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Post by dazk on Dec 21, 2020 22:36:11 GMT
Yep there is you'll mostly fin dthem in the desert type areas though. For m th eworst machinest odea lwith are probably the Fire and FrostClaw ones in the Frozen Wilds. In fact in one of the side quests I ended up taking on 2 of the rockbreakers. Thankfully though I managed to put them down fast with the Stormslinger Not venturing near the Frozen Wilds, yet. Want to level up a bit more. Definitely try and get to level 30 before going to TFW, can you go past that? I think if you have TFW you can go higher than 30 and I am pretty certain I was much higher than 30 when I didi it and as sjsharp2010 said there are some really nasty machines called Frost Claws and Fire Claws so you'll want to be as high a level as possible for those bastards. I dropped from Normal to Story for TFW but then again I am a wimp.
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Post by sjsharp2010 on Dec 21, 2020 23:50:06 GMT
Not venturing near the Frozen Wilds, yet. Want to level up a bit more. Definitely try and get to level 30 before going to TFW, can you go past that? I think if you have TFW you can go higher than 30 and I am pretty certain I was much higher than 30 when I didi it and as sjsharp2010 said there are some really nasty machines called Frost Claws and Fire Claws so you'll want to be as high a level as possible for those bastards. I dropped from Normal to Story for TFW but then again I am a wimp. Yeah I played the game on Story difficulty but then I'm pretty crap at dodging which doesn't help when thos emachines try to melee you. But yeah I waited till I was 30 befoe rgoing in. It is possible to take the quests on a lower level I think but not easy because I came across a level 50 quest or 2 when doing th eFrozen Wilsd and I had a go despite being only in the mid 40's at th etime and I got away with it but it can be risky doing that. I was just lucky to get away with it.
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Post by DragonKingReborn on Dec 21, 2020 23:54:14 GMT
Not venturing near the Frozen Wilds, yet. Want to level up a bit more. Definitely try and get to level 30 before going to TFW, can you go past that? I think if you have TFW you can go higher than 30 and I am pretty certain I was much higher than 30 when I didi it and as sjsharp2010 said there are some really nasty machines called Frost Claws and Fire Claws so you'll want to be as high a level as possible for those bastards. I dropped from Normal to Story for TFW but then again I am a wimp. Nothing wrong with wimping out. Your game, play it any damn way you want.
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Post by sjsharp2010 on Dec 21, 2020 23:56:47 GMT
Definitely try and get to level 30 before going to TFW, can you go past that? I think if you have TFW you can go higher than 30 and I am pretty certain I was much higher than 30 when I didi it and as sjsharp2010 said there are some really nasty machines called Frost Claws and Fire Claws so you'll want to be as high a level as possible for those bastards. I dropped from Normal to Story for TFW but then again I am a wimp. Nothing wrong with wimping out. Your game, play it any damn way you want. Yea hwhat with having a diasbility it can mak ethings awkward a ttimes. It's one of the main reasons why I pla ygames on lower difficulties.
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Post by dazk on Dec 22, 2020 0:24:37 GMT
Definitely try and get to level 30 before going to TFW, can you go past that? I think if you have TFW you can go higher than 30 and I am pretty certain I was much higher than 30 when I didi it and as sjsharp2010 said there are some really nasty machines called Frost Claws and Fire Claws so you'll want to be as high a level as possible for those bastards. I dropped from Normal to Story for TFW but then again I am a wimp. Nothing wrong with wimping out. Your game, play it any damn way you want. Totally agree, same with achievement hunting which i gave away ages ago as it just doesn't do it for me. Who cares if I killed 10 mooks with a great sword or not just can't be bothered wasting my time. Valhalla has been a strange game for me. Usually I play the AC games first time around on EASY just to get a feel for the combat, abilities, boss fights and various skills, armour and game play mechanics. Playing Valhalla on easy is probably too easy and I have only changed armour from one set to my current set around power level 5 and I am now power level 400+ Abilities I also have only occasionally changed to check something out but have always reverted to the ones I found most effective from the get go. It's actually quite sad now I think about it. But that was also my experience of HZD except to swap sets out for various elemental fights.
