VanSinn
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Post by VanSinn on Jul 5, 2017 19:24:45 GMT
My Revenant is a bit low on damage, I didn't think about putting the full auto on the Valkyrie (since the Valkyrie is meh in MP) but according to some posts, it seems to be good damage wise so I'm gonna try it. How is it in terms of recoil ? The 2-shot default burst already has some kick, I don't want to end up firing at the sky in full auto Some others have suggested adding a beam emitter, but I've got one that's just full auto aug, mod extension aug and 3 kinetic coils, and I can say that the recoil is easily manageable. Of course, I've got a stock mod installed, and it does take a little bit of down motion on the mouse if I'm just spraying, but I tend to pulse fire it anyways (5-10 rounds at a time) to keep the accuracy high. If you've ever fired a 3 round burst M16/M4 as fast as you can, it's near enough to full auto ROF without some stupid in-game forced delay. Using the Valkyrie on full auto in pulses is very similar to that, and gives really nice DPS while still being very stable and accurate.
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jaegerbane
N3
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Post by jaegerbane on Jul 5, 2017 20:52:22 GMT
I think the trick is to use both the full auto and beam emitter augments on the vakyrie. Full auto gives it a huge damage boost, but kills the accuracy/stability. Beam emitter gives it perfect accuracy and pretty high stability since it turns the bullet spread into a focused beam. Doesn't the beam emitter completely nerfs the damage output ? I thought it did, was it fixed ? It was fixed in the v1.08 patch. It doesn't affect damage at all anymore, gun just does its base DPS. It also turns every gun into a continuous beam weapon (like the PAW), not just full autos. It massively increases stability (+200%).
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tatann
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Post by tatann on Jul 6, 2017 10:52:24 GMT
Doesn't the beam emitter completely nerfs the damage output ? I thought it did, was it fixed ? It was fixed in the v1.08 patch. It doesn't affect damage at all anymore, gun just does its base DPS. It also turns every gun into a continuous beam weapon (like the PAW), not just full autos. It massively increases stability (+200%). Thanks for the info, I've tried the Valkyrie with full auto, I didn't notice the recoil, so need for beam emitter But I will try beam emitter on other weapons
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jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Jul 6, 2017 11:11:45 GMT
It was fixed in the v1.08 patch. It doesn't affect damage at all anymore, gun just does its base DPS. It also turns every gun into a continuous beam weapon (like the PAW), not just full autos. It massively increases stability (+200%). Thanks for the info, I've tried the Valkyrie with full auto, I didn't notice the recoil, so need for beam emitter But I will try beam emitter on other weapons No worries. The main thing with the beam emitter isn't actually the recoil reduction, it's the accuracy. Graphics aside, its basically eliminating all bloom. The gun will always shoot precisely what the crosshair is pointing at for its entire clip.
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tatann
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Post by tatann on Jul 6, 2017 11:33:56 GMT
I wonder how it works on small clip weapons like Isharay, does it make one very short beam ? Or is it sustained like the shadow ?
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lynx7386
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Post by lynx7386 on Jul 6, 2017 13:00:54 GMT
I wonder how it works on small clip weapons like Isharay, does it make one very short beam ? Or is it sustained like the shadow ? I'm curious about that too. Apparently you can put the beam emitter on some shotguns like the disciple, curious how that behaves. I'm a little disappointed that it cannot be put on the reegar carbine though, that one actually looks like a laser gun to begin with.
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Post by tatann on Jul 6, 2017 22:45:46 GMT
I wonder how it works on small clip weapons like Isharay, does it make one very short beam ? Or is it sustained like the shadow ? I'm curious about that too. Apparently you can put the beam emitter on some shotguns like the disciple, curious how that behaves. I'm a little disappointed that it cannot be put on the reegar carbine though, that one actually looks like a laser gun to begin with. Yes, I cannot see myself putting a beam emitter on a weapon that doesn't look like it should be a "lazer" gun I mean an assault rifle like the Valkyrie looks too contemporary to pew pew, it's meant to dakka dakka But the design of the Isharay could be ok for a laser
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michaelm
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Post by michaelm on Jul 7, 2017 5:14:03 GMT
My Revenant is a bit low on damage, I didn't think about putting the full auto on the Valkyrie (since the Valkyrie is meh in MP) but according to some posts, it seems to be good damage wise so I'm gonna try it. How is it in terms of recoil ? The 2-shot default burst already has some kick, I don't want to end up firing at the sky in full auto One of my first thoughts was making the Valkyrie fully automatic. The Rate of Fire is incredibly high and it acts like a totally different weapon. Sure the damage may have been hit but with so many rounds going out I didn't really see a difference, and the accuracy wasn't bad either.
