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Post by nougat on Oct 29, 2017 12:50:29 GMT
Regarding Salarian' partial responsibility for the Rachni and the Krogan devastating wars, I have an unkind hope that the Yahg uplifting will work out just right. For the Yahg, of course
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Post by gothpunkboy89 on Oct 29, 2017 13:33:37 GMT
Last time I checked you could fire a cannon off at point blank range. Particularly when the cannon is sentient and has no sense of self preservation. Except none of the Ravengers actually shot at Grunt, all they did was fuitfully bump into him, and he still almost dies. If those would have been actual Rachni Grunt wouldn't have stood a chance. No we just see him kill a few then push one off a cliff. From that point until Grunt shows up we don't know what happens. How ever we do know those little swarmers are canon and not just a game play mechanic. And given the regeneration and multiple residencies of Krogan anatomy I don't think it would be so one sided. 50/50 chance I'd say.
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Post by dmc1001 on Oct 31, 2017 7:27:55 GMT
Regarding Salarian' partial responsibility for the Rachni and the Krogan devastating wars, I have an unkind hope that the Yahg uplifting will work out just right. For the Yahg, of course Except uplifted yahg would be bad for everyone, not just the salarians.
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Post by Vortex13 on Oct 31, 2017 14:35:16 GMT
Except none of the Ravengers actually shot at Grunt, all they did was fuitfully bump into him, and he still almost dies. If those would have been actual Rachni Grunt wouldn't have stood a chance. No we just see him kill a few then push one off a cliff. From that point until Grunt shows up we don't know what happens. How ever we do know those little swarmers are canon and not just a game play mechanic. And given the regeneration and multiple residencies of Krogan anatomy I don't think it would be so one sided. 50/50 chance I'd say. We do know however that Grunt's off-brand replacement, should he not make it through ME 2, actually does die from that same group of Ravengers in the caves. So from that common element, we can infer that a large chunk of the 'damage' Grunt, and/or his second-rate replacement received, was indeed from that one group. All of which points back to my original observation that: for all the martial prowess and sheer beserker fury we are lead to believe the Krogan possess, (Grunt more so, what with him supposedly being the 'Perfect Krogan' and all) are still nearly killed by a group of armless, teeth-less zombies; completely ill-suited for any form of close quarters combat. And if your Krogan super solider faired that badly against those aforementioned and quite frankly lopsided odds, then there is little chance that he would survive against actual Rachni Brood Warriors. Rachni, who's claws are capable of penetrating modern day amor, and who's exoskeletons are capable of standing up to modern day weapons would have turned Grunt into red mist before he finished bellowing his peoples' war cry.
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Post by gothpunkboy89 on Nov 1, 2017 11:42:21 GMT
No we just see him kill a few then push one off a cliff. From that point until Grunt shows up we don't know what happens. How ever we do know those little swarmers are canon and not just a game play mechanic. And given the regeneration and multiple residencies of Krogan anatomy I don't think it would be so one sided. 50/50 chance I'd say. We do know however that Grunt's off-brand replacement, should he not make it through ME 2, actually does die from that same group of Ravengers in the caves. So from that common element, we can infer that a large chunk of the 'damage' Grunt, and/or his second-rate replacement received, was indeed from that one group. All of which points back to my original observation that: for all the martial prowess and sheer beserker fury we are lead to believe the Krogan possess, (Grunt more so, what with him supposedly being the 'Perfect Krogan' and all) are still nearly killed by a group of armless, teeth-less zombies; completely ill-suited for any form of close quarters combat. And if your Krogan super solider faired that badly against those aforementioned and quite frankly lopsided odds, then there is little chance that he would survive against actual Rachni Brood Warriors. Rachni, who's claws are capable of penetrating modern day amor, and who's exoskeletons are capable of standing up to modern day weapons would have turned Grunt into red mist before he finished bellowing his peoples' war cry. By modern day do you mean our modern day or Mass Effect Modern day?