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Post by sjsharp2010 on Dec 22, 2020 1:02:54 GMT
Nothing wrong with wimping out. Your game, play it any damn way you want. Totally agree, same with achievement hunting which i gave away ages ago as it just doesn't do it for me. Who cares if I killed 10 mooks with a great sword or not just can't be bothered wasting my time. Valhalla has been a strange game for me. Usually I play the AC games first time around on EASY just to get a feel for the combat, abilities, boss fights and various skills, armour and game play mechanics. Playing Valhalla on easy is probably too easy and I have only changed armour from one set to my current set around power level 5 and I am now power level 400+ Abilities I also have only occasionally changed to check something out but have always reverted to the ones I found most effective from the get go. It's actually quite sad now I think about it. But that was also my experience of HZD except to swap sets out for various elemental fights. Yeah asme here I don' t play games to tick of checklist s I pla ygames lik eDragon Age HZD and Mass Effect fo rthei rstories not for completing achievements. HZD was definitely very good. I do hope they do patch th esound issues though as I did notic ein some of the cutscenes some of the speech sound was missing. Got around it by watching the clips again on youtube but still a pain in the neck.
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Post by azarhal on Dec 22, 2020 1:15:34 GMT
Definitely try and get to level 30 before going to TFW, can you go past that? I think if you have TFW you can go higher than 30 and I am pretty certain I was much higher than 30 when I didi it and as sjsharp2010 said there are some really nasty machines called Frost Claws and Fire Claws so you'll want to be as high a level as possible for those bastards. I dropped from Normal to Story for TFW but then again I am a wimp. Nothing wrong with wimping out. Your game, play it any damn way you want. Horizon Zero Dawn is actually hilarious on Story/Easy, the bots explodes/lose pieces a lot more. The Behemoths are pretty insane in term of explosions, I once had one that had a cannister fly more than 500 meters away after exploding.
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Post by sjsharp2010 on Dec 22, 2020 1:58:55 GMT
Nothing wrong with wimping out. Your game, play it any damn way you want. Horizon Zero Dawn is actually hilarious on Story/Easy, the bots explodes/lose pieces a lot more. The Behemoths are pretty insane in term of explosions, I once had one that had a cannister fly more than 500 meters away after exploding. Yeah if you hi tthem in the right spo tsom emachines can die in on eo r2 shots at least the smaller ones can. A tleast on Story mode which is wha tmade i teasier fo rme as whilst I can b ea littl eslow du eto my diasbilit yI can ge tshots off pretty accurately o ra tleast accuratel yenoug hto do significant damage It's onl yif and when I run into larger numbers of them in the game where they were a problem to me. Whic hthankfully didn' t happen too often.
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Post by DragonKingReborn on Dec 26, 2020 21:33:44 GMT
Have played a bit more over the last little while.
Did the “Grave Hoard”. Bloody hell. I expected that the war with the machines was an ‘unpleasant time’, but the datapads and holograms revealing what they did...
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Post by dazk on Dec 26, 2020 22:27:46 GMT
Have played a bit more over the last little while. Did the “Grave Hoard”. Bloody hell. I expected that the war with the machines was an ‘unpleasant time’, but the datapads and holograms revealing what they did... Yeah I have no real desire to be used as Bio-Mass by a machine!!!!!!
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Post by sjsharp2010 on Dec 26, 2020 22:56:06 GMT
Have played a bit more over the last little while. Did the “Grave Hoard”. Bloody hell. I expected that the war with the machines was an ‘unpleasant time’, but the datapads and holograms revealing what they did... Yeah I have no real desire to be used as Bio-Mass by a machine!!!!!! Me neither made m ejus twanrt tto terminate them even more. Though I must admit they make fun mounts though I admit I didn't use mounts too often as I found it generally faster just to walk where I needed to go. Though if ou do hack a machine they do make a good distraction for any enemy targets in the area even if it does mean they die because of it.
