degs29
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 470 Likes: 499
inherit
933
0
499
degs29
470
Aug 12, 2016 16:22:42 GMT
August 2016
degs29
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
|
Post by degs29 on Sept 14, 2016 15:23:59 GMT
<<<<<<<<<<(0)>>>>>>>>>> The Citadel is the Key. Destroy the Citadel and Starbrat is out of the picture. Without Starbrat, the Reapers will remain dormant and the Cycle broken. Maybe I'm not remembering properly, but I don't think Starbrat actually controls the Reapers; he just created them. Therefore, destroying the Citadel wouldn't end the Reaper threat. Am I wrong? Only the Conduit + Starbrat can control them, but up until the point you use them aren't the Reapers just going about their directive without oversight? So, Destroy obviously ended the Reaper threat. Destroying the Citadel/Catalyst/Conduit if the Control ending was picked would just result in the Reapers reaping again. Destroying the Citadel/Catalyst/Conduit if the Synthesis ending was picked would have...unknown effects. Possibly none.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Sept 14, 2016 15:32:42 GMT
<<<<<<<<<<(0)>>>>>>>>>> The Citadel is the Key. Destroy the Citadel and Starbrat is out of the picture. Without Starbrat, the Reapers will remain dormant and the Cycle broken. Maybe I'm not remembering properly, but I don't think Starbrat actually controls the Reapers; he just created them. Therefore, destroying the Citadel wouldn't end the Reaper threat. Am I wrong? Only the Conduit + Starbrat can control them, but up until the point you use them aren't the Reapers just going about their directive without oversight? So, Destroy obviously ended the Reaper threat. Destroying the Citadel/Catalyst/Conduit if the Control ending was picked would just result in the Reapers reaping again. Destroying the Citadel/Catalyst/Conduit if the Synthesis ending was picked would have...unknown effects. Possibly none. You are remembering incorrectly. The Catalyst controls the Reapers, since every Reaper is a part of him and he controls them. The Conduit was nothing but the Mass Relay the Protheans built to travel from Ilos to the Citadel. It has nothing to do with the Reapers.
|
|
inherit
♨ Retired
24
0
26,293
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 14, 2016 15:48:38 GMT
I wish he studio limits the MW races in the squad to two and the rest as NPCs. Bio can then introduce us to a host of new Helios Cluster aliens. I could deal with that Isn't it broken the moment Shepard chooses whatever ending? Refuse on the other hand.....Its said that the next cycle uses the crucible Was it that or was it for exploration purposes? They had no idea when the reapers would show up. So who is the one that issued the order to pack up and leave? Up until ME3 showed up, nearly everyone didn't believe in the reapers. For those ships to of been built, someone had to of known about the reapers for sometime believing there was no hope in stopping them. That advanced tech would be found in Andromeda and not from the Milky Way What security purpose would that be? Its a good chance they may come under fire when entering the Milky Way If the folks that went to Andromeda knew about the reapers, they could convince Andromeda aliens to help build a massive fleet that's much more powerful than the reapers. In 50 000 years, they head back to the Milky Way and crush the reapers. For that to happen, the plans for the crucible are never found leaving our cycle to be harvested. Meaning the next cycle has no warning of the reapers to use the crucible since our cycle never found the plans to it to begin with. I would like to go back to the Milky Way to see how its doing and see the difference from when we left to what it looks like when we get there in the future
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1002
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Sept 14, 2016 17:57:12 GMT
Meh, after listening to glowbrat drone on forever about a bunch of complete nonsense, I'd probably lose the will to live as well. Good point. Still, I find it mind boggling that some people don't see anything wrong with all that giant mess, when even a simple cutscene makes no fucking sense. I find it mind boggling that most people only seem to point this out at the ending. I stopped taking any of it seriously somewhere around the point when the Reapers managed to show up at Earth simply by flooring the gas pedal (rendering entire plots of ME1 and Arrival completely pointless in the process), and my apparently retarded Commander Shitbird (who willingly broke up their own A-Team and turned themself in, for no good reason but to spent 6 months jerking off in an Alliance prison rather than doing something about Reapers) responding "this isn't about tactics or strategy". It's all schlock. Fun shlock, in a campy Micheal Bay sort of manner, and backed up by fun gameplay, but none of it makes sense. Hell, Rannoch's writing is more laughable than the endings, yet curiously gets praise most of the time, probably because it doesn't take away the power fantasy like the latter (it instead amplifies it to absurd levels).
