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Post by colfoley on Sept 14, 2016 5:34:37 GMT
So something occured to me in thinking about the Ryder family, how there will be three of them in the game that will exisist presumbaly for a good deal of the campaign at least according to BioWare which will be different from how they did things in DA 2 where they pretty much killed off one of the Hawke Siblings almost immedietly. But, basically, in other words there is your player character and two other Ryders at any one time.
The father is an N7. An extremely competent military figure who is well trained. In the promotional material we have seen for him he always seems to be doing military things. Leading the charge. Drawing his weapon. He seems to have his own squad (much like Shepard) and seems to carry on the finest traditions of the N7 program.
The sibling Ryder, in contrast, seems to be a lot more curious. An explorer. Almost innocent. It could just be me but the female Ryder we saw in the trailer seemed a lot more curious, open, young, inexperienced, just out for the ride. Similarily the male Ryder seemed to not have as much or similar military acumen for various reasons. (someone in a youtube comment pointed out that his reaction to the Remnant drones seemed panicked).
Furthermore BioWare has said and it has been vastly speculated that this game will deal with the concepts of Colonialism.
What if the central conflict in Andromeda, the big choice, the driving point between the plot is the Protag Ryder having to chose between their father's point of view on how to deal with the alien populations, and their other siblings?
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Post by fade9wayz on Sept 14, 2016 6:07:57 GMT
I have been wondering along the same lines. We have two playable siblings. Unlike any other BW game we'had so far, the M/F protagonists aren't just alternate version of the same character., they are different individuals in their own right. So what does that mean? Will their personalities, and their perspective to things be different ? If so, will the reactions to them from other characters be different as well? If so, this is going to be crazy, two really different experiences (even if events and story will be roughly the same)! The possible implications of that little tidbit of information are mindblowing to me.
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Post by Antibaar on Sept 14, 2016 6:51:40 GMT
Do you believe that father Ryder arrived in Andromeda in the same time with his kids?I don't thing so. I belive the N7 Ryder has come more earlier in Andromeda,maybe with the first ARK. My question:is father a enemy or ally?
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Post by fade9wayz on Sept 14, 2016 8:40:12 GMT
Do you believe that father Ryder arrived in Andromeda in the same time with his kids?I don't thing so. I belive the N7 Ryder has come more earlier in Andromeda,maybe with the first ARK. My question:is father a enemy or ally? I believe he came aboard the same ark as his family. He just was woken up and sent into action earlier than his kids. There's no point in waking up everyone as long as it's not necessary/ settlements than can house and provide ressources for the whole population haven't been established yet. I do believe there will be conflict with their father at some point.
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Post by Deleted on Sept 14, 2016 8:46:55 GMT
IMO the Father will be the Renegade pushing for a forceful conquest of Andromeda while our other sibling will be the paragon diplomat. We stand in the middle and we will have to decide to side with either the father or the other sibling. The person we choose to side with survive the other one die.
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Post by lolslikemuttley on Sept 14, 2016 9:52:17 GMT
Bioware could always throw us for a loop and in a shocking move not kill off the family members. They can make drama without death, can't they?
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Post by Sartoz on Sept 14, 2016 10:13:48 GMT
Snip Furthermore BioWare has said and it has been vastly speculated that this game will deal with the concepts of Colonialism. What if the central conflict in Andromeda, the big choice, the driving point between the plot is the Protag Ryder having to chose between their father's point of view on how to deal with the alien populations, and their other siblings? <<<<<<<<<<(0)>>>>>>>>>> Colonialism?...no. Colonialism pre-supposes that humanity will invade a world with an indigenous population. I really don't believe this. Actually, it makes no sense to do so. The conceptual art images alludes to humans landing on habitable worlds that are empty of indigenous population.
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Post by Deleted on Sept 14, 2016 10:31:52 GMT
Bioware could always throw us for a loop and in a shocking move not kill off the family members. They can make drama without death, can't they? but but what kind of BW game would be without the inevitable family death drama? It doesn't feel right
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Post by lolslikemuttley on Sept 14, 2016 11:00:10 GMT
Gosh yes - I enjoy the delicious taste of my own tears too!
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Post by Deleted on Sept 14, 2016 11:14:26 GMT
Snip Furthermore BioWare has said and it has been vastly speculated that this game will deal with the concepts of Colonialism. What if the central conflict in Andromeda, the big choice, the driving point between the plot is the Protag Ryder having to chose between their father's point of view on how to deal with the alien populations, and their other siblings? <<<<<<<<<<(0)>>>>>>>>>> Colonialism?...no. Colonialism pre-supposes that humanity will invade a world with an indigenous population. I really don't believe this. Actually, it makes no sense to do so. The conceptual art images alludes to humans landing on habitable worlds that are empty of indigenous population. I was thinking that myself. Arn't humanity in Andromeda out of necessity due to events occuring in the Milky Way?