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Post by dazk on Dec 26, 2020 23:03:38 GMT
Yeah I have no real desire to be used as Bio-Mass by a machine!!!!!! Me neither made m ejus twanrt tto terminate them even more. Though I must admit they make fun mounts though I admit I didn't use mounts too often as I found it generally faster just to walk where I needed to go. Though if ou do hack a machine they do make a good distraction for any enemy targets in the area even if it does mean they die because of it. DragonKingReborn SPOILER ALERT for DLC below sjsharp2010 Did you speak to Cyan at the end of TFW DLC? She gave an interesting incite to why the machines were becoming more aggressive and that was that we were killing too many of them.
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Post by sjsharp2010 on Dec 26, 2020 23:11:58 GMT
Me neither made m ejus twanrt tto terminate them even more. Though I must admit they make fun mounts though I admit I didn't use mounts too often as I found it generally faster just to walk where I needed to go. Though if ou do hack a machine they do make a good distraction for any enemy targets in the area even if it does mean they die because of it. DragonKingReborn SPOILER ALERT for DLC below sjsharp2010 Did you speak to Cyan at the end of TFW DLC? She gave an interesting incite to why the machines were becoming more aggressive and that was that we were killing too many of them. I did speaqk to Cyan yes though I don't remember her sayoing that. She probabl ydid tell me I just don' t remember
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Post by dazk on Dec 26, 2020 23:20:03 GMT
DragonKingReborn SPOILER ALERT for DLC below sjsharp2010 Did you speak to Cyan at the end of TFW DLC? She gave an interesting incite to why the machines were becoming more aggressive and that was that we were killing too many of them. I did speaqk to Cyan yes though I don't remember her sayoing that. She probabl ydid tell me I just don' t remember I went back a second time to talk to her as I wanted to check how it was going with the Banuk and her so she may have said it then.
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Post by sjsharp2010 on Dec 26, 2020 23:39:32 GMT
I did speaqk to Cyan yes though I don't remember her sayoing that. She probabl ydid tell me I just don' t remember I went back a second time to talk to her as I wanted to check how it was going with the Banuk and her so she may have said it then. Ah right I didn' tg oback afte rfinishing Frozen Wilds aft recompleting it I went back to the main quests an didn't reall ygive it anothe rthought as I was mainl yfocused on finishing th emain story after then but then as I nasid I d oplan on taking moer time on the game next time through given I know how to beat the main story now.
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Post by DragonKingReborn on Dec 29, 2020 19:54:50 GMT
Found Dr Sobeck’s office under Sunfall...Zero Dawn is so much worse than I’d thought.
I’d basically decided that Zero Dawn was your standard ‘survive the apocalypse and rebuild’ bunker coupled with ‘something went wrong and they stayed in the bunker longer than anticipated and human society devolved after they got out’ trope, but...damn.
Kudos to the developers. Some thought went into this.
On a related note; I’ve discovered why I was enjoying HZD, but not loving it. The last three open world games I’ve played to any meaningful extent are TW3, AC Odyssey and RDR2. HZD doesn’t have the enjoyable exploration of ACO, and the side quests and open world activities- which are arguably the strength of TW3 and RDR2 - are pretty lacking in HZD. The strength of this game is Aloy and her story, so I think I’m going stick exclusively with the story from here on in.
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Post by sjsharp2010 on Dec 29, 2020 21:52:48 GMT
Found Dr Sobeck’s office under Sunfall...Zero Dawn is so much worse than I’d thought. I’d basically decided that Zero Dawn was your standard ‘survive the apocalypse and rebuild’ bunker coupled with ‘something went wrong and they stayed in the bunker longer than anticipated and human society devolved after they got out’ trope, but...damn. Kudos to the developers. Some thought went into this. On a related note; I’ve discovered why I was enjoying HZD, but not loving it. The last three open world games I’ve played to any meaningful extent are TW3, AC Odyssey and RDR2. HZD doesn’t have the enjoyable exploration of ACO, and the side quests and open world activities- which are arguably the strength of TW3 and RDR2 - are pretty lacking in HZD. The strength of this game is Aloy and her story, so I think I’m going stick exclusively with the story from here on in. Yea hthat's generally what I did firsttime through but then that's kind of what I d omost of th etim ewhen playing a moer open world style game first time through. That' scertainly wha tI did in my first run o fDAI and again on MEA rfo rthe most part. I do explore and try new things later on in later playthroughs. But fo rm yfirs truns I ten dto try to keep it simple. I definitely plan on diong som emoer explorin gan dsie conten tin m ynex trun though. Possibly even try usin gsome of the weapons I didn' t use first time around as I think maybe trying t obea tthe game with different weapons could well be just as much fun.
