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Post by smilesja on Jul 7, 2017 4:47:00 GMT
Looking forward to this panel, even if they don't announce DLC.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jul 7, 2017 5:09:44 GMT
But what about my favorite one, saint hubert, can they confirm? : YES THEY CAN! Hmm never heard of that one. Is it Canadian? Very Canadian! Not even upstate NY. Good stuff. Underrated.
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Post by UutIVvdPw7END0Ef on Jul 7, 2017 7:19:35 GMT
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Post by sil on Jul 7, 2017 10:56:26 GMT
So, 9pm tomorrow it starts.
I wonder what we'll find out.
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Post by haolyn on Jul 7, 2017 11:44:00 GMT
If I were there I'd ask them if at any point in the development they planned on having procedurally generated planets.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Jul 7, 2017 13:12:14 GMT
If I were there I'd ask them if at any point in the development they planned on having procedurally generated planets. Well... from what Kotaku reported through anonymous sources "familiar with BioWare" that there was a three-year long experiment to do just that. It didn't pan out and caused a series of problems that had to be addressed. This explains a lot, but it doesn't excuse BioWare for what was released on March 17th. It just shows that some bad choices were made and those decisions had a ripple effect during the late stages of development. Just imagine how much bigger Andromeda would've been if they hadn't clung onto that experiment for so long. Lesson learned.
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Post by haolyn on Jul 7, 2017 13:45:53 GMT
If I were there I'd ask them if at any point in the development they planned on having procedurally generated planets. Well... from what Kotaku reported through anonymous sources "familiar with BioWare" that there was a three-year long experiment to do just that. It didn't pan out and caused a series of problems that had to be addressed. This explains a lot, but it doesn't excuse BioWare for what was released on March 17th. It just shows that some bad choices were made and those decisions had a ripple effect during the late stages of development. Just imagine how much bigger Andromeda would've been if they hadn't clung onto that experiment for so long. Lesson learned. No, I mean I want to ask them that because I want to hear their version of how it all went down. It would be interesting to compare with what Jason Schreier said happened.
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Go Team!
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Post by sjsharp2010 on Jul 7, 2017 15:06:46 GMT
If I were there I'd ask them if at any point in the development they planned on having procedurally generated planets. They originally planned on doing the game that way yes but that plan fell apart for some reason which was why we got the game that we did.
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N7
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Post by sjsharp2010 on Jul 7, 2017 15:10:21 GMT
So, 9pm tomorrow it starts. I wonder what we'll find out. Hopefull ythat a DLC is heading our way. I know I'm reaching but it could happen.
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kino
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The path up and down are one and the same.
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Post by kino on Jul 7, 2017 15:13:07 GMT
Well... from what Kotaku reported through anonymous sources "familiar with BioWare" that there was a three-year long experiment to do just that. It didn't pan out and caused a series of problems that had to be addressed. This explains a lot, but it doesn't excuse BioWare for what was released on March 17th. It just shows that some bad choices were made and those decisions had a ripple effect during the late stages of development. Just imagine how much bigger Andromeda would've been if they hadn't clung onto that experiment for so long. Lesson learned. No, I mean I want to ask them that because I want to hear their version of how it all went down. It would be interesting to compare with what Jason Schreier said happened. Yeah, I would definitely want to hear their version of it. Horses mouth and all of that.
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Post by Bizo on Jul 7, 2017 16:43:07 GMT
If I were there I'd ask them if at any point in the development they planned on having procedurally generated planets. They originally planned on doing the game that way yes but that plan fell apart for some reason which was why we got the game that we did. Procedurally generated planets failed because they are a PITA to develop, implement, and especially test. They also require a lot of time. For a studio that used to do mostly support work it was a disaster waiting to happen. They were too ambitious for their own good and everything fell apart after some time. At least they scrapped the ideea in time and managed to make a game out of that mess. Now if they are trusted again with another Mass Effect title I am sure that they learned from their mistakes and will focus on the highlights of their game and improve the aspects in which the game was lacking.
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Amateur Reporter
Old BSN veteran, I guess.
