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Post by alanc9 on Jun 17, 2017 18:13:08 GMT
I've played games where that continuity can be an issue but I didn't really run into it here. I thought it flowed nicely. Perhaps it's just the cold freezing my brain; but my playthrough story is starting to get a little muddled on Voeld. I'm sure there are ways to organize it so that it seems a little more "timely" and less scattered; but without playing through once first, I certainly don't know how I would be able to pick and choose the quests so that they make more sense. Even when I can do that, I hate doing it.
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Post by melbella on Jun 17, 2017 18:18:24 GMT
The real problem with voiced characters is that it costs time and money to record the lines. That's what brought us the dialogue wheel instead of the many reply options of old. . Of coyrse, we didn't actually average that many more responses in the old days.
Not only that, but many times in DAO the way I heard my Warden saying a line in my head was NOT the way it was interpreted/reacted to by the person hearing it. So, in my head I said the line sarcastically/with wry humor and it was taken as being serious and/or rude. **
So, I like the mood icons so that not only do I know how I'm saying something but whoever I'm talking to will react as if that is how I said it.
** I should add that sometimes the opposite would occur as well. I would pick a line meaning to be 100% serious and it was interpreted as being funny/not serious.
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Post by griffith82 on Jun 17, 2017 18:30:23 GMT
What doesn't make sense? I'm curious because I can't think of a quest that seem out of place. Well, right off the bat, I met some sort of pilot that whisked me off on a mission before I had actually met the resistance leader... when I realized that I was supposed to go into the facility to meet someone by a different name (which Jaal had said, but I did not catch), I back-tracked to an earlier save and did the proper meet-up and then followed that leader's instructions to stage a rescue of some troops, and then somehow go waylaid again trying to get to that place and found myself looking for the Asari Ark... and I still didn't know what's with the pilot at the beginning who wanted to whisk me away immediately on that other mission... so I decided to go back and do that one... then my son cuts in to tell me I should have cleared the monoliths on the planet before undertaking the mission that pilot wanted to give me... so now I've back-tracked again and am just trying to get into the vault... stumbling into innumerable side quests just trying to drive from location to location and lay down the forward stations. Now, after all that, I have a save file error and several of the most recent autosaves won't load... so I'll be backtracking again (at least I hope an earlier manual save will load). Meanwhile, I've unplugged the Xbox (again) and am clearing my cache... just in case. I see your issue. I guess I've played enough open world games that I know how to do quests like that. If your told "do this" z good rule of thumb is to do so then pick up side quests.
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Post by griffith82 on Jun 17, 2017 18:32:47 GMT
Of coyrse, we didn't actually average that many more responses in the old days.
Not only that, but many times in DAO the way I heard my Warden saying a line in my head was NOT the way it was interpreted/reacted to by the person hearing it. So, in my head I said the line sarcastically/with wry humor and it was taken as being serious and/or rude. **
So, I like the mood icons so that not only do I know how I'm saying something but whoever I'm talking to will react as if that is how I said it.
** I should add that sometimes the opposite would occur as well. I would pick a line meaning to be 100% serious and it was interpreted as being funny/not serious.
I understand this thinking from someone who is a hardcore RPG player. However while it was nice to imagine the tone I wouldn't want to go back to non voiced games. I much prefer the immersive tone the VA gives us.
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Post by Deleted on Jun 17, 2017 18:34:36 GMT
Well, right off the bat, I met some sort of pilot that whisked me off on a mission before I had actually met the resistance leader... when I realized that I was supposed to go into the facility to meet someone by a different name (which Jaal had said, but I did not catch), I back-tracked to an earlier save and did the proper meet-up and then followed that leader's instructions to stage a rescue of some troops, and then somehow go waylaid again trying to get to that place and found myself looking for the Asari Ark... and I still didn't know what's with the pilot at the beginning who wanted to whisk me away immediately on that other mission... so I decided to go back and do that one... then my son cuts in to tell me I should have cleared the monoliths on the planet before undertaking the mission that pilot wanted to give me... so now I've back-tracked again and am just trying to get into the vault... stumbling into innumerable side quests just trying to drive from location to location and lay down the forward stations. Now, after all that, I have a save file error and several of the most recent autosaves won't load... so I'll be backtracking again (at least I hope an earlier manual save will load). Meanwhile, I've unplugged the Xbox (again) and am clearing my cache... just in case. If you go to Havarl first, and earn Evfra's trust, the Moshae mission is on Voled (shuttle scene). You can do the Resistance stuff later, or go to Voled first, meet the commander, do the main mission there, earn Evfra's trust, do the Moshae mission, then go to Havarl. I know either/or is allowed... but, on Voeld, it doesn't really make much sense to be "meeting the resistance" leader Jaal tells you to meet when you first land on the planet after having already done a mission on Voeld with the resistance taking part. I also have Liam telling me everything else should be on hold until rescuing the Moshae (which one would not have if one did Voeld first). However, if you opt to listen to Jaal and talk to the resistance commander, you're immediately sent specifically to talk to the lookouts... which leads you to rescuing the team and then to give the data to Buxill, then to do Buxill's urgent mission and the they want to mount the final attack on the kett while they are weak... and rescuing the Moshae gets pushed onto the back burner.