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Post by dazk on Dec 29, 2020 22:35:26 GMT
Found Dr Sobeck’s office under Sunfall...Zero Dawn is so much worse than I’d thought. I’d basically decided that Zero Dawn was your standard ‘survive the apocalypse and rebuild’ bunker coupled with ‘something went wrong and they stayed in the bunker longer than anticipated and human society devolved after they got out’ trope, but...damn. Kudos to the developers. Some thought went into this. On a related note; I’ve discovered why I was enjoying HZD, but not loving it. The last three open world games I’ve played to any meaningful extent are TW3, AC Odyssey and RDR2. HZD doesn’t have the enjoyable exploration of ACO, and the side quests and open world activities- which are arguably the strength of TW3 and RDR2 - are pretty lacking in HZD. The strength of this game is Aloy and her story, so I think I’m going stick exclusively with the story from here on in. I think like a lot of recent games it suffers from just having too much to do that isn't story driven and too many possibilities for chance combat that just bogs you down. There are some side quests that give insight in to the world and some that are part of the story but a lot are not related and aren't really necessary or relevant or worse they aren't even good. TW3 suffers IMO from just too big a map and too many things to do but a lot of it's side quests are interesting or attached to lore. ACOD was full of meaningless quests (take down camp number 40 etc.) but the difference for me with Odyssey was I loved just travelling the environment and the combat was fun and effective which made those camps, a 3 or 4 minute task by the end. Plus Kassandra was a reason to play in itself, she was just a joy in regards to all her interactions. Haven't played RDR2 or 1 but DAI is another game that comes to mind where they thought bigger was better. I spent more time travelling and clearing damn those small breaches than I did playing the story in the base game. It dilutes the story. Vahalla is a huge game, playing the story (have not wuite finished) and clearing nearly everything has taken me 190hrs and I got bogged down early on just wanting to clear stuff that has no relevance to story to the point of not wanting to play. I was lucky others on BSN told me to get on with the story. I think HZD does a pretty good job of balancing the story and side quest but I am learning more and more to just focus on the story unless the collecting things and side quests actually help in some way other than just XP. I think that's where games need to get better at incentivising the main story quests more in terms of rewards and XP so mugs like me don't try and do everything in an area just to boost XP and Money.
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Post by DragonKingReborn on Dec 30, 2020 9:08:40 GMT
Found Dr Sobeck’s office under Sunfall...Zero Dawn is so much worse than I’d thought. I’d basically decided that Zero Dawn was your standard ‘survive the apocalypse and rebuild’ bunker coupled with ‘something went wrong and they stayed in the bunker longer than anticipated and human society devolved after they got out’ trope, but...damn. Kudos to the developers. Some thought went into this. On a related note; I’ve discovered why I was enjoying HZD, but not loving it. The last three open world games I’ve played to any meaningful extent are TW3, AC Odyssey and RDR2. HZD doesn’t have the enjoyable exploration of ACO, and the side quests and open world activities- which are arguably the strength of TW3 and RDR2 - are pretty lacking in HZD. The strength of this game is Aloy and her story, so I think I’m going stick exclusively with the story from here on in. I think like a lot of recent games it suffers from just having too much to do that isn't story driven and too many possibilities for chance combat that just bogs you down. There are some side quests that give insight in to the world and some that are part of the story but a lot are not related and aren't really necessary or relevant or worse they aren't even good. TW3 suffers IMO from just too big a map and too many things to do but a lot of it's side quests are interesting or attached to lore. ACOD was full of meaningless quests (take down camp number 40 etc.) but the difference for me with Odyssey was I loved just travelling the environment and the combat was fun and effective which made those camps, a 3 or 4 minute task by the end. Plus Kassandra was a reason to play in itself, she was just a joy in regards to all her interactions. Too much random combat is definitely a big issue with HZD. Sometimes, I just want to look around. And please don’t spawn Machines near fast travel points. And Kassandra is a good enough reason to do pretty much anything.