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Post by Croatsky on Jul 7, 2017 16:51:27 GMT
If I were there I'd ask them if at any point in the development they planned on having procedurally generated planets. Well... from what Kotaku reported through anonymous sources "familiar with BioWare" that there was a three-year long experiment to do just that. It didn't pan out and caused a series of problems that had to be addressed. This explains a lot, but it doesn't excuse BioWare for what was released on March 17th. It just shows that some bad choices were made and those decisions had a ripple effect during the late stages of development. Just imagine how much bigger Andromeda would've been if they hadn't clung onto that experiment for so long. Lesson learned. Actually, troubled development story came from anonymous BioWare developer(s). It's story about ME franchise being put on ice and no DLC's for ME:A that came from anonymous sources that are "familiar with BioWare".
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Post by Deleted on Jul 7, 2017 17:07:47 GMT
Well... from what Kotaku reported through anonymous sources "familiar with BioWare" that there was a three-year long experiment to do just that. It didn't pan out and caused a series of problems that had to be addressed. This explains a lot, but it doesn't excuse BioWare for what was released on March 17th. It just shows that some bad choices were made and those decisions had a ripple effect during the late stages of development. Just imagine how much bigger Andromeda would've been if they hadn't clung onto that experiment for so long. Lesson learned. Actually, troubled development story came from anonymous BioWare developer(s). It's story about ME franchise being put on ice and no DLC's for ME:A that came from anonymous sources that are "familiar with BioWare". There are still more books and comics to come out yet so I'm not giving up on the series yet. Those would not be released in my opinion if there wasn't more story to tell.
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N7
Go Team!
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Post by sjsharp2010 on Jul 7, 2017 17:17:35 GMT
They originally planned on doing the game that way yes but that plan fell apart for some reason which was why we got the game that we did. Procedurally generated planets failed because they are a PITA to develop, implement, and especially test. They also require a lot of time. For a studio that used to do mostly support work it was a disaster waiting to happen. They were too ambitious for their own good and everything fell apart after some time. At least they scrapped the ideea in time and managed to make a game out of that mess. Now if they are trusted again with another Mass Effect title I am sure that they learned from their mistakes and will focus on the highlights of their game and improve the aspects in which the game was lacking. tbh that's all any of us can ask for is that they learn from the mistakes that were made. Also tbh I think it showed what a talented studio they are though in that they were still able to put as good a game in general that MEA was together in such a short time so they can take that as a positive. Granted there were still issues with it but that's more down I think in that they simply weren't given the time to fix them and polish everything up. But yeah had they been more realistic about what they could achieve from the get go I think they could have easily had a game of the year on their hands just like with DAI. Unfortunately what's done is done though but I hope for their sake they're given a chance to recover and try again eventually. Because despite the mess it was in development I think MEA has turned out to be a half decent game
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Go Team!
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Post by sjsharp2010 on Jul 7, 2017 17:20:07 GMT
Actually, troubled development story came from anonymous BioWare developer(s). It's story about ME franchise being put on ice and no DLC's for ME:A that came from anonymous sources that are "familiar with BioWare". There are still more books and comics to come out yet so I'm not giving up on the series yet. Those would not be released in my opinion if there wasn't more story to tell. Yeah I'm not giving up yet either as I still have that feeling in that we'll get some DLC's with the books. Only time will tell though.
