jaegerbane
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Post by jaegerbane on Jun 28, 2017 20:05:16 GMT
Can you run beam with a vintage heat sink? Yep. I wouldn't necessarily recommend it though, as the bug about the VHS's classification is still there and stops you from using one of the other special augs.
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jaegerbane
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Post by jaegerbane on Jun 28, 2017 20:08:36 GMT
[The damage penalty/bonus on these augments is additive with damage from barrels and skills. This means that ultimately the full auto augment increases dps even before taking into account human error from manual clicking. Beam emitter keeps the dps the same and makes the gun very accurate. You can use both on the same weapon. This guy made a chart with some dps info about the auto fire system and bio converter. I did watch that video but wasn't sure whether it was worth stacking the Emitter and Auto augs on the Valkyrie vs just the emitter. Is the damage reduction worth the clip boost? I'm not sure how the change to fire rate works with the beam, as the aug says it overrides all other fire type aug.
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Post by effusion on Jun 28, 2017 21:00:17 GMT
[The damage penalty/bonus on these augments is additive with damage from barrels and skills. This means that ultimately the full auto augment increases dps even before taking into account human error from manual clicking. Beam emitter keeps the dps the same and makes the gun very accurate. You can use both on the same weapon. This guy made a chart with some dps info about the auto fire system and bio converter. I did watch that video but wasn't sure whether it was worth stacking the Emitter and Auto augs on the Valkyrie vs just the emitter. Is the damage reduction worth the clip boost? I'm not sure how the change to fire rate works with the beam, as the aug says it overrides all other fire type aug. The auto fire augment is a dps loss until you stack 20% weapon damage, and a dps gain as you stack more after that (without taking clip size into account). Override means you can't combine the beam emitter with things like seeking plasma and it'll overwrite natural ammo types like the electrical conduits on the reegar carbine. You still get the stat changes from the auto fire augment if you combine them.
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lynx7386
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Post by lynx7386 on Jun 28, 2017 21:04:36 GMT
So reegar with beam emitter gives you a laser gun that actually looks like a laser gun? Lol
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jaegerbane
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Post by jaegerbane on Jun 28, 2017 21:05:58 GMT
I did watch that video but wasn't sure whether it was worth stacking the Emitter and Auto augs on the Valkyrie vs just the emitter. Is the damage reduction worth the clip boost? I'm not sure how the change to fire rate works with the beam, as the aug says it overrides all other fire type aug. The auto fire augment is a dps loss until you stack 20% weapon damage, and a dps gain as you stack more after that (without taking clip size into account). Override means you can't combine the beam emitter with things like seeking plasma and it'll overwrite natural ammo types like the electrical conduits on the reegar carbine. You still get the stat changes from the auto fire augment if you combine them. That's amazing. I've just hit level 40 in my current playthrough so I'm just on the point of building a level VI Valkyrie. If i'm right, this would mean a a barrel V + 5% passive damage in ARs means it's basically just a net clip upgrade, and anything after that would be just extra damage? Awesome.
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Post by michaelm on Jun 29, 2017 6:43:13 GMT
First thing I wanted to do was apply the Full Auto to the Pathfinder Pioneer, but it seems the game won't let me do that, it'll only do the Single Fire.
I did make a Full Auto Crusader Shotgun. The thing only has 4 or 5 rounds, so wonder how that turns out, haven't tested it yet.
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Post by AMR Liberator on Jun 29, 2017 14:42:34 GMT
Tried burst fire raptor and auto sweeper X. 1st one is very accurate, low refire rate between bursts but dmg sucks. Automatic sweeper is very good. Even with penalty is ultra accurate for me and deals a lot of damage. A sort of X5 ghost but better. Added 35%+ fire rate while airborne, double mod expansion, and kinetic coil.