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Post by AnDromedary on Dec 30, 2020 10:21:51 GMT
I think like a lot of recent games it suffers from just having too much to do that isn't story driven and too many possibilities for chance combat that just bogs you down. There are some side quests that give insight in to the world and some that are part of the story but a lot are not related and aren't really necessary or relevant or worse they aren't even good. TW3 suffers IMO from just too big a map and too many things to do but a lot of it's side quests are interesting or attached to lore. ACOD was full of meaningless quests (take down camp number 40 etc.) but the difference for me with Odyssey was I loved just travelling the environment and the combat was fun and effective which made those camps, a 3 or 4 minute task by the end. Plus Kassandra was a reason to play in itself, she was just a joy in regards to all her interactions. Too much random combat is definitely a big issue with HZD. Sometimes, I just want to look around. And please don’t spawn Machines near fast travel points. And Kassandra is a good enough reason to do pretty much anything. I can't really agree with the cricisms in the last couple of posts.
To me, the greatest strength of HZD was exactly the fact that it doesn't have a huge amount of pointless exploration (like AC:O had with it's repetitive camps) and that the collectables are kinda limited and almost all of them have their own story content, like the vantage points, audio and text logs. You don't just collect them for the sake of collecting or so that you can get some mini reward when you found 100 of them but each individual piece gave you something. Add to that that I found the process of figuring out the background of the world super motivating and interesting and those info snippets were very cool rewards indeed. I also thought it was a positive that the world is a little more compact and feels a little more deliberate than e.g. AC:O. If you see a path or a valley leading somewhere, you can be sure that you will find something meaningful at the end of it. In the way it very much reminded me of my old-school favorites Gothic 1 and 2 (and that is a bout the biggest compliment I can make a game).
As for chance combat, you guy do realize that you don't have to fight anything while traveling, right? Yo0u can just run by any encounter without engaging, including the really big machines. The only time you really need to fight or evade through stealth is if you want something at the location where the machines are. I usually fought machine encounters once while exploring but later, when I just tried to get from point A to B for a side quest or whatever, I just ran by them and didn't bother. Later, once you have decent stealth armor, most of the time, the machines won't even see you unless you get super close and want to fight. Approaching the game that way, I never felt I got bogged down by random combat, even though I didn't use quick travel that much.
I certainly hope they keep their formula for the next one and don't try to make it into a weird Ubisoft style open world thing.
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Post by DragonKingReborn on Dec 30, 2020 10:59:42 GMT
Too much random combat is definitely a big issue with HZD. Sometimes, I just want to look around. And please don’t spawn Machines near fast travel points. And Kassandra is a good enough reason to do pretty much anything. I can't really agree with the cricisms in the last couple of posts.
To me, the greatest strength of HZD was exactly the fact that it doesn't have a huge amount of pointless exploration (like AC:O had with it's repetitive camps) and that the collectables are kinda limited and almost all of them have their own story content, like the vantage points, audio and text logs. You don't just collect them for the sake of collecting or so that you can get some mini reward when you found 100 of them but each individual piece gave you something. Add to that that I found the process of figuring out the background of the world super motivating and interesting and those info snippets were very cool rewards indeed. I also thought it was a positive that the world is a little more compact and feels a little more deliberate than e.g. AC:O. If you see a path or a valley leading somewhere, you can be sure that you will find something meaningful at the end of it. In the way it very much reminded me of my old-school favorites Gothic 1 and 2 (and that is a bout the biggest compliment I can make a game).