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Post by griffith82 on Jul 7, 2017 17:20:20 GMT
Procedurally generated planets failed because they are a PITA to develop, implement, and especially test. They also require a lot of time. For a studio that used to do mostly support work it was a disaster waiting to happen. They were too ambitious for their own good and everything fell apart after some time. At least they scrapped the ideea in time and managed to make a game out of that mess. Now if they are trusted again with another Mass Effect title I am sure that they learned from their mistakes and will focus on the highlights of their game and improve the aspects in which the game was lacking. tbh that's all any of us can ask for is that they learn from the mistakes that were made. Also tbh I think it showed what a talented studio they are though in that they were still able to put as good a game in general that MEA was together in such a short time so they can take that as a positive. Granted there were still issues with it but that's more down I think in that they simply weren't given the time to fix them and polish everything up. But yeah had they been more realistic about what they could achieve from the get go I think they could have easily had a game of the year on their hands just like with DAI. Unfortunately what's done is done though but I hope for their sake they're given a chance to recover and try again eventually. Because despite the mess it was in development I think MEA has turned out to be a half decent game It definitely had its issues but it is now my new favorite.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jul 7, 2017 17:27:17 GMT
Well... from what Kotaku reported through anonymous sources "familiar with BioWare" that there was a three-year long experiment to do just that. It didn't pan out and caused a series of problems that had to be addressed. This explains a lot, but it doesn't excuse BioWare for what was released on March 17th. It just shows that some bad choices were made and those decisions had a ripple effect during the late stages of development. Just imagine how much bigger Andromeda would've been if they hadn't clung onto that experiment for so long. Lesson learned. Actually, troubled development story came from anonymous BioWare developer(s). It's story about ME franchise being put on ice and no DLC's for ME:A that came from anonymous sources that are "familiar with BioWare". Yes. Sorry. You're right. I still want to see a credited source. At least an ex-employee willing to go on the record that wasn't tied to an NDA. Also, I know there are counter-arguments to the NDA, but seriously... the only authority on this is EA and they're not talking. Simple as that. Speculation is very entertaining, but it's not journalism.
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N7
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Post by sjsharp2010 on Jul 7, 2017 17:41:01 GMT
tbh that's all any of us can ask for is that they learn from the mistakes that were made. Also tbh I think it showed what a talented studio they are though in that they were still able to put as good a game in general that MEA was together in such a short time so they can take that as a positive. Granted there were still issues with it but that's more down I think in that they simply weren't given the time to fix them and polish everything up. But yeah had they been more realistic about what they could achieve from the get go I think they could have easily had a game of the year on their hands just like with DAI. Unfortunately what's done is done though but I hope for their sake they're given a chance to recover and try again eventually. Because despite the mess it was in development I think MEA has turned out to be a half decent game It definitely had its issues but it is now my new favorite. some other people that I know have said it's theirs as well although they'er not members of the BSN as far as I know. I wouldn't say it's my favourite as it would take quite some effort to topple ME2 imo but its still one of my favourite games atm. But yeah it could have been game of the year had they not tried to be as ambitious and spent more time building the game we have because I don't think we'd have had as many bugs and the story likely would have been better structured too. I definitely feel the talent that is there in the game it's just that I don't think it shined through at times as much as it should have. I'm not saying MEA is a bad game becaquse it isn't imo. But it does have a few flaws mostly I put it down to the weird development cycle it suffered from though not the people who brought us the final product.
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Post by Deleted on Jul 7, 2017 17:57:37 GMT
It definitely had its issues but it is now my new favorite. some other people that I know have said it's theirs as well although they'er not members of the BSN as far as I know. I wouldn't say it's my favourite as it would take quite some effort to topple ME2 imo but its still one of my favourite games atm. But yeah it could have been game of the year had they not tried to be as ambitious and spent more time building the game we have because I don't think we'd have had as many bugs and the story likely would have been better structured too. I definitely feel the talent that is there in the game it's just that I don't think it shined through at times as much as it should have. I'm not saying MEA is a bad game becaquse it isn't imo. But it does have a few flaws mostly I put it down to the weird development cycle it suffered from though not the people who brought us the final product. Andromeda is the third best game in the series....to me. It had too many wonky bits and loose threads to be considered as good as the last two. But if we get a sequel at some point it could have the potential to be better than mass effect 2. But the internet was feeling grumpy that Tuesday and decided bioware are now hitler, like even more than they were already to them.
