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Post by misguidedworm7 on Jun 22, 2017 0:32:28 GMT
All kits are starting to feel rounded out and effective anymore.
Having very solid and successful base kits helps keep new players in the game.
The base adept is more of a biotic aoe burst damage dealer, but her overall damage output is rather slow. This gives her a definite disadvantage on open maps like Icebreaker, compared to the more cramped spaces like derelict, but at the same time it is harder to solo on cramped maps as you are vulnerable to being swarmed while singularity is on cooldown.
I would say she is solid, but has some weakpoints that you have to really put effort into playing around.
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Post by killabkilledb on Jun 22, 2017 0:57:09 GMT
With biotic gear and boitic consumables 3 and the combo detonation and biotic expert there is still a sliver of health left on redbars.. 15% weapon damage (warrior) and exposure are probably the way to go, especially because you do more damage to harder to kill Targets in your singularity. OP was good on that part, still preferring the 35% recharge though of shockwave... seems way better than more reach...also went with damage over radius... I'd love shockwave to have a .75 multiplier instead... i found shockwave's damage to be so negligible, i really use it ONLY to detonate. and even then, i'll only throw it out (usually) if i think it'll detonate more than 1 biotic combo (teammate combos included). otherwise, against a single target just continuing to shoot my hurricane kills faster. because of that reason, shockwave is really off cooldown EVERY time i need it. and with reach, shockwave's range becomes more in line with hurricane's effective range, making you significantly stronger at medium range engagements (super useful against observer clusters). That actually makes sense. Going to see if I get the OHK after gym. If not Inkay do same but reach is still not very useful. Why put points into shockwave at all if you are only using it to detonate? I pulled a couple of dogs and thought do Inreally want to shockwave them then chase them for the kill or just shoot them...but with recharge it comes back really fast It has a 350 base which should become considerate with enough bonuses and debufs... it's like a dhan shot and half a combo vs armor...lol.... combos are a bit lackluster honestly... but 350 With 120% or so and 75% vs armor is significant enough if you are going to use it vs outlaw. You don't need more than pull and singularity to lift redbar enemies, it's overkill.
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Post by Schreiner on Jun 22, 2017 1:04:06 GMT
i found shockwave's damage to be so negligible, i really use it ONLY to detonate. and even then, i'll only throw it out (usually) if i think it'll detonate more than 1 biotic combo (teammate combos included). otherwise, against a single target just continuing to shoot my hurricane kills faster. because of that reason, shockwave is really off cooldown EVERY time i need it. and with reach, shockwave's range becomes more in line with hurricane's effective range, making you significantly stronger at medium range engagements (super useful against observer clusters). That actually makes sense. Going to see if I get the OHK after gym. If not Inkay do same but reach is still not very useful. Why put points into shockwave at all if you are only using it to detonate? I pulled a couple of dogs and thought do Inreally want to shockwave them then chase them for the kill or just shoot them...but with recharge it comes back really fast It has a 350 base which should become considerate with enough bonuses and debufs... it's like a dhan shot and half a combo vs armor...lol.... combos are a bit lackluster honestly... but 350 With 120% or so and 75% vs armor is significant enough if you are going to use it vs outlaw. You don't need more than pull and singularity to lift redbar enemies, it's overkill. yeah armor damage would probably perform better than lifting against outlaw. but at that point you're talking single digit differences in performance against specific factions, and lifting has worked better for me against kett and remnant
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Post by killabkilledb on Jun 22, 2017 1:09:31 GMT
That actually makes sense. Going to see if I get the OHK after gym. If not Inkay do same but reach is still not very useful. Why put points into shockwave at all if you are only using it to detonate? I pulled a couple of dogs and thought do Inreally want to shockwave them then chase them for the kill or just shoot them...but with recharge it comes back really fast It has a 350 base which should become considerate with enough bonuses and debufs... it's like a dhan shot and half a combo vs armor...lol.... combos are a bit lackluster honestly... but 350 With 120% or so and 75% vs armor is significant enough if you are going to use it vs outlaw. You don't need more than pull and singularity to lift redbar enemies, it's overkill. yeah armor damage would probably perform better than lifting against outlaw. but at that point you're talking single digit differences in performance against specific factions, and lifting has worked better for me against kett and remnant Kett are too easy for the adept. Virtually everything can be pulled and lifted with singularity. Strip anointed shields and pull or hit him with singularity then the shockwave strips the shields me and he floats. There is zero reason for lifting shockwaves unless you are trying to pad stats with assist points... especially with pull on such a short cool down... Remmnant are annoying, not at all difficult. Going into a game of outlaw with half combo damage where you can kill redbars only and do shit against 4 of the 7 enemies (armored) isn't the best idea. Putting 6 into shockwave should be armor unless you don't play outlaw.
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
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Post by RonnieBlastoff on Jun 22, 2017 1:17:06 GMT
Welcome to the world of the players and not the gazers. Human adept always has been boss, one of the best if not the best in the game, but as in earlier post, people swear pulling and throwing targets off the map is everything.....