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Post by themikefest on Sept 14, 2016 13:46:36 GMT
I say all 3 are on the same ship heading to Andromeda. Dad might be leading folks to make sure the area is clear of any threats that would be safe to build a colony. Once done, his child leads an exploration team to gather resources or at least find spots that contain vast amounts of resources. While exploring, they happen to come across a vault of some sort.
I don't know. There's a number of scenarios that are possible.
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Post by Milady on Sept 15, 2016 17:05:07 GMT
I have been wondering along the same lines. We have two playable siblings. Unlike any other BW game we'had so far, the M/F protagonists aren't just alternate version of the same character., they are different individuals in their own right. So what does that mean? Wi ll their personalities, and their perspective to things be different ? If so, will the reactions to them from other characters be different as well? If so, this is going to be crazy, two really different experiences (even if events and story will be roughly the same)! The possible implications of that little tidbit of information are mindblowing to me. That would be effing amazing
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Post by colfoley on Sept 15, 2016 19:41:21 GMT
I have been wondering along the same lines. We have two playable siblings. Unlike any other BW game we'had so far, the M/F protagonists aren't just alternate version of the same character., they are different individuals in their own right. So what does that mean? Will their personalities, and their perspective to things be different ? If so, will the reactions to them from other characters be different as well? If so, this is going to be crazy, two really different experiences (even if events and story will be roughly the same)! The possible implications of that little tidbit of information are mindblowing to me. Not only that but the goal here for me is to try and do something, maybe, that should have been done in ME 3. Where you get to chose who your bad guy is. You should have had the opprotunity to agree with and actively work with Cerberus in the game, if you wanted to for whatever reason. Instead you were stuck on the Alliance. Imagine being able to chose your badguy.
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Post by Hanako Ikezawa on Sept 16, 2016 2:29:18 GMT
I have been wondering along the same lines. We have two playable siblings. Unlike any other BW game we'had so far, the M/F protagonists aren't just alternate version of the same character., they are different individuals in their own right. So what does that mean? Will their personalities, and their perspective to things be different ? If so, will the reactions to them from other characters be different as well? If so, this is going to be crazy, two really different experiences (even if events and story will be roughly the same)! The possible implications of that little tidbit of information are mindblowing to me. That's one of my biggest fears with them doing this sibling thing. It is giving each sex a canon personality, meaning if you play them differently than you are not playing them the right way, or they may even limit your options based on this canon personality they wish to have.
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Post by colfoley on Sept 16, 2016 5:20:09 GMT
I have been wondering along the same lines. We have two playable siblings. Unlike any other BW game we'had so far, the M/F protagonists aren't just alternate version of the same character., they are different individuals in their own right. So what does that mean? Will their personalities, and their perspective to things be different ? If so, will the reactions to them from other characters be different as well? If so, this is going to be crazy, two really different experiences (even if events and story will be roughly the same)! The possible implications of that little tidbit of information are mindblowing to me. That's one of my biggest fears with them doing this sibling thing. It is giving each sex a canon personality, meaning if you play them differently than you are not playing them the right way, or they may even limit your options based on this canon personality they wish to have. This shouldn't really be much of an issue. BioWare even when they have had their own canon have been very...acknowledging...of those who have a different point of view and want to play their character however.
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Post by fade9wayz on Sept 16, 2016 6:13:22 GMT
That's one of my biggest fears with them doing this sibling thing. It is giving each sex a canon personality, meaning if you play them differently than you are not playing them the right way, or they may even limit your options based on this canon personality they wish to have. Even if I preset my Shepard to be a Earthborn ruthless asshole, I could make her go all paragon diring the game if I so chose to. Choices are always limited anyway and there's no right or wrong way to play ME games. I don't think it will be different here. You might start with a somewhat set personality, but it's the event and choices you will make that further shape that personality. Some options might be not available to MRyder and vice-versa, I actually find it more interesting. More doors to open. If I may take the Witcher 3 as an exemple: Geralt has a very set and strong personality. Yet you're still free to make your choices which will end up in three different endings. I like all three endings (with a preference with the middle one). All three give me a sense of closure and satisfaction. There's no right or wrong way, except if you're angling for one particular ending, and then you choices will indeed be somewhat limited, but that actually has nothing to do with the protagonist's initial personality.