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Post by Deleted on Jun 29, 2017 15:56:13 GMT
Automatic Mattock or Halberd, of course. heh. It's pretty fun. Not very accurate but great at applying ammo effects. I call mine the APEX Harrier Another favorite is the Sandstorm. Beast of a weapon with full auto. I'll try a Falcon next.
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jaegerbane
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Post by jaegerbane on Jun 30, 2017 19:23:04 GMT
I did watch that video but wasn't sure whether it was worth stacking the Emitter and Auto augs on the Valkyrie vs just the emitter. Is the damage reduction worth the clip boost? I'm not sure how the change to fire rate works with the beam, as the aug says it overrides all other fire type aug. The auto fire augment is a dps loss until you stack 20% weapon damage, and a dps gain as you stack more after that (without taking clip size into account). Override means you can't combine the beam emitter with things like seeking plasma and it'll overwrite natural ammo types like the electrical conduits on the reegar carbine. You still get the stat changes from the auto fire augment if you combine them. Was meaning to mention this but got caught up in that Kotaku author going full stalker, but anyway.... This is good shit. I tried building an N7 Valk along these lines - Beam Emitter, Full Auto Aug, Mod Slot Aug, Coolant Unit and Kinetic Coil (running Scope/Barrel/Stock) and... it's a thing of beauty. Imagine a full auto battle rifle with about 1/4 of the recoil of a stock Avenger and literally laser-accurate. With Clip Passive and Coolant unit it works out at a 33-round clip (providing 5 seconds of continuous beam), but it packs so much punch that overkill is a more an issue than anything. I'm expecting when I take Critical Hits, headshots are going to be almost 1 shot 1 kills.
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Post by lynx7386 on Jun 30, 2017 19:30:51 GMT
I'm wanting to do the same thing but with a hornet instead of a valkyrie, for my 2nd engineer play through. Just not sure it would work when the hornet has a 950 fire rate but only a 24 round clip.
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Post by effusion on Jun 30, 2017 20:55:52 GMT
I'm wanting to do the same thing but with a hornet instead of a valkyrie, for my 2nd engineer play through. Just not sure it would work when the hornet has a 950 fire rate but only a 24 round clip. It works very well if you use a bio converter, and if you're using tech powers anyway then you can heal yourself with life support.
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Post by lynx7386 on Jun 30, 2017 21:18:44 GMT
I'm wanting to do the same thing but with a hornet instead of a valkyrie, for my 2nd engineer play through. Just not sure it would work when the hornet has a 950 fire rate but only a 24 round clip. It works very well if you use a bio converter, and if you're using tech powers anyway then you can heal yourself with life support. Ill have to give that a try, never used the bio converter before
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Post by michaelm on Jul 3, 2017 8:25:39 GMT
I just got back in and used my Automatic Crusader shotgun. The rate of fire isnt anywhere close to "full auto" but it has 8 rounds now and fires much more quickly than standard, and the accuracy didnt even take much of a hit! My favorite shotgun just got better.
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jaegerbane
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Post by jaegerbane on Jul 3, 2017 11:28:36 GMT
I just got back in and used my Automatic Crusader shotgun. The rate of fire isnt anywhere close to "full auto" but it has 8 rounds now and fires much more quickly than standard, and the accuracy didnt even take much of a hit! My favorite shotgun just got better. 'Automatic' is being used literally in MEA's case, in that applying it to a gun means that holding down fire means it keeps firing. Unless I'm mistaken all other guns either fire one or more rounds per fire press. The actual rate of fire stat determines how quickly it refires, but it's a seperate stat to its fire type. That's part of the reason why stuff like the Valkyrie and Hornet do sky-high DPS, as their damage:ROF ratio is balanced against a burst refire delay, which the full-auto aug removes. I've always liked the Crusader skin but the idea of a shotgun not firing scattershot never sat right with me.