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,503
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Sept 14, 2016 18:37:32 GMT
Was it that or was it for exploration purposes? They had no idea when the reapers would show up. So who is the one that issued the order to pack up and leave? Up until ME3 showed up, nearly everyone didn't believe in the reapers. For those ships to of been built, someone had to of known about the reapers for sometime believing there was no hope in stopping them. That advanced tech would be found in Andromeda and not from the Milky Way What security purpose would that be? Its a good chance they may come under fire when entering the Milky Way If the folks that went to Andromeda knew about the reapers, they could convince Andromeda aliens to help build a massive fleet that's much more powerful than the reapers. In 50 000 years, they head back to the Milky Way and crush the reapers. For that to happen, the plans for the crucible are never found leaving our cycle to be harvested. Meaning the next cycle has no warning of the reapers to use the crucible since our cycle never found the plans to it to begin with. I would like to go back to the Milky Way to see how its doing and see the difference from when we left to what it looks like when we get there in the future <<<<<<<<<<(0)>>>>>>>>>> OK, let's take a crack at this... Rumours or exploration? Flynn said, in an interview, that the game starts with humans fleeing the MW galaxy.Advanced tech The reference to the advance tech is in the scenario where the Reaper Cycles starts over after the extermination of all the advanced species in the MW galaxy. For example: Javik's race was wiped out and the Asari were primitives then. 50K years later or so, the Asari climbed out of the "primordial slime " so to speak and became sentient, discovered space travel and found the Citadel. Whereas, Humans from Andromeda start with an advanced tech level of 50 and move forward. In other words, in past countless Cycles, Repears only encountered species that went from 0 -50 in terms of tech level. At 50, the Reapers entered the picture. Humans, on the other hand, survived at a tech level of 50 and continued forward. Security purpose? Well, first, like it or not, the Reapers are a known destructive force. Flynn's statement that humans fled the MW confirms this. It makes sense to gather intelligence information about the state of affairs in the MW galaxy. And, second, analyze that information and take whatever action is necessary. As to being attacked, I'm sure that stealth tech is well advanced by then.
|
|
inherit
♨ Retired
24
0
26,293
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 14, 2016 19:15:01 GMT
OK, let's take a crack at this... Ok. Lets see if this nugget can be cracked open Why are they fleeing? The trailer shows Earth in good condition not like what is seen in ME3. There is no apparent threat at that time to warrant any fleeing since no one knows when the reapers will arrive I know what you're saying. I mentioned that advanced tech is from their time being in Andromeda, not from when they left the Milky Way. If the tech they have is when they left the Milky Way, then why isn't it in ME3? Why hide that? Confirm what? As I said. Its hard to flee something if there's no threat. Seeing Earth in good condition means there's no immediate threat especially since no one knows when the reapers will show up. You won't know what that state is until you arrive in the Milky Way You like to believe that. I'm sure when Shepard destroyed the reapers, technology advanced a lot that the folks in the Milky Way could detect your stealth mode and take action. I would.
|
|
inherit
376
0
Oct 17, 2016 19:19:36 GMT
3,474
opuspace
2,129
August 2016
opuspace
|
Post by opuspace on Sept 14, 2016 19:41:29 GMT
The further away from Reaper logic, the better. Let's try again elsewhere with a different kind of threat that doesn't feel overworked and predictable.
|
|
jamiecotc
N2
Abby... Normal.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: JamieCOTC
Posts: 198 Likes: 390
inherit
171
0
390
jamiecotc
Abby... Normal.
198
August 2016
jamiecotc
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
JamieCOTC
|
Post by jamiecotc on Sept 14, 2016 19:45:00 GMT
Control Shep could push the Reaper tech to its limits, make huge advancements in intergalactic travel w/in a couple of hundred years and beat Ryder to Andromeda. Same w/ Synthesis only no Shep.