As for chance combat, you guy do realize that you don't have to fight anything while traveling, right? Yo0u can just run by any encounter without engaging, including the really big machines. The only time you really need to fight or evade through stealth is if you want something at the location where the machines are. I usually fought machine encounters once while exploring but later, when I just tried to get from point A to B for a side quest or whatever, I just ran by them and didn't bother. Later, once you have decent stealth armor, most of the time, the machines won't even see you unless you get super close and want to fight. Approaching the game that way, I never felt I got bogged down by random combat, even though I didn't use quick travel that much. I certainly hope they keep their formula for the next one and don't try to make it into a weird Ubisoft style open world thing.
Fair points. My issue is I usually need or want something that involves getting really close. With Odyssey, though, I actually like the “pointless” exploration. The exploration is its own reward, so to speak. I can look ‘over there’ without needing to give something I’m not interested in a wide berth. The chance or optional combat in Odyssey is significantly easier to avoid, in my view. The vantages and their “Apocashitstorm tour” recordings are cool, but not enough to make the open world element of the game really strong - for me. The really great moments in the game are the main story missions. Which is unusual for the games I’ve played recently. As I said above, I’ve found a way that the game is now really great, and for me, that means largely avoiding the open world/optional stuff.
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Post by dazk on Dec 30, 2020 11:49:48 GMT
Too much random combat is definitely a big issue with HZD. Sometimes, I just want to look around. And please don’t spawn Machines near fast travel points. And Kassandra is a good enough reason to do pretty much anything. I can't really agree with the cricisms in the last couple of posts.
To me, the greatest strength of HZD was exactly the fact that it doesn't have a huge amount of pointless exploration (like AC:O had with it's repetitive camps) and that the collectables are kinda limited and almost all of them have their own story content, like the vantage points, audio and text logs. You don't just collect them for the sake of collecting or so that you can get some mini reward when you found 100 of them but each individual piece gave you something. Add to that that I found the process of figuring out the background of the world super motivating and interesting and those info snippets were very cool rewards indeed. I also thought it was a positive that the world is a little more compact and feels a little more deliberate than e.g. AC:O. If you see a path or a valley leading somewhere, you can be sure that you will find something meaningful at the end of it. In the way it very much reminded me of my old-school favorites Gothic 1 and 2 (and that is a bout the biggest compliment I can make a game).
As for chance combat, you guy do realize that you don't have to fight anything while traveling, right? Yo0u can just run by any encounter without engaging, including the really big machines. The only time you really need to fight or evade through stealth is if you want something at the location where the machines are. I usually fought machine encounters once while exploring but later, when I just tried to get from point A to B for a side quest or whatever, I just ran by them and didn't bother. Later, once you have decent stealth armor, most of the time, the machines won't even see you unless you get super close and want to fight. Approaching the game that way, I never felt I got bogged down by random combat, even though I didn't use quick travel that much.
I certainly hope they keep their formula for the next one and don't try to make it into a weird Ubisoft style open world thing.
I agree HZD got it right in a lot of ways I loved the game and it's story and sub quests and especially the DLC but I just found too many situations where combat was unavoidable. Sure I could have run away (that's just not me) and some times I did but there were definitely situations like Fast Travelling straight into a shit storm or a side quest that actively puts you in to a location where combat is necessary even before you do the side quest that involves combat. And yes I agree especially playing Valhalla at the moment that whilst the mystery's are fun it is still a bit of a chore and all the wealth icons re necessary to get coin. Just for the record I love HZD but I think it does have a few pointless quests, less than most games but some like the stupid one with the woman and her brother at their farm who is trying to steal the inheritance but over all I think it is great and especially I love Aloy and her personal story and the main story but it's not perfect.
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Post by dazk on Dec 30, 2020 11:53:25 GMT
I can't really agree with the cricisms in the last couple of posts.
To me, the greatest strength of HZD was exactly the fact that it doesn't have a huge amount of pointless exploration (like AC:O had with it's repetitive camps) and that the collectables are kinda limited and almost all of them have their own story content, like the vantage points, audio and text logs. You don't just collect them for the sake of collecting or so that you can get some mini reward when you found 100 of them but each individual piece gave you something. Add to that that I found the process of figuring out the background of the world super motivating and interesting and those info snippets were very cool rewards indeed. I also thought it was a positive that the world is a little more compact and feels a little more deliberate than e.g. AC:O. If you see a path or a valley leading somewhere, you can be sure that you will find something meaningful at the end of it. In the way it very much reminded me of my old-school favorites Gothic 1 and 2 (and that is a bout the biggest compliment I can make a game).