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Post by Vortex13 on Nov 1, 2017 12:03:02 GMT
We do know however that Grunt's off-brand replacement, should he not make it through ME 2, actually does die from that same group of Ravengers in the caves. So from that common element, we can infer that a large chunk of the 'damage' Grunt, and/or his second-rate replacement received, was indeed from that one group. All of which points back to my original observation that: for all the martial prowess and sheer beserker fury we are lead to believe the Krogan possess, (Grunt more so, what with him supposedly being the 'Perfect Krogan' and all) are still nearly killed by a group of armless, teeth-less zombies; completely ill-suited for any form of close quarters combat. And if your Krogan super solider faired that badly against those aforementioned and quite frankly lopsided odds, then there is little chance that he would survive against actual Rachni Brood Warriors. Rachni, who's claws are capable of penetrating modern day amor, and who's exoskeletons are capable of standing up to modern day weapons would have turned Grunt into red mist before he finished bellowing his peoples' war cry. By modern day do you mean our modern day or Mass Effect Modern day? Mass Effect modern day. Shepard could unload an entire clip of an assault rife (essentially an auto fire rail gun) into one during the events at Peak 15 and they wouldn't even flinch. What's more those same bugs are able to take a swipe at Shepard and remove large chunks of his health in a single attack, despite him/her wearing modern day combat armor. In other words a Krogan trying to bare knuckle brawl an actual Rachni is going to die a very painful death, doubly so if the Rachni in question is a Brood Warrior and not one of the run of the mill soldiers.
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Post by gothpunkboy89 on Nov 1, 2017 23:56:43 GMT
By modern day do you mean our modern day or Mass Effect Modern day? Mass Effect modern day. Shepard could unload an entire clip of an assault rife (essentially an auto fire rail gun) into one during the events at Peak 15 and they wouldn't even flinch. What's more those same bugs are able to take a swipe at Shepard and remove large chunks of his health in a single attack, despite him/her wearing modern day combat armor. In other words a Krogan trying to bare knuckle brawl an actual Rachni is going to die a very painful death, doubly so if the Rachni in question is a Brood Warrior and not one of the run of the mill soldiers. Using game play mechanics to support game lore in a game (like many others) who only pay passing attention to lore when it comes to game play mechanics puts your argument on very very thin ice.
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Post by Vortex13 on Nov 3, 2017 11:31:08 GMT
Mass Effect modern day. Shepard could unload an entire clip of an assault rife (essentially an auto fire rail gun) into one during the events at Peak 15 and they wouldn't even flinch. What's more those same bugs are able to take a swipe at Shepard and remove large chunks of his health in a single attack, despite him/her wearing modern day combat armor. In other words a Krogan trying to bare knuckle brawl an actual Rachni is going to die a very painful death, doubly so if the Rachni in question is a Brood Warrior and not one of the run of the mill soldiers. Using game play mechanics to support game lore in a game (like many others) who only pay passing attention to lore when it comes to game play mechanics puts your argument on very very thin ice. Thin ice or not, it doesn't change the fact that we are told over and over again how impressive the Krogan are in combat, how we need the Battletoads if we are to have any hope in deafeating the Reapers. Yet here we have a genetically engineered super solider of their species nearly killed by zombie Rachni repeatedly bumping into him...
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Post by Vortex13 on Nov 3, 2017 11:35:18 GMT
Regarding Salarian' partial responsibility for the Rachni and the Krogan devastating wars, I have an unkind hope that the Yahg uplifting will work out just right. For the Yahg, of course I wouldn't say the Salarians are to blame, even if partially, for the Rachni War. They were simply exploring the Relay network, and had no way of knowing what was on the other side of the MU Relay. If they are to (partially) blame for the onset of the Rachni War, then humanity equally deserved what happened to them in the First Contact war since they were opening dormant Relays left and right too.
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Post by gothpunkboy89 on Nov 3, 2017 14:16:02 GMT
Using game play mechanics to support game lore in a game (like many others) who only pay passing attention to lore when it comes to game play mechanics puts your argument on very very thin ice. Thin ice or not, it doesn't change the fact that we are told over and over again how impressive the Krogan are in combat, how we need the Battletoads if we are to have any hope in deafeating the Reapers. Yet here we have a genetically engineered super solider of their species nearly killed by zombie Rachni repeatedly bumping into him... Yes bumping into him before going off a cliff. With the implication that Grunt was drawing off all the Ravagers and any remaining Reaper troops to allow Shepard to escape. There is a time gap that you can't account for.
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Post by boxofscreaming on Nov 9, 2017 20:02:31 GMT
The end of Mass Effect 1 is better than the Suicide Mission.
