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Post by killabkilledb on Jun 23, 2017 12:29:45 GMT
I'll be the first to tell you that the grind is the game but I highly doubt people truly ENJOY farming credits at a maximal rate over and over and over and over... Not playing this because the payout should be a little higher is neurotic. Bunch of whiny, entitled, alien romancers finding another reason to cry.
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unclemonster
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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unclemonster
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Apr 10, 2017 16:35:18 GMT
April 2017
unclemonster
Mass Effect Trilogy, Mass Effect Andromeda
unclemonster
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Post by unclemonster on Jun 23, 2017 12:41:42 GMT
I'll be the first to tell you that the grind is the game but I highly doubt people truly ENJOY farming credits at a maximal rate over and over and over and over... Not playing this because the payout should be a little higher is neurotic. Bunch of whiny, entitled, alien romancers finding another reason to cry. It's different when you do NOT have a maxed manifest and still only have a Hurricane II (lowest UR I have). You do want to continue to build the manifest efficiently. +25% payout is extremely low as it should have been +50% absolute minimum (+100% would have been ideal). I love the effort by Bioware, and it is a step in the right direction. It was just a very poor choice of payout. I understand it doesn't really matter to you as you are max, but most are not. I would be thinking the same as you IF my manifest was max already... Not whining, just criticizing one poor choice after such a great effort
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Post by jloco11 on Jun 23, 2017 12:59:44 GMT
PUG'd it once last night.... took a good 5 minutes to find a room with players who looked like they could at least handled the mission. Took 41 minutes with the room I decided to play with.
Did 4/4 deliveries & devices, killed 3/4 targets including rocketing the damn Behemoth.
Never solo'd a wave entirely, but it felt like every round I was the only one alive reviving people. There was always someone getting sync killed waves 4-10.
Definitely needs friends to play with. Waves 7-9 just drag on, and it really shows Bioware made the right decision cutting waves down to 7 instead of 11. There was no variation in those waves. 2 fiends, 3 ascendants and tons of mooks. If they made those waves different, it would probably feel like 11 waves are worth playing.
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dariat
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Post by dariat on Jun 23, 2017 13:22:25 GMT
The map is build in such a way that if you wonder around you find yourself surrounded and attacked from all sides. It's good to find a spot where you have your back covered.
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by JRandall0308 on Jun 23, 2017 13:23:24 GMT
Too lazy to read all the entries prior to this but gratz to everyone who completed it. I have played this twice. First time I PUG'd it just to see what was what and we did surprisingly well. No communication on the mic. It all went to shit on Wave 9 when I died/fell down onto the pipes below the LZ and the PUGs couldn't figure out how to get down there without jumping off the map. (one of the PUGs left before I could screenshot the scoreboard)
Second attempt with paunchycyclops and two of his friends. * Salarian Operator (me) * Salarian Infiltrator (Paunchy) * Angara Avenger (Paunchy's friend #1) * Human Soldier (Paunchy's friend #2) First few waves were routine, including a relatively easy Wave 3 Delivery thanks to two Infiltrators.
Then whichever PaunchyFriend was hosting lost connection and so did OtherPaunchyFriend. Fortunately it was a private game so we kept playing while waiting for them to return. We got to Wave 6 and I went super aggro on the Targets -- we were also lucky to get Anointed, Anointed, Anointed (instead of Ascendants) before we go the Behemoth.
The Behemoth took a lot of punishment but Paunchy and I took it down. Then I got synch killed (Fiend, I think?) leaving Paunchy to solo out the wave, which he did like a pro.
PaunchyFriends rejoined and we continued.
Waves 7, 8, 9 were just a slog with a lot of kiting. We ended up by the LZ several times which seems like a bad spot to me, but what do I know.
Wave 10 Devices, Paunchy cloaked and did the first 3 and then the 4th spawned about 10 meters from me so I did it, easy Gold 3 stars. There were only a few enemies left at this point - maybe they don't infinitely spawn like in ME3?