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Post by BansheeOwnage on Sept 16, 2016 6:28:04 GMT
IMO the Father will be the Renegade pushing for a forceful conquest of Andromeda while our other sibling will be the paragon diplomat. We stand in the middle and we will have to decide to side with either the father or the other sibling. The person we choose to side with survive the other one die. That may be, but if it is, I really want them to make each person have actual good, sympathetic reasons for their views. I don't want Dad!Ryder to be "an old soldier, stuck in his ways, only able to see the world down the barrel of a gun" any more than I want Sibling!Ryder to be an incredibly naïve person. I don't want them to be incredibly disparate just so we can have a dramatic choice between them... Especially if I'd prefer choosing the middle-ground anyway. I have been wondering along the same lines. We have two playable siblings. Unlike any other BW game we'had so far, the M/F protagonists aren't just alternate version of the same character., they are different individuals in their own right. So what does that mean? Will their personalities, and their perspective to things be different ? If so, will the reactions to them from other characters be different as well? If so, this is going to be crazy, two really different experiences (even if events and story will be roughly the same)! The possible implications of that little tidbit of information are mindblowing to me. That's one of my biggest fears with them doing this sibling thing. It is giving each sex a canon personality, meaning if you play them differently than you are not playing them the right way, or they may even limit your options based on this canon personality they wish to have. This is something I've been giving thought as well, among other related things. I'm not sure about the whole thing yet... Them having a "canon" personality is inevitable in the sense that whichever one we don't play will be an NPC of course, but I really hope there are no differences in the story based on whom we chose to play as, besides how people address/react to you. It really bugs me in games when choosing one gender means you automatically select a certain background or something similar
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Post by BansheeOwnage on Sept 16, 2016 6:32:06 GMT
That's one of my biggest fears with them doing this sibling thing. It is giving each sex a canon personality, meaning if you play them differently than you are not playing them the right way, or they may even limit your options based on this canon personality they wish to have. Even if I preset my Shepard to be a Earthborn ruthless asshole, I could make her go all paragon diring the game if I so chose to. Choices are always limited anyway and there's no right or wrong way to play ME games. I don't think it will be different here. You might start with a somewhat set personality, but it's the event and choices you will make that further shape that personality. Some options might be not available to MRyder and vice-versa, I actually find it more interesting. More doors to open.I'd hate that. It's different with Shepard because we get to choose from 3 backgrounds and 3 reputations regardless of gender choice. They were their own options, they weren't arbitrarily tied to another option. It would be like having race determine the Inquisitor's or Warden's personality in DA. Or closer to home, it would be like having class determine Shep/Ryder's personality. It shouldn't.
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Post by fade9wayz on Sept 16, 2016 8:53:35 GMT
I'd hate that. It's different with Shepard because we get to choose from 3 backgrounds and 3 reputations regardless of gender choice. They were their own options, they weren't arbitrarily tied to another option. It would be like having race determine the Inquisitor's or Warden's personality in DA. Or closer to home, it would be like having class determine Shep/Ryder's personality. It shouldn't. This was just an extreme exemple of a RPG with a set protagonist with a strong personality. There's a spectrum between this and the almost blank personality of the Warden or Inquisitor. If I had to illustrate this in term of scripted characterization depth, it would be like this: Geralt......................................................................Shepard...............Warden/Inquisitor........Paper RPG character. As for set personalities, I find it easier to get attached to characters who have at least a modicum of personality. I couldn't care less about the Warden and Inquisitor to be honest. To each their own. The point of my previous post was that having a character with a somewhat set personality doesn't preclude you from doing any kind of choice available for this character, and it wouldn't be different than some dialogues that are only available to 'enter any other race than human'/mage warden/inquisitor. As for MEA, I'm 95 % sure Ryders will fall somewhere on the Shepard's side of the spectrum.