|
|
inherit
♨ Retired
24
0
26,293
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 14, 2016 20:40:16 GMT
Control Shep could push the Reaper tech to its limits, make huge advancements in intergalactic travel w/in a couple of hundred years and beat Ryder to Andromeda. Same w/ Synthesis only no Shep. Shortly after Ryder wakes up crewmember: Sir. I have something on the scanner. You may want to take a look at this Ryder: What I'm I look--------Wait a minute. Is that what I think it is? crewmember: It is sir. Those are the golden arches for a McDonalds restaurant. comms officer: Sir? We're being hailed from the surface. Ryder: This is Commander Ryder of the Tempest. Who are we talking with? person on surface: me? My name is themikefest. About time you guys showed up Rdyer: About ti---What are you talking about? themikefest: I don't have all the answers, but after the threat was taken care of in the Milky Way, we decided to let you know the Milky Way is safe Ryder: Safe? From what? How long have you been here? themikefest: I've been here all my life. We first arrived, actually my great-grandparents, about 200 hundred years ago. As I said. Waiting for you to show up. If you want more answers, the mayor can fill you in. Another thing is if you're in need of any supplies, there's a Walmart near my position. Ryder: Who's the mayor and what city is this? themikefest: The mayor answers to TIM and the name of the town is Arkville Ryder: Thank you themikefest. I think. Ryder out. crewmember: That...was......interesting comms officer: Sir. Where are you going with that hammer Ryder: I'm going to hit my head to make sure this isn't some weird dream
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Sept 14, 2016 21:00:51 GMT
Thanks a lot you toaster hugging bastards. You're the reason my glorious Milky Way is gone and I'll never see the Homeworld again. I hope you all die of AIDS. Andromeda Robot AIDS. Quarian wishing other people died of diseases. Too funny. And your glorious Milky Way was ruined the moment Holokid Hudson and Supermac decided the whole damn thing needed to be about toasters vs meatbags to begin with. As to the topic, the Reapers are done one way or another. Bury it. I want zero mentions, sightings or plot importance for them or anything to do with them. Even with Walters still inexplicably employed and in actually charge of things that aren't coffee, moving to Andromeda, getting back to exploration and uncovering new mysteries and races has a chance to make Mass Effect shine again. Bringing the Reapers or any of their shenanigans back will only serve to renew its license to lick balls.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,288 Likes: 50,639
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,639
Iakus
21,288
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 15, 2016 4:42:53 GMT
We're never returning to the Milky Way. Full stop.
Bioware broke the galaxy and are too proud to admit it.
|
|
Spectr61
N3
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
Posts: 823 Likes: 1,282
inherit
41
0
Nov 16, 2024 19:17:45 GMT
1,282
Spectr61
823
August 2016
spectr61
Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Spectr61
|
Post by Spectr61 on Sept 15, 2016 5:30:21 GMT
Never say never. It's too long.
Plus, profit motive = return. Later rather than sooner, but return still.
|
|
inherit
♨ Retired
24
0
26,293
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 15, 2016 16:11:26 GMT
We're never returning to the Milky Way. Full stop. We will. Full steam ahead Its not broken, Its just got a flesh wound that a few band-aids can fix.
|
|
degs29
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 470 Likes: 499
inherit
933
0
499
degs29
470
Aug 12, 2016 16:22:42 GMT
August 2016
degs29
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
|
Post by degs29 on Sept 15, 2016 17:15:31 GMT
Maybe I'm not remembering properly, but I don't think Starbrat actually controls the Reapers; he just created them. Therefore, destroying the Citadel wouldn't end the Reaper threat. Am I wrong? Only the Conduit + Starbrat can control them, but up until the point you use them aren't the Reapers just going about their directive without oversight? So, Destroy obviously ended the Reaper threat. Destroying the Citadel/Catalyst/Conduit if the Control ending was picked would just result in the Reapers reaping again. Destroying the Citadel/Catalyst/Conduit if the Synthesis ending was picked would have...unknown effects. Possibly none. You are remembering incorrectly. The Catalyst controls the Reapers, since every Reaper is a part of him and he controls them. The Conduit was nothing but the Mass Relay the Protheans built to travel from Ilos to the Citadel. It has nothing to do with the Reapers. Oh crap, I meant Crucible! Not Conduit! ME3 SPOILERSBut anyway, I still don't believe the Catalyst actually controls of the Reapers. I think the Catalyst + the Crucible will allow control. The Catalyst was just a construct the Leviathans created to solve the organic/synthetic problem. The Catalyst theorized the cycle and created a Reaper force to bring his theory into practice. If the Catalyst actually controlled the Reapers, why would Shepard need to give his life at the end of ME3 to control them? If the Catalyst is leaving the decision up to Shepard, why couldn't Shepard just tell the Starkid to redirect the Reapers? Why have the Crucible at all?