Wave 11 Extraction I managed to get Fiend synch'd about 20 seconds into the wave. LOL @ me.
The Operator was great on this mission. I was getting Assist points even while dead and as you can see, I managed to kill-steal my way to top-scoring. Benoit from Bioware would be so proud. I might try this again just so I can extract even though objectively it's not worth it.
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Tallgeese_VII (Old,playing casual)
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Post by gethadept on Jun 23, 2017 13:59:26 GMT
Too lazy to read all the entries prior to this but gratz to everyone who completed it. I have played this twice. First time I PUG'd it just to see what was what and we did surprisingly well. No communication on the mic. It all went to shit on Wave 9 when I died/fell down onto the pipes below the LZ and the PUGs couldn't figure out how to get down there without jumping off the map. (one of the PUGs left before I could screenshot the scoreboard)
Second attempt with paunchycyclops and two of his friends. * Salarian Operator (me) * Salarian Infiltrator (Paunchy) * Angara Avenger (Paunchy's friend #1) * Human Soldier (Paunchy's friend #2) First few waves were routine, including a relatively easy Wave 3 Delivery thanks to two Infiltrators.
Then whichever PaunchyFriend was hosting lost connection and so did OtherPaunchyFriend. Fortunately it was a private game so we kept playing while waiting for them to return. We got to Wave 6 and I went super aggro on the Targets -- we were also lucky to get Anointed, Anointed, Anointed (instead of Ascendants) before we go the Behemoth.
The Behemoth took a lot of punishment but Paunchy and I took it down. Then I got synch killed (Fiend, I think?) leaving Paunchy to solo out the wave, which he did like a pro.
PaunchyFriends rejoined and we continued.
Waves 7, 8, 9 were just a slog with a lot of kiting. We ended up by the LZ several times which seems like a bad spot to me, but what do I know.
Wave 10 Devices, Paunchy cloaked and did the first 3 and then the 4th spawned about 10 meters from me so I did it, easy Gold 3 stars. There were only a few enemies left at this point - maybe they don't infinitely spawn like in ME3?
Wave 11 Extraction I managed to get Fiend synch'd about 20 seconds into the wave. LOL @ me.
The Operator was great on this mission. I was getting Assist points even while dead and as you can see, I managed to kill-steal my way to top-scoring. Benoit from Bioware would be so proud. I might try this again just so I can extract even though objectively it's not worth it. You costed the entire team some credits? You !! Bad !!
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Post by squaredgonzo on Jun 23, 2017 14:04:00 GMT
Too lazy to read all the entries prior to this but gratz to everyone who completed it. I have played this twice. First time I PUG'd it just to see what was what and we did surprisingly well. No communication on the mic. It all went to shit on Wave 9 when I died/fell down onto the pipes below the LZ and the PUGs couldn't figure out how to get down there without jumping off the map. (one of the PUGs left before I could screenshot the scoreboard)
Second attempt with paunchycyclops and two of his friends. * Salarian Operator (me) * Salarian Infiltrator (Paunchy) * Angara Avenger (Paunchy's friend #1) * Human Soldier (Paunchy's friend #2) First few waves were routine, including a relatively easy Wave 3 Delivery thanks to two Infiltrators.
Then whichever PaunchyFriend was hosting lost connection and so did OtherPaunchyFriend. Fortunately it was a private game so we kept playing while waiting for them to return. We got to Wave 6 and I went super aggro on the Targets -- we were also lucky to get Anointed, Anointed, Anointed (instead of Ascendants) before we go the Behemoth.
The Behemoth took a lot of punishment but Paunchy and I took it down. Then I got synch killed (Fiend, I think?) leaving Paunchy to solo out the wave, which he did like a pro.
PaunchyFriends rejoined and we continued.
Waves 7, 8, 9 were just a slog with a lot of kiting. We ended up by the LZ several times which seems like a bad spot to me, but what do I know.