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jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Jul 7, 2017 10:18:44 GMT
I'm curious about that too. Apparently you can put the beam emitter on some shotguns like the disciple, curious how that behaves. I'm a little disappointed that it cannot be put on the reegar carbine though, that one actually looks like a laser gun to begin with. Yes, I cannot see myself putting a beam emitter on a weapon that doesn't look like it should be a "lazer" gun I mean an assault rifle like the Valkyrie looks too contemporary to pew pew, it's meant to dakka dakka But the design of the Isharay could be ok for a laser I have to admit I don't even get how this logic starts. The entire Star Wars saga is full of laser valkyries.
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Post by tatann on Jul 7, 2017 17:38:53 GMT
Yes, I cannot see myself putting a beam emitter on a weapon that doesn't look like it should be a "lazer" gun I mean an assault rifle like the Valkyrie looks too contemporary to pew pew, it's meant to dakka dakka But the design of the Isharay could be ok for a laser I have to admit I don't even get how this logic starts. The entire Star Wars saga is full of laser valkyries. Maybe that's why I'm not a big fan of Star Wars, even though I love pew pews
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Post by rolenka on Jul 8, 2017 2:58:11 GMT
Automatic, burst and single shot can all be put into the PAW, but it's a total waste of time. It counts the barest instant of the beam as a shot. Auto makes it click off and on again rapidly rather than hold its normal steady beam. I just wanted to see what they would do.
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Post by PillarBiter on Jul 12, 2017 12:33:03 GMT
There's 2 things which I found to be extremely effective: 1) Full auto valkyrie: Not the beam, because the autofire aug increases the fire rate, which makes it sound... just... so... incredible! Also, the accuracy is still very good with the autofire, so the beam isn't really necessary. A problem it has, though, is ammo. The clip isn't that high when using full auto, so I put a bioconverter on there. Absolute total destruction anywhere and everywhere. I also put cryo ammo on it and increased priming rate skill. Then invest in the cryo beam skill for stronger shatters (rank 6) and you're pretty much as overpowered as can be... 2) ...is what I thought. Until I found this gem: Burst-fire Dhan: It increases it's fire rate substantially (50%), and only decreases damage by 20%. Now use the heat inducer aug, and always use incendiary ammo. Your Dhan is just... a beast. Together with invasion and turbocharge, even the strongest of enemies drop in a couple seconds. On insanity! The only problem is (again) clip size. I'd recommend using a soldier profile and investing heavily in clip size, as you need to try to get 6 shots in one clip... so you can burst twice (also achievable with turbocharge). Also, incendiary ammo doesn't work long due to the small clip size. But if occasional spike damage is your thing, there is absolutely NO setup that surpasses this (weaponwise). I challenge anyone
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VanSinn
N3
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Post by VanSinn on Jul 12, 2017 17:31:32 GMT
There's 2 things which I found to be extremely effective: 1) Full auto valkyrie: Not the beam, because the autofire aug increases the fire rate, which makes it sound... just... so... incredible! Also, the accuracy is still very good with the autofire, so the beam isn't really necessary. A problem it has, though, is ammo. The clip isn't that high when using full auto, so I put a bioconverter on there. Absolute total destruction anywhere and everywhere. I also put cryo ammo on it and increased priming rate skill. Then invest in the cryo beam skill for stronger shatters (rank 6) and you're pretty much as overpowered as can be... 2) ...is what I thought. Until I found this gem: Burst-fire Dhan: It increases it's fire rate substantially (50%), and only decreases damage by 20%. Now use the heat inducer aug, and always use incendiary ammo. Your Dhan is just... a beast. Together with invasion and turbocharge, even the strongest of enemies drop in a couple seconds. On insanity! The only problem is (again) clip size. I'd recommend using a soldier profile and investing heavily in clip size, as you need to try to get 6 shots in one clip... so you can burst twice (also achievable with turbocharge). Also, incendiary ammo doesn't work long due to the small clip size. But if occasional spike damage is your thing, there is absolutely NO setup that surpasses this (weaponwise). I challenge anyone 1) Agreed about