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,288 Likes: 50,639
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,639
Iakus
21,288
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 15, 2016 22:37:00 GMT
We will. Full steam ahead Nope. Because "Your choices are important to us" At least when it suits them... Not without canonizing something or reducing all choices to be completely meaningless.
|
|
inherit
♨ Retired
24
0
26,293
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 15, 2016 22:44:39 GMT
Nope. Because "Your choices are important to us" At least when it suits them... Than I suggest they play the game or not make a comment like that. I don't see a problem with canonizing destroy They already did. ME3 was about getting a number. If you got 3100 by getting peace and curing the krogan thing and than I did the exact opposite, but still got 3100, we get the same ending. It didn't matter how you did it. You just got it. Before the thing talks to Shepard, it looks at the ems board to see what the number is. That number will tell it to say this or that. It will tell Shepard about this choice, that choice or the other choice is ems if high enough. That's all. So yes. Your choices are meaningless.
|
|
theflyingzamboni
N3
Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 296 Likes: 649
inherit
1053
0
Apr 13, 2018 15:27:02 GMT
649
theflyingzamboni
Sorry, my face is tired from dealing with... everything.
296
August 2016
theflyingzamboni
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by theflyingzamboni on Sept 15, 2016 22:50:32 GMT
<<<<<<<<<<(0)>>>>>>>>>> The Citadel is the Key. Destroy the Citadel and Starbrat is out of the picture. Without Starbrat, the Reapers will remain dormant and the Cycle broken. ScenariosA thousand years or so from now, Human descendants in Andromeda take an expedition back to the Milky Way to look for the Citadel and destroy it. On the assumption that the Destroy option was taken, it should work. If Synthesis was taken as an option, the Reapers are the "gentle" beings but I'm not sure what will happen. If Control was taken as an Option, the situation can become tricky. We don't know what Super Shep will do. Basically, the first option is a slam dunk with no repercussions. The latter two can become problematic. Thoughts? I actually disagree with your statements on Destroy. 1) They would still have to canonize pre-ending choices, such as whether geth, krogan, or quarians still exist. They could try to retcon all of these, but no matter how they could do it, it would lessen the meaning of those choices. It would also just feel cheap. 2) Even outside the considerations of pre-ending choices, this is a problem. If the future is peachy in Destroy, it retroactively suggests that Destroy was a better decision. If the future is terrible, the opposite is true. How they present the futures of those choices would change perception of those choices for the players, which I think would be detrimental to ME3 certainly, and possibly the MEU in general. If they don't want to answer discussions on which choice is better, they can never present the consequences of those choices. Basically, they made the only choice they could for continuing the series, and the only way forward is to keep moving in new directions.
|
|
theflyingzamboni
N3
Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 296 Likes: 649
inherit
1053
0
Apr 13, 2018 15:27:02 GMT
649
theflyingzamboni
Sorry, my face is tired from dealing with... everything.
296
August 2016
theflyingzamboni
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by theflyingzamboni on Sept 15, 2016 23:09:53 GMT
Maybe I'm not remembering properly, but I don't think Starbrat actually controls the Reapers; he just created them. Therefore, destroying the Citadel wouldn't end the Reaper threat. Am I wrong? Only the Conduit + Starbrat can control them, but up until the point you use them aren't the Reapers just going about their directive without oversight? So, Destroy obviously ended the Reaper threat. Destroying the Citadel/Catalyst/Conduit if the Control ending was picked would just result in the Reapers reaping again. Destroying the Citadel/Catalyst/Conduit if the Synthesis ending was picked would have...unknown effects. Possibly none. You are remembering incorrectly. The Catalyst controls the Reapers, since every Reaper is a part of him and he controls them. The Conduit was nothing but the Mass Relay the Protheans built to travel from Ilos to the Citadel. It has nothing to do with the Reapers. His statements are ambiguous. He does state early on that he controls them, but he also makes a lot of 'we' statements that seem to equate him to the Reapers in general. He also makes the statement "I embody the collective intelligence of all Reapers" (emphasis mine). 'Embody' seems to suggest he's not outside of that collective intelligence controlling it, he's part of it. IMO, although they are all distinct intelligences unlike pre-Reaper code geth, they still form a sort of gestalt intellect, of which the Catalyst is the kernel. He doesn't control them in a traditional sense of a commander or someone operating a computer issuing commands, he controls them in that he designed them using his basic code and priorities. They act as one because they were all built around the same set of principals. I guess this is all kind of off-topic, but oh well.
|
|
xassantex
N3
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
Posts: 718 Likes: 2,258
inherit
123
0
Nov 23, 2024 16:31:05 GMT
2,258
xassantex
718
August 2016
xassantex
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
xassantex
|
Post by xassantex on Sept 16, 2016 0:05:18 GMT
Let's see ... 600 years after ME3 ... give or take a year ... some folks arrive in Andromeda. The travelers and their descendants tool around Andromeda for a millennia or so. Someone decides ... hey, let's take another 600 year journey back to the Milky Way. So ... 2200 years or so after ME3, these folks arrive ... to what? Not anything that looks like ME3, regardless of canon. Which, maybe would be the point.