Wave 10 Devices, Paunchy cloaked and did the first 3 and then the 4th spawned about 10 meters from me so I did it, easy Gold 3 stars. There were only a few enemies left at this point - maybe they don't infinitely spawn like in ME3?
Wave 11 Extraction I managed to get Fiend synch'd about 20 seconds into the wave. LOL @ me.
The Operator was great on this mission. I was getting Assist points even while dead and as you can see, I managed to kill-steal my way to top-scoring. Benoit from Bioware would be so proud. I might try this again just so I can extract even though objectively it's not worth it. [ If you don't have a full team, and you'd rely on two pugs, Exemplar and Operator can make easier.
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Praise the Justicat!
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Post by Pounce de León on Jun 23, 2017 14:06:05 GMT
Gonna play it for the nighttime if it's still up. It should be up for the remainder of the weekend. Noice! Gonna try to solo it for der atmosphere. Maybe 3 waves, lol.
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Post by squaredgonzo on Jun 23, 2017 14:07:53 GMT
Gonna play it for the nighttime if it's still up. Use a level 1 soldier, equip a falcon/scorpion to enhance the nightmare element
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Post by paunchycyclops on Jun 23, 2017 14:24:57 GMT
Second attempt with paunchycyclops and two of his friends. * Salarian Operator (me) * Salarian Infiltrator (Paunchy) * Angara Avenger (Paunchy's friend #1) * Human Soldier (Paunchy's friend #2) First few waves were routine, including a relatively easy Wave 3 Delivery thanks to two Infiltrators.
Then whichever PaunchyFriend was hosting lost connection and so did OtherPaunchyFriend. Fortunately it was a private game so we kept playing while waiting for them to return. We got to Wave 6 and I went super aggro on the Targets -- we were also lucky to get Anointed, Anointed, Anointed (instead of Ascendants) before we go the Behemoth.
The Behemoth took a lot of punishment but Paunchy and I took it down. Then I got synch killed (Fiend, I think?) leaving Paunchy to solo out the wave, which he did like a pro.
PaunchyFriends rejoined and we continued.
Waves 7, 8, 9 were just a slog with a lot of kiting. We ended up by the LZ several times which seems like a bad spot to me, but what do I know.
Wave 10 Devices, Paunchy cloaked and did the first 3 and then the 4th spawned about 10 meters from me so I did it, easy Gold 3 stars. There were only a few enemies left at this point - maybe they don't infinitely spawn like in ME3?
Wave 11 Extraction I managed to get Fiend synch'd about 20 seconds into the wave. LOL @ me.
The Operator was great on this mission. I was getting Assist points even while dead and as you can see, I managed to kill-steal my way to top-scoring. Benoit from Bioware would be so proud. I might try this again just so I can extract even though objectively it's not worth it. I have to say, that we melted that Behemoth in wave 6. I'm guessing that Invasion was a big part of that. We had to do that wave as a duo because that was when the other two got booted from the game. And it really surprised me when I went back to do this mission again that with four people, we ran out of time trying to kill the Behemoth. Even nuking it didn't help.
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jrandall0308
Mass Effect Trilogy, Mass Effect Andromeda
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Post by JRandall0308 on Jun 23, 2017 14:51:29 GMT
I have to say, that we melted that Behemoth in wave 6. I'm guessing that Invasion was a big part of that. We had to do that wave as a duo because that was when the other two got booted from the game. And it really surprised me when I went back to do this mission again that with four people, we ran out of time trying to kill the Behemoth. Even nuking it didn't help. I also had the Shadow with SR Amp 3 which as we now know from peddroelm 's research gets hugely amplified by Go For the Eyes. HS the Behemoth and try to overcome its regen. But yeah, Invasion is strong. Like Dark Channel in ME3MP. Now if they would just give us 'Invasion Ammo' that stacked with Invasion the way Warp Ammo did with biotic effects.
