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Post by Deleted on Jul 8, 2017 13:12:15 GMT
I think the companions are better in DAI (like Dorian!), and (to my memory) have more content and cutscenes overall. I mean, looking back, I guess I feel like DAI did have more fun stuff to do beyond collecting and delivering, and maybe the main quest had a bit more layering, but not especially so? (Did it? All I can remember is closing rift after rift!) So the GOTY A-/C- gap is a little confusing to me. I'll grant you that. After the companions in DAI, well, any game would have a tough stick to measure up against. They were brilliantly scripted. I don't dislike the companions in ME:A, far from it as a matter of fact, but I didn't invest in them the same as I did with the companions in DAI. I liked companions better in Andromeda than in DA3. Dorian's the only one there that I really liked; he was basically the only thing along with playing a Qunari that I've liked about DA3. Such a let down after DA2.... my fav companion casts in the new games are Awakening, DA2 and ME2. DA1, ME1 and 3, and DA3 imo all have weaker casts than Andromeda. Andromeda and DA3 both gave too much consideration to romance, but DA3 imo is worse, more bloated, and should have used some advisors as companions, and cut a few chars and romances to give both more depth and meaning.
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Post by Deleted on Jul 8, 2017 13:16:49 GMT
ME2 suffered similarly Drew left in middle of development, leaving Walters to take over. So I don't think it was that much damaging. Also Chris Schlerf did the same thing with Destiny 2. He was a lead writer of that game for 1 year and then just left in November 2016. It looks like a habit for him. On the other hand, I just can't understand why writers leave. As a writer myself it is a mystery. Of course, my field is in creative writing, and I have zero idea how the work is done in game industry. I am too proud as a person to leave in a middle of a process, it would need a catastrophic circumstances for me to leave my work undone. But I read a lot people leaving in this sector when the work is still ongoing. Sorry about the OT. Karpyshyn was needed for The Old Republic while working on ME2, if I remember correctly. Not sure if it was voluntary or company orders though.
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Post by Croatsky on Jul 8, 2017 13:51:30 GMT
On the other hand, I just can't understand why writers leave. As a writer myself it is a mystery. Of course, my field is in creative writing, and I have zero idea how the work is done in game industry. I am too proud as a person to leave in a middle of a process, it would need a catastrophic circumstances for me to leave my work undone. But I read a lot people leaving in this sector when the work is still ongoing. Sorry about the OT. Karpyshyn was needed for The Old Republic while working on ME2, if I remember correctly. Not sure if it was voluntary or company orders though. Eh, Drew went to write his own novels after leaving ME2. EA didn't hire him back for SW:TOR until much later.
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Post by jaegerbane on Jul 8, 2017 13:55:24 GMT
I'll grant you that. After the companions in DAI, well, any game would have a tough stick to measure up against. They were brilliantly scripted. I don't dislike the companions in ME:A, far from it as a matter of fact, but I didn't invest in them the same as I did with the companions in DAI. I liked companions better in Andromeda than in DA3. Dorian's the only one there that I really liked; he was basically the only thing along with playing a Qunari that I've liked about DA3. Such a let down after DA2.... my fav companion casts in the new games are Awakening, DA2 and ME2. DA1, ME1 and 3, and DA3 imo all have weaker casts than Andromeda. Andromeda and DA3 both gave too much consideration to romance, but DA3 imo is worse, more bloated, and should have used some advisors as companions, and cut a few chars and romances to give both more depth and meaning. Tbh I felt that the MEA characters continued the trend from DAI, in that they weren't necessarily instant favourites like the earlier games of their respective franchises, but grew on you to a far greater extent over the course of a single game. I couldn't stand Sera in particular to begin with but she grew on me massively as the game went on, to the extent where she was basically my Inquisitor's surrogate little sister, despite their totally different backgrounds (my canon quis was a male human mage). Same kind of thing happened in MEA for me.
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Post by Deleted on Jul 8, 2017 13:55:29 GMT
Karpyshyn was needed for The Old Republic while working on ME2, if I remember correctly. Not sure if it was voluntary or company orders though. Eh, Drew went to write his own novels after leaving ME2. EA didn't hire him back for SW:TOR until much later. Actually, it was Old Republic before his novels. I normally have a good memory about this. Drew already left BioWare when ME3 was released. Edit: Revan novel and Old Republic released in 2011. One more Old Republic novel in 2012. All of his non-gaming novels were in 2013 and beyond.