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Post by griffith82 on Jun 17, 2017 18:38:30 GMT
If you go to Havarl first, and earn Evfra's trust, the Moshae mission is on Voled (shuttle scene). You can do the Resistance stuff later, or go to Voled first, meet the commander, do the main mission there, earn Evfra's trust, do the Moshae mission, then go to Havarl. I know either/or is allowed... but, on Voeld, it doesn't really make much sense to be "meeting the resistance" leader Jaal tells you to meet when you first land on the planet after having already done a mission on Voeld with the resistance taking part. I also have Liam telling me everything else should be on hold until rescuing the Moshae (which one would not have if one did Voeld first). However, if you opt to listen to Jaal and talk to the resistance commander, you're immediately sent specifically to talk to the lookouts... which leads you to rescuing the team and then to give the data to Buxill, then to do Buxill's urgent mission and the they want to mount the final attack on the kett while they are weak... and rescuing the Moshae gets pushed onto the back burner. That's the thing you did it out of order. If you aren't used to open world structure this can happen.
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Post by Deleted on Jun 17, 2017 18:39:59 GMT
If you go to Havarl first, and earn Evfra's trust, the Moshae mission is on Voled (shuttle scene). You can do the Resistance stuff later, or go to Voled first, meet the commander, do the main mission there, earn Evfra's trust, do the Moshae mission, then go to Havarl. I know either/or is allowed... but, on Voeld, it doesn't really make much sense to be "meeting the resistance" leader Jaal tells you to meet when you first land on the planet after having already done a mission on Voeld with the resistance taking part. I also have Liam telling me everything else should be on hold until rescuing the Moshae (which one would not have if one did Voeld first). However, if you opt to listen to Jaal and talk to the resistance commander, you're immediately sent specifically to talk to the lookouts... which leads you to rescuing the team and then to give the data to Buxill, then to do Buxill's urgent mission and the they want to mount the final attack on the kett while they are weak... and rescuing the Moshae gets pushed onto the back burner. Yeah it's best to just do Voeld first then. If you do Havarl, Jaal mentions the commander's name, so hearing her name during the rescue is fine, but if you do Voeld first, speak to Evfra, help the Moshae and then go to Havarl, Jaal acts as if you are still trying to gain Evfra's trust. It might have been fixed. Patch 1.08 fixed the Akksul dialogue. Now if you have already learned of him through Jaal, Ryder doesn't ask who he is to Jaal. It's the same with the Architect. Do the one on Eos first. It introduces you to it with a fancy cutscene. If looks weird that everyone is asking what it is if you already killed one on another planet.
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Post by colfoley on Jun 17, 2017 18:41:07 GMT
Every time i see that term in reference to MEA i die a little inside. It's like nails on chalk board.
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Post by melbella on Jun 17, 2017 18:41:42 GMT
Well, in theory, weakening the kett by taking out their main base on the planet should make rescuing the Moshae easier. Alas, it does not. It has no effect at all as far as I could tell, not even via dialogue.
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Post by colfoley on Jun 17, 2017 18:43:41 GMT
Well, in theory, weakening the kett by taking out their main base on the planet should make rescuing the Moshae easier. Alas, it does not. It has no effect at all as far as I could tell, not even via dialogue. i think it's safe to say they're separate facilities. Hell if anything taking out the main base should make it harder.
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Post by Deleted on Jun 17, 2017 18:46:07 GMT
Well, in theory, weakening the kett by taking out their main base on the planet should make rescuing the Moshae easier. Alas, it does not. It has no effect at all as far as I could tell, not even via dialogue. Interesting thing to add. If you save the Moshae and then do the Voeld missions after, when you help the Angara prisoners, you talk about what happens when they are taken prisoner instead of wondering why the Kett are rounding them up.