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
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kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
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Post by kino on Jun 23, 2017 15:02:31 GMT
That, though, is exactly what I'm addressing. Measuring the worthiness of the mission based on the credit pay out. It seems a tad...ridiculous.Remember when we had the ME3MP weekend challenge where you had to score X amount of points using the Avenger on London? The Avenger, for pity's sake. On, fuck me sideways, London where everyone and their damn brother seemed to insist on a Gold/Collector. It was extraordinarily tedious, yet the community did it, had fun, kibitzed about it on the forum and never once complained about the credits involved. That's why the complaints about credits just seems so damned incongruous to me. People do care. Your opinion is irrelevant. It's not your place to tell others how to enjoy themselves. You enjoy it. Cool. Others do not. How the hell is this even a conversation? Nah, I'm not telling others what to think. That'd be presumptuous. It's not really a conversation. Just my curiosity and me thinking out loud...and maybe some rye whiskey was involved. Can make me a touch gregarious.
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Post by killabkilledb on Jun 23, 2017 15:15:33 GMT
The map is build in such a way that if you wonder around you find yourself surrounded and attacked from all sides. It's good to find a spot where you have your back covered. That is what I like about the map. Holding the middle with four is the most fun. Shit comes at you from all sides. Its hectic and awesome. When I see parties of top 10 apexers on psn sitting in the LZ with black widow Xs behind barricades and I puke in my mouth a little... #trash
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Post by killabkilledb on Jun 23, 2017 15:17:29 GMT
I'll be the first to tell you that the grind is the game but I highly doubt people truly ENJOY farming credits at a maximal rate over and over and over and over... Not playing this because the payout should be a little higher is neurotic. Bunch of whiny, entitled, alien romancers finding another reason to cry. It's different when you do NOT have a maxed manifest and still only have a Hurricane II (lowest UR I have). You do want to continue to build the manifest efficiently. +25% payout is extremely low as it should have been +50% absolute minimum (+100% would have been ideal). I love the effort by Bioware, and it is a step in the right direction. It was just a very poor choice of payout. I understand it doesn't really matter to you as you are max, but most are not. I would be thinking the same as you IF my manifest was max already... Not whining, just criticizing one poor choice after such a great effort Its lower than it should but its a weekend event on a new gold map with more waves and a few twists. Not playing it because it lowers your minute to credit ratio for a day or two is just stupid. Its entitled babies continuing to cry over every little detail.
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Post by killabkilledb on Jun 23, 2017 15:18:15 GMT
Second attempt with paunchycyclops and two of his friends. * Salarian Operator (me) * Salarian Infiltrator (Paunchy) * Angara Avenger (Paunchy's friend #1) * Human Soldier (Paunchy's friend #2) First few waves were routine, including a relatively easy Wave 3 Delivery thanks to two Infiltrators.
Then whichever PaunchyFriend was hosting lost connection and so did OtherPaunchyFriend. Fortunately it was a private game so we kept playing while waiting for them to return. We got to Wave 6 and I went super aggro on the Targets -- we were also lucky to get Anointed, Anointed, Anointed (instead of Ascendants) before we go the Behemoth.
The Behemoth took a lot of punishment but Paunchy and I took it down. Then I got synch killed (Fiend, I think?) leaving Paunchy to solo out the wave, which he did like a pro.
PaunchyFriends rejoined and we continued.
Waves 7, 8, 9 were just a slog with a lot of kiting. We ended up by the LZ several times which seems like a bad spot to me, but what do I know.
Wave 10 Devices, Paunchy cloaked and did the first 3 and then the 4th spawned about 10 meters from me so I did it, easy Gold 3 stars. There were only a few enemies left at this point - maybe they don't infinitely spawn like in ME3?
Wave 11 Extraction I managed to get Fiend synch'd about 20 seconds into the wave. LOL @ me.
The Operator was great on this mission. I was getting Assist points even while dead and as you can see, I managed to kill-steal my way to top-scoring. Benoit from Bioware would be so proud. I might try this again just so I can extract even though objectively it's not worth it. I have to say, that we melted that Behemoth in wave 6. I'm guessing that Invasion was a big part of that. We had to do that wave as a duo because that was when the other two got booted from the game. And it really surprised me when I went back to do this mission again that with four people, we ran out of time trying to kill the Behemoth. Even nuking it didn't help. I killed one with a sticky grenade and we were all like wtf...but came to the conclusion of fire barrel in the back by the river.