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XBL Gamertag: Benchimus Prime
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Post by Benchimus on Jun 22, 2017 1:20:56 GMT
it's definitely a different playstyle. i really abuse shockwave's ability to go through walls as well. like i'll throw a singularity out when i see a hydra + double berserker spawn, and duck behind a wall and shockwave to detonate them all. Yup, those are the times I miss my Ex-Cerberus Adept with Geth visor gear, or N7 Paladin. Phoenix Adept FTW. Throw on a level 3 power efficiency mod and smash spam to victory!
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Post by killabkilledb on Jun 22, 2017 1:26:02 GMT
Welcome to the world of the players and not the gazers. Human adept always has been boss, one of the best if not the best in the game, but as in earlier post, people swear pulling and throwing targets off the map is everything..... I'll smash any human adept in a lobby with my kineticist. It's a sad joke that people think the HAdept, which is certainly really really good, is on par with or better than the kineticist. Pulling and throwing off the map is old kineticist meta anyways. Tap pull radius to double throw or lance is the new God mode. I think double throw is superior but all i can say is learn how to use a weapon besides the dhan and learn to play the kineticist #scrub. It's a fight between unlimited detonations and limited half combos with singularity being nice vs bosses.
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Post by konfeta on Jun 22, 2017 1:52:11 GMT
I would enjoy this class a lot more of it had lance instead of Shockwave. Of course, the fact that Throw/Lance/Singularity was my SP Ryder build might have something to do with it.
Then again, my SP Ryder also had 34093049304390% recharge speed and could cause like 8+ detonations in singularity duration, so maybe I don't want to downgrade from that.
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Schreiner
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: Schreinersx
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Post by Schreiner on Jun 22, 2017 1:58:42 GMT
Welcome to the world of the players and not the gazers. Human adept always has been boss, one of the best if not the best in the game, but as in earlier post, people swear pulling and throwing targets off the map is everything..... I'll smash any human adept in a lobby with my kineticist. It's a sad joke that people think the HAdept, which is certainly really really good, is on par with or better than the kineticist. Pulling and throwing off the map is old kineticist meta anyways. Tap pull radius to double throw or lance is the new God mode. I think double throw is superior but all i can say is learn how to use a weapon besides the dhan and learn to play the kineticist #scrub. It's a fight between unlimited detonations and limited half combos with singularity being nice vs bosses. Are you on PC? we should definitely play sometime. I've played with a lot of high apex kineticists, but none have been able to outscore my hadept yet. Granted, they may have all been bad at the kineticist, but i usually regard them highly overall skill-wise
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Post by killabkilledb on Jun 22, 2017 2:03:52 GMT
I'll smash any human adept in a lobby with my kineticist. It's a sad joke that people think the HAdept, which is certainly really really good, is on par with or better than the kineticist. Pulling and throwing off the map is old kineticist meta anyways. Tap pull radius to double throw or lance is the new God mode. I think double throw is superior but all i can say is learn how to use a weapon besides the dhan and learn to play the kineticist #scrub. It's a fight between unlimited detonations and limited half combos with singularity being nice vs bosses. Are you on PC? we should definitely play sometime. I've played with a lot of high apex kineticists, but none have been able to outscore my hadept yet. Granted, they may have all been bad at the kineticist, but i usually regard them highly overall skill-wise Unfortunately not, or I would and we can rain down biotic death on our enemies together. Trust me, I play with a lot of bad kineticists too. I outscore people of low and high apex regularly with the majority of classes. Really only met 3 people that can keep pace with me in score on PSN and outscore me in games when I go hard.
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Post by konfeta on Jun 22, 2017 2:04:11 GMT
Reaaaaallly should not be judging performance based on scores. Score is artificially inflated on certain abilities (See Krogan Mercs topping score charts by breathing).
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by RonnieBlastoff on Jun 22, 2017 2:36:25 GMT
Are you on PC? we should definitely play sometime. I've played with a lot of high apex kineticists, but none have been able to outscore my hadept yet. Granted, they may have all been bad at the kineticist, but i usually regard them highly overall skill-wise Unfortunately not, or I would and we can rain down biotic death on our enemies together. Trust me, I play with a lot of bad kineticists too. I outscore people of low and high apex regularly with the majority of classes. Really only met 3 people that can keep pace with me in score on PSN and outscore me in games when I go hard. Really curious on how you "smash" anyone in a co-op MP game...syyyuuuurly you don't mean in game points
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Post by killabkilledb on Jun 22, 2017 3:21:38 GMT
So with biotic amp and boitic 3 and damage in rank 4 of offensive biotics a tap pull to shockwave seems to kill rebar kett pretty consistently... singularity leaves them with a little...but once I get rank 3 damage per second I'm guessing it can finish them...
Makes the class even more fun that way IMHO with recharge on shockwave....
