned for) was just idiotic.
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