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Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
Posts: 692 Likes: 2,831
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0
Dec 10, 2023 22:12:36 GMT
2,831
Fly In The Lotion
It's not a lie if you believe it.
692
Sept 20, 2016 7:00:39 GMT
September 2016
n7swankiller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
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Post by Fly In The Lotion on Jun 23, 2017 15:50:47 GMT
Note to self: never PUG this shit again. 18:39 solo??!? Wtf.... Host dropped in the second or third wave, so the counter reset. I think it was around 25 minutes altogether.
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unclemonster
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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Jan 25, 2018 17:52:19 GMT
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unclemonster
Mass Effect Trilogy, Mass Effect Andromeda
unclemonster
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Post by unclemonster on Jun 23, 2017 16:01:18 GMT
It's different when you do NOT have a maxed manifest and still only have a Hurricane II (lowest UR I have). You do want to continue to build the manifest efficiently. +25% payout is extremely low as it should have been +50% absolute minimum (+100% would have been ideal). I love the effort by Bioware, and it is a step in the right direction. It was just a very poor choice of payout. I understand it doesn't really matter to you as you are max, but most are not. I would be thinking the same as you IF my manifest was max already... Not whining, just criticizing one poor choice after such a great effort Its lower than it should but its a weekend event on a new gold map with more waves and a few twists. Not playing it because it lowers your minute to credit ratio for a day or two is just stupid. Its entitled babies continuing to cry over every little detail. I'll play it and enjoy it a few times a day, but then it's back to the grind. With better pay, we would play it exclusively most of the weekend. (There is COMFEST going on this weekend with the 3Bs: Boobs, Beer, and Bud). My friends just won't grind it consistently as we take turns choosing maps/enemy/random whatever next person in line wants to play... I just think Bioware really missed an opportunity to create some positive buzz with such a cheap payout. They nailed it, and then shot themselves in the foot...
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Tallgeese_VII (Old,playing casual)
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Post by gethadept on Jun 23, 2017 16:04:15 GMT
Its lower than it should but its a weekend event on a new gold map with more waves and a few twists. Not playing it because it lowers your minute to credit ratio for a day or two is just stupid. Its entitled babies continuing to cry over every little detail. I'll play it and enjoy it a few times a day, but then it's back to the grind. With better pay, we would play it exclusively most of the weekend. (There is COMFEST going on this weekend with the 3Bs: Boobs, Beer, and Bud). My friends just won't grind it consistently as we take turns choosing maps/enemy/random whatever next person in line wants to play... I just think Bioware really missed an opportunity to create some positive buzz with such a cheap payout. They nailed it, and then shot themselves in the foot... They can still fix it.. change 25% modifier to 100%... lol
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Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
Posts: 692 Likes: 2,831
inherit
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0
Dec 10, 2023 22:12:36 GMT
2,831
Fly In The Lotion
It's not a lie if you believe it.
692
Sept 20, 2016 7:00:39 GMT
September 2016
n7swankiller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
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Post by Fly In The Lotion on Jun 23, 2017 16:06:14 GMT
That's fine if you enjoy it. That isn't what the conversation is about. Others care about the payout, so they won't bother. That, though, is exactly what I'm addressing. Measuring the worthiness of the mission based on the credit pay out. It seems a tad...ridiculous. Remember when we had the ME3MP weekend challenge where you had to score X amount of points using the Avenger on London? The Avenger, for pity's sake. On, fuck me sideways, London where everyone and their damn brother seemed to insist on a Gold/Collector. It was extraordinarily tedious, yet the community did it, had fun, kibitzed about it on the forum and never once complained about the credits involved. That's why the complaints about credits just seems so damned incongruous to me. The payout was an Ultra Rare. For an UR I'll Shuriken my way through Platinum with a Volus Adept.