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Post by onehitparry on Jun 22, 2017 3:24:23 GMT
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Post by iteron_MkV on Jun 22, 2017 4:11:58 GMT
Yeah, he was my first to level 20. He? What have you done?
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Post by Kenny Bania on Jun 22, 2017 7:04:58 GMT
Never felt the need to put more than one rank in Shockwave. Not with my playstyle anyway. Much better options.
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Post by peddroelm on Jun 22, 2017 7:35:15 GMT
Never felt the need to put more than one rank in Shockwave. Not with my playstyle anyway. Much better options. leveled up shockwave hits hard. the extended range allows one to throw singularity further towards a chokepoint when camping (objective ). Allows to quick singularity + shockwave + detonate exploding singularity with biotic warrior bonus right away to kill redbars without long singularity cooldown (kaboom and move on).. Or could use it to help strip shields (+ BExplosions) to get shielded enemies pulled up in singularity .. It has high base damage (buffed significantly in 1.08) and adept has can get significant PD amounts .. I'd really like extra pull recharge speed, area pull and expose on pull - gun down pulled redbards faster .. Hmm - now I want to try a 6a pull build ) . Does anti-shield trigger biotic expert in time ? Time for more tests .. Edit : doesn't work.. What kind of works is dropping singularity at his feet and then pull over the shields before he runs out of range with biotic warrior and expose debuff .. Still not 1900 damage .. 600 * (1 + 0.25 + 0.3 + 0.4 + 0.25) * 1.2 = 1584 ..
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OneWomanArmy
N5
Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
Prime Posts: A great deal, I'm an old timer
Prime Likes: A LOT....
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Post by OneWomanArmy on Jun 22, 2017 7:37:29 GMT
It's my favorite kit and also the only one I've leveled up till 20 lol but that's because I really enjoy playing as her.
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kikkai
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Games: Mass Effect Trilogy, KOTOR
Origin: adamsonx
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Post by kikkai on Jun 22, 2017 8:00:54 GMT
Yeah, he was my first to level 20. He? What have you done? I think the character art of the guy is cute. What can I say? *27 blush emoji* The ponytail is also f'n amazing, and I'm happy that Biower focused on it, rather than the Fiend teleport. Kappa
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Post by killabkilledb on Jun 22, 2017 8:03:54 GMT
In the past 2 weeks or so, I've put more hours in the Human Adept than any other class. i prefer to play the kit very aggressively, darting around the map with the hurricane rather than sitting back and trying to "support" the team. This isn't meant to be a build guide post, so I won't go into super detail about my build, but it's 5/3/6/6/6 Without any boosters, I think the Human Adept is extremely effective. But with a Power Efficiency booster (i find the level 2 30% to be the sweet spot) and an ammo power (disruptor > all), the kit becomes an absolute monster. pull recharges so quickly, and has such a wide impact radius, you can cast pull on almost EVERY SINGLE red bar enemy you come across. singularity also charges so quickly (i think i have it down to like ~12 seconds) you can reliably use it against every armored enemy. but most of all... shockwave. the reduced combo damage penalty for shockwave detonations is very much warranted, and without it, shockwave would be broken. And here's a shameless plug for my very first youtube video Note: Yes i know my aim is terrible. That is why i use a hurricane Edit: Here's one where I score 44.7k in a game (not common) I just saw your 44K video on youtube. I just about hit 40K earlier in the kett apex mission where weapon damage was minus 25%...hard because the hurricane doesn't strip anointed shields as quickly...that was the most I scored in a while though...since I don't PUG too much anymore...dropped 30-36K three straight games before that...uploading my 40K to youtube now...
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Post by peddroelm on Jun 22, 2017 8:08:06 GMT
the hurricane doesn't strip anointed shields as quickly... hurricane this hurricane that .. Don't you have rozerad ?
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Post by killabkilledb on Jun 22, 2017 8:11:27 GMT
the hurricane doesn't strip anointed shields as quickly... hurricane this hurricane that .. Don't you have rozerad ? I meant in the apex mission which is 25% less weapon damage.... can't hurricane-tank the anointed and then pull it while eating bullets....the 25% weakened damage makes a difference here as I eat too many bullets.... i have the rozerad X. Prefer it on the engineer to the hurricane.
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Post by peddroelm on Jun 22, 2017 8:13:28 GMT
i have the rozerad X. Prefer it on the engineer to the hurricane. why not on every other class also ? (thread hijack hurri vs rozerad)
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Post by killabkilledb on Jun 22, 2017 8:17:13 GMT
i have the rozerad X. Prefer it on the engineer to the hurricane. why not on every other class also ? (thread hijack hurri vs rozerad) . The rozerad is close behind the hurricane but I like that instantaneous 925rpm. For snap freeze I don't mind as a lot of times what I am shooting at is frozen and it seems to pack more of a punch in killing them.
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Uchimura
N3
101/210 UR (Classic)
Origin: KenjiJU
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Post by Uchimura on Jun 22, 2017 9:14:01 GMT
Let's hope for Expert Pack today..
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