the Valkyrie. The sound, the damage, the accuracy...everything about this weapon screams "the perfect assault/battle rifle." I use a mash-up armor set, with Kett helmet (kinda ugly, but almost gives me a vibe as if Boba Fett's helmet and Ironman's helmet got smooshed together, and gives +weapon damage to boot) Maverick chest (again for +weapon damage) and Pathfinder arms/legs for added accuracy. With that setup, the spread never goes further out than the power cooldown indicators around the aim point. I don't, however, use the bio-converter aug. I consider it to be borderline broken. I have no issues with other people using it, but it just don't feel right to me. I use a vintage heat sink instead, since the low spare ammo count IS an issue. Level 4 Valkyrie, Full auto aug, Vintage heat sink, with all of the passives that increase clip size, and a level 4 heavy magazine mod give me 30 rounds until it overheats. I get around this by having a 2nd Valkyrie to switch to while waiting for the cool down, or I just cycle through my powers until it's ready to fire again. Still takes down an Architect on Insanity VERY nicely. Edit: I didn't have the second Valkyrie made in the video below, and I hadn't adjusted my Assault Rifle passive to account for the fact I didn't need the spare ammo (since VHS). I've since taken the weight reduction evolution instead of spare ammo. 2) Not a fan of shotguns, but I may hafta give this one a try.
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jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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PSN: JaegerBane
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Post by jaegerbane on Jul 12, 2017 20:40:35 GMT
There's 2 things which I found to be extremely effective: 1) Full auto valkyrie: Not the beam, because the autofire aug increases the fire rate, which makes it sound... just... so... incredible! Also, the accuracy is still very good with the autofire, so the beam isn't really necessary. A problem it has, though, is ammo. The clip isn't that high when using full auto, so I put a bioconverter on there. Absolute total destruction anywhere and everywhere. I also put cryo ammo on it and increased priming rate skill. Then invest in the cryo beam skill for stronger shatters (rank 6) and you're pretty much as overpowered as can be... I'm in two minds with the Bio Converter. I think it's a little freaky tbh, but I'd prefer to use that over the horrendous colour of the clip mods In general, the beam is not about accuracy per se. It's about literal, 100% accuracy - i.e. if you've got enough recoil reduction, you can simply sight down on a target's head, pull the trigger and the DPS goes through the roof. That's kind of why I use a scope and stock. You can't quite manage that with the full auto alone. For just basic firing though, it's fine.
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Post by PillarBiter on Jul 13, 2017 6:31:31 GMT
There's 2 things which I found to be extremely effective: 1) Full auto valkyrie: Not the beam, because the autofire aug increases the fire rate, which makes it sound... just... so... incredible! Also, the accuracy is still very good with the autofire, so the beam isn't really necessary. A problem it has, though, is ammo. The clip isn't that high when using full auto, so I put a bioconverter on there. Absolute total destruction anywhere and everywhere. I also put cryo ammo on it and increased priming rate skill. Then invest in the cryo beam skill for stronger shatters (rank 6) and you're pretty much as overpowered as can be... 2) ...is what I thought. Until I found this gem: Burst-fire Dhan: It increases it's fire rate substantially (50%), and only decreases damage by 20%. Now use the heat inducer aug, and always use incendiary ammo. Your Dhan is just... a beast. Together with invasion and turbocharge, even the strongest of enemies drop in a couple seconds. On insanity! The only problem is (again) clip size. I'd recommend using a soldier profile and investing heavily in clip size, as you need to try to get 6 shots in one clip... so you can burst twice (also achievable with turbocharge). Also, incendiary ammo doesn't work long due to the small clip size. But if occasional spike damage is your thing, there is absolutely NO setup that surpasses this (weaponwise). I challenge anyone 1) Agreed about the Valkyrie. The sound, the damage, the accuracy...everything about this weapon screams "the perfect assault/battle rifle." I use a mash-up armor set, with Kett helmet (kinda ugly, but almost gives me a vibe as if Boba Fett's helmet and Ironman's helmet got smooshed together, and gives +weapon damage to boot) Maverick chest (again for +weapon damage) and Pathfinder arms/legs for