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Post by ozzie on Jul 8, 2017 14:12:28 GMT
Procedurally generated worlds have never been an acclaimed part of Mass Effect, hell, open world was only applicable to Mass Effect 1. They should've just gone the ME1 route, but with more interesting, small planets to drive around. H-074c and Havarl are the best examples of it. Elaadan was great too. I think they were pretty much tied into a requirement for open worlds with the setting and theme of ME:A, in the MET you had a large well developed universe with mega cities, stations, etc, something you couldn't really use with a colonisation and frontier themed game. Andromeda was always going to consist of a lot of wilderness and large open spaces, procedural generation was an obvious route to free up development resources in the longer term and if they had succeeded I'm sure people would be saying one of the best things about Andromeda was you could land on any planet in the Helios Cluster. Regardless, the environments were not really a big issue with ME:A, nor would any of the work on them have involved development resources from the areas where ME:A preformed poorly.
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Post by Croatsky on Jul 8, 2017 14:59:41 GMT
Only 5 hours until Q&A Panel.
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Post by kino on Jul 8, 2017 15:30:46 GMT
Only 5 hours until Q&A Panel. Is it known if there's a live stream of the panel somewhere?
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Post by Andrew Waples on Jul 8, 2017 15:31:56 GMT
Only 5 hours until Q&A Panel. I see that no one is counting down or anything... Just don't get your hopes up. This would be live streamed (which it doesn't appear to be so or at least not uploaded later) if there was indeed a significant hint (hint being a trailer or something) at the panel.
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Post by smilesja on Jul 8, 2017 15:34:53 GMT
It's not the matter of liking or disliking companions - they are just BADLY WRITTEN, same as main story - which is boring and predictable at many points. Most of you are blaming development process, animations, unexperienced staff and not green enough trees - MEA problem is WRITING QUALITY - immature dialogues, weak plots - no patch can change that ! No wonder that Anthem suddenly got Drew Karphyshyn, one of the very few writers in BW who always keep high quality writing standards. I still don't understand why people keep saying me a has immature dialogue. The dialogue sounds fine to me.
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Post by bshep on Jul 8, 2017 15:40:51 GMT
Only 5 hours until Q&A Panel. Is it known if there's a live stream of the panel somewhere? No livestream. ps: you know this ego masturbation some people like to do for Drew is annoying, its like he single handedly made ME1 and ME2 and leaving Bioware turned him into some sort of martyr.
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Post by Croatsky on Jul 8, 2017 15:42:15 GMT
Only 5 hours until Q&A Panel. Is it known if there's a live stream of the panel somewhere? Nope, unlikely there will be one. Nobody is doing for this Comic Con either.
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Post by Croatsky on Jul 8, 2017 15:47:54 GMT
An hour before BioWare panel starts, Tom Taylorson will be interviewed on Mass Effect Marathon Twitch stream. Not too relevant, but to pass the time for when it starts.
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Post by kino on Jul 8, 2017 15:49:14 GMT
An hour before BioWare panel starts, Tom Taylorson will be interviewed on Mass Effect Marathon Twitch stream.
Not too relevant, but to pass the time for when it starts. Good catch.