As for chance combat, you guy do realize that you don't have to fight anything while traveling, right? Yo0u can just run by any encounter without engaging, including the really big machines. The only time you really need to fight or evade through stealth is if you want something at the location where the machines are. I usually fought machine encounters once while exploring but later, when I just tried to get from point A to B for a side quest or whatever, I just ran by them and didn't bother. Later, once you have decent stealth armor, most of the time, the machines won't even see you unless you get super close and want to fight. Approaching the game that way, I never felt I got bogged down by random combat, even though I didn't use quick travel that much. I certainly hope they keep their formula for the next one and don't try to make it into a weird Ubisoft style open world thing.
With Odyssey, though, I actually like the “pointless” exploration. The exploration is its own reward, so to speak. I can look ‘over there’ without needing to give something I’m not interested in a wide berth. The chance or optional combat in Odyssey is significantly easier to avoid, in my view. I totally agree with this re Odyssey, I could spend hours just roaming for the sake of it.
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Post by sjsharp2010 on Dec 30, 2020 12:20:37 GMT
Found Dr Sobeck’s office under Sunfall...Zero Dawn is so much worse than I’d thought. I’d basically decided that Zero Dawn was your standard ‘survive the apocalypse and rebuild’ bunker coupled with ‘something went wrong and they stayed in the bunker longer than anticipated and human society devolved after they got out’ trope, but...damn. Kudos to the developers. Some thought went into this. On a related note; I’ve discovered why I was enjoying HZD, but not loving it. The last three open world games I’ve played to any meaningful extent are TW3, AC Odyssey and RDR2. HZD doesn’t have the enjoyable exploration of ACO, and the side quests and open world activities- which are arguably the strength of TW3 and RDR2 - are pretty lacking in HZD. The strength of this game is Aloy and her story, so I think I’m going stick exclusively with the story from here on in. I think like a lot of recent games it suffers from just having too much to do that isn't story driven and too many possibilities for chance combat that just bogs you down. There are some side quests that give insight in to the world and some that are part of the story but a lot are not related and aren't really necessary or relevant or worse they aren't even good. TW3 suffers IMO from just too big a map and too many things to do but a lot of it's side quests are interesting or attached to lore. ACOD was full of meaningless quests (take down camp number 40 etc.) but the difference for me with Odyssey was I loved just travelling the environment and the combat was fun and effective which made those camps, a 3 or 4 minute task by the end. Plus Kassandra was a reason to play in itself, she was just a joy in regards to all her interactions. Haven't played RDR2 or 1 but DAI is another game that comes to mind where they thought bigger was better. I spent more time travelling and clearing damn those small breaches than I did playing the story in the base game. It dilutes the story. Vahalla is a huge game, playing the story (have not wuite finished) and clearing nearly everything has taken me 190hrs and I got bogged down early on just wanting to clear stuff that has no relevance to story to the point of not wanting to play. I was lucky others on BSN told me to get on with the story. I think HZD does a pretty good job of balancing the story and side quest but I am learning more and more to just focus on the story unless the collecting things and side quests actually help in some way other than just XP. I think that's where games need to get better at incentivising the main story quests more in terms of rewards and XP so mugs like me don't try and do everything in an area just to boost XP and Money. Yeah I think th efac tthat HZD' sworld is a bi tsmaller than othe ropen world games certainly helped me stick with it. For me it wasn't s omuch the chancve of combat that slowed m edown as I kind of enjoyed that part of it but rather the climbing sections due to the shear amount of them. Also it was at times tricky to see the climbing path I felt as well I did get there in the end but it could be awkward at times. For example in the To curse the darkness quest getting out of there while everyone is shooting at you was an especially tricky one. I twas probably one of the only main story missions in the game I didn't enjo ytha tmuch. I did enjoy most of the rest of it though. I am grateful they didn' t fill the game with yany more of those QTE like sections though. Tha tand the Revenge of the Nora quest earlier when you have to blo wup the wall is as tough as I wanted it to get.