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Post by Deleted on Nov 11, 2017 21:37:59 GMT
The end of Mass Effect 1 is better than the Suicide Mission. I can agree with this. That feeling you got when the Normandy flew off into the distance and M4 Pt. 2 started playing... Amazing, simply amazing.
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Post by gothpunkboy89 on Nov 13, 2017 14:45:34 GMT
The end of Mass Effect 1 is better than the Suicide Mission. Narrative or game play? Because game play wise Suicide mission is better, narrative wise it is like watching a car on fire.
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Post by nougat on Nov 14, 2017 17:17:34 GMT
Ok, so I played all ME3 missions (except for the last one) with every possible combination and read all in-game text and I have to say.. Successful sabotage of the cure with suspicious Urdnot Wreav makes no sense. It just works, yeah. If Shepard is remorseless about deleting Maelon' data, Wreav (like Wrex) repeatedly shows his distrust. I'm already taking a risk by letting you handle it. Don't insult me, Shepard. The only reason we're even talking is because you're useful to me. And I'll be watching you, Shepard. Just make sure those reasons include a cure for the genophage. [You'll be caught in a vicious cycle if you try to avenge the genophage.] Isn't that why you destroyed Maelon's research, Shepard? Just remember who's side you're on. Wreav is not that dumb. If only the Dalatrass bargain was treated like a real deal and Bioware had guts to penalize Shepard for refusing that deal. Just like they unceremoniously penalized you for not going along with Wrex's grandiose plans. Instead it's treated like an ~evil flavour~ and "fine, have those pathetic 150 points and few lines from Hackett and Vakarian, but know that you are horrible, horrible." Javik is essential for the Tuchanka missions. It's quite peculiar that Dombrow wrote him and was lead writer of the Tuchanka arc... BTW, Wrex has much more interesting and subtle dynamic with Shepard who deleted Maelon' data. TBC...
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Post by obbie1984 on Nov 25, 2017 7:53:34 GMT
After having replayed ME3 with a dead Mordin/Grunt from ME2. I think I might prefer Padok and Dagg. Kind of wish you could save Dagg. Leaving the rachni queen to die doesn't save him either. That sucks.
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Post by dmc1001 on Nov 26, 2017 3:12:17 GMT
After having replayed ME3 with a dead Mordin/Grunt from ME2. I think I might prefer Padok and Dagg. Kind of wish you could save Dagg. Leaving the rachni queen to die doesn't save him either. That sucks. I get that we all like what we like. I prefer to save as many as I can because there's more content that way.
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Post by obbie1984 on Nov 26, 2017 21:24:02 GMT
After having replayed ME3 with a dead Mordin/Grunt from ME2. I think I might prefer Padok and Dagg. Kind of wish you could save Dagg. Leaving the rachni queen to die doesn't save him either. That sucks. I get that we all like what we like. I prefer to save as many as I can because there's more content that way. If you're talking about the suicide mission, I prefer to have causalities. I prefer Shepard to not be so perfect that he/she can have everyone out alive. I prefer a flawed Shepard that loses people and feels emotional or has to reflect about their sacrifices after losing them. It makes Shepard feel more believable and human. If you're talking the whole series, I think playing a run where the fewest people die is boring and too "happy" for me. It doesn't feel like a war then if only the scripted NPCs die. But I understand some people prefer to play with the fewest casualties. As for Dagg, I just really liked this krogan for how little he appears. He had me when he said, "HA! This female has bite. I like her!" Or "Luck?! Luck is for a salarian trying to please his mate."
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Post by Deleted on Nov 27, 2017 17:58:18 GMT
The end of Mass Effect 1 is better than the Suicide Mission. Narrative or game play? Because game play wise Suicide mission is better, narrative wise it is like watching a car on fire. Gameplay-wise, the suicide mission is pretty much the same as the rest of ME2. Running up the Citadel tower towards Sovereign's fingers easily beats shooting bug people in a gold-brown cave. The boss battle against Saren was a letdown, but so was ME2's Terminator.
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Post by Deleted on Nov 27, 2017 18:04:13 GMT
And while we're at unpopular opinions... gameplay-wise, ME2 is the worst in the series
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Post by stephenw32768 on Nov 27, 2017 20:12:44 GMT
And while we're at unpopular opinions... gameplay-wise, ME2 is the worst in the series While I don't completely agree, I think I get where you're coming from when one compares ME2 with ME3. On the higher difficulty levels, much of ME2 tends to reduce to "stay sheltered behind chest-high walls waiting for a momentary break in the insane volume of automatic gunfire".