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Post by michaelm on Jul 4, 2017 9:12:28 GMT
I just got back in and used my Automatic Crusader shotgun. The rate of fire isnt anywhere close to "full auto" but it has 8 rounds now and fires much more quickly than standard, and the accuracy didnt even take much of a hit! My favorite shotgun just got better. 'Automatic' is being used literally in MEA's case, in that applying it to a gun means that holding down fire means it keeps firing. Unless I'm mistaken all other guns either fire one or more rounds per fire press. The actual rate of fire stat determines how quickly it refires, but it's a seperate stat to its fire type. That's part of the reason why stuff like the Valkyrie and Hornet do sky-high DPS, as their damage:ROF ratio is balanced against a burst refire delay, which the full-auto aug removes. I've always liked the Crusader skin but the idea of a shotgun not firing scattershot never sat right with me. Ive liked the idea myself, shotguns firing slugs give the feel of something like a marksman rifle, just with a large round and a very short barrel. If you take a second more to aim, the high damage of the slug is a great payoff when it hits. Though in multiplayer its better to go with something like the other N7 shotgun that has the crazy RoF, because of how fast paced and stressing the enemies can get you just need to spray and pray. Still, the Crusader has a place in my heart. It reminds me of the shotguns id mod with slug ammo with in Planetside 2. I used to get hate messages saying i was using an aimbot cause no way a shotgun could get them at range, when in practice the slugs turn the thing into a makeshit mid range sniper rifle.
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Post by lynx7386 on Jul 4, 2017 15:23:03 GMT
'Automatic' is being used literally in MEA's case, in that applying it to a gun means that holding down fire means it keeps firing. Unless I'm mistaken all other guns either fire one or more rounds per fire press. The actual rate of fire stat determines how quickly it refires, but it's a seperate stat to its fire type. That's part of the reason why stuff like the Valkyrie and Hornet do sky-high DPS, as their damage:ROF ratio is balanced against a burst refire delay, which the full-auto aug removes. I've always liked the Crusader skin but the idea of a shotgun not firing scattershot never sat right with me. Ive liked the idea myself, shotguns firing slugs give the feel of something like a marksman rifle, just with a large round and a very short barrel. If you take a second more to aim, the high damage of the slug is a great payoff when it hits. Though in multiplayer its better to go with something like the other N7 shotgun that has the crazy RoF, because of how fast paced and stressing the enemies can get you just need to spray and pray. Still, the Crusader has a place in my heart. It reminds me of the shotguns id mod with slug ammo with in Planetside 2. I used to get hate messages saying i was using an aimbot cause no way a shotgun could get them at range, when in practice the slugs turn the thing into a makeshit mid range sniper rifle. Why not use something like the valkyrie or mattock to get a battle rifle?
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Post by michaelm on Jul 5, 2017 1:35:27 GMT
Because the Crusader is fun?
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Post by PillarBiter on Jul 5, 2017 11:48:09 GMT
Because the Crusader is fun? the F-word!
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Post by tatann on Jul 5, 2017 11:50:16 GMT
My Revenant is a bit low on damage, I didn't think about putting the full auto on the Valkyrie (since the Valkyrie is meh in MP) but according to some posts, it seems to be good damage wise so I'm gonna try it. How is it in terms of recoil ? The 2-shot default burst already has some kick, I don't want to end up firing at the sky in full auto
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Post by lynx7386 on Jul 5, 2017 12:15:03 GMT
My Revenant is a bit low on damage, I didn't think about putting the full auto on the Valkyrie (since the Valkyrie is meh in MP) but according to some posts, it seems to be good damage wise so I'm gonna try it. How is it in terms of recoil ? The 2-shot default burst already has some kick, I don't want to end up firing at the sky in full auto I think the trick is to use both the full auto and beam emitter augments on the vakyrie. Full auto gives it a huge damage boost, but kills the accuracy/stability. Beam emitter gives it perfect accuracy and pretty high stability since it turns the bullet spread into a focused beam.