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Post by Cyan_Griffonclaw on Jul 8, 2017 16:01:27 GMT
It's not the matter of liking or disliking companions - they are just BADLY WRITTEN, same as main story - which is boring and predictable at many points. Most of you are blaming development process, animations, unexperienced staff and not green enough trees - MEA problem is WRITING QUALITY - immature dialogues, weak plots - no patch can change that ! No wonder that Anthem suddenly got Drew Karphyshyn, one of the very few writers in BW who always keep high quality writing standards. I still don't understand why people keep saying me a has immature dialogue. The dialogue sounds fine to me. Smilesja, for me, it's hard to explain what doesn't work for me, because it's not my area of expertise. There is also a generational gap that a lot of people don't realize. I'm in my 40s and the dialogue in Andromeda feels like a first take, unpolished. It's as if there is a disconnect between the scene and the dialogue sometimes. SOMETIMES like in the original trilogy. However, in Andromeda's case, it's just a side effect of all the bugs and glitches that were too numerous and common at launch. Subtract those issues and you still have some scenes (mostly Liam and PeeBee for me) that makes it just weak, but not at all bad or horrible. The facial animations have gone A LONG WAY to alleviate that issue, but it's still fresh in everyone's memory. For me, it's like playing Andromeda for the first time under 1.09. This game is great. What I played on March 17th, it was not. I still didn't answer your question because it's so subjective. My opinion: some scenes needed polish going into the sound booth and needed leadership/direction going onto the Frostbite canvas. However, that's my speculation. I honestly don't know game development anymore. It's changed a lot and comparing it to movie or TV production is no longer applicable or relevant. Either way, Liam is not a bad character. He is just a symptom of the development issues.
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Post by Croatsky on Jul 8, 2017 16:03:05 GMT
With 4 hours until ME:A Panel, @masseffect posted this: Hmh...
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Post by smilesja on Jul 8, 2017 16:04:47 GMT
With 4 hours until ME:A Panel, @masseffect posted this: Hmh... #SAVETHEQUARIANS
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Post by sjsharp2010 on Jul 8, 2017 16:06:07 GMT
It's not the matter of liking or disliking companions - they are just BADLY WRITTEN, same as main story - which is boring and predictable at many points. Most of you are blaming development process, animations, unexperienced staff and not green enough trees - MEA problem is WRITING QUALITY - immature dialogues, weak plots - no patch can change that ! No wonder that Anthem suddenly got Drew Karphyshyn, one of the very few writers in BW who always keep high quality writing standards. I still don't understand why people keep saying me a has immature dialogue. The dialogue sounds fine to me. Indeed and yes it might sound young but lets not forget that Ryder and their crew with the exception of Drack is pretty young the Ryder's themselves are only 22 so it's probably appropriate to have slightly younger style dialogue within the game. So by that stretch having that is not a bad thing. I know that if I was creating a story where the main characters were pretty young I'd probably give them a younger type of dialogue anyway but then I' m no writer it's the approach i'd probably use though.
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Post by warrior on Jul 8, 2017 16:08:12 GMT
I'll grant you that. After the companions in DAI, well, any game would have a tough stick to measure up against. They were brilliantly scripted. I don't dislike the companions in ME:A, far from it as a matter of fact, but I didn't invest in them the same as I did with the companions in DAI. I liked companions better in Andromeda than in DA3. Dorian's the only one there that I really liked; he was basically the only thing along with playing a Qunari that I've liked about DA3. Such a let down after DA2.... my fav companion casts in the new games are Awakening, DA2 and ME2. DA1, ME1 and 3, and DA3 imo all have weaker casts than Andromeda. Andromeda and DA3 both gave too much consideration to romance, but DA3 imo is worse, more bloated, and should have used some advisors as companions, and cut a few chars and romances to give both more depth and meaning.Yeah I'm not hype for DAI. I only like Dorian and Varric. I like Solas in a love-to-hate way--he's so awful he comes around to good. he has some serious NPD. Even though I don't really care about romances, I usually still do one for the hell of it/extra content, but DAI was especially rough. I never seem to want to "romance" anyone as a female PC in DA games, except Fenris and Anders in DA2. May try Solas as a female elf at some point. I think that the DA romances are just written worse than even the worst ME ones, like what even is this awfulness: Would rather have the Jacob scene tbh. Also sorry if that Inquisitor belongs to someone here, but unless you are joking around you could have spent 10 more min in the CC, just saying.