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Post by melbella on Jun 17, 2017 18:59:31 GMT
Well, in theory, weakening the kett by taking out their main base on the planet should make rescuing the Moshae easier. Alas, it does not. It has no effect at all as far as I could tell, not even via dialogue. i think it's safe to say they're separate facilities. Hell if anything taking out the main base should make it harder.
They are. The exaltation facility is on the other side of the planet from the Resistance base, which is why you take shuttles. However, if the main base is defunct, the kett at the exaltation lab should have fewer places to get reinforcements from, thus making the rescue easier. However, like I said, it makes no difference.
Well, in theory, weakening the kett by taking out their main base on the planet should make rescuing the Moshae easier. Alas, it does not. It has no effect at all as far as I could tell, not even via dialogue. Interesting thing to add. If you save the Moshae and then do the Voeld missions after, when you help the Angara prisoners, you talk about what happens when they are taken prisoner instead of wondering why the Kett are rounding them up.
And that has nothing whatsoever to do with dialogue at the exaltation facility if the main base is already out of the picture.
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Post by Deleted on Jun 17, 2017 19:00:10 GMT
I know either/or is allowed... but, on Voeld, it doesn't really make much sense to be "meeting the resistance" leader Jaal tells you to meet when you first land on the planet after having already done a mission on Voeld with the resistance taking part. I also have Liam telling me everything else should be on hold until rescuing the Moshae (which one would not have if one did Voeld first). However, if you opt to listen to Jaal and talk to the resistance commander, you're immediately sent specifically to talk to the lookouts... which leads you to rescuing the team and then to give the data to Buxill, then to do Buxill's urgent mission and the they want to mount the final attack on the kett while they are weak... and rescuing the Moshae gets pushed onto the back burner. That's the thing you did it out of order. If you aren't used to open world structure this can happen. Which kind of proves my point, doesn't it. There are story continuity issues here being brought about by the open-world structure that wouldn't be happening if the main story was linear and the side quests could be toggled on or off (all at once or in groups) such that the players couldn't encounter them to be distracted by them if they opted to filter them off until after they completed the main story line in that area. If such a toggle filter were put in place, the player could also opt to just eliminate all of the very minor "additional tasks" from their game entirely... avoiding the issue of not really knowing when encountering a group of enemies whether it's just part of a minor task or the entrance battle into something more major to do with the story. Until one knows the story... one really can say for sure which is what. And sadly, I think this playthrough of min is shot... still getting the save data error even going back two previous manual saves.... I might even have to reinstall the game... not sure if it's something wrong with my Xbox or the game itself at this point. (I hate to hijack this, but if anyone has any advice for dealing with this on an Xbox One, please jump in.)
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Post by Deleted on Jun 17, 2017 19:03:47 GMT
i think it's safe to say they're separate facilities. Hell if anything taking out the main base should make it harder.
They are. The exaltation facility is on the other side of the planet from the Resistance base, which is why you take shuttles. However, if the main base is defunct, the kett at the exaltation lab should have fewer places to get reinforcements from, thus making the rescue easier. However, like I said, it makes no difference.
Interesting thing to add. If you save the Moshae and then do the Voeld missions after, when you help the Angara prisoners, you talk about what happens when they are taken prisoner instead of wondering why the Kett are rounding them up.
And that has nothing whatsoever to do with dialogue at the exaltation facility if the main base is already out of the picture.
So? Just thought it was cool to add.
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Post by colfoley on Jun 17, 2017 19:04:10 GMT
i think it's safe to say they're separate facilities. Hell if anything taking out the main base should make it harder.
They are. The exaltation facility is on the other side of the planet from the Resistance base, which is why you take shuttles. However, if the main base is defunct, the kett at the exaltation lab should have fewer places to get reinforcements from, thus making the rescue easier. However, like I said, it makes no difference.
Interesting thing to add. If you save the Moshae and then do the Voeld missions after, when you help the Angara prisoners, you talk about what happens when they are taken prisoner instead of wondering why the Kett are rounding them up.
And that has nothing whatsoever to do with dialogue at the exaltation facility if the main base is already out of the picture.
or it.puts the Kett on alert because you penetrated their other impossible base causing them to send for reinforcements to make sure that base is secure. Plus that base likely becomes kett command in such an event.
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Post by Deleted on Jun 17, 2017 19:06:44 GMT
They are. The exaltation facility is on the other side of the planet from the Resistance base, which is why you take shuttles. However, if the main base is defunct, the kett at the exaltation lab should have fewer places to get reinforcements from, thus making the rescue easier. However, like I said, it makes no difference.