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N7
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Post by sjsharp2010 on Jul 7, 2017 18:15:40 GMT
some other people that I know have said it's theirs as well although they'er not members of the BSN as far as I know. I wouldn't say it's my favourite as it would take quite some effort to topple ME2 imo but its still one of my favourite games atm. But yeah it could have been game of the year had they not tried to be as ambitious and spent more time building the game we have because I don't think we'd have had as many bugs and the story likely would have been better structured too. I definitely feel the talent that is there in the game it's just that I don't think it shined through at times as much as it should have. I'm not saying MEA is a bad game becaquse it isn't imo. But it does have a few flaws mostly I put it down to the weird development cycle it suffered from though not the people who brought us the final product. Andromeda is the third best game in the series....to me. It had too many wonky bits and loose threads to be considered as good as the last two. But if we get a sequel at some point it could have the potential to be better than mass effect 2. But the internet was feeling grumpy that Tuesday and decided bioware are now hitler, like even more than they were already to them. yeah I agree I' d definitely put it above ME1 but I wouldn't put it on the same level as 2 and 3 though so yeah I'd asy it's number 3 in the series for me as well but then ME is definitely my favourite game series I've got though. The only other one to me that runs it close ironically is Bioware's other baby Dragon Age so I hope both series are here to stay. i'm glad that at least it looks like we'er getting a DA4 but I just hope it ends up being more like a DAI success than a MEA style washout in terms of it's reception. Because if that's not the case the future of both ME and DA could be in serious danger otherwise and I for sure don't want to see Bioware become another MMO group we have too many of those as it is
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Post by Deleted on Jul 7, 2017 18:35:01 GMT
Andromeda is the third best game in the series....to me. It had too many wonky bits and loose threads to be considered as good as the last two. But if we get a sequel at some point it could have the potential to be better than mass effect 2. But the internet was feeling grumpy that Tuesday and decided bioware are now hitler, like even more than they were already to them. yeah I agree I' d definitely put it above ME1 but I wouldn't put it on the same level as 2 and 3 though so yeah I'd asy it's number 3 in the series for me as well but then ME is definitely my favourite game series I've got though. The only other one to me that runs it close ironically is Bioware's other baby Dragon Age so I hope both series are here to stay. i'm glad that at least it looks like we'er getting a DA4 but I just hope it ends up being more like a DAI success than a MEA style washout in terms of it's reception. Because if that's not the case the future of both ME and DA could be in serious danger otherwise and I for sure don't want to see Bioware become another MMO group we have too many of those as it is I see gaming going in a very dumb place right now. Everything has to be an online only mmorpg with rng weapon loot systems where it takes about 4 hours to complete. Then you play the same levels over and over again just that its harder the next time. You know like devil may cry from about 16 years ago. Making games with good stories that sell are hard to make thats why devs are running in droves to rip off destiny.
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Post by colfoley on Jul 7, 2017 18:53:18 GMT
yeah I agree I' d definitely put it above ME1 but I wouldn't put it on the same level as 2 and 3 though so yeah I'd asy it's number 3 in the series for me as well but then ME is definitely my favourite game series I've got though. The only other one to me that runs it close ironically is Bioware's other baby Dragon Age so I hope both series are here to stay. i'm glad that at least it looks like we'er getting a DA4 but I just hope it ends up being more like a DAI success than a MEA style washout in terms of it's reception. Because if that's not the case the future of both ME and DA could be in serious danger otherwise and I for sure don't want to see Bioware become another MMO group we have too many of those as it is I see gaming going in a very dumb place right now. Everything has to be an online only mmorpg with rng weapon loot systems where it takes about 4 hours to complete. Then you play the same levels over and over again just that its harder the next time. You know like devil may cry from about 16 years ago. Making games with good stories that sell are hard to make thats why devs are running in droves to rip off destiny. the wrong thing in gaming is being emphasized. Instead of the creative interactive element you are getting with online games the ability to "share with your friends". Not realizing that sharing your SP experiences is sharing too. And with the percieved failure of MEA and the potential failure of DA 4. Ea might take the wrong lesson.
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Post by Deleted on Jul 7, 2017 18:58:27 GMT
And with the percieved failure of MEA EA are the people who know very perfectly well (and have even said so) that ME:A wasn't a failure in the slightest.
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Post by suikoden on Jul 7, 2017 19:00:24 GMT
And with the percieved failure of MEA EA are the people who know very perfectly well (and have even said so) that ME:A wasn't a failure in the slightest. It won't be thanks to multiplayer mictrotransactions - I could see a future mass effect come out that's solely online multiplayer.
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Post by colfoley on Jul 7, 2017 19:02:09 GMT
And with the percieved failure of MEA EA are the people who know very perfectly well (and have even said so) that ME:A wasn't a failure in the slightest. hence 'perceived' though i should point out that MEAs success as a game...given its plot...is very much tied to whether we get dlc and a sequel. Granted i like the game. I love the game. But if there is no.more me there will be no payoff for all those interesting plot lines. Like firefly or SGU.
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