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Post by Deleted on Nov 27, 2017 20:36:37 GMT
ME1 combat was clunky and hard to get into, and the AI was terrible. But it was very varied, there were a lot of different combat situations, and the more often I played it, and the more I went up in difficulty, the more I liked it.
ME2 combat was very accessible and easy to get into, but it was awfully repetitive. It was the same medium-range corridors from beginning to end. The more I played it, the less I liked it.
ME3 combat was fast-paced and no doubt influenced by EA's multiplayer yay policy, it could be chaotic, but I think it was more fun than ME2's. It definitely helped that there was a mix of corridor-style and arena-style levels.
Andromeda combat, well that pisses all over the trilogy to be honest.
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Post by boxofscreaming on Nov 27, 2017 20:56:00 GMT
And while we're at unpopular opinions... gameplay-wise, ME2 is the worst in the series Definitely if you're an Adept.
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Post by fraggle on Nov 27, 2017 22:10:59 GMT
I love combat in both ME2 and 3, but I prefer some classes in ME2 (guess that's an unpopular opinion too). Sentinel, Vanguard and Engineer. Adept is pretty neat in ME2 as well, and an Infiltrator can one-shot shielded enemies with the Widow. So beautiful. Plus ME2 has the elbow of doom
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Post by obbie1984 on Nov 28, 2017 6:43:59 GMT
I love combat in both ME2 and 3, but I prefer some classes in ME2 (guess that's an unpopular opinion too). Sentinel, Vanguard and Engineer. Adept is pretty neat in ME2 as well, and an Infiltrator can one-shot shielded enemies with the Widow. So beautiful. Plus ME2 has the elbow of doom After becoming a good ME3 multiplayer player, I find the combat in ME2 to be a bit stiff but more strategic. I certainly felt this way with the Engineer run I just did. As you said, some classes are a bit more fun for the story in ME2. I definitely agreed with Engineer and Sentinel. Adept in ME2 is really annoying to play as and infiltrator is just way too easy in ME2. But in ME3, the story mode is way too easy even on insanity because of how over powered Shepard is. And while I was originally a huge fan of Vanguard, it is a very buggy and annoying class at times. Its dropped considerably for me. But for ME3, I really am liking Engineer. I may even replay my female as an Infiltrator and spec her with a shotgun instead of using snipers. But multiplayer in ME3 is by far the most fun the series is combat wise. There is just so much diversity.
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Post by fraggle on Nov 28, 2017 11:57:18 GMT
I love combat in both ME2 and 3, but I prefer some classes in ME2 (guess that's an unpopular opinion too). Sentinel, Vanguard and Engineer. Adept is pretty neat in ME2 as well, and an Infiltrator can one-shot shielded enemies with the Widow. So beautiful. Plus ME2 has the elbow of doom After becoming a good ME3 multiplayer player, I find the combat in ME2 to be a bit stiff but more strategic. I certainly felt this way with the Engineer run I just did. As you said, some classes are a bit more fun for the story in ME2. I definitely agreed with Engineer and Sentinel. Adept in ME2 is really annoying to play as and infiltrator is just way too easy in ME2. But in ME3, the story mode is way too easy even on insanity because of how over powered Shepard is. And while I was originally a huge fan of Vanguard, it is a very buggy and annoying class at times. Its dropped considerably for me. But for ME3, I really am liking Engineer. I may even replay my female as an Infiltrator and spec her with a shotgun instead of using snipers. But multiplayer in ME3 is by far the most fun the series is combat wise. There is just so much diversity. I can see what you mean with it feeling a little stiff after ME3, but for me it's still close enough to ME3 (minus all the explosions of course) to not be irritated by it at all. Shotgun Infiltrator was my very first Infiltrator (to be honest I played one to practice getting closer to enemies for my first Vanguard run ), and I loved it! Hope you like it too. One thing I can never understand though is why people think Adept is weak in ME2. Adept can absolutely wreck things, especially with the Warp combo, which is close to what we got in ME3. Here's a video I really love, it's not my own (I'm nowhere near as good), but from one of our fellow BSNers
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