And that has nothing whatsoever to do with dialogue at the exaltation facility if the main base is already out of the picture.
or it.puts the Kett on alert because you penetrated their other impossible base causing them to send for reinforcements to make sure that base is secure. Plus that base likely becomes kett command in such an event. If you listen to Evfra's convo in HQ with another Angara, they talk about how affected the Kett are by losing their base.
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Post by Iakus on Jun 17, 2017 19:06:53 GMT
I know either/or is allowed... but, on Voeld, it doesn't really make much sense to be "meeting the resistance" leader Jaal tells you to meet when you first land on the planet after having already done a mission on Voeld with the resistance taking part. I also have Liam telling me everything else should be on hold until rescuing the Moshae (which one would not have if one did Voeld first). However, if you opt to listen to Jaal and talk to the resistance commander, you're immediately sent specifically to talk to the lookouts... which leads you to rescuing the team and then to give the data to Buxill, then to do Buxill's urgent mission and the they want to mount the final attack on the kett while they are weak... and rescuing the Moshae gets pushed onto the back burner. That's the thing you did it out of order. If you aren't used to open world structure this can happen. Then what's the point of the game being open world?
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Post by melbella on Jun 17, 2017 19:09:56 GMT
They are. The exaltation facility is on the other side of the planet from the Resistance base, which is why you take shuttles. However, if the main base is defunct, the kett at the exaltation lab should have fewer places to get reinforcements from, thus making the rescue easier. However, like I said, it makes no difference.
And that has nothing whatsoever to do with dialogue at the exaltation facility if the main base is already out of the picture.
So? Just thought it was cool to add. Ooh...you were talking about what you wrote to be the interesting thing added. I thought you meant what I spoiler tagged was "interesting" (as in, not really) to add. Bad interpretation on my part.
Yes, it is nice that things are recognized the other way around.
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Post by Deleted on Jun 17, 2017 19:12:28 GMT
So? Just thought it was cool to add. Ooh...you were talking about what you wrote to be the interesting thing added. I thought you meant what I spoiler tagged was "interesting" (as in, not really) to add. Bad interpretation on my part.
Yes, it is nice that things are recognized the other way around.
Yeah lol no worries! I was just pointing out that this game may be sort of open world, but it's also a "choose your own adventure" game, so no matter what choices we make, the dialogue will change to match your choices.
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Post by griffith82 on Jun 17, 2017 19:18:28 GMT
That's the thing you did it out of order. If you aren't used to open world structure this can happen. Which kind of proves my point, doesn't it. There are story continuity issues here being brought about by the open-world structure that wouldn't be happening if the main story was linear and the side quests could be toggled on or off (all at once or in groups) such that the players couldn't encounter them to be distracted by them if they opted to filter them off until after they completed the main story line in that area. If such a toggle filter were put in place, the player could also opt to just eliminate all of the very minor "additional tasks" from their game entirely... avoiding the issue of not really knowing when encountering a group of enemies whether it's just part of a minor task or the entrance battle into something more major to do with the story. Until one knows the story... one really can say for sure which is what. And sadly, I think this playthrough of min is shot... still getting the save data error even going back two previous manual saves.... I might even have to reinstall the game... not sure if it's something wrong with my Xbox or the game itself at this point. (I hate to hijack this, but if anyone has any advice for dealing with this on an Xbox One, please jump in.) But the point of open world is the ability to do things in any order. All open world games have this "issue." This is simply how open world stucture works.
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Post by Deleted on Jun 17, 2017 20:20:26 GMT
Which kind of proves my point, doesn't it. There are story continuity issues here being brought about by the open-world structure that wouldn't be happening if the main story was linear and the side quests could be toggled on or off (all at once or in groups) such that the players couldn't encounter them to be distracted by them if they opted to filter them off until after they completed the main story line in that area. If such a toggle filter were put in place, the player could also opt to just eliminate all of the very minor "additional tasks" from their game entirely... avoiding the issue of not really knowing when encountering a group of enemies whether it's just part of a minor task or the entrance battle into something more major to do with the story. Until one knows the story... one really can say for sure which is what. And sadly, I think this playthrough of min is shot... still getting the save data error even going back two previous manual saves.... I might even have to reinstall the game... not sure if it's something wrong with my Xbox or the game itself at this point. (I hate to hijack this, but if anyone has any advice for dealing with this on an Xbox One, please jump in.) But the point of open world is the ability to do things in any order. All open world games have this "issue." This is simply how open world stucture works. Yes, open world means you're supposed to be able to do things in any order... but you're the one who just told me my problem was that I did things in the "wrong order" - kind of an irony, don't you think. I would say this is simply an example of how open world structure doesn't work... and I'm stating a preference... stronger story plots set in a more linear design. On the other note... I'm going to have to do Voeld all over again. It will still come after Havarl since the save that finally loaded was way back when I had just finished talking with Evfra after finishing just a couple of the Havarl missions. So, if anyone wants to recommend a quest order, I'm listening. First question, should I complete as much as I can on Havarl before moving onto Voeld?