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Post by auronio on Jun 23, 2017 16:10:46 GMT
Host dropped in the second or third wave, so the counter reset. I think it was around 25 minutes altogether. One of the missions yesterday night took us 54! minutes, no joke. Me constantly playing ambulance. But we extracted successfully. Just a l-i-t-t-l-e bit exhausting.
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unclemonster
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
inherit
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Jan 25, 2018 17:52:19 GMT
1,029
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unclemonster
Mass Effect Trilogy, Mass Effect Andromeda
unclemonster
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Post by unclemonster on Jun 23, 2017 16:12:48 GMT
I'll play it and enjoy it a few times a day, but then it's back to the grind. With better pay, we would play it exclusively most of the weekend. (There is COMFEST going on this weekend with the 3Bs: Boobs, Beer, and Bud). My friends just won't grind it consistently as we take turns choosing maps/enemy/random whatever next person in line wants to play... I just think Bioware really missed an opportunity to create some positive buzz with such a cheap payout. They nailed it, and then shot themselves in the foot... They can still fix it.. change 25% modifier to 100%... lol As it should be...
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gethadept
Tallgeese_VII (Old,playing casual)
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Post by gethadept on Jun 23, 2017 16:16:36 GMT
Host dropped in the second or third wave, so the counter reset. I think it was around 25 minutes altogether. One of the missions yesterday night took us 54! minutes, no joke. Me constantly playing ambulance. But we extracted successfully. Just a l-i-t-t-l-e bit exhausting.
Wow you deserve a medal for it. A real medal. :gasp:
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Post by poultrymancer on Jun 23, 2017 16:25:24 GMT
The map is build in such a way that if you wonder around you find yourself surrounded and attacked from all sides. It's good to find a spot where you have your back covered. That is what I like about the map. Holding the middle with four is the most fun. Shit comes at you from all sides. Its hectic and awesome. When I see parties of top 10 apexers on psn sitting in the LZ with black widow Xs behind barricades and I puke in my mouth a little... #trash Yeah, I'm generally vehemently anti-camping, but I'll admit I had fun in my first run with PUGs pulling their asses out of a bad camping situation. One kept running off and dying, other two were camping the LZ (and dying..). In one of the later waves, after the wanderer had been synced or stomped, I went over to the LZ while the others were down, revived both, then held it with them for the remaining half-wave. Barely even felt any shame.
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Post by auronio on Jun 23, 2017 16:27:14 GMT
One of the missions yesterday night took us 54! minutes, no joke. Me constantly playing ambulance. But we extracted successfully. Just a l-i-t-t-l-e bit exhausting.
Wow you deserve a medal for it. A real medal. :gasp: Not sure. Cause it was our own fault and a little bit devil-may-care. Running with my default team where one decided to level up his lvl 11 human infiltrator and the other one choosing her lvl 17 turian soldier which should have worked. I said "are you sure" but they were convinced we wouldn't run into any problems (they tried first time, I already had completed one run). We carried a lvl 7 turian agent pug who went down quite often and unfortunately wasn't part of our party chat hence we couldn't tell him what to do next and when or where to hide.
Bottom line it just took a little bit longer than anticipated.
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
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4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
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Post by kino on Jun 23, 2017 16:27:25 GMT
That, though, is exactly what I'm addressing. Measuring the worthiness of the mission based on the credit pay out. It seems a tad...ridiculous. Remember when we had the ME3MP weekend challenge where you had to score X amount of points using the Avenger on London? The Avenger, for pity's sake. On, fuck me sideways, London where everyone and their damn brother seemed to insist on a Gold/Collector. It was extraordinarily tedious, yet the community did it, had fun, kibitzed about it on the forum and never once complained about the credits involved. That's why the complaints about credits just seems so damned incongruous to me. The payout was an Ultra Rare. For an UR I'll Shuriken my way through Platinum with a Volus Adept. Oh, that's right! I forgot about that. Hah! You're right, I would have, too.
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