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Post by colfoley on Sept 16, 2016 10:22:59 GMT
That's one of my biggest fears with them doing this sibling thing. It is giving each sex a canon personality, meaning if you play them differently than you are not playing them the right way, or they may even limit your options based on this canon personality they wish to have. Even if I preset my Shepard to be a Earthborn ruthless asshole, I could make her go all paragon diring the game if I so chose to. Choices are always limited anyway and there's no right or wrong way to play ME games. I don't think it will be different here. You might start with a somewhat set personality, but it's the event and choices you will make that further shape that personality. Some options might be not available to MRyder and vice-versa, I actually find it more interesting. More doors to open. If I may take the Witcher 3 as an exemple: Geralt has a very set and strong personality. Yet you're still free to make your choices which will end up in three different endings. I like all three endings (with a preference with the middle one). All three give me a sense of closure and satisfaction. There's no right or wrong way, except if you're angling for one particular ending, and then you choices will indeed be somewhat limited, but that actually has nothing to do with the protagonist's initial personality. Pretty much the arc my canon Fem Shepard took. She went from being a cruel uncaring A hole who only wanted to get the job done, to someone who adopted a real mama Grizzly mindset. She adored her crew and was quite kind and considerate to them but would absolutly tear down the world of anyone who would mess with her and hers. I'd hate that. It's different with Shepard because we get to choose from 3 backgrounds and 3 reputations regardless of gender choice. They were their own options, they weren't arbitrarily tied to another option. It would be like having race determine the Inquisitor's or Warden's personality in DA. Or closer to home, it would be like having class determine Shep/Ryder's personality. It shouldn't. This was just an extreme exemple of a RPG with a set protagonist with a strong personality. There's a spectrum between this and the almost blank personality of the Warden or Inquisitor. If I had to illustrate this in term of scripted characterization depth, it would be like this: Geralt......................................................................Shepard...............Warden/Inquisitor........Paper RPG character. As for set personalities, I find it easier to get attached to characters who have at least a modicum of personality. I couldn't care less about the Warden and Inquisitor to be honest. To each their own. The point of my previous post was that having a character with a somewhat set personality doesn't preclude you from doing any kind of choice available for this character, and it wouldn't be different than some dialogues that are only available to 'enter any other race than human'/mage warden/inquisitor. As for MEA, I'm 95 % sure Ryders will fall somewhere on the Shepard's side of the spectrum. Agreed. I think we will have a lot of control over our character but then the 'other' Ryder will have a set personality. We may not even see them that often to be honest. Even if my idea were to work they could just be somewhere 'out there' leading their forces against us if we side with Daddy.
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Post by timebean on Sept 16, 2016 13:12:47 GMT
I wonder if the father was on an earlier exploration mission and got killed or taken prisoner. This may be our intro the menace (I am taking this from the first gameplay trailer). Ie, the game starts with papa exploring a planet and getting attacked by an unknown enemy. So maybe part of the plot for our m/f Ryder is tracking dwon papa as well as continuing with the exploration. I could see something like that working. I wonder if the siblings are on the same ship? Would they do something like have us play male and female parts in the same playthrough? Will they interact throughout the game? If I play the game as a male and then restart immeditely as the female, can I assume my brtoher is out there doing what i already did? So many questions!! I can't wait for the game!!
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Post by Monk on Sept 16, 2016 14:53:36 GMT
What if the central conflict in Andromeda, the big choice, the driving point between the plot is the Protag Ryder having to chose between their father's point of view on how to deal with the alien populations, and their other siblings? Then this is going to be most emo BioWare game, ever. … Now, just to find a plexiglass shield and get some plasticwrap for the keyboard for the inevitable betrayl of the father figure who'll be all "Milky-Way-first". I'll likely have to drink my way through dialogs, for sure.
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Post by goishen on Sept 16, 2016 15:12:14 GMT
I say to my calendar every day, "Why aren't you at N7 day yet?" It just sits there. Mocking me.
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Post by Sartoz on Sept 16, 2016 15:34:30 GMT
<<<<<<<<<<(0)>>>>>>>>>>
Possible scenario.
Looking at the trailers and the concept art images showing pre-fab units on different planets, convinces me that the ARKs left in a staggered wave.
Daddy Ryder is one of the first to arrive in the Helius cluster. As a N7 operative he is a natural to lead the first expedition taking with him combat seasoned veterans. It makes sense that he would spearhead the first wave with the mission objective of scouting and and establishing early outposts using pre-fabbed units. Plus, notice that in the 2015 trailer, his Star Navigation Map shows scouted planetary systems ready for further investigation. From a plot story point of view, killing daddy off or MIA when the juniors arrive is the easiest way to streamline the story arc. When the juniors arrive, daddy pathfinder will have left a scouted trail and intelligence information for the main expedition to use. One sibling continues with daddy's mission or attempts to find him and the other combat trained but untested Pathfinder takes over.
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Post by Milady on Sept 16, 2016 15:36:19 GMT
What if the central conflict in Andromeda, the big choice, the driving point between the plot is the Protag Ryder having to chose between their father's point of view on how to deal with the alien populations, and their other siblings? Then this is going to be most emo BioWare game, ever. … Now, just to find a plexiglass shield and get some plasticwrap for the keyboard for the inevitable betrayl of the father figure who'll be all "Milky-Way-first". I'll likely have to drink my way through dialogs, for sure. Somehow I can see bioware doing this xD
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