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Post by ioannisdenton on Jun 17, 2017 20:20:42 GMT
Update: Holy amazeballs! i am on voeld doing the quests and it feels great. There is a huge backlog of quests there but it is really manageable to tack them on if you roleplay ,which i do all the time. I don t get lost in the quest log at all. In fact i find the quest log to be an improvement to Me3 and inquisition. So far all the companions make pretty interesting dialogue. they give me the impression they get to know each other. i dont find anyone bad or boring companion so far. The Nomad plays great. it's fun to roam around unlike the mako. Lots of great things nobody mentions in Nomad.
I do have so annyances however, i miss the pause even though i got used to the battle. I don tlike i am forced to use only 3 powers at any given time but i can see that the game would be way easier due to the low recharge times, i play as an infiltrator with shotgun, assault rifle and a pistol and still the recharcge times are too low at lvl 22. More powers mapped with bigger recharge times would be better i think.
But i digress. So is this game perfect? no! Is this game great? yes Is this game for me personally a mass efect experience? totally yes! Still it'a different experience than the Shepard story. ive left it behind and i am at peace. I really want to see what the future holds in andromeda in the next game.
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Post by griffith82 on Jun 17, 2017 20:36:10 GMT
But the point of open world is the ability to do things in any order. All open world games have this "issue." This is simply how open world stucture works. Yes, open world means you're supposed to be able to do things in any order... but you're the one who just told me my problem was that I did things in the "wrong order" - kind of an irony, don't you think. I would say this is simply an example of how open world structure doesn't work... and I'm stating a preference... stronger story plots set in a more linear design. On the other note... I'm going to have to do Voeld all over again. It will still come after Havarl since the save that finally loaded was way back when I had just finished talking with Evfra after finishing just a couple of the Havarl missions. So, if anyone wants to recommend a quest order, I'm listening. First question, should I complete as much as I can on Havarl before moving onto Voeld? Ok let me clarify. To do it exactly the way you wanted it was the wrong order. I. An open world environment there really is no right or wrong way. I get what your saying but to me it isn't a big deal as I've played enough open world games to know how to do that.
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ioannisdenton
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Post by ioannisdenton on Jun 17, 2017 20:39:17 GMT
Yes, open world means you're supposed to be able to do things in any order... but you're the one who just told me my problem was that I did things in the "wrong order" - kind of an irony, don't you think. I would say this is simply an example of how open world structure doesn't work... and I'm stating a preference... stronger story plots set in a more linear design. On the other note... I'm going to have to do Voeld all over again. It will still come after Havarl since the save that finally loaded was way back when I had just finished talking with Evfra after finishing just a couple of the Havarl missions. So, if anyone wants to recommend a quest order, I'm listening. First question, should I complete as much as I can on Havarl before moving onto Voeld? Ok let me clarify. To do it exactly the way you wanted it was the wrong order. I. An open world environment there really is no right or wrong way. I get what your saying but to me it isn't a big deal as I've played enough open world games to know how to do that. i first completed havarl ( help scientists) - rescue moshae - completed havarl and now i am on voeld. the scenario "runs" fine i think . this way. i did not encounter any stopry cohesion oddities or maybe i did not notice them. I get your point still
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Post by Deleted on Jun 17, 2017 20:42:32 GMT
Ok let me clarify. To do it exactly the way you wanted it was the wrong order. I. An open world environment there really is no right or wrong way. I get what your saying but to me it isn't a big deal as I've played enough open world games to know how to do that. i first completed havarl - help scientists - rescue moshae - completed havarl and now i am on voeld. the scenario "runs" fine i think . this way. i did not encounter any stopry cohesion oddities or maybe i did not notice them. I get your point still There used to be dialogue mistakes if you went in a certain order, but the recent patch fixed them.
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