... Destroy ... well, with 1200 years of development lost in the trips back and forth, the Andromeda folks would be the "primitives" in this story. Rebuilding in the MW would be required, yes ... but that would be done long before the ark ships arrived in Andromeda ... plus, Reaper tech to help advance things. So with 1200 years lost to cryo-sleep, the Andromeda folks would be fairly far behind ... even with advances made from Andromeda species tech.
. possibly , or after 1000 years of evolution going by leaps and bounds thanks to Remnants tech they could be way ahead of the MW people in spite of whatever Reaper tech those might have access to . but i like your PoV . How was Graceland ?
|
|
Arcian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
Prime Posts: 2473
Prime Likes: 2168
Posts: 928 Likes: 1,354
inherit
174
0
Nov 13, 2024 12:36:41 GMT
1,354
Arcian
928
August 2016
arcian
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
GVArcian
GVArcian
2473
2168
|
Post by Arcian on Sept 16, 2016 14:19:29 GMT
I'm really puzzles what you're asking about in this thread. StarBrat controls them, what does it have to do with Andromeda colonists? <<<<<<<<<<(0)>>>>>>>>>> Think about it. Take your own advice, Sartoz.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Sept 17, 2016 7:01:14 GMT
Exactly why destroy, or refuse, make the most sense to me. This sets us up,(from Andromeda), to return to the MW, and either reunite with our species (destroy), or help the new cycle (refuse) use Liara's Beacons and defeat the Reapers. Either way, our species are back in the MW, with the damm Reapers defeated. Refuse might as well be an entirely different franchise, since every single familiar species is dead. I'd rather not play Oddworld Effect.
|
|
inherit
∯ Alien Wizard
729
0
Nov 24, 2024 20:44:08 GMT
10,561
Ieldra
4,901
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Sept 17, 2016 7:06:38 GMT
*reads the OP*
*thinks*
A thousand years after MEA, human Andromeda civilization invents time travel. An expedition travels back to the Milky Way to the month after the launch of the Andromeda expedition and destroys the Citadel, rendering the complete ME trilogy non-canonical. Reapers removed from the equation.
*runs away*
|
|
Spectr61
N3
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
Posts: 823 Likes: 1,282
inherit
41
0
Nov 16, 2024 19:17:45 GMT
1,282
Spectr61
823
August 2016
spectr61
Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Spectr61
|
Post by Spectr61 on Sept 17, 2016 7:45:07 GMT
Exactly why destroy, or refuse, make the most sense to me. This sets us up,(from Andromeda), to return to the MW, and either reunite with our species (destroy), or help the new cycle (refuse) use Liara's Beacons and defeat the Reapers. Either way, our species are back in the MW, with the damm Reapers defeated. Refuse might as well be an entirely different franchise, since every single familiar species is dead. I'd rather not play Oddworld Effect. No, the return to the Milky Way by the species that leave before the refuse ending accomplishes exactly that - our cycles' species (at least the ones that made it on the Ark), return to the MW. When they get back to the MW, they either help the current cycle defeat the Reapers; or if they get there after the current cycle has already used Liara's Beacons and defeated the Reapers, they merely join the current species further exploring the MW. Either way, refuse ends up with our cycles' species back in the MW, with the Reapers defeated. Plus I get to shoot that little bastard.
|
|
Spectr61
N3
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
Posts: 823 Likes: 1,282
inherit
41
0
Nov 16, 2024 19:17:45 GMT
1,282
Spectr61
823
August 2016
spectr61
Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Spectr61
|
Post by Spectr61 on Sept 17, 2016 8:07:58 GMT
Nope.
The way I understand it, refuse is that our MW cycle comes to an end, with the Reapers completing the cycle and then returning to Dark Space.
That leaves the remaining MW species and Liara's Beacons all ready for us to return from Andromeda. Eventually.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Sept 17, 2016 18:52:49 GMT
No, the return to the Milky Way by the species that leave before the refuse ending accomplishes exactly that - our cycles' species (at least the ones that made it on the Ark), return to the MW. When they get back to the MW, they either help the current cycle defeat the Reapers; or if they get there after the current cycle has already used Liara's Beacons and defeated the Reapers, they merely join the current species further exploring the MW. Either way, refuse ends up with our cycles' species back in the MW, with the Reapers defeated. Plus I get to shoot that little bastard. Isn't refuse ending also a Synthesis ending for the next cycle? Maybe not Synthesis specifically, but the next cycle uses the Crucible to defeat the Reapers yes.
|
|