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jaegerbane
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Post by jaegerbane on Jul 5, 2017 12:42:22 GMT
My Revenant is a bit low on damage, I didn't think about putting the full auto on the Valkyrie (since the Valkyrie is meh in MP) but according to some posts, it seems to be good damage wise so I'm gonna try it. How is it in terms of recoil ? The 2-shot default burst already has some kick, I don't want to end up firing at the sky in full auto I think the trick is to use both the full auto and beam emitter augments on the vakyrie. Full auto gives it a huge damage boost, but kills the accuracy/stability. Beam emitter gives it perfect accuracy and pretty high stability since it turns the bullet spread into a focused beam. I can personally attest to this. My fave weapon, easily. It's worth remembering that even with the Beam Emitter +200% Stability boost, the recoil is still noticeable if not unmanageable. I recommend a stock on top. That + the Critical Hits passive means full auto headshots are realistic (though you still need to pull down your aim).
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Post by Giant Ambush Beetle on Jul 5, 2017 14:02:01 GMT
I've always liked the Crusader skin but the idea of a shotgun not firing scattershot never sat right with me. In the real world shotguns shooting single projectiles is totally a thing though. They're called shotgun slugs, a single bore-size projectile made of lead. Compared to real rifles they're very heavy projectiles going at medium velocities ( ~ 1600 feet per sec). Inside 50-75 meters they're as accurate as rifles and their stopping power is very very high. I own a shotgun that is specially set up to shoot said slugs and its a ton of fun to put penny-sized holes into targets - if you can stand the brutal recoil. So the crusader is a pretty realistic futuristic version a slug shotgun.
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Post by lynx7386 on Jul 5, 2017 15:19:14 GMT
I've always liked the Crusader skin but the idea of a shotgun not firing scattershot never sat right with me. In the real world shotguns shooting single projectiles is totally a thing though. They're called shotgun slugs, a single bore-size projectile made of lead. Compared to real rifles they're very heavy projectiles going at medium velocities ( ~ 1600 feet per sec). Inside 50-75 meters they're as accurate as rifles and their stopping power is very very high. I own a shotgun that is specially set up to shoot said slugs and its a ton of fun to put penny-sized holes into targets - if you can stand the brutal recoil. So the crusader is a pretty realistic futuristic version a slug shotgun. Don't forget about the aa12's grenade shots, accurate to 200 yards
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jaegerbane
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Post by jaegerbane on Jul 5, 2017 18:18:55 GMT
In the real world shotguns shooting single projectiles is totally a thing though. They're called shotgun slugs, a single bore-size projectile made of lead. Compared to real rifles they're very heavy projectiles going at medium velocities ( ~ 1600 feet per sec). Inside 50-75 meters they're as accurate as rifles and their stopping power is very very high. I own a shotgun that is specially set up to shoot said slugs and its a ton of fun to put penny-sized holes into targets - if you can stand the brutal recoil. I get that, I meant in the context of MEA (or ME in general, for that matter). I've always been a Carnifex fanboy and a slug-firing shotgun's role seems to overlap heavily with weapons that are vastly lighter. Whereas an actual shotgun seems to occupy a role all it's own. It's practically mandatory for effective use of Charge, for instance.
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Post by tatann on Jul 5, 2017 18:51:08 GMT
My Revenant is a bit low on damage, I didn't think about putting the full auto on the Valkyrie (since the Valkyrie is meh in MP) but according to some posts, it seems to be good damage wise so I'm gonna try it. How is it in terms of recoil ? The 2-shot default burst already has some kick, I don't want to end up firing at the sky in full auto I think the trick is to use both the full auto and beam emitter augments on the vakyrie. Full auto gives it a huge damage boost, but kills the accuracy/stability. Beam emitter gives it perfect accuracy and pretty high stability since it turns the bullet spread into a focused beam. Doesn't the beam emitter completely nerfs the damage output ? I thought it did, was it fixed ?
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