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Post by Monica21 on Jul 8, 2017 16:10:10 GMT
Smilesja, for me, it's hard to explain what doesn't work for me, because it's not my area of expertise. There is also a generational gap that a lot of people don't realize. I'm in my 40s and the dialogue in Andromeda feels like a first take, unpolished. It's as if there is a disconnect between the scene and the dialogue sometimes. SOMETIMES like in the original trilogy. However, in Andromeda's case, it's just a side effect of all the bugs and glitches that were too numerous and common at launch. Subtract those issues and you still have some scenes (mostly Liam and PeeBee for me) that makes it just weak, but not at all bad or horrible. The facial animations have gone A LONG WAY to alleviate that issue, but it's still fresh in everyone's memory. For me, it's like playing Andromeda for the first time under 1.09. This game is great. What I played on March 17th, it was not. I still didn't answer your question because it's so subjective. My opinion: some scenes needed polish going into the sound booth and needed leadership/direction going onto the Frostbite canvas. However, that's my speculation. I honestly don't know game development anymore. It's changed a lot and comparing it to movie or TV production is no longer applicable or relevant. Either way, Liam is not a bad character. He is just a symptom of the development issues. The only real problem I had with the writing, and I wouldn't really even call it a problem, is that I had a really hard time getting used to playing a 22-year-old instead of a 35-year-old. That's a huge difference in life experience, and it should show. And it did show, but I went from combat veteran to green youngster who'd kind of had weapons training. All that to say that I don't know if the writing was necessarily weak, or just a product of having to write a much younger character.
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Post by Cyan_Griffonclaw on Jul 8, 2017 16:12:22 GMT
I still don't understand why people keep saying me a has immature dialogue. The dialogue sounds fine to me. Indeed and yes it might sound young but lets not forget that Ryder and their crew with the exception of Drack is pretty young the Ryder's themselves are only 22 so it's probably appropriate to have slightly younger style dialogue within the game. So by that stretch having that is not a bad thing. I know that if I was creating a story where the main characters were pretty young I'd probably give them a younger type of dialogue anyway but then I' m no writer it's the approach i'd probably use though. That's what I mean about generational gap of understanding. It's hard to relate, but it was effective. I became Ryder (I connected as Ryder. I'm immersed in the Frostbite canvas) eventually, but it took about 20 hours into the game. That's a long time, but the story is compelling enough to keep you interested. For others, that's too long and tune out.
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Post by Cyan_Griffonclaw on Jul 8, 2017 16:22:46 GMT
Smilesja, for me, it's hard to explain what doesn't work for me, because it's not my area of expertise. There is also a generational gap that a lot of people don't realize. I'm in my 40s and the dialogue in Andromeda feels like a first take, unpolished. It's as if there is a disconnect between the scene and the dialogue sometimes. SOMETIMES like in the original trilogy. However, in Andromeda's case, it's just a side effect of all the bugs and glitches that were too numerous and common at launch. Subtract those issues and you still have some scenes (mostly Liam and PeeBee for me) that makes it just weak, but not at all bad or horrible. The facial animations have gone A LONG WAY to alleviate that issue, but it's still fresh in everyone's memory. For me, it's like playing Andromeda for the first time under 1.09. This game is great. What I played on March 17th, it was not. I still didn't answer your question because it's so subjective. My opinion: some scenes needed polish going into the sound booth and needed leadership/direction going onto the Frostbite canvas. However, that's my speculation. I honestly don't know game development anymore. It's changed a lot and comparing it to movie or TV production is no longer applicable or relevant. Either way, Liam is not a bad character. He is just a symptom of the development issues. The only real problem I had with the writing, and I wouldn't really even call it a problem, is that I had a really hard time getting used to playing a 22-year-old instead of a 35-year-old. That's a huge difference in life experience, and it should show. And it did show, but I went from combat veteran to green youngster who'd kind of had weapons training. All that to say that I don't know if the writing was necessarily weak, or just a product of having to write a much younger character. I wish I was 22 years old again. I wish I was 35 again.
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Post by Deleted on Jul 8, 2017 16:23:59 GMT
With 4 hours until ME:A Panel, @masseffect posted this:
Hmh... Trying so hard to keep my hope in the dirt...
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Post by Andrew Waples on Jul 8, 2017 16:26:13 GMT
With 4 hours until ME:A Panel, @masseffect posted this:
Hmh... #SAVETHEQUARIANS I like how the first two replies are: #SaveTheQuarians
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haolyn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by haolyn on Jul 8, 2017 16:27:52 GMT
With 4 hours until ME:A Panel, @masseffect posted this:
Hmh... Hmm trying to get more new people into the game maybe? It sounds like they're pretty confident they have a "finished product" after 1.09.
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