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Post by sjsharp2010 on Dec 30, 2020 13:13:28 GMT
I can't really agree with the cricisms in the last couple of posts.
To me, the greatest strength of HZD was exactly the fact that it doesn't have a huge amount of pointless exploration (like AC:O had with it's repetitive camps) and that the collectables are kinda limited and almost all of them have their own story content, like the vantage points, audio and text logs. You don't just collect them for the sake of collecting or so that you can get some mini reward when you found 100 of them but each individual piece gave you something. Add to that that I found the process of figuring out the background of the world super motivating and interesting and those info snippets were very cool rewards indeed. I also thought it was a positive that the world is a little more compact and feels a little more deliberate than e.g. AC:O. If you see a path or a valley leading somewhere, you can be sure that you will find something meaningful at the end of it. In the way it very much reminded me of my old-school favorites Gothic 1 and 2 (and that is a bout the biggest compliment I can make a game).
As for chance combat, you guy do realize that you don't have to fight anything while traveling, right? Yo0u can just run by any encounter without engaging, including the really big machines. The only time you really need to fight or evade through stealth is if you want something at the location where the machines are. I usually fought machine encounters once while exploring but later, when I just tried to get from point A to B for a side quest or whatever, I just ran by them and didn't bother. Later, once you have decent stealth armor, most of the time, the machines won't even see you unless you get super close and want to fight. Approaching the game that way, I never felt I got bogged down by random combat, even though I didn't use quick travel that much.
I certainly hope they keep their formula for the next one and don't try to make it into a weird Ubisoft style open world thing.
I agree HZD got it right in a lot of ways I loved the game and it's story and sub quests and especially the DLC but I just found too many situations where combat was unavoidable. Sure I could have run away (that's just not me) and some times I did but there were definitely situations like Fast Travelling straight into a shit storm or a side quest that actively puts you in to a location where combat is necessary even before you do the side quest that involves combat. And yes I agree especially playing Valhalla at the moment that whilst the mystery's are fun it is still a bit of a chore and all the wealth icons re necessary to get coin. Just for the record I love HZD but I think it does have a few pointless quests, less than most games but some like the stupid one with the woman and her brother at their farm who is trying to steal the inheritance but over all I think it is great and especially I love Aloy and her personal story and the main story but it's not perfect. I kind odf liked how that ended though it was hilarious when he called machinesto help him and then they ended up attacking him instead served him right fo rbeing a glorified thief and murderer. But yeah the main story is definitely it's strongest part but to be fai rsidequests aer always designed to be filler but I still found the ones I did a lot of fun so it was never much of a problem for me personally. It's one of the main reasons why I am considering exploring the areas I never touched next time around. But none of it felt to fillerish to me just things I wanted to try. Even the Frozen Wilds was a lot of fun. I' mdefinitel yconsidering going back into HZD once I'm done with AC Origin sand Oddysey though I may wait until after I've done another Mass Effect run I' m not too sure yet. I do have a DA playthrough on the go atm but in that instance I'm working through that mostly in the background by mostly only doing a quest here and there to kill time while I wait for my other games to install. I could see myself going back to DA full time once I'm don ewith the AC games if I still have some of it to go. But I'm not prioritising it. I do stil l have a lot atm given I'm still in Origins as I've just defended Redcliffe from Connor's undead horde last time I played that but then my plan is to work through all 3 games of that given I do have a Hawke and Inquisitor in mind to play as well. My plan atm is to work through Halo then have a go at Immortals Fenyx Rising and then go to the Assasin's Creed gamesw I mentioned. I'm currently about halfway through Halo 1 though. I don' tthink the Halo' s will take m ethat long to do considering I got through Reach in about 2 days and I hadn' tplayed that one before. I have played 1 through 4 before though. It's only ODST I haven't got round to playing yet now and apparently that's quite short compared with the other Halo's too from what I've heard.
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