added accuracy. With that setup, the spread never goes further out than the power cooldown indicators around the aim point. I don't, however, use the bio-converter aug. I consider it to be borderline broken. I have no issues with other people using it, but it just don't feel right to me. I use a vintage heat sink instead, since the low spare ammo count IS an issue. Level 4 Valkyrie, Full auto aug, Vintage heat sink, with all of the passives that increase clip size, and a level 4 heavy magazine mod give me 30 rounds until it overheats. I get around this by having a 2nd Valkyrie to switch to while waiting for the cool down, or I just cycle through my powers until it's ready to fire again. Still takes down an Architect on Insanity VERY nicely. Edit: I didn't have the second Valkyrie made in the video below, and I hadn't adjusted my Assault Rifle passive to account for the fact I didn't need the spare ammo (since VHS). I've since taken the weight reduction evolution instead of spare ammo. 2) Not a fan of shotguns, but I may hafta give this one a try. Bio converters may indeed be broken, yes... BUT. We're so far into the future... and the army still hasn't found an optimal way to prevent reloading/waiting to recharge? That's just stupid. So I canon roleplay by only using guns that don't have to be reloaded. (I use PAW, bio converter valkyrie, and a normal Dhan, because the Kett haven't figured out how to prevent reloading yet )
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Post by PillarBiter on Jul 13, 2017 9:04:44 GMT
What I'm curious for am is, has anyone found a good use for teh single fire aug?
Only thing I can think of is Isharay with single fire, battlefield assist module and vintage clip. But that's not nearly as overpowered as the burst fire dhan or auto valkyrie.
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Post by Pounce de León on Jul 13, 2017 9:46:25 GMT
Most damage type augments I tried were just shit in damage. I don't use them anymore.
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jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Jul 13, 2017 11:37:45 GMT
What I'm curious for am is, has anyone found a good use for teh single fire aug? Only thing I can think of is Isharay with single fire, battlefield assist module and vintage clip. But that's not nearly as overpowered as the burst fire dhan or auto valkyrie. IIRC you can't put a fire augment on a gun that already uses that fire type.
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Post by Deleted on Jul 13, 2017 18:38:45 GMT
Something tells me that these mods have great potential to break weapons...
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Darth Wraith
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Post by Darth Wraith on Jul 13, 2017 22:16:53 GMT
Has anyone tried sticking the autofire mod on a Sandstorm rifle?
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Jul 14, 2017 23:46:26 GMT
Has anyone tried sticking the autofire mod on a Sandstorm rifle? I haven't, but I expect it'd be fairly similar to the Valkyrie, maybe not QUITE as good, but still a very punchy full auto. I like how the Sandstorm operates, but I just can't use it in game now that I have a full auto Valkyrie. I mean, I'm a military veteran, so I've got some practical experience with shoulder-fired weaponry...and the Sandstorm's visual model annoys the hell outta me. That tiny little buttstock would be more of a hinderance than a help, to be honest. The stock is meant to provide stability by "sinking in" to the hollow just inside your shoulder joint, and it also houses a buffer or a felt recoil reduction mechanism. That small of a butt wouldn't provide much stability, and any felt recoil would be magnified by the small size. As an example, have a 200 pound man (90.72 kilos for you metric types) stand on your foot while he's wearing boots...then have a 120 lb woman (54.43 kg) stand on your foot wearing stiletto heels...and you'll get a picture of what I'm talking about. The Pathfinder AR is even worse in some ways, since its buttstock is ROUND for fuck's sake. I know, I know, I'm being pedantic, but the look of a weapon is important, at least to me. The Valkyrie LOOKS like a proper AR, and now that we have the option to remove it's horrendous burst mechanic, it's an excellent piece. I use 2 FA Valkyries, with Vintage Heat Sink mods to counter the lack of spare ammo, so I can switch to my "backup" while my primary is cooling down. I'm almost tempted to try one with a single fire augment, just to see if it'd be a valid replacement for a Sandstorm in a DMR role, with a scope for mid-long range semi-sniping. I expect I'd prefer